@@juancho650 agreed we need more lovecraftian fps -- wish ID or RAVEN would sort out getting Hexen back in particular the sequel as thats like the dark souls of fps.
@@jimwalton8973 Would be pretty cool but one thing that I wonder is in how are they going to take Eternal's gameplay further because, well, they need another reason to do a Quake remake than just for the sake of doing so
@@victorsantos7479 Plus thematically Doom Eternal has a lot of thematic elements and plot devices that appear in quake, like slipgates and lovecraftean monsters
One big improvement over the base game that you left out is rotating brushes. The base Quake engine didn't allow for rotation, but Ritual figured out how to do it. It allowed for some really interesting aspects of the level design and scripted sequences. As a person who used to do level design back then, it was really fun to play around with. The only problem was, rotating brushes did not clip the player so you had to have invisible clip brushes follow the rotation.
Armagon felt like an outcast strogg, somebody upset with Makron overlord that reached out to the ancient cosmic horrors to devote itself to destruction... too bad he found "Quake" instead 😅
I liked how this one fleshed out the techbase themes a little more than base game did, sort of like how TNT Evilution did the same for Doom 2's scarce techbase maps. I liked Quake's human/gun enemies so this pack was an immediate plus for me, since it included so many of them.
I love both expansions for Quake 1, Scourge of Armagon is 100% an inspiration for Quake 2, Armagon himself is very Strogg like. The minelayer is a good weapon you just need to use it right. The lack of bouncing means you can set traps for pesky runners below you, enemies turning the corner and a set piece grenade jump
The interesting fact is that they were not even talked about back in the day. I think it's because by the time they came out people had moved out of Quake 1 into other games. Mission pack 1 was better, but MP2 had the best final boss (the Dragon)!! Other than that, after I got the Laser Cannon I don't think I ever used the Thor's Hammer, even once.
Glad you're getting into these. I like this one a lot. It's everything an expansion should be. Dissolution of Eternity is also good, but not quite as good, in my opinion. Hope you do the Quake 2 ones, as well. Both of those are better and more interesting than the base game.
The innovations of Scourge and Dissolution are great, kinda like how Doom 2 improved the original, I personally prefer them to Quake 2. It's also good that they made the maps fun with a clean start as well, the boss is pretty challenging that way on Nightmare (although you can cheese it if you just keep hiding behind a wall)
I have very few memories of the Quake Mission Packs. I probably didn't play them much, and unlike the Quake II ones I didn't really use them for deathmatch either. My clearest memory of them was the trouble I went through to *buy* them during a vacation trip to the UK. Stores were a lot more lax about selling games rated 15 to 13-year-olds in Sweden than in the UK.
Right now I'm really into building Doom 2 maps, so as far as retro shooters go I'm prioritizing playing the Doom games (including the expansion episodes I've never actually played before), but I think I'll get to Quake at *some* point in 2021.
Some of the aspects of Armagon levels reminds me of Half-Life, mainly the way some maps can shift and change based on player interaction. Not to mention the constantly moving machinery present in some levels as well. Not sure if it came out before or after Half-Life, but I like the good ideas presented. I'm gonna get around to playing the expansion myself, since I own it but I want to beat the base game first.
The level design has some ingenuity at least in part due to the presence of former Duke Nukem 3D level designers on the project. Coming off the back of Duke 3D's more reality based levels means they had lots of ideas about how to make the maps in this mission pack feel more organic and real. The attention to detail shines through. The same developers later went to create the game SiN using the Quake 2 game engine. Regarding Thor's Hammer, both this and the dragon enemy in the second mission pack are remnants of the early game design of the parent game. Quake was originally meant to be a more swords and sorcery themed game, akin to Heretic or Hexen but with a little but more variety thrown in, and early screenshots released to magazines showed Thor's Hammer as one of the weapons. The Axe in the finished game is also presumably a remnant as well as the flying 'wizard' creatures (which got retextured to become those things tharlt fly around shooting snot at you), the two knight enemies, and even the orge was depicticed in earlier screenshots with horns on its head and an axe instead of the finished games chainsaw and grenades. The gothic level design also was a holdover of this. When iD redeveloped the game to introduce more Doom like elements (guns and some tech themed levels) and steered it away from the original brief, Thor's Hammer and the dragon enemy were casualties of that change of direction, so it was kind of nice that both were added back in for the mission packs.
@@smugplush Quake Champions is awesome. GODLIKE soundtrack. The best multiplayer Quake ever. Who cares if arena shooters are the trend or not? Fu*k mainstream. In Europe I get instant matches, an absolute pleasure to play.
@@spitt0110 henceforth: Quake is Quake and its mission packs are Quake II and III Quake II is the Strogg, Quake IV is Strogganoff Quake II is id all stars arena
Accidentally loaded this AND the other mission pack into Darkplaces as "mods" while I was messing around getting Quake 1.5 to run (which I decided to try out after your vid on it!). Didn't exactly have the intended experience, I'm sure, as nothing was configured correctly, but I had fun! I really appreciate the new enemies, I forgot how little I enjoy fighting Ogres.
That's another improvement Ritual added to the engine. Enemies that predicted your movements, instead of always shooting where you were, they shot where you were going to be. That was cool!
I was pleasantly surprised how much fun Scourge of Armagon was when I played it all the way through last year for the first time. Enjoyed it more than mission pack 2
The cathedral level was the most memorable to me since I really liked gothic inspired structures. It even inspired me to draw a church in ms paint at the time I was playing the expansion. I also liked the soundtrack here more than the based game.
I still say it's a real tragedy we never got a proper Quake 2 that expanded on the original and set a course for it's future like Doom 2 did for Doom. The expansions are fine but they never took the game to the next level like it deserved.
I think you should have started the video with a bit of a background on it.. who developed it? Who were the designers.. what else did they do before this... This kind of things matters a lot when deciding if I want to invest time to play this.
Yeah, that tram ride in E3M1... I can clearly see you aren't playing on fucking Nightmare like I did. Because that tram ride spawns FOUR VORES when you are in the middle, nothing but nukage below you and no place to manouvre.
I’ve played quite a few Quake mods and Scourge of Armagon was my favorite. Good balance of puzzles, new enemies, new weapons, powerups, and level design. I really enjoyed playing it and it was challenging without being a sickening ordeal, unlike other expansion packs I’ve played that won’t be mentioned.
Scourge of Armagon has some sick weapons, the mjornir and especially the laser rifle, absolute pwnage any time it gets into players hands. Also some interesting set pieces as you mentioned but I felt that the campaign of this expansion wasn't quite as enjoyable as the base campaign of Quake, due to the lack of dark gloomy atmosphere of the base campaign, everything looks more lit up also more tech bases in this expansion that I wasn't a big fan of, it felt like a mix of Quake 2 and Quake 1's themes. Either way it was still enjoyable.
I'd love to see a set of maps that have the new stuff from both mission packs. Putting plasma ammo through the laser, throwing multi-mines with the prox gun? Sounds like good times. Edit: The prox gun is useful for rocket jumping, in my experience.
I remember this. I liked it a lot as a 12 year old. I actually thought it was a lot better than the base game in all aspects. That was my 12 year old opinion thoygh.
I was surprised by how much I enjoyed this at the time. I particularly liked the atmospheric levels of Ancient Realms, Black Cathedral, Gremlins Domain and Tor Torment. Edge of Oblivion was an amazing deathmatch map too and I imagine an inspiration for space levels in Quake 3. The Rogue expansion was disappointing by comparison
I found proximity launcher useful while fighting Centroids. Because of the way they move away from projectiles back and forth it's easy to just Carpet bomb Area around them or better yet corner them with bombs and make them trigger the explosion. Buuuut you can also idę regular Rocket launcher or Laser and it probably more efficent. Again - it's a novelty weapon. I like novelty weapons ;) About the expension pack.....i can't go on a marathon of Quake without completing these I love them both. They spiced up difficulty, they created new extra enemies, they really cleverly placed them within level and they kept the atmosphere of Quake quite well. So i really like them and I feel they are very uderrated. Can't wait for Dissolution's review i like this one more personally . F...Elemental Fury tho....
i was just searching for a mission pack 1 review yesterday and now you upload this lol btw nice to see youre putting lots of effort in daily uploads. are you doing youtube full time?
You should do a video on the weird commercial mod packs that were probably illegally sourced and then resold, like Netpack 1 Extremities, which was just a collection of random Quake 2 mods from the internet, but sold in EB Games.
You never mentioned the music. The Quake expansions used kick-ass metal/hard rock music, rather than the creepy and atmospheric ambient tracks of the base game. Because of this, the overall vibe and atmosphere of the Quake Mission Packs feels more similar to Quake II than the original Quake base game. And the hard rock/metal music used in the Quake expansions laid the way for the Quake II soundtrack - id Software deciding they really liked the hard rock/metal vibe of the Quake expansions and decided to keep that same energy with Quake II. The music for Scourge of Armagon is fantastic. Really awesome tunes. On par with Sonic Mayhem Quake II music.
I've always theorized that the soundtrack of quake was how ranger felt. The dreary, creepy music represents ranger's fear for shub's monsters. The ost in the expansions represent him getting over his fears.
I liked both the mission packs, let's get that out of the way first so you don't misread me. 'cause I gotta say the other one was actually my favourite. By far. Didn't feel like Armagon's enemy, level, and progression design was as interesting as the base game. Dissolution did some neat abstract thematic stuff with its levels, it had interesting enemy and boss designs (even if they were sometimes a little unfair), and the music tracks were... at least a little bit more interesting than Armagon's. If still not on Trent Reznor's level. I think a big part of it as well is that the whole second and third episodes of Armagon just don't feel as atmospheric as the base game without those ridiculously inventive ambient music tracks, but, that all being said, it is still a good game in itself. And I know somebody's gonna say "oh, but Splotch the Wrong-Thing, you said the enemies were boring, but but what about what the gremlins can do?" XD Well, first of all, what I said is that they're not interesting, and that's not the same thing. Also, I happen to have played the Descent series of games before I played Quake. So weapon-stealing enemies weren't anything new to me even by the time I played Armagon, and I'd say Descent 2 (and, I guess, 3) arguably executed the idea better, or at least, in a way where I have more fun. :) Also I think they did bouncing energy weapons better as well, 'cause bank shots can actually be useful, instead of just a liability, when you have all those extra angles you can shoot from :o
This expansion turned out way better than the second, in the second they added alternate lava ammo that deals extra damage, sounds cool but that's all about it. I even had to admit that I loved the laser cannon so much to the point to cheat and have extra cell bc oh god, is so satisfying to use. And about the boss, was not that dissapointing considering the majority of the final bosses used to be like that back in the day: The Icon of Sin, Shub Niggurat, to have some examples of underwgelming bosses
Shame, that Quake franchise is mostly associated with multiplayer. Both Q1 and Q2 had pretty badass enviroments, enemies, sounds etc. I hope, one day U'll review Nehahra mod for Q1. It fixed all the story issues in a fantastic way.
The proximity grenade launcher is a useless boring piece of junk as they always are in games. What's worse is that it replaces the standard grenade launcher.
Please don't record one sentence at a time. The actual content of the video is great, but it's grating to hear the same inflections and raise to high pitched mid sentence, then low drawn out last word or twooooo. Over and over.
Quake needs a comeback
Both the game DUSK and HROT come pretty close to quake -- theres also WRATH aeon of ruin made on the quake engine by 3d realms
@@jimwalton8973 they all are nice in their own right but i'd like to see something like they did to Doom with 2016 and Eternal, but now with Quake
Nail & Crescent is something to look into.
@@juancho650 agreed we need more lovecraftian fps -- wish ID or RAVEN would sort out getting Hexen back in particular the sequel as thats like the dark souls of fps.
@@jimwalton8973 Would be pretty cool but one thing that I wonder is in how are they going to take Eternal's gameplay further because, well, they need another reason to do a Quake remake than just for the sake of doing so
I hope one day we can see Quake 1...2. You are right that it being a Lovecraft FPS made it stand out.
I could easily see Hugo Martin and the gang returning to this setting
@@georgekostaras yup,Hugo Martin knows what to do
@@victorsantos7479 Yeah like imagine a game which starts off with quake guy waking up from a deep sleep, he grabs his gun and goes blasting.
@@georgekostaras yeah,with systems of doom 2016 and eternal like the weapon mods
@@victorsantos7479 Plus thematically Doom Eternal has a lot of thematic elements and plot devices that appear in quake, like slipgates and lovecraftean monsters
One big improvement over the base game that you left out is rotating brushes. The base Quake engine didn't allow for rotation, but Ritual figured out how to do it. It allowed for some really interesting aspects of the level design and scripted sequences. As a person who used to do level design back then, it was really fun to play around with.
The only problem was, rotating brushes did not clip the player so you had to have invisible clip brushes follow the rotation.
Armagon felt like an outcast strogg, somebody upset with Makron overlord that reached out to the ancient cosmic horrors to devote itself to destruction... too bad he found "Quake" instead 😅
Thank god I'm finally hearing someone talk about it finally.
I liked how this one fleshed out the techbase themes a little more than base game did, sort of like how TNT Evilution did the same for Doom 2's scarce techbase maps. I liked Quake's human/gun enemies so this pack was an immediate plus for me, since it included so many of them.
Pantera at the start of the video - hellyeah :D
I love both expansions for Quake 1, Scourge of Armagon is 100% an inspiration for Quake 2, Armagon himself is very Strogg like. The minelayer is a good weapon you just need to use it right. The lack of bouncing means you can set traps for pesky runners below you, enemies turning the corner and a set piece grenade jump
The interesting fact is that they were not even talked about back in the day. I think it's because by the time they came out people had moved out of Quake 1 into other games. Mission pack 1 was better, but MP2 had the best final boss (the Dragon)!! Other than that, after I got the Laser Cannon I don't think I ever used the Thor's Hammer, even once.
Glad you're getting into these. I like this one a lot. It's everything an expansion should be. Dissolution of Eternity is also good, but not quite as good, in my opinion.
Hope you do the Quake 2 ones, as well. Both of those are better and more interesting than the base game.
it's really cool how these mission packs (+ 2 more) came with the recent quake re-releases.
The innovations of Scourge and Dissolution are great, kinda like how Doom 2 improved the original, I personally prefer them to Quake 2. It's also good that they made the maps fun with a clean start as well, the boss is pretty challenging that way on Nightmare (although you can cheese it if you just keep hiding behind a wall)
Armagon looks quite a bit like a Strogg
I have very few memories of the Quake Mission Packs. I probably didn't play them much, and unlike the Quake II ones I didn't really use them for deathmatch either.
My clearest memory of them was the trouble I went through to *buy* them during a vacation trip to the UK. Stores were a lot more lax about selling games rated 15 to 13-year-olds in Sweden than in the UK.
Right now I'm really into building Doom 2 maps, so as far as retro shooters go I'm prioritizing playing the Doom games (including the expansion episodes I've never actually played before), but I think I'll get to Quake at *some* point in 2021.
Quake II or ID Software, was inspired by Scourge of Armagon when making Quake II, even have a level called Pumping Station
Some of the aspects of Armagon levels reminds me of Half-Life, mainly the way some maps can shift and change based on player interaction. Not to mention the constantly moving machinery present in some levels as well. Not sure if it came out before or after Half-Life, but I like the good ideas presented.
I'm gonna get around to playing the expansion myself, since I own it but I want to beat the base game first.
Came out years before HL
The level design has some ingenuity at least in part due to the presence of former Duke Nukem 3D level designers on the project. Coming off the back of Duke 3D's more reality based levels means they had lots of ideas about how to make the maps in this mission pack feel more organic and real. The attention to detail shines through. The same developers later went to create the game SiN using the Quake 2 game engine.
Regarding Thor's Hammer, both this and the dragon enemy in the second mission pack are remnants of the early game design of the parent game. Quake was originally meant to be a more swords and sorcery themed game, akin to Heretic or Hexen but with a little but more variety thrown in, and early screenshots released to magazines showed Thor's Hammer as one of the weapons. The Axe in the finished game is also presumably a remnant as well as the flying 'wizard' creatures (which got retextured to become those things tharlt fly around shooting snot at you), the two knight enemies, and even the orge was depicticed in earlier screenshots with horns on its head and an axe instead of the finished games chainsaw and grenades. The gothic level design also was a holdover of this. When iD redeveloped the game to introduce more Doom like elements (guns and some tech themed levels) and steered it away from the original brief, Thor's Hammer and the dragon enemy were casualties of that change of direction, so it was kind of nice that both were added back in for the mission packs.
We really need a new quake game in 2021 I mean doom and rage and wolfenstine was revived why not quake
There was Quake Champions.
@@smugplush Quake Champions is awesome. GODLIKE soundtrack. The best multiplayer Quake ever. Who cares if arena shooters are the trend or not? Fu*k mainstream. In Europe I get instant matches, an absolute pleasure to play.
@@CallOfEuropeanSpirit I agree, QC is not dead but it is way underrated. Fuckin love that game!
Ask how Quake 4 went :D
I'm gonna tell my kids this was Quake 2.
yes we all should do that.
@@spitt0110 henceforth:
Quake is Quake and its mission packs are Quake II and III
Quake II is the Strogg, Quake IV is Strogganoff
Quake II is id all stars arena
I’m going to tell my kids that this was Quake I
I don't want kids so I'm gonna tell my cat this was Quake 2.
It honestly feels more like quake 2 than quake 2
Gremlins multiply by eating dead bodies ! They are really cool quake enemies !
So... they had pantera for a commercial soundtrack?
You're just like Civvie, man. Making me wanna play these games all over again. Nice videos, tho. Looking forward for the new content.
Accidentally loaded this AND the other mission pack into Darkplaces as "mods" while I was messing around getting Quake 1.5 to run (which I decided to try out after your vid on it!). Didn't exactly have the intended experience, I'm sure, as nothing was configured correctly, but I had fun!
I really appreciate the new enemies, I forgot how little I enjoy fighting Ogres.
I remember the last boss Armagon predicting your movement on harder difficulties, so just circle strafing will get you killed.
That's another improvement Ritual added to the engine. Enemies that predicted your movements, instead of always shooting where you were, they shot where you were going to be. That was cool!
I'M BROKEN! Love your videos, my friend. Are you planning to Heretic, Hexen 1 and Hexen 2?
Eventually! Thanks man :)
We had a quake tv commercial with pantera song?
6:47 nice health ;)
I was pleasantly surprised how much fun Scourge of Armagon was when I played it all the way through last year for the first time. Enjoyed it more than mission pack 2
The cathedral level was the most memorable to me since I really liked gothic inspired structures. It even inspired me to draw a church in ms paint at the time I was playing the expansion.
I also liked the soundtrack here more than the based game.
I still say it's a real tragedy we never got a proper Quake 2 that expanded on the original and set a course for it's future like Doom 2 did for Doom. The expansions are fine but they never took the game to the next level like it deserved.
All this this time, I thought it was called "Scourge of Armageddon" instead of "Armagon". I feel like a dumbass now...
I think you should have started the video with a bit of a background on it.. who developed it? Who were the designers.. what else did they do before this... This kind of things matters a lot when deciding if I want to invest time to play this.
Yeah, that tram ride in E3M1...
I can clearly see you aren't playing on fucking Nightmare like I did.
Because that tram ride spawns FOUR VORES when you are in the middle, nothing but nukage below you and no place to manouvre.
I also remember that!
@@neilkennethofficial I mean that shit leaves an impression.
In one's colon.
That mission gave me a nightmare about a vore shooting its homing energy ball at me and running away from it.
The Void is the precursor of The Longest Yard level in Quake 3 Arena. :)
I’ve played quite a few Quake mods and Scourge of Armagon was my favorite. Good balance of puzzles, new enemies, new weapons, powerups, and level design. I really enjoyed playing it and it was challenging without being a sickening ordeal, unlike other expansion packs I’ve played that won’t be mentioned.
Scourge of Armagon has some sick weapons, the mjornir and especially the laser rifle, absolute pwnage any time it gets into players hands. Also some interesting set pieces as you mentioned but I felt that the campaign of this expansion wasn't quite as enjoyable as the base campaign of Quake, due to the lack of dark gloomy atmosphere of the base campaign, everything looks more lit up also more tech bases in this expansion that I wasn't a big fan of, it felt like a mix of Quake 2 and Quake 1's themes. Either way it was still enjoyable.
Man that was awesome. It’s insane
I'd love to see a set of maps that have the new stuff from both mission packs. Putting plasma ammo through the laser, throwing multi-mines with the prox gun? Sounds like good times.
Edit: The prox gun is useful for rocket jumping, in my experience.
I remember this. I liked it a lot as a 12 year old. I actually thought it was a lot better than the base game in all aspects. That was my 12 year old opinion thoygh.
those gremlins would create more gremlins from fallen enemies if they weren't gibbed... nightmare fuel.
I like your vids watching you for a while now
I was surprised by how much I enjoyed this at the time. I particularly liked the atmospheric levels of Ancient Realms, Black Cathedral, Gremlins Domain and Tor Torment. Edge of Oblivion was an amazing deathmatch map too and I imagine an inspiration for space levels in Quake 3. The Rogue expansion was disappointing by comparison
what's your opinion on Abyss of Pandemonium?
Never played quake but damn I wanna play it now
I want a Quake 1 remaster with current gen.
Why is the centroid hardly ever used in the modding scene? The gremlin is used a lot.
I found proximity launcher useful while fighting Centroids. Because of the way they move away from projectiles back and forth it's easy to just Carpet bomb Area around them or better yet corner them with bombs and make them trigger the explosion. Buuuut you can also idę regular Rocket launcher or Laser and it probably more efficent. Again - it's a novelty weapon. I like novelty weapons ;)
About the expension pack.....i can't go on a marathon of Quake without completing these I love them both. They spiced up difficulty, they created new extra enemies, they really cleverly placed them within level and they kept the atmosphere of Quake quite well. So i really like them and I feel they are very uderrated.
Can't wait for Dissolution's review i like this one more personally
. F...Elemental Fury tho....
That intro music sounds suspiciously like Cochise by Audioslave
It's I'm Broken by Pantera and yeah the riff sounds alike.
@@GlowingOneBright Ah ok lol
Cool video 👍👍👍
i was just searching for a mission pack 1 review yesterday and now you upload this lol
btw nice to see youre putting lots of effort in daily uploads. are you doing youtube full time?
I appreciate this. I'm doing TH-cam full time atm and I hope to continue that when university starts back up again for me.
@@FPMedia_ good luck man i hope your channel grow lots!
I desperately need something lovecraftian in my FPS list, a successor to quake that may be not too similiar, but have the same spirit.
Wrath and Hrot may scratch that itch a bit like Dusk did when they're finished but it's not quite the same.
the creator of brutal doom is working on a game with lovecraft inspired monsters
Tim Dillon lmao
SoA 4 lyfe
I'm nervous to do any quake modding since trying to get 1.5 to work only made me more confused. I am Monke.
I find centroids a headache. They are bullet sponges with two fucking nailguns that dodge my rockets.
What source port are you using for your playthrough
MarkV
You should do a video on the weird commercial mod packs that were probably illegally sourced and then resold, like Netpack 1 Extremities, which was just a collection of random Quake 2 mods from the internet, but sold in EB Games.
You never mentioned the music. The Quake expansions used kick-ass metal/hard rock music, rather than the creepy and atmospheric ambient tracks of the base game. Because of this, the overall vibe and atmosphere of the Quake Mission Packs feels more similar to Quake II than the original Quake base game. And the hard rock/metal music used in the Quake expansions laid the way for the Quake II soundtrack - id Software deciding they really liked the hard rock/metal vibe of the Quake expansions and decided to keep that same energy with Quake II.
The music for Scourge of Armagon is fantastic. Really awesome tunes. On par with Sonic Mayhem Quake II music.
I've always theorized that the soundtrack of quake was how ranger felt. The dreary, creepy music represents ranger's fear for shub's monsters. The ost in the expansions represent him getting over his fears.
cool video
Proxy Bombs were in Quake 1.5 as well, but they were thrown instead, and by the laser troopers!
Bro you didn't even talk about the soundtrack! Come on, don't keep missing out on details like these.
Yeah he never talk about the music, he must not have any musical knowledge or sensibility.
I always liked this one more than original.
I liked both the mission packs, let's get that out of the way first so you don't misread me.
'cause I gotta say the other one was actually my favourite. By far.
Didn't feel like Armagon's enemy, level, and progression design was as interesting as the base game. Dissolution did some neat abstract thematic stuff with its levels, it had interesting enemy and boss designs (even if they were sometimes a little unfair), and the music tracks were... at least a little bit more interesting than Armagon's. If still not on Trent Reznor's level.
I think a big part of it as well is that the whole second and third episodes of Armagon just don't feel as atmospheric as the base game without those ridiculously inventive ambient music tracks, but, that all being said, it is still a good game in itself.
And I know somebody's gonna say "oh, but Splotch the Wrong-Thing, you said the enemies were boring, but but what about what the gremlins can do?" XD
Well, first of all, what I said is that they're not interesting, and that's not the same thing. Also, I happen to have played the Descent series of games before I played Quake. So weapon-stealing enemies weren't anything new to me even by the time I played Armagon, and I'd say Descent 2 (and, I guess, 3) arguably executed the idea better, or at least, in a way where I have more fun. :)
Also I think they did bouncing energy weapons better as well, 'cause bank shots can actually be useful, instead of just a liability, when you have all those extra angles you can shoot from :o
Quake Army token is out now on Solana is very early stages grab a bag support charity
This expansion turned out way better than the second, in the second they added alternate lava ammo that deals extra damage, sounds cool but that's all about it.
I even had to admit that I loved the laser cannon so much to the point to cheat and have extra cell bc oh god, is so satisfying to use.
And about the boss, was not that dissapointing considering the majority of the final bosses used to be like that back in the day: The Icon of Sin, Shub Niggurat, to have some examples of underwgelming bosses
Shame, that Quake franchise is mostly associated with multiplayer. Both Q1 and Q2 had pretty badass enviroments, enemies, sounds etc. I hope, one day U'll review Nehahra mod for Q1. It fixed all the story issues in a fantastic way.
now review arcane dimensions.
The proximity grenade launcher is a useless boring piece of junk as they always are in games. What's worse is that it replaces the standard grenade launcher.
Please don't record one sentence at a time. The actual content of the video is great, but it's grating to hear the same inflections and raise to high pitched mid sentence, then low drawn out last word or twooooo. Over and over.
Please disable the texture filtering
Wait was that a Timothy Olyphant clip? Lol
First (Românian)
FrozenParticle play Xiii remake