Btw you can use dynamic paint with a vertex group to seperate the part of the building that collides with the ufo instead of actually selecting it manually. Its usually more accurate and less time consuming
@@matthewward1346 just add dynamic paint to the object that is to be destroyed. Set the output to a vertex group. Make your collider object into a dynamic paint brush. Bake it until the end of your animation and then apply the dynamic paint on the destroyed object on the last frame. This will bake the vertex group permanently.
Instead of having to explode each chunk manually you can add a ramp/gradient texture on that one chunk in the particle Textures settings. Then just use UVs or coordinates to line it up with the saucer's direction of movement. It'll save loads of time. Don't forget to set your particles to an ABSOLUTELY INSANE number (or use children idk) EDIT: If you want even more control you can put in a blank image texture and draw on it with increasing opacity for each frame (or decreasing opacity, you'll figure it out).
@@iam_abdullah2 I mostly learnt with Blender Guru and Gleb Alexandrov's early tutorials I'd definitely recommend Crossmind Studio and Bad Normals Most of what I know now is learnt through a LOT of experiments and personal projects
I don't know that much about blender, but when it comes to the pieces that touch the ground and go through the floor, would using particles mask the pieces that touched the floor like it broke apart?
Hey, could you explaint it to me a bit more? i dont really get it and, i dont have the patience to do how he does it in the video, would be great if you did that! or even maybe a tutorial vid, as you dont quite have alot of vids, if you want, because there are like no good tutorials on how to make convincing explosions thanks!
On one hand yeah, as a 1050TI user, can confirm :'D On the other hand, why are people memeing that card JUST now? Not when I bought it in early 2019, replacing an inferior GTS450 so I thought it's awesome? :')
3:56 I was struggling with how to move or change simulation objects after baking without breaking the animation/simulation - I was struggling with it for a day - then checked back your tutorial and found I didn't recall the 'simulation to animation' step. Thanks for the tutorial & techniques dude.
Boy i sure do love hearing every single mouse click key type and bump on your desk as you do this, it really helps my focus on what youre saying instead of distracting me with constant annoying noises.
One of the best Blender tutorials i've seen on TH-cam. I have watched two times already. It gives so much inspiration for my own Blender creations. Thank you! You got new subscriber.
If you add the quick explode effect to all of the chunks then at the end select them all and hold 'alt' while changing the settings and it should change the settings for each one so you only need to do it once!
7:09 this i'll be a good time to save, give the file a nice name. Iridesium: Oh! I know a good one! "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
I can see how this might be better than just running a full on collision simulation. Lots more control, I'm definitely gonna try this out when I get the time, I always wondered how I could get stuff to blow up or break apart but I never got the right answer from those I asked.
2:46 Is not explained well...why does my ship just fall straight down and never moves forward when I uncheck the 'animated" box ? 7:00 does nothing either..I hate when ppl use tons of shortcuts for tutorials, its so confusing for those who are learning :(
why do i think .. wow after watching this.. in my freetime I will make an animation and hollywood will be impressed by my animations.. my friends will start feeling proud of me.. but .. i never open blender in fact!!!
You showed us how to destroy the thing it's crashing into, is there a different way to destroy the thing that is crashing? Like in your example, the ufo be destroyed on impact?
Tangent to topic; the mustang explosion slow motion has wonderful heat distortion and/or slow motion material concussion waves. Is that a compositor based effect with vector displacement and noise or is that particles emitted with noise to IOR refraction or something else entirely. I have not mastered heat distortion in explosions to date and think this was a fine example of what it should look like.
"imperfection is the digital perfection" i will remember that statement all my life, it's literally it nice work
Blender guru used to say that
@@cavolicreation2516 imperfection is the digital perfection do u still remember that qoute
Is that ;prefection is the digital imperfections
That is a very good advice.
Blender guru told me this :) and it makes me feel a little less insecure about myself in this digital age
Holy shit dude! Those renders look insane!
Thanks! I really enjoy messing around with particles. So much cool stuff you can do with them!
@@Iridesium it’s good to have youtubers like you. It gives inspiration and motivation to try out new things.
@@Iridesium Hey Iridesium, Can you tell me how you modelled this city in 0:30?
@@Iridesium bro can u plz tell me how u made your intro of this video i really need this man
@@Iridesium bro plz tell how to make intro like u
Your channel is like ”how to make hollywood style vfx at home” and did I mention ”pretty simply” 😂
and "this might melt your graphics card"
@@MarCuseus this certainly will melt it no questions there
You mean Bollywood
@@gwynbleidd9000 actually no, but you can choose
+1
7:48 "REEEEEEEEEEEEEEEEEEEEEEEE.blend saved"
HAHAHA i always hit ctrl+s everytime i edit something
LOL
"How to destroy your computer with particle in blender"
@Alexis Rivera can you explain how does a render farm works. Do I want to sent the blend file and they will render it for me is that how it works?
@Alexis Rivera So I don't want to download any thing right?
@Alexis Rivera Oh thanks
YES PLEASE, gibe mee a bdsm of hardware universe
@Alexis Rivera I checked the website, I think its good. But basically they can have access to our project right ?
Btw you can use dynamic paint with a vertex group to seperate the part of the building that collides with the ufo instead of actually selecting it manually. Its usually more accurate and less time consuming
got a tutorial for that?
@@matthewward1346 just add dynamic paint to the object that is to be destroyed. Set the output to a vertex group. Make your collider object into a dynamic paint brush. Bake it until the end of your animation and then apply the dynamic paint on the destroyed object on the last frame. This will bake the vertex group permanently.
uh im too dumb to get what you mean xD
@JoaK just apply the dynamic paint modifier on the last frame
liked on trust, and now I watch it, Im already excited!
Wtf u are also here?
Instead of having to explode each chunk manually you can add a ramp/gradient texture on that one chunk in the particle Textures settings. Then just use UVs or coordinates to line it up with the saucer's direction of movement. It'll save loads of time.
Don't forget to set your particles to an ABSOLUTELY INSANE number (or use children idk)
EDIT: If you want even more control you can put in a blank image texture and draw on it with increasing opacity for each frame (or decreasing opacity, you'll figure it out).
Looking you are so experienced man. Where did you learned and which is good TH-cam channel on the glob you wanna recommend every noob ?
@@iam_abdullah2 I mostly learnt with Blender Guru and Gleb Alexandrov's early tutorials
I'd definitely recommend Crossmind Studio and Bad Normals
Most of what I know now is learnt through a LOT of experiments and personal projects
I don't know that much about blender, but when it comes to the pieces that touch the ground and go through the floor, would using particles mask the pieces that touched the floor like it broke apart?
Hey, could you explaint it to me a bit more? i dont really get it and, i dont have the patience to do how he does it in the video, would be great if you did that! or even maybe a tutorial vid, as you dont quite have alot of vids, if you want, because there are like no good tutorials on how to make convincing explosions
thanks!
I wanted this so badly. Thank you very very much buddy!
It’s like a dream came true!
Thank you again 👍
*Looks at my 1050ti
1050ti"I can do it if you give me 2 weeks"
Me with intel graphics and my 2 core CPU.
First time
@@EccentricFM same ;D
On one hand yeah, as a 1050TI user, can confirm :'D
On the other hand, why are people memeing that card JUST now? Not when I bought it in early 2019, replacing an inferior GTS450 so I thought it's awesome? :')
@@PlaidDin any upgrade is better. they just meme about it cuz it is the "weakest" entry level gpu or something.
I think you should render it on Linux, Windows slow down the performance. (I'm on Intel HD graphics 2000 and rendering everything I want *with Linux*)
Very cool! Didn't think about doing the actual mesh destruction with particles! I always use rigid bodies but I'll try this out!
Iridesium = Best Blender Videos ever
3:56 I was struggling with how to move or change simulation objects after baking without breaking the animation/simulation - I was struggling with it for a day - then checked back your tutorial and found I didn't recall the 'simulation to animation' step. Thanks for the tutorial & techniques dude.
Great one! Thanks!
Your humor and quality of videos made me subscribe!
This right here was the very reason why I wanted to learn Blender
Me too.
Me three.
07:26 don't forget you need to press P for each new part after selecting it and quick exploding
Boy i sure do love hearing every single mouse click key type and bump on your desk as you do this, it really helps my focus on what youre saying instead of distracting me with constant annoying noises.
Ok OK! Calm Down with ur own made animation We are Very Proud of u :D
that intro is actually pretty lit so professinal both on the eyes and ears
9:03 Man, that filename makes this tutorial a LOT better!
Damn, the intro looks like one of those big studio intros you see before a movie starts.
I like this tutorial especially because I needed something challenging. Going frame by frame seems tedious but the result is epic. Subscribed.
thanks for this dude! all these years i have been using Blender and didn't know quick explode starts from the frame where you add it! DOH!!!
Now i understand why holly wood movies is full of smokes. Its to hide the rigid motion of the broken bricks. Thanks . This is amazing channel
One of the best Blender tutorials i've seen on TH-cam. I have watched two times already. It gives so much inspiration for my own Blender creations. Thank you! You got new subscriber.
I love the camera angles, looks very movie like
If you add the quick explode effect to all of the chunks then at the end select them all and hold 'alt' while changing the settings and it should change the settings for each one so you only need to do it once!
7:09 this i'll be a good time to save, give the file a nice name.
Iridesium: Oh! I know a good one! "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
Dude! This renders and scenes looks AWESOME!!. You are an absolute genius.🤩🤩
7:09 "This will be a good time to save, give your project a good namee"
also him:
"REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeee .blend saved"
?
I do cell fracture, rigid bodies, and breakable constraints. This tutorial computes MUCH faster than my method!
wow. I think I found the best blender channel. Thank U dude.
lots of amazing new tricks :D
This gotta be the coolest tutorial I've seen so far
Heck yeah! Iridesium is back!
Some stuff missing if u check the mesh between 5:54-6:24 the mesh was changed and you didnt show what u did
he just subdivided it
@@arnavshaharkar6409 But what happened with ribs between 6:13 6:24?
ah, I think I understand, it is just subdivide settings?
@@Вашиан Nah you just right-click in object mode and you see an option saying subdivide
my 1080ti: "i survived for so long...don't do this to me"
dude, my 1050ti is gonna cry so bad.
@@kyomamadscientist6618 my too
Imagine how my rx 570 is feeling...
@@kyomamadscientist6618 1060 crying in the corner
integrated graphics gang
I just was needing this for a plane explosion! Thanks!
9/11?
@@DavidS-mi8nh XD no lol
for the amount of time it takes to create it and the level of quality (5 on a 10 point scale) it shows I think this is a pretty balanced workflow.
how much time does it take to make it you think?
0:45 that ship looks like Vulcan D`kyr from Star Trek ENT. Epic all in all!
I'm nodding my head to everything hes saying like I understand whats happening
Epic AF!! Probably one of the top 10 vfx videos on all of youtube!!! 😲
Me: hey blender you wanna bake this for me?
Blender: *No*
@Kerniuz thanx 😃
hahahaha
No bake. Only blend.
This is really cool bro! Amazing tutorial, thank you for this, will definitely try it out.
This is one of the most beautiful tutorial for blender. Thx a lot.
Cool workflow, I'll be stealing this.
I actually used a sortav simular method on my quacken video. But you sir- just simplified the work flow. Thank you so much!
so this is were BF 6 trailer will be made ;D ..good job
1st: Ad in a plane:
2nd: Acquire 10 years of experience from thin air
3rd: See, easy peasy, anyone could do it
The prodigal son is back!!!
Iridesium: *shows a new tutorial
Me: *"Le epic intro"*
I dont know how, but Blender is amazing. Need this in Video Games!
"Sinks down to the bottom with DiCaprio" good one ^^
Nice Video! How can i make the explosion without gravity ?
You just got yourself a new subscriber. I'm impressed😊
I need to know if 1:04 was made in blender too and HOW
GREAT video! Thanks for sharing!!!
i loved this mini tutorial..
congrats bro!
I can see how this might be better than just running a full on collision simulation. Lots more control, I'm definitely gonna try this out when I get the time, I always wondered how I could get stuff to blow up or break apart but I never got the right answer from those I asked.
Exactly what i've searched for ! Really good tutorials thank you !
Michael Bay
is proud of you, well done ; u ;
You're channel is everything I need to know to use blender in my favourite way.
will those explosions look good in Evee?
Go Gnome!
Finally, a Linux user!
You've been Гномд
@@matt309 dwarf?
@@jackmaguire8634 fixed it
Animating so much stuff by hand…..this man has to be at peace with himself
Can u do the landscape destruction or landslide tutorial with trees and foliage
06:53 Michael Scott is an animator now?
2:46 Is not explained well...why does my ship just fall straight down and never moves forward when I uncheck the 'animated" box ? 7:00 does nothing either..I hate when ppl use tons of shortcuts for tutorials, its so confusing for those who are learning :(
Thanks for sharing your knowledge. Always appreciate Tutorials.
Was wondering why I stopped trying to learn vfx. Now I’m starting to remember
Just what I need right now! Thank you so much for this
efficient way of blender workflow
why do i think .. wow after watching this.. in my freetime I will make an animation and hollywood will be impressed by my animations.. my friends will start feeling proud of me.. but .. i never open blender in fact!!!
Bravo!
opening scenes were so badass
woo nice ! very good.
Fantastic man
Thanks for the course
This is looking kinda T H I C C
can't wait till I see "IRIDESIUM PICTURES" intro in the cinema in the future
I love it! Perfect execution! Another ingredient for my animation projects! Keep it up! 😍 🔥🔥🔥🔥🔥🔥🔥🔥
@Iridesium Do you think this could be applied real time in a game?
Great Scott!
You showed us how to destroy the thing it's crashing into, is there a different way to destroy the thing that is crashing? Like in your example, the ufo be destroyed on impact?
does this work on game made in unreal engine. or its only for film making ?
Shit, those very well may be be the most Houdini-esque Blender projects I've seen!
Wow incredible. Thank you sir!
Quick question. What do movie companies use to make cinema quality water effects. Because I’ve tried mayas and blenders and it’s dog crap.
Thank you so much! Straight forward and to the point of the project.
New to the channel. I was totally looking for something like this. Thank you!
0:33 how did the lights turn on after that giant fall?
Tangent to topic; the mustang explosion slow motion has wonderful heat distortion and/or slow motion material concussion waves. Is that a compositor based effect with vector displacement and noise or is that particles emitted with noise to IOR refraction or something else entirely. I have not mastered heat distortion in explosions to date and think this was a fine example of what it should look like.
Awesome. Thanks for the sharing
Why the particles from my quick explode go through the floor? I tired to enable rigid body active of the quick explode mesh but didn't work.
This is so good. Needed. #Gold #3d #blender #3ddestruction #3dawesome
This is satisfying
Really awesome
One question is that I tried to do it and the particles were mopping the passive and I don't know why it happened (why it happens)
impressed.
This guy's vid intro tho🔥🔥🔥