I just got a set of SIM JACK Pro pedals and was scratching my head on how I would mount the transducers to them. Your solution of using the corner brackets of the profile rigs solved it for me. The difference is that I used a 4"x4" aluminum plate to attache the transducers to the to the bracket and tapped the aluminum plate to attach the transducer and the corner bracket. With the cover that came with the corner brackets, it looks great. Thanks for the inspiration!!!
I have the sim jack mini pedals and a cammus 15nm wheelbase on the way and I just bought 2 of these for brake and throttle and a bigger one for under my seat , I got 8 ohms pucks and 4 ohm Sinuslive Bass Shaker for the seat . I bought a H shifter you reviewed and the handbreak. Thanks for all your videos .
@@SimRacingCorner Be good to watch your review of them, I also bought a hydraulic rod that is an added option for the break it was only a tenner . Wheelbase shipped Tuesday and pedals will be here any day I'm excited . I just built a wooden rig it went really well cost 130 for wood n paint a used seat and bits n bobs .
@@jimski5358 It's always exciting waiting for news stuff to arrive. I think it will be awhile before I can end up getting those Sim Jack pedals, I have a crazy long to-do-list of videos ahead of it. What's your current/old wheel/pedals set up?
@@SimRacingCorner I have an old dfgt nearly went with a tspc or the Xbox one but wanted a dd and cammus caught my eye bought 2 wheels from.ali express deep dish and a flat bottom , 40 quid each they look decent both leather yellow stitching ones sparco ones omp lol . I'm just looking at an adaptor that lets you use thrustmaster wheels on a dd base via usb , it's 99 euros u probably made a video on it already
@@jimski5358 DFGT to Cammus DD. Damn, prepare to have your face melted! You're going to love the upgrade, that's for sure. Those Thrustmaster to USB adaptors thingies. I do have one, it's one of the things in the review queue.
@sim racing corner I recently did this to both brake and throttle using Dayton Audio exciters (DAEX32EP-4). Highly recommend you do the throttle too with wheel slip, it’s especially good for cars like the Super V8 in AMS2. However, with wheel slip you have to a have different threshold depending on the car. For example I have 25 for the Super V8 and 93 for the Mclaren 720s. Good luck.
Thanks for the tips. I'll get around to adding something to the gas pedal at some point using a sound exciter for sure. I recently bought a couple of cheap exciters from Aliexpress and have already run some basic tests and they output a decent level of tactile.
@@SimRacingCorner And if you increase the gain to something around 130-140 you get a little bit more notice that these effects are taking place and can reduce the input in time.
Great video - thank you. I just got my first buttkicker, not even fully dialed in, and I"m already drawn to this brake pedal transducer idea. wonder how I'd mount to HE Sprints....
Did you end up mounting to actual sprint pedal? If so how? I’m thinking I’ll just go with it mounted below the deck first. Guess downside is it might transfer more through entire gt1-evo rig.
Now that's a hefty rumble motor!! :D Awesome mod buddy! And yeah that rumble motor on the V3's is just a gimmick, never felt that in race, even when racing with socks.. .
Hi. Great video. I've just mounted Dayton DAEX25 exciters to my Fanatec CSL pedals, but I'm having trouble with the detailed settings in Simhub. Is there guide for the settings?
okay... now it is getting spooky. Why do i have exactly the same setup (ultimates even with the OMP plate on the throttle) and was just thinking of making a brake mod with exactly the same shaker and Nobsound. Tell me... who are you? Do you live inside my future mind or what?
If you like it, it's not bad ... I've tried the same for a long time and I like the motors more ... I had them years ago when I played with xbox and I put 1 small motor 24V10,000rpm with an adjustable button and it was going very well, much better than fanatec's mini motors ... Now I have several motors to put ... 10 on the pedal board ... 8 underneath (2 gear, 2 front wheels, 2 rear wheels and 2 for drift) and 2 on pedals (past of braking and rpm) 1 that I will put inside the extension of the steering wheel to notice the changes ... and an output for 2 fans per speed. In a few days I will put them, although I am going to put another arduino more, with an arduino you can only assign 4 motors x1 or x 2 or x3 and 4 different effects, I need 8 assignments My 1st test ... ibb.co/9hw8Sv1 ibb.co/12Zv8JL
I want todo the same thing, but I thinking of sacrificing an old controller and take its rumble motor and just simulate abs kicking in, to feel when the tires starts to lock up.
Interested to see how you could use those new cheap 'exciters' for brake pedal feedback and gearshift, using 2 channels on a cheap usb sound card amp, like the nobsound. Would love a video of that with Simhub setup guide.
@@SimRacingCorner I'm starting out with just 2 Dayton pucks and ordered a nobsound ns-20g, it is an updated version of the nobsound ns-01g. Not sure what configuration to use them in, definitely want some feedback in the seat, 1 puck might be enough on the playseat and seen some clever ways people have mounted it onto the fabric with a plastic layer that will vibrate, I will first try both and I'll probably test the other on the brake/abs. I think the Dayton pucks might be overkill for my Logitech g923 pedals, so that's why I'm interested in small exciters with another nobsound, splitting channels for the brake and Logitech G29 gearstick. Appreciate any advise on any suggestions on effects I should setup first?, road, suspension, etc. How many different effects together, can be discerned through one channel, before things get muddled?. Cheers
@@00Clive00 It's tempting to use too many effects, and it will become one big indistinguishable mess of vibrations if you apply too many. Also, it's possible to overheat bass shakers by doing so. The thing to do is experiment one effect at a time, and run some tests on a track to feel if they feel right, then add another on top and test again. It's all about experimentation, Also, play around with the frequencies in SimHub. The default frequencies for an effect may need tweaking to suit your shaker. Here's a useful tip, in SimHub, at the top of the main window (top right), there's a record and playback feature. You can record the telemetry during a race session, then play it back outside of the game. This is useful for tuning the effects.
gonna be doing this, and going to try on gas too. only problem is, since upgrading from rift s to g2 cant get sound to me headset and shakers working at the same time, but works on rift s
Can't you achieve same/similar effect with shakers under pedal plate? I can see you have them there. Can you elaborate little bit regarding this? thanks
Under the pedal plate isn't felt through the pedal itself. The brake effect coming directly from pedal you're pressing against just seems more meaningful.
amazon link goes to a Dayton Audio TT25-16 PUCK, would that be a 16 ohm puck ie: not any good? im after doing this and the 2 in the back of my sparco r100like your other vid. great vids btw
Well spotted, It looks like the 8ohm version is no longer on the Amazon UK and US stores right now. It's where I bought my 8ohm Dayton Audio pucks from. The 16ohm version isn't any good unless you have the right amp for those.
@@SimRacingCorner thanks for clarification, could find another amp i guess but I like the fact those NBs can be plugged in via usb and be picked up as sound card. Pretty much story of my life atm ; other than my he sprints and a sparco r100 which I have got sat here literally everything I want is on a pre order. good things come to those that wait right!!!
@@SimRacingCorner can i use the nobsound for 2x 16 ohm version? i already ordered the 16 version regrettably. and how come its worse than the 8ohm version?
I'm thinking of doing something similar to this for my clutch pedal. My idea is to have the engine rumble effect (and slight bit of gear shift) go through the clutch pedal so that I get a similar sensation to in a real car, as you can feel the engine through the clutch in real life. What do you think>
I actually have the small spinning rumble motors on my setup (DIY build using PS3 rumble components). I have never used them with trainers on but barefoot/socks racing I find I had to reduce the amount of vibration so there are strong enough and they do a decent job. I was interested to know how much better these are compared to what I currently have but they are too big and cumbersome compared to what I already have.
Depending on the amp and transducers you use, you can produce quite a bit more feedback detail and intensity than rumble motors. The transducers also have much lower latency and can produce very different effects based on volume and frequency. I put them on all three pedals, it was amazing how realistic the feedback you could get with the brake when you get into ABS overload. It fells just like a real car. Also, having motor rev feedback in the gas pedal is great. It took a minute to get it dialed in SIMHUB, but it was worth it.
@@SimRacingCorner sorry..I mean is there of quantity of puck can be installed? Let's say I got a 4 channel amp, and I plan to setup all four corners of my rig. Possible? Thanks for your quick response.
Nice and tactile feedback for the brakes should be almost mandatory in sim-racing, certainly more important for performance than DD-wheels. But are your Buttkickers not providing enough feedback? I've the same ones and I'm happy with the feedback, but not using shoes and doesn't work in ACC for me, just all other titles.
Looking at the smaller Dayton pucks, I’m wondering if those could almost be mounted underneath the brake pedal (sandwiched) for a universal and clean mount.
Okay, that might be a problem for you, as the 8 and 16 are in reference to (Impedance) Ohm rating of the shaker. The Ohm rating of a speaker/shaker needs to match with the amp Ohm rating range you're using. Amps, especially the types of mini amps typically used with these shakers, support 4/8 Ohms. Mismatching the Impedance of the shaker to the amp will be bad for the amp.
Hi again, not sure if you have any thoughts, but I have 2 nobsounds and 4 8ohm pucks. each device setup and working great except when I enable both under sound output it will knock out the sound of the other. if I enable just one or the other works exactly as expected to the relevant transducers to that device. brains fried trying to get them both outputting together
From what you're describing that sounds like you are running just regular audio from your PC to the amps. Is that correct? It's best to run transducers through SimHub with sim racing games, and this will work with the setup you have. Though it is possible to channel PC audio to multiple sound cards using this free software. vb-audio.com/Voicemeeter/index.htm
@@SimRacingCorner sorry should have been more clear. im using sim hub (paid licence) i have enabled several effects and under sound output I have can see 2 nobsound devices , I have set them as custom and then turned on the relevant effects against the transducer it want it to go to. if enable one I can click test and get a response and like wise run a game and get the tactile feed back to the 2 transducers connected eg bottom of seat. if i disable that one and enable the other i get the same result albeit different effects to the transducers rear of seat. if i enable both i only get out put from one eitherby clicking test or in game. both enabled = either the 2 in the base working or the 2 in the back of the char working.
It sounds like you have it all set up correctly and should work. This is a guess, but I wonder if the problem is that SimHub is having a problem with 2 soundcards with the same name. What you could try is running one of the amps off a cheap USB soundcard (the £3-4 jobbies). This will display a different device name in SimHub and I think that will fix this.
@@SimRacingCorner I'm hanging my head in shame....I had them both plugged into a unpowered hub thinking they would be fine as they have a PSU of there own and they were both working individualy enabled. I just swapped one to powered hub the wheel pedals are in and voila. Thanks for taking the time to reply
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I just got a set of SIM JACK Pro pedals and was scratching my head on how I would mount the transducers to them. Your solution of using the corner brackets of the profile rigs solved it for me. The difference is that I used a 4"x4" aluminum plate to attache the transducers to the to the bracket and tapped the aluminum plate to attach the transducer and the corner bracket. With the cover that came with the corner brackets, it looks great. Thanks for the inspiration!!!
Ya, this make me better at braking too. Its a game changer.
I have the sim jack mini pedals and a cammus 15nm wheelbase on the way and I just bought 2 of these for brake and throttle and a bigger one for under my seat , I got 8 ohms pucks and 4 ohm Sinuslive Bass Shaker for the seat . I bought a H shifter you reviewed and the handbreak. Thanks for all your videos .
Nice stuff. The Sim Jack pedals look really good for the price. I'm thinking about picking up a set to review at some point.
@@SimRacingCorner Be good to watch your review of them, I also bought a hydraulic rod that is an added option for the break it was only a tenner . Wheelbase shipped Tuesday and pedals will be here any day I'm excited . I just built a wooden rig it went really well cost 130 for wood n paint a used seat and bits n bobs .
@@jimski5358 It's always exciting waiting for news stuff to arrive. I think it will be awhile before I can end up getting those Sim Jack pedals, I have a crazy long to-do-list of videos ahead of it. What's your current/old wheel/pedals set up?
@@SimRacingCorner I have an old dfgt nearly went with a tspc or the Xbox one but wanted a dd and cammus caught my eye bought 2 wheels from.ali express deep dish and a flat bottom , 40 quid each they look decent both leather yellow stitching ones sparco ones omp lol . I'm just looking at an adaptor that lets you use thrustmaster wheels on a dd base via usb , it's 99 euros u probably made a video on it already
@@jimski5358 DFGT to Cammus DD. Damn, prepare to have your face melted! You're going to love the upgrade, that's for sure.
Those Thrustmaster to USB adaptors thingies. I do have one, it's one of the things in the review queue.
@sim racing corner I recently did this to both brake and throttle using Dayton Audio exciters (DAEX32EP-4). Highly recommend you do the throttle too with wheel slip, it’s especially good for cars like the Super V8 in AMS2. However, with wheel slip you have to a have different threshold depending on the car. For example I have 25 for the Super V8 and 93 for the Mclaren 720s. Good luck.
Thanks for the tips. I'll get around to adding something to the gas pedal at some point using a sound exciter for sure. I recently bought a couple of cheap exciters from Aliexpress and have already run some basic tests and they output a decent level of tactile.
@@SimRacingCorner And if you increase the gain to something around 130-140 you get a little bit more notice that these effects are taking place and can reduce the input in time.
How did you like these exciters vs the TT25?
Great video - thank you. I just got my first buttkicker, not even fully dialed in, and I"m already drawn to this brake pedal transducer idea. wonder how I'd mount to HE Sprints....
Did you end up mounting to actual sprint pedal? If so how? I’m thinking I’ll just go with it mounted below the deck first. Guess downside is it might transfer more through entire gt1-evo rig.
Now that's a hefty rumble motor!! :D
Awesome mod buddy! And yeah that rumble motor on the V3's is just a gimmick, never felt that in race, even when racing with socks.. .
Really great mod, it's also inspired me to experiment with a few more ideas in this area.
@@SimRacingCorner Sweet, can't wait to see it!👌
Nice mod!
Thanks.
Hi. Great video. I've just mounted Dayton DAEX25 exciters to my Fanatec CSL pedals, but I'm having trouble with the detailed settings in Simhub. Is there guide for the settings?
okay... now it is getting spooky. Why do i have exactly the same setup (ultimates even with the OMP plate on the throttle) and was just thinking of making a brake mod with exactly the same shaker and Nobsound. Tell me... who are you? Do you live inside my future mind or what?
I am, you'll be rich... Here's next week's lottery numbers...12, 23, 47...Crackle...Fizzz... Losing connection.......................
@BozerBever those are Pros not Ultimates I believe
Great mini guide!
I'm in the middle of redesigning my transducer set up, since I moved house and need to isolate the vibes going through the floor
I've heard some people have success placing foam matts under their rigs to isolate the vibrations.
If you like it, it's not bad ... I've tried the same for a long time and I like the motors more ... I had them years ago when I played with xbox and I put 1 small motor 24V10,000rpm with an adjustable button and it was going very well, much better than fanatec's mini motors ... Now I have several motors to put ... 10 on the pedal board ... 8 underneath (2 gear, 2 front wheels, 2 rear wheels and 2 for drift) and 2 on pedals (past of braking and rpm) 1 that I will put inside the extension of the steering wheel to notice the changes ... and an output for 2 fans per speed. In a few days I will put them, although I am going to put another arduino more, with an arduino you can only assign 4 motors x1 or x 2 or x3 and 4 different effects, I need 8 assignments My 1st test ...
ibb.co/9hw8Sv1
ibb.co/12Zv8JL
I want todo the same thing, but I thinking of sacrificing an old controller and take its rumble motor and just simulate abs kicking in, to feel when the tires starts to lock up.
Interested to see how you could use those new cheap 'exciters' for brake pedal feedback and gearshift, using 2 channels on a cheap usb sound card amp, like the nobsound. Would love a video of that with Simhub setup guide.
I have some Ideas are swimming around the brain box. It may involve some 3D printing so I may need to dust off my amateur 3D modelling skills.
@@SimRacingCorner I'm just about to setup bass shakers on my playseat challenge, I've been binge watching your video's, very useful.
@@00Clive00 Nice, I'm sure you'll really enjoy the added effect of bass shakers. And glad my videos help a bit.
@@SimRacingCorner I'm starting out with just 2 Dayton pucks and ordered a nobsound ns-20g, it is an updated version of the nobsound ns-01g. Not sure what configuration to use them in, definitely want some feedback in the seat, 1 puck might be enough on the playseat and seen some clever ways people have mounted it onto the fabric with a plastic layer that will vibrate, I will first try both and I'll probably test the other on the brake/abs. I think the Dayton pucks might be overkill for my Logitech g923 pedals, so that's why I'm interested in small exciters with another nobsound, splitting channels for the brake and Logitech G29 gearstick. Appreciate any advise on any suggestions on effects I should setup first?, road, suspension, etc. How many different effects together, can be discerned through one channel, before things get muddled?. Cheers
@@00Clive00 It's tempting to use too many effects, and it will become one big indistinguishable mess of vibrations if you apply too many. Also, it's possible to overheat bass shakers by doing so. The thing to do is experiment one effect at a time, and run some tests on a track to feel if they feel right, then add another on top and test again. It's all about experimentation,
Also, play around with the frequencies in SimHub. The default frequencies for an effect may need tweaking to suit your shaker.
Here's a useful tip, in SimHub, at the top of the main window (top right), there's a record and playback feature. You can record the telemetry during a race session, then play it back outside of the game. This is useful for tuning the effects.
gonna be doing this, and going to try on gas too. only problem is, since upgrading from rift s to g2 cant get sound to me headset and shakers working at the same time, but works on rift s
Are you not using SimHub for the shakers?
This is so cool. Thank you for sharing!
Can't you achieve same/similar effect with shakers under pedal plate? I can see you have them there. Can you elaborate little bit regarding this? thanks
Under the pedal plate isn't felt through the pedal itself. The brake effect coming directly from pedal you're pressing against just seems more meaningful.
amazon link goes to a Dayton Audio TT25-16 PUCK, would that be a 16 ohm puck ie: not any good? im after doing this and the 2 in the back of my sparco r100like your other vid. great vids btw
Well spotted, It looks like the 8ohm version is no longer on the Amazon UK and US stores right now. It's where I bought my 8ohm Dayton Audio pucks from. The 16ohm version isn't any good unless you have the right amp for those.
@@SimRacingCorner thanks for clarification, could find another amp i guess but I like the fact those NBs can be plugged in via usb and be picked up as sound card.
Pretty much story of my life atm ; other than my he sprints and a sparco r100 which I have got sat here literally everything I want is on a pre order. good things come to those that wait right!!!
@@gmarl238 Sounds like your setting up for a really good build. The Sparco R100 is a great seat, it's what I've been using for a couple of years.
@@SimRacingCorner can i use the nobsound for 2x 16 ohm version? i already ordered the 16 version regrettably. and how come its worse than the 8ohm version?
I my friend how are you? Do you noté improve on braking?
I'm thinking of doing something similar to this for my clutch pedal. My idea is to have the engine rumble effect (and slight bit of gear shift) go through the clutch pedal so that I get a similar sensation to in a real car, as you can feel the engine through the clutch in real life. What do you think>
I like that idea, I can see that working nicely along with the gear shift effect coming through the pedal.
@@SimRacingCorner Maybe you could give it a go and see how effective it is!
I actually have the small spinning rumble motors on my setup (DIY build using PS3 rumble components). I have never used them with trainers on but barefoot/socks racing I find I had to reduce the amount of vibration so there are strong enough and they do a decent job. I was interested to know how much better these are compared to what I currently have but they are too big and cumbersome compared to what I already have.
Depending on the amp and transducers you use, you can produce quite a bit more feedback detail and intensity than rumble motors. The transducers also have much lower latency and can produce very different effects based on volume and frequency. I put them on all three pedals, it was amazing how realistic the feedback you could get with the brake when you get into ABS overload. It fells just like a real car. Also, having motor rev feedback in the gas pedal is great. It took a minute to get it dialed in SIMHUB, but it was worth it.
Thanks for the video. Noob question for u. Is there a limit of bass Shakers puck install?
Do you mean the limit of how powerful a bass shaker you should use?
@@SimRacingCorner sorry..I mean is there of quantity of puck can be installed? Let's say I got a 4 channel amp, and I plan to setup all four corners of my rig. Possible? Thanks for your quick response.
@@bullzeyes23 That would work just fine.
Nice and tactile feedback for the brakes should be almost mandatory in sim-racing, certainly more important for performance than DD-wheels. But are your Buttkickers not providing enough feedback? I've the same ones and I'm happy with the feedback, but not using shoes and doesn't work in ACC for me, just all other titles.
The buttkickers are fine, but I find this makes the effect more meaningful and obvious coming directly from the pedal.
Looking at the smaller Dayton pucks, I’m wondering if those could almost be mounted underneath the brake pedal (sandwiched) for a universal and clean mount.
Potentially smaller sound exciters could be used instead for a more streamlined installation. Watch this space as I am looking into this possibility.
If i mount both brake and acceleration, can i adjust different strength in each since i don't want too much rumble on accelertion
Yes, in SimHub
I'm a newb, I just ordered another Dayton puck, I got the TT25-16, what difference will that be from the TT25-8?
Okay, that might be a problem for you, as the 8 and 16 are in reference to (Impedance) Ohm rating of the shaker. The Ohm rating of a speaker/shaker needs to match with the amp Ohm rating range you're using. Amps, especially the types of mini amps typically used with these shakers, support 4/8 Ohms. Mismatching the Impedance of the shaker to the amp will be bad for the amp.
@@SimRacingCorner the amp I have has a load impedance 4-16 ohm. Hopefully it will be okay.
@@2ndLastJedi In that case, you'll be just fine.
Hi mate. How come I can’t see lock sensitivity? I’ve updated simhub. Mind you I’m using iracing.
Are you looking for it under the Wheel Lock effect? It's not a setting shown/needed for all the effects in SimHub.
Hi again, not sure if you have any thoughts, but I have 2 nobsounds and 4 8ohm pucks. each device setup and working great except when I enable both under sound output it will knock out the sound of the other. if I enable just one or the other works exactly as expected to the relevant transducers to that device. brains fried trying to get them both outputting together
From what you're describing that sounds like you are running just regular audio from your PC to the amps. Is that correct? It's best to run transducers through SimHub with sim racing games, and this will work with the setup you have. Though it is possible to channel PC audio to multiple sound cards using this free software. vb-audio.com/Voicemeeter/index.htm
@@SimRacingCorner sorry should have been more clear. im using sim hub (paid licence) i have enabled several effects and under sound output I have can see 2 nobsound devices , I have set them as custom and then turned on the relevant effects against the transducer it want it to go to. if enable one I can click test and get a response and like wise run a game and get the tactile feed back to the 2 transducers connected eg bottom of seat. if i disable that one and enable the other i get the same result albeit different effects to the transducers rear of seat. if i enable both i only get out put from one eitherby clicking test or in game. both enabled = either the 2 in the base working or the 2 in the back of the char working.
It sounds like you have it all set up correctly and should work. This is a guess, but I wonder if the problem is that SimHub is having a problem with 2 soundcards with the same name. What you could try is running one of the amps off a cheap USB soundcard (the £3-4 jobbies). This will display a different device name in SimHub and I think that will fix this.
@@SimRacingCorner I'm hanging my head in shame....I had them both plugged into a unpowered hub thinking they would be fine as they have a PSU of there own and they were both working individualy enabled. I just swapped one to powered hub the wheel pedals are in and voila. Thanks for taking the time to reply
@@gmarl238 thanks for the update, I’ll use a powered hub based on your data.
What gauge of speaker wire did you use here?
It's not super high wattage, so just basic speaker wire like this amzn.to/45Hg5Qt
@@SimRacingCorner thanks
Hey, been thinking about mounting a puck underneat my clutch pedal to simulate the bite point. Would this be possible?
There isn't a bite point telemetry output in any driving game so this unfortunately isn't possible.