Wall destruction simulation in blender

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • What effect would you like to see next? Don't hesitate to leave some feedback if there's something about this format you'd like to change.
    Feel free to download the scene and the smoke elements here
    / granitefilms
    Music by Egon Edman
    / @alsoegonedman
    Timecodes
    0:00 - Intro
    0:40 - Building the bricks
    3:45 - Breaking the wall
    4:24 - Adding plaster to the bricks
    6:22 - Building wooden structure
    7:55 - Adding plywood
    8:10 - Downloading textures
    8:54 - Texturing
    9:41 - Wood splinters
    10:51 - Plaster particles
    11:30 - Simulating smoke
    13:06 - Importing open VDB
    13:26 - Shading the smoke
    14:27 - Putting everything together
    14:43 - Final render

ความคิดเห็น • 161

  • @Smooth_Shading
    @Smooth_Shading 2 ปีที่แล้ว +73

    At the end, you asked for suggestions on improving the quality of your video format. Honestly, brother, I'd be surprised if you get any. The quality is already through the roof! The result is incredible, the pacing of the tutorial is engaging, the narration is clear and concise. Your style is humble but skilled and confident. You're doing a fantastic job at creating these videos. Just keep up the great work man!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +19

      That's awesome to hear. Thank you! Made my day

  • @jimbo_t
    @jimbo_t 2 ปีที่แล้ว +5

    Amazing tutorial! I didn't find anything as good anywhere else! I'm really grateful you did it, and Keep up the good work!

  • @alsoegonedman
    @alsoegonedman 2 ปีที่แล้ว +12

    You’re saving a lot of peoples time that’s for sure. Good job!

  • @crypt0sFX
    @crypt0sFX 2 ปีที่แล้ว +10

    That's one tough wall. The chipping really complimented the effect.

  • @andrewgil2850
    @andrewgil2850 ปีที่แล้ว

    Your channel is amazing quick tutorials with no bs it’s just the best sort!

  • @JayPalacpac
    @JayPalacpac 2 ปีที่แล้ว +4

    This is such a great tut! looking forward to see next ones! :D

  • @BorisBrodski
    @BorisBrodski 2 ปีที่แล้ว +2

    Amazing work, amazing explanation. Just what I was looking for for a long time...

  • @stuartyounger5801
    @stuartyounger5801 2 ปีที่แล้ว +2

    Brilliant work, love these tutorials 👍

  • @spearcy
    @spearcy 11 หลายเดือนก่อน +2

    I won't lie. I had to replay often, but I learned a lot. I think there are many steps that would be easy to forget about if one didn't do this kind of effect on a regular basis.

  • @MACHINEBUILDER
    @MACHINEBUILDER ปีที่แล้ว +4

    This is amazing! No idea why I'm only finding it now, but it's really well made. One suggestion for improvement (not in terms of the video format but rather final render) would be the scene lighting- it would make the final product even more enticing for people to try recreate. Other than that though, awesome video!

  • @quadronaut
    @quadronaut 2 ปีที่แล้ว +6

    Dude. I LOVE YOUR DESTRUCTION VIDEOS!!! Please make more and more!! I love them and I love the way you teach.

  • @noobish
    @noobish 2 ปีที่แล้ว +1

    this is a top tier tutorial dude its so straight to the point, very nice

  • @davidthorburn7127
    @davidthorburn7127 2 ปีที่แล้ว +1

    Awesome demolition! I especially enjoy how your different layers work together and that they don’t fall all at once. I personally wouldn’t mind a slightly slower pace though ;) Keep up the great work, truly amazing!

  • @christophschmitt4600
    @christophschmitt4600 2 ปีที่แล้ว +41

    Since you've made the two best cinematic cell fracture tutorials, I'd like to challenge you by suggesting you to make a tutorial where a projectile enters a material or ricochets in slow motion.
    It would be great to see such a scene where you can see the impact in as much detail as possible, with sparks, deformation of the projectile etc. And all that in slow motion and depth of field.
    This would certainly put the focus on the details as there is a lot going on in slow motion here. Just a suggestion! 🙂

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +12

      Definitely writing that one down. That would be so cool! :D

    • @SergeVolkovMusic
      @SergeVolkovMusic 2 ปีที่แล้ว +3

      Reminded me a scene from Crysis 1 trailer when a bullet hits nanosuit in maximum armor mode

  • @ninthjake
    @ninthjake 2 ปีที่แล้ว +9

    I actually really love your tutorials. You have a near perfect format of showing exactly as much of the process as you need to get the point across but not so much that it gets tedious. Bra jobbat! :)
    I do have a tip though. Instead of having to right-click every field and copying it to the selected objects you can just hold "Alt" while clicking a box or changing a value and it will get replicated to all the objects that you have selected. I think it will save you a bit of time.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      You just saved me a lot of time XD THANK YOU!

  • @user-vu3on1fx6e
    @user-vu3on1fx6e ปีที่แล้ว

    本当に助かりました。良い動画をありがとう。
    this is most useful tutorial. thank you for this nice work.

  • @xzombiefx
    @xzombiefx 2 ปีที่แล้ว +1

    Wow wow wow, another amazing and good quality blender tutorial, ty for this amazing tutorials. I realy want to see how this tutorials and your channel improves by the time ❤️❤️

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      It'll be fun to have you around! :D

  • @reese_shah
    @reese_shah 2 ปีที่แล้ว +1

    Very clear tutorials! Thank you!!👍👍👍👍

  • @MajinMuu
    @MajinMuu ปีที่แล้ว +1

    That begining demonstration is all i need to see to subscribe

  • @marco_martin
    @marco_martin 2 ปีที่แล้ว +2

    Literally the perfect tutorial that a beginner should expect. Keep up the great work man we appreciate soooo much 😀😀❤️❤️🤗🤗

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Thanks! I'm glad you liked it:)

  • @taishi00
    @taishi00 2 ปีที่แล้ว +2

    Wow!! That’s awesome!! Thanks for your great tutorial 😍

  • @digitalvectorONE
    @digitalvectorONE ปีที่แล้ว

    The content and mastery of the subject you have dealt with is unique in thirteen years studying blender.
    The quality of the video does have certain defects that can surely be corrected and optimized with the capture and editing program you use. Thanks and greetings from Cuba

    • @AlbinThorburn
      @AlbinThorburn  ปีที่แล้ว

      Awesome, thanks! Greetings from Sweden

  • @redpillblupill
    @redpillblupill ปีที่แล้ว

    1:48 - !!!!!! YES !!!!!! that has saved me probably DAYS - I had a OSM object that contained all of the buildings - but they weren't INDIVIDUAL - EDITABLE objects - so I was in the process of learning landscape and building creation .... but not now!

  • @MadManTnT
    @MadManTnT 2 ปีที่แล้ว +1

    Really great. Thank you!

  • @zitongxu6007
    @zitongxu6007 ปีที่แล้ว

    thank you, bro , this looks very nice

  • @GUL3DWORLD
    @GUL3DWORLD 2 ปีที่แล้ว +1

    very very useful tutorial. thanks bro.

  • @horiamoldovean6074
    @horiamoldovean6074 2 ปีที่แล้ว +1

    so cool , keep it going!

  • @user-oq8bb6xb3z
    @user-oq8bb6xb3z 2 ปีที่แล้ว

    Nice work

  • @maamangalaxerox3645
    @maamangalaxerox3645 2 ปีที่แล้ว +1

    Wow nice bro 👌👌

  • @Levi_Zacharias
    @Levi_Zacharias 2 ปีที่แล้ว +1

    Love this tutorial, thank you so much!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      You're welcome! Glad you liked it

  • @scyclad123
    @scyclad123 ปีที่แล้ว

    great video thanks

  • @ryanberry2828
    @ryanberry2828 2 ปีที่แล้ว

    Great Job

  • @PedroGonzalez-oh8sb
    @PedroGonzalez-oh8sb หลายเดือนก่อน

    Outstanding

  • @BugNotice
    @BugNotice 11 หลายเดือนก่อน

    Tack! Otroligt behövande :)

  • @samarpanchal2218
    @samarpanchal2218 2 ปีที่แล้ว

    Very Good Bro

  • @mr_stanton2773
    @mr_stanton2773 ปีที่แล้ว

    Nice and well done methodology tutorial ! But, to answer your suggestion request at the end of the video, you may need to hit an add-on that display's the devices keys your are using in blender. And maybe subtitles for the very importants quotes and task ^^

  • @petrprochazka2977
    @petrprochazka2977 2 ปีที่แล้ว +1

    you improved my skills. Thanks for giving me the chance of being successful man in my life

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Great to hear. Keep learning!

  • @carloscastaneda9687
    @carloscastaneda9687 2 ปีที่แล้ว

    very cool learning material. subscription)
    keep up the good work

  • @sourabhmahali9140
    @sourabhmahali9140 2 ปีที่แล้ว

    superb its helpful thank you brother

  • @user-ch6gn8jk2z
    @user-ch6gn8jk2z 2 ปีที่แล้ว

    it's great tutorial... that's amazing..thanks..

  • @sbuhtech818
    @sbuhtech818 ปีที่แล้ว

    Nice video

  • @ehnmusik
    @ehnmusik 2 ปีที่แล้ว +1

    amazing looking to make a building blow up!

  • @lylewyant3356
    @lylewyant3356 2 ปีที่แล้ว

    This video is right on time. I was wondering how I could make a wall like this.

  • @amirturab6989
    @amirturab6989 2 ปีที่แล้ว +1

    Grate tutorial thanks

  • @NoNNNNN
    @NoNNNNN ปีที่แล้ว +1

    I love how i watch this video when barely knowing how to insert a cube into blender

  • @akshay2343pk
    @akshay2343pk 2 ปีที่แล้ว

    Tnks bro❤🔥

  • @JSM11140
    @JSM11140 2 ปีที่แล้ว +1

    this is what i looking for

  • @michaelwerkov3438
    @michaelwerkov3438 ปีที่แล้ว

    This looks really good... I would love to see maybe a way to "define" the material and grain direction with some attribute, and then be able to use geometry nodes and the new simulation nodes, so that you could maybe model a building, with brick wood plaster and glass all defined in the individual object's attributes... and then be able to assign a collider or explosion source in in the geometry nodes, and be able to move the destruction location around without completely re-doing everything

    • @AlbinThorburn
      @AlbinThorburn  ปีที่แล้ว

      That's such a cool idea! I'm hard at work trying to figure out destruction with geo nodes, I feel like there are some cool opportunities with that.

  • @user-wh8hw8hv6y
    @user-wh8hw8hv6y 2 หลายเดือนก่อน

    that is cool

  • @sambabassesoumare798
    @sambabassesoumare798 2 ปีที่แล้ว +1

    Cooool.

  • @esphilee
    @esphilee 2 ปีที่แล้ว

    I would say if you can add shaking and dust coming off the entire surface of the wall also the ground when the projectile hits, right at the start of the explosion. That is what I notice on some video footage of projectile hitting wall, the shock makes the entire wall emit dust, not just the part that is hit.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Oooh I see what you mean. Like when the shockwave hits. Good eyes, I'll do that next time. Thanks mate!

  • @GhoulSoulToll
    @GhoulSoulToll 2 ปีที่แล้ว +1

    Hi, Love your tutorials. I noticed that you're not doing any smoke sims on the actual debris itself but rather just bringing in VDBs. Maybe a challenge you can do is actually creating smoke simulations on the debris itself so when the collisions happen there's accurate smoke trails from the shrapnel?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      I'm sure that would look great! :D

  • @kingdeanvfx
    @kingdeanvfx 2 ปีที่แล้ว

    HAT OFF. brooo 🙏🏻

  • @sadamundafacts155
    @sadamundafacts155 2 ปีที่แล้ว

    Good

  • @namishsharma8772
    @namishsharma8772 ปีที่แล้ว

    Hey there, amazing tutorial. I tried rendering the output in evee but the materials look very weird. At one frame the materials are alright but on the next one the wall just renders as solid i.e, without the textures on some parts. Any help?

  • @skywish_post
    @skywish_post ปีที่แล้ว

    Thanks for the tutorial. Have you detailed information bout texturing this scene. I have some problems with bricks (it always looks not realistic) Maybe you have a tutorial about it?

  • @YoutubeBobr
    @YoutubeBobr 2 ปีที่แล้ว

    Спасибо

  • @Robolord123
    @Robolord123 2 ปีที่แล้ว +1

    Maybe a video on some metal bending / destruction? Would love to see that!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +2

      I'm working on a tutorial on bullet hits in slow motion, and I'll simulate some metal in that one!

    • @Robolord123
      @Robolord123 2 ปีที่แล้ว +1

      @@AlbinThorburn Nice to hear! Looking forward to it!

  • @kadabra8
    @kadabra8 ปีที่แล้ว

    Які неймовірні речі👍 Настав час зруйнувати кілька будівель)

  • @alexanimationgoofy
    @alexanimationgoofy 2 ปีที่แล้ว +2

    in every simulations in blender there are always some pieces that keep moving in the end in a weird way, also in this, the overall look is quite good but how to easily fix magic pieces that act like that? when you try to keep changing masses, links and so on to fix, everything can go bad easily

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +2

      You can try increasing the simulation steps in the scene tab :)

  • @acidicunicorn8884
    @acidicunicorn8884 ปีที่แล้ว +1

    what you did at 6:00 too much skipping is not good, you added rigid body to the plaster and connected what with what? in your animation the plaster comes off with the broken bricks but in my animation entire plaster falls off. Please help

  • @mangray
    @mangray 2 ปีที่แล้ว +2

    Hi a Great workl I have a question.When rendering I see the emitter (sphere).
    What do I have to set so that I only see the particles but not the sphere.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +3

      There is a "show emmiter" box under the render tab on the particle system. Dissable that :D

  • @juligvazquez
    @juligvazquez ปีที่แล้ว +1

    I love this tutorial but I can't seem to connect all the bricks somehow. I'm disabling collisions and turning on breakable on my constraints but there's one single brick that breaks and prevents the bricks from sticking together :(
    EDIT: Looks like the floor was messing that somehow. Just moved it and it looks like it's sticking
    Also. On another blendfile I found out I had some hidden geometry with a rigid body sim turned on and that made the wall explode itself. Just writing it down in case someone's end up making the same mistakes I did.

  • @vu8422
    @vu8422 6 หลายเดือนก่อน

    8:30 texture
    12:27 hiệu ứng hòa tan
    2:15
    3:37
    11:32
    14:05

  • @sepehrmagma7940
    @sepehrmagma7940 ปีที่แล้ว +1

    when I click on rigid body connect blender stop working and after long time
    it make some bricks move together
    my system is 12700k and 3080ti 16 ram 3200 pls help

  • @mitek1qw
    @mitek1qw 2 ปีที่แล้ว

    спасибо добрый человек!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Добро пожаловать! Спасибо за просмотр

  • @Yinky_b
    @Yinky_b ปีที่แล้ว

    Please i don't understand 6:00 - 6:05, i can see during the simulation some of your layers are shattered while some on the upper side are still together with the bricks. For me all layers were shattered and falling down, though some are attached to themselves but not attached to the brick. Please what am i doing wrong?

  • @alucardvfx9357
    @alucardvfx9357 2 ปีที่แล้ว +2

    Great tutorial! But what did you do between 11:57 and 11:59? Im trying to recreate the smoke but im stuck with the shape as seen at 11:57 without the individual puffs like at 11:59 after you cut the footage… :/

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      I'm just animating that emitter to shape the smoke :)

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 2 ปีที่แล้ว +1

    Wizard

  • @sauucey3152
    @sauucey3152 2 ปีที่แล้ว

    on 3:53, how did you make the cubes and constraints go into one single object in the top right. So its easier to work with?

  • @jdchoreographer
    @jdchoreographer ปีที่แล้ว

    HOW TO render export my video is not playing after exporting video , the video becomes image

  • @DamielBE
    @DamielBE ปีที่แล้ว

    Does it work as it is in 3.4 and beyond?

  • @svarupa4025
    @svarupa4025 6 หลายเดือนก่อน

    hey man, awesome content! however, the armature menu changed in blender 4.0 and i am confused since i am a beginner. please help

  • @CGSoulMotion
    @CGSoulMotion 5 หลายเดือนก่อน

    where can I download smoke elements from? can anyone please help?

  • @user-sn6ew1sg5i
    @user-sn6ew1sg5i ปีที่แล้ว

    hi,How can I get export glb or fbx from this file?

  • @angelinadash2396
    @angelinadash2396 6 หลายเดือนก่อน +1

    Is it possible to somehow PLUG this data into some OTHER game sdk to make walls destsructible in game? Rather than just merely a pre-rendered VIDEO?!?!?

  • @willlacey359
    @willlacey359 2 ปีที่แล้ว

    Around 2 minutes 40 when you run the first simulation, it runs perfectly fine but when I do it, its slow and laggy even though when I check task manager, nothings maxing out with the biggest percentage being 35% on memory, is there any way I can maximise my PC so it stops being slow when doing the physics simulations?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      I'm not sure actually, perhaps you could lower the simulation steps in the rigid body world?

  • @VFxArk
    @VFxArk 7 หลายเดือนก่อน

    How to create sand particle simulation in blender

  • @tekno4952
    @tekno4952 6 วันที่ผ่านมา

    i have stretched UV's on the side of the brick. how did you fix it?

  • @saisondeking8267
    @saisondeking8267 2 ปีที่แล้ว +1

    🤗

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 ปีที่แล้ว

  • @boreeeed
    @boreeeed 2 ปีที่แล้ว

    2 questions
    1. When i have duplicated it, i cant select the original plaster again (i can but then i select the brick as well)
    2. When i am Lucky and can select the plaster again, i got the problem that i add a rigid body ect. and when i play the animation the original cube flows away together with the other pieces?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Hmm, that doesn't sound quite right... Maybe you forgot to apply the origin to the center of the pieces? You can change what parts you want to explode away by checking "animated" on the rigid body tab. Leave a new comment if you need more help, that way I can see it here from youtube studio.

    • @boreeeed
      @boreeeed 2 ปีที่แล้ว

      @@AlbinThorburn yes it did work, but also (idk if its right but it worked) i deleted the original cube after i cell fractured it. There is still one thing i am stuck with tho, and that is when i try to connect the plaster it doesn't show up, the only option on rigid body is: add active, add passive, remove, change shape, calculate mass and apply transformation. wich is strange because it showed up on the brick?

  • @chinonsopromise4962
    @chinonsopromise4962 2 ปีที่แล้ว +1

    Bro i'm trying to run a wall destruction sim. but the problem is that i can not get to make the plaster layer to stick to each other until affected by the block animated rigid body. What could be the cause? I've tried increasing the treshold and changing a lot of things but it just keeps falling apart in the beginning of the sim

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      You can always cheat and change the rigid body world to start at the frame of the explosion! :D

    • @chinonsopromise4962
      @chinonsopromise4962 2 ปีที่แล้ว

      @@AlbinThorburn that's what I did before seeing this reply, thanks
      And I also used animated instead of dynamic to make it stay before the impact, especially on the edges that will not move

  • @evanmettlen9286
    @evanmettlen9286 ปีที่แล้ว

    How do you make the particle emitter disappear?

    • @AlbinThorburn
      @AlbinThorburn  ปีที่แล้ว +1

      It's under the render settings on the particle system, there's a checkbox for "show emitter"

  • @213SmokeyBadazz
    @213SmokeyBadazz 2 ปีที่แล้ว

    "What effect would you like to see next?" - Any special effects can be good since there is not that much of specific things like you do?

  • @theluc1f3r93
    @theluc1f3r93 2 ปีที่แล้ว

    Tetures and render quallity definitelly, bricks not destruct realistic, wood look quite realistic, wall could have 1 more layer (concreate and stuco). Bt in overal its really nice tutorial, I am out of money, so I am lelearning all in blender...

  • @erlon1506
    @erlon1506 2 ปีที่แล้ว

    Cool. But since you made it so realistic then maybe bricks should get destroyed too a bit ... :P

  • @user-ch6gn8jk2z
    @user-ch6gn8jk2z 2 ปีที่แล้ว

    3:48 complication, but I don't know how to blinding "connection pibot?" ...

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Im not sure how to fix that:/ try going to object-set origin-origin to centre of mass. Cheers!

  • @AEArthur
    @AEArthur หลายเดือนก่อน

    mine keeps crashing when i did the connect thing any idea why? ive got a good pc so thats not the problem

    • @user_Francesca
      @user_Francesca 13 วันที่ผ่านมา

      maybe your bricks are touching each other?

  • @user-bk6st1ye3f
    @user-bk6st1ye3f 2 ปีที่แล้ว

    How to transfer such VFX from Blender to UE4?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      I'm not sure, but you can try exporting everything as an fbx file

  • @makeandbreakgames1791
    @makeandbreakgames1791 ปีที่แล้ว

    WTF? I've made destruction simulations before and never know about chain by neighbors!

  • @atharvasharma1284
    @atharvasharma1284 2 ปีที่แล้ว

    How yo added the sound at final render?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      I used hitfilm and just got some sound effects online :)

  • @drumboarder1
    @drumboarder1 2 ปีที่แล้ว +1

    Tell ya Hwhat, Blender SURE does love crashing a lot doing this

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Haha yes it crashed maybe two times while filming this video

    • @drumboarder1
      @drumboarder1 2 ปีที่แล้ว

      @@AlbinThorburn only two? You lucky mofo

  • @user_Francesca
    @user_Francesca 13 วันที่ผ่านมา

    I don't understand at 2:48 1) why the simulation takes place as if the bricks are exploded just by changing their origin to their center, and 2) at 2:59 why after applying scale they don't "explode" anymore. Could anyone explain this so that I understand better how things work please? Second question is most important

    • @AlbinThorburn
      @AlbinThorburn  12 วันที่ผ่านมา +1

      If you don’t apply the scale the objects might be simulated as if they were bigger than they are displayed, so they collide with each other instantly and booomm!

    • @lisulknassi6856
      @lisulknassi6856 12 วันที่ผ่านมา

      ​@@AlbinThorburnOh i see! Thank you so much for answering 😊

    • @user_Francesca
      @user_Francesca 9 วันที่ผ่านมา

      @@AlbinThorburn @AlbinThorburn Oh i see! Thank you so much for answering!

  • @W00JDA
    @W00JDA 2 ปีที่แล้ว

    Im shocked how easy it is to get something like that.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      That's awesome! That's exactly what I'm trying to do, make "scary" 3d stuff approachable :)

  • @advaittripathi865
    @advaittripathi865 2 หลายเดือนก่อน

    I can't bake it

  • @bastianrekiem2925
    @bastianrekiem2925 2 ปีที่แล้ว

    😯😮😶

  • @bastianrekiem2925
    @bastianrekiem2925 2 ปีที่แล้ว

    Este video es brutal, yo sabía como crear y destruir pero mucho de este tutorial como conectar los cuerpos rígidos y otros, no lo sabia y me dejan con un........qué?. Muy genial no

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Muchas gracias el senior gracias gracias

  • @isfact482
    @isfact482 2 ปีที่แล้ว

    How long time ..you Come

  • @SplitPaint
    @SplitPaint 8 หลายเดือนก่อน

    Graphics card has left the chat.