I must say, I know how hard and time consuming is to make a frigging donut so I can only image the knowledge, passion and hard work behind this project. Very, very impressive!
Aw maaan you destroyed Rembrandt's house that I worked so long on to create. Haha, thanks for using my model in your great project, it was great to see it in the thumbnail! Although I would have preferred some credit, as specified in the attribution license when you downloaded it.
Cheers man thank you for posting it for free! Totally my bad for not giving you credit, it's a bad habit of mine. When making these big scenes I use a ton of different assets from all over the place, that's no excuse but I hope you understand :)
@@AlbinThorburn you can and should still give credit in the description of the video...It's not really a question... if you download models that asks for giving credit you just do it.
I wonder what the process would of been like if you would of done a large-to-small iteration of the shot using previz. As in: 1. block in the environment. 2. block in the camera motion 3. block in the largest pieces of enviro sections that you can get away with using keyframe anim 4. do rough simulation, further refining the keyframed large env sections 5. only do detail destruction on hero (close to camera) parts of the shot. This of course requires a ton of planning and probably tons of viewport renders, but mybe is less taxing on CPU usage (In theory). Nice work.
Very cool scene! I worked on your reference shot and it's nice to see it giving some inspiration. You have a lot of creative solutions for a wide range of effects. Thanks for sharing.
You just don't know how much I dreamt of doing this in blender,I ended up learning Houdini just so I could achieve such distraction scenes..it really turned out awesome bro ,loved it
This is amazing, you are achieving Houdini level results from blender. Please bring more like this, it’s really a fantastic job my friend! I wish you luck 🫡
Well done... that was really good. Looks like something from a game cinematic or cut scene. Really great job here. The touch of the fire lamps exploding was a good idea :)
Great work man, also it's nice how you turned your head to right when showing the final result, kinda makes me feel like you're actually with me. Great Job.
I was wondering how did you re-create a house model that can be fractured using knife project? I would be great if you could point out some direction 😄😄
RAM is more important than CPU (or GPU these days). Clock cycles obviously determine how long it will take to render, but the amount of RAM you have determines WHAT you can render. So, TL;DR, if you are on a budget, increase the memory in your box has a much higher impact than CPU. Now, Cycles supports GPU rendering, but remember that it's limited to how much memory you have on the card and you can quickly run out. In particular if you are using subdivision modifiers. If that happens you have to fall back to CPU rendering which is slower but is only limited to how much memory you have in your machine. Edit: As an example, I was playing around with the experimental adaptive subdivision modifier with 8K displacement maps and I topped out at around 45 Gigabyte for the meshes.
This is extremely cool. only nitpick is the audio, the crumbling should get louder as the camera get's closer to it and more muted the further it is. and the audio shouldn't fade before the video does
wow this is really good tip if I may try making the houses in the background instances or even comp them in using alpha channels later that's what the big boys in Hollywood do to save there computers for melting otherwise this is great work man. You can also render out only a few objects at once by creating new scenes within the same project
This is just wonderful. Maybe you could add some background, so the town won’t be felt like placed in empty space. And then you could pull up the camera. But anyway - wonderful work.
Very nice! Just the tiling texture on the ground is a bit too visible to me. And way more dramatic destruction noise. But Im not a VFX artist by far, so big respect for the work and thanks for sharing 👍
I used to hate only getting praise comments because it never let me actually improve. Hopefully you feel the same. Here are two simpler things that would level this up in a major way: Glass shattering audio when the lantern falls, for some reason, I expected it to be there, but never actually heard it. lol Also, the tiling on the ground texture was pretty obvious. Aside from that, it was awesome!
Greetings from Brasil. Excelent work, very interesting and inspiring. You gave me a lot of inspiration and motivation. keep up with these good ideas. Very well done.
Holy shit this is so impressive ! The fact that your were able to do that in Blender is just insane ! I've always felt like physics sims and destructions are one of the least well implemented aspects of Blender, and the fact you've mastered these so well shows a very high level of dedication ... Ps : I'm probably not the first one to tell you that but you should totally look into Houdini, I feel like you are pushing Blender to it's absolute limit and you are hitting some hard limits of the actual state of the software, Houdini allows you to iterate proceduraly very fast, to cache anything with a very high level of control of that data, and to have a lot more control over the constraints you apply and the way the solver run
Thank you man! I'm super flattered 😄. Yeah I've seen so much awesome stuff from Houdini so I might absolutely give it a try sometime! The thing I love with blender though is that it reaches out to a lot of vfx beginners, so I think it's awesome if I can inspire those guys a little bit. But yeah blender is definitely not the way to go if you want to do destruction professionally, at least not yet;) who knows what the next couple of updates will bring, I've already seen some "Houdini level" effects from people using simulation nodes :)
This is a really hard bread and in fact of the matter this is not simply done by playing 10 hours with blender... That needs more hours of experience - respect kid
Hey man. I’m a VFX artist from Sweden too, I’d love to collaborate since I use Blender too, I’m learning Houdini. I’m a well versed Nuke compositor so if you ever need some compwork done you can hit me up 🤙
This is a nice trick may it will be more when you use really high quality models at the Camera Path and keep others that are away low quality. Any ways this animation is very greet i love it
this is insane but if i had to be critical,, the long road youre following is clearly a image texture repeated 20 times, but youonly notice it in the long shot, also I dont think burning oil would look orange, id say it would look a lot more yellow with maybe a little bit of blue/purple, but i have no idea how to create that
I must say, I know how hard and time consuming is to make a frigging donut so I can only image the knowledge, passion and hard work behind this project. Very, very impressive!
You finished the donut. I take my hat of for you Sir
With sprinkles.
I coundt motivate myselfe to do the donut. i did a wooden chest, and failed even that...
@@Muffll. I work with other 3d design programs, and I couldn’t get myself to finish a single thing
lol. you can do this Donut in 10 minutes
This is nuts, I've never seen destruction FX close to this good in Blender before
Aaaaw thanks!!!
Dude, that’s so sick!
Having done some large destruction shots in my day, I can honestly say "Good job!"
woah you are from ILM and you worked on Iron Man, Mission impossible, Transformer and many more !! you are a legend sir !!
Ain’t no way
Fantastic breakdown of the project. The final shot turned out really well.
Aw maaan you destroyed Rembrandt's house that I worked so long on to create. Haha, thanks for using my model in your great project, it was great to see it in the thumbnail!
Although I would have preferred some credit, as specified in the attribution license when you downloaded it.
Cheers man thank you for posting it for free! Totally my bad for not giving you credit, it's a bad habit of mine. When making these big scenes I use a ton of different assets from all over the place, that's no excuse but I hope you understand :)
@@AlbinThorburn you can and should still give credit in the description of the video...It's not really a question... if you download models that asks for giving credit you just do it.
@@MrAkurvaeletbe You're totally right my friend
Your tutorials are the best
Great work, I love destruction.
crazy impressive bro, the amount of work you put into that little scene is wild, huge respect
I wonder what the process would of been like if you would of done a large-to-small iteration of the shot using previz. As in: 1. block in the environment. 2. block in the camera motion 3. block in the largest pieces of enviro sections that you can get away with using keyframe anim 4. do rough simulation, further refining the keyframed large env sections 5. only do detail destruction on hero (close to camera) parts of the shot. This of course requires a ton of planning and probably tons of viewport renders, but mybe is less taxing on CPU usage (In theory). Nice work.
Dude that would have worked a thousand times better. 😅 Thank you man
@@AlbinThorburn which cpu do you use ?
This is a fantastic advice that should spread over the all animation world.
Wow this is one of the most complete overviews of how to create a vfx shot like this I’ve found. I instantly subscribed! Thank you for sharing
I am speechless! Awesome work!
Always look forward to see someone who doing Fx on Blender. The result is really great!
This is black magic to me so well done. Very impressive
This is just... beautiful, I'm without words 😮
Thats just incredible! All of this with blender huge respect!
interesting workflow, blenders physics system has become really good and is beginning to look more and more like houdini
Thank you! Glad you found it interesting:)
I want this in Minecraft, just so I can destroy my cities in style 🤷♂
Whatcha doin here Jera 😂
Fair enough, but leave Graymane alone!
try playing teardown
teardown : Come with me, and youll be, in a world of pure imagination
teardown and minecraft aint the same tho but yes teardown is a good alternative if you have no 3d experience.@@_generapiese_5700
Very cool scene! I worked on your reference shot and it's nice to see it giving some inspiration.
You have a lot of creative solutions for a wide range of effects. Thanks for sharing.
I love those destruction scenes of buildings, houses and whole cities. You did it very well with your medieval village destrution scene.😃
Really interesting video! I learned a lot. Congratulations on finishing such a great sequence. How long would you estimate that it took you?
You just don't know how much I dreamt of doing this in blender,I ended up learning Houdini just so I could achieve such distraction scenes..it really turned out awesome bro ,loved it
Thanks man! That pretty much the whole point of this channel, inspiring blender users :) especially the young ones just starting out
This is amazing, you are achieving Houdini level results from blender. Please bring more like this, it’s really a fantastic job my friend!
I wish you luck 🫡
Thanks for the support man! I really appreciate it :)
Always making banger content brother, keep up the great work!
Damn this so so freaking good man!! Keep it up 🔥
Well done... that was really good. Looks like something from a game cinematic or cut scene.
Really great job here.
The touch of the fire lamps exploding was a good idea :)
Thank you!! Yeah it was really nice to add something that could light up the scene dynamically!
@@AlbinThorburn yeh awesome.... you do good videos. Thanks for making these as inspiration for our own Blender projects. :)
thank you for these breakdowns, great work man!!
Sick!!!
Great video and amazing techniques to get stuff done in a practical way!
absolute mad lad 10/10 💪💪💪💪
Great work man, also it's nice how you turned your head to right when showing the final result, kinda makes me feel like you're actually with me. Great Job.
Haha yeah it was actually not on purpose 😆 i had my script on a screen next to me do I was like "ok is there anything more to say?" 😂
@@AlbinThorburn wot? That felt purposeful haha. But I'd say keep trying things like these.
I'm still staring at the cube, and have not restarted my donut tutorial…but was fascinated by this tutorial. Thanks! Subscribed and liked.
It's crazy how all of this is done without geometry nodes. Really nice
You earned by sub. Good job. As a earlier Blender learner, i highly doubt ill get even close to this. But who knows. Good job man
You are underrated chnage my mind.
I was wondering how did you re-create a house model that can be fractured using knife project? I would be great if you could point out some direction 😄😄
mind blowing effort, great work :)
That fire effects are AMAZING! Definitely worth the extra work.
Awesome glad you liked it 😄
An amazing technical and artistic achievement. Needs more John Cusack tho.
Increadible. You should do realistic people too
I'm still waiting to see a game with an incredible destruction, we are in 2023 and no other game did better than Battlefield 1 form 2016 :(
Jaha. Ingen medeltidsvecka mer alltså.... (Snyggt jobbat!)
woah! That looks so good😮
amazing work, continue to love what you are doing, Getting paid to do what you love is not a job, its a paid hobby.
i made a medieval palladin sword scene and it took me days, i can't imagine what it took you to do this
thank you for sharing this good flow with us 🙏
Ah the 2012 la earthquake scene..I remember trying to recreate that in different games and stuff since I was just so fascinated with that scene
Yes! Awesome. Very inspiring. Thanks for the breakdown. Out of curiosity HOW beefy is your computer so I can predict how sluggish my own will become?
RAM is more important than CPU (or GPU these days).
Clock cycles obviously determine how long it will take to render, but the amount of RAM you have determines WHAT you can render. So, TL;DR, if you are on a budget, increase the memory in your box has a much higher impact than CPU. Now, Cycles supports GPU rendering, but remember that it's limited to how much memory you have on the card and you can quickly run out. In particular if you are using subdivision modifiers. If that happens you have to fall back to CPU rendering which is slower but is only limited to how much memory you have in your machine.
Edit: As an example, I was playing around with the experimental adaptive subdivision modifier with 8K displacement maps and I topped out at around 45 Gigabyte for the meshes.
How do I achieve the ground destruction like yours, it looks different from your other ground destruction tutorial and I can't figure it out. Thanks.
each material has its own type of deformation and destruction.
Amazing work!
Nicely done!
anyone else watch these VFX breakdown videos just for the final result?
Haha, I do all the time!
This is extremely awesome!!
That's a lot of geometry.
Eyyyy big fan of your vids!
@@AlbinThorburn Thanks dude!
i dont use Blender but i can tell u know your stuff brother great scene.
F***ING Crazy Dude.... Amazing!!
Amazing as always
This man needs to be hired to make a end of the world movie.
This is extremely cool.
only nitpick is the audio, the crumbling should get louder as the camera get's closer to it and more muted the further it is. and the audio shouldn't fade before the video does
Pretty trivial do to in Houdini. It also handles large scenes far better than blender.
Even easier to do irl, less render times also
@@AlbinThorburn looks more realistic too!
Amazing job! I was looking for some tutorials to create a car jump and crash scene. I think this would be a perfect tutorial.
Looks awesome mate
i mean it looks super dope!
dude that is amazing!!!!!!!!!
THIS IS NEXT LEVEL, HOLY
wow this is really good tip if I may try making the houses in the background instances or even comp them in using alpha channels later that's what the big boys in Hollywood do to save there computers for melting otherwise this is great work man. You can also render out only a few objects at once by creating new scenes within the same project
Great work!!! ❤❤❤❤
this is absolutley insane mate!!!
oyeah! Looks fantastic! Grats!
This is just wonderful. Maybe you could add some background, so the town won’t be felt like placed in empty space. And then you could pull up the camera. But anyway - wonderful work.
Cheers man I appreciate the feedback! Thanks for the support
Really great...Some practical tips..what do you have in terms of a beefy pc and roughly how many hours did this project take..
Very nice! Just the tiling texture on the ground is a bit too visible to me. And way more dramatic destruction noise. But Im not a VFX artist by far, so big respect for the work and thanks for sharing 👍
Awesome stuff man. And are you still using hitfilm since their merge with artlist?
I'm using a hitfilm pro version from before the merge xD
@@AlbinThorburn Good choice, I can totally relate as a fellow HitfilmPro legacy user.
@@FlyingBanana78 Yeah the new Hitfilm is not great...
Wow WOw WOw!!!! FANTASTIC!!!!!
Impressive that you did that without an addon like RBD lab
dude just make a destructible city or smth in gmod with how good this is.
I used to hate only getting praise comments because it never let me actually improve. Hopefully you feel the same.
Here are two simpler things that would level this up in a major way:
Glass shattering audio when the lantern falls, for some reason, I expected it to be there, but never actually heard it. lol
Also, the tiling on the ground texture was pretty obvious.
Aside from that, it was awesome!
Oh true, I notice that tiling. Also I'd imagine the noise of the Earth crumbling would drown out a bit of glass.
Greetings from Brasil. Excelent work, very interesting and inspiring. You gave me a lot of inspiration and motivation. keep up with these good ideas. Very well done.
Great Job brother
very convincing! Poor Gotland!
How large was your VDB file when doing this?
Holy shit this is so impressive ! The fact that your were able to do that in Blender is just insane !
I've always felt like physics sims and destructions are one of the least well implemented aspects of Blender, and the fact you've mastered these so well shows a very high level of dedication ...
Ps : I'm probably not the first one to tell you that but you should totally look into Houdini, I feel like you are pushing Blender to it's absolute limit and you are hitting some hard limits of the actual state of the software, Houdini allows you to iterate proceduraly very fast, to cache anything with a very high level of control of that data, and to have a lot more control over the constraints you apply and the way the solver run
Thank you man! I'm super flattered 😄. Yeah I've seen so much awesome stuff from Houdini so I might absolutely give it a try sometime! The thing I love with blender though is that it reaches out to a lot of vfx beginners, so I think it's awesome if I can inspire those guys a little bit. But yeah blender is definitely not the way to go if you want to do destruction professionally, at least not yet;) who knows what the next couple of updates will bring, I've already seen some "Houdini level" effects from people using simulation nodes :)
can you combine two of your tutorials make a plane crashs a building or a bunch of them apartments maybe ?
You can very clearly see the tiling in the ground texture, which is a bummer. But other than that, this is very Good 👍
This is a really hard bread and in fact of the matter this is not simply done by playing 10 hours with blender... That needs more hours of experience - respect kid
a glass shattering sound for the lamps would have been nice imo
Oh yeah totally agree 😆
you're amazing!
Oh! You live in Sweden too? I am actually from Gotland so I was surprised when you mentioned it.
Yeah man! Represent!;)
1:33 he has to sheit his way through it
How long did the project take?
Hey man. I’m a VFX artist from Sweden too, I’d love to collaborate since I use Blender too, I’m learning Houdini. I’m a well versed Nuke compositor so if you ever need some compwork done you can hit me up 🤙
Can you make Tutorial for hose distractions please 🙏🏻
This is a nice trick may it will be more when you use really high quality models
at the Camera Path and keep others that are away low quality.
Any ways this animation is very greet i love it
wow very cool please do more
Very cool dude🎉
2012 is my favorite movie
Glad found this video 🔥💥
this is insane but if i had to be critical,, the long road youre following is clearly a image texture repeated 20 times, but youonly notice it in the long shot, also I dont think burning oil would look orange, id say it would look a lot more yellow with maybe a little bit of blue/purple, but i have no idea how to create that
This is awesome