I saw Quake for the first time at my buddies house. In Poland in 1996 most people were gaming on famiclones or Amiga PCs, but his parents had the cash to get him a good PC. He booted it up and i sat in silence for aminite when the demo play started. I havent seen something like that and wouldnt see on my playstation years to come. A fenomenal game.
@@christiangottsacker6932 well about bootlegs in Poland... Well i just mentioned we were a few years behind the rest of the gaming world and thst was a nice way to say we were just poor as fuck and bootlegs were the only way to play (console) games 😉
Unfortunately, that’s not really true. Quake 1 still doesn’t have a clear number of copies sold, resulting in an estimate of around 1 million leaving it as the 93d most bought game. While this is still quite high up compared to all video games ever released, I still wouldn’t classify it as “one of the most played games ever”. Doom 1 has a number of copies sold of around 2 million, leaving it somewhere in the 70th to 60th range of video games with the most copies bought. Doom 2 had a similar amount of copies as well. While I could see why you would call doom (and if you’re counting it, doom 2) as one of the most played games, the fact that Quake doesn’t even have an official numbers of copies sold(From what I could find) and the fact that even with the one that was estimated it fell into 93, I wouldn’t really call it one of the “most played games ever” in the current times.
I'd love to see more Quake coverage. There are so many fantastic community mapsets that no-one on YT seems to talk about much. There's Arcane Dimensions, of course, but there are some older classics, too. A couple of notable examples would Nehahra and its full length movie - a true labour of love and Travail, which is a fantastic mapset with a vibe all its own. The quality of user made content for Quake is incredible and deserves more love. :)
I became re-possessed by Quake about a month ago. Been playing the og missions and tons of the diff quakestarter jams, heavily. I love the nostalgia of remembering my sensory reaction to the first times I played Quake as a wee lad in 96/7. Only reason for this I can fathom is some sort of efficient subliminals in Doom Eternal.
Birthday quake upload (I mean mine), but yes Quake' 25th is awesome and there's those rumors of ID and Machinegames doing a new Quake sp!!!! I think they'll do lovecraftian stuff since Q1's story allows for multiple dimensions / settings, and even Champions did more lovecraft stuff.
It sounds like there's some kind of harsh boost to the high frequencies of your background music around 12-14kHz. I'm distracted from the narration because it sounds like I just got tinnitus. Good example around 22:00
Thats so badass. One day ill buy a second Vita so i can bootleg the quake and doom games. Is it modded to work on psp? The vita community patch notes were super optimised for the platform
Since Mjolnir appears as a weapon in Scourge of Armaggon does that mean the Norse mythology is true within the Quake universe and Thor and Odin etc actually exist within the Quake universe
No. To me it doesnt mean its the same. Turbo nerd moment, im reading masters of doom. Quake was thor. Then quake was changed to the codename for the boss. So you are essentially correct, the viking concepts were reworked for their old medievil d&d campaigns. Did i make sense?
Great review , my dad got me to play this in the 90’s when I was like 9 or 10 And I just bought the ps5 quake remastered and it is absolute fantastic . Once I started playing it I was addicted . I’m almost through dissolution and then there’s a couple more packs included . Stoked to play them all. This is a GOAT game
The first boss, Chton's projectiles aren't that easy to dodge on the Nightmare difficulty mode. Specially on the Nintendo 64 version, which is harder than the PC one. The final level is annoying, repetitive and boring. Which is a shame, because the rest of the game is great.
I think what was meant by the "dissolution of eternity" is that the final boss of the original Quake wanted to take the storage medium that contains the reality.exe file, and format it to an unreadable one, and write all 0's across the entire storage medium.
I love Quake. Shotguns are one of my favorite weapon types in games dating back to before my parents let me play games with gore at home so I was very happy when I got Quake I shareware and later the full version because it was the first FPS I owned where you started witha Shotgun (Something that happens far too rarely in FPS games IMO)
3 NEW MONSTERS AND 3 NEW WEAPONS FOR QUAKE MY INTENTIONS This is a script for ''3 new monsters and 3 new weapon for QUAKE''. With this first script I want to add 3 truly unique enemies and 3 unique weapons to enhance the game experience of QUAKE, a game developed by ID Software in 1996. You are free to implement my ideas or part of them according to your skills. Feel free to use my ideas for other games, too if you wish. In my descriptions I also purposely leave lot of room to let you interpret my ideas freely as I would like to see different interpretations and consequently outcomes. You are free. I hope many of you will trasform these ideas into game experiences, like a symphony is performed multiple times and the outcomes are always different. My script like the score of a symphony. 1st monster (SILENT WORMS) They are descending from the sky or rising from the waters or coming out from completely dark corridors and pipes. They have a beginning (the mouth), but don't have an end. They are very slow but completely silent. They kill the player and other characters eating them in one go or if the player and other characters touch their poisonous body. They cannot be killed. They can slither on floors, ceilings, walls, columns. They can hang in the air and traverse the enviroment without the need to creep on surfaces. The only sound they produce is when they eat their pray. The appearance can be different in terms of colours, textures, details and size. They move very slow but each worm has a unique speed. They can come alone, in couple or groups and if so they can intertwine with each other and move in the same direction or split and go separately. Once they choose their prey, they follow it through different rooms till they decide to retreat. 2nd monster (THE MYTHOLOGICAL FACES) They float just above the floor and move through rooms. They can also be attached to walls, ceilings, columns, inside or ouside the water. They are also attached to movable objects like lifts, doors, platforms. They appear like medallions where on one side is depicted a face and on the other side there is a mirror. There are 2 kinds of faces:hexagonal and octagonal. The hexagonal faces cannot be destroyed. The hexagonal faces are slow and roam the enviroment uncaring of the player and other presences. The hexagonal faces kill instantly the player and other characters if they are on a direct line indipendently of their distance as if the faces were constantly emitting a deadly invisible laser beam. The hexagonal faces kill emitting an ominous sound. If the player stays behind the hexagonal face close and long enough, the mirror at the back of the face rewards the player with items and ammos but it is dangerous as the hexagonal face can suddenly turn back and kill the player instantly. The octagonal faces can only be destroyed shattering the mirror placed at their back. The octagonal faces are aggressive, quite fast and chase the player and other characters. The octagonal faces kill instantly emitting a white flash just by touching the prey or if the pray is making eye contact with the face, as if the faces were emitting a deadly invisible laser beam unleashed at the moment of the eye contact. 3rd monster (THE QUADRUPEDES) 2 bulky creatures half quadrupedes half humans. These 2 creatures focus esclusively on the player. When the player enter a certain radius, the 2 quadrupedes sense the player and gallop full speed towards him, to kill. The player knows that are coming because even if he is not able to see them, he can hear their intimidating galloping. The 2 quadrupedes can attack indipendently pushing the player down from a height or crashing him against a wall. The 2 quadrupedes coordinate their attacks coming from opposite directions and crush the player between them. They can be killed but it takes a lot of hits. 1st weapon (THE DISCOBOLO) This is not really a weapon but a special move that the player can do to throw an enemy afar. This special move can be acquired picking up a specific discobolo item that allows the player to perform it a certain number of times. This special move requires space and consist of grabbing the enemy and make it rotate like the discobolo does with the disk. The more the player rotates the enemy the higher is the centrifugal force that the player gathers to throw the enemy afar or smash it against a wall, or against another enemy or launch it down from a height. The catch is that after the ''discobolo move'' the player feels dizzy and the controls are inverted for few seconds. If the player kills one enemy smashing it against a wall he can get a special item. 2nd weapon (HSBALL) HSBALL stands for Heavy Spiked Ball that is chained to the player's waist and once the player decides to have it, he cannot drop it like a normal weapon. The player can throw the spiked ball along a parabola to hit the enemy but the chain has a certain length. The damage that it causes it is very high but there is a catch, the player has to retrive the ball getting close to it for picking it up because once the HSBALL has been thrown and is on the ground, it acts as a ball and chain of a prisoner restricting the movements of the player according with the length of the chain. Another catch is that if the HSBALL falls from a height, it will drag the player down. One last catch is that in the water the movements of the player are slowed down considerably. Carring the HSB double the damaging effect of the discobolo move. The only way to dump the HSBALL is finding a specific tool that may be around hidden somewhere in the level. 3rd weapon (DBAXE) DBAXE stands for Double Blade Axe and it is a double axe that the player and other characters can use but that has to be retrieved to be used again. It causes a lot of damage. One is lunched, it rotates in the air emitting a swirling sound. There is a second version of the DBAXE and it is called DBTNTAXE which has TNT explosive inside the handle. The DBTNTAXE makes a even more sinistre swirling noise and it kills instantly exploding on impact, even in the proximity of the victim. The DBTNTAXE can be use just a single time. The DBTNTAXE has a catch: it is very instable and the holder of this weapon will explode if he receives any sort of damage. MINI CONTRACT You can use my ideas for free. If you use them, just let me know as I love to hear about your projects and how my ideas are useful for you. But if you make a profit with this script, I would like you to share the profit with me. WORDS TO CREATE WORLDS TO PLAY WITH
Never cared much for Quake. It's dark gothic style never did anything for me and it has some truly annoying as fuck enemies that I wont name *cough Shamblers, Vores and Spawns cough* but Quake does have some really tight gunplay. Now they just need to release Quake 2 onto PS4 or 5 and I'm golden.
I don't think you need to be so careful everytime you want to say Doom is better. It is.. It's still far more popular and it stood the test ot time far better than Quake. Quake was impressive at the time, but it was one step forward and two step back. The new 3D engine and 3D enemies were awesome.. but in exchange there were much less enemies and the maps were much smaller, obviously due to constraints in performance. Wasn't the best shooter of 1996 either. Duke Nukem 3D is also better than Quake.
I would strongly agree and disagree. As a single player expirience, Doom is indeed a much better game, and in many ways it stood the test of time better. The dprites are top noch and look good today, wheras early 3d enemies just don't look goid today. Deathmatch, on the other hand is a whole other story. Doons deathmatch was fun, but alwsys felt like an afterthought. And using single player maps for multiplayer was never a goid idea. Qake's deathmatch was a blast, still my second favorite deathmatch fps after the first UT. The maps, the physics, the gunplay, it all was on a whole other level compared to anything that came before.
Probably, you wanted to say that Doom 3 is impressive. There is nothing special in original Doom 1,2 besides ugly, clunky 2.5d gameplay, lack of interesting soundtrack. Practically, it's torture playing Doom 1,2 after Quake1,2, Doom 3 or RtCW 2001.
I will always claim that Shub-Niggurath in Quake looks like if somebody told H. R. Giger to design a salad fork.
There's just something so impressive about how great Quake feels to play to this day.
I saw Quake for the first time at my buddies house. In Poland in 1996 most people were gaming on famiclones or Amiga PCs, but his parents had the cash to get him a good PC.
He booted it up and i sat in silence for aminite when the demo play started. I havent seen something like that and wouldnt see on my playstation years to come. A fenomenal game.
Was poland anything like germany with its weird lockdown on videogames and whatnot?
@@christiangottsacker6932 nope, no gsming censorship in Poland.
@@doczu14 very cool. Im glad you didnt have to live your gaming life bootlegged.
@@christiangottsacker6932 well about bootlegs in Poland... Well i just mentioned we were a few years behind the rest of the gaming world and thst was a nice way to say we were just poor as fuck and bootlegs were the only way to play (console) games 😉
@@doczu14 gotchya. What bootlegs did you play/were your favorite?
Years later Quake and Doom are still one of the most played games ever.
Unfortunately, that’s not really true. Quake 1 still doesn’t have a clear number of copies sold, resulting in an estimate of around 1 million leaving it as the 93d most bought game. While this is still quite high up compared to all video games ever released, I still wouldn’t classify it as “one of the most played games ever”. Doom 1 has a number of copies sold of around 2 million, leaving it somewhere in the 70th to 60th range of video games with the most copies bought. Doom 2 had a similar amount of copies as well. While I could see why you would call doom (and if you’re counting it, doom 2) as one of the most played games, the fact that Quake doesn’t even have an official numbers of copies sold(From what I could find) and the fact that even with the one that was estimated it fell into 93, I wouldn’t really call it one of the “most played games ever” in the current times.
@@bcxproductions7172 I meant that they have one of the most active communities, although, yeah, i did't say what i meant.
I'd love to see more Quake coverage. There are so many fantastic community mapsets that no-one on YT seems to talk about much. There's Arcane Dimensions, of course, but there are some older classics, too. A couple of notable examples would Nehahra and its full length movie - a true labour of love and Travail, which is a fantastic mapset with a vibe all its own. The quality of user made content for Quake is incredible and deserves more love. :)
Hey I’ve greatly missed your content . This gives me joy
>texture filtering
I became re-possessed by Quake about a month ago. Been playing the og missions and tons of the diff quakestarter jams, heavily. I love the nostalgia of remembering my sensory reaction to the first times I played Quake as a wee lad in 96/7. Only reason for this I can fathom is some sort of efficient subliminals in Doom Eternal.
Birthday quake upload (I mean mine), but yes Quake' 25th is awesome and there's those rumors of ID and Machinegames doing a new Quake sp!!!! I think they'll do lovecraftian stuff since Q1's story allows for multiple dimensions / settings, and even Champions did more lovecraft stuff.
Please be true 🙏
I think Machinegames should finish Wolfenstein III first.
I still play it till this day!
The epsilon mode for quake 1 just brought back this game
Let's do this. My favorite 90s game.
I play Quake Champions.
Good review! Quake was really fun to play cooperatively with my buddy under the influence, with filmaker blasting the whole time. Good shit.
Actman tier video
You're too kind
It sounds like there's some kind of harsh boost to the high frequencies of your background music around 12-14kHz. I'm distracted from the narration because it sounds like I just got tinnitus. Good example around 22:00
When I play Quake it's only with arcane dimensions now since it works with the main game.
I really enjoyed the two expansion packs more than the original. All good.
My favorite Quake game is Quake 2. Quake 3 is also a good one.
I've been playing Quakr on my PSP the last few days. Absolute classic.
Thats so badass. One day ill buy a second Vita so i can bootleg the quake and doom games.
Is it modded to work on psp? The vita community patch notes were super optimised for the platform
I remember I had quake on my psp like 12 years ago. I felt so smart being able to get it on there haha
@@christiangottsacker6932 It’s a sourceport so it runs like native software
Really love your videos and they always take me back to some of my favourite games of all time. Just wanted to say keep up the great work, mate 👍
The Dusk Soundtrack is a nice touch
Since Mjolnir appears as a weapon in Scourge of Armaggon does that mean the Norse mythology is true within the Quake universe and Thor and Odin etc actually exist within the Quake universe
No. To me it doesnt mean its the same. Turbo nerd moment, im reading masters of doom. Quake was thor. Then quake was changed to the codename for the boss. So you are essentially correct, the viking concepts were reworked for their old medievil d&d campaigns. Did i make sense?
Are you gonna talk about the 5th episode made by machine games?
Quake didn't need to be distinct or memorable. It was a full 3D FPS.
I actually still find it kind of darkly beautiful. It'll still never be Doom.
They also released a new Quake Episode called Dimensions of the Past. Will you review that one too?
I haven't played this is it Canon
@@smelkus Does it really matter? It's like a fifth episode after the fourth. Kinda like Sigil.
I have a love hate relationship with quake
What I love: awesome levels
What I hate: the reverse mouse-scroller doesn't work
I wanna see you finish the Doom WAD reviews! Alien Vendetta map 25 awaits 😎
You dont fully get Quake.
Here I thought this was a review of the re-release xD
Great review , my dad got me to play this in the 90’s when I was like 9 or 10 And I just bought the ps5 quake remastered and it is absolute fantastic . Once I started playing it I was addicted . I’m almost through dissolution and then there’s a couple more packs included . Stoked to play them all. This is a GOAT game
Yo, when are you gonna do Arcane Dimensions?
The first boss, Chton's projectiles aren't that easy to dodge on the Nightmare difficulty mode. Specially on the Nintendo 64 version, which is harder than the PC one. The final level is annoying, repetitive and boring. Which is a shame, because the rest of the game is great.
This is more of a Quake critique. Who the hell are you.
Where you been? Lol
I think what was meant by the "dissolution of eternity" is that the final boss of the original Quake wanted to take the storage medium that contains the reality.exe file, and format it to an unreadable one, and write all 0's across the entire storage medium.
What source port is being used in this video?
I love Quake. Shotguns are one of my favorite weapon types in games dating back to before my parents let me play games with gore at home so I was very happy when I got Quake I shareware and later the full version because it was the first FPS I owned where you started witha Shotgun (Something that happens far too rarely in FPS games IMO)
Bro I'm sorry but you really gotta work on your aim its actually distracting watching you whiff shots through half the vid.
Have you ever tried Days Gone?
They need to put Quake 2 ps4/5. Quake 2 is my absolute favorite Quake game. I also love Quake 4, mainly cause it uses the Doom 3 engine.
Am I the only one here who thinks that the Vores are *MUCH* worse than the Spawns? You can dodge the Spawns, but you can't dodge the Vores.
3 NEW MONSTERS AND 3 NEW WEAPONS FOR QUAKE
MY INTENTIONS
This is a script for ''3 new monsters and 3 new weapon for QUAKE''.
With this first script I want to add 3 truly unique enemies and 3 unique weapons to enhance the game experience of QUAKE, a game developed by ID Software in 1996.
You are free to implement my ideas or part of them according to your skills.
Feel free to use my ideas for other games, too if you wish.
In my descriptions I also purposely leave lot of room to let you interpret my ideas freely as I would like to see different interpretations and consequently outcomes.
You are free.
I hope many of you will trasform these ideas into game experiences, like a symphony is performed multiple times and the outcomes are always different.
My script like the score of a symphony.
1st monster
(SILENT WORMS)
They are descending from the sky or rising from the waters or coming out from completely dark corridors and pipes.
They have a beginning (the mouth), but don't have an end.
They are very slow but completely silent.
They kill the player and other characters eating them in one go or if the player and other characters touch their poisonous body.
They cannot be killed.
They can slither on floors, ceilings, walls, columns.
They can hang in the air and traverse the enviroment without the need to creep on surfaces.
The only sound they produce is when they eat their pray.
The appearance can be different in terms of colours, textures, details and size.
They move very slow but each worm has a unique speed.
They can come alone, in couple or groups and if so they can intertwine with each other and move in the same direction or split and go separately.
Once they choose their prey, they follow
it through different rooms till they decide to retreat.
2nd monster
(THE MYTHOLOGICAL FACES)
They float just above the floor and move through rooms.
They can also be attached to walls, ceilings, columns, inside or ouside the water.
They are also attached to movable objects like lifts, doors, platforms.
They appear like medallions where on one side is depicted a face and on the other side there is a mirror.
There are 2 kinds of faces:hexagonal and octagonal.
The hexagonal faces cannot be destroyed.
The hexagonal faces are slow and roam the enviroment uncaring of the player and other presences.
The hexagonal faces kill instantly the player and other characters if they are on a direct line indipendently of their distance as if the faces were constantly emitting a deadly invisible laser beam.
The hexagonal faces kill emitting an ominous sound.
If the player stays behind the hexagonal face close and long enough, the mirror at the back of the face rewards the player with items and ammos but it is dangerous as the hexagonal face can suddenly turn back and kill the player instantly.
The octagonal faces can only be destroyed shattering the mirror placed at their back.
The octagonal faces are aggressive, quite fast and chase the player and other characters.
The octagonal faces kill instantly emitting a white flash just by touching the prey or if the pray is making eye contact with the face, as if the faces were emitting a deadly invisible laser beam unleashed at the moment of the eye contact.
3rd monster
(THE QUADRUPEDES)
2 bulky creatures half quadrupedes half humans.
These 2 creatures focus esclusively on the player.
When the player enter a certain radius, the 2 quadrupedes sense the player and gallop full speed towards him, to kill.
The player knows that are coming because even if he is not able to see them, he can hear their intimidating galloping.
The 2 quadrupedes can attack indipendently pushing the player down from a height or crashing him against a wall.
The 2 quadrupedes coordinate their attacks coming from opposite directions and crush the player between them.
They can be killed but it takes a lot of hits.
1st weapon
(THE DISCOBOLO)
This is not really a weapon but a special move that the player can do to throw an enemy afar.
This special move can be acquired picking up a specific discobolo item that allows the player to perform it a certain number of times.
This special move requires space and consist of grabbing the enemy and make it rotate like the discobolo does with the disk.
The more the player rotates the enemy the higher is the centrifugal force that the player gathers to throw the enemy afar or smash it against a wall, or against another enemy or launch it down from a height.
The catch is that after the ''discobolo move'' the player feels dizzy and the controls are inverted for few seconds.
If the player kills one enemy smashing it against a wall he can get a special item.
2nd weapon
(HSBALL)
HSBALL stands for Heavy Spiked Ball that is chained to the player's waist and once the player decides to have it, he cannot drop it like a normal weapon.
The player can throw the spiked ball along a parabola to hit the enemy but the chain has a certain length.
The damage that it causes it is very high but there is a catch, the player has to retrive the ball getting close to it for picking it up because once the HSBALL has been thrown and is on the ground, it acts as a ball and chain of a prisoner restricting the movements of the player according with the length of the chain.
Another catch is that if the HSBALL falls from a height, it will drag the player down.
One last catch is that in the water the movements of the player are slowed down considerably.
Carring the HSB double the damaging effect of the discobolo move.
The only way to dump the HSBALL is finding a specific tool that may be around hidden somewhere in the level.
3rd weapon
(DBAXE)
DBAXE stands for Double Blade Axe and it is a double axe that the player and other characters can use but that has to be retrieved to be used again.
It causes a lot of damage.
One is lunched, it rotates in the air emitting a swirling sound.
There is a second version of the DBAXE and it is called DBTNTAXE which has TNT explosive inside the handle.
The DBTNTAXE makes a even more sinistre swirling noise and it kills instantly exploding on impact, even in the proximity of the victim.
The DBTNTAXE can be use just a single time.
The DBTNTAXE has a catch: it is very instable and the holder of this weapon will explode if he receives any sort of damage.
MINI CONTRACT
You can use my ideas for free.
If you use them, just let me know as I love to hear about your projects and how my ideas are useful for you.
But if you make a profit with this script, I would like you to share the profit with me.
WORDS TO CREATE WORLDS TO PLAY WITH
Call of Cthulhu did Lovecraft better
Dark Corners of the Earth? Eh, I wish it was better. Not really user friendly.
@@TheLuminousCleric True, it was pretty janky, but still got the atmosphere right
Yeah, that guitar solo and the bass...
Well lovecraft was an excuse in quake, lovecraft is the reason for CoC
Never cared much for Quake. It's dark gothic style never did anything for me and it has some truly annoying as fuck enemies that I wont name *cough Shamblers, Vores and Spawns cough* but Quake does have some really tight gunplay. Now they just need to release Quake 2 onto PS4 or 5 and I'm golden.
I don't think you need to be so careful everytime you want to say Doom is better. It is.. It's still far more popular and it stood the test ot time far better than Quake. Quake was impressive at the time, but it was one step forward and two step back. The new 3D engine and 3D enemies were awesome.. but in exchange there were much less enemies and the maps were much smaller, obviously due to constraints in performance.
Wasn't the best shooter of 1996 either. Duke Nukem 3D is also better than Quake.
I would strongly agree and disagree. As a single player expirience, Doom is indeed a much better game, and in many ways it stood the test of time better. The dprites are top noch and look good today, wheras early 3d enemies just don't look goid today. Deathmatch, on the other hand is a whole other story. Doons deathmatch was fun, but alwsys felt like an afterthought. And using single player maps for multiplayer was never a goid idea. Qake's deathmatch was a blast, still my second favorite deathmatch fps after the first UT. The maps, the physics, the gunplay, it all was on a whole other level compared to anything that came before.
Probably, you wanted to say that Doom 3 is impressive. There is nothing special in original Doom 1,2 besides ugly, clunky 2.5d gameplay, lack of interesting soundtrack. Practically, it's torture playing Doom 1,2 after Quake1,2, Doom 3 or RtCW 2001.