You can't rely on circle strafe in Serious Sam since every single enemy moves faster than you. You can dance with, say, a couple of Kleers, but if there's a huge herd of enemies running you down - you're dead, strafing won't save you. It depends on an enemy type, but the herd is always deadly to dance with. In Serious Sam it's all about killing enemies BEFORE they get too close. P.S. I know that line was a joke, I'm just saying that Serious Sam is not "mindless" like many people like to call it and after so many years it does tend to get on the nerves, as you can see in a few other comments. It's just us struggling against people who don't want to take Serious Sam... well... seriously. Otherwise great video and I woold love to see your actual opinion on SS games at some point.
my man. had to check the comments to see if someone said this. FP definitely wastes shotgun shells on kleers instead of knifing them. You can just tell.
The enemies all follow you with the same approximate turn-rate so IT IS a circle strafe game. That's why I hate Serious Sam and the new Shadow Warrior. It's just run backwards in circles and wear the horde down until its gone.
The Playstation Doom 1/2 port had quite a few new levels; Hell Gate, Hell Keep (despite the same name as E3M1 it's a completely new map), Twilight Descends, and new final maps for both Doom 1 and 2 with Threshold Of Pain and Redemption Denied respectively, as well as new secret levels in The Marshes, The Mansion, and Club Doom. Twilight Descends, Threshold Of Pain (an actually good final map and so much better than Dis and Unto The Cruel), and The Mansion are standouts, and Hell Gate, Hell Keep, and The Marshes are reasonably competent, while Club Doom is a memorable gimmick map (which while lacking substance, is something befitting for a super secret level). Unfortunately Redemption Denied is about as trash as Dis and the Icon Of Sin, as it contains just a basic group of Barons in a large arena and then a dual Spider Mastermind fight that can be easily cheesed with infighting, since hitscan enemies still hurt each other, all while the arena is so incredibly plain. Perhaps do an entire video on Playstation Doom? The ported maps also got significant changes, and it did some other neat things too like the colored lighting, the new ambient music, and the new (and better) sound effects.
I have first seen your video on sigil. Totally agree about this expansion No Rest For The Living is amazing. Wonder on what other games these guys worked on specifically.
No Rest For The Living is amazing. I had a lot of fun with Master Levels for Doom II as well. Though some of the levels for Master Levels are definitely a slog and can feel tedious, overall the memories of playing through Master Levels is very positive when looking back. Very fond memories.
Great to see "no rest for the living" getting some love, I got it from doom 3 bfg, I also have og doom 3. No rest for the living was such a pleasant surprise, I really enjoyed it and it hit the sweet spot of difficulty that most of doom 1 has, where it's just difficult enough to hold your attention and let you unwind after a hard day at the same time. I was never in for a hardcore challenge with doom, that's not to say I don't enjoy the challenges, but I do prefer it being a little easy sometimes.
3:07 Hearing "Doom Explosion" get mentioned brings me back. I don't think I could even imagine the concept of a "Doom community" back in the 90's, so the two Explosion discs were how I got access to an assortment of fanmade WADs and tools like DeHackEd. (Also a map editor I had no idea how to use, aside from changing "thing" IDs.) While I played around with more intuitive map editors for Quake and Quake II, it's taken me until 2021 before I've finally started building my own Doom maps.
Rest of us too busy shooting them in the face. Also, to the random blue keycard in the Manor, I wish to extend a heartfelt FUCK YOU. That'll be all- as you were Sarge! XD
Both Doom RPGs are the shit. I remember having to track down and wrestle with cellphone emulators (and in 2005, you can imagine how fun *that* was) because my own phone was actually too old to run the game. I had actually followed the development of the game from the moment it was announced and was so totally stoked for it, and surprisingly it delivered. Mobile gaming was still fairly young at that point and you were lucky if most games you could get at the time were more complex than an Atari cart, but Doom RPG was a proper, full-ass game with hours of content. It may not look like much today, but seeing a legit 3D game on a flip phone was insane at the time. Carmack really lived up to his reputation of being an eldritch monster of code who really wanted to push new technologies he saw promise in (mobile gaming before the days of smartphones, in this case). I felt the writing also did a really good job of capturing the tongue-in-cheek tone of the original Doom's manual and it's just really fun despite the simplicity. I've 100%'d both games three times no and every time I'm reminded of them I kind of want to do it again, haha. id actually updated and recycled the Doom II RPG engine for the equally excellent Wolfenstein RPG, which actually ties the universes of the two franchises together beyond just the hint at a shared family lineage between the protagonists - the final boss of Wolfenstein RPG is a giant demon that's clearly a cyberdemon sans the cybernetic parts. You blow off his arm and leg during the fight before sealing him away and he vows to return and get revenge on BJ's descendents! They also used the engine yet again for a more traditional fantasy RPG that actually got released on a proper console - Orcs & Elves for the 3DS. Unfortunately, when it lacks the paintjob of a classic id game, the game itself ends up being just as generic and forgettable as the title implies. If only it had been Hexen RPG instead...
The Doom RPG games are awesome! Too bad they didn’t got ported to PC or even consoles since the only way to play them nowadays is having a phone from that time period or a Java emulator. I still keep my Nokia N70 with those games handy.
I didn't even know the Doom RPGs existed until I read about them on DoomWiki. Would love to see ports or remasters that make them available on modern platforms.
@@JediMB yep, I'd love to see modern ports of those games, even if they're fanmade. They were so simple in execution but also so brilliant and addictive.
Currently playing Master Levels for Doom 2 on the remaster. They’ve finally added the level progression on it. It’s crazy how I’ve never heard of this wad compilation before despite playing Doom as a kid.
I had “No Rest For The Living” as part of the Doom 3 BFG edition on my old NVidia Sheild tablet a few years back. It was weird because every sound played at full volume regardless of how far away the sound source was from me. A cyber demon stomping around an area far off on the other side of the map would sound like it was right next to me. I’m guessing that was only an issue for the tablet ports, or a setting I overlooked.
Actually, as far as I know, selling mods of games isn't illegal (at least in the United States), and Doom is no exception (unless there's some legal clause somewhere, that I'm not privy to). However, I could understand id's reasoning for wanting to offer an answer to shovelware compilations, even though I have no problems with both official, and shovelware releases. Heck, my first exposure to Doom modding was an apparently-Canadian disc, simply titled Doom I/II Collection, with a cool-looking, hand-drawn imp on the cover. That compilation would later get its own update, called The Ultimate Add-On Collection For Doom and Doom II (with a cartoony, imp-like creature on the front cover), knowledge I was not privy to until later on.
Yeah, Doom's default textures and sprites load from the IWAD, so there are no copyrights being violated. The only way they can be illegal is if they sourced new textures from other games or other copyrighted sources as the Modpacks don't include Doom's EXE or IWADs.
This video brings back so many memories but I wanted to share my experience with the 3,000 WAD addition to the Master Levels expansion. Filtering through 3K WADS is undoubtedly a chore so I chose popular tags as a way to decide what to encounter. If I’m not mistaken, there was a WAD named Batman 1 & 2 which were forgettable by any days standards. What was memorable to my pre-pubescent self was eventually I got bored and decided to NOCLIP. Low and behold, there were secret rooms filled with with women’s anatomy on full display. Looking back now, I can appreciate the “lack of quality control” with these WADS because yeah...
Oh my god. Thank you for slogging through all of this. There bare certainly some high points in these releases, but the low points are grueling. I salute you.
No idea how good master level is as I only played a 1 or 2 maps of it a while ago. But No Rest for the Living is AWESOME! one of the best Doom set of levels that I've played so far.
Also, it's sad that Wolfenstein 3D doesn't get any expansions. It has a prequel called Spear of Destiny, and said prequel has its own expansions being the mission packs called "Mission 2: Return to Danger" and "Mission 3: Ultimate Challenge" which contains 21 each new levels and redesigns of the entire game including enemies, bosses, weapons, and a lot more. Wolfenstein 3D doesn't even get enough love. The closest to a modern port of Wolfenstein 3D would be the PS3 and Xbox 360 port, which feel somewhat close to the original MS-DOS game. If I could add an official for Wolfenstein 3D, it would be the Second Encounter which are all levels from the SNES port.
My first steam game was doom II when I got it it came with the master levels my second steam game I couldn't figure out how to play it because of dosbox it was a couple weeks later I figured out how to play it through GZDoom using the unofficial patch
I am really glad that Nerve made NRFTL, back then I was still a teen in middle/high school and never thought there would ever be any new doom content or games ever again besides WADs on the internet. Also the master levels are sorta shite now days but i love it and I'm glad they did it, I like the official releases more than any others. id was awesome for doing that and same with Final Doom. The fact that all of this and more fan made WADs are being added to the console ports makes me so happy I never thought they would ever support custom fan made WADs or Final Doom. They even added cheat options, thats pretty sweet. The only thing I dont like is the glitches and the weapon wheel. The weapon wheel was never there and I think it should only be added to the ios and switch ports or at least give us the option to turn it off. BTW thanks for talking about the OG XBOX maps I know they suck but I love that they were added into the original games and TBH I wish they were on the new ports too. The more classic DOOM content on Xbox the better. Thats my favorite way to play doom. (yes I know pc is faster/better but I love halo/xbox)
I was in 8th grade when DOOM RPG came out. I immediately bought it on my silver RAZR flip phone and laughed / was pissed at how stupid it was but by the end of it I loved it and had beaten/ obtained everything possible, even played it several times over. It even had the No Clip cheat! I never got the other phone releases though unfortunately but tbh they look shittier, at least the first one looked like classic doom but with new characters/ weapons. The fire extinguisher is still frickin hilarious though, a fire extinguisher in a doom game?! C'mon lmao
I see you are not a major fan of Serious Sam :( Still I liked this video, DOOM 2 is my favourite of the Doom games since its so... abstract and likes to fuck with the player more than Doom 1 or Doom 2016 and not be wholly fair or "over-designed". This is why I like the Ancient Gods DLC - it reminds me of DOOM 2. Rawness and passion, at least in comparison to the rest of the excellent game. The thing that elevates Doom 2 more over Eternal for me is modding. If Eternal released an SDK - it would be swell.
Lol, that was more of a blanket statement more than anything else. I haven't played the Serious Sam games much and it was just a joke... I need to play them more!
More great stuff Particle! As someone who has only recently acquired a bunch of Doom level WADs (old, new, official & fan-made) and is now playing through many of them for the first ever time, these videos are very current and relevant to me and its cool to get different perspectives on them. I did the master levels around 8-9 months ago and agree. Its a mixed bag but mostly a worthwhile and fun experience. I played them on a WAD that someone had created that packs them all into one and they load up one after the other like a standard level pack. The last one in the order was Black Tower which I thought was a perfect final map to have. No love for Serious Sam though? Boooo!
Wow ok I know I'm 2 years too late, but let me comment and thank you for this summary:) great job, good stuff in here! Also, takes me back to simpler times, in more than one way. Anyway, subscribed! Keep up the good work mate
I played both Doom RPG games. They were really good. I liked the second one more, it was one of the best gaming experience on phones from that times. There was also Wolfenstein RPG that was also really cool, especially when they included a final boss, that by looking at it, made me question "Is this game somewhat tied to the first Doom and cyberdemon?".
Sweet, some NRFTL representation. Absolutely astonishing WAD, it's like... well, it's like a modern fan project (sans new assets) but made much much earlier. I adored what it did with the raised hardware limitations.
Love the video but I would add that the fan driven influences of a series is only matched between id software and valve. To take community mods like team fortress classic, counter strike and even dota all stars and let these people make things, ultimately to then hire or pay them for their contributions is something so many developers lose sight of. Obviously not every software is capable of that, let alone so willing to provide so much capability to modders through tools like the hammer editor, but it feels like it’s a part of game creation left to the wayside. There is much to be said about the nuance inherent in creating an environment that, by its nature, engenders creation within its insular “game system” or mechanics. That it limits those who would take their ideas and principles and (intentionally or unintentionally) self-limit their expression with those bounds. And yet, it allows so many to create things so expressive and intentional, even if their boundaries are what the goldSRC or doom platform allows. I do wish that more companies (and thus developers) would be more able to feel they can provide a conscionable method for input from the community. We’ve been able to experience a wealth of experiences by just letting those that imbibe dictate the recipe.
TEETH is the reason I got the Master Levels! No joke! It is my favourite. TEETH has an identity! The other Master Levels are nothing but Doom 2 maps on steroids!
Oh, you definitely look more into it, it's a lot of fun. I've been trying to be the first TH-camr to play it all, and I've found a lot of weird crap in there.
Great video! I have three D!Zones in their big boxes, gotta love the fake screenshots! Did you leave out Romero's new expansions because they're from the original creators?
I have the Demon Gate Mega Collection and it sucks ahahaha! I seriously thought I got scammed after playing a few levels that clearly had no exit switch.
I'll go to the grave saying this, Titan Manor should be taught as how NOT to make a level So many things are connected/ timed and hidden that is down right frustrating, case in point being the blue key part Catwalk also is bad since u can't back track, which sucks for those who realise they need a red key way too late
Fistula is one of the few game experiences I have had that made me actively angry. It's like the entire thing is intentionally designed to be completely dickish at every turn.
u mentioned theresa chasar worked on the master levels but then didn't speak abt her again. was that a mistake? i recognize her name as an id employee and doom 3 npc
In a compilation of thousands of levels, even if over 90% of them suck, that still means there's probably around a hundred or so that are actually good. Someone should do a curated "best of" selection from Maximum Doom (and maybe other gigantic wad packs) to pick the gold out of the trash so people who just want the hundred or so good ones can play those.
If you want to know that, you could go on DoomWorld Forums and ask Maximum Matt. He's the resident Maximum Doom expert, and could probably give you a list off the top of his head.
28:54 What really annoys me is that Doom Eternal is the first one to completely abandon community made content. 1-3 has the source code and editors and Doom 2016 at least has Snapmap. There's no way to produce your own levels in Eternal, which I'm very against. id can't blame this on Zenimax, because Bethesda's able to produce modding tools for their games just fine.
One thing I really liked that was added to the Xbox 360 port was the splitscreen co-op. My brother and I had... a hell of a time XD And as far as the medkit graphics go, I don't really think iD or Bethesda can be blamed for changing them. From everything I hear that image belonged to the Red Cross all along, and at some point they specifically requested it to be changed to something else going forward. It looks worse, sure, but it's not hard to see their point of view.
@@KesGaming lol I hadn't realized they did that... dirty little secret, but I've never been particularly interested in the secret levels in Doom 2, I tend to skip them :) But yeah, what's more evil and killable than nazis? I mean other than demons...
@@SplotchTheCatThing They did the same thing for the BFG Edition, since that was made from the Xbox port. And I didn't really mind either until I started playing custom maps that had Nazis in them. Those weren't replaced, they were invisible.
I must be some sort of masochist.
I'm about 1,200 maps into Maximum Doom, and still have 2,300 to go.
I can vouch for that
But... Why?
@Lightning Because no one has ever recorded themselves doing it all. 😉
Beat it?
@@junojun722 Still working on it
You can't rely on circle strafe in Serious Sam since every single enemy moves faster than you. You can dance with, say, a couple of Kleers, but if there's a huge herd of enemies running you down - you're dead, strafing won't save you. It depends on an enemy type, but the herd is always deadly to dance with. In Serious Sam it's all about killing enemies BEFORE they get too close.
P.S. I know that line was a joke, I'm just saying that Serious Sam is not "mindless" like many people like to call it and after so many years it does tend to get on the nerves, as you can see in a few other comments. It's just us struggling against people who don't want to take Serious Sam... well... seriously. Otherwise great video and I woold love to see your actual opinion on SS games at some point.
Serious Sam fans are the most oppressed gamers.
"serious sam is nothing but running backwards and strafing" is a good way to get quickly nuked by the horde
my man. had to check the comments to see if someone said this.
FP definitely wastes shotgun shells on kleers instead of knifing them. You can just tell.
If it runs back like a duck while it strafes like duck -
then it must be a Serious Sam.
The enemies all follow you with the same approximate turn-rate so IT IS a circle strafe game. That's why I hate Serious Sam and the new Shadow Warrior. It's just run backwards in circles and wear the horde down until its gone.
Map 5 of No Rest For The Living is my personal favorite out of that entire expansion.
Never trust someone with bilinear filtering on.
Na jk, good video tho.
Thank you bro :P
@@FPMedia_ Though seriously, turn off that filter!
@@Clay3613 AFAIK these are older footages, he's not committing heresy anymore. Prolly the HUD is aspect ratio corrected too. : D
Yeah, it looks blurry. For a second I got scared and though there was something wrong with my screen, or worse... my eyes :/
What do you expect from a guy that likes jim flynn's maps 😬
The Playstation Doom 1/2 port had quite a few new levels; Hell Gate, Hell Keep (despite the same name as E3M1 it's a completely new map), Twilight Descends, and new final maps for both Doom 1 and 2 with Threshold Of Pain and Redemption Denied respectively, as well as new secret levels in The Marshes, The Mansion, and Club Doom. Twilight Descends, Threshold Of Pain (an actually good final map and so much better than Dis and Unto The Cruel), and The Mansion are standouts, and Hell Gate, Hell Keep, and The Marshes are reasonably competent, while Club Doom is a memorable gimmick map (which while lacking substance, is something befitting for a super secret level). Unfortunately Redemption Denied is about as trash as Dis and the Icon Of Sin, as it contains just a basic group of Barons in a large arena and then a dual Spider Mastermind fight that can be easily cheesed with infighting, since hitscan enemies still hurt each other, all while the arena is so incredibly plain.
Perhaps do an entire video on Playstation Doom? The ported maps also got significant changes, and it did some other neat things too like the colored lighting, the new ambient music, and the new (and better) sound effects.
I have first seen your video on sigil. Totally agree about this expansion No Rest For The Living is amazing. Wonder on what other games these guys worked on specifically.
No Rest For The Living is amazing. I had a lot of fun with Master Levels for Doom II as well. Though some of the levels for Master Levels are definitely a slog and can feel tedious, overall the memories of playing through Master Levels is very positive when looking back. Very fond memories.
Great to see "no rest for the living" getting some love, I got it from doom 3 bfg, I also have og doom 3. No rest for the living was such a pleasant surprise, I really enjoyed it and it hit the sweet spot of difficulty that most of doom 1 has, where it's just difficult enough to hold your attention and let you unwind after a hard day at the same time. I was never in for a hardcore challenge with doom, that's not to say I don't enjoy the challenges, but I do prefer it being a little easy sometimes.
3:07 Hearing "Doom Explosion" get mentioned brings me back. I don't think I could even imagine the concept of a "Doom community" back in the 90's, so the two Explosion discs were how I got access to an assortment of fanmade WADs and tools like DeHackEd. (Also a map editor I had no idea how to use, aside from changing "thing" IDs.)
While I played around with more intuitive map editors for Quake and Quake II, it's taken me until 2021 before I've finally started building my own Doom maps.
There's only 21 comments here? Jesus christ this is underrated.
Rest of us too busy shooting them in the face. Also, to the random blue keycard in the Manor, I wish to extend a heartfelt FUCK YOU. That'll be all- as you were Sarge! XD
Both Doom RPGs are the shit. I remember having to track down and wrestle with cellphone emulators (and in 2005, you can imagine how fun *that* was) because my own phone was actually too old to run the game. I had actually followed the development of the game from the moment it was announced and was so totally stoked for it, and surprisingly it delivered.
Mobile gaming was still fairly young at that point and you were lucky if most games you could get at the time were more complex than an Atari cart, but Doom RPG was a proper, full-ass game with hours of content. It may not look like much today, but seeing a legit 3D game on a flip phone was insane at the time. Carmack really lived up to his reputation of being an eldritch monster of code who really wanted to push new technologies he saw promise in (mobile gaming before the days of smartphones, in this case).
I felt the writing also did a really good job of capturing the tongue-in-cheek tone of the original Doom's manual and it's just really fun despite the simplicity. I've 100%'d both games three times no and every time I'm reminded of them I kind of want to do it again, haha.
id actually updated and recycled the Doom II RPG engine for the equally excellent Wolfenstein RPG, which actually ties the universes of the two franchises together beyond just the hint at a shared family lineage between the protagonists - the final boss of Wolfenstein RPG is a giant demon that's clearly a cyberdemon sans the cybernetic parts. You blow off his arm and leg during the fight before sealing him away and he vows to return and get revenge on BJ's descendents!
They also used the engine yet again for a more traditional fantasy RPG that actually got released on a proper console - Orcs & Elves for the 3DS. Unfortunately, when it lacks the paintjob of a classic id game, the game itself ends up being just as generic and forgettable as the title implies. If only it had been Hexen RPG instead...
Binge watching your videos. . I like the commentary
The Doom RPG games are awesome! Too bad they didn’t got ported to PC or even consoles since the only way to play them nowadays is having a phone from that time period or a Java emulator. I still keep my Nokia N70 with those games handy.
I didn't even know the Doom RPGs existed until I read about them on DoomWiki. Would love to see ports or remasters that make them available on modern platforms.
@@JediMB yep, I'd love to see modern ports of those games, even if they're fanmade. They were so simple in execution but also so brilliant and addictive.
I am surprised nobody remade them in GZ Doom or something. But I guess it is harder to make a turn based game out of an FPS shooting engine
@@jeremyabbott4537 there's a WIP remake of sorts for GZDoom on ModDB but it seems to stray a bit from the source material imo.
please turn off texture filtering, the game genuinely looks better with square pixels
Let people play the game how they want to
This MF is shitting on doom 2 but plays with texture filtering on
@@deskeater46no
I mean yeah, but this is just plain ugly @deskeater46
Currently playing Master Levels for Doom 2 on the remaster. They’ve finally added the level progression on it. It’s crazy how I’ve never heard of this wad compilation before despite playing Doom as a kid.
I had “No Rest For The Living” as part of the Doom 3 BFG edition on my old NVidia Sheild tablet a few years back. It was weird because every sound played at full volume regardless of how far away the sound source was from me. A cyber demon stomping around an area far off on the other side of the map would sound like it was right next to me. I’m guessing that was only an issue for the tablet ports, or a setting I overlooked.
I do believe Master Levels came out before Final Doom. Good vid though
Yep they came out before final doom
They came out in 1995 while final doom came out in 1996
They were included on the Playstation version of Final Doom.
@@HeathenDance PlayStation doesn’t sell final doom separate they come with doom 1 and 2 or I guess only doom 2
@@Awomman-kp3by That is wrong. Final Doom PSX was sold seperately from Doom PSX.
Actually, as far as I know, selling mods of games isn't illegal (at least in the United States), and Doom is no exception (unless there's some legal clause somewhere, that I'm not privy to). However, I could understand id's reasoning for wanting to offer an answer to shovelware compilations, even though I have no problems with both official, and shovelware releases. Heck, my first exposure to Doom modding was an apparently-Canadian disc, simply titled Doom I/II Collection, with a cool-looking, hand-drawn imp on the cover. That compilation would later get its own update, called The Ultimate Add-On Collection For Doom and Doom II (with a cartoony, imp-like creature on the front cover), knowledge I was not privy to until later on.
Yeah, Doom's default textures and sprites load from the IWAD, so there are no copyrights being violated. The only way they can be illegal is if they sourced new textures from other games or other copyrighted sources as the Modpacks don't include Doom's EXE or IWADs.
This video brings back so many memories but I wanted to share my experience with the 3,000 WAD addition to the Master Levels expansion. Filtering through 3K WADS is undoubtedly a chore so I chose popular tags as a way to decide what to encounter. If I’m not mistaken, there was a WAD named Batman 1 & 2 which were forgettable by any days standards. What was memorable to my pre-pubescent self was eventually I got bored and decided to NOCLIP. Low and behold, there were secret rooms filled with with women’s anatomy on full display. Looking back now, I can appreciate the “lack of quality control” with these WADS because yeah...
Oh my god. Thank you for slogging through all of this. There bare certainly some high points in these releases, but the low points are grueling. I salute you.
The Master Levels are really sadistic.
No Rest for the Living is also available in the Bethesda port of Doom 2.
No idea how good master level is as I only played a 1 or 2 maps of it a while ago. But No Rest for the Living is AWESOME! one of the best Doom set of levels that I've played so far.
Is that the same Nerve who created the Resurrection of Evil expansion for Doom 3?
Also, it's sad that Wolfenstein 3D doesn't get any expansions. It has a prequel called Spear of Destiny, and said prequel has its own expansions being the mission packs called "Mission 2: Return to Danger" and "Mission 3: Ultimate Challenge" which contains 21 each new levels and redesigns of the entire game including enemies, bosses, weapons, and a lot more. Wolfenstein 3D doesn't even get enough love. The closest to a modern port of Wolfenstein 3D would be the PS3 and Xbox 360 port, which feel somewhat close to the original MS-DOS game. If I could add an official for Wolfenstein 3D, it would be the Second Encounter which are all levels from the SNES port.
My first steam game was doom II when I got it it came with the master levels my second steam game I couldn't figure out how to play it because of dosbox it was a couple weeks later I figured out how to play it through GZDoom using the unofficial patch
Hey, freedoom is a freely distributable community recreation of doom with custom levels, graphics, sounds, and music! I know you just needed footage.
This is quality content, i'm shocked this doesnt have more views. you made a great video!
Can’t wait for you to grow, your video quality is top tier
People who recognize Jim Flynn's brilliance are my friends.
I am really glad that Nerve made NRFTL, back then I was still a teen in middle/high school and never thought there would ever be any new doom content or games ever again besides WADs on the internet. Also the master levels are sorta shite now days but i love it and I'm glad they did it, I like the official releases more than any others. id was awesome for doing that and same with Final Doom. The fact that all of this and more fan made WADs are being added to the console ports makes me so happy I never thought they would ever support custom fan made WADs or Final Doom. They even added cheat options, thats pretty sweet. The only thing I dont like is the glitches and the weapon wheel. The weapon wheel was never there and I think it should only be added to the ios and switch ports or at least give us the option to turn it off.
BTW thanks for talking about the OG XBOX maps I know they suck but I love that they were added into the original games and TBH I wish they were on the new ports too. The more classic DOOM content on Xbox the better. Thats my favorite way to play doom. (yes I know pc is faster/better but I love halo/xbox)
I was in 8th grade when DOOM RPG came out. I immediately bought it on my silver RAZR flip phone and laughed / was pissed at how stupid it was but by the end of it I loved it and had beaten/ obtained everything possible, even played it several times over. It even had the No Clip cheat!
I never got the other phone releases though unfortunately but tbh they look shittier, at least the first one looked like classic doom but with new characters/ weapons.
The fire extinguisher is still frickin hilarious though, a fire extinguisher in a doom game?! C'mon lmao
Heyyy serious sam is good 😢
Haha I was mostly just messing around
@@FPMedia_ ok good was about to say Lol also grenade launcher>rocket launcher
I see you are not a major fan of Serious Sam :(
Still I liked this video, DOOM 2 is my favourite of the Doom games since its so... abstract and likes to fuck with the player more than Doom 1 or Doom 2016 and not be wholly fair or "over-designed". This is why I like the Ancient Gods DLC - it reminds me of DOOM 2. Rawness and passion, at least in comparison to the rest of the excellent game. The thing that elevates Doom 2 more over Eternal for me is modding. If Eternal released an SDK - it would be swell.
Lol, that was more of a blanket statement more than anything else. I haven't played the Serious Sam games much and it was just a joke... I need to play them more!
@@FPMedia_ They are fun but different to DOOM for sure.
I've heard they are pretty good. Maybe at some point I'll review them. Thanks for the kind words btw. :)
@@FPMedia_ Keep making videos dude :) !
More great stuff Particle! As someone who has only recently acquired a bunch of Doom level WADs (old, new, official & fan-made) and is now playing through many of them for the first ever time, these videos are very current and relevant to me and its cool to get different perspectives on them. I did the master levels around 8-9 months ago and agree. Its a mixed bag but mostly a worthwhile and fun experience. I played them on a WAD that someone had created that packs them all into one and they load up one after the other like a standard level pack. The last one in the order was Black Tower which I thought was a perfect final map to have. No love for Serious Sam though? Boooo!
Master levels is the reason I bent and downloaded GZDooM. I couldnt take another moment of mouse acceleration pushing me off of small walkways.
Also, per usual, excellant video mate, appreciate other doomers who pay this much attention to the maps and combat and so forth.
Wow ok I know I'm 2 years too late, but let me comment and thank you for this summary:) great job, good stuff in here!
Also, takes me back to simpler times, in more than one way.
Anyway, subscribed! Keep up the good work mate
No Rest for the Living is one of the best videogame expansions of all time
I played both Doom RPG games. They were really good. I liked the second one more, it was one of the best gaming experience on phones from that times. There was also Wolfenstein RPG that was also really cool, especially when they included a final boss, that by looking at it, made me question "Is this game somewhat tied to the first Doom and cyberdemon?".
Im glad I found your channel, keep up good job m8
Sweet, some NRFTL representation. Absolutely astonishing WAD, it's like... well, it's like a modern fan project (sans new assets) but made much much earlier. I adored what it did with the raised hardware limitations.
I would love you to do a video on the Doom Mobile games like Doom RPG 1 and 2, Doom Resurrection and Mighty Doom
I remember playing master levels on my copy of doom 3 resurrection of evil for Xbox
1:14
That totally looks like Quake Champions' stock super shotty.
Hated mephisto map. Made me stop it for years. Don’t appreciate the serious Sam hating
Aw...poor baby
Sam will be ok.
Attack is my favorite
I just bought this game after beating DOOM II.
I played Doom RPG on iPod touch, and it was awesome.
For those who don’t feel like buying doom 3 bfg edition no rest for the living is also in the new unity doom 2 port
2:52 i bought that D!Zone box back when it came out.
The Sewers level is actually included in maximum doom
Yes it is, about 3 times in fact. xD
10:20 Absolute Gold
Love the video but I would add that the fan driven influences of a series is only matched between id software and valve. To take community mods like team fortress classic, counter strike and even dota all stars and let these people make things, ultimately to then hire or pay them for their contributions is something so many developers lose sight of. Obviously not every software is capable of that, let alone so willing to provide so much capability to modders through tools like the hammer editor, but it feels like it’s a part of game creation left to the wayside.
There is much to be said about the nuance inherent in creating an environment that, by its nature, engenders creation within its insular “game system” or mechanics. That it limits those who would take their ideas and principles and (intentionally or unintentionally) self-limit their expression with those bounds. And yet, it allows so many to create things so expressive and intentional, even if their boundaries are what the goldSRC or doom platform allows. I do wish that more companies (and thus developers) would be more able to feel they can provide a conscionable method for input from the community. We’ve been able to experience a wealth of experiences by just letting those that imbibe dictate the recipe.
You should play the entirety of Maximum Doom
Doom rpgs and wolfenstien rpg was fun for the time
What wad has doom 2 with master levels, because i saw a moment were it says that master levels is a extra chapter
Cyber Mastermind
27:00
I had a phone with doom RPg it was dope!
TEETH is the reason I got the Master Levels! No joke! It is my favourite. TEETH has an identity! The other Master Levels are nothing but Doom 2 maps on steroids!
master levels are pre final doom to me. many maps looks like tnt maps especially the techbase ones and that with the starsky
AHHH TEXTURE FILTERING
"maximum doom" WTF never heard of that in my 22 years of playing/being interested/loving Doom. OMGWTFOTL
Oh, you definitely look more into it, it's a lot of fun. I've been trying to be the first TH-camr to play it all, and I've found a lot of weird crap in there.
I have never heard anyone pronounce the word "two" like you. It's quite unique
You can't just leave a comment so intriguing and not drop the timestamp bro wtf
The name Tom Mustaine gives me an aneurysm every time i hear it
Great video! I have three D!Zones in their big boxes, gotta love the fake screenshots!
Did you leave out Romero's new expansions because they're from the original creators?
Anyone else feel compelled to target the arm cannons on the Mancubus from playing Eternal so much?
I have the Demon Gate Mega Collection and it sucks ahahaha! I seriously thought I got scammed after playing a few levels that clearly had no exit switch.
So, wait, I just caught this. So Tim Willits' sister is in Doom 3?
I loved final doom. Also I played something called Icarus? I can't remember except it was great.
Doom 2 is awesome
Doom Taeuughie however is new to me
1:28 What is map of Freedoom?
What are the mods shown at 1:09 and 1:28?
What is the source port? looks great!
I'll go to the grave saying this, Titan Manor should be taught as how NOT to make a level
So many things are connected/ timed and hidden that is down right frustrating, case in point being the blue key part
Catwalk also is bad since u can't back track, which sucks for those who realise they need a red key way too late
Dude I hate the yellow key thing on that one map, it drove me nuts till I figured it out. Fuck he garrison lol
Fistula is one of the few game experiences I have had that made me actively angry. It's like the entire thing is intentionally designed to be completely dickish at every turn.
u mentioned theresa chasar worked on the master levels but then didn't speak abt her again. was that a mistake? i recognize her name as an id employee and doom 3 npc
He forgot the PS1 exclusive doom levels but its alright. I didnt even know they existed till recently.
I'll be working on a video for every console version of Doom in the future.
@@FPMedia_ oh nice work man I'm gonna sub real quick lol.
You have to be REALLY biased to think Doom combat requires any more thought than Serious Sam.
Good video, but as you talk so slowly I had to set the playback speed to 1.5.
Dayum that's a short attention span my guy
In a compilation of thousands of levels, even if over 90% of them suck, that still means there's probably around a hundred or so that are actually good.
Someone should do a curated "best of" selection from Maximum Doom (and maybe other gigantic wad packs) to pick the gold out of the trash so people who just want the hundred or so good ones can play those.
If you want to know that, you could go on DoomWorld Forums and ask Maximum Matt. He's the resident Maximum Doom expert, and could probably give you a list off the top of his head.
How did you get the master levels to run on GZdoom?
steamcommunity.com/sharedfiles/filedetails/?id=169466324
DOOM RPG AND DOOM 2 RPG WERE FUCKING AMAZING. I BEAT THEM BOTH.
Trinston was here ..
that texture filtering... :/
RIP AND TEAR!
Man, I love your video, but that texture filtering is awful.
28:54 What really annoys me is that Doom Eternal is the first one to completely abandon community made content. 1-3 has the source code and editors and Doom 2016 at least has Snapmap. There's no way to produce your own levels in Eternal, which I'm very against. id can't blame this on Zenimax, because Bethesda's able to produce modding tools for their games just fine.
Well, well, the world goes round
@@lucaspereirahmj If you mean the recent announcement that modding support is finally being added, then yeah it's great!
Betray & Sewers look like crappy rejected maps for the Master Levels. (23:50)
Dr sleep and jim flynn maps
I would like to know? From the author of Doom ...
U made a swear I'm dobbing
Yeah, I’m not a fan of the Cranium maps either.
Hot tip: set speed to 1.25
1:30 "...basically selling shovelware mods of their game" *shows freedoom*
One thing I really liked that was added to the Xbox 360 port was the splitscreen co-op.
My brother and I had... a hell of a time XD
And as far as the medkit graphics go, I don't really think iD or Bethesda can be blamed for changing them. From everything I hear that image belonged to the Red Cross all along, and at some point they specifically requested it to be changed to something else going forward. It looks worse, sure, but it's not hard to see their point of view.
That's understandable. Removing the Nazis isn't.
@@KesGaming lol I hadn't realized they did that... dirty little secret, but I've never been particularly interested in the secret levels in Doom 2, I tend to skip them :)
But yeah, what's more evil and killable than nazis? I mean other than demons...
@@SplotchTheCatThing They did the same thing for the BFG Edition, since that was made from the Xbox port. And I didn't really mind either until I started playing custom maps that had Nazis in them. Those weren't replaced, they were invisible.
@@KesGaming Ouch.
Yeah, sloppy of them.
anytime you swear i cringe
Parus
Bloodsie keep
Attack