How to make Eevee look like Cycles in 4 Steps | Blender Tutorial

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Checkout the Film-Emulation Node Group: edinspiegel.gumroad.com/l/wfgnf
    In this video, I'll be showing you how to make Eevee look like cycles, So that means that Eevee will look good and Realistic.
    Chapters:
    0:00 Intro
    0:11 Render Settings, Scene 1
    0:44 Materials, Scene 1
    1:10 Lights, Scene 1
    1:51 Baking, Scene 1
    2:57 Materials, Scene 2
    3:40 Lights, Scene 2
    4:41 Volumetrics
    5:29 Baking, Scene 2
    Blender Version: 3.4.1
    Textures & Hdris:
    ambientcg.com/
    3dassets.one/
    polyhaven.com/
    #blender #3d #cgi #tutorial #blendertutorial
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ความคิดเห็น • 151

  • @DWISKETCH
    @DWISKETCH 8 หลายเดือนก่อน +21

    1:30 i cant find the transparent bdsf on world shader

    • @edinspiegel
      @edinspiegel  8 หลายเดือนก่อน +10

      Yeah they removed that - but it's fine, you can actually just connect nothing to the second socket, and it should have the same effect - Hope that helps!

    • @Pennsyllvania
      @Pennsyllvania 6 หลายเดือนก่อน +1

      ​@@edinspiegeli guess this setup is actually doing nothing now (3.6-4.0), not sure how it's supposed to work before, but isn't enabling world lighting only for camera is just the same as for the whole viewport? i mean you still see it's flat but now only throught the camera

    • @edinspiegel
      @edinspiegel  6 หลายเดือนก่อน +1

      @@Pennsyllvania no its foing something - because disabling the world except for the camera means that no objects will be receiving light ut when we look up for example we wont see black - hope that clears it up

    • @Pennsyllvania
      @Pennsyllvania 6 หลายเดือนก่อน +1

      @@edinspiegel My results are identical in any environment. i've tried, both 3.6 and 4.0 with an empty socket as second input in mix shader.
      Also, there is a note from the manual, that implements that the "is camera ray" node always return "1" in eevee world shading:
      EEVEE has no real concept of rays. But in order to ease the workflow between Cycles and EEVEE some of the outputs are only supported in particular cases. This node makes it possible to tweak indirect lighting in the shader.
      Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning. In order for the Is Camera, Is Shadow, Is Diffuse, and Is Glossy outputs to work, the object must be inside an Irradiance Volume and Indirect Lighting must be baked.

    • @edinspiegel
      @edinspiegel  6 หลายเดือนก่อน +1

      So I just tried it - in 4.0 - and it 100% still works - have you tried to swap the socket into which you plug the background node maybe?@@Pennsyllvania

  • @JalexRosa
    @JalexRosa ปีที่แล้ว +110

    For the realism in the textures in EEVEE recommend using the albedo pass as a bump and it usually brings a lot of detail.
    Just plug the albedo in a bump node ( in the height socket), and connect it to the normal map socket of the Principled BSDF node. dont forget to adjust the values, I think they are in metters so you should put something like 0.01 in the distance setting of the bump node.

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว +7

      Thank you! That worked. I had to use a distance of 0.05 and also combined it with the normal map (plugging the normal map output into the normal input of the bump node); also, by the way, I REALLY enjoy your videos (I've seen all of them), Feels very surreal to get a comment from you!

    • @JalexRosa
      @JalexRosa ปีที่แล้ว +3

      @@edinspiegel haha no problem! pretty good video btw! keep it up

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      @@JalexRosa Thank you! 🙏 I will.

    • @ontheoreo8762
      @ontheoreo8762 ปีที่แล้ว +1

      how do i get the albedo pass?

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      @@ontheoreo8762 It's just the base color of the texture. Does that help?

  • @psychoticgiraffe
    @psychoticgiraffe ปีที่แล้ว +19

    I’m impressed by how you look directly into the camera I thought you were a blender cycles render with the empty object and track enabled, thanks for this tutorial I’ve been totally skipping eevee and this shows it’s viable

  • @MichaelHickman3D
    @MichaelHickman3D ปีที่แล้ว +37

    Well detailed video with clear and understandable explanations. I plan on using eevee more after a long time using cycles. I’m 14 and I’ve seen the benefits of both. You deserve waaay more for the work you put into these videos.

  • @Cheffonthebeat
    @Cheffonthebeat ปีที่แล้ว +6

    Great tips with great explanation. Definitely going to utilize these with my animations as cycles is too intensive on my laptop.

  • @Smooth_Shading
    @Smooth_Shading ปีที่แล้ว +4

    Great tips, man. Nice video. Thank you for making this!

  • @sriharivaila7276
    @sriharivaila7276 ปีที่แล้ว +3

    Great work

  • @mustanggox
    @mustanggox ปีที่แล้ว +1

    This is so helpful! Thank you bro :D

  • @sansy44100
    @sansy44100 ปีที่แล้ว +3

    Really helpful tutorial. Thanks

  • @smilgu
    @smilgu ปีที่แล้ว

    Thanks for sharing!

  • @krissosful
    @krissosful ปีที่แล้ว

    Great tips, thanks for sharing!!

  • @AIR3DDD
    @AIR3DDD ปีที่แล้ว +4

    Thanks Bro, these are very useful and necessary tips for me. Everything is very short and clear, excellent tutorial. 🔥👍

  • @EDcase1
    @EDcase1 ปีที่แล้ว +71

    You didn't mention the most important thing... the render time difference.

    • @wudugat3761
      @wudugat3761 10 หลายเดือนก่อน +5

      Literally he says at 0:29

    • @EDcase1
      @EDcase1 10 หลายเดือนก่อน

      @@wudugat3761"Longer render times" doesn't help

    • @creepycam
      @creepycam 5 หลายเดือนก่อน

      @@wudugat3761no he didn’t

  • @mirotankian8443
    @mirotankian8443 ปีที่แล้ว

    that was the video I was looking for

  • @kularks
    @kularks ปีที่แล้ว

    Perfect!

  • @SourceAwareness
    @SourceAwareness ปีที่แล้ว +1

    👍🏾👍🏾 Very Cool, thanks my Friend!!

  • @MrMiguelfigueira
    @MrMiguelfigueira 9 หลายเดือนก่อน

    Great kitchen!

  • @JonahHache
    @JonahHache 10 หลายเดือนก่อน

    thanks!

  • @mipe7755
    @mipe7755 ปีที่แล้ว +6

    Would you make a video especially on how to create and bake irradiance volumes for best results? And show some before/after screenshots. After watching a few tutorials on that, I still feel like I don't quite understand how to set them up.

  • @jg3d
    @jg3d ปีที่แล้ว +3

    Good tips! Eevee is my default render engine, i only use Cycles or RPRengine for some still shots.

  • @rustamschogenow216
    @rustamschogenow216 5 หลายเดือนก่อน

    great video, thank you!

    • @edinspiegel
      @edinspiegel  5 หลายเดือนก่อน

      Thank you! Im Glad you liked it!

  • @ponffffes
    @ponffffes ปีที่แล้ว +1

    tyyyy

  • @ewerybody
    @ewerybody ปีที่แล้ว +5

    Nice short video! Would have been nice to see the progress in a kind of flipbook fashion like before any Eevee adjustments and finished and a rendering for each step you took inbetween :)

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว +1

      Uh yeah, your right. That would've been cool

  • @blendergame
    @blendergame ปีที่แล้ว +1

    정말 도움이 되는 내용입니다. eevee 설정때문에 고민하다 이런 자료를 발견하게 되어 기쁩니다.

  • @tagir_f
    @tagir_f ปีที่แล้ว

    Nice bro

  • @NayalaFrost-pv5gz
    @NayalaFrost-pv5gz 24 วันที่ผ่านมา

    For indirect lighting in animation, i need to bake every frame that light changes? Have a way to do bake automatically?

  • @lomaxdesigns1716
    @lomaxdesigns1716 ปีที่แล้ว +5

    How many verts do you have in that first scene? How long does it take you to render a single frame in Eevee and Cycles?

  • @ek_h2527
    @ek_h2527 ปีที่แล้ว

    Good video my guy keep it up

  • @Vryformal
    @Vryformal ปีที่แล้ว +1

    Ty

  • @benjaminesqueda2100
    @benjaminesqueda2100 ปีที่แล้ว +1

    This is awesome, thank you so much for sharing. One question. Do you have a tutorial of how you did the torches with fire? I haven't find one yet. Cheers!

  • @anime-amv8057
    @anime-amv8057 ปีที่แล้ว +1

    YOU KNOW SOMETHING U R GONNA BE A BIG YTBER

  • @bagholderwithaplan
    @bagholderwithaplan 6 หลายเดือนก่อน

    I appreciate the tips you've offered. Should I bake the scene at the very end, or can I bake at any point in the process?

  • @3jcube3
    @3jcube3 ปีที่แล้ว +2

    The content is good, thank you for your efforts. Only if you mentioned the time required for each render for comparison. You know, sometimes quality can be sacrificed for time and vice versa.

  • @christianwilliam1167
    @christianwilliam1167 ปีที่แล้ว +1

    It's a nice video, could be a touch more slow when showing the setting and i guess how they would interfere in the render, the way you presented looks like when I was new to 3D and just made adjustments to the scene without really knowing what was doing it. I mean I could understand your video pretty well but keep this in mind.
    And you mentioned the Table texture, did you tried to enable high quality normals? and using a cube map on the table to give it's own reflection might help it

  • @district21group
    @district21group 5 หลายเดือนก่อน

    Can you help me with understanding why the glass is white?

  • @Challen_King_Ent
    @Challen_King_Ent ปีที่แล้ว +1

    It's a great video.
    I think it will be very helpful for my study.
    Thank you. ^^/

  • @aXelRedfield
    @aXelRedfield ปีที่แล้ว

    very helpful, thank you

  • @AnimeGIFfy
    @AnimeGIFfy ปีที่แล้ว +4

    i never used indirect lighting and had my glass blend modes set to opaque the whole time. very nice tutorial

  • @pagalgharana1
    @pagalgharana1 8 หลายเดือนก่อน

    good job bro im ur supooter

    • @edinspiegel
      @edinspiegel  8 หลายเดือนก่อน

      Oh thank you so much!

  • @Magna_Dragon
    @Magna_Dragon ปีที่แล้ว

    How did you render fire (the flames on the torch) in Eevee?

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      I explain it at 4:41 in the video

  • @henrique2799
    @henrique2799 หลายเดือนก่อน

    you are the guy

  • @mgraphics2372
    @mgraphics2372 ปีที่แล้ว

    please this setting works mainly for image renders can you do one that will go for animation i will be grateful or just explain how i can step up my animations in evee thank you🙏

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      Yeah, Maybe I'll do a video on it eventually. Can you tell me what problems you are having when trying to use these settings for animation?

  • @ImANaidemoc
    @ImANaidemoc 11 หลายเดือนก่อน

    What mic do you use?

  • @mareksadamsons154
    @mareksadamsons154 11 หลายเดือนก่อน +3

    I can't get transparent BSDF 1:25

    • @patryklaskowski5933
      @patryklaskowski5933 9 หลายเดือนก่อน

      Same here

    • @issac7787
      @issac7787 8 หลายเดือนก่อน

      Not available in 3.6

    • @edinspiegel
      @edinspiegel  4 หลายเดือนก่อน

      Hey there - sorry I didn't seen this 🥶 - I answered this question in another comment - that is currently pinned - so yeah that should fix it!

  • @mrksdsgn
    @mrksdsgn ปีที่แล้ว +3

    It would be great if you add chapters to the video so that each step can be easily found when scrubbing through.

  • @motorsandbikes
    @motorsandbikes 3 หลายเดือนก่อน

    For anyone who can't get the transparent BSDF, change back to the object shading copy it from there and paste in the world shading

  • @Geeer7253
    @Geeer7253 ปีที่แล้ว +2

    Great tutorial, thanks. On the world shading I didnt find that "transparent bsdf" node tho. Btw, I dont know why those comments talking about where are you looking at. Looks completely normal to me.

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      Thank you. yeah, it's not visible in the world shading. You have to type transparent bsdf into the search bar of the add menu to find it.

    • @c1borgen
      @c1borgen 11 หลายเดือนก่อน +1

      same, typing doesn't work

    • @xiyangyang1974
      @xiyangyang1974 9 หลายเดือนก่อน +1

      Yes, it's missing somehow. @@c1borgen

  • @brovy953
    @brovy953 ปีที่แล้ว

    hello anyone can make a comment / vid on how to make backroom like environments in eevee more cycle rendered ish smth

  • @SeppBauer-ld5sx
    @SeppBauer-ld5sx 3 หลายเดือนก่อน

    Thanks man, but why did you cut the screenshots so fast?

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr ปีที่แล้ว

    Hi pls make an entire realistic scene but just use white color as material ! i want to learn the light

  • @Chris_wizz
    @Chris_wizz 11 หลายเดือนก่อน +1

    Thank you now my renders don't look like they were made in 90s

  • @user-mh1jl1bu4s
    @user-mh1jl1bu4s 10 หลายเดือนก่อน

    спасибо твое видео сильно помогло мне улучшить качество рендера в сжатые сроки

  • @warpedworks2177
    @warpedworks2177 ปีที่แล้ว +3

    "How to make Eevee look like Cycles?"
    "Use Cycles."
    Just kidding, good job!

  • @DennisKreker
    @DennisKreker ปีที่แล้ว +1

    You got more of this? I often tried rendering cycles scenes in eevee and never got good results.

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      I'm not sure I understand, You mean more example scenes?

    • @DennisKreker
      @DennisKreker ปีที่แล้ว

      @@edinspiegel Yes!

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      ​@@DennisKreker Well, not at the moment, sorry.

  • @mipe7755
    @mipe7755 ปีที่แล้ว +1

    Actually, if you slide Bias to zero for each lamp, you don't need contact shadows anymore.

  • @Michael-md1zj
    @Michael-md1zj ปีที่แล้ว

    Was it faster than cycles? If yes, how much?

    • @Cadenza203
      @Cadenza203 ปีที่แล้ว

      Eevee is faster

  • @raffmusicgaming3687
    @raffmusicgaming3687 10 หลายเดือนก่อน

    What about timing?

  • @iamrusdark
    @iamrusdark ปีที่แล้ว +1

    Very interesting. Thanks. But what about animated scene? 😉 I've tried a couple of py codes which rebake indirect lighting every frame, but it's not comphortable and takes time too.

    • @iamrusdark
      @iamrusdark ปีที่แล้ว

      @@dhruvakumar0602 WoW! Thanks! I forgot i saw it a couple of months ago. I need to try it.

  • @MatveyMotion
    @MatveyMotion หลายเดือนก่อน

    Theres no transparent bsdf

  • @dudleybarker2273
    @dudleybarker2273 ปีที่แล้ว +8

    great insights - just maye talk a little slower in future - just to make things a bit clearer. ;)

    • @prime12602
      @prime12602 ปีที่แล้ว +2

      You can slow down the video bruh, trying to speak slowly is hard and annoying, just reduce the playback speed.

    • @dudleybarker2273
      @dudleybarker2273 ปีที่แล้ว +5

      @@prime12602 i know how the fucking thing works, mate

    • @prime12602
      @prime12602 ปีที่แล้ว +2

      @@dudleybarker2273 yet you’re still bitching about it lol.
      Do better

    • @clarissa8804
      @clarissa8804 ปีที่แล้ว +4

      I think his pacing is fine.

  • @gegi4577
    @gegi4577 ปีที่แล้ว +1

    lol to me ambient occlusion looks way better than all that fancy cycles lighting😅

  • @Cadenza203
    @Cadenza203 ปีที่แล้ว +2

    I think cycles is better but my computer isn’t that good😂

  • @Leukick
    @Leukick ปีที่แล้ว +1

    Look like the rapper Bones. How he looked like 8 years ago

  • @davidroddick91
    @davidroddick91 ปีที่แล้ว

    But would all these changes increase render time to the same as Cycles?

    • @binyaminbass
      @binyaminbass 11 หลายเดือนก่อน

      That's what I want to know.

  • @muralidharan3563
    @muralidharan3563 ปีที่แล้ว +2

    Innocent version of Jalex Rosa :

  • @Nerf_Jeez
    @Nerf_Jeez หลายเดือนก่อน

    Was this edited in blender perhaps? 👽

  • @officialMX1809
    @officialMX1809 10 หลายเดือนก่อน +1

    The render time takes more time than my mom's shower

    • @edinspiegel
      @edinspiegel  10 หลายเดือนก่อน +1

      Easy Fix: Just tell your mom to shower longer XD! - But Jokes aside, maybe I will eventually make a "How to Speed up Eevee without loosing Quality" Video - Would that be something you'd be interested in?

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 11 หลายเดือนก่อน

    =o

  • @DownTownDK.
    @DownTownDK. ปีที่แล้ว

    TBH i think it looks better

  • @yearyellow3640
    @yearyellow3640 ปีที่แล้ว

    "in 4 steps" lol, still good video!

  • @blubase06
    @blubase06 ปีที่แล้ว

    i was concerned why i was suddenly hearing a ton of static noise. i thought my mic or audio interface was breaking. turns out it was your video

  • @cgpawn
    @cgpawn ปีที่แล้ว +32

    Are you using an AI to make your pupils look like they're actually looking at the camera? looks weird as hell, good video tho🤩

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว +25

      No, I'm not..., But it's only my second video where I have a camera, so I'm still learning.

    • @crypt0sFX
      @crypt0sFX ปีที่แล้ว +9

      Lmao

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL ปีที่แล้ว +2

      😂😂😂

    • @playbyan1453
      @playbyan1453 ปีที่แล้ว +2

      What😭

    • @lucasteisseire6057
      @lucasteisseire6057 ปีที่แล้ว +6

      @@edinspiegel don’t listen to him, your eyes look absolutely normal. Keep up the great content !

  • @romulocastilho6506
    @romulocastilho6506 7 หลายเดือนก่อน

    Because his animation is in real time without losing quality, but on my Eevee it doesn't look like that when I play the animation it gets blurry grains even when I deactivate dnoise Watch this video

  • @iceulep5737
    @iceulep5737 ปีที่แล้ว

    Is your background real or no?

  • @lonesomealeks4206
    @lonesomealeks4206 ปีที่แล้ว

    samples have no effect in EEVEE. nor does denoising. no idea why those options are even there.

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว +2

      They actually do; the more samples you have, the fewer artifacts will be there.

    • @lonesomealeks4206
      @lonesomealeks4206 ปีที่แล้ว +1

      @@edinspiegel never seen any noise or artifacts in eevee, regardless how many samples, image is the same

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว +1

      @@lonesomealeks4206 Ok, but in the video, I actually show a render with artifacts that needs more samples, so I know for a fact that they are there and need more samples to go away.

    • @danat4914
      @danat4914 ปีที่แล้ว

      @@lonesomealeks4206 samples do affect image quality, especially when you use things like soft shadows, depth of field, transparent materials with alpha hashed blend mode and some other things as well.
      The most important things here are the soft shadows and depth of field. You can't really go for a good looking picture without those.

  • @macmacox
    @macmacox ปีที่แล้ว

    well I'm out of my depth here.. I guess youtube linked rendering to 3d modeling for 3d printing.

  • @jimcoote5094
    @jimcoote5094 7 หลายเดือนก่อน

    This is a very good video BUT it should be 10-15 mins long. There is no point in cramming info into 5 mins if viewers have to continuously pause and rewind to pick up on the details. This actually slows communication rather than accelerates it. Don't be afraid to add pauses to give people time to think.

  • @cptairwolf
    @cptairwolf ปีที่แล้ว +2

    Or.... you could save yourself all this hassle and just use cycles. Not only does it looks better but it's faster too. It's a no brainer really. The only thing Eevee is useful for at this point is viewport display as it's a bit more stable whereas cycles needs a bit more time to render a clean image as the denoiser kicks in.

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว

      Well I mean... your right, except that Eevee is faster.

  • @breathinginpizza
    @breathinginpizza ปีที่แล้ว

    Deciduous MUSTACHE, or primary MUSTACHE, are the first set of MUSTACHE that humans and other mammals develop. They are eventually replaced by permanent MUSTACHE, that begin to grow in throughout childhood. Deciduous MUSTACHE actually begin to form during pregnancy, around the sixth week.

  • @katoy9976
    @katoy9976 ปีที่แล้ว

    Ne yaşandı la söyleyin? Ya da ne yaşadınız?

  • @hurfery
    @hurfery ปีที่แล้ว

    You kinda rush through the video. Aggressive cutting. Chill a bit.

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว +2

      Yeah, you're right. I probably should.

  • @wudugat3761
    @wudugat3761 10 หลายเดือนก่อน

    So weird, followed to a T and it looked no different 😭 just a washed out bright photo

    • @edinspiegel
      @edinspiegel  10 หลายเดือนก่อน

      Hmm - that's weird, could you maybe send me a screenshot (in render mode) so that I can help you troubleshoot?

  • @gonebymidnight2881
    @gonebymidnight2881 ปีที่แล้ว +1

    jeez so much hassle, not worthy IMO. Great tips though

    • @edinspiegel
      @edinspiegel  ปีที่แล้ว +8

      Yeah, for a single Image, it's probably not worth it, but for an animation, it is because you can save so much render time.

    • @muneebkhaki
      @muneebkhaki ปีที่แล้ว

      @@edinspiegel yes

    • @Chris-rx5ce
      @Chris-rx5ce 7 หลายเดือนก่อน

      How much render time? 50%…10%…

  • @othoapproto9603
    @othoapproto9603 3 หลายเดือนก่อน

    this cutting back to you away from the UI is really annoying. Why do you think we want to see you? Is it ego?

  • @zshawn676
    @zshawn676 ปีที่แล้ว +1

    I don’t understand the point of swapping ur face and blender constantly

  • @issac7787
    @issac7787 8 หลายเดือนก่อน

    Tq for sharing you're an amazing human being

    • @edinspiegel
      @edinspiegel  8 หลายเดือนก่อน

      Oh thank you soo much!! I'm glad the video helped you!

  • @BlenderUnreal
    @BlenderUnreal ปีที่แล้ว +2

    great tutorial! maybe a longer view to the blender screen than seeing you talking, because my brain has a kind of delay to put the advice and video together. for example: 01:43 you show the reflexion-example just for 1/3 seconds!?! then switch immediately to your face. no hate, just suggestions.