Happy 5 years of 100,000 Revenants! And to this very day, the WAD remains undefeated in any UV Max speedrun: dsdarchive.com/wads/100krevs Zero-Master? Looper? And the rest of Doom's speedrunners? All cower before the might of 100k Revs! How's _that_ for a Doom challenge deemed impossible!
All you have to do is start the WAD in second gear and all of the revenants simultaneously do that weird bug in early versions of Doom that essentially makes an enemy target and infight with themselves.
I love how elaborate the design of the opening room is. It hints at a really sophisticated techbase, a masterpiece of Doom mapping with sound enemy placement, an elegant layout and intuitive level progression. Then you get FIREBLU1 skies and a sh*t-ton of Revenants.
To be fair, any modern game with cutting edge graphics would have a meltdown trying to process all this. Luckily sprites are low usage...but 3d models would kill any console.
the issue is "12 visible spawns at one time/64 spawns total" not counting in any triggered spawns...no one demands 100k midpoly chars to be running around smoothly, but even that could be done with some black coding wizardry, hence you´ll never be able to see them all at once and such... it´s just...c´mon...12/64 is so last millenium
It's a source port, but not all source ports are equal. Some won't run this map at all or at 1 fps at best while others, like the port used here, will show no issues. EDIT: OK, so I've tried this in PrBoom+, and it was barely playable which, combined with the fact the author of this video has so far refused to answer any question regarding his setup, lets me think that he probably used some supercomputer he wasn't even allowed to use. Or something like that. Or he used a 64-core Threadripper with a multithreaded Doom port that's capable of using as many threads as possible.
@@L0RE853 I don't alter anything. Turn off dynamic lighting and any texture filtering cause you're playing Doom, and that's about it. If you really can't run it, turn down your resolution and set it to software rendering mode.
@@AParticularlyConcernedCitizen not BAD advice, but I doubt texture filtering is the issue. Nuts.wad has historically been a framerate killer regardless of setup because of (very) inefficient actor logic.
And that's glorious. The engine was simulating every single revenant reacting to each other's friendly fire and the player at the same time. When you have gigabytes of RAM and can stress the limits of an engine written for Intel 486 processors, that's when the magic happens.
+Crum D The Arch-Viles are being spawned by the 880 Pain Elementals which are barely visible in this video thanks to TH-cam's bit rate shenanigans. Hence, this map technically features infinite Arch-Viles.
+nathiopental Ye, and to be fair, its understandable. I mean, if was suddenly forced to into an arena with over 100,000 skeleton monsters with rocket launchers, and was only allowed to use my fists, which were somehow going faster than a fucking jackhammer, I'd probably make that face too :P
Imagine waking in a seemingly endless room filled with eldtritch demons cackling and dying one by one and every step you take forward they stare at you following your every move even though they are dead
+MarphitimusBlackimus I need this prescription then: I need more Revenants in my life. On a more serious note, you can play as Revenants in the beta, and they are a lot more common than you think, but not THIS quite common
I just got earraped by 100,000 revenants, the worst part is i knew it would happen, i know how doom works and yet it still got me i just got to say touche
+Agsma, Just Agsma Dial-up worked by tunneling through Hell portals. If you cut a phone cable open back then and looked inside, it would look like you were teleporting in Doom 3.
+Agsma, Just Agsma Basically what he did was make it so that the revenants can cause in-fighting with themselves. Every time one kills another it "activates" again. and what you are hearing is 100s of "activation" sounds happening nearly at the same time.
Close but no cigar. They are dormant until 'awoken' (done by visual detection or audible detection. Once detected they always know where you are. If they hit one another, they may enrage and begin shooting back (at the guy who hit them).
+EmoryM Doom has no physics, no shadows, uses sprites as models and very basic hitboxes. processing shadows for 100k moving targets is more than any gfx card can handle so modern engines has no need for that many units.
+EmoryM With OpenGL I can draw around 2 million triangles per frame, and that's just on a GTX970 which is getting outdated now. A particle can be made out of two triangles (to form a rectangle/square), so my guess is it could handle at least a million particles at a reasonable frame rate.
So I basically just sat for 4 minutes straight watching you fist 100,000 revenants...... That's awesome. Best 4 minutes of my life would definitely recommend
It's only classic Doom that can display so many enemies at once. One would say, hey it's just billboards, but I am also thinking about game logic, AI, collision detection, it's amazing this runs well (yet try this with Brutal Doom and it's gonna crawl well below 1fps). I get it, modern games and Doom 4 for example have high detail polygon models, but I am kinda missing even 1/100th of those hordes of monsters in most FPS games. Maybe Serious Sam or Painkiller are closer to what Doom was in terms of enemy numbers.
The_Grand_Secgend Well, I'm sure that computers at the time weren't able to display too many of those enemies at once, those mods started getting popular as PC hardware got better.
+shinburner I remember when I made a level with hundreds of enemies and items, testing it in original Doom you could see some of the sprites not being rendered, invisible enemies popping up as you left others behind, so there was either a fixed or memory limitation in the original engines. Also, doing too much level detail, many unique sectors caused the game to quit with the message visplanes error. But still, even the original levels of Doom sometimes offered hordes of monsters, some of which were also killed very easily (like a double shotgun blast to kill 4-6 zombie soldiers), something that you don't see so much in modern FPS. Even the single player of Doom 4 seems to throw less demons at you, few of them attack in order, shotgun doesn't make much damage.
"Don't Pay The Ferry Man." While I agree that Chris De Burgh does make some good Doom songs, I woulda thought "Light A Fire" would have been a better choice.
+Weird video games I believe some monsters can hurt each other, mostly of it were a melee attack. Revenants(and zombieman and shotgunguys) are the only exception that can damage each other with their projectile. Since normally, revs wouldn't be firing at each other, there would be some setup like this map that allows the reve rockets to be fired, but them hit another Reve. Causing infighting.
Normally, they can't. The creator used dehacked to allow infighting among creatures of the same species. He also reduced the damage from the fireballs to 6-48 instead of 10-80, got rid of the homing missiles, and replaced most of the revenant's sounds with its alert sound (that distinctive screech).
99,000 Revenants Fighting under in the hellish sky Panic bells, it's red alert There's something here from somewhere else The war machine springs to life Doom Guy opens up one eager eye Focusing it on the Revenants screaming high Where 99.000 Revenants are going to die.
What an amazing map. And you also turned the doomguy into the most terrifying boxer of all time. As if he wasn't already probably capable of defeating all the current militaries on Earth singlehandedly, now he can punch 10 times a second, each one with more energy than a bazooka missile. Getting into a fistfight with this version of the doomguy would be like being at ground zero of an exploding nuke.
Happy 5 years of 100,000 Revenants! And to this very day, the WAD remains undefeated in any UV Max speedrun: dsdarchive.com/wads/100krevs
Zero-Master? Looper? And the rest of Doom's speedrunners? All cower before the might of 100k Revs! How's _that_ for a Doom challenge deemed impossible!
maybe decino...
Truly, there is no greater glory than beating 100,000 Revenants.
@@cobriobri2139 ...Loses?
They're not immune to infighting, that's lame.
All you have to do is start the WAD in second gear and all of the revenants simultaneously do that weird bug in early versions of Doom that essentially makes an enemy target and infight with themselves.
I love how elaborate the design of the opening room is. It hints at a really sophisticated techbase, a masterpiece of Doom mapping with sound enemy placement, an elegant layout and intuitive level progression.
Then you get FIREBLU1 skies and a sh*t-ton of Revenants.
“AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA”
Music to my ears
Serious sam player are already Familliar with AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
"Our missiles will blot out the sun"
"Then we will punch in the shade".
ujustgotpwned2008 😂😂😂
*rip and tear your guts in the shade
Nothing can block the mighty FIREBLU!
THIS IS SPARTAAAA!!!
So poetic, i Wish that all these spooky Boys are poetic in the game too
4:38 that's an arch ville, I want a refund
Same
He’s just doing his job, let him be.
If you pause at 4:18, there are 2 OF THE DMN THINGS!
A revenant with flesh
@@samuelrodrigues9071 There's a whole _lot_ more than just 2 of them over there, at least 10.
Did you hear that? It was as if a thousand revnants suddenly cried out in terror and were suddenly silenced...
🤔🤔🤔
Lol
Just 1000? It sounded more like about 100 thousand to me.
*sips coffee*
*nods sagely*
That's a lot of revenants.
The precise feeling and emotion of playing plutonia for the first time
I cackle cause im brewing me coffee on the stove rn and watch Decino while uploading that liquid gold 💪
You know what would have made this map much better? More revenants
Not too many though, maybe about two cubic tons
***** Still not quite the desired revenant amount.
There is not such thing as enough revenants
Very true :D
Needs more cowbell
You: "100,000 Revenants"
Me (an intellectual): "No thanks, one plutonia is enough"
Ah yes, Plutonia. The land of Revenants and Revenants.
Revetonia.
Scythe 2 also...
"Hey a monster trap!"
"Let me guess"
"AAAAAAAAAAAAAAAAAAAAAAA"
No thanks, One sunlust Is enough
@@imAndrei2309 Why did I even laugh out loud, literally, at this.
0:40 this is what I want to do at concerts when my favorite band comes on and I want to get close to the stage
They all say AAAAAA
Par 13:37
0:42 Jesus Christ how horrifying
+John Butch 5:22
Getsuu Fuma Dende?
Kaijudomage the revenge
*_AAAAAH_*
@@Kaijudomage tomb of giants be like
To be fair, any modern game with cutting edge graphics would have a meltdown trying to process all this. Luckily sprites are low usage...but 3d models would kill any console.
And people bash Snapmap for not making this possible. Ridiculous expectations are ridiculous. Maybe in 15 years.
Well 100K Revenants is a bit overkill for new doom but the 12 monster on screen limit is pretty ridiculous.
the issue is "12 visible spawns at one time/64 spawns total" not counting in any triggered spawns...no one demands 100k midpoly chars to be running around smoothly, but even that could be done with some black coding wizardry, hence you´ll never be able to see them all at once and such...
it´s just...c´mon...12/64 is so last millenium
Doom 4 sourceport when?
Serious Sam 3 would like to object to that. The Serious engine, even in its modern day incarnation, is designed to handle hundreds of enemies at once.
Those things went apeshit as soon as they saw Doomguy.
AAAAAAAAAAAAAAA
Well, yeah. Wouldn't you?
AAAAAAAAAAAAAAAAAAAAAAA
*AAAAAAAAA*
*AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*
Friends: "What do you watch on TH-cam?"
Me: "It's complicated."
Not really. It’s a gaming video and it’s as simple as that.
I realized about two minutes in the music is a MIDI version of Chris de Burgh's "Don't Pay the Ferryman".
I'm surprised you made that out through all the screaming
I heard it right away, I'm thinking, "'don't pay the ferryman', ....why?"
Don't even fix a price.
I kept getting hung up on that one part that sounds like ABBA's Does Your Mother Know and figured it was some kind of custom midi.
These skeletons appear to be very agitated.
+Nathan Fisher Take this cookie.
+Nathan Fisher HA!! That made me laugh a lot. Thank you.
thank mr skeltal
The pizza is aggressive.
I think anyone would be if some random space guy came to them and start fisting their anus with light speed.
So 99,000 killed each other then...
They just couldn't handle the doom
YOU ARE ABOUT TO ENTER
THE B💀NE Z💀NE
+Pain Doyte
marry me
+Pain Doyte the twilight zone?
God damn it Joel.
BONE SAW IS READY
Pain Doyte I want to get off Mr. Skeltals wild ride.
0:42 holy sh*t, i almost die of a heart attack
It makes you realize just how optimized this game was
It's a source port, but not all source ports are equal. Some won't run this map at all or at 1 fps at best while others, like the port used here, will show no issues.
EDIT: OK, so I've tried this in PrBoom+, and it was barely playable which, combined with the fact the author of this video has so far refused to answer any question regarding his setup, lets me think that he probably used some supercomputer he wasn't even allowed to use. Or something like that. Or he used a 64-core Threadripper with a multithreaded Doom port that's capable of using as many threads as possible.
@@boden_staendig Runs fine in ZDoom
@@L0RE853 I don't alter anything. Turn off dynamic lighting and any texture filtering cause you're playing Doom, and that's about it. If you really can't run it, turn down your resolution and set it to software rendering mode.
@@AParticularlyConcernedCitizen not BAD advice, but I doubt texture filtering is the issue. Nuts.wad has historically been a framerate killer regardless of setup because of (very) inefficient actor logic.
vinny had some trouble
lol 90% of them died of friendly fire
99,9 % you mean
And that's glorious. The engine was simulating every single revenant reacting to each other's friendly fire and the player at the same time. When you have gigabytes of RAM and can stress the limits of an engine written for Intel 486 processors, that's when the magic happens.
More like 99%
milinm yes
Doom was targeted to the 386, actually.
4:17 i see an arch-vile. i demand this video be called "100,000 Revenants probably some Arch-Viles"
+Crum D The Arch-Viles are being spawned by the 880 Pain Elementals which are barely visible in this video thanks to TH-cam's bit rate shenanigans. Hence, this map technically features infinite Arch-Viles.
+MarphitimusBlackimus Pain Elementals that can spawn Arch-Viles....... my life couldn't get any worse.
+luckystardoom fan That's literally the worst thing ever. I can't think of anything worse than that.
+WOOTinator how about......... Pain Elementals that can spawn Arch-Viles and Cyberdemons (said Arch-Viles that can resurrect Cyberdemons)
luckystardoom fan Pls. Stop. That'll just give me nightmares.
I love the constant look of surprise on doom guys face at bottom there :P
+ArrangedKarma he's got that O face
+nathiopental Ye, and to be fair, its understandable.
I mean, if was suddenly forced to into an arena with over 100,000 skeleton monsters with rocket launchers, and was only allowed to use my fists, which were somehow going faster than a fucking jackhammer, I'd probably make that face too :P
Never thought that in my 37 years on this planet, i'd hear 'Chris de Burgh - Don't pay the Ferryman' as Doom music.
Imagine waking in a seemingly endless room filled with eldtritch demons cackling and dying one by one and every step you take forward they stare at you following your every move even though they are dead
Knee-deep in the dead...
same
+ViGsT More like balls-deep in the dead.
Oh wait, that's impse.
+DaRhyno hmmm
Knee deep in *B O N E*
Wonder how many of them had trumpets?
That initial Revenant scream!
Sooooo.... Your thoughts on Doom 4?
+Zelousmarineinspace Doom 4's got a fever, and the only prescription is more Revenants.
+MarphitimusBlackimus and a better game (or at least a better beta)
The Boss Stage1 fierce boners
+MarphitimusBlackimus
I need this prescription then: I need more Revenants in my life.
On a more serious note, you can play as Revenants in the beta, and they are a lot more common than you think, but not THIS quite common
not gud
Well, this just shows how big number 100,000 actually already is. When you get that much of something in front of you.
I hear Bender's voice coming from Doomguy after stepping through the teleporter:
"Aw, I'm boned."
Rest in peace bit-rate, you'll be missed
This is silly. This is stupid. I'm downloading it right now.
LOOKS EASY FOR ME
+DUKE NUKEM what are you gonna use the mighty boot?
+DUKE NUKEM Use a Serious Bomb!. No, wait...you're not.... nvm.
+DUKE NUKEM but releasing a new game that's doesn't take ages to complete only to be a piling heap of pigcop shit does?
One could say... it's easy as one two three.
Wrong, Gearbox sissified you now. Get bent, Duke.
I don't think my Windows 7 could stand such a massive amount of spoopy, scary skeletons.
0:45
Amazes by epicness.
Hey, it's Plutonia 1 all over again!
Or archviles.
Edit: I take that back, there's totally an archvile dying at 4:38
@@AustinJFerret There's also a couple of them at 4:36
also no archviles
Edit:wait they exist
@Manek Iridius lol
Was about to type 'plutonia 3 looks nice' then saw your comment 😆
I appreciate the Jackson 5. Good work.
+CommentSection Barbarian I included that track as a tribute since I heard he had recently died.
Rest in peace, Prince of Pop.
+MarphitimusBlackimus what was the song name?
+Kevin Acosta ABC
The song is don't pay the ferryman by Chris de burgh
MAXIMUM DOOT
Dootis maximus!
I just got earraped by 100,000 revenants, the worst part is i knew it would happen, i know how doom works and yet it still got me i just got to say touche
I never knew how much i needed this in my life. This spoke to me on a deep level.
Special thanks to Cray Incorporated for providing the computer used to run this map.
The map everyone that played the DOOM beta wanted
brunocar Probably would have set fire to 1993 PCs.
Jesus Christ, how AGITATING
1:58 The fastest hand in the hell.
In the south
Spooky Scary Skeletons send shivers down your spine...
Why do the revenant growls overlapping sound like AOL dial-up?
+Agsma, Just Agsma Dial-up worked by tunneling through Hell portals. If you cut a phone cable open back then and looked inside, it would look like you were teleporting in Doom 3.
+Agsma, Just Agsma Basically what he did was make it so that the revenants can cause in-fighting with themselves. Every time one kills another it "activates" again. and what you are hearing is 100s of "activation" sounds happening nearly at the same time.
They don't call it AOHell for nothing.
6/10 not enough revenants- IGN
I'm impressed the engine supports this many enemies without slowdown, if only modern games could do that.
JSTM2000 You might have to wait 20+ years for that. But then they woudn't be modern by then, right?
Close but no cigar.
They are dormant until 'awoken' (done by visual detection or audible detection. Once detected they always know where you are.
If they hit one another, they may enrage and begin shooting back (at the guy who hit them).
hmm.. hm... *hits one revenant* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAĄ̷̧̙͓̦̲̟͙͈͚̗͖͈́̇̒̉̂̅͒̚͠͝A̶̻̯͚̲͚͖̙̫̘͌Ą̵̧̯̖̒̂̆̈́̂͗̑͆̉̕͘A̴̢̤͚̯̭͕̙̙̯͓̝̝͌̄̚͜A̵̗̜͒̔̃͋̽̈́͘͝Ą̴̛̦͉̬͔̣̳̤͙͎͐̾̽̓͒̑̈́͊̔͂Ą̸̡̼̜̯̞̻̻̫̟͎̲̻̭̘͇͍͕͍͓̮̣͚͖͎͚̞͎̰̬̥̫̥̪͙̜̖̔̈́̊͗̈́̔͑̑̌͑̑͌̀̑͘Â̷̜̱̘̫̹͕͉̘̦̹̘͎̭̫͆͂͂́̋̄̍̎̈͊̎͗̂͒͑͒̎̒̐̉̿̀̄̊̏̓̀̀̇̂͆̕̚̕͝͝͝͝͝͝ͅͅͅA̶̡̢̡̡̛̲̩̻̗̩̘̥̜͚̲̯̝̺͕͖̺͚͇͓̥͔̘̼̪̭͈̦̯̺̫̼̖̰̓̂̑́̿͊̿̍̋̐͋͆͒͐̄̄͌̄̏̍͋͌̊̌͒̿͂̅̕̕̕̚͜͜͝͝͠͠͝͝A̴̢̢̧̢̛̖͚̗̩͔̗̯̺̙̭̺̰͇̭͙̲͓̺̻̮̺̘̦̩̤̿͊̏̅͗̓̈̉̒̄͒̈́̀̎̀̍́̔̈́̅͛͋̕͜͠͠͝ͅA̵͙̤͈̹̫̗̹̜̤̩͈̪̫͚̭͔̦̘͉̲̦̓̌̀̐͋̊̈́̇͒̑͒̌̏̃̇͒̿͊͋̓̿͗̅̌̂́͑͜͝Ả̴̦̭̞͉̝͊̀̚͘͜A̴̢̨̛̛̻̪͓͓͉͉̠̖̪̜͙̖̼̤͉͕̮̖͓̜̦͚̠͉͙͎̟̗͈̼̬̫͇͒͌͐͐͐͊̄̎͋̏̊̉̒̄̅̓͒̆̎̌̐̆͑̀̈́́͛́̄̑̽̿̅̑̓̔̎̒̋̈̓͌͑̈́́̾̎͑́̔͑̔͋̐́̄̋́̓̄͆̈̀͐͊̏́̋̾̉̈͐̄̆̀̈́͌̾̋̊̔̋͑͗̾͋͊̚̚̕̚̚̚̚̚̕͠͝͝͝͝Á̸̢̨̧̨̡̨̢̨̧̢̡̧̡̧̢̢̧̧̨̢̡̧̛̘͎̬̞̻̫̤͓̻̙̦͖̺̹̲̘͓̱͉͎͚̗͇͕̯̳̼͍̺̦͉̗̪͚͓͙̜̲͇̙̠̹̥͔͍̘͖̦͇̫̹͍͚̺̥͖̣̥̪̪̲̖̩̗͓͖̜͍̼̺̞̞̙̤͍̬͓̮̗͇̺̞̖̟̤̯͎̼̪͉̜̜̹̼̝̙̩̯̦̖͈̟͖̪͓̲̙͙͚͓͙͚̼̱͍̜̮͉̬̪͓̹̲̠̦͙̻̤̮̝͕̠͈̭̫͉͎̯͈̞̠̤͎͇̜̦̞͈͔̩̲̞̖͚͖̝̜̦͍̗̺̟̣̫̳̯͓̠̮̦͈̭̦̳̻͚͓̱̯̳̣̪̖̤̳̥̬̳͍̖̮͍̼̠̪̺̭̮͍̖̀́͒̇̑͊̀̈́̅̌̄̍̔́̌͌̓̋͆̀̑͊̾̐̿̉͊͐̔̐̏͗͒̋̌̕͘͜͜͜͜͜͝͝͝͠ͅͅͅͅͅͅͅͅĄ̷̨̡̧͍̲͓͓͙̜̪̉̑̾̐̓̐̆̽̀̃̀̔̾́̄̽̃̃̏͊̈̽̆̊̃͑̓̊̑͐̈́̇̓̊̀̿̀̎̄̋̂̐͗̀̿̏̇̈́͛̍͂̓̌͒̓͒̍̃̓̐̊͐̋̅͒̓̈́̈́̆̎̋͌̿̈́͋͑̈́͗͐͂͊̄͑͌̈̋̋̎̄̀͆̓̕̚̚̚̚̚͝͝͝͝͠͝͝A̵̡̢̢̛̛̛͈͔̯̝͙̲̥̩̥̝͓̲̫̗̝̜͚̦̹̱̮̗̩̖͕͎͕̞͚̞̭̻͈̪͇͎̲̭̜̰̱͖͚̘̗̘̮̯̤̜̪̙̹͎̼̼̭̻͍̙̪̹̺͉̻̬͖͍̦͖̝̝̹̖͖̗̤̖̯̝̳̲̬̍͐̒̐̎̋̅́͐̈́̑̇̆͒̈́̑̇̒͋͛̿̋̍̐̅̊̎̉́̌̀̄̔̈́̃́̀̔̾̎͛̉̉̈́͛̇́̐̀̄̄͌̀̃̈́̿͒̍̄͛̍̾̀͊̓̂̆͋͂̏͂͊̓̂̀̈́̌̐̏́̅̓͋͗̐̃̇̃́̊͐̌͂̿̂̀̃̍͋̈́̓̐̎͋̾͆̌̐̂̂͋̈́̾́̇̃́̈́̑̒̇͐̊̃̾̃̾͗̀̓̍̄͐̒͛̊̀̈̋͛̍̊̿̄̅̔̄̍̔̌̄̇̅̀̈́͋̕̚̚͘̕͘̕͘͠͝͝͝͝͝͝͝͝͝͠͝ͅͅÄ̶̡̢̧̢̨̢̧̢̡̛̳͚̝̼̹͙̞̻̠̰͙̖̣̞̘͖̙̥̖̝̙̜̞͉̼͔̘͖̮̬͓̻̹̞͖͎̫̝̤͍̠͚̭͓̦̺͖̩̯̝̩̫̮̫͇̙̱̳̫̤͓̲͇͍̯̣̰̝̲͍̲͕̹͍̯̪̲̼̦̖̲̣́͜͜͜͜͜ͅͅA̶̢̢̧̢̡̡̧̧̨̛̛̛̛̛̛̘̥̹̮̟̼̞̟̟͔̯̬͇̱̣̼͚̯̩̯̘͓͚̦̲̭̩̘͇̥͉̱̭̦̝͖̪̣͚͕̥̞̹͚̞͈̤̺̤̭̝͎͕͎͍̖̳͓̗͎̣̠͕̦̝̫̙̞̠͎̗̻͔͉͎̩͓̭͓̣̖̰̘͈̼̗̱͎͕̰̟̹̟̭͖̼̯̠̲̪͈̻̘̓̽͊̉̆̿͋̉̌̓͆͂̆̀̑̾͛̆͑̀͆̅̈̓̓̆͌͆̈̏̆̈́͛̅̒̊̔̃͌̏̑̂̉̆̑̌̈́̅͗͊̏̊́̎̈́́͗̀̈́͛̇̀̏̋͗̔͒͛̎́̊̅̑͊̿̓͋̈́̓̀̾̈́͆͐̓̎̏͋̀͆̋̊̌̈́̾̇̋̾̅̎͌̐̈̈́̾́̋̄̓̑́̎̎̏̾̈́̉̂̎͒̍̊͗͛̒̓͐͋̈́̀́̓̆̆̄̆̅̒̀͐̉̂̓͛͒̈̿̿̑̍͌͗͒̈́̔͒̑́̋̔́̆̊̂̽̾̌̈́̎́̀̀̀͋͘͘̚̚͘͘̕̚̚͘͜͜͝͝͠͝͠͝͝͝͝͠͝͝͝͝͝
The sound they made when he punched one of them jumpscared the crap out of me
ye lol
The face Doom guy has... I swear he's coming in his pants as he does this
Doom II: Bullet Hell on Earth
Amazing engine, no modern game could support 10k.
+EmoryM Doom has no physics, no shadows, uses sprites as models and very basic hitboxes.
processing shadows for 100k moving targets is more than any gfx card can handle so modern engines has no need for that many units.
+Wooxie Can a modern engine handle 100k particles on the CPU?
EmoryM try 100k
+EmoryM With OpenGL I can draw around 2 million triangles per frame, and that's just on a GTX970 which is getting outdated now. A particle can be made out of two triangles (to form a rectangle/square), so my guess is it could handle at least a million particles at a reasonable frame rate.
Came for the revenants stayed for the chris deburgh
So I basically just sat for 4 minutes straight watching you fist 100,000 revenants......
That's awesome. Best 4 minutes of my life would definitely recommend
Don't pay the ferryman! Don't even fix a priiiiiice!
Quadraxis14 he never made it to the other side...
There were even dancing bones that jabbered and ambled on the water!
(Seriously the floor is a water texture, what a killer touch!)
0:41 "Consecutive Normal Punches!"
ORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORA!
My thoughts exactly.
Dammit, I knew someone would beat me to it...
MUDA MUDAMUDAMUDAMUDA!
SCREAMER/EARRAPE WARNING @ 0:42
Dude, that's an invitation, thanks for the timestamp.
Decino would love this
Thanks, now i need a beast computer.
11/10 would crash my computer again.
Needs more Revenants.
needs more cowbell
James Stone t. IGN
This is beautiful. Like a nostalgic hellish choir screaming in my ears. Nice touch with the Chris De Burgh midi
I would love to see a top down view when all this starts. The wave of instantly dead would be a sight to see.
*sips coffee*
I think there's not enough revenants.
Who needs ears, anyway? Those are so overrated.
This is basically a remake of The Plutonia Experiment, distilling it into it's core concept: Revenants.
one of the most ridiculous things i've ever seen. loved every second of it. xD
'... and dancing bones that jabbered and a-moaned on the water!' Revenants: 'ROAR!!' 🤟
I love that doom guy face expressed existential shock during the first half of the fight
100.000? too few, we demand 100.000.000.000.000 >:(
+Josh Branann Hoho...
Well doom maps have a limit
Wish fucking granted!
Woah! You demanded one trillion revenants.
is this the true ending to dark souls 3?
+incarnedine it´s bonetown. like the tomb of the giants bomb times 100000
Better than the movie Revenant
Nah. That movie was shockingly good.
This escalated faster than a saloon fight.
This midi of *Don't pay the ferryman* is pretty good.
It's only classic Doom that can display so many enemies at once. One would say, hey it's just billboards, but I am also thinking about game logic, AI, collision detection, it's amazing this runs well (yet try this with Brutal Doom and it's gonna crawl well below 1fps). I get it, modern games and Doom 4 for example have high detail polygon models, but I am kinda missing even 1/100th of those hordes of monsters in most FPS games. Maybe Serious Sam or Painkiller are closer to what Doom was in terms of enemy numbers.
+Optimus6128 Also, without monster infighting that map would take too much time to complete in any other game.
The_Grand_Secgend I don't think Serious Sam could display 10,000 enemies at once. Plus, SS was strongly inspired by Doom in the first place.
The_Grand_Secgend Well, I'm sure that computers at the time weren't able to display too many of those enemies at once, those mods started getting popular as PC hardware got better.
+shinburner I remember when I made a level with hundreds of enemies and items, testing it in original Doom you could see some of the sprites not being rendered, invisible enemies popping up as you left others behind, so there was either a fixed or memory limitation in the original engines. Also, doing too much level detail, many unique sectors caused the game to quit with the message visplanes error.
But still, even the original levels of Doom sometimes offered hordes of monsters, some of which were also killed very easily (like a double shotgun blast to kill 4-6 zombie soldiers), something that you don't see so much in modern FPS. Even the single player of Doom 4 seems to throw less demons at you, few of them attack in order, shotgun doesn't make much damage.
Chris De Burgh music in Doom Lol! I love it
Best choice of song for that map considering the end.
Rik S what's the name of that song
"Don't Pay The Ferry Man." While I agree that Chris De Burgh does make some good Doom songs, I woulda thought "Light A Fire" would have been a better choice.
Thanks to this the 12 demon limit of SnapMap has just pissed me off more.
i enjoy this map
A thing of pure beauty.
Literal sea of corpses.
0:42 My friend when I touch his food, lol.
I love doom Guy's face right now. He looks so determined.
the infighting just makes the experience so much better
Doom guys face when it starts kicking off though! Amazing haha
MY EARS
+Lazorcat Mr Skeltal loves you.
your ears are dead! now get punch!
not gonna lie,,,, almost had the shit scared outta me when they first started screaming
Sorry your ears got boned.
Did you use a patch to enable friendly fire in same monsters? I thought revenant rockets don't hurt other revenants.
+Weird video games
I believe some monsters can hurt each other, mostly of it were a melee attack. Revenants(and zombieman and shotgunguys) are the only exception that can damage each other with their projectile. Since normally, revs wouldn't be firing at each other, there would be some setup like this map that allows the reve rockets to be fired, but them hit another Reve. Causing infighting.
I never knew revenants could kill each other.
Normally, they can't. The creator used dehacked to allow infighting among creatures of the same species. He also reduced the damage from the fireballs to 6-48 instead of 10-80, got rid of the homing missiles, and replaced most of the revenant's sounds with its alert sound (that distinctive screech).
I love Doomguy's completely horrified expression for 45 seconds of the video 0:50
Imagine theres just a single archvile in there, its invincible. And it's just bringing back the revenants.
Imagine a thousand archviles with 50k revanents for each of them
99,000 Revenants
Fighting under in the hellish sky
Panic bells, it's red alert
There's something here from somewhere else
The war machine springs to life
Doom Guy opens up one eager eye
Focusing it on the Revenants screaming high
Where 99.000 Revenants are going to die.
The Doom Marine springs to life
Opens up one eager eye
Focusing it on those guys
As ten million fireballs go by
Probably most died to infighting.
Andy Belarus look up "Nuts Doom 2
I just tried this and it tanked my PC
11/10 - Would Nuts again
Not gonna lie, when I saw that punching speed, I laughed out loud. Also, gotta love that fire blue sky box 🤌
The lost Plutonia Experiment map.
I am really digging the level BGM. It's very 80's
DiCaprio nails it.
*_t h e b o n e z o n e_*
What an amazing map. And you also turned the doomguy into the most terrifying boxer of all time. As if he wasn't already probably capable of defeating all the current militaries on Earth singlehandedly, now he can punch 10 times a second, each one with more energy than a bazooka missile. Getting into a fistfight with this version of the doomguy would be like being at ground zero of an exploding nuke.
Content aware scale plutonia