Decino is at that legend level of youtubers where even though there isn't that long between uploads it still feels like Christmas when every time he uploads
As someone who started playing Doom back in 1994 I thought I knew everything there was to know about the game and might have even started my own channel until I stumbled on this accented dude from Copen-heerenveen-twerpenburg who dove into the programming and showed me I really didn't know Jack Shit and the stuff I thought I knew was mostly incorrect. He has truly helped me appreciate this game on a whole nother level and I have a better insight into how much thought went into the maps, weapons, enemies and how all three are damn near perfectly balanced...
Gotta love how since the D64 cyberdemon is taller than the og one, the BFG tracer still ends up hitting him right in his cyberballs anyway even with the tracer explosion different offset.
Remember that the Unmaker is available before the Plasma gun is (albeit in a secret level), and that the ordering of available Unmakers and Demon Keys means that you are unlikely to go for more than a single level with an unupgraded Unmaker. So the Plasma gun is nearly always inferior to the Unmaker. Unless you completely miss the Demon Keys, of course. Or die and pistol start the level instead of reloading.
Honestly, when I replay Doom 64, I usually ban the Unmaker (but still go for the secret levels and the demon keys so the final level isn't a chore). It makes a lot of the late game combat encounters more fun when there's more to them than just pressing the 8 key and holding down fire to make everything dead in seconds.
I think every first playthrough should forgo the Unmaker, and the upgraded one should be used in Nightmare difficulty to get any sort of challenge out of the game.
@@haerfgvbag7050 My dude it’s a fact that most people would agree with, and I doubt even Civvie was the first one to come up with the idea. You can’t just gatekeep people from saying things just because someone with a big rep online has already said it.
I like to believe the shotgun is lever action so the cycling of the gun is just slightly out of view, the super shotgun just has new shells teleported in every reload it is just magic.
"Many years of loving craftsmanship went into the design and construction of this brutal tool of mayhem, I hope you can appreciate that. I won’t waste my time trying to explain the loading mechanism to you -- your primitive mind could never grasp its complex nature." - Durandal
I like to think the shotguns are different models. Like the basic shotgun is a lever action, hence the lack of cocking frames and slight upwards jolt, and the SSG is a pump-action
@@beingsactualThere were also a couple crazy gunsmiths building what were commonly called Remington 1740s by bolting two 870s together with a combined trigger and pump.
The shotgun and plasma rifle both use weapon sounds found in Terminator 2. Actually back in the day when I got scared playing D64, I would pull out the Plasma gun to get confidence and pretend it scared the demons
It might just be me, but with the SSG missing reloading frames, it's oddly satisfying seeing it just slide back into place, ready to fire again. Probably due to the legendary sound design.
I find it hilarious that the BFG Edition has a trophy for killing two imps with one shotgun blast. Classic Doom? Easy. Doom 3? Actually a minor challenge because of how wonky it is.
Would be interesting to know if there are any differences in the stats between the original Doom 3 and the BFG Edition too, they did change the flashlight after all, wouldn't be a shock if there are changes to firing rates or something as well.
@@georgeheilman885 Also you almost never face two imps at once. One of the only places you can do that is behind the door with a missing panel in the CPU Complex level, where two imps come out when you're heading toward where Campbell has fallen. I still cannot get that achievement, it's the only single player one I haven't gotten.
Wow, what a coincidence, just as I get started with my own Doom 64 Walkthrough, you post details about the game here. I'll be sure to absorb and remember every detail that you say here, so I can regurgitate it all later in my videos, and sound at least halfway smart, until people realize I stole from your videos, at which point I get cancelled, and then I wind up on the streets, and then make bad choices there, and then decino rescues me, gives me a bowl of soup with extra onion powder, and tells me it's okay, and that we'll settle this over Doom deathmatch later. See? It all works out. Oh my gosh. Thanks so much for the shout-out at 69 degrees for the BFG. Umm.... yeah... when I saw the 69, I thought what a fantastic upgrade that is from the 58... and then you knew I would think that. I'm proud of my legacy I will one day leave behind...... Keep being awesome, decino, you're my favorite channel. :)
I think one con with the Unmaker that wasn't mentioned here is when it has two or three upgrades it takes up the amount of cells respective to that upgrade, two or three cells per shot doesn't sound too bad, but with its upgraded rate of fire it can stack up surprisingly fast if you're not careful.
Also, Decino, is it possible we could get a video on engine differences from 64 and 1/2? Since 64 added new physics and trigger mechanics as well as visual such as lighting, I'd like to hear them more in depth!
@@BigHailFan Oh yeah, was that vanilla triggers, or Boom too? Then, that leaves 64, well heck also MBF and ZDoom, and all manner of scripting... Mwahaha.
@@davidstaffen6783 nope! it still runs off of the og doom's engine but with new additions added to it due to the n64 hardware that added a lot of cool techniques for lighting and graphics. but it still renders the same way og doom did. essentially it's a 2d game that uses x,y and sometimes z for other features. best description would be 2.5D.
If you like those new weapon sound effects, definitely give the PS1 versions of Doom and Final Doom a look! Maybe PS1 Doom would even be worth a video at one point? It has a few unique levels, plus that gorgeous colored lighting and lots of other minor alterations. Not sure if there's any meaningful gameplay differences like there are here though.
Great video as always! Some very nice and recognizable music during the outro by the way... (And now that I watched back your previous analysis video, that had music from E2 of NERF as well! So I guess we got a secret preview back then )
this is crazy, i was JUST re-watching your italo doom playthrough (one of my favs!) before this and that map- flames of love- features a start with just the pistol and shootable switches, it's where i first learned tap the mouse= most accurate shot. amazing. decino bestest teacher, thank u professor pumpkin 🧡
Love the DOOM64 comparison videos, really puts certain things into perspective while also demonstrating that well over 90% of the game is more or less true to DOOM/II. I know you said in the past that you aren't planning on visiting any other games, but I still have my fingers crossed that some day you'll do a DOOM/Heretic comparison video or series.
I find it incredibly amusing that the pistol has been changed to be a Desert Eagle in Doom 64, which fires a much more devastating cartridge than the Original Beretta 92FS (357 > 9mm NATO), but actually has the potential to do _less_ damage!
love the bigmacdavis plug. Such an awesome creator, without his walkthroughs, i wouldn't be able to get through any of my old games, especially doom 2!
One video I have always wanted Decino to make would be a video covering the topic of common Doom Map making Bugs and why they happen. And how to prevent them. Similar to the Wall deleting Rockets video. And I have a feeling Doom genuinely has a lot of fascinating topics to talk about, and we have barely scratched the surface. One issue I think is more accurate to ask. Is if we could soon be running low on the easy topics to discuss. Stuff that is easier to digest and teach to your average viewer.
Little known is the fact that plasma rifle is basically just a stage lighting device, and all the damage actually comes from the sound factor. A high-tech vuvuzela, really.
Never played or will ever play these games but I'm immediately capsulated by your videos. I like your presentation and voice so much that I just get glued to the screen
I really liked the Doom 64 Shotgun. It felt faster and sounded cooler and this video confirmed it. Same with the super shotgun that little click at the end was satisfying. Also I guess this seals the BFG fate. I know you talked with the nightdive bros about it.... but I think I just had to see the numbers. Also pour one out for the plasma. Because BZzztttttzzzzzzzttttzzzzzzztttttzzzzzzzztttttzzzzzzzztttttzzzzzzttttt
My favorite thing about Doom64 is the sound design. The atmosphere was incredible. Bonus they used Terminator 2 sounds for the shotgun and plasma rifle
I like the subtle shoutout to BigMacDavis at 7:48... His Half Life playthrough is more or less the best out there. I don't know if it was intentional or not but thanks for leaving it in there.
I always found it kind of sad that DOOM 64 has no "real" soundtracks, it's all pretty much just eerie environmental noises. I guess that's what they were trying to achieve since DOOM 64 is supposed to be a spooky game, yeah? Man, do I miss Bobby's bangers from the previous DOOM games... either way, great game and great video. Keep it up, man!
Huzzah! More classic DOOM content coming! For the record, I wasn't worried as your other videos are still fun to watch. But that doesn't mean I can't be excited for more yellow videos!
it's intresting how DOOM 64s weapons differ from the original. would be intresting to see PSX doom weapon differences as well as i know they had some interesting changes too. good vid decino
I said this before but an idea for a Doom analysis video is Doomguy's movement, like his speed and control. Specially if it documents when players started to play with WASD and "Always Run" movement, since Doomguy had a default slow speed and the original games' config files had an exploit that allowed players to run infinitely. Because i wonder if people treated always run as the default speed by accident.
I always thought the Doom 64 BFG was very different from Doom and Doom 2, but I guess it was just the visual that made me think it was weaker. I thought they modded it so the blast did more damage and it had less tracers (because of N64 memory limitations) but that's not true, so yeah, I'm gonna chalk it up to Gamer Dementia.
I love Doom 64. I was so stoked to get it with the Eternal pre-order. It only took me a month to get 100%. It's really worth a few plays just for the frustration and challenge.
I actually prefer the Chaingun in 64 than in the Classic Games. It just feels better. Also, I don't think Unmaker makes the Plasma Gun obsolete. A fully upgraded Unmaker chews through ammo like it's nothing. I normally use the Plasma Gun for mid-level demons and typical use the Unmaker for high level demons.
@@SpunkMayo What D3's chaingun lacks in firing rate, it makes up for being an absolute antiaircraft cannon and bad as hell. The plasma I always felt, sounded too... cute? Still, good feel otherwise, good DPS.
@@SpunkMayo I agree with you on Doom 3's plasma gun--I loved the design of it and the visuals of its firing effects. Ironically, Doom 3 inverted the damage ratio of chaingun vs. plasma gun from all the previous Doom titles; in Doom 3, the chaingun was actually the more powerful weapon, and ammo for it wasn't quite as common.
@@T3sl4 it's got the same fire rate as Doom's chaingun roughly, just with a lot more punch and cool animations. I just like the plasma gun making the springy noise when the HUD pops up. Also the jiggling of the glass plasma batteries. Also the gigantic hitbox lol
I would live to see a video on the blockmap overflow, like an intercepts overflow but a map is too big and it gets even weirder if that is even possible
Man, people took making decino say weird things at the end of analysis videos to the next level. Damn. I can't believe you can do these with a straight face.
Some Doom fans like to believe the single barrel shotgun in Doom 64 cocks the way the shotgun from Terminator 2 did, where the magazine is on the butt of the rifle, rather than underneath the chamber.
@@decino so the developers changed the damage output of the weapons and enemies, reworked the sprites, tweaked the game but kept the rng system and the pseudo rng table?
I love Doom 64, but they massacred my beloved Plasma Rifle so much. The slow rate of fire, the obnoxious sound it makes while idle, and I feel at times it doesn't do as much damage as I would like it to. The OG Plasma Rifle had a few issues, but I'll take it over this pitiful version of it. The Doom 3 version carries some of the same issues with fire rate, unfortunately. Thankfully, Doom 2016 would get this gun back on track and make it better.
Dude I love your videos, I usually watch them with subtitles as my English is a bit weak so to speak, But seriously, I love the way you narrate, the information and how you show.
Decino is at that legend level of youtubers where even though there isn't that long between uploads it still feels like Christmas when every time he uploads
ikr
He's the gift that keeps on giving
Oddheader, Karl Jobst and Decino are pretty well the only reason I even go on TH-cam anymore
As someone who started playing Doom back in 1994 I thought I knew everything there was to know about the game and might have even started my own channel until I stumbled on this accented dude from Copen-heerenveen-twerpenburg who dove into the programming and showed me I really didn't know Jack Shit and the stuff I thought I knew was mostly incorrect.
He has truly helped me appreciate this game on a whole nother level and I have a better insight into how much thought went into the maps, weapons, enemies and how all three are damn near perfectly balanced...
There's just enough of a gap that you get re-hyped every time
He really is one of the better individual creators in the game-o-sphere.
Gotta love how since the D64 cyberdemon is taller than the og one, the BFG tracer still ends up hitting him right in his cyberballs anyway even with the tracer explosion different offset.
or cyberglutes
nah cyberballs is funnier
Cyberballs
The cyberdemons huge-ass cyber-balls.
@@Tottally-real-demoman okay buddy
Remember that the Unmaker is available before the Plasma gun is (albeit in a secret level), and that the ordering of available Unmakers and Demon Keys means that you are unlikely to go for more than a single level with an unupgraded Unmaker. So the Plasma gun is nearly always inferior to the Unmaker.
Unless you completely miss the Demon Keys, of course. Or die and pistol start the level instead of reloading.
Well...if you start Doom 64 with the "Fun" stages, you get the plasma gun long before that.
@@williamsmith666 Is that a thing people do though?
Honestly, when I replay Doom 64, I usually ban the Unmaker (but still go for the secret levels and the demon keys so the final level isn't a chore). It makes a lot of the late game combat encounters more fun when there's more to them than just pressing the 8 key and holding down fire to make everything dead in seconds.
i come for the fun visuals, and stay for the doom theory
I think every first playthrough should forgo the Unmaker, and the upgraded one should be used in Nightmare difficulty to get any sort of challenge out of the game.
'106 booty slaps per minute'
Gotta have quick hands for the Cyberdemon, you know.
Plasma gun is great in this game. Picking it up gives you ammo for your Unmaker and BFG.
Everyone knows Doom 64 is what started the whole OP chainsaw trend in the later games
Stun locking arachnatrons is neato
nice stolen comment from civvie
@@haerfgvbag7050 My dude it’s a fact that most people would agree with, and I doubt even Civvie was the first one to come up with the idea. You can’t just gatekeep people from saying things just because someone with a big rep online has already said it.
I like to believe the shotgun is lever action so the cycling of the gun is just slightly out of view, the super shotgun just has new shells teleported in every reload it is just magic.
"Many years of loving craftsmanship went into the design and construction of this brutal tool of mayhem, I hope you can appreciate that. I won’t waste my time trying to explain the loading mechanism to you -- your primitive mind could never grasp its complex nature."
- Durandal
@@Lemon_Inspector I don't get the reference, but brilliant use of that quote here
I like to believe DoomGuy just wills more shells into the barrel through sheer anger
@@5spec It's from Marathon 2.
Ah, so just like scout's scattergun.
10:34 i never even thought of decino saying that
I hope we eventually get Doom 3 and 2016 breakdowns like this!
Doom 3 would be much easier because its engines (original and BFG) have been open-sourced
Me too fingers crossed.
Even crazier: imagine Doom RPG breakdowns lol.
Also, i'd love Quake stuff because i know Decino did some stuff i recall.
He ends up Doing doom gba before even thinking about doom 3
I was under the impression Decino isn't terribly fond of 2016 or Eternal, so I'm not sure he'd do this kind of examination for them.
I like to think the shotguns are different models. Like the basic shotgun is a lever action, hence the lack of cocking frames and slight upwards jolt, and the SSG is a pump-action
There actually is a real-life pump-action double-barreled shotgun, the Standard Manufacturing DP-12. For extra cool points, it's bullpup!
And the conventional pattern Hunt MH-12. People love their wacky range toys.
alright, sure.
@@beingsactualThere were also a couple crazy gunsmiths building what were commonly called Remington 1740s by bolting two 870s together with a combined trigger and pump.
In the latest doom the Super shotgun is a lever action double barrel shotgun, maybe it could be that in doom 64 too.
So happy to see doom 64 getting love in recent years.
Me too. Also enjoyed watching Decino’s walk through of the game last year. Now bigmacdavis is starting his walk through.
same
Always loving the Doom 64 appreciation. The chaingun in this game is one of my favorite weapons in the series.
durr new color me likey
The shotgun and plasma rifle both use weapon sounds found in Terminator 2. Actually back in the day when I got scared playing D64, I would pull out the Plasma gun to get confidence and pretend it scared the demons
To be fair, it probably does!
God, That shotgun sound, just pure UNF. God i never get tired of it.
How you manage to read those patrons with a straight face is beyond me. Excellent vid as always, mate.
It might just be me, but with the SSG missing reloading frames, it's oddly satisfying seeing it just slide back into place, ready to fire again. Probably due to the legendary sound design.
quake
I wouldn't mind seeing Doom 3 weapon statistics as well. I really wonder what the hell did they do to the Shotgun.
It sucks…
Until you play the DOOM 3 PSVR version which is fucking amazing…
I find it hilarious that the BFG Edition has a trophy for killing two imps with one shotgun blast. Classic Doom? Easy. Doom 3? Actually a minor challenge because of how wonky it is.
Would be interesting to know if there are any differences in the stats between the original Doom 3 and the BFG Edition too, they did change the flashlight after all, wouldn't be a shock if there are changes to firing rates or something as well.
What? The only way to one shot a imp with a shotgun was point blank, but two? How
@@georgeheilman885 Also you almost never face two imps at once. One of the only places you can do that is behind the door with a missing panel in the CPU Complex level, where two imps come out when you're heading toward where Campbell has fallen. I still cannot get that achievement, it's the only single player one I haven't gotten.
Love that call to BigMacDavis. He is awesome as your Doom content. Seeing a grear dude support another is so sweet.
Good stuff as always...double bladed chainsaw is the best weapon in this doom.
Wow, what a coincidence, just as I get started with my own Doom 64 Walkthrough, you post details about the game here. I'll be sure to absorb and remember every detail that you say here, so I can regurgitate it all later in my videos, and sound at least halfway smart, until people realize I stole from your videos, at which point I get cancelled, and then I wind up on the streets, and then make bad choices there, and then decino rescues me, gives me a bowl of soup with extra onion powder, and tells me it's okay, and that we'll settle this over Doom deathmatch later. See? It all works out.
Oh my gosh. Thanks so much for the shout-out at 69 degrees for the BFG. Umm.... yeah... when I saw the 69, I thought what a fantastic upgrade that is from the 58... and then you knew I would think that. I'm proud of my legacy I will one day leave behind......
Keep being awesome, decino, you're my favorite channel. :)
Hey look it's the guy from that decino video!
Nice
I've Come Here To Laugh At You. xD
Kidding. I Have Already Subbed To You. Bruh Moment *Echoing Bababooey In Distance*
idk how he got through those patreon names without breaking, id love to see the bloopers
I think one con with the Unmaker that wasn't mentioned here is when it has two or three upgrades it takes up the amount of cells respective to that upgrade, two or three cells per shot doesn't sound too bad, but with its upgraded rate of fire it can stack up surprisingly fast if you're not careful.
Loving the Doom 64 stuff. It's my favorite of the vanilla "classic" (is 64 considered classic?) Doom games
Yes, Doom 64 is considered a classic doom game, since it does have that classic DNA doom core.
I love Doom64 so much, glad you're doing more content involving it
Nice addition in showing the shot delays, and showing them side by side with the PC version. Super informative
Also, Decino, is it possible we could get a video on engine differences from 64 and 1/2? Since 64 added new physics and trigger mechanics as well as visual such as lighting, I'd like to hear them more in depth!
Hmm maybe Boom additions too, or other variants. Well, he did say he's got material for a while... :)
@@T3sl4 didnt he already do that?
@@BigHailFan Oh yeah, was that vanilla triggers, or Boom too? Then, that leaves 64, well heck also MBF and ZDoom, and all manner of scripting... Mwahaha.
Well for one doom 64 is a full 3d engine. I think
@@davidstaffen6783 nope! it still runs off of the og doom's engine but with new additions added to it due to the n64 hardware that added a lot of cool techniques for lighting and graphics. but it still renders the same way og doom did. essentially it's a 2d game that uses x,y and sometimes z for other features. best description would be 2.5D.
The "Loud Ass Blue Diamond Weapon" joke is one of my favorite jokes on your channel lol. That reference made me happy. :)
If you like those new weapon sound effects, definitely give the PS1 versions of Doom and Final Doom a look! Maybe PS1 Doom would even be worth a video at one point? It has a few unique levels, plus that gorgeous colored lighting and lots of other minor alterations. Not sure if there's any meaningful gameplay differences like there are here though.
Great video as always! Some very nice and recognizable music during the outro by the way...
(And now that I watched back your previous analysis video, that had music from E2 of NERF as well! So I guess we got a secret preview back then )
1:13 Doomguy's got his thumb out. He's going for the eye gouge.
Dozens of classic Doom videos still to make?
We demand hundreds, and we demand them last week!
the DooM 64 Chaingun and Chainsaw is so much cooler than the DooM 1993 counterparts
I agree with you.
True
this is crazy, i was JUST re-watching your italo doom playthrough (one of my favs!) before this and that map- flames of love- features a start with just the pistol and shootable switches, it's where i first learned tap the mouse= most accurate shot. amazing. decino bestest teacher, thank u professor pumpkin 🧡
It's surprising how you still manage to get content out of doom, with how much of it you've already covered. Godspeed Decino, here's to many more!
Love the DOOM64 comparison videos, really puts certain things into perspective while also demonstrating that well over 90% of the game is more or less true to DOOM/II.
I know you said in the past that you aren't planning on visiting any other games, but I still have my fingers crossed that some day you'll do a DOOM/Heretic comparison video or series.
the yellow background in the thumbnails was a brilliant idea. I can see your videos clearly in the mix of others
I find it incredibly amusing that the pistol has been changed to be a Desert Eagle in Doom 64, which fires a much more devastating cartridge than the Original Beretta 92FS (357 > 9mm NATO), but actually has the potential to do _less_ damage!
7:48 Hey! Nice easter egg!
He is legendary like you, Decino. In different ways, but you both are legendary!
Decino has once again blessed us with a Doom 64 video
love the bigmacdavis plug. Such an awesome creator, without his walkthroughs, i wouldn't be able to get through any of my old games, especially doom 2!
Another insightful video; I love Doom 64 getting some much-needed love.
Cheers for the shout out to by Boi BigMacDavis, if anyone out there doesn't know who that is, you need to go ahead and change that
He's a real og on youtube
The video was just posted but your comment says it was made 21h ago
Ah yes, one of the most powerful 69 gods
I refuse to be told what to do by a guy whose youtube pic is himself and his lad
@@bertsimpsan Listen to me, then. BigMacDavis is a fantastic OG Doomtuber. Check him out!
One video I have always wanted Decino to make would be a video covering the topic of common Doom Map making Bugs and why they happen. And how to prevent them.
Similar to the Wall deleting Rockets video.
And I have a feeling Doom genuinely has a lot of fascinating topics to talk about, and we have barely scratched the surface.
One issue I think is more accurate to ask. Is if we could soon be running low on the easy topics to discuss. Stuff that is easier to digest and teach to your average viewer.
As someone that's been getting into Doom mapping lately, a video like this would be amazing.
Mister Decino, thank you for going out your gaming way to explain very cool mechanics. Hope you have a great day!
The cyber demon screaming at the bfg in the balls made my day
thanks for this one! loving the D64 content.
I hope you can cover Doom 3 as well, best way to play it on modern pcs, source ports, trivia, etc.
dope videos as always
Decino: greetings everyone and welcome to my 100% play through of doom 3 on the veteran difficulty this is map 1 mars city.
@@iguana9173 Nah, that would be too hard for him ;)
Little known is the fact that plasma rifle is basically just a stage lighting device, and all the damage actually comes from the sound factor. A high-tech vuvuzela, really.
I love the pistol in Doom 64. For some reason just feels incredibly satisfying to use
New decino video this is awesome
Never played any Doom in my life, but these videos are still amazingly entertaining. I can't explain it, they're just neat.
Never played or will ever play these games but I'm immediately capsulated by your videos. I like your presentation and voice so much that I just get glued to the screen
I actually like the plasma rifle's idle buzz.
Maybe it can't drive mad because I was already insane to begin with :-p
Good timing. I was just re-watching the video on the demons' differences.
i do love doom 64, and i hope to see more content in the future!
Loved the edit about the plasma rifle. AAAAAAAAAAAAAAAAAAAAAH!!!!. Also, the shoutouts are fire.
1:35 damn a mortal kombat sound in a decino video
Good catch.
Im pretty sure that when decino is gonna run out of doom content the universe is gonna collapse on itself
I really liked the Doom 64 Shotgun. It felt faster and sounded cooler and this video confirmed it. Same with the super shotgun that little click at the end was satisfying.
Also I guess this seals the BFG fate. I know you talked with the nightdive bros about it.... but I think I just had to see the numbers. Also pour one out for the plasma. Because BZzztttttzzzzzzzttttzzzzzzztttttzzzzzzzztttttzzzzzzzztttttzzzzzzttttt
I knew you'd get to it eventually! Thanks, Decino!!
10:35
Hood classic
Two of your supporters being "AGONIZING ORAL PAIN" and "AGONIZING RECTAL PAIN" is purified comedy.
My favorite thing about Doom64 is the sound design. The atmosphere was incredible.
Bonus they used Terminator 2 sounds for the shotgun and plasma rifle
Ah, the most satisfying series on TH-cam is back again
I like the subtle shoutout to BigMacDavis at 7:48... His Half Life playthrough is more or less the best out there. I don't know if it was intentional or not but thanks for leaving it in there.
I always found it kind of sad that DOOM 64 has no "real" soundtracks, it's all pretty much just eerie environmental noises. I guess that's what they were trying to achieve since DOOM 64 is supposed to be a spooky game, yeah?
Man, do I miss Bobby's bangers from the previous DOOM games... either way, great game and great video. Keep it up, man!
Huzzah! More classic DOOM content coming!
For the record, I wasn't worried as your other videos are still fun to watch. But that doesn't mean I can't be excited for more yellow videos!
it's intresting how DOOM 64s weapons differ from the original. would be intresting to see PSX doom weapon differences as well as i know they had some interesting changes too. good vid decino
From my play time of doom 64, I could have sworn that the BFG fired less teasers, because it seemed to take longer to kill large groups of enemies.
I said this before but an idea for a Doom analysis video is Doomguy's movement, like his speed and control.
Specially if it documents when players started to play with WASD and "Always Run" movement, since Doomguy had a default slow speed and the original games' config files had an exploit that allowed players to run infinitely.
Because i wonder if people treated always run as the default speed by accident.
I cannot stress enough how "alive" doom 64 guns made by sounds and details like screen shake and slight kickback
I always thought the Doom 64 BFG was very different from Doom and Doom 2, but I guess it was just the visual that made me think it was weaker. I thought they modded it so the blast did more damage and it had less tracers (because of N64 memory limitations) but that's not true, so yeah, I'm gonna chalk it up to Gamer Dementia.
Ross?
It's amazing how much of an effect the appearance and sound of weapons can affect the impression of how strong they are.
If it makes you feel any better, 90% of the battle against Gamer Dementia is realizing that you have Gamer Dementia.
I’d actually love to hear more about Doom 64 stuff! I know it’s not as popular as 1 and 2, but there’s plenty to talk about in it!
the sounds for weapons in this game are so much better than the originals, even if the shotgun animations are sorely missed
i love the sound of the plasma gun both shooting and idle, i think its a complete upgrade
The "fist" looks like lightly burnt and stale bread.
No the fists are wearing blood stained gloves.
I love Doom 64. I was so stoked to get it with the Eternal pre-order. It only took me a month to get 100%. It's really worth a few plays just for the frustration and challenge.
I actually prefer the Chaingun in 64 than in the Classic Games. It just feels better. Also, I don't think Unmaker makes the Plasma Gun obsolete. A fully upgraded Unmaker chews through ammo like it's nothing. I normally use the Plasma Gun for mid-level demons and typical use the Unmaker for high level demons.
It's no accident one of the more popular minor rework upgrades in PWADs is a faster firing chaingun (e.g. Valiant). Mmm, yes.
I honestly think 3 had the best chain and plasma.
@@SpunkMayo What D3's chaingun lacks in firing rate, it makes up for being an absolute antiaircraft cannon and bad as hell. The plasma I always felt, sounded too... cute? Still, good feel otherwise, good DPS.
@@SpunkMayo I agree with you on Doom 3's plasma gun--I loved the design of it and the visuals of its firing effects. Ironically, Doom 3 inverted the damage ratio of chaingun vs. plasma gun from all the previous Doom titles; in Doom 3, the chaingun was actually the more powerful weapon, and ammo for it wasn't quite as common.
@@T3sl4 it's got the same fire rate as Doom's chaingun roughly, just with a lot more punch and cool animations.
I just like the plasma gun making the springy noise when the HUD pops up. Also the jiggling of the glass plasma batteries. Also the gigantic hitbox lol
i was expecting another one of these videos yestarday
now its here
also hi decino
I would live to see a video on the blockmap overflow, like an intercepts overflow but a map is too big and it gets even weirder if that is even possible
Going through all your videos. What a great find. Sad I'm almost out and going to have to start waiting yearly like everyone else.
Snes doom would also be interesting. I know first hand theres definitely differences in how some weapons work
Man, people took making decino say weird things at the end of analysis videos to the next level. Damn. I can't believe you can do these with a straight face.
This video made my day. Now we just need an analysis video for the doom 64 sound effects and we’re completed.
Some Doom fans like to believe the single barrel shotgun in Doom 64 cocks the way the shotgun from Terminator 2 did, where the magazine is on the butt of the rifle, rather than underneath the chamber.
this was so fun to watch with those subtle jokes, loved how the imps were screaming
i'm still waiting for my doom 64 nightmare tier list 👀
Doom 64 doesn't even have the nightmare difficulty.
@@decino i have been humilliated by facts. you win
Comedy is all in the details. The high pitch scream during the cyber demon crotch shot is solid gold
Next video:
How Doom 64 rng works
Exactly the same.
@@decino so the developers changed the damage output of the weapons and enemies, reworked the sprites, tweaked the game but kept the rng system and the pseudo rng table?
Pretty much.
1:02 I can't believe Decino finally did a finger reveal video.
Worst thing in Doom 64 is that SSG does not do a very obvious motion of reloading
"Saddest fist" and "Booty slaps" I'm losing it xD
It's kind of sad that there is no animations for either shotgun
*no reload
I love seeing more Doom 64 content. It's such an underrated title in the series, IMO. Keep up the good work, Decino!
I love Doom 64, but they massacred my beloved Plasma Rifle so much. The slow rate of fire, the obnoxious sound it makes while idle, and I feel at times it doesn't do as much damage as I would like it to. The OG Plasma Rifle had a few issues, but I'll take it over this pitiful version of it. The Doom 3 version carries some of the same issues with fire rate, unfortunately. Thankfully, Doom 2016 would get this gun back on track and make it better.
The way the shotgun in 64 fires its shells has a muzzle flash that looks like the grappling hook from doom eternal.
BFG has a "Nice" vertical spread
Yesss it is a good day when I discover a new Decino Doom video in the YT algorithm.
Womb 64
Your sound effect game is on point, and appreciated
Dude I love your videos,
I usually watch them with subtitles as my English is a bit weak so to speak,
But seriously, I love the way you narrate, the information and how you show.