PBR Materials Explained

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  • เผยแพร่เมื่อ 25 มี.ค. 2024
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ความคิดเห็น • 157

  • @JohnSmith-ozxy
    @JohnSmith-ozxy หลายเดือนก่อน +54

    0:00 Intro
    0:56 Color Map
    1:35 Metallic/Metalness Map
    2:16 Roughness Map
    3:03 Normal Map
    3:59 Height Map
    5:05 Alpha Map
    5:44 Emission Map
    6:20 Demonstration
    7:44 Outro

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน +9

      You deserve the pin bro

    • @commentcaching
      @commentcaching หลายเดือนก่อน +1

      thanks!

    • @spacekitt.n
      @spacekitt.n 28 วันที่ผ่านมา

      @@GraffinityOfficial fk your fake ai channel

  • @geese5170
    @geese5170 หลายเดือนก่อน +490

    This is the most convincing AI voice I have ever heard.

    • @lithium266
      @lithium266 หลายเดือนก่อน +124

      this is the most convincing AI reply i ever heard

    • @geese5170
      @geese5170 หลายเดือนก่อน +54

      @@lithium266 I promise I’m real

    • @brightblackhole2442
      @brightblackhole2442 หลายเดือนก่อน +119

      I'm sorry, but as an AI language model, I cannot autonomously reply to a TH-cam comment given the video's URL and comment text. My web browser allows me to access websites, but I cannot directly interact with them the same way a human would, such as writing a comment under a TH-cam video. If you have any more questions, feel free to ask!

    • @StrikeEagIe
      @StrikeEagIe หลายเดือนก่อน +31

      @@geese5170Sounds like something an AI would say!

    • @vibaj16
      @vibaj16 หลายเดือนก่อน +12

      I've heard far more convincing ones

  • @KellyWu04
    @KellyWu04 หลายเดือนก่อน +163

    Nice. Despite the use of AI voice, the video is high quality.

  • @unyu-cyberstorm64
    @unyu-cyberstorm64 หลายเดือนก่อน +39

    You’re missing something. POM or Parallax occlusion mapping, is a good option to replace displacement, it doesn’t increase the polygon count but it does provide depth. The only weakness it has is it can only go into the surface, not out of it. It’s better than normal mapping.

    • @telefonkirtys
      @telefonkirtys 22 วันที่ผ่านมา

      Dunno about blender specifically, but parallax displacement doesn't need any specific maps. It's more of a Shader effect and if your software of choice support it. It should work with standard displacement maps.

  • @alecdelatorrecano3617
    @alecdelatorrecano3617 หลายเดือนก่อน +34

    INSANE TUTORIAL, no one explains PBR materials as you, new sub

  • @lestrucsdeflo
    @lestrucsdeflo หลายเดือนก่อน +49

    Even if I already knew all of this, it was really satisfaying to watch, nice video, great job !

    • @pstm53
      @pstm53 หลายเดือนก่อน +1

      the beginning hurt my eyes how is this satisfying

    • @lestrucsdeflo
      @lestrucsdeflo หลายเดือนก่อน

      @@pstm53 You just had to pass the 16th second...

  • @GraffinityOfficial
    @GraffinityOfficial  หลายเดือนก่อน +33

    To mimic the microdispacement, switch the feature set to experimental, add subdivision surface modifire and check Adaptive subdivision.

    • @YourFriendlyNeighborhoodBalkan
      @YourFriendlyNeighborhoodBalkan หลายเดือนก่อน +1

      can u make a tutorial on "how to make a realistic glock or gun in blender" and follow uys thrugh with how you made it. Pls if you want i can give you some irl drawings. (also for this I mean can u show us how to make a model of a gun and how to animate its insides. Thx!)

    • @not_herobrine3752
      @not_herobrine3752 หลายเดือนก่อน +2

      i swear this thing has been an experimental feature since 2.8

    • @greenytoaster
      @greenytoaster หลายเดือนก่อน

      modifier*

  • @KevinJSXM
    @KevinJSXM หลายเดือนก่อน +9

    Thank you for this. Straight to the point and very informative. Going to see what other videos you have.

  • @thecoolestofguys
    @thecoolestofguys หลายเดือนก่อน +3

    Even if I knew all of this , this will still be a good resource to come back to so, you got a new sub!

  • @bbkorp
    @bbkorp หลายเดือนก่อน +3

    very good point ! even for past padawans ! bravo, super clear

  • @hisoka_yami
    @hisoka_yami หลายเดือนก่อน +5

    very well summarized, strongly and clearly explained. thanks for that

  • @tatsukani
    @tatsukani หลายเดือนก่อน +3

    rough surfaces don’t absorb light. dark or colored surfaces absorb certain light wavelengths. rough surfaces just diffuse light.

  • @mrgrizzle17
    @mrgrizzle17 หลายเดือนก่อน +1

    Just wow so clear! Thanks!

  • @jakubhorvath1646
    @jakubhorvath1646 หลายเดือนก่อน +1

    Dokonale explainer video!

  • @lilliblu4024
    @lilliblu4024 หลายเดือนก่อน

    Thank you I have been doing a few things wrong and this was sooo helpful.

  • @macksnotcool
    @macksnotcool หลายเดือนก่อน +3

    1:59, This is a little wrong. Metallic basically lerps from [specular light + (albedo * bounce-lighting/global-illumination)] to [specular lighting * albedo (no gi/bounce lighting)]

  • @renealbrechtsen9743
    @renealbrechtsen9743 20 วันที่ผ่านมา +1

    Now I'd like to know how to make those maps. Particularly normal and roughness maps.

  • @elbodomo8875
    @elbodomo8875 หลายเดือนก่อน +1

    you maybe should have also talked about parallax occlusion mapping, beacuse its a common way to do depth cost effectiv in games

  • @limwang9993
    @limwang9993 หลายเดือนก่อน +1

    This is definitely so useful thank u for ur tutorial

  • @luisnavarro7641
    @luisnavarro7641 หลายเดือนก่อน +3

    great video

  • @____Ehsan____
    @____Ehsan____ หลายเดือนก่อน

    thanks man, it was very helpful👌🏻

  • @Dumka78
    @Dumka78 หลายเดือนก่อน +1

    Very good explanation.

  • @arcranion
    @arcranion หลายเดือนก่อน

    Cool edit

  • @adanhernandez2693
    @adanhernandez2693 หลายเดือนก่อน

    Love it

  • @DeMoNELectro
    @DeMoNELectro หลายเดือนก่อน +1

    thank you this video is very usefull for me

  • @Adam.Bodnar
    @Adam.Bodnar หลายเดือนก่อน +2

    Pekne vysvetlené 💪🏽

  • @AnimeEye1
    @AnimeEye1 หลายเดือนก่อน

    Nice

  • @sangramchavan4816
    @sangramchavan4816 หลายเดือนก่อน

    Thank you so much. Subscribe done. Your all videos are very helpful for me❤❤❤❤

  • @itzramzee1931
    @itzramzee1931 3 วันที่ผ่านมา

    TYSM❤

  • @themrunknown850
    @themrunknown850 หลายเดือนก่อน +1

    Please make a tutorial on how to create these maps and model them on blender please

  • @Osito616
    @Osito616 24 วันที่ผ่านมา

    That's cool

  • @hexitcz
    @hexitcz 18 วันที่ผ่านมา

    Když jsem viděl to extrahovat vše, tak jsem málem spadl ze židle. Zdravím sousede.

  • @sohambedarkar4835
    @sohambedarkar4835 22 วันที่ผ่านมา

    thank you so much

  • @patrikoliveira5016
    @patrikoliveira5016 หลายเดือนก่อน

    Make a video, literally achieving this realistic result. From the beginning, please!!!

  • @patrikoliveira5016
    @patrikoliveira5016 หลายเดือนก่อน +2

    I don't know why it doesn't work for me. Does there have to be some subdivisions in the object? any modifiers?

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน +1

      My bad, You need to enable experimental feature set under cycles, and them add subdivision surfaces modifire with Adaptive subdivision enabled.

  • @esphyxia
    @esphyxia 11 วันที่ผ่านมา

    6:41 yooooooooo FL Gang?! 👀 🥕 a fellow producer, I see?

  • @spacekitt.n
    @spacekitt.n หลายเดือนก่อน +21

    Strange ai voice

    • @LT.dans_new_legs
      @LT.dans_new_legs หลายเดือนก่อน +5

      Yeah for real

    • @spacekitt.n
      @spacekitt.n 28 วันที่ผ่านมา

      @@LT.dans_new_legs its become such a plague on youtube, all these fake channels from content farms, and all this new ai tech is making it so much easier for them. genuine content is getting harder and harder to find. the script is probably written by chatgpt and the video edited by ai as well. these lazy fks will get away with it till youtube does something about it

  • @notcardi
    @notcardi หลายเดือนก่อน

    this is the best use of ai voice

  • @Splarkszter
    @Splarkszter หลายเดือนก่อน

    Hey graffinity. I have been looking to make educational videos in my language but i haven't found a good enough project to be able to do so, and my own voice is not ideal(also i don't have the microphone or even the privacy). Can you help us with info on what you use?

  • @hedge11
    @hedge11 หลายเดือนก่อน +2

    This is a brilliant video. Thumbnail amazing. Most elements of editing, amazing. However, although it is a relatively good one, the AI voice is a bit dodgy. Other than that, great video!

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน

      Just Bought a new mic, next video will be authentic me again 🤙

    • @hedge11
      @hedge11 หลายเดือนก่อน

      @@GraffinityOfficial Don't really use blender but I'll definitely make sure to check out the next one :)

  • @mattburkey
    @mattburkey หลายเดือนก่อน +1

    This is a great overview, but you would do well to inform newbies that not all normal maps are created equal. There are two types OpenGL and Direct X normal maps, and the difference between the two is the GREEN channel is inverted. Therefore, if you load a normal map and the shadows on it looks 'not quite right' somehow, you're using the wrong kind of normal map. In the intance of Blender - which uses OpenGL normal maps - loading in a DirectX normal map will look off. How can you tell which map is which? Sadly, there's no simple way until you apply it to your model.
    Luckily, the fix is simple, drop an 'RGB Curve' node between the normap map texture and the normal map node, and simply invert the green channel. Alternatively, uses a 'Separate RGB' node, with the green channel connected to an invert node, and then all channels back into a 'Combine RGB' node. Unfortunately, these two standards have co-existed for years so, you just have to fix them as you see them. A good way to check is to add a green inversion solution as detailed above and switch to a rendered view (Eevee/Cycles) and simply press 'M' to mute/unmute the node and as you toggle back and forth you can see which version works better.
    Keep up the great work!
    (The same is true loading OpenGL textures into a DirectX based engine/renderer)

    • @TechTotal94
      @TechTotal94 หลายเดือนก่อน +2

      Thank you, I understood a bit, but I want to see it practically. Do you have any TH-cam video that can explain it to me better?

    • @mattburkey
      @mattburkey หลายเดือนก่อน

      @@TechTotal94 I just recorded this to explain it. Sorry for the crap sound, I'm not a youtuber :P th-cam.com/video/8CbwH6H-15Q/w-d-xo.html

    • @mattburkey
      @mattburkey หลายเดือนก่อน

      @@TechTotal94 I tried to post a link to a quick video I threw together explaining it, but it seems like I can't post links here. I'll inbox you and @GraffinityOfficial the link as it's really useful information.
      Edit: I can't find a way to contact you so I've just stuck the the video on my channel publicly. Sorry about the crap mic, I'm not a youtuber, ha ha

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน +1

      ​@@mattburkey Here is the video: th-cam.com/video/8CbwH6H-15Q/w-d-xo.html

  • @Colariboo
    @Colariboo 11 วันที่ผ่านมา

    I'm here for the AI voice, my goodness I wasn't sure but there's something slightly unsettling about the narration.

  • @dreamcatcher9759
    @dreamcatcher9759 หลายเดือนก่อน

    🖤

  • @PaulSmithVPS
    @PaulSmithVPS หลายเดือนก่อน +19

    Good info. But greatly dislike the robo-voice. Hire a human.

  • @Pinkoshaberibunny
    @Pinkoshaberibunny หลายเดือนก่อน

    Ive seen this in space engine i think

  • @GDMOAI
    @GDMOAI 27 วันที่ผ่านมา

    Dobry kamo

  • @shappyshappes7184
    @shappyshappes7184 หลายเดือนก่อน

    Not rotated enough. Need more rotations. 🥴
    Good vid tho. Needed this

  • @fury7992
    @fury7992 หลายเดือนก่อน

    I need help am new to blender and I was just trying out this...... And then I can't find the displacement node which I can apply the height map

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน +1

      Maybe it is not visible because you are using eevee instead of cycles.

    • @fury7992
      @fury7992 หลายเดือนก่อน

      @@GraffinityOfficial I have another doubt... Can I use a displacement map instead of a bump map and vise versa

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน

      @@fury7992 well height map can be used to displace the plane but it can also be substitution for normal map, if you use bump node. This is a friendly advice. If you think something can work, try it first and then ask if something is not clear. It will be faster for you to find out than waiting for my response. 💪

  • @GDXapherox
    @GDXapherox หลายเดือนก่อน

    "And then we put that into minecraft"

  • @menjaya2277
    @menjaya2277 24 วันที่ผ่านมา

    Minecraft block pbr for pixels

  • @watercat1248
    @watercat1248 21 วันที่ผ่านมา

    0:35 the use for video game that realistic it must
    That is not complete true steamed it true that PBR material's used for realistic art style but the alose use those maps on all kinds off art style for cartoon to low polygons.

  • @user-pm4tn7og1z
    @user-pm4tn7og1z หลายเดือนก่อน

    Normal

  • @IAmBizarre
    @IAmBizarre หลายเดือนก่อน +1

    Finally, someone who doesn't use an AI voice for click bait

  • @AlexsYTChannel1
    @AlexsYTChannel1 หลายเดือนก่อน +1

    What Ai voice do you use?

  • @originalni_popisovac
    @originalni_popisovac หลายเดือนก่อน +1

    6:36 ty si cz? :D ten windows je v češtině hmm

  •  29 วันที่ผ่านมา

    I'll never understand why normal mapa must be set to non-color if they have colors

    • @GraffinityOfficial
      @GraffinityOfficial  29 วันที่ผ่านมา

      I think it is because blender is not actually using the color information, rather data stored as colors. My theory is that Each RGB channel is used as a greyscale texture which is then converted into XYZ coordinates.

    • @phizc
      @phizc 25 วันที่ผ่านมา

      I think the default is to apply gamma correction to color images. That would mess up the normal maps since they're saved with a linear color space - I.e. the difference between 0 and 1 is the same as between 254 and 255.
      With colors after gamma correction, the intensity change between 0 and 1 is much less than between 254 and 255.
      I.e. without gamma correction, going from 1 to 2 is 100% increase, while going from 100 to 101 is a 1% increase. Gamma correction makes it possible to reproduce smaller intensity changes in dark areas.

  • @user-og7tm4me2n
    @user-og7tm4me2n หลายเดือนก่อน +4

    cam you stop zooming the camera all the time like we have an attention span of 5 seconds

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน +1

      No

    • @Joy45s
      @Joy45s หลายเดือนก่อน +2

      i was gonna comment something similar, in just the first minute everthing moved too much lol. the theme seemed interesting but couldnt watch past that

    • @user-og7tm4me2n
      @user-og7tm4me2n หลายเดือนก่อน +2

      @@Joy45s yeah its really annoying, it actually hurts watch through rate if its too extreme

  • @mr.rogers2771
    @mr.rogers2771 29 วันที่ผ่านมา

    PBR - Policy Based Routing? 🤨

  • @baconboibacon947
    @baconboibacon947 หลายเดือนก่อน

    i thought he was actually talking

  • @TheOneWhoSometimesSaysOk
    @TheOneWhoSometimesSaysOk หลายเดือนก่อน +2

    This is great but why use ai voice?

  • @FlamestoneDragon
    @FlamestoneDragon 28 วันที่ผ่านมา

    this video wouldve been good if it didnt have the ai voice, completely ruiuned it imo.

  • @cholasimmons
    @cholasimmons 25 วันที่ผ่านมา

    Yea because the whole world uses blender

    • @GraffinityOfficial
      @GraffinityOfficial  25 วันที่ผ่านมา

      I do, so the explanation was done in blender

  • @9767Music
    @9767Music หลายเดือนก่อน +1

    Really great content, but pls dont use AI :( you may not have good pronunciation but pls dont use AI

    • @LiljamezZz
      @LiljamezZz หลายเดือนก่อน

      some ppl don't wana talk

  • @skmgeek
    @skmgeek หลายเดือนก่อน

    nice ai voice 🦜

    • @GraffinityOfficial
      @GraffinityOfficial  หลายเดือนก่อน

      Thanks

    • @Xfrtrex
      @Xfrtrex หลายเดือนก่อน

      @@GraffinityOfficial i think they were being sarcastic...

    • @apchistuz
      @apchistuz หลายเดือนก่อน

      its tts not ai

    • @skmgeek
      @skmgeek หลายเดือนก่อน

      @@apchistuz ah yes, because text to speech neural networks do not fall under the "ai" category. got it.

  • @JomMain
    @JomMain หลายเดือนก่อน

    He just explained roblox studio texture generator

    • @thomazplays9305
      @thomazplays9305 หลายเดือนก่อน +6

      NO. NO NO NO.
      *Inhales*
      Not only PBR has been a concept developed way before image generator AI's even were a thing, but it's also been used mostly outside of Roblox due to its inferior texture management options.
      Furthermore, Roblox does not create any of the AI's it uses, and the texture generator is no exception, therefore all that you said in this comment is so, SO MISINGORMED that I suggest you to search about both image generator artificial intelligences AND ALSO PBR materials!
      *exhales*

  • @Denchik44
    @Denchik44 หลายเดือนก่อน

    Fu king yt algorithm
    I even don't interested in 3d modeling or game dev and English isn't my native language

  • @DamascusAmpere
    @DamascusAmpere หลายเดือนก่อน +1

    boooo ai voice over booooooo

    • @vmga-guy9182
      @vmga-guy9182 หลายเดือนก่อน +1

      Ikr it's annoying af

    • @lennyface987
      @lennyface987 หลายเดือนก่อน +2

      wdym its actually so good​@@vmga-guy9182

  • @renderedfrog
    @renderedfrog หลายเดือนก่อน +8

    no. low effort.

  • @petterlarsson7257
    @petterlarsson7257 หลายเดือนก่อน

    dude, can you stop zooming the camera and moving it all the time, it actually decreases the watchthrough rate when its too extreme, like jesus christ it is genuinely hard to look at, this should probably even have an epilepsy warning

  • @joelmulder
    @joelmulder หลายเดือนก่อน

    AI voice videos are an instant click off.

  • @notanalt2771
    @notanalt2771 17 วันที่ผ่านมา

    As someone whos not into rendering or anything, you explained things perfectly for someone whos just curious. Your videos are high quality and thats important. I dont get why people say the AI voice is dodgy, there are multiple channels who use some kind of AI voice; notably "Sciencephile the AI"

  • @YOBAMUSTDIE
    @YOBAMUSTDIE หลายเดือนก่อน

    So elevation is a new fancy name for old good displacement map that is also a parallax map? 😂 will they ever stop inventing new names for old things?