How to make REALISTIC renders in EEVEE?

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 259

  • @julianas.3352
    @julianas.3352 3 ปีที่แล้ว +207

    God damn, finally a tutorial on how to achieve ACTUAL realistic Eevee results

    • @scottlee38
      @scottlee38 3 ปีที่แล้ว +4

      I second this!!

  • @kendarr
    @kendarr 3 ปีที่แล้ว +235

    There is a free add-on called hdri sun alligner witch makes a sun and allign it to the hdri, that way you have shadows in eevee :)

  • @DirkTeucher
    @DirkTeucher 3 ปีที่แล้ว +241

    That was excellent, great tips, thank you. You might want to also add "how to fix EEVEE light bleeding" to your description or title as I would think a lot of people will search for that solution.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +26

      I will, thanks for the suggestion!

  • @ZipTronic
    @ZipTronic 3 ปีที่แล้ว +35

    I love that in the first 45 seconds you just showed how to fix a major problem I was having, great stuff

  • @pivotresearchfoundation
    @pivotresearchfoundation 3 ปีที่แล้ว +213

    “My nazi camp HDR” just fuckin drops that in there
    P.S. to be fair, he was probably worried about getting canceled for not disclosing the history like Elle Kemper

    • @ThePinkOne
      @ThePinkOne 3 ปีที่แล้ว +13

      From now on this is the guy I go to for tutorials.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +36

      Not the most advertiser-friendly subject to be fair, yes

    • @procrastinatingcartoonstm5130
      @procrastinatingcartoonstm5130 3 ปีที่แล้ว +2

      @@BadNormals Yes

    • @limbsmith
      @limbsmith 3 ปีที่แล้ว +9

      @@procrastinatingcartoonstm5130 naaaa we really should always remember about imbeciles like hitler or serial killers or whatever so we can spot any similar tendencies in modern imbeciles

    • @Prod.Germ00
      @Prod.Germ00 3 ปีที่แล้ว +8

      @@ThePinkOne we get it bro you're a white supremacist

  • @PolygonIsland
    @PolygonIsland 3 ปีที่แล้ว +46

    This is great, it doesn't just show some basic eevee settings to make something look decent, you go in depth to try to make it look as close to cycles as possible while explaining how each setting effects the render

  • @Jamhade
    @Jamhade 3 ปีที่แล้ว +8

    I love how you made this a fast tutorial yet really helpful!

  • @rektagon1547
    @rektagon1547 ปีที่แล้ว

    this video has probably saved me years of trial and error trying to get realistic lighting in eevee. applied all these tips to the scene I'm working in right now and its quite literally a night and day difference. thank you!

  • @zibran5405
    @zibran5405 3 ปีที่แล้ว +28

    Been using these tricks for quite some time. It was a good refresher though. Thank you for the video.

  • @0kurkina0
    @0kurkina0 3 ปีที่แล้ว +3

    This is a fantastic tutorial! It will be my first time going through cycles to eevee and I couldn't ask for better explanation of basic differences. Thanks!

  • @waffu6666
    @waffu6666 3 ปีที่แล้ว +8

    love the reaslism! First realistic eevee render tutorial that iv'e seen!

    • @RekkePukka
      @RekkePukka 3 ปีที่แล้ว

      th-cam.com/channels/NylC-_1IShsS1KSADrZ3mw.html

    • @waffu6666
      @waffu6666 3 ปีที่แล้ว +1

      @@RekkePukka Thanks dude!

  • @Corn_Pone_Flicks
    @Corn_Pone_Flicks 2 ปีที่แล้ว

    Holy god damn, that light path node tip just made my scene look a million times better, and there's still five minutes left in the video!

  • @bisvizstudio1242
    @bisvizstudio1242 3 ปีที่แล้ว +4

    I want to render animation but don't want to torture my laptop if I'm using Cycles. So I decided to look for this kind of tutorial. Thanks man!

  • @lourdanthonyvirtudazo1684
    @lourdanthonyvirtudazo1684 3 ปีที่แล้ว +2

    You have explained it better than anybody for me! SUBSCRIBED!!

  • @KamilHaddadM
    @KamilHaddadM 3 ปีที่แล้ว +3

    Super high quality content on this channel. Well done!

  • @thurekoch5838
    @thurekoch5838 2 ปีที่แล้ว

    Best explanation of this topic I've seen so far. Thanks!

  • @stevedowning3892
    @stevedowning3892 2 ปีที่แล้ว

    A punchy, entertaining tutorial packed full of info. You really know what you're doing! Thanks for uploading

  • @henkkok9437
    @henkkok9437 3 ปีที่แล้ว +2

    Fantastic tutorial with great presenration, thank you!

  • @hope3d502
    @hope3d502 3 ปีที่แล้ว +2

    This is basically what I'm used to set while using EEVEE + reflection planes when necessary.

  • @zalashub7523
    @zalashub7523 3 ปีที่แล้ว +2

    This was the first time I heard most of these tips, thank you! Excellent video. 👏 Gained you a new subscriber

  • @DGVFX
    @DGVFX 3 ปีที่แล้ว

    Excellent video blender keeps geting better and better!

  • @aakashsenkumar7488
    @aakashsenkumar7488 3 ปีที่แล้ว

    other title: how to make eevee look like cycles
    awesome tutorial, looove this

  • @cekuhnen
    @cekuhnen ปีที่แล้ว

    That is actually a really smart idea to animate the assets to create a natural motion blur for a still image

  • @davidfrazier4358
    @davidfrazier4358 3 ปีที่แล้ว

    Your Star Wars scene looks really good!!!

  • @sanjayrao9685
    @sanjayrao9685 3 ปีที่แล้ว +2

    Just the thing i was looking for.. thanks mate..

  • @JulianTrebes
    @JulianTrebes 3 ปีที่แล้ว

    Straight to the point and a great example overall, thanks a lot man

  • @adrake161
    @adrake161 3 ปีที่แล้ว

    how are you the only person ive watched to actually give a solution to the light bleed other than "it just happens. try making the walls thicker"

  • @Kholaslittlespot1
    @Kholaslittlespot1 3 ปีที่แล้ว +1

    Thank you! Lots of tricks here to learn.

  • @relaxxmood3910
    @relaxxmood3910 2 ปีที่แล้ว +1

    This is incredibly useful, thank you very much.

  • @lazema5958
    @lazema5958 2 ปีที่แล้ว

    这个教程好!谢谢!使我终于明白了立方盒反射和辐射体积各自的作用

  • @MattproThe
    @MattproThe 3 ปีที่แล้ว +4

    + You can also add SGSI addon (or build) to this and achieve even more accurate results

    • @aryaman3083
      @aryaman3083 3 ปีที่แล้ว

      If your using ssgi can you tell me how many times the render time is increased i want to make realistic animation. But a single min takes hours for me.

    • @MattproThe
      @MattproThe 3 ปีที่แล้ว

      @@aryaman3083 SGSI addon doesn't take to much to be honest, maybe 2 more seconds, you can optimize it a bit, it still being EEVEE after all but the result worth it, if you bake lightnings in a proper way and use SGSI the overall look will be more similar to cycles than EEVEE and it'll take way lower render time than Cycles for sure, give it a try, there is also an entire Blender build for SGSI addon itself, it is intended to be more optimized and properly setup only for SGSI EEVEE purpose.

    • @aryaman3083
      @aryaman3083 3 ปีที่แล้ว

      @@MattproThe ok so do I have to add irradiance volume or reflection cube map when I'm using ssgi?

    • @MattproThe
      @MattproThe 3 ปีที่แล้ว

      @@aryaman3083 You can use it, yes, as it'll reach a more accurated lightning, you'll se baking light button and reflection on the addon btw

    • @aryaman3083
      @aryaman3083 3 ปีที่แล้ว

      @@MattproThe kk thank you

  • @RetrovexAmbient
    @RetrovexAmbient ปีที่แล้ว

    this is exactly what i needed thank you!

  • @mapoart
    @mapoart 3 ปีที่แล้ว +3

    awesome! great stuff! thanks

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      Dziękuję Ci!

  • @sudipto30
    @sudipto30 3 ปีที่แล้ว +1

    Very useful information and thanks a lot for sharing it..🙏

  • @Maarten-Nauta
    @Maarten-Nauta 3 ปีที่แล้ว +2

    Great tutorial! but just a heads up for people wanting to do photoreal animation in Blender:
    The problem with all the baking is you can't have an animation with moving objects because the GI bake and the reflection bake will fall apart (there is no fix for this, it's just a limitation of Eevee).
    Next to that limitation, you have Cycles X. With all the time spent baking and fixing issues in Eevee you might waste more time than just rendering in Cycles X with "adaptive sampling" and "Fast GI Approximation" on.

    • @nikkip8272
      @nikkip8272 3 ปีที่แล้ว

      Cycles X require RTX cards. Is it possible to make this scene on lower end GPUs with Eevee?

    • @matteo_petruz1435
      @matteo_petruz1435 3 ปีที่แล้ว

      @@nikkip8272 ? Is not require a rtx card

    • @nikkip8272
      @nikkip8272 3 ปีที่แล้ว

      @@matteo_petruz1435 Do you mean it does not?

    • @matteo_petruz1435
      @matteo_petruz1435 3 ปีที่แล้ว

      @@nikkip8272 yes sorry

    • @nikkip8272
      @nikkip8272 3 ปีที่แล้ว +1

      @@matteo_petruz1435 Thank you! Happy new year! :)

  • @dang64337
    @dang64337 3 ปีที่แล้ว

    first tutorial with good house music

  • @markflakezCG
    @markflakezCG 8 หลายเดือนก่อน

    At 1:28, I couldn't stop laughing! As a German, this caught me completely off guard.

  • @nimzstories532
    @nimzstories532 2 ปีที่แล้ว

    Will try this technique in my videos and let u know. Thanks for the info

  • @SlyNine
    @SlyNine 2 ปีที่แล้ว

    In regards to the cubemap on the ball. If you move the ball to a different collection, then make the visible collection layer one. Then lower the clipping start on the cubemap so it doesn't clip through the floor. That'll remove the black at the bottom.

  • @MrmerryPippin-tw6rv
    @MrmerryPippin-tw6rv 3 ปีที่แล้ว +3

    The foot blur would be super easy to do in photoshop by taking the render into the program after

  • @vicdamz
    @vicdamz 3 ปีที่แล้ว

    Learned few things. Thanks man

  • @zana3d
    @zana3d 3 ปีที่แล้ว +1

    Awesome! Your explanations are clear and to the point. Thank you so much for this crash course. Liked and subscribed.

  • @ulrika8198
    @ulrika8198 3 หลายเดือนก่อน

    How can I make the emissive stripes put out some light? This video is just what I needed! Thank you very much for doing it!

  • @SireEditing506
    @SireEditing506 2 ปีที่แล้ว

    that's nice outro

  • @alejmc
    @alejmc 3 ปีที่แล้ว

    Well… mindblown. Blender beginner here.

  • @AshT8524
    @AshT8524 3 ปีที่แล้ว +1

    Damn this was really helpful, Thank you

  • @luqmaanalbahassan5763
    @luqmaanalbahassan5763 3 ปีที่แล้ว

    Thank you very much this is what i was exactly looking for👍🏼

  • @144digital
    @144digital 3 ปีที่แล้ว

    This is beautiful

  • @duzinho7389
    @duzinho7389 ปีที่แล้ว

    if this lights is not correct, do this, do that, do it else, do another else, do something else, another do same else, perhaps another else... and maybe its enoght to work or not.... sad! But look at this great tips! Its a great tutorial! Perhaps Blender could be changed soon! They need to focus on hard structure properties for light man, because the matter is transparent for the light! Anyway ty to blender and to this channel! helps me a lot

  • @MIHAO
    @MIHAO 2 ปีที่แล้ว

    nice!

  • @moulishashanka
    @moulishashanka 3 ปีที่แล้ว +10

    This tutorial was very good, but I've got one question though, about the irradiance volumes- you moved the geometry to get rid of the improper baked lighting. But what if we're in a scene where we want that geometry to be only in that particular place?
    Would using multiple irradiance volumes help?

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +7

      Yes, it helps. Just make sure they blend in in a smooth way.

  • @scottlee38
    @scottlee38 3 ปีที่แล้ว +1

    Finally a tutorial to get "cycles" results from eevee!
    Can you show tips to get "cycles like" subsurface scattering in eevee? Cycles has that on lockdown, and I would like to at least get close to the same in eevee.

  • @jm3dcreative3ddesign14
    @jm3dcreative3ddesign14 3 ปีที่แล้ว

    This video is amazing

  • @ollicron7397
    @ollicron7397 ปีที่แล้ว

    Rendering in Eevee is pretty intuitive, you just open the panel play around with the settings and make something nice. A lot of it is playing with the world settings, you can use an HDRI but realistically it's not necessary.

  • @abangedit8404
    @abangedit8404 3 ปีที่แล้ว

    CONTENT! Ill be waiting for next vid

  • @hasan-md5ib
    @hasan-md5ib 3 ปีที่แล้ว

    Amazing!

  • @PavelTsytsorin
    @PavelTsytsorin 3 ปีที่แล้ว

    Big thanks for this tips!!! Awesome)

  • @HymenopusD
    @HymenopusD 3 ปีที่แล้ว

    Very informatively) Thanks

  • @crackup007
    @crackup007 3 ปีที่แล้ว

    Great tips. Thank you! ; )

  • @shivendrasinghpawar6282
    @shivendrasinghpawar6282 3 ปีที่แล้ว

    Thanks bro, very helpful

  • @vallyproductions5453
    @vallyproductions5453 3 ปีที่แล้ว

    i am Amazed that why i subscribed.

  • @Loffai
    @Loffai 3 ปีที่แล้ว +9

    tip: instead of using an irradiance volume probe, you can use ssgi addon, its saves a lot of time

    • @Keyboard_ink
      @Keyboard_ink 3 ปีที่แล้ว +2

      SSGI is amazing

    • @changleon7441
      @changleon7441 2 ปีที่แล้ว

      I’ve found that the render time increase by using SSGI makes EEVEE almost the same speed as just using cycles. Am I doing something wrong?

    • @Keyboard_ink
      @Keyboard_ink 2 ปีที่แล้ว

      @@changleon7441 Thats weird, it could be because you're using CPU compute.

  • @USBEN.
    @USBEN. 2 ปีที่แล้ว

    Wow didn't even know about these volumes. No need to render my animation in cycles now.

  • @JaredFrontman
    @JaredFrontman 3 ปีที่แล้ว +1

    Totally awedome video man! By the way, where can I get Irridiance Volume probe?

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว

      Use Shift-A, Light Probe, Irradiance Volume

  • @skylinex4719
    @skylinex4719 2 ปีที่แล้ว

    IDK if you have already found out, but GPU rendering is now supported in macOS (on the latest macOS beta and latest Blender Beta)

  • @stefanguiton
    @stefanguiton 3 ปีที่แล้ว +1

    Great content, leant quite a bit

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว

      Love to hear that!

  • @gurinolegg
    @gurinolegg 2 ปีที่แล้ว

    Super, tänan!

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 ปีที่แล้ว

    Thank for these! But even as a diehard Blender-head I can't help but think to myself "Jeez they have a LOT of work to do on eevee! Come on guys!"

  • @mateuszs2879
    @mateuszs2879 3 ปีที่แล้ว

    good work mate, thanks ;)

  • @caribbeanchild
    @caribbeanchild 3 ปีที่แล้ว +1

    You need the SSGI addon for indirect light.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      This will be in Blender 3.0 luckily

  • @vittorioconti3665
    @vittorioconti3665 3 ปีที่แล้ว

    new subscriber after that!

  • @georgerussell2947
    @georgerussell2947 3 ปีที่แล้ว +1

    turn the sun lamp up for more realistic lighting

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      Around 300-400 should be physically correct in cycles. I don't know if that's as much in Eevee but turning it up and lowering the exposure is definitely a good idea.

  • @MyFaRk
    @MyFaRk 3 ปีที่แล้ว

    great tutorial

  • @bisvizstudio1242
    @bisvizstudio1242 3 ปีที่แล้ว +2

    I know this not the right place to ask but does anyone know what render engine Ian Hubert using? Some people say he's using EEVEE but his work is so good I don't even believe EEVEE can be that good lol. It seems like it rendered straight out of Cycles.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      I believe that most of the stuff is Cycles. For full VFX scenes Cycles tends to be more useful and faster in the sense of not having to fake things like global illumination and screen space reflections.

    • @logiknotlogic6586
      @logiknotlogic6586 3 ปีที่แล้ว

      it depends. th-cam.com/video/FFJ_THGj72U/w-d-xo.html in this video, he used eevee. im not sure about the rest though

  • @RmaNYouTube
    @RmaNYouTube 3 ปีที่แล้ว

    The Baking Process and faking lights was kinda similar to what people are used to do In Unreal Engine 4

  • @ProdMTO
    @ProdMTO ปีที่แล้ว

    THANK YOU!

  • @BadejoOlatuiyi
    @BadejoOlatuiyi 3 ปีที่แล้ว

    Amazing

  • @gowiththeflowguy8310
    @gowiththeflowguy8310 3 ปีที่แล้ว +2

    4:00 you lost me here, how do you add that irradiance volume thing you said?

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +2

      Use Shift-A - Light Probe - Irradiance Volume

  • @transpirio_art
    @transpirio_art 3 ปีที่แล้ว

    This helped a lot

  • @SwissplWatches
    @SwissplWatches 3 ปีที่แล้ว

    fricken awesome !!!!! thank you

  • @AmritEmperor123
    @AmritEmperor123 10 หลายเดือนก่อน

    Damn! A humble thanks from my potato PC.

  • @PabinongTV
    @PabinongTV 2 ปีที่แล้ว

    놀라운 영상 잘 봤습니다. 감사합니다.

  • @Mocorn
    @Mocorn 3 ปีที่แล้ว +1

    What are your thoughts on the GI add-on for eevee? Have you tried it yet? Could save some time on the baking perhaps?

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      I haven't personally used it, but I know this will be built into Blender 3.0, so we can all test it there

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      Would save time in most situations for sure

  • @marryonacross505
    @marryonacross505 ปีที่แล้ว

    Thank you very much

  • @mantomalice1706
    @mantomalice1706 3 ปีที่แล้ว

    holy crap... its verry usefull....

  • @PilotEffect
    @PilotEffect 3 ปีที่แล้ว

    thank you

  • @Snek_Animation
    @Snek_Animation 2 ปีที่แล้ว

    why are there t-65b x-wings and imperial ties in what look like sequal era setting

  • @mildeuph0r1a
    @mildeuph0r1a 3 ปีที่แล้ว +3

    Really helpful stuff dude!
    I have one question:
    What happens to the indirect lighting if we are rendering an animation and one or more lights in the scene need to move?

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +6

      Currently EEVEE doesn't support dynamic indirect lighting, which means that when the objects and lights move around, the lighting stays the same that it was once baked. According to the manual this limitation will be removed in the future. For now you can either manually rebake lighting for every frame, or use the "EEVEE Dynamic Lighting" addon from BlenderMarket.

    • @kristinejanedelavega2185
      @kristinejanedelavega2185 3 ปีที่แล้ว +4

      There is an addon that can do it. What it does is it bakes every frame, so that it can achieve that. Never tried it though, and you have to buy it. As far as I rememeber the name's dynamic eevee lighting.

  • @peterrandall6761
    @peterrandall6761 3 ปีที่แล้ว +1

    How do you properly light an enclosed room? I put an area light at the ceiling but the area above it is still dark, what should I do?

  • @AstroEarthly-e8e
    @AstroEarthly-e8e 5 หลายเดือนก่อน

    Hi i have a question, in the space scene did you use textures for the floor,walls etc? or they are procedural textures?

  • @mikerusby
    @mikerusby 2 ปีที่แล้ว

    rathe than having the HDR not affect the scene at all, I just turn the strength down, to say .3 , so its acts purely as an ambient light. okay it doesn't cast ahadows, but still
    provides some good looking ambient light

  • @peterrandall6761
    @peterrandall6761 3 ปีที่แล้ว +1

    Is there a way to bake individual or radiance cubes, I have 2 cubes and only want to bake one

  • @lukayz1363
    @lukayz1363 3 ปีที่แล้ว

    Thank you!

  • @fibzy02
    @fibzy02 2 ปีที่แล้ว +1

    am i the only one thinking why you have to turn on 2000 different options to get a decent result

  • @rebelllion8853
    @rebelllion8853 3 ปีที่แล้ว +1

    Really useful - Thanks ! Nice tip in addition :D
    Just one question : What is your time rendering difference between Eewee and Cycles for those two projects ! I mean, is the time passed to add more & more lighting worth to save render time ?

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      For a single shot, might not be. Actually this render looked better in EEVEE than in cycles, the render times was for about 2.5x longer in cycles. Probably because the light values were a bit off in path tracing mode, it didn't look as good. But I'd say this is a really important thing to consider, thanks for pointing it out!

  • @rdl8443
    @rdl8443 4 หลายเดือนก่อน

    nicholas jaar - problems with the sun

  • @thedankatheist3466
    @thedankatheist3466 2 ปีที่แล้ว +1

    Rockin that Auschwitz HDRI

  • @demoaccount7912
    @demoaccount7912 ปีที่แล้ว

    Brooo 😍😍😍😍

  • @batuhantugrul1966
    @batuhantugrul1966 2 ปีที่แล้ว

    Bro moved the wall for lighting jk it is a really cool tutorial

  • @calebscharlau3585
    @calebscharlau3585 3 ปีที่แล้ว +2

    Just curious, does this also work with animations? My main concern being the baked information not changing every frame to represent any changes that may have happened

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +3

      Unfortunately no, but a branch of Blender 3.0 already has the SSGI addon built-in, so things get better in the future

    • @calebscharlau3585
      @calebscharlau3585 3 ปีที่แล้ว

      @@BadNormals alright, thanks for letting me know. Just like anything in blender I assume it'll get better over time where it's just a waiting game. I was just wondering if it was something I could do now.