Lava nails are a life saver when you're low on health and get caught by surprise in a tight hallway. you kill everything 30% faster, and that 30% is often the difference between life and death. i always kept it equipped in tight corridors just in case
I've gotta be honest, dissolution of eternity is my preferred mission pack, it updates the most that it has to, but specifically what I love is how the soundtrack combines gothic elements with what quake 2 went for
I don't agree about the lava nails critique to be honest. They slay shamblers in seconds. The lava super nailgun is really the workhorse of the game along with multi rockets. The plasma gun I hardly ever used but they're actually one of the best weapons in multiplayer weirdly enough
Great video! Just one thing though: I don't know if it's part of some barely-audible background track, but there's an absolutely awful tinnitus-esque noise for the first two minutes of the video, after which it goes away. I had to lower the volume to avoid a headache. Edit: I think I figured it out. The first track of the soundtrack (th-cam.com/video/eUcRWoipGyg/w-d-xo.html) has a percussion instrument that just sounds like tinnitus when played at a very low volume. I don't like it.
@@agbrenv Yessir. Part 8 will be Quake II Mission Pack 1, Part 9 will be Quake II Mission Pack 2 and Part 10 will be Quake's 5th episode, concluding my Quake review series. I don't see much of a point doing a video on Quake Wars, and I covered Quake Champions in my Quake 3 review. Plus, my Doom review series ended with SIGIL, which is the unofficial 5th episode and it's fitting if I covered the same thing with Quake.
@@FPMedia_ brace yourself for Quake 2 Ground Zero if you plan to play it on a difficulty harder than normal, 3 out of 4 of the new enemies are obnoxious as hell and drag down the game quite a lot
Hey @FP Media are you planning to do the Unofficial Mission Pack for Quake 1 (Abyss of Pandemonium) at some point in the future????? I think that would be worthwhile!!!!!
Man, a mod that mashes up content from BOTH mission packs - and than some - would be legit. A few, like Quoth and Arcane Dimensions - fill similar roles and come close.
Hexen 2 is like Dissolution of Eternity, but better. It feels like what Quake could have been if it had gone all out with its dark fantasy theming. And each hub has a boss fight, something that was supposed to happen with Quake’s episodes.
I finally got to play these mission packs when I got the complete quake package on the Xbox marketplace. Both of them are good, but towards the end of mission pack one, I was getting fed up with how many ogres the game was spamming at me. But if you want more quake action, you can't go wrong with getting it at only $10.
Oh, the hard difficulty selection. It’s not that the walkway is too skinny, the game is mean and it actively pushes you off. That’s why it’s so hard to get across it.
I was fucking horrified in the first level it appeared, I wasted all my lava nails on it out of fear, luckily it’s an enemy that’s not difficult to kill
One thing that stands out in Mission Pack 2; the soundtrack. Dissolution of Eternity's soundtrack is, to this day, one of my favourite in gaming history.
I missed the plasma rifle playing this but I enjoyed it more overall. The levels felt much longer , especially episode 2:1. The new enemies felt fresh and unique and it was about time for new locations.
I hated that they didn't add the laser cannon, but all the rest of additions were cool, like the multi rocket that was perfect to shoot your way through bullet sponges and that ghost-like enemy
For me, Parallel Dimensions is the best mission pack. Can't wait for that video. Edit: I messaged up the title. It's Arcane Dimensions. Parallel Dimensions is one of the songs. My bad.
I'm a sucker for abstract design, at least when it's done well... I felt that Armagon tried too hard to mix that style with some kind of realism, and ended up sucking some of the scariness out of its environments in the process of making them "understandable". Not only that, but the mix of realistic and abstract could make it a little hard to figure out what I was meant to do next, especially on the Earth levels. Dissolution's level design may have been a little weaker overall but I think it did a better job sticking to its themes and communicating to the player what was going on, which is something I certainly appreciate. And all that aside, watching your reviews makes me want to go back and play both packs again :)
I always loved Quake 1 and its both mission packs. Quake 2 was a bummer for me. It was slower paced to the point of being boring, and the enemies were machine like so there was less gore. Quake 3 was again pretty good.
In the end Ranger got Quakes amulet that allows him to travel to any dimension but he was kidnapped by the Vadrigar and he was again trapped without seeing his family again poor Ranger T.T
Another thing Mission Pack 2 uses, is the Maya/Aztech textures that were created during making of the original game, but the level designers didn't like them, so they weren't used in Quake. I recently replayed both addons (wishing they would have their own Copper mod variants) and they both have their unique features. I think people generally prefer SOA because those levels look "prettier" in general. You mentioned three episodes in SOA, but that's just sort of thematic division, that expansion has no episode selection, unlike in DOA you can go straight for the second part. Overall both have roughly the same amount of content level-wise. The thing with making alternate variations of existing monsters and weapons also persisted in Ground Zero for Quake II, which was also made by Rogue Entertainment.
You are really making MP2 seems like a total downgrade compared to MP1 and I really don't understand why ... its understandable that you didn't enjoy it compared to MP1, but most of your points are just trying to see negative points where there are none. Mostly just blinded by preference rather than just subjective opinion. Like the Lava Nails not being needed when they are so effective against Shamblers or the level design being standard when in MP1 you would have big ass open areas with nothing in it or the fact that it starts with a central hub that is not a tech base when it wouldn't make sense since there is not a single tech base level or that its hard to reach Hard difficulty on the central hub map ... All of that just make this review seems more like "I had a bad experience with MP2 so I'm just gonna spread my disappointment and compare it with something that I liked more".
It's definitely the weaker of the two mission packs and I remember games magazines at the time thinking so too. While some of the ideas in MP2 are neat, they do tend to skew closer to the original Quake rather than innovating with new ideas like MP1 did. I enjoyed both but very much agree with the consensus on this one. Really enjoying your content and rewatching these is definitely making me want to dust off the old CD roms and get my Quake on :)
Cool review. I think the general consensus was the first mission pack was better than mission pack two for more or less the reasons you mentioned. Part of my disappointment was the weapons. The alternate ammo type was underwhelming compared to having actual new weapons. But, hey, we have a dragon.
I honestly can’t see how people prefer the new weapon additions in mission pack 1 over 2. In og quake the weapon arsenal was already perfected and the additions in mission pack 1 felt like crammed in extras that ultimately didn’t have all that much more utility over the basic arsenal. In mission pack 2 it feels like they understood this and instead opted out to improve the weapons already present. I ended up using alternate fire modes way more than I did with the first dlc weapons.
Want to go through the Hard Difficulty? Learn basic Bunny Hopping. Don't even bother strafing. One thing you've missed, the Super Lava Nailgun is the most unique weapon of Quake (at least, for it's time, perhaps). That's because it pierces through armor. Try it multiplayer, you'll see what I mean. So maybe an extra 30% isn't exactly what is actually happening for this weapon in particular.
I liked Armagon more, and in Quake 2 also first addon is better than second one. This Egypt and Guardians dont fit to Quake at all. And i hated these shacking screen parts with a passion. But must say that triple rocket was dope.
@@FPMedia_ Good luck. I’m still hoping Civvie 11 does Redneck Rampage. Another game that could have been awesome had a few major decisions not been made. Like tiny key sprites and a few balancing issues with the first guns that you get. If I wasn’t already working on an indie game, I was going to make a spiritual successor that would’ve corrected a lot of its mistakes.
@@brutusmagnuson315 I'd love to see Civvie make a video on Redneck Rampage! Yeah you're 100% right - it's a game that could have been amazing, but the level design and wimpy guns let it down.
@@FPMedia_ Things like that always make me sadder than a straight up bad game. Turok: Evolution is another. Ironically, I’ve actually made a bad game before. I made “The Fold,” a Doom engine indie game that IcarusLives destroyed in his review, as he probably should have. Even though I was working on another project, I didn’t feel right leaving it in the state it was and patched the hell out of it a couple years after releasing it. I don’t know if it’s good now, but I really hope it is.
I think a big part of that was the original music tracks on the CD which were just the very definition of atmospheric, and how both the mission packs opted to go for new ones in more generic styles instead, even though they didn't really need to. Don't get me wrong, Dissolution at least had a few tracks that weren't... completely forgettable... but they still weren't really right for the game, and they took away from the atmosphere instead of adding to it.
Both mission packs have always felt lazy, mediocre and little more than an easy cash-grab. Few new weapons and enemies, most of them modified textures from the original and the remaining ones severely rushed and underdeveloped, only a handful of new levels to play plus the original atmosphere of quake completely ruined with out of place things like mummies and other stupid shit like that.
What expansion packs from other games would you say are the opposite? Apart from something like Opposing Force for Half-Life which is usually an obvious pick for a good expansion pack
Lava nails are a life saver when you're low on health and get caught by surprise in a tight hallway. you kill everything 30% faster, and that 30% is often the difference between life and death. i always kept it equipped in tight corridors just in case
I've gotta be honest, dissolution of eternity is my preferred mission pack, it updates the most that it has to, but specifically what I love is how the soundtrack combines gothic elements with what quake 2 went for
I don't agree about the lava nails critique to be honest. They slay shamblers in seconds. The lava super nailgun is really the workhorse of the game along with multi rockets. The plasma gun I hardly ever used but they're actually one of the best weapons in multiplayer weirdly enough
doubled barrelled shotgun works perfectly, just get in close with a tight circle strafe and the AI can't handle the movement lmao.
The hellspawn in the graveyard level pissed me off more than any other video game enemy tbh
Really appreciate the work you do. It's good to have another voice in doom/quake community.
The song at the start of the video is I'm Broken by Pantera (the album is Far beyond Driven)
It Scourge of Armagon inspired Quake 2, Dissolution of Eternity absolutely inspired Hexen 2
man the audio is hard on the ears, really high pitched noise
0:00 I'M BROKEEEEEENNN, INHERIT MY LIIIIIIIIIIIIIFE
Hope you check mission pack 3:Abyss of Pandemonium and episode 5:Dimension of the Past
Great video! Just one thing though: I don't know if it's part of some barely-audible background track, but there's an absolutely awful tinnitus-esque noise for the first two minutes of the video, after which it goes away. I had to lower the volume to avoid a headache.
Edit: I think I figured it out. The first track of the soundtrack (th-cam.com/video/eUcRWoipGyg/w-d-xo.html) has a percussion instrument that just sounds like tinnitus when played at a very low volume. I don't like it.
I noticed this, too. I was worried it was my phone speaker!
It is, and it‘s unbearable.
Are you going to do the Machine Games episode released for the 20th anniversary?
Quake Episode 5 will be the last part of this Quake Series Review.
@@FPMedia_ but will you do the quake 2 expansions? 🤔
@@FPMedia_ will you also do a Quake 2 and Expansions review?
@@agbrenv Yessir. Part 8 will be Quake II Mission Pack 1, Part 9 will be Quake II Mission Pack 2 and Part 10 will be Quake's 5th episode, concluding my Quake review series. I don't see much of a point doing a video on Quake Wars, and I covered Quake Champions in my Quake 3 review. Plus, my Doom review series ended with SIGIL, which is the unofficial 5th episode and it's fitting if I covered the same thing with Quake.
@@FPMedia_ brace yourself for Quake 2 Ground Zero if you plan to play it on a difficulty harder than normal, 3 out of 4 of the new enemies are obnoxious as hell and drag down the game quite a lot
Hey @FP Media are you planning to do the Unofficial Mission Pack for Quake 1 (Abyss of Pandemonium) at some point in the future?????
I think that would be worthwhile!!!!!
Man, a mod that mashes up content from BOTH mission packs - and than some - would be legit. A few, like Quoth and Arcane Dimensions - fill similar roles and come close.
Rocking Mjolnir with plasma ammo sounds ace.
I think it's so strange we never see that. A full quake 1 sandbox with all the new weapons and enemies would be so awesome
Yes, the mod is actually called 'Mjolnir' in question - I'm making maps for it just as I do Slayer's Testanents, now.
I liked this mission pack the most. When I want some Quake 1 action I always go with this one, even over the original episodes.
Hexen 2 is like Dissolution of Eternity, but better. It feels like what Quake could have been if it had gone all out with its dark fantasy theming. And each hub has a boss fight, something that was supposed to happen with Quake’s episodes.
Loving your vids mate. Keep it up!
I finally got to play these mission packs when I got the complete quake package on the Xbox marketplace. Both of them are good, but towards the end of mission pack one, I was getting fed up with how many ogres the game was spamming at me. But if you want more quake action, you can't go wrong with getting it at only $10.
Well i think the expansions are really good
Yeah, me too
Oh, the hard difficulty selection. It’s not that the walkway is too skinny, the game is mean and it actively pushes you off. That’s why it’s so hard to get across it.
Oh nice a quake video, seomethimg different. Good stuff
the floating mage enemy kinda spooked me at first lol scary noises
I was fucking horrified in the first level it appeared, I wasted all my lava nails on it out of fear, luckily it’s an enemy that’s not difficult to kill
I've been waiting for this
That intro sets the mood like nothing else
@@tmoney142 /watch?v=2-V8kYT1pvE Pantera baby!
Do you think you'll ever review the (unofficial) 3rd Mission Pack called Abyss of Pandemonium?
Oddly enough, despite being from different developers, both mission packs share the same composer, Jeehun Hwang.
I usually watch your vids with subtitles,
they're not working on this one for some reason
Kind of sad to see this channel switch from talking about talented people who create amazing games to people who just beat each other up :(
Kinda sucks to lose the laser cannon. That was by far my favorite new weapon.
mission pack 2 is far more superior in my opinion compared to mission pack 1
It's good to know what's actually in the mission packs now lol
Like! Do the expensions have to be installed over the Quake 1 game or do they install totally separated from Quake 1 ?
They are all with the game but the mod addons replace the main campaigns when you activate them
Oh god! The Hell Spawn can duplicate itself?! I'm terrified, possibly too terrified to complete the mission pack now.
LOL they only show up in a few levels
One thing that stands out in Mission Pack 2; the soundtrack. Dissolution of Eternity's soundtrack is, to this day, one of my favourite in gaming history.
Fair review, although I think DoE has enough good things going for it not to be ruined by having less variety than Scourge of Armagon.
I missed the plasma rifle playing this but I enjoyed it more overall. The levels felt much longer , especially episode 2:1. The new enemies felt fresh and unique and it was about time for new locations.
I hated that they didn't add the laser cannon, but all the rest of additions were cool, like the multi rocket that was perfect to shoot your way through bullet sponges and that ghost-like enemy
For me, Parallel Dimensions is the best mission pack. Can't wait for that video.
Edit: I messaged up the title. It's Arcane Dimensions. Parallel Dimensions is one of the songs. My bad.
By the way using explosives on Shamblers is a waste of ammo as they are resistant to them, use nails instead.
I'm a sucker for abstract design, at least when it's done well... I felt that Armagon tried too hard to mix that style with some kind of realism, and ended up sucking some of the scariness out of its environments in the process of making them "understandable". Not only that, but the mix of realistic and abstract could make it a little hard to figure out what I was meant to do next, especially on the Earth levels.
Dissolution's level design may have been a little weaker overall but I think it did a better job sticking to its themes and communicating to the player what was going on, which is something I certainly appreciate.
And all that aside, watching your reviews makes me want to go back and play both packs again :)
I always loved Quake 1 and its both mission packs. Quake 2 was a bummer for me. It was slower paced to the point of being boring, and the enemies were machine like so there was less gore. Quake 3 was again pretty good.
I played through all the quake games recently and playing through quake 2 and quake 1 was a slog.
I don't really see how quake 2 has "less gore"
I would prefer a fusion of the two
In the end Ranger got Quakes amulet that allows him to travel to any dimension but he was kidnapped by the Vadrigar and he was again trapped without seeing his family again poor Ranger T.T
Another thing Mission Pack 2 uses, is the Maya/Aztech textures that were created during making of the original game, but the level designers didn't like them, so they weren't used in Quake. I recently replayed both addons (wishing they would have their own Copper mod variants) and they both have their unique features. I think people generally prefer SOA because those levels look "prettier" in general. You mentioned three episodes in SOA, but that's just sort of thematic division, that expansion has no episode selection, unlike in DOA you can go straight for the second part. Overall both have roughly the same amount of content level-wise. The thing with making alternate variations of existing monsters and weapons also persisted in Ground Zero for Quake II, which was also made by Rogue Entertainment.
Curious if you'll make videos on Duke Nukem, Shadow Warrior, etc
Shadow Warrior is the next planned video.
@@FPMedia_ awesome! I'm looking forward to it.
You are really making MP2 seems like a total downgrade compared to MP1 and I really don't understand why ... its understandable that you didn't enjoy it compared to MP1, but most of your points are just trying to see negative points where there are none. Mostly just blinded by preference rather than just subjective opinion.
Like the Lava Nails not being needed when they are so effective against Shamblers or the level design being standard when in MP1 you would have big ass open areas with nothing in it or the fact that it starts with a central hub that is not a tech base when it wouldn't make sense since there is not a single tech base level or that its hard to reach Hard difficulty on the central hub map ...
All of that just make this review seems more like "I had a bad experience with MP2 so I'm just gonna spread my disappointment and compare it with something that I liked more".
It's definitely the weaker of the two mission packs and I remember games magazines at the time thinking so too. While some of the ideas in MP2 are neat, they do tend to skew closer to the original Quake rather than innovating with new ideas like MP1 did. I enjoyed both but very much agree with the consensus on this one.
Really enjoying your content and rewatching these is definitely making me want to dust off the old CD roms and get my Quake on :)
Cool review. I think the general consensus was the first mission pack was better than mission pack two for more or less the reasons you mentioned. Part of my disappointment was the weapons. The alternate ammo type was underwhelming compared to having actual new weapons. But, hey, we have a dragon.
I honestly can’t see how people prefer the new weapon additions in mission pack 1 over 2. In og quake the weapon arsenal was already perfected and the additions in mission pack 1 felt like crammed in extras that ultimately didn’t have all that much more utility over the basic arsenal. In mission pack 2 it feels like they understood this and instead opted out to improve the weapons already present. I ended up using alternate fire modes way more than I did with the first dlc weapons.
Yay
Pyramids?
Powerslave (December 1996)
Quake - Mission Pack 2 (March 1997)
I wonder, is there anything else with pyramids.
Technically Final Doom (also 96) because of TNT map 31
As I recall "Chasm:The Rift" has some Egypt-themed levels as well.
@@wgimpact4383 Currently playing TNT Evilution, so thank you.
Alien Vendetta has an epic egyptian level
@@jeantoor7103 Thanks for the info
Want to go through the Hard Difficulty? Learn basic Bunny Hopping. Don't even bother strafing.
One thing you've missed, the Super Lava Nailgun is the most unique weapon of Quake (at least, for it's time, perhaps). That's because it pierces through armor. Try it multiplayer, you'll see what I mean. So maybe an extra 30% isn't exactly what is actually happening for this weapon in particular.
I liked Armagon more, and in Quake 2 also first addon is better than second one. This Egypt and Guardians dont fit to Quake at all. And i hated these shacking screen parts with a passion.
But must say that triple rocket was dope.
By the way, dont use explosives against the shamblers, its a waste of ammo since they take reduced damage from them
I love quake
Wait where are the Dragon Ball videos?
Yes, we need to talk about how the Doom Eternal BFG10k is "OVER 9000" which even Marty Stratton admitted the meme in an interview once.
@@ShadesMan OK......
Heh heh heh. You think them Mission packs was something try the ones of Switch. Oh lordy
I'd love some quake ports for xbox one
Not as good as the first one in my opinion, but still fun. It just had too many traps for my taste. At least it was longer though lol.
Sooo, it’s basically what Daikatana should have been? Just not with quite enough stuff to make it awesome.
Oh man, I need to get to that game
@@FPMedia_ Good luck. I’m still hoping Civvie 11 does Redneck Rampage. Another game that could have been awesome had a few major decisions not been made. Like tiny key sprites and a few balancing issues with the first guns that you get. If I wasn’t already working on an indie game, I was going to make a spiritual successor that would’ve corrected a lot of its mistakes.
@@brutusmagnuson315 I'd love to see Civvie make a video on Redneck Rampage! Yeah you're 100% right - it's a game that could have been amazing, but the level design and wimpy guns let it down.
@@FPMedia_ Things like that always make me sadder than a straight up bad game. Turok: Evolution is another. Ironically, I’ve actually made a bad game before. I made “The Fold,” a Doom engine indie game that IcarusLives destroyed in his review, as he probably should have. Even though I was working on another project, I didn’t feel right leaving it in the state it was and patched the hell out of it a couple years after releasing it. I don’t know if it’s good now, but I really hope it is.
Shame that both expansion packs kinda lost eldritch vibes of original. Even most of the modern quake maps can't compete with original game.
I think a big part of that was the original music tracks on the CD which were just the very definition of atmospheric, and how both the mission packs opted to go for new ones in more generic styles instead, even though they didn't really need to.
Don't get me wrong, Dissolution at least had a few tracks that weren't... completely forgettable... but they still weren't really right for the game, and they took away from the atmosphere instead of adding to it.
I fucking love this expansion, seriously underrated. I like both Quake expansions tbh.
Begging FrozenParticle to disable to texture filtering in Quake
Both mission packs have always felt lazy, mediocre and little more than an easy cash-grab.
Few new weapons and enemies, most of them modified textures from the original and the remaining ones severely rushed and underdeveloped, only a handful of new levels to play plus the original atmosphere of quake completely ruined with out of place things like mummies and other stupid shit like that.
What expansion packs from other games would you say are the opposite? Apart from something like Opposing Force for Half-Life which is usually an obvious pick for a good expansion pack
I didn't like it. Some of the maps were solid but for the most part I thought it was stupid.