Half-Life: Opposing Force - Minor Details and Miscellanea

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

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  • @MarphitimusBlackimus
    @MarphitimusBlackimus  3 ปีที่แล้ว +1778

    This video is a potpourri of things I came across while doing other research in Opposing Force that was deemed minute and arbitrary enough to not fit any other dedicated video, hence they've been conveniently collected for your viewing pleasure here. Ironically, in the process of making this video, a few things were pulled out at the last minute as they were ultimately deemed better suited for their own dedicated video!
    Bonus Fun Minutia: Exactly ten skeletons appear throughout the entirety of Opposing Force. One is seen in this video. Can you name the rest?

    • @slodekslod9337
      @slodekslod9337 3 ปีที่แล้ว +11

      noice

    • @sam-sp5zk
      @sam-sp5zk 3 ปีที่แล้ว +20

      The other two was in the xray

    • @InputEvelution
      @InputEvelution 3 ปีที่แล้ว +27

      Is the blinking video still on the way?

    • @irateradioarchive
      @irateradioarchive 3 ปีที่แล้ว +22

      Tunnels where Voltigores made their lair had a skeleton.

    • @MarphitimusBlackimus
      @MarphitimusBlackimus  3 ปีที่แล้ว +134

      @@InputEvelution Yes. The last holdout I was waiting on is if Valve would release the full SDK for Half-Life: Alyx as that would allow us to examine all internal aspects of the game's behavior, including blinking. However, as it's now been a full year since the game's release, it seems an SDK will not come, so the blinking video can start full production. That's still a lot of work, however.

  • @AleksWorkshop
    @AleksWorkshop 3 ปีที่แล้ว +4539

    What I learned from this video:
    -Homies in Opposing Forces always have your back

    • @e4yNHzsPqMG
      @e4yNHzsPqMG 3 ปีที่แล้ว +44

      Greetings!

    • @GeneralArmorus
      @GeneralArmorus 3 ปีที่แล้ว +113

      and cops in HL only care about their own ass. Therefore all cops are bastards and my military are homies.

    • @tehFozzeY
      @tehFozzeY 3 ปีที่แล้ว +38

      @@GeneralArmorus There are cops in HL?

    • @mcvoid7052
      @mcvoid7052 3 ปีที่แล้ว +155

      There's no cops, he's just substituting cops with guards.

    • @GeneralArmorus
      @GeneralArmorus 3 ปีที่แล้ว +6

      @@mcvoid7052 MC knows wassup

  • @nick_irteniev
    @nick_irteniev 3 ปีที่แล้ว +4969

    Adrian's recoil management seems to be better than that of Gordon's, which, you know, makes sense.

    • @anamusingidiot2565
      @anamusingidiot2565 3 ปีที่แล้ว +574

      Huh. I never noticed that before. I just assumed they used the same animations but with different hands.

    • @IsmailofeRegime
      @IsmailofeRegime 3 ปีที่แล้ว +846

      That's a cool detail. It shows that despite being able to kill hundreds of living things with a crowbar, Gordon just isn't as good with guns as a Marine.

    • @XanderNiles
      @XanderNiles 3 ปีที่แล้ว +417

      Yeah, it's noticeable if you play the game with stock models. The HD pack, takes that detail off.

    • @peppermillers8361
      @peppermillers8361 3 ปีที่แล้ว +295

      Yeah, I noticed it back in the day. It was a really cool detail. Barney also has those animations too if you use the original models.

    • @luigimaster111
      @luigimaster111 3 ปีที่แล้ว +158

      Looks like he reloads just a tad faster as well, though that may just be my imagination.

  • @HeavySandvichGuy1
    @HeavySandvichGuy1 3 ปีที่แล้ว +2820

    Half-Life - next gen cockroach AI
    Also Half-Life - My friend just died in front of me? Tuesdays, right?

    • @abandonedlmao9433
      @abandonedlmao9433 3 ปีที่แล้ว +85

      Nah
      Just monday normal shit

    • @extinctwarriorrace1755
      @extinctwarriorrace1755 3 ปีที่แล้ว +65

      As it says in the book, we are blessed and cursed.

    • @jaralara6429
      @jaralara6429 3 ปีที่แล้ว +33

      @@extinctwarriorrace1755 WHAT FUCKING BOOK

    • @3antozz
      @3antozz 3 ปีที่แล้ว +31

      @@extinctwarriorrace1755 same things make us laugh, make us cry.

    • @flowerfromtf2164
      @flowerfromtf2164 3 ปีที่แล้ว +6

      @@extinctwarriorrace1755 AH YEAH BIG SMOKE’S PHRASES

  • @TheEngieTF2
    @TheEngieTF2 3 ปีที่แล้ว +2389

    This proves that Gearbox wasn't kidding about Opposing Force will bring a whole new Half Life experience

    • @FelipeJaquez
      @FelipeJaquez 3 ปีที่แล้ว +341

      Would be the last time they put their full effort into something

    • @Calvin_Coolage
      @Calvin_Coolage 3 ปีที่แล้ว +61

      @Adrian Shephard I dunno part of me likes Blue Shift better than Opposing Force.

    • @overrateduser9167
      @overrateduser9167 3 ปีที่แล้ว +29

      @Adrian Shephard Yeah op4 is better than bs.

    • @Calvin_Coolage
      @Calvin_Coolage 3 ปีที่แล้ว +84

      @Adrian Shephard I preferred Blue Shift's level design even though it was way shorter. Just from a purely point A to point B stand I prefer BS, but OP has way more variery in gameplay and I appreciate that. Final boss kinda sucked though.

    • @onutrof1157
      @onutrof1157 3 ปีที่แล้ว +16

      @Adrian Shephard Blue Shift does not deserve to be selled for the same price as Opposing Force tho. There are mods that have more content than BS.

  • @johnpot
    @johnpot 3 ปีที่แล้ว +2592

    I feel bad for the worker who accidentally fell into a pool of radioactive acid.

    • @andyfriederichsen
      @andyfriederichsen 3 ปีที่แล้ว +371

      He probably fell in during the resonance cascade or while climbing onto the ledge to escape the pack of houndeyes that arrived.

    • @SolidusCurncer
      @SolidusCurncer 3 ปีที่แล้ว +57

      Maybe that was suicide

    • @soursugar4867
      @soursugar4867 3 ปีที่แล้ว +222

      Probably got dumped right into the acid by all that rumbling once the cascade happened

    • @SolidusCurncer
      @SolidusCurncer 3 ปีที่แล้ว +28

      @@soursugar4867 get dunked on

    • @soursugar4867
      @soursugar4867 3 ปีที่แล้ว +45

      @@SolidusCurncer man got dunked by a tear in reality

  • @Smeeeeeghead
    @Smeeeeeghead 3 ปีที่แล้ว +1201

    The 2 soldiers who were standing next to their buddy getting shot: "Must have been the wind..."

    • @anthony10251
      @anthony10251 3 ปีที่แล้ว +13

      Last time I jump for rats!

    • @cortex8239
      @cortex8239 3 ปีที่แล้ว +24

      Inb4
      "bUT theYRe MarInes Not SoLdiers!!!!!!!!!!"

    • @dava8058
      @dava8058 3 ปีที่แล้ว +14

      @@cortex8239 "wELl TecHnIcalLy TheY'RE HeCu"

    • @FlyboyHelosim
      @FlyboyHelosim 3 ปีที่แล้ว +2

      Was this a reference to Thief?

    • @ManLikeEddy
      @ManLikeEddy 3 ปีที่แล้ว +4

      I'm pretty sure that line is also in Far Cry 3
      from what I remember if you throw a rock or something or you snipe a pirate they proceed to say the same thing

  • @cheezkid2689
    @cheezkid2689 3 ปีที่แล้ว +2878

    So basically:
    -HECU soldiers are real homies who have your back
    -Enemy AI is a bit smarter
    -There are a lot of small details you probably won't notice
    -Adrian is a trained soldier and Gordon is not
    -RIP maintenence worker, who possibly died before the Resonance Cascade even happened

    • @hannibalburgers477
      @hannibalburgers477 3 ปีที่แล้ว +166

      renaissance casket*

    • @rudolph2937
      @rudolph2937 3 ปีที่แล้ว +127

      @@hannibalburgers477 residence cascabel*

    • @fadorka
      @fadorka 3 ปีที่แล้ว +102

      @@rudolph2937 hesitant decibel*

    • @VimyGlide
      @VimyGlide 3 ปีที่แล้ว +82

      @@fadorka recollect decimal*

    • @baddiepro5471
      @baddiepro5471 3 ปีที่แล้ว +117

      Gordon is a highly trained professional though.

  • @RogueRaichu
    @RogueRaichu 3 ปีที่แล้ว +886

    *Magdumps into shock trooper body*
    "One shot! one kill!"

    • @ika.7808
      @ika.7808 3 ปีที่แล้ว +34

      Lols good one.
      Though, they were actually going to kill the dropped Shock Roach after the Shock Trooper died.

    • @dava8058
      @dava8058 3 ปีที่แล้ว +21

      Better than HL2 resistances saying "i got one" even tho you're the one that annihilate everything

    • @Billy_Wyatt
      @Billy_Wyatt 3 ปีที่แล้ว +10

      For HECU Engineers it makes sense because they carry a Deagle which kills pretty much anything with a headshot. As for HECU Medics...not so much. They carry the 9mm Pistol and it takes several shots to kill something.

    • @solarwrath1313
      @solarwrath1313 3 ปีที่แล้ว +8

      @@Billy_Wyatt the medics can use a deagle too, but only one is seen carrying it, in boot camp.
      they are more common in custom opfor maps or sven coop.

    • @Billy_Wyatt
      @Billy_Wyatt 3 ปีที่แล้ว +1

      @@solarwrath1313 that's correct.

  • @getsoucy
    @getsoucy 3 ปีที่แล้ว +899

    I’m a bit sad we can’t normally hear that dope ass Loader sound

    • @010-x6v
      @010-x6v 3 ปีที่แล้ว +23

      same here lol

    • @XRAY81
      @XRAY81 3 ปีที่แล้ว +42

      I actually heard when i was playing and kinda confused where that sound was coming from

    • @legooos
      @legooos 3 ปีที่แล้ว +16

      i remeber there was a boss based around loader in poke vendetta mod if i remember correctly, it made those sounds

    • @Masterofcandy4
      @Masterofcandy4 3 ปีที่แล้ว +29

      It was probably originally meant to be heard from a distance but maybe Gearbox screwed something up.

    • @manhphuc4335
      @manhphuc4335 3 ปีที่แล้ว

      @@Masterofcandy4 So like Gearbox being Gearbox?

  • @truemisto
    @truemisto 3 ปีที่แล้ว +1010

    if not for that skeletonized employee's work, adrian might have been trapped or killed by the spill, or would have had to do a jumping puzzle. not all heroes wield weapons

    • @violentjingo7899
      @violentjingo7899 3 ปีที่แล้ว +13

      @@mixtape82 i was hoping the moment i clicked on show replies to not see someone pointing that out so id be the one doing it

    • @skullthrower8904
      @skullthrower8904 3 ปีที่แล้ว +30

      Skeletonized lol

    • @mrbig5121
      @mrbig5121 3 ปีที่แล้ว +3

      @@mixtape82 awesome

    • @jeffg3343
      @jeffg3343 3 ปีที่แล้ว +6

      @@skullthrower8904 doot doot

    • @DehDehDehDehDehDehDeh
      @DehDehDehDehDehDehDeh ปีที่แล้ว

      2 year old comment, but this reminds me of a film called "The Other Guys", give it a watch.

  • @notfreeman1776
    @notfreeman1776 3 ปีที่แล้ว +839

    I like how an office door is too much for a blowtoarch to open, that is perfectly in character for black mesa

    • @merrittanimation7721
      @merrittanimation7721 3 ปีที่แล้ว +179

      They spent their emergency exit budget on reinforcing the doors.

    • @LonelySpaceDetective
      @LonelySpaceDetective 3 ปีที่แล้ว +105

      shout-outs to that one april fools episode freeman's mind had, where gordon was stunned by the office door's window surviving like four blasts of buckshot

    • @FlyboyHelosim
      @FlyboyHelosim 3 ปีที่แล้ว +52

      I hate when they add plot armor in this way. They could have made it totally believable by just adding a rock or something behind the door that's viewable through the window.

    • @Ribbons0121R121
      @Ribbons0121R121 3 ปีที่แล้ว +1

      yeah
      yeah...

    • @blaperturemesa1740
      @blaperturemesa1740 3 ปีที่แล้ว +40

      Cave Johnson here:
      This is exactly why I bought Black Mesa. They kept spending their budget on reinforcing doors instead of preventing resonance cascades. Cave Johnson, we're done here.

  • @CoreyLaddo
    @CoreyLaddo 3 ปีที่แล้ว +1560

    Those scientists and guards are just vibing

    • @mineralicwater2253
      @mineralicwater2253 3 ปีที่แล้ว +18

      while the world goes insane...

    • @gpw1643
      @gpw1643 3 ปีที่แล้ว +1

      Yep

    • @mineralicwater2253
      @mineralicwater2253 3 ปีที่แล้ว +10

      @@gpw1643 All that target range time is gonna pay off today!

    • @joannavelvet595
      @joannavelvet595 3 ปีที่แล้ว +5

      Same as it ever was

    • @mutantwalnut3390
      @mutantwalnut3390 3 ปีที่แล้ว +2

      My man you're in EVERY comments section lmao

  • @RPbirdzz
    @RPbirdzz 3 ปีที่แล้ว +711

    Gearbox actually put a skeleton in the radioactive waste, nobody would see it unless they chose to jump in, how can a game be so old yet still have secrets I've never seen before

    • @skullthrower8904
      @skullthrower8904 3 ปีที่แล้ว +14

      That waste looks a lot duller than the waste from earlier in the gman section, like it was a left over from HL1 so it brings some curiosity

    • @TiberianFiend
      @TiberianFiend 3 ปีที่แล้ว +19

      I actually found the skeleton back in the day, but never put 2 + 2 together.

    • @trekkinmain4974
      @trekkinmain4974 3 ปีที่แล้ว +28

      Actually I always liked to jump into acid pools because at the beginning of Half Life's Dark Pit chapter you can fish out some med kits and stuff like that if you're brave enough. Therefore, I also managed to find the skeleton, especially since there was a ladder leading up to it.

    • @Spartanhero613
      @Spartanhero613 3 ปีที่แล้ว +3

      Just finished this game, I actually fell in that pit by accident, but didn't live for long enough to get a good look around. This section comes right after a dark level segment, so there's a decent possiblity that the player will have night vision enabled, fail to see the green radioactive waste paste the green texture, climb up the ladder and fall in. Or at least I think.

    • @srdjanrikic978
      @srdjanrikic978 2 ปีที่แล้ว +4

      @@trekkinmain4974 wait wait what?They put items in the toxic waste pools?When I was a kid I avoided them like the plague cause I would always panick and loose a ton of health if I feel in them

  • @thebestnoob7873
    @thebestnoob7873 3 ปีที่แล้ว +641

    That short version of the running is terrifying

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 3 ปีที่แล้ว +46

      Scp 096 gonome

    • @gack1015
      @gack1015 3 ปีที่แล้ว +120

      ⚠️ You startled the Witch

    • @ramadhani201
      @ramadhani201 3 ปีที่แล้ว +22

      Lmao yeah it does look similar to the witch

    • @notapplicable9243
      @notapplicable9243 3 ปีที่แล้ว +24

      It’s because you’re just out of reach that he stretches his arms out like that.

    • @Corvolet5
      @Corvolet5 3 ปีที่แล้ว +3

      True, but luckily they just look terrifying. They're pretty easy to kill with two or three hits of the pipe wrench when using Alt-Fire.

  • @charliep8534
    @charliep8534 3 ปีที่แล้ว +214

    Engineer: "I will not fail you sir"
    A door barricated from the other side:

    • @durgun8247
      @durgun8247 3 ปีที่แล้ว +22

      Not even an engineer can bypass a skyrim door

  • @lasajnae9626
    @lasajnae9626 3 ปีที่แล้ว +164

    4:37 I like how he shakes his POV to "show" how cold it was.

    • @cay7809
      @cay7809 8 หลายเดือนก่อน

      he's shaking because he's taking damage

    • @gudmansal3468
      @gudmansal3468 6 วันที่ผ่านมา

      @@cay7809probably the part after that

  • @slavastor6290
    @slavastor6290 3 ปีที่แล้ว +677

    Oh god, charging Gonome was the reason of my childhood nightmares...

    • @Fire.and.Forget
      @Fire.and.Forget 3 ปีที่แล้ว +71

      They made the gonome became hellish demon in Sven Coop

    • @XanderNiles
      @XanderNiles 3 ปีที่แล้ว +53

      Hell, it was a pain to kill him in Sven-Coop. They attack while charging no-stop. That's even worse.

    • @lilpipookoloo8792
      @lilpipookoloo8792 3 ปีที่แล้ว +41

      At least the short distance on makes it look like a Scooby Doo villain.

    • @voidnoodle8911
      @voidnoodle8911 3 ปีที่แล้ว +7

      It's STILL the source of my nightmares! I like to use shotguns so kiting those things at close distance is horrifying.

    • @peppermillers8361
      @peppermillers8361 3 ปีที่แล้ว +14

      @@lilpipookoloo8792 HUGS HUGS HUGS!

  • @scp-0.9.6-b6
    @scp-0.9.6-b6 3 ปีที่แล้ว +149

    I won’t fail you corporal!
    *immediately fails him*

  • @phrodendekia
    @phrodendekia 3 ปีที่แล้ว +36

    3:17 "I will not fail you sir"
    *proceeds to fail you*

  • @contramachina354
    @contramachina354 3 ปีที่แล้ว +377

    Opposing Force really captured the "squad" feeling so well. I genuinely enjoyed the personalities of the marines, and it was so fun fighting alongside them

    • @vcr_official
      @vcr_official 3 ปีที่แล้ว

      Same

    • @blockstacker5614
      @blockstacker5614 3 ปีที่แล้ว +39

      I had to load quicksave each time one died

    • @andyfriederichsen
      @andyfriederichsen 3 ปีที่แล้ว +4

      @@blockstacker5614 I always just buff them a bit with console commands.

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 3 ปีที่แล้ว +3

      @@blockstacker5614 good LAD.

    • @nike2136
      @nike2136 2 ปีที่แล้ว

      It was ANNOYING they keep shooting me and kill me

  • @nfwrambo
    @nfwrambo 3 ปีที่แล้ว +433

    If only drill instructor Barnes could see you now!

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 3 ปีที่แล้ว +65

      The current situation is looking pretty grim.

    • @harryreynolds8538
      @harryreynolds8538 3 ปีที่แล้ว +41

      I WAS TOLD TO GUARD THIS AREA.

    • @someone-le1rm
      @someone-le1rm 3 ปีที่แล้ว +43

      Government coverups were not in my job description!

    • @Shrek_es_mi_pastor
      @Shrek_es_mi_pastor 3 ปีที่แล้ว +20

      I thought they called me for a babysitting job!

    • @Mr.SM2939OLD
      @Mr.SM2939OLD 3 ปีที่แล้ว +26

      Man, my dogs are barkin!

  • @onurhanguclu3333
    @onurhanguclu3333 3 ปีที่แล้ว +321

    1:01 shooting all ammo
    Soldier: one shot one kill

    • @ZaxTheAl1en
      @ZaxTheAl1en 3 ปีที่แล้ว +6

      Komik

    • @onurhanguclu3333
      @onurhanguclu3333 3 ปีที่แล้ว +2

      @@ZaxTheAl1en tm

    • @karpai5427
      @karpai5427 3 ปีที่แล้ว +22

      He was not wrong. He killed him with one shot. The other ones were celebration.

    • @ebrarertek7724
      @ebrarertek7724 3 ปีที่แล้ว

      @@onurhanguclu3333 bendede

  • @LionsPhil
    @LionsPhil 3 ปีที่แล้ว +89

    \*empties an entire magazine into an alien that's already dead\*
    "One shot, one kill!"

  • @adirblazkowics7717
    @adirblazkowics7717 3 ปีที่แล้ว +321

    It's a really neat touch that Adrian shows experience in handling firearms compared to Gordon's "almost uncontrolled SMG spray" animations.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola 3 ปีที่แล้ว +22

      Gordon's also wearing an HEV suit which would probably make the recoil a bit easier to control

    • @Eye_Of_Odin978
      @Eye_Of_Odin978 3 ปีที่แล้ว +34

      @@NiCoNiCoNiCola or maybe he's just a huge nerd who's never shot a gun before lmao

    • @sonicdash9652
      @sonicdash9652 3 ปีที่แล้ว +16

      @@Eye_Of_Odin978 I say both of them

    • @vcr_official
      @vcr_official 3 ปีที่แล้ว +23

      @@Eye_Of_Odin978 Right? Cuz hes a trained professional virgin on Ph.D. On the brighter side, Adrian and Barney have an really 1000% chad exp in the use of weapons correctly.

  • @PyroSirBrad
    @PyroSirBrad 3 ปีที่แล้ว +419

    From the looks of it.. Gordon keeps his gun more straight which would help him aim since he needs glasses, while Shepherd comes across as an action hero. You can also see the difference in strength. Gordon being a scientist will feel the full recoil of the grenade launcher, while Shepherd barely reacts to it.

    • @AshtheDragon-l4e
      @AshtheDragon-l4e 3 ปีที่แล้ว +141

      Shepherd would also have proper training with the grenade launcher and other weapons. Gordon just gets told to pick it up and shoot in the Hazard Course

    • @fujineetomori
      @fujineetomori 3 ปีที่แล้ว +19

      @@AshtheDragon-l4e *psshhh* Pick up that gun. *psshhh*

    • @greenth-mac2550
      @greenth-mac2550 2 ปีที่แล้ว +12

      A detail they didn't bother to include in the HD models sadly

    • @ClearAndDumb
      @ClearAndDumb ปีที่แล้ว +3

      ​@@greenth-mac2550To be fair, Gearbox probably didn't make the animations for the HD Models. And they probably just reused weapon animations from VALVe.

    • @isomericgamer6644
      @isomericgamer6644 ปีที่แล้ว

      The HEV suit gives him enhanced strength though. At least in HL2 that is. See how everyone struggles to use the gravity gun but Gordon barely tries?

  • @VaterOrlaag
    @VaterOrlaag 3 ปีที่แล้ว +95

    1:48 "No cause for alarm, he just decided to take a nap. In some blood."

  • @Abnormalname9329
    @Abnormalname9329 3 ปีที่แล้ว +19

    3:18 "I won't fail you, sir!
    * faces a door *
    "lmao I aint doing my job"

  • @CrazyKosai
    @CrazyKosai 2 ปีที่แล้ว +71

    8:47 I love the fact that when he goes near that equipment box the "half-life player instinct" kicks in and you can hear mashing "E" button to try it out just to be sure

  • @tjfjt
    @tjfjt 3 ปีที่แล้ว +25

    4:10 "that barricade is way too thick"
    Me: what barricade

  • @KameradeKitten
    @KameradeKitten 3 ปีที่แล้ว +99

    I absolutely love that detail between Adrian and Gordon. Just shows the reminder that Gordon was just a regular scientist, he was never a soldier unlike Adrian.

    • @pyraffin
      @pyraffin 3 ปีที่แล้ว +18

      I feel the same. It's a really nice touch even if no one noticed until now.
      Gordon's a highly trained professional... in _theoretical physics._ Adrian being part of the military would obviously make him steadier and quicker with high power weapons than some physics nerd that had HEV training on the side.
      Out of the little characterization we get for either of them, this is probably the coolest. All this time thinking Gordon is an overpowered, unnatrually skilled and perfect killing machine but he's not actually the best or that skilled, at least not in gun handling compared to a marine. He basically just has Luck IV enchantment thanks to Gman.

    • @KameradeKitten
      @KameradeKitten 3 ปีที่แล้ว +1

      @@pyraffin yessss

    • @YesterdaysMinder
      @YesterdaysMinder 2 ปีที่แล้ว +10

      @@pyraffin Gordon's Luck IV enchantment isn't due to the Gman. HL1 is his stealth interview, but there's other potential hirees Gman keeps an eye on too that I imagine he'd swap to if Gordon died canonically.
      Gordon's just, you know, clever, tactical, and good at thinking on his feet even during combat. And wearing high-impact reactive armor that pumps him full of morphine and antitoxins.

  • @BirdmanDeuce26
    @BirdmanDeuce26 3 ปีที่แล้ว +95

    You know, that explains a LOT about why it felt like the enemies were rushing you way more in Opposing Force vs Half Life.

  • @Someonewithaspace
    @Someonewithaspace 3 ปีที่แล้ว +727

    Dont be like the HL1 marines, be like the opposing force marines

    • @harun5300
      @harun5300 3 ปีที่แล้ว +4

      They are the same. / HECU.

    • @vcr_official
      @vcr_official 3 ปีที่แล้ว +25

      Op4 soldiers are the true gamers

    • @harun5300
      @harun5300 3 ปีที่แล้ว

      @@vcr_official what is the difference ?

    • @ded4700
      @ded4700 3 ปีที่แล้ว +28

      @@harun5300 The difference between hl1 HECU and opfor HECU is that the hl1 HECU doesn't care for his friends death while the opfor HECU cares about their homies just like what it says on the video

    • @harun5300
      @harun5300 3 ปีที่แล้ว +3

      @@ded4700 During one part of the first game(hl1), the soldiers were talking among themselves and saying, "he's killing my buddies, he'll definitely pay for it," referring to Gordon.

  • @arteyx2119
    @arteyx2119 3 ปีที่แล้ว +11

    engineer : "I WILL NOT FAIL YOU SIR"
    engineer 5 seconds later in front of a big door : "I failed you sir :( "

  • @onikoneko
    @onikoneko 3 ปีที่แล้ว +68

    Engineer: "Sorry, that barricade is way too thick!"
    Me, staring at the normal office door: "What do we pay you for, again?"

  • @Rod0411
    @Rod0411 3 ปีที่แล้ว +173

    My god, I got it now, the Loader's warning klaxons is the base of that infinite annoying loop which you can hear in the last level of Residual Life mod.

    • @XanderNiles
      @XanderNiles 3 ปีที่แล้ว +8

      I haven't played that mod in forever. Thanks for the remainder. I had fun playing it.

    • @halftime919
      @halftime919 3 ปีที่แล้ว +4

      OOOOOOOH, it's all connected.

    • @peppermillers8361
      @peppermillers8361 3 ปีที่แล้ว +2

      I found it pretty banging

  • @blckmesa8978
    @blckmesa8978 3 ปีที่แล้ว +33

    if it was Aperture, there would be atleast 20 other skeletons inside that toxic waste pool

  • @helpineedvanke3175
    @helpineedvanke3175 3 ปีที่แล้ว +76

    I really like the detail where Adrian seems to be more proficient with the weapons, specificlly the MP5

  • @Cheremil
    @Cheremil 3 ปีที่แล้ว +24

    Adrian is also a bit taller than Gordon. If you load the map with lasers from the beginning of the original Half-life, you'll see it: Gordon can walk under the first beam without crouching, when Adrian can't.

  • @EnclaveSOC-102
    @EnclaveSOC-102 3 ปีที่แล้ว +202

    I actually never knew that the Black Ops would begin a search of the area if one of their squad members was killed.
    Gearbox was actually good at attention to detail, at least back then.

    • @aero2007_
      @aero2007_ 3 ปีที่แล้ว +20

      Also, they are superior in melee, since they knock you out with martial arts combat. lol xD

  • @-Raylight
    @-Raylight 3 ปีที่แล้ว +176

    The NPCs in Opposing Force are truly bunch of homies

    • @EnclaveSOC-102
      @EnclaveSOC-102 3 ปีที่แล้ว +7

      Yeah, and they're kinda better than the Citizens and Rebels from HL2 who can't even use grenades or melee when standing near the Combine Soldiers unless you mod it into the game. Except for the Rebel Medic which has an infinite supply of medkits and some Rebels can give you as much ammo as they want whenever you need it.

    • @sonicdash9652
      @sonicdash9652 3 ปีที่แล้ว +11

      @@EnclaveSOC-102 Seriously, how Valve screwed this up by NOT giving the Revels and Citzens grenades and melee attacks?

    • @EnclaveSOC-102
      @EnclaveSOC-102 3 ปีที่แล้ว +3

      @@sonicdash9652 probably to avoid the risk of friendly fire with the grenade splash damage.
      But the lack of a melee attack is kinda strange, though I guess they did that for balancing reasons.

    • @vcr_official
      @vcr_official 3 ปีที่แล้ว +1

      @@EnclaveSOC-102 Ikr, i wish gearbox could give Valve a hand with that game.

  • @Eira_
    @Eira_ 3 ปีที่แล้ว +195

    *Freeman gets stung be a swarm of killer bees*
    Barneys: '_'

    • @jd_the_cat
      @jd_the_cat 3 ปีที่แล้ว +10

      He doesn’t get paid enough for that.

    • @TheNormalplayer12
      @TheNormalplayer12 3 ปีที่แล้ว +6

      Barney: I hate bees

    • @PerfectAlibi1
      @PerfectAlibi1 3 ปีที่แล้ว +1

      @@TheNormalplayer12
      Alyx: Barney, you're not an animal person!

  • @blingking501
    @blingking501 3 ปีที่แล้ว +112

    That stuck loader sounded like a nine inch nail album.

  • @Quyzbuk86
    @Quyzbuk86 3 ปีที่แล้ว +57

    Could've sworn enemies in Half-life at least turned if you sniped one of their squadmates from afar. Maybe not to OP4's extent, but they would at least look at the guy who just died next to them.

    • @greenth-mac2550
      @greenth-mac2550 2 ปีที่แล้ว +5

      I think this would work for those who are in the same squad because if it set they are able to communicate. Those marines were probably not included in one squad.

    • @Gulliblepikmin
      @Gulliblepikmin 10 หลายเดือนก่อน

      You're kind of correct. While idle, HL1's HECU grunts only respond loud noises (gunshots, explosions, walking too close to them, etc), which cause them to turn to face the direction of the noise, or being shot and not killed, which will cause the shot grunt to either turn to face the direction of where the bullet came from or flee from where they were previously standing.
      I don't know what causes grunts to behave differently when shot, all I know is that it seems to be tied to certain HECU grunt instances themselves.
      Like, for example I've noticed that the two grunts next to the big door at the very start of Surface Tension that are waiting to ambush you consistently don't flee when shot, but the grunt at the top of Power Up's weird tiny toxic waste "silo" always flees when shot.

  • @Aibadenshi
    @Aibadenshi 3 ปีที่แล้ว +84

    3:27 Best line

    • @Zmeeed01
      @Zmeeed01 3 ปีที่แล้ว +22

      Only if drill instructor Barns could see him now...

    • @olivesouch6423
      @olivesouch6423 6 หลายเดือนก่อน +2

      Sorry Corporal, this door is barricaded from the other side.

    • @rrevlis4234
      @rrevlis4234 หลายเดือนก่อน

      I got a bad feeling about this mission.

  • @a.k8185
    @a.k8185 3 ปีที่แล้ว +11

    Wait, *Three* doors that cant be opened?
    Damn, valve's got its fears

  • @lambdasignal2065
    @lambdasignal2065 3 ปีที่แล้ว +66

    Ah,I never knew about most of these before,it's insane how much you can still find these small details in a 22 year old game, good job!

  • @TBrizzle01
    @TBrizzle01 3 ปีที่แล้ว +13

    3:02 my man got killed by a judo flip kick

  • @VarunGupta3009
    @VarunGupta3009 3 ปีที่แล้ว +46

    The last one with the radiation worker is probably the only fact I discovered myself XD.

  • @nessnesn64
    @nessnesn64 3 ปีที่แล้ว +151

    being awake at 3:30am was worth it for this

    • @BilltheFifth
      @BilltheFifth 3 ปีที่แล้ว

      Greeting from the west coast.

    • @sam-sp5zk
      @sam-sp5zk 3 ปีที่แล้ว

      Lol im from the east if yours was at 3:35 am mine was 3:39 pm

    • @ajxx9987
      @ajxx9987 3 ปีที่แล้ว

      Same but at 4:40am

    • @delcaprascalar1860
      @delcaprascalar1860 3 ปีที่แล้ว

      2:55 am in here lol

    • @vonnie0_0
      @vonnie0_0 3 ปีที่แล้ว

      2:20 am for me, and ur right it is.

  • @loganharris7801
    @loganharris7801 ปีที่แล้ว +5

    I love how two of the doors the engineers can’t open are large, metal doors that are obviously too difficult to break, then there’s the door that looks like something you’d find in a school cafeteria.

    • @scottish_lunatic
      @scottish_lunatic ปีที่แล้ว +1

      well if this is in america obviously school doors have to be at least strong enought to block bullets

  • @RainingMetal
    @RainingMetal 3 ปีที่แล้ว +37

    For the weapon reanimations, one thing to note is that when using the double shot on the shotgun, Adrian's animations are identical to Gordon's, but Barney's are new.

    • @youmukonpaku3168
      @youmukonpaku3168 3 ปีที่แล้ว +19

      which also makes sense - the shotgun is a standard weapon for BMRF security (even though you never see an Otis or Barney use one) and they're a special qualifier course for the USMC, which Adrian may not have taken.

  • @endofblackpill
    @endofblackpill 3 ปีที่แล้ว +58

    The half life rivers have been replenished once again, thank you sir.

  • @frickincasual
    @frickincasual 3 ปีที่แล้ว +22

    After all my play through of OpFor, I’ve never seen the engineer refuse to open those three doors.

    • @greenth-mac2550
      @greenth-mac2550 2 ปีที่แล้ว

      He do refuse for at least the first 2 in a non-steam version, but in steam he ignore them

  • @danielasilva69457
    @danielasilva69457 3 ปีที่แล้ว +12

    Ahhh yeah, the unsung hero of Black Mesa. Random worker fixing the leak

  • @jabuticaba4003
    @jabuticaba4003 3 ปีที่แล้ว +6

    Opposing Force soldiers: I have a bad feeling about his mission
    Half Life 1 soldiers: LESSSGOOOOOOO

    • @crockstonyt
      @crockstonyt 4 หลายเดือนก่อน

      48 hours in a Resonance Cascade vs 1st hour

  • @zboi4859
    @zboi4859 3 ปีที่แล้ว +8

    5:00 I didn't even realize the loader was blocked. I just liked blowing the boxes up as soon as I got into the room.

  • @advang4820
    @advang4820 3 ปีที่แล้ว +7

    The pipe wrench is the only 3D model that I find fascinating in this entire game because it's well detailed.

  • @newhampguy
    @newhampguy 3 ปีที่แล้ว +20

    BRO I didn't know miscellanea was a word that's so fucking cool

  • @VGamFVG
    @VGamFVG 3 ปีที่แล้ว +14

    I was really impressed by the squad AI in general for Opposing Force.
    They're really good at traversing the environment, very useful in combat and the medic will actually heal you if you're missing HP. I think Opposing Force is my favourite Half-Life game out of the whole series.

  • @DreadNawght
    @DreadNawght 3 ปีที่แล้ว +22

    Engineer goes across a japanese paper door
    "Sorry corporal, the barricade is too thick"

  • @dextergrif1052
    @dextergrif1052 3 ปีที่แล้ว +6

    It’s so weird seeing Half-Life 1 weapons that aren’t in Opposing Force in Shephard’s hands

  • @TARINunit9
    @TARINunit9 3 ปีที่แล้ว +35

    RATTATTATTAT
    BLAM BLAM BLAM
    BOOM BOOM
    "One shot, one kill!"

  • @alialatrach9788
    @alialatrach9788 3 ปีที่แล้ว +17

    3:11 When I first played Opposing Force using a non-steam version, I led the Enginner at least 2 other doors that he refused to open. But in the steam version, he never react the way, he completely ignore these doors.

    • @EnclaveSOC-102
      @EnclaveSOC-102 2 ปีที่แล้ว +7

      Must be a bug with some of the patches over the years. Because it's notorious for Valve to sometimes break their own games, even in GoldSrc, when they "try" to make it look better in some way.

    • @NekkiFan
      @NekkiFan ปีที่แล้ว +1

      is the steam version sierra?

  • @cloudedarctrooper
    @cloudedarctrooper 3 ปีที่แล้ว +13

    1:48
    "In half life, groups don't react to nearby allies being killed"
    Nah, he ain't dead, he's just asleep. Those shark tranquilizers sure are pretty good at giving people a trip to Mr. Sandman's world.
    ;)

  • @ew4525
    @ew4525 3 ปีที่แล้ว +118

    I was told it's gonna be a baby sitting job!
    *Proceeds to protect Shepard*

    • @IsmailofeRegime
      @IsmailofeRegime 3 ปีที่แล้ว +16

      It turns out the marines had to babysit........ themselves.
      *insert profound philosophical dissertation here*

    • @k96man
      @k96man 3 ปีที่แล้ว +10

      I mean, they never said they were against the babysitting job

  • @DiggerDeeper01
    @DiggerDeeper01 3 ปีที่แล้ว +22

    Engineers being unable to open blast doors makes sense, they're too thick and heavy for any normal blow torch to cut through. The red door though makes absolutely no sense. Also when you said the loader's klaxons make noise outside audible range, I thought you meant human hearing frequencies, as in "It's so high pitched humans can't hear it."

  • @Mrkabrat
    @Mrkabrat 3 ปีที่แล้ว +2

    Poor worker who fixed the radiation leak. Seems he went without any protective gear.

  • @PieroMinayaRojas
    @PieroMinayaRojas 3 ปีที่แล้ว +6

    Hopefully that last worker gets some insurance from Black Mesa

  • @calvinmidgley6365
    @calvinmidgley6365 3 ปีที่แล้ว +2

    medic: *shoots tons of shots*
    also medic: One shot, one kill.

  • @bunnyonabunwithagunnicepun5689
    @bunnyonabunwithagunnicepun5689 3 ปีที่แล้ว +26

    1:50 "must've been the wind."
    4:12 two giant steel blast doors I can understand, but that? Really?
    5:13 wow, Black Mesa has some REALLY specific acoustics!
    7:30 Jesus CHRIST that's terrifying!

    • @andyfriederichsen
      @andyfriederichsen 3 ปีที่แล้ว +3

      The devs should have just put a few breakable crates behind that door. They also could have a line telling you that the blast doors are too big.

    • @bunnyonabunwithagunnicepun5689
      @bunnyonabunwithagunnicepun5689 3 ปีที่แล้ว

      @@andyfriederichsen "Uh, sir? You realise these doors are the only thing on Earth I CAN'T cut through, right?"

  • @ironraccoon3536
    @ironraccoon3536 3 ปีที่แล้ว +13

    Those pointers about the A.I. make a lot more sense. I remember the enemies being prone to mobbing the player in Opposing Force, the response to friendly deaths thing must be why.

  • @Madanbek_The_Dragon_Lover
    @Madanbek_The_Dragon_Lover 3 ปีที่แล้ว +8

    Also in Opposing Force you can find 2 knives for Adrian. First one is on the canyon, where is the beginning of the game. And the second one when you trying to find a railway wagon, while you fighting against Black Operatives. If you won't take any of those knives, then you'll have to fight only with that wrench through all the game.

  • @vincentthe1st
    @vincentthe1st 3 ปีที่แล้ว +46

    The weapon reanimation actually makes it look like Adrian Shepard has more experience with the guns than Gordon.
    Sometimes it's just the smallest details that bring a fictional world together

  • @s.satvinraj
    @s.satvinraj 3 ปีที่แล้ว +5

    You have to appreciate the fact that Adrian's PCV vest offers robust protection similar to Gordon's HEV which enabled both heroes to combat toe-to-toe against alien adversaries.

  • @mitsuhiro72
    @mitsuhiro72 3 ปีที่แล้ว +12

    Your videos are so calming. You know, no talking, no clickbait, just straight to the point. Also i love the fact that your videos are short 💛

  • @bartekmil
    @bartekmil 3 ปีที่แล้ว +9

    0:25 mate no wonder they dont react, they can see you have godmode, nothing to worry about here

  • @arsonistnpc
    @arsonistnpc ปีที่แล้ว +1

    0:54 [comically long 5 seconds of shooting at a single enemy] "one shot, one kill!"

  • @user-ec8cg1nx8x
    @user-ec8cg1nx8x 3 ปีที่แล้ว +8

    8:10 Adrian handles weapons differently *to* Gordon.
    This is a professional channel with professional standards, after all

  • @mellowyellowproductions
    @mellowyellowproductions 3 ปีที่แล้ว +2

    "Sniper School sure paid off" *in close quarters combat with a M249*

  • @barrancuda6454
    @barrancuda6454 3 ปีที่แล้ว +22

    Shoots 1 billion times
    -ONE SHOT ONE KİLL!

    • @999dunkins
      @999dunkins 3 ปีที่แล้ว

      Have you seen any soldiers from my platoon?

  • @Borti_Ovi
    @Borti_Ovi 3 ปีที่แล้ว +22

    6:50 It almost looks like the explosion from the wrecked Bradley was poorly edited in post

  • @L-T_720
    @L-T_720 3 ปีที่แล้ว +14

    2:03 Yes sir.
    * Dies *

  • @BurakKayaalp
    @BurakKayaalp 3 ปีที่แล้ว +6

    7:45 Adrian is a soldier and he knows how to spray control with weapons :) and RIP worker...

  • @Billy_Wyatt
    @Billy_Wyatt 3 ปีที่แล้ว +5

    The deeper you go with the game, the more you discover and realize how fantastic the A.I. can be in older Half-Life tittles. I knew some of these but surprised by the rest. Great job Marph.

  • @compromisedreality8827
    @compromisedreality8827 2 ปีที่แล้ว +2

    "sniper school sure paid off today"
    *is carrying an M249*

  • @ethanbear360
    @ethanbear360 3 ปีที่แล้ว +3

    It's amazing that GearBox changed the handling of the weapons to show that Adrian was familiar with them due to training

  • @cobble3231
    @cobble3231 3 ปีที่แล้ว +4

    0:58
    Allies: Shoot the enemy even after it's dead
    Also allies: "One shot, one kill"

    • @empty5013
      @empty5013 3 ปีที่แล้ว +1

      i believe they were shooting the hostile lightning bug weapon that drops off the race x soldiers when you kill them.

  • @mustafafahrettingumusok4846
    @mustafafahrettingumusok4846 3 ปีที่แล้ว +22

    4:11 sees a normal door
    Soldier: ThAt BaRrİcAdE iS wAy TOo ThİcK

    • @CommanderSp00ky
      @CommanderSp00ky 3 ปีที่แล้ว +6

      I thought he'd say something different about wasting gas or something, that was a bad detail

    • @helmetluigi
      @helmetluigi 3 ปีที่แล้ว +2

      Yeah or say something like "Already checked, theres nothing there"

  • @SirHellNaja
    @SirHellNaja ปีที่แล้ว +1

    This is why I love marines, even in video games, they're still your best bros.
    They should've add a mechanic that friendly marines will deal more damage if the corpsmen/medics are wounded or killed. No one is touching our docs.

  • @NameNotAlreadyTaken2
    @NameNotAlreadyTaken2 3 ปีที่แล้ว +7

    The AI in OpFor was so far ahead of its time.

  • @mrmr_zoomie
    @mrmr_zoomie 3 ปีที่แล้ว +1

    Marines stick together, always together, unless you forgot the crayons, they’ll leave you in the dust if you forgot the crayons.

  • @guillermof1821
    @guillermof1821 3 ปีที่แล้ว +15

    Is it my idea or the vortigaunts in this part say "uh AH SHIT" (4:00)

  • @jozinek876
    @jozinek876 3 ปีที่แล้ว +2

    In both my playthroughs of OF, never did I know that you could destroy the fire extinguishers.

  • @helliru
    @helliru 2 ปีที่แล้ว +13

    real men cry at 9:00

  • @PurpleColonel
    @PurpleColonel 3 ปีที่แล้ว +1

    engineer using his X ray vision to see the barricades... Even on the door with a window that shows there isn't a barricade...

  • @voidnoodle8911
    @voidnoodle8911 3 ปีที่แล้ว +6

    I already appreciated OF for making combat more fun, and I never even knew why- now that I know how the AI is both better handled to actually aid the player in the case of the ambushes you'll encounter, as well as how the enemies are also better handled to counter sneak-tactics, I actually feel kinda bad for being annoyed that the soldiers would always run in front of me- The military homies were trying to meatshield for me, those brave bastards.
    I also love the fact that Shepard is better trained to handle recoil patterns and such- I never knew why firing some weapons with him made me feel more confident, and now I know- He actually WAS confident with his guns! God I love Opposing Force.

  • @sabo1789
    @sabo1789 3 ปีที่แล้ว +1

    "One shot, one kill"
    You emptied like 2 pistol magazine into them and still didn't kill them

  • @lambda-m1676
    @lambda-m1676 2 ปีที่แล้ว +4

    Notice how Adrian and Barney holds their mutual guns and handles them differently. They hold them like "trained professionals" in HL, meanwhile Gordon has bad recoil management (The MP5 literally flies off his other hand, for the pistol the recoil on him feels bonkers)

  • @RadioactiveLemonn
    @RadioactiveLemonn 3 ปีที่แล้ว +2

    Man I just realized how nerve racking that gnome running towards you, reminds me of that shy guy scp. And also, this explains why Shephard's weapon handling is somehow satisfying, the way he cocks that shotgun and reload that mp5, damn