The Original Quake Gets A Full RT Upgrade - And It's Incredible

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

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  • @mstewart248
    @mstewart248 ปีที่แล้ว +507

    You can edit just about every aspect of the lighting in this release. You can change the color of the acid water. I made it more green and transparent. You can also had your own light definitions. I changed Rt_globallightmult from 10 to 1 and added my own light definitions for materials that show have been emissive and got my game to look a lot better than the default. You can change the grendades to give off small red light instead of super bright white light.

    • @Noodle_F
      @Noodle_F ปีที่แล้ว +36

      are these changes stored in a config file? Can you share a list of yours?

    • @colbyboucher6391
      @colbyboucher6391 ปีที่แล้ว +20

      Very cool, I was thinking the amount of light being cast around made things a little too bright vs. Quake's very dark atmosphere.

    • @SteelTumbleweed
      @SteelTumbleweed ปีที่แล้ว +11

      The more egregious thing about the toxic water is that it doesn't have the same emissive property that the lava and sky does, making it seem like it's stuck on an old non-path trace aware lighting method.

    • @firstsurname2388
      @firstsurname2388 ปีที่แล้ว +21

      @@ramonandrajo6348 Not really lmao, take Lego Movie for example. The world is built up with simple flat blocks and flat colours with no detail, even more simple and limited than the original quake, but the realistic lighting makes it a visually stunning animated movie. This Quake mod is no different, saying otherwise is a supremely bad take.

    • @firstsurname2388
      @firstsurname2388 ปีที่แล้ว +5

      @@philmahooters Not really lmao, take Lego Movie for example. The world is built up with simple flat blocks and flat colours with no detail, even more simple and limited than the original quake, but the realistic lighting makes it a visually stunning animated movie. This Quake mod is no different, saying otherwise is a supremely bad take.

  • @NicoSeymore
    @NicoSeymore ปีที่แล้ว +37

    Hey thanks for covering this! Try changing these settings in your cfg:
    rt_sun "2"
    rt_sky "2"
    rt_bloom_intensity "0.5"
    rt_volume_intensity "10"
    rt_volume_ambient "1.1"
    rt_bloom_emis_mult "25"
    rt_water_aciddensity "4"
    Every simpler modded map and the DLCs also work and theyre incredible with this.
    I also use an subtle crt reshade filter. its so awesome

    • @MetalJody1990
      @MetalJody1990 ปีที่แล้ว +1

      Thank you! The sky lighting looks soooo much better now. I hated how it looked before.

    • @Mercuriusfm
      @Mercuriusfm ปีที่แล้ว +1

      hero

    • @NicoSeymore
      @NicoSeymore ปีที่แล้ว

      @@edmundroth6337 Its in your games ID1 folder or in the DLC/Mod folder if you use some of them

    • @NicoSeymore
      @NicoSeymore ปีที่แล้ว

      @@edmundroth6337 you can only use map packs that didnt alter the games base code, so the simpler ones only sadly so far. But there are really great ones too.

  • @bbsonjohn
    @bbsonjohn ปีที่แล้ว +18

    I like most of the mod, with one of the exceptions is that actually I like the original tainted glass aesthetic more 7:14 . Maybe they should rework some light sources/incluide additional light sources to make to color patterns of the glasses more visible.

  • @ThiagoJaqueta
    @ThiagoJaqueta ปีที่แล้ว +99

    Ray-tracing with unfiltered low res textures looks so good.

    • @kevinleite6309
      @kevinleite6309 ปีที่แล้ว +10

      Yes. This style remind me of a dead Microsoft game called "The last night" announced in E3 2017. Check the trailer if you like.

    • @Kleavers
      @Kleavers ปีที่แล้ว +3

      @@kevinleite6309 Damn it's a shame that never went anywhere. Trailer looked incredible.

    • @kevinleite6309
      @kevinleite6309 ปีที่แล้ว

      @@Kleavers :/

    • @Drip7914
      @Drip7914 ปีที่แล้ว +6

      @@ramonandrajo6348 cope more AMDelusional 🥱

    • @Drip7914
      @Drip7914 ปีที่แล้ว +6

      @@ramonandrajo6348 yes I love when my games look better than they ever would on amd hardware 😍

  • @captainthunderbolt7541
    @captainthunderbolt7541 ปีที่แล้ว +4

    tbh I think that on balance classic mode looks better.
    The fully path traced mode makes for a really nice tech demo, but it's missing too much of that Quake signature look.

    • @igorthelight
      @igorthelight ปีที่แล้ว

      Just tweak the config file (make it more dark, less saturated, less fog, green toxic pools and so much more...)

  • @doctor_gee
    @doctor_gee ปีที่แล้ว +9

    I must be missing something in terms of configuration between our systems, I'm running 4k native and usually get 80+ FPS, it never goes below 70. I have a 3080Ti and Ryzen 7 3700
    It's awesome! Thanks for the analysis.

  • @Carlos-cu4ms
    @Carlos-cu4ms ปีที่แล้ว +4

    I think Quake is the game that will make me buy a RTX GPU... Jesus, this looks sick!!!

  • @xkpm
    @xkpm ปีที่แล้ว +12

    Please put the links to the sources used in the video in the description, thanks!

  • @jgordon7719
    @jgordon7719 ปีที่แล้ว +12

    I feel like there needs to be a greater spectrum of light intensity between different light sources, they seem too similar. Also in general making the light source intensity lower would help make it feel more like the original quake but just look more realistic. I feel like they're trying too hard to make it appear that RTX is enabled, it's too emphasize and it dissuades from the look and feel of the game in my opinion

  • @dnakatomiuk
    @dnakatomiuk ปีที่แล้ว +2

    Oh the LAN parties I used to go to with my friends for Quake, Unreal, Diablo 2 LOD oh the best memories

  • @johnellis3383
    @johnellis3383 ปีที่แล้ว +5

    Classic Quake is still amazing and has such iconic visuals but oh my God this update looks amazing!

  • @kelownatechkid
    @kelownatechkid ปีที่แล้ว +1

    🥺 Alex please fix your audio compression! It sounds like 96kbps, as though all your high end is crushed

  • @VisivisiV
    @VisivisiV ปีที่แล้ว +15

    Sweet! I was wishing they did this ever since they did Quake 2 RTX, which I thought was the wrong one to do this to. The original Quake was always the one with the vibe.

  • @CosmicTavern
    @CosmicTavern ปีที่แล้ว +1

    I need a Quake Team Fortress mod with ray tracing and multiplayer!

  • @Mrcryptidsarereal
    @Mrcryptidsarereal ปีที่แล้ว

    9:45 aww man you showed the Jesus face! I always liked how it was obscured by darkness, gives it a creepiness to not see the full thing and let your imagine fill in the horrifying gaps.

  •  ปีที่แล้ว

    That intro song is glorious!

  • @dhoffnun
    @dhoffnun ปีที่แล้ว

    That lingering light effect could be used for simulating phosphorous surfaces.

  • @rolithesecond
    @rolithesecond ปีที่แล้ว

    Now I remember what the acid in the RT version reminds me of: Aero Gel. Look it up, if you don't know it, haha.

  • @burakandthestraycats
    @burakandthestraycats ปีที่แล้ว

    nice choice of song for the intro. A classic game!

  • @hadorstapa
    @hadorstapa ปีที่แล้ว

    I love the ability to see through the teleporters, but of course it shouldn't be possible because they're one-way: there's no way for photons to return through the event horizon to give the player a view.

  • @UbiquitousBooks
    @UbiquitousBooks ปีที่แล้ว +2

    Hmm, looks like the developer did a great job, but to me QuakeSpasm strike the perfect balance of introducing modern refinements while keeping the classic aesthetic that makes Quake one of the coolest games of all time.

  • @carloorelli3538
    @carloorelli3538 ปีที่แล้ว

    I know it would take a lot of work (and probably it would be a serious gaming company to do it) but a real rehaul of Quake would need also 3D models and texture update. But it would be AMAZING!

  • @overdriver99
    @overdriver99 5 หลายเดือนก่อน

    thanks for awesome video!! I just bought a used 3070 just to play Quake RT version. ... yeah after I saw this video. Quake I is my the favorite game(sorry not Quake II). RT version looks so great!!!!
    thank you x 10000000000000 !!!

  • @GoodGamingMemories
    @GoodGamingMemories ปีที่แล้ว +2

    This video shows once again that RT technology is a very important graphical feature in creating a realistic world. When Gran Turismo 3 came out in 2001, it looked very realistic, mainly due to the revolutionary implementation of lighting.

  • @bunkaaa8726
    @bunkaaa8726 ปีที่แล้ว

    This looks amazing, however, that lightning gun... dude it should light up the entire room like literal fucking lightning lights up the landscape when it cracks.

  • @Varmint260
    @Varmint260 ปีที่แล้ว +1

    Amazing! I have only one question: when are ray-traced versions of Turok and Seeds of Evil coming?!

    • @igorthelight
      @igorthelight ปีที่แล้ว

      ... when publisher would like to do that or when they would open sourced their games (Quake is Open Sourced - that's why it gets so many interesting mods)

  • @DuckAlertBeats
    @DuckAlertBeats ปีที่แล้ว +1

    Looks pretty great. Wish they would update the PS5 and Series versions of Quake with this ...
    *Surely they could handle it...?

    • @igorthelight
      @igorthelight ปีที่แล้ว

      They could...
      The problem is - you have to wait when/if they would do that.
      On PC - you just download the mod and play ;-)

    • @DuckAlertBeats
      @DuckAlertBeats 4 หลายเดือนก่อน

      ​@@igorthelightObviously, I don't have that kind of pc though, that's why I asked..

  • @Jakob.Hamburg
    @Jakob.Hamburg 2 หลายเดือนก่อน

    Nice video, thank you for showing. Auf Wiedersehen. :3

  • @thewhyzer
    @thewhyzer ปีที่แล้ว

    Why the guns look like someone filed their tops flat? Edit: Oh, because previously it was textures that made them NOT look flat, but the lighting lays that bare.

  • @arothmanmusic
    @arothmanmusic ปีที่แล้ว

    Now we just need this on the PS4 remaster. :)

  • @nitaiginzburg8689
    @nitaiginzburg8689 ปีที่แล้ว

    I'd definitely pick classic lighting rt as the art style and atmosphere of the full mod changes the vision of the game a lot I feel

  • @darkl3ad3r
    @darkl3ad3r ปีที่แล้ว +9

    How are you gonna not link to these people, whose work you guys exploit for video views? Why isn't there a link to the github in the description?

    • @Dr.RojoMcDelly
      @Dr.RojoMcDelly 4 หลายเดือนก่อน

      You are insane dude😂😂😂 nobody listens to a guy that uses 3’s and E’s

    • @darkl3ad3r
      @darkl3ad3r 4 หลายเดือนก่อน

      @@Dr.RojoMcDelly ease up on me homie I made the name when I was literally 12 years old lol

  • @edgarsklepers9365
    @edgarsklepers9365 ปีที่แล้ว

    You said you couldn't really see a difference in fps in the higher graphics cards because of the screen compositing. Did you try the old timedemo mode to see if that showed a difference?

  • @clark85
    @clark85 ปีที่แล้ว +5

    more proof raytracing is a gimmick

  • @DadBeard87
    @DadBeard87 ปีที่แล้ว +1

    Best version I heard around in varous forums is now the 2.4.12V2. Try this one. I did and there is zero smearing. Surprised you chose such an old version.

    • @steel5897
      @steel5897 ปีที่แล้ว

      It's the last version that's 9mb-ish, it instantly bumped to 14mb in v3. Any idea why?
      Either way thanks for the recommendation, I've been struggling trying to find the "best" one.

    • @DadBeard87
      @DadBeard87 ปีที่แล้ว

      @@steel5897 I check guru3d frequently. They have a thread in the GeForce graphics card section. As for now the v2 is very very good. It was 2.4.6 before as touted the best. The new .13 I have not tested but people say it's more stable and less shimmering but still more blurry.

    • @igorthelight
      @igorthelight ปีที่แล้ว

      @@DadBeard87 Any news about new GOOD versions?
      I know that 2.5.1 is a thing already but is it any good? ;-)

    • @DadBeard87
      @DadBeard87 ปีที่แล้ว

      @@igorthelight It's extremely good. From this version on built in sharpening is gone too and it looks very stable and not blurry at all.

    • @igorthelight
      @igorthelight ปีที่แล้ว

      @@DadBeard87 Thanks for info!

  • @TiborMiklosAE
    @TiborMiklosAE ปีที่แล้ว +478

    My only complaint is the lava texture is not moving in the Ray-Traced version. I assume this subtle thing can be fixed very easily. Huge props to the creators, it looks amazing!

    • @giovannifranco6255
      @giovannifranco6255 ปีที่แล้ว +58

      @@ramonandrajo6348 Or.....its a great way for devs to get their feet wet/get experience/figure out new processes/etc

    • @dodgyhodgyo4
      @dodgyhodgyo4 ปีที่แล้ว +25

      @@giovannifranco6255 And it looks absolutely phenomenal.

    • @TerraWare
      @TerraWare ปีที่แล้ว +12

      @@giovannifranco6255 Yeah this stuff's pretty cool. It was made by someone that was passionate about it and to share that with the world and have people appreciate it and than Digital Foundry pick up on it has to be quite fulfilling. It's what keeps the modders going, the feedback and creativity. Can't wait for that thing Nvidia showed where they modded Morrowind (forget what it's called) but that was pretty cool.

    • @BaconJets
      @BaconJets ปีที่แล้ว +12

      @@ramonandrajo6348 Explain that "nope". How is it not a good way for devs to experiment with the tech? Or are you just a troll who we shouldn't listen to?

    • @nelly411
      @nelly411 ปีที่แล้ว +4

      @@TerraWare RTX Remix..? I think its been delayed till early next year though Q1 2023, so the original idea I believe was to have it out with the release of Portal RTX I'm just as excited for that feature in Omniverse as well.

  • @Stef3m
    @Stef3m ปีที่แล้ว +78

    7:08 such a shame they didn't place a light source (like sky) behind the glass, it would have look so neat

    • @JFinns
      @JFinns ปีที่แล้ว +5

      They still might, although there hasn't been an update out for this since 1.01 a couple months ago.

    • @mikeg2491
      @mikeg2491 ปีที่แล้ว

      @@JFinns if it’s like doom raytraced it probably wont get one, I think the dev likes to move on to new stuff constantly than refine things.

    • @JFinns
      @JFinns ปีที่แล้ว

      ​@@mikeg2491 Yea looks that way, think he has been hitting all the open source engines with RT.

    • @doctor_gee
      @doctor_gee ปีที่แล้ว +2

      This wasn't the best example, there are plenty of in-game examples where they are backlit from a different room etc. It looks amazing :)

    • @alvallac2171
      @alvallac2171 5 หลายเดือนก่อน

      *Such
      *glass. It (to fix your comma splice run-on)
      *neat.

  • @superjetze
    @superjetze ปีที่แล้ว +96

    I wasn't really onboard the ray tracing train for older games but this one looks pretty cool. I think another good fit would be Thief: The Dark Project.

    • @EMB3D
      @EMB3D ปีที่แล้ว

      spot on, thief should be the next

    • @ShadowMKII
      @ShadowMKII ปีที่แล้ว +16

      Would love to see that for the original Deus Ex, too. I'd love to see both games given this treatment. :)

    • @vincentjohnson7175
      @vincentjohnson7175 ปีที่แล้ว +14

      System Shock 2 would feel so atmospheric with a path tracing mod as well.

    • @ShadowMKII
      @ShadowMKII ปีที่แล้ว +3

      @@vincentjohnson7175 Agreed. :)

    • @alexblackmore7744
      @alexblackmore7744 ปีที่แล้ว +7

      It would look good, but it would arguably break the game due to how the light and shadow mechanic works in-engine (unless you went for the halfway house that the classic RT renderer does here which would be really nice). For full on pathtracing of light sources you'd have to completely redesign the levels when it came to light source placement. Deus Ex and System Shock 2 would be ace though!

  • @reblaw89
    @reblaw89 ปีที่แล้ว +68

    Now this need to be applied to Unreal 1998 too.

    • @JFinns
      @JFinns ปีที่แล้ว +9

      Probably can't be done easily. It's not open source like Quake engine (id Tech) is.

    • @DaxMarko
      @DaxMarko ปีที่แล้ว +2

      That would be so fucking sick. However there are Unreal remakes in general being worked on by the community, so we may get something a bit closer to Unreal with realistic lighting in near future.

    • @Franku40keks
      @Franku40keks ปีที่แล้ว +5

      Unreal already looks perfect, just use the DX10 renderer, slap on some antialiasing and you're golden.

    • @Digo-eu
      @Digo-eu ปีที่แล้ว

      @@Franku40keks you’re GOLD indeed

    • @ULTIMATEPATCHES
      @ULTIMATEPATCHES ปีที่แล้ว +1

      @@DaxMarko Unreal Redux is the one to watch for.

  • @colbyboucher6391
    @colbyboucher6391 ปีที่แล้ว +39

    I've always felt that Q1 would look much cooler / more dramatic with RT than Q2 does. ...Also I had no idea VKQuake existed *at all* so that's pretty rad.

    • @alfo2804
      @alfo2804 ปีที่แล้ว +16

      Quake II would look cool if the raytracing was actually done in a way that is authentic to how the original game looks. Q2 RTX was created to show off RTX, not to add raytracing to Quake II.

    • @zeus1117
      @zeus1117 ปีที่แล้ว +4

      VKQuake is an excellent port. Better than the remaster on Steam due to vsync issues.

    • @KillahMate
      @KillahMate ปีที่แล้ว +6

      VKQuake by itself is a superb compact recreation of the Quake engine for modern PCs, very faithful to the original by default but with heaps of additional bells and whistles available if needed. There's a bunch of open source Quake 1 engines available out there, but for my money VKQuake is right now the best one.

    • @rotor13
      @rotor13 ปีที่แล้ว

      @@ramonandrajo6348 How about you GFY? Stop spamming every thread with your useless speech.

    • @IgnacioGouk
      @IgnacioGouk ปีที่แล้ว +2

      Check Iron Wail too, it's another QuakeSpasm fork, it's focused on performance...

  • @Mercuriusfm
    @Mercuriusfm ปีที่แล้ว +65

    Here are some settings to improve your config.cfg file. just replace the whole rt_ section with this. These settings aim to show off raytracing, while keeping the effects more subtle and true to Quake.
    //raytracing settings
    rt_antifirefly "1"
    rt_bloom_emis_mult "10" //edited
    rt_bloom_intensity "1" //edited
    rt_brush_metal "0.0"
    rt_brush_rough "1.0"
    rt_classic_render "0"
    rt_debugflags "0"
    rt_dlight_intensity "3.0"
    rt_dlight_radius "0.02"
    rt_ef_chraber "0.3"
    rt_ef_crt "0"
    rt_ef_waves_stren "1"
    rt_elight_default "200"
    rt_elight_default_mdl "1000"
    rt_elight_normaliz "100"
    rt_elight_radius "0.01"
    rt_elight_threshold "-1"
    rt_emis_fullbright_dflt "32"
    rt_emis_mapboost "30"
    rt_emis_maxscrcolor "32"
    rt_enable_pvs "0"
    rt_flashlight "0"
    rt_globallight_b "163"
    rt_globallight_g "214"
    rt_globallight_r "255"
    rt_globallightmult "10"
    rt_hud_minimal "1"
    rt_hud_padding "8"
    rt_indir2bounces "0"
    rt_model_metal "0.0"
    rt_model_rough "1.0"
    rt_muzzleoffs_x "0"
    rt_muzzleoffs_y "-30"
    rt_muzzleoffs_z "100"
    rt_normalmap_stren "1"
    rt_plight_intensity "3.0"
    rt_plight_radius "0.02"
    rt_poi_ammo "1"
    rt_poi_armor "1"
    rt_poi_distthresh "2"
    rt_poi_distthresh_super "3"
    rt_poi_func "1"
    rt_poi_health "1"
    rt_poi_key "1"
    rt_poi_pwrup "1"
    rt_poi_trigger "1"
    rt_poi_weapon "1"
    rt_portal_twirl "1"
    rt_reflrefr_depth "2"
    rt_refr_glass "1.52"
    rt_refr_water "1.33"
    rt_renderscale "0"
    rt_roughmin "0.02"
    rt_sensit_dir "0.4"
    rt_sensit_indir "0.06"
    rt_sensit_spec "0.03"
    rt_shadowrays "2"
    rt_sharpen "0"
    rt_sky "1" //edited
    rt_sky_saturation "0" //edited
    rt_sun "1" //edited
    rt_sun_pitch "60"
    rt_sun_yaw "-40"
    rt_upscale_dlss "0"
    rt_upscale_fsr2 "0"
    rt_viewm_fovscale "1.2"
    rt_viewm_wide "1.05"
    rt_vintage "0"
    rt_volume_ambient "1.1"
    rt_volume_far "1000"
    rt_volume_lassymetry "0.0"
    rt_volume_lintensity "250"
    rt_volume_lpitch "70"
    rt_volume_lyaw "-40"
    rt_volume_scatter "0.07" //edited
    rt_volume_type "2"
    rt_water_aciddensity "2" //edited
    rt_water_normsharp "5"
    rt_water_normstren "1"
    rt_water_scale "1"
    rt_water_speed "0.3"
    rt_wlight_intensity "3.0"
    rt_wlight_radius "0.01"
    You can also add a flashlight feature by pasting this in:
    //flashlight on and off
    bind f "rt_flashlight 10"
    bind g "rt_flashlight 0"
    Hope this helps.

    • @kernelbug2294
      @kernelbug2294 ปีที่แล้ว +1

      raytraced quake looks too bright. will this config fix it?

    • @roadtonever
      @roadtonever ปีที่แล้ว +1

      Please post a video if you use this config.

    • @Mercuriusfm
      @Mercuriusfm ปีที่แล้ว +1

      @@kernelbug2294 fixes the acid brightness and adjusts the lighting and colors to be more true to classic software Quake

    • @Mercuriusfm
      @Mercuriusfm ปีที่แล้ว

      @@edmundroth6337 still has raytracing features but some of the effects are tweaked to better represent quake’s aesthetic.

    • @brentgreeff1115
      @brentgreeff1115 ปีที่แล้ว +1

      Glad to see this - the bouncing lava lighting is so dramatic it feels like Mario 64.

  • @nightmarezer0507
    @nightmarezer0507 ปีที่แล้ว +40

    I do not understand why Nvidia picked Quake 2 to add RTX to. It baffles me why they skipped Quake 1. Quake 1 being a dark gritty game it just makes so much more sense.

    • @weirdscix
      @weirdscix ปีที่แล้ว +2

      Maybe for technical reasons, original Quake only supports GL1 and is a DOS game, while II supports upto 3.2 and is a Windows game, also Quake had a re-release in 2021

    • @nightmarezer0507
      @nightmarezer0507 ปีที่แล้ว +1

      @@weirdscix Well there were source ports out they could have used as a base. DarkPlaces comes to mind.

    • @Wobbothe3rd
      @Wobbothe3rd ปีที่แล้ว

      @@nightmarezer0507 Carmack has recently explained that a lot of sourceports are inefficient code, which makes sense since they're made by amataeurs. He was discussing that in the context of Dr. Beef's VR ports, but it would definitely apply for Nvidia as well.

    • @nightmarezer0507
      @nightmarezer0507 ปีที่แล้ว +3

      @@Wobbothe3rd Well I mean coming from Carmack yeah they prolly are coded like shit. Carmack is a god at coding. That is like saying the chef at your restaurant must be a shitty chef because Gordon Ramsay (who is a master chef) said he was shit. I mean the Quake source code has been out for so long yet no one has made a decent port of it? There has to be at least one port of quake that is half way decently coded. Or at least coded decently enough you can put a ray tracing rendering mode in.

    • @Wobbothe3rd
      @Wobbothe3rd ปีที่แล้ว

      @@nightmarezer0507 DarkPlaces aint it. That's my point, Nvidia couldn't start with flawed code. This Quake 1 port is based off a very minimalist Vulkan port.

  • @fisk0
    @fisk0 ปีที่แล้ว +15

    Really wish they'd have handled sky textures differently, as they are three part parallaxing textures they should have had the bottom layer be the light source with the additional layers occluding the light. Instead of these static purple god rays we'd get constantly shifting shadows as under storm clouds.

    • @why_i_game
      @why_i_game ปีที่แล้ว

      That would be brilliant!

  • @Simte
    @Simte ปีที่แล้ว +71

    A great reason to come back to these classics. I can't wait for ray-traced Half Life.

    • @Wobbothe3rd
      @Wobbothe3rd ปีที่แล้ว +13

      @@ramonandrajo6348 they add new textures. Assets updated as well as the engine.

    • @GhettoPCbuilds
      @GhettoPCbuilds ปีที่แล้ว +16

      @@ramonandrajo6348 you realize normals and materials have to be altered to utilize path tracing right? It might be the same res but normals etc have been altered. Not the same.

    • @rrecee2639
      @rrecee2639 ปีที่แล้ว +5

      @@ramonandrajo6348 , Finaly a sensible comment. Too many shills on youtube. Raytracing is for realisticc lighting effects, for better realism which as you say and I agree is complelely a waste of time for games so old they don't look realistic at all. It's like ray-tracing in a game like Minecraft totally FFS.
      OTOH for a game like Senua or Metro Exodu it looks quitegood

    • @marvinvargas4988
      @marvinvargas4988 ปีที่แล้ว +26

      Oh, see, here I was thinking that this looks super cool but after reading your post I now see I was wrong. Thank you for the correction!

    • @GhettoPCbuilds
      @GhettoPCbuilds ปีที่แล้ว +6

      @@marvinvargas4988 LMAOOOO

  • @callmejay360
    @callmejay360 ปีที่แล้ว +41

    I just want someone to do this to the original 3 Thief games

    • @6ch6ris6
      @6ch6ris6 ปีที่แล้ว +4

      ohhhhhhhhhh nice idea !!

    • @gersongaete1574
      @gersongaete1574 ปีที่แล้ว +3

      Buy an Rtx 40 series Gpu and use the new Rtx remix to remaster all the games you want by yourself.

    • @callmejay360
      @callmejay360 ปีที่แล้ว +4

      @@gersongaete1574 That isn't out yet though, is it? Also that should work on all RTX cards afaik.

    • @gersongaete1574
      @gersongaete1574 ปีที่แล้ว +3

      @@callmejay360 Rtx remix as of right now it's only 30 and 40 series, and it's launching next year
      If you want specific games to be remastered that way, yoh should invest in a new Gpu and do it by yourself

    • @Sunbrosolaire
      @Sunbrosolaire ปีที่แล้ว

      @@gersongaete1574 source? I cant find any that excludes the 20 series

  • @mattdavisgames
    @mattdavisgames ปีที่แล้ว +45

    I actually like how most of the materials are still diffuse-only, I think it keeps the style more intact than converting them all to PBR.

    • @alvallac2171
      @alvallac2171 5 หลายเดือนก่อน

      *diffuse-only. It (to fix your comma splice run-on)

  • @birchna
    @birchna ปีที่แล้ว +16

    Looks fantastic, wanted this more than I did Q2. Incredible what has been achieved with the original ~50MB of pak files!

    • @birchna
      @birchna ปีที่แล้ว

      @@ramonandrajo6348 played since before Quakeworld existed and 'pushlatency' was even a thing, but sure, troll away!

  • @Stepbackandsee01
    @Stepbackandsee01 ปีที่แล้ว +92

    This is actually what we all think what Quake looked like while playing in 1996 =D Amazing

    • @yoruneko34
      @yoruneko34 ปีที่แล้ว

      very true

    • @LiLBitsDK
      @LiLBitsDK ปีที่แล้ว +3

      yeah when we went from software render to Voodoo graphics :D this was what the change FELT like back then

    • @Psythik
      @Psythik ปีที่แล้ว +2

      Seriously; I was about to say that this looks pretty much how I remembered it, if not slightly worse. Mods like this are cool and all, but I'm wondering where all the *modern* ray-traced games are! I purposely waited for the 3rd gen of RTX GPUs before buying one, with the expectation that games would have more ray traced effects than they actually do at the moment. Unfortunately we're still not there yet. Games are still only adding one or two RTed effects at most, usually reflections and/or shadows. Oh well, at least I still have RTX Racer and Portal RTX to look forward to while I wait for game developers to get with the times...

    • @foulplay99
      @foulplay99 ปีที่แล้ว +1

      Lol I played the original game in software mode and it looked like Minecraft. The 3dfx glide wrapper for the original voodoo cards made the game faster, but washed out. I remember it playing amazingly well with mouse look and 3dfx enabled, but nowhere near as good looking as this

    • @LiLBitsDK
      @LiLBitsDK ปีที่แล้ว

      @@foulplay99 it changed the lighting big time too and the resolution

  • @Sonnymac81
    @Sonnymac81 ปีที่แล้ว +52

    Something tells me that Alex would gladly plug into a 24/7 VR headset and willingly live there if it were fully raytraced at 8K 240fps.

    • @trumpflavourednugget9325
      @trumpflavourednugget9325 ปีที่แล้ว +12

      Wouldn't you?

    • @CRF250R1521
      @CRF250R1521 ปีที่แล้ว +5

      @@trumpflavourednugget9325 i would if it was 16k at 480fps

    • @coldee785
      @coldee785 ปีที่แล้ว

      @UC1dF-ON7WjGxnKidvOPhK3g You know what opinions and assholes have in common?

    • @JohnGuyJohn
      @JohnGuyJohn ปีที่แล้ว +5

      TFW you finally get your dream headset and realize you had already been living in a fully ray-traced, high-res and high-refresh reality all along

    • @ExceptionalGoyim
      @ExceptionalGoyim ปีที่แล้ว

      @@JohnGuyJohn Yup...a VR within a VR within a VR on some inception type sheeit. Nothing new under the sun, it's been happening and will continue to happen for eternity until we wise up to the "game". The optimal resolution and framerate to surpass the uncanny valley is 66k; 666fps in order for all sheeple to believe its real life and continue serving the enemy as slaves on a neverending hamster wheel, chasing imaginary riches, fame, & punani.

  • @exactspace
    @exactspace ปีที่แล้ว +9

    This is one of the better path/ray traced mods I've seen. What I'd really like to see (and with other mods), is paying close attention to what an original part of the map may have intended with its lighting, and do some customization along with that to recreate it, instead of strictly having the results you'd have with path tracing. If an area was meant to be dark, keep it dark, etc. Although, many areas are much improved, without taking away from the gameplay, even though it can look vastly different.

    • @rsmith02
      @rsmith02 ปีที่แล้ว +3

      Totally agree, there's a lot of areas that are too dark or too light and that impacts gameplay greatly.

  • @TexelGuy
    @TexelGuy ปีที่แล้ว +29

    FYI: You can get lower input latency and AutoHDR and VRR/GSync working in this version of Quake by setting the Nvidia control panel option 'Vulkan/OpenGL present method' to 'Prefer layered on DXGI Swapchain'. The setting should be right at the bottom of the 3D settings menu if you're on the newest drivers. That feature was added in the 526.47 driver version, iirc.

    • @zofrea1
      @zofrea1 ปีที่แล้ว +2

      Thanks for this, it did improve the frame pacing and make it work quite a bit better with VRR. It also started feeling even better by combining this along with preventing the GPU from being fully maxxed out (keeping it a bit under 100% utilization)

  • @ConcasicoWoodworks
    @ConcasicoWoodworks ปีที่แล้ว +50

    My favorite visual style for FPSs, low poly characters and textures with good lightning and shadows. It really reminds me of graphical demos from the late 90s and early 00s where you would have a simple geometrical shape with light and color reflecting on them

    • @damdor2608
      @damdor2608 ปีที่แล้ว +2

      I remember first time I tried quake with my first graphics card (Helios3d) with 3dfx, was an epic graphical update :D

    • @Tortilla_Pizzeria_Pixels
      @Tortilla_Pizzeria_Pixels ปีที่แล้ว +1

      Amid Evil has got you there lol.

  • @4R8YnTH3CH33F
    @4R8YnTH3CH33F ปีที่แล้ว +5

    For any AMD users out there, Quake II RTX on Steam runs well on my hardware and seems to have a very similar feature set to this mod. The only major flaw is no FSR 2.0, but it does have a robust dynamic resolution system which it looks like this mod lacks.

  • @Dratio
    @Dratio ปีที่แล้ว +2

    I appreciate the effort but man is it obvious the lighting wasn't originally designed to look like this stylistically. Transforms some dark and foreboding areas into something so bright it's almost pastel.

  • @argoniantuncboyacyan1780
    @argoniantuncboyacyan1780 ปีที่แล้ว +5

    I still don't understand why ID acts like Quake 3 doesn't exist.

    • @Wobbothe3rd
      @Wobbothe3rd ปีที่แล้ว

      Quake Live. And Champions is basically the original vision of Arena.

  • @RicochetForce
    @RicochetForce ปีที่แล้ว +14

    I'm convinced that we're going to start seeing 90s style games adopt RT in a big way. The affect it has on this simple geometry is incredibly striking and elevates the presentation dramatically.
    Imagine something like Square-Enix's 2D-HD titles leveraging ray tracing.

    • @Entropic_Alloy
      @Entropic_Alloy ปีที่แล้ว +6

      Amid Evil added RT and it looks awesome.

    • @RicochetForce
      @RicochetForce ปีที่แล้ว +3

      @@Entropic_Alloy Yeah, the power of lighting is no joke. Its very easy to overlook or underestimate until you see someone else test it. Same way the 2D-HD didn't excite some until we really saw what could be done with the approach.

    • @samcooke343
      @samcooke343 ปีที่แล้ว

      @@ramonandrajo6348 I think it looks fantastic. These games still have audiences so it's not a waste at all.

    • @wiegraf9009
      @wiegraf9009 ปีที่แล้ว

      They already user dynamic shadows and it's pretty cool. I would be interested to see what rt could add!

  • @fluffycritter
    @fluffycritter ปีที่แล้ว +8

    This upgrade makes Quake look like how you remember it looking.

  • @chaser1254
    @chaser1254 ปีที่แล้ว +2

    Played it and it's... a bit of a letdown. No specular lighting really husts, and there are lots of strange light smudges all over the place.

  • @JiGantus
    @JiGantus ปีที่แล้ว +7

    Very cool! Quake is the game that made the biggest impact in my life. It also revolutionized gaming. It’s amazing to see it given new life. In a future update, quad should be given some sort of glow. Servers on the 2021 remaster added it, so the code already exists.

  • @jonRock
    @jonRock ปีที่แล้ว +80

    I love the way the fully ray traced version looks

    • @MalakaiDerg
      @MalakaiDerg ปีที่แล้ว +1

      @@ramonandrajo6348 Chill down schizo and stop copy pasting your comment

    • @Disobeyedtoast
      @Disobeyedtoast ปีที่แล้ว +2

      yeah it really adds to the mood in a lot of areas

    • @damsen978
      @damsen978 ปีที่แล้ว +5

      They made every single light a bloom fest. They removed a big part of the trans dimensional horror ambience that was supposed to be by making everything brighter. It's a LED fest.

    • @Disobeyedtoast
      @Disobeyedtoast ปีที่แล้ว +2

      @@damsen978 I thought that way at first too, but the more they showed the more I liked it.

    • @damsen978
      @damsen978 ปีที่แล้ว

      @@Disobeyedtoast I'm still not convinced, especially because of the fog that annoys readability (to see monsters easier).

  • @Thelango99
    @Thelango99 ปีที่แล้ว +2

    Why is the GitHub not linked in the description?

  • @fgmenth
    @fgmenth ปีที่แล้ว +47

    That Classic RT renderer seems like the sweet spot between authenticity and RT enhancements

    • @mr8I7
      @mr8I7 ปีที่แล้ว +3

      @@ramonandrajo6348 - Finally someone with some sense.

    • @seizonsha
      @seizonsha ปีที่แล้ว +3

      @@ramonandrajo6348 🤣🤣🤣

    • @Drip7914
      @Drip7914 ปีที่แล้ว +7

      @@mr8I7 ur both AMD bots 😭 no chance either of u are actually real

    • @Drip7914
      @Drip7914 ปีที่แล้ว

      @thatCapN Crunch Because the game objectively looks better with ray tracing and they’re completely dismissing it. Also he’s 100% trolling with that exact same reply on every comment. You fell for it g 💀

  • @AntonMochalin
    @AntonMochalin ปีที่แล้ว +2

    Now it looks like an average early access shooter from Steam, they just need to add roguelite mode to it.

  • @mayanksingh12
    @mayanksingh12 ปีที่แล้ว +2

    Classic RT preserves the spooky gothic feel of the game. Path traced version although looks very good, but it has too much light, so it spoils the surprise horror element of the original game as dark areas used to create a sense of apprehension..

  • @marcdwonn9772
    @marcdwonn9772 ปีที่แล้ว +5

    I think that with a brightness adjustment it will look great. Currently, it's just too bright and you lose the Quake atmosphere and gloominess.

    • @igorthelight
      @igorthelight ปีที่แล้ว

      I would recommend to modify color emission properties - not brightness ;-)

  • @sireffortlessgarbage7922
    @sireffortlessgarbage7922 ปีที่แล้ว +2

    Awesome! I found it puzzling that they did quake 2, but not quake.

  • @mymachine7170
    @mymachine7170 ปีที่แล้ว +25

    It's crazy how much DF/RT-related content I watch, yet I don't even own a device that's capable of raytracing :D Cool tech, can't wait to try it out some day.

    • @TimmyTurner421
      @TimmyTurner421 ปีที่แล้ว +2

      I'll happily try it out the day it's easily affordable

    • @lilpain1997
      @lilpain1997 ปีที่แล้ว +5

      @@TimmyTurner421 I cant wait for more people to be able to try it out. A lot of people still think its useless because they cant actually use it, but once you play a game with it on ( depending on the RT implementation ) it can change everything. Its a very exciting time for us gamers

    • @TerraWare
      @TerraWare ปีที่แล้ว +2

      @@lilpain1997 I love eye candy so naturally ray tracing is a pretty cool feature that ads to the immersion for me. I realize it's expensive to performance and also to your wallet so I can understand why many feel its not worth it. What I don't understand is that there's a group of people that are almost religiously against it and will respond with hostility if you happen to disagree with them and to be fair there is such a group on the ray tracing side as well. It's a feature that's grown in popularity tremendously the last couple of years with new games supporting it and it's even being added to older games by devs and modders alike. It's a big focus for consoles and Nvidia, AMD and Intel with their gpu's improving their RT support with each generation of gpu's. It'll only get bigger.

    • @steel5897
      @steel5897 ปีที่แล้ว +2

      It's ok, once I got an RTX card I used ray tracing for like a few hours and then never bothered with it in modern games.
      DLSS however, that is sex, can't get enough of it. I was used to having to choose between image quality/resolution and performance, but now I get both.

    • @lilpain1997
      @lilpain1997 ปีที่แล้ว +6

      @@ramonandrajo6348 lmao no its not... its always cool to see what an old game would look like with a modern lighting engine used.

  • @FlergerBergitydersh
    @FlergerBergitydersh ปีที่แล้ว +2

    I really appreciate the "Classic" version. I don't agree with some of the interpretations of the fully Ray Traced visuals here, and a LOT of them in Doom RT, even though I appreciate them on a technical level and in their own artistic way. The Classic renderer gives us something closer to a "definitive" experience.

    • @igorthelight
      @igorthelight ปีที่แล้ว

      In both games - they are configurable using config file ;-)

  • @ahmetdag5600
    @ahmetdag5600 ปีที่แล้ว +9

    This is the best rt conversion I have ever seen. even better than official quake 2 rt imo.

  • @Wallrod
    @Wallrod ปีที่แล้ว +7

    Would have been kind, or maybe even polite to link the github and somewhere you can find the relevant DLSS DLLs. They're both a google away, but come on.

    • @TimmyTurner421
      @TimmyTurner421 ปีที่แล้ว +3

      DF happily makes money by monetizing this video that shows the mod but god forbid they put the link to the mod into the description. Unthinkable!

    • @Wobbothe3rd
      @Wobbothe3rd ปีที่แล้ว

      I had a lot of trouble with getting DLSS to work even with the github instructions, so I would definitely appreciate links.

  • @TheNerd
    @TheNerd ปีที่แล้ว +5

    Let's take a moment and give John Carmack a thumb up since he was the one fighting to release the scource code of these older games.
    I can not wait for a Path Traced Version of Quake 3 Arena. That said, it's gonna be hard to find ppl to play it with.
    Maybe Epic should release the Unreal 1 / 2 // Unreal Tournament scource code aswell.

    • @igorthelight
      @igorthelight ปีที่แล้ว

      They should!
      But their "masters" would allow that, I afraid ;-)

  • @supabass4003
    @supabass4003 ปีที่แล้ว +2

    Use 640x480 vintage setting with your screen resolution, for a raytraced 1996 look.

    • @wiegraf9009
      @wiegraf9009 ปีที่แล้ว

      Best to also supersample down to that screen resolution so the RT engine has some info to work with

  • @DaxMarko
    @DaxMarko ปีที่แล้ว +2

    Gamers in past: Finally, with my new graphics card, I can run Quake 1!
    Gamers two decades later: Finally, with my new graphics card, I can run RT for Quake 1!

  • @envirovore
    @envirovore ปีที่แล้ว +17

    Thanks for testing various DLSS versions, I'll be swapping down to 2.6.6 now.

    • @envirovore
      @envirovore ปีที่แล้ว

      @@SeaCrestInNOut Yes, meant 2.2.6, thinking one thing and typing another...and now leaving it as is for posterity.

    • @igorthelight
      @igorthelight ปีที่แล้ว

      @@envirovore I heard that 2.4.12v2 shows good results too ;-)

  • @YOG3NSHA
    @YOG3NSHA ปีที่แล้ว +1

    Artistic intent of the original goes out the window with RT added. No thanks.

  • @Notsram77
    @Notsram77 ปีที่แล้ว +5

    If Hexen gets a similar treatment, I'm gonna lose it.

    • @TimmyTurner421
      @TimmyTurner421 ปีที่แล้ว +2

      If you like Hexen then I can recommend the game Cultic

    • @nothingelse1520
      @nothingelse1520 ปีที่แล้ว +1

      Check out Hexen HD 2020 its similar

  • @frontman1657
    @frontman1657 ปีที่แล้ว +2

    Pfff waste of time

  • @paulkautz
    @paulkautz ปีที่แล้ว +3

    It's still difficult for me to comprehend that merely 30 years ago my then lightning-fast 486DX33 took about ten minutes to render a single picture in POVray at 320x200x256 - while now we're living in a world where fully raytraced games are rendered in realtime at 1080p60 and higher.
    The mind, it just boggles. What a time to be alive!

    • @lolmao500
      @lolmao500 ปีที่แล้ว

      It still takes minutes to render a single frame of 100% path traced render with a 4090. We're gonna need a bigger boat.

    • @TransoceanicOutreach
      @TransoceanicOutreach 3 หลายเดือนก่อน

      POVray traces every pixel and does more calculation than modern realtime RT does. Games do a very rough estimate of a small amount of pixels, then use AI to estimate what 95% of the uncalculated rays would be. Hence the flickery mess when you look at the raw data.

  • @DanWhite1025
    @DanWhite1025 ปีที่แล้ว +39

    Feeling like this is the time to join the PC club. The mods for old games alone make the investment seem worthwhile to me.

    • @jeremieh5009
      @jeremieh5009 ปีที่แล้ว +9

      Oh absolutely

    • @paullynch1246
      @paullynch1246 ปีที่แล้ว +4

      Especially with RTX remix coming (the dev tools to remaster the lighting effects and more) for so many old games.

    • @razzledazzle84921
      @razzledazzle84921 ปีที่แล้ว +3

      Definitely an exciting time. I’m genuinely more interested in these old games that you can add improvements to rather than most new games.

    • @GUERILLAILL
      @GUERILLAILL ปีที่แล้ว +2

      Yep switched to pc three years ago and my only grip is I waited so long. Mostly playing old games, 5-30 years old and its glorious. Getting dozens of aaa/aa games on crazy sales for like 3-5$ a piece.

    • @MintyLime703
      @MintyLime703 ปีที่แล้ว +2

      The potential for playing older games is often underrated. You always hear about the latest and greatest as far as PC is concerned, but with a mid range you can have a lot of fun playing older games whereas you can use a PS5/XSX for newer games. If I didn't already have the setup that I have now and didn't have the money then that's probably what I would've done. A high refresh monitor with a midrange and a console. It's really nice playing older games locked to 162fps/hz with gsync and it always surprises me just how much fun there is to be had playing completely free mods. Games like Half Life 1/2, Doom, Quake, etc have an insane amount of mods to play that hardly take up any space on your drive. And midrange specs ensure that you can play some newer stuff and most indie games that aren't available on console.
      Personally I have an RTX 2080ti and an i9 9900k and yet more often than not you'll find me playing older games that it's completely overkill for. At least RTX in these games somewhat vindicates that habit. My Xbox is meant for the few exclusives left and local coop for older games, as well as crossplay with my friend. Closest we can get to emulating splitscreen on most games nowadays.
      Full RTX still runs pretty bad on games like Quake though. Quake 2 RTX with DLSS at quality and 1440p still runs at 30-40fps on my setup. But full RTX is at the extreme end.

  • @docwhogr
    @docwhogr ปีที่แล้ว +1

    technically you can do raytracing in quake in software mode on modern cpus

  • @miguelroman4294
    @miguelroman4294 ปีที่แล้ว +5

    Just the thought of past gaming gems like Quake getting this feature set is staggering! Would love to see Halo Combat Evolved with path raytracing, just wow!

    • @burgerbait
      @burgerbait ปีที่แล้ว

      Playing it with that fake raytracing in reshade made me want it done properly so badly.

  • @RebTheRebel2000
    @RebTheRebel2000 ปีที่แล้ว +16

    They've done such a phenomenal job with this. I just wish it was in the released into the main game and to actually make more realistic character models too as an option.

  • @Krommer1000
    @Krommer1000 ปีที่แล้ว +5

    As with a lot of these things. There's good an bad. I loved the crispness, reflections, and water effects. The sky casting a purple hue, not so much. Seems that most things have menu adjusts, so certainly worth taking a look at.

  • @crithon
    @crithon ปีที่แล้ว +1

    I had to stop everything to watch this. WOW! Quake 1 looks great in Raytracing.

  • @Link3131a
    @Link3131a ปีที่แล้ว +3

    You should cover the new Arkham City Redux

  • @Wilberbeest
    @Wilberbeest ปีที่แล้ว +3

    Thanks for the info about this! Just tried this out on my RTX 3050 8GB. Runs at 60 with no DLSS and 120hz with DLSS Bal. I hope we see more old games with unfiltered textures get RTX. It’s such a unique look!

  • @bartossy
    @bartossy ปีที่แล้ว +2

    Hi Alex and DF Team! Wonder if there is possibility for you to produce video about optimizing Windows for gaming. There are many such videos on YT, but most of them all full of crappy advices... So it would be great if someone with your level of expertise could cover this topic.

  • @human_brian
    @human_brian ปีที่แล้ว +30

    I love when devs or modders add RT to older games. It gives them an entirely new feel and life. I'd love to see more games get this treatment, looking for to the HL RT mod.

    • @oskarmariagrande1855
      @oskarmariagrande1855 ปีที่แล้ว +5

      Funnily enough they did sometimes render scenes in very high resolutions including RT for promo screenshots even in the 90s.

    • @human_brian
      @human_brian ปีที่แล้ว +7

      @@oskarmariagrande1855 Back then it probably took 3 months to render one frame for the screenshot.

    • @zergslayer69
      @zergslayer69 ปีที่แล้ว

      Would love to see blood or shogo with ray tracing

  • @zeus1117
    @zeus1117 ปีที่แล้ว +2

    My alltime fav game :)

  • @denisruskin348
    @denisruskin348 ปีที่แล้ว +6

    Man, this makes me so hyped for Portal RT.

  • @skaruts
    @skaruts ปีที่แล้ว +2

    I wouldn't call that good looking, tbh. It looks foggy af, and way too bright...

  • @Myako
    @Myako ปีที่แล้ว +2

    Great video! Thanks for covering this. 👏🏻👏🏻👏🏻
    I hope Sultim eventually makes an upscaled/PBR texture pack for this, like they did for Serious Sam.
    Also, this being vkQuake-based, it's likely to be compatible with NightFright2k19's Authentic Model Replacement, right?

  • @ViralKiller
    @ViralKiller ปีที่แล้ว

    Unless DLSS 2.4 is 100% faster it's unacceptable

  • @irvinggonzalez4729
    @irvinggonzalez4729 ปีที่แล้ว +6

    Would be interesting to see if the old ray tracing demos for enemy territory and wolfenstein reaurface

  • @Yellowswift3
    @Yellowswift3 ปีที่แล้ว +1

    I agree about the neon teal water, for me that just doesn't look right. Some of the other differences look good, though.

  • @alfo2804
    @alfo2804 ปีที่แล้ว +14

    I never get tired of DF videos about Quake. I'm hoping Quake II gets a remaster soon, and I won't lie, it's mainly because I'd love another video on that game.

    • @ArchyVai0
      @ArchyVai0 ปีที่แล้ว +6

      Quake 2 rtx on steam...

    • @GoodmansGhost
      @GoodmansGhost ปีที่แล้ว

      @@ArchyVai0 That's a de-master because it looks aweful.

    • @alfo2804
      @alfo2804 ปีที่แล้ว +1

      @@ArchyVai0 Quake 2 RTX sucks. It ruins the artistic direction of the original and it runs like shit.
      As an RTX tech demo, it's fine, but as a version of Quake II, it's not even worth considering. Plus it's only on PC, so there's literally no reason to play it instead of the original, or a source port.
      Source ports will _always_ be better than official remasters thanks to corporate bullshit, but at least official remasters give people an official way to play the game on consoles.

    • @ViperT0ngue
      @ViperT0ngue ปีที่แล้ว +5

      I love quake 2 rtx and think it looks far better than original. It also runs amazing on my PC.
      Oh and I couldn't care less if its on console or not. Usually people who say it sucks either have never played it or got the hardware capable of running it at acceptable quality.

    • @deadtake2664
      @deadtake2664 ปีที่แล้ว +3

      @@alfo2804 I kinda liked Quake II RTX

  • @rolithesecond
    @rolithesecond ปีที่แล้ว +12

    Bonus points for picking MarkieMusic's Quake Champions songs. They are all amazing.

    • @helloguy8934
      @helloguy8934 ปีที่แล้ว

      What song did he use in the beginning?

  • @danielkirchner3394
    @danielkirchner3394 ปีที่แล้ว +3

    I want to see Doom 3 RT!

  • @filipporubsky7621
    @filipporubsky7621 ปีที่แล้ว +1

    Teleports are superb when you dont know where it leads, thery are not portals. But the rest is niiiice.

  • @Parker--
    @Parker-- ปีที่แล้ว +7

    These are the types of remasters people actually want; the original game with an old school look but realistic lighting and surface material properties.

    • @gellister
      @gellister ปีที่แล้ว +2

      It's also why people love the hd-2d pixel art being used on new and even old square enix games. We don't want realistic we just want something beautiful. Adding modern beauty to retro beauty leads to something even more special.