What's with all the Minecraft Hate Videos?: Toxic Community or Lazy Developer

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  • เผยแพร่เมื่อ 24 พ.ค. 2024
  • Hello everybody and welcome to Bull Technology. No game has quite had the run that Minecraft has, and no game has had a greater impact-personally-on myself than this incredible game. [Insert nostalgic videos of mine]. But recently the community has turned, and dozens of viral videos have been created that heap scorn and ridicule on both Minecraft and Mojang (Minecraft’s developer). What happened? Is Minecraft truly headed on a downward spiral and will it soon fade into obscurity, or is the community’s negative PR simply a minor setback in a long road to success? Let's find out!
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    Videos Referenced (Please check them all out and arrive at your own conclusions):
    Another Serious Critique of Minecraft by ‪@Whitelight‬
    Minecraft Has Lost Its Identity by ‪@Daiazal‬
    Minecraft's atmosphere is changing by ‪@tekqgs‬
    Minecraft's Progression is Awful. Here's Why by ‪@TheGeekFactor_‬
    Why Minecraft Isn't Fun Anymore by ‪@jetstarfish‬
    Why You Don't Enjoy Minecraft Anymore or Why Minecraft is NOT a Perfect Video Game… by ‪@MewZe‬
    How Caves & Cliffs Lasted 3* Years by ‪@NotVeryAndy‬
    Is Mojang getting lazy? by ‪@jetstarfish‬
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    Music:
    "Cold Funk" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
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    #minecraft #mojang #games #foryou #youtube #videogames #viral
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ความคิดเห็น • 370

  • @EmillyTheDoll
    @EmillyTheDoll หลายเดือนก่อน +199

    i completely agree that the hate trend is becoming a horible situation, but the fact that now the hate trend is starting to create a hate trend about the hate trend is funny to me, this is not the first video i'm seeing talking about the hate trend, and it definetly won't be the last.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +31

      Indeed, and that is the nature of trends 😉

    • @trentglasgow7114
      @trentglasgow7114 29 วันที่ผ่านมา +16

      Minecraft civil war

    • @jacksonpercy8044
      @jacksonpercy8044 20 วันที่ผ่านมา +12

      I'm looking forward to the day that there are so many videos acknowledging the minecraft hate videos that somebody makes a video about the acknowledgement videos.

    • @SynthWqve1
      @SynthWqve1 19 วันที่ผ่านมา

      buddy is yapping about how toxic the minecraft community is but doesnt realise WHY everyone is hating mojang, do your research next time lil bro

    • @phalnx2614
      @phalnx2614 18 วันที่ผ่านมา +5

      @@trentglasgow7114 literally

  • @SSukram_
    @SSukram_ หลายเดือนก่อน +293

    Minecraft isnt boring you just got burnt out. Try new genres, new games. Try to get hobbies other than gaming if you want. You can't play a game for years straight and expect it to be fun for that entire time

    • @Blaasfemy
      @Blaasfemy 29 วันที่ผ่านมา +18

      I'm playing terraria (vanilla) since 2013, and to this day, I still think is a very fun and engaging game and I come back from time to time. But for minecraft I can't say the same. When I play vanilla minecraft I constantly have this feeling that is missing something.
      I highly doubt that is being burnt out the problem.

    • @vulturesalesman
      @vulturesalesman 29 วันที่ผ่านมา +46

      ​@@Blaasfemy I think this has more to do with taste. I have the opposite problem: I've been playing Terraria since the days of mobile 1.2, and now I can't stand playing it unless it's modded, and even then it gets boring for me...
      Meanwhile I can still have plenty of fun with Minecraft, even with minimal to no mods.
      The difference between the two, for me, is how Terraria is more about the exploration and combat and Minecraft is more about doing what you want. And I like building... so Minecraft caters more to me.

    • @Drslime09
      @Drslime09 21 วันที่ผ่านมา

      I have the same feeling too. It’s probably HOW you play the game that make it strange. Mojang didnt make the game progress very good. Also, me and you actually enjoy terraria yay

    • @jacksonpercy8044
      @jacksonpercy8044 20 วันที่ผ่านมา +4

      ​@@Blaasfemy As a fellow Terraria player who struggles to stay interested in Minecraft, my main issue is that I'm not very good at setting my own goals. I like games to have set progression, which Terraria does quite well with many tiers of gear and several required fights along the way. In Terraria the goal is to beat the game, and the progression from the start to the end is the fun part. In Minecraft the goal is just to have fun, but unless there's things that I _need_ to do... I'll be lazy and not feel like I need to do anything. That's why I like Skyblock so much; it all revolves around progression, and it's easy to see the results of all your hard work.

    • @HoneyTwee
      @HoneyTwee 20 วันที่ผ่านมา +2

      I thought that. Until I realised that new Minecraft doesn't do as good a job of incentivising building and community as old Minecraft did.
      There is a reason my new Minecraft playthroughs only last 2 weeks and I barely finish building one house. Even when I try add 300+ mods I get burnt out and stop.
      It's a mix of things, atmosphere it isn't as cozy and lonely and at time's creepy as beta Minecraft was. Building isn't as incentivised as in beta Minecraft. In beta I now build train stations for Minecarts between different bases. In new Minecraft I end up living in a village for the first week not even building my own basic house until I have diamond armour and then using an elytra so my friends all build 2000 blocks apart as that's only a few minutes flight. there's no community like there is when we play beta.
      Combat balance is way off in new versions. They added sprint mechanics yet didn't change the speed of the enemies. No wonder nobody fears creepers anymore. In caves creepers are actually terrifying in beta.
      Also the building mechanics got soooo complex that I feel terrible if I don't add a load of detail to a build and then one house takes me literally a real life week to build.
      Beta Minecraft with its limited palette of blocks and blockier textures allows you to just build something easily and let your mind run wild without going crazy with the time consuming details.
      In new MC I don't think I've actually finished a build project in years. I spend 1 month building it. And don't even get to the end because it's just so complex.
      Old MC I can build an entire castle in 5 hours and it feels so accomplishing.
      I'm sure you might also be burnt out on Minecraft as part of the issue. But new MC does have it's issues despite how cool some of the additions are.
      Give beta 1.7.3 a go.
      Or try the 'better beta' mod for 1.20 and turn off the less vanilla mods like HUD and minimap and just enjoy a classic Minecraft experience as Notch intended. It holds up really well. Better than new MC imo.

  • @cyberlinkx5290
    @cyberlinkx5290 หลายเดือนก่อน +30

    Personally, I still think Minecraft is a great and perfectly enjoyable game. It’s not without flaws, but those are negligible enough in my eyes.
    This wasn’t always how I saw it though. I actually agreed with a lot of these points for awhile until I was hit with a realization: Minecraft is meant for all audiences and different people play different ways.
    The two things I think people do too much of is focusing way too much on progression to the point of ignoring everything else and playing only Minecraft for way too long and suffering burnout.
    My advice to people is limit your playtime and try to fully immerse yourself in the world of Minecraft without focusing too much on one aspect of the game and you’ll find yourself enjoying it a lot more. Try something new. You never know what you might find out about the game and even yourself

    • @VERGIL...-
      @VERGIL...- 13 วันที่ผ่านมา

      As a wise man once said: A game as old as Minecraft could be way worse off
      Look at TF2

  • @sarahtonin3743
    @sarahtonin3743 หลายเดือนก่อน +141

    I think the biggest issue with modern minecraft isn't a change in atmosphere or lazy updates, i think the problem is that a lot of additions aren't very meaningful and aren't integrated into the rest of the game. Archeology is a good example, it feels like it's a novelty feature rather than expanding the gameplay.
    The reason updates like caves n cliffs and the nether update worked so well in my eyes is because they integrate into the rest of the game, world gen and the nether are going to be a part of everyone's experience. I'm not saying every feature or update needs to be universally applicable, but I think it would be nice if mojang would give their new additions meaningful uses. Think about how useful copper was on release (to an extent it could still do with being more useful due to how common it is) or how useful amethyst is. It'd be nice if they had more uses or were integrated into the game better. I would prefer if the sniffer did more than just give you flowers, as those could very easily have just been added to worldgen. The armadillo at least has a concrete use that, albeit niche, is something that makes sense to be tied to a new mob.
    Overall, it just feels like a lot of modern additions to the game are too shallow or not integrated into the rest of the game's systems, some features feel like they need more meat on their bones. The yearly release cycle for updates is a clear culprit in the matter to me. Obviously Mojang can't work as fast as they'd like because Microsoft is breathing down their necks, and they'd never be able to request something like this, but I think not being constricted to releasing an update every year would lead to update quality skyrocketing.
    At the end of the day, this is a great video because it helps to illustrate that a lot of the discourse around modern minecraft involves people focusing on the wrong things.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +28

      This is a well developed comment that touches on a criticism that I agree with. Some of the new features to the game do certainly feel disjointed with the rest of the game and could have been implemented better. Thanks for the comment though!

    • @nicknick493
      @nicknick493 หลายเดือนก่อน +6

      imo a lot of new features like frogs just feel like eye candy rather than useful things or even just cool thing

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +11

      Some are for sure and others do add genuine features. Bees for example are a terrific addition to the game and they add several new blocks and mechanics to the game (candles, honey blocks, waxing abilities, etc.). But certainly some of the new mobs leave plenty to be desired. The sniffer and the frogs lack any real usage and they mostly are eye candy.
      Not all mobs need to be completely functional and drop amazing loot though. Ambience and immersion are important, and these new mobs to add a bit of that. I've played with the MoCreatures mod for years and it adds many many mobs that are purely for looks and thats a-okay because these mobs make the world feel so much more alive.

    • @stargazer-elite
      @stargazer-elite 29 วันที่ผ่านมา +1

      Is a novelty feature not an expansion to gameplay? It adds new gameplay just like any feature.

    • @sarahtonin3743
      @sarahtonin3743 29 วันที่ผ่านมา +5

      @@stargazer-elite a novelty feature is something that players won't be engaging with often. I can't speak for every player on the planet but me and almost everyone I know don't touch things like archeology or buried treasure after like a week has passed because there's no real reason to other than checking out the new feature.
      This is why, to an extent, I like the idea of the netherite smithing templates being placed in the bastions. It encourages the player to engage with the content by offering a unique reward that's going to be useful to most players. I think it could've been done better, netherite was already a huge pain in the ass to get and an extra step wasn't necessary, but I do greatly approve of giving players concrete reasons to go explore bastions. Just like bastions, end cities are something players will frequently want to engage with because you want the shulker shells and the elytra.
      Players might not want to engage with archeology very frequently because the only unique reward is a decorative pot. Is it cool to be able to decorate a pot? Yea, it's a neat idea, but I don't think it's compelling enough for most players to want to engage with archeology on a consistent basis.
      Minecraft is a game ruled by intrinsic motivation, there's no functional purpose to building a really cool house, but it ideally gives extrinsic motivators to get the player started. The most enjoyable part of exploring a structure like a bastion or an ancient city should be the exploration itself, but if the rewards for doing so aren't enticing enough, a lot of players will struggle to motivate themselves to go explore said structures just for fun. That's why bastions have the smithing templates, and why I wish that the echo shards had more uses than just the respawn compass. The respawn compass is genuinely useful, but it's the *only* use for this material.
      In all fairness, though, the gear found in ancient cities is usually really good, which is another strong motivator as you aren't restricted by progression as to when you can go to one. With end cities, them having such strong gear doesn't matter much when they're in the end, but ancient cities are in the overworld, so you can tackle one early to get some strong gear.
      But yea, the tl;dr is that i consider novelty features to be additions that give little motivation for players to seek them out and engage with them. You explore nether fortresses so you can get blaze rods, you explore bastions so you can get smithing templates, you do archeology to get some shards to make a decorative pot. It's a cool idea, but it's very narrow in its usefulness, so any player that doesn't plan on using a pot in their current building project has zero reason to engage with archeology. You dig for buried treasure to find a heart of the sea so you can make a conduit, which is only useful if you plan on having some kind of project underwater. In that instance, it's very useful, but it's, again, narrow in its usefulness. I think these features end up feeling like a novelty because the only two reasons to engage with them are because they're new or because you happen to be in the specific situations where their unique rewards are useful.

  • @EthanMastercrafter
    @EthanMastercrafter 29 วันที่ผ่านมา +18

    I've recently started a new modded survival world, it add a lot of vanilla like features, QOL changes, Bizzare stuff like katanas an parkour and with rules like how I'm not allow to rely on villagers to speedrun endgame gear, no crazy iron, mob farms or exploits, and i have to beat the ender dragon and so far it's been incredible, it's pushed me to back to mining and working with base materials.
    I think Minecraft is really what you make of it, whether it be spent with friends or setting your own goals and rules

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +2

      Here here. Well said and this was intended to be a point of the video! Thanks for the comment 👍

  • @Stettafire
    @Stettafire 6 วันที่ผ่านมา +5

    As a dev myself. I utterly hate all the stupid "lazy dev" comments from folk who have zero clue what working on a nearly 20 year old codebase is like. You gotta fix bugs, you gotta improve the performance. New features are harder to add. You gotta fix your house before you add an extension cus otherwise things will start breaking. Oh, and no, Notch abd pre-Microsoft was not perfect. I remember when the Beta 1.7.1 release royally messed up. I remember trees in peoples worlds getting messed up when spruce was added and Notch going "oh well". Thats not how you build a solid foundation and we're paying down that debt now. Also, we would get pistons and shears in an update by themselves and we considered that exciting. You guys get like a whole bloody DLC once a year, thats nuts.

    • @bull_technology
      @bull_technology  5 วันที่ผ่านมา +1

      I thank you for your comment. It's always nice to get the perspective of a developer. It is interesting how the community's expectations and perspectives have morphed over the years. I vividly recall--as you point out--when one or two items were added to the game and people were endlessly excited back in 2010, but now it seems as if full overhauls to the game can't satisfy the playerbase. It's just an interesting profile into the community 🤔

  • @principleshipcoleoid8095
    @principleshipcoleoid8095 28 วันที่ผ่านมา +7

    I think the copper lamp 1 tick delay being killed sounds annoying. So many insane tech could had been made without that change

    • @bull_technology
      @bull_technology  28 วันที่ผ่านมา +4

      This is something that puzzles me. There aren't really any solid good reasons why this feature was altered.

    • @bloodreptil
      @bloodreptil 2 วันที่ผ่านมา

      ​@@bull_technologyAlmost feels like mojang/microsoft intetionally are making the game as consistent and easy to understand as possible, to appeal younger audiances that will spend their money on marketplace without thinking (that would explain a lot of things actually). Its just a theory tho.
      If fr then I think it has something to do with bedrock parity, I think you cant make 1 tick dekay on bedrock but not sure. Still pretty stupid considering the other differences both versions have.

  • @josephkeen7224
    @josephkeen7224 29 วันที่ผ่านมา +13

    I would argue that the added structures add to the game atmosphere. The “lonely atmosphere” made it so that the game had no atmosphere for med because signs of life (ether before or past depending on the setting) are what make worlds interesting in any piece of media. For Minecraft being “boring” now, I’ll admit that this is biased, but I feel like the focus on automated farming and turning the game into a bootleg factorio if anything would be the cause of this to me, and basically having the game play itself.

    • @omarchakrowf
      @omarchakrowf 25 วันที่ผ่านมา +8

      I agree. The reason people feel like the game is “boring” is because people literally, as you said, have the game play itself. Instead of making iron farms, just go find iron! Who knows what you’ll find on the journey. I think that’s what Minecraft is about

    • @Stuffpuff-yu1gq
      @Stuffpuff-yu1gq 13 วันที่ผ่านมา +2

      I agree completely instead of having all these auto farms I only want three. The Iron Farm, Xp Farm, and the Mob farm. The rest are just either too tedious to build or annoying to build and id rather gather my resources instead of having them gathered for me.

  • @Thrarm
    @Thrarm 19 วันที่ผ่านมา +3

    i stopped playing minecraft a few years ago but have recently gotten back into it on an older version (specifically 1.8) and it’s really reignited my love for the game because my PC cannot handle the new terrain generation and i love being able to not lag if i walk 3 blocks anymore

  • @SamuelKissinger
    @SamuelKissinger 29 วันที่ผ่านมา +8

    To the point about people finding Minecraft boring, its human for people to sometimes get burned out on anything even things people were once passionate over, burnout is a real thing and getting that feeling for Minecraft is also normal. The game will always be there if you want to ever go back to playing it and its not like its going to disappear any time soon soon.

    • @SamuelKissinger
      @SamuelKissinger 29 วันที่ผ่านมา +4

      Btw I was going to add this:
      Games are sorta an escape for a lot of people but people can't engrain themselves in them forever, a lot of the TH-camrs who made those critic videos that bull pointed to I listened to them and I got the impression that some of them wanted Minecraft to be sorta like a "forever game" to put it in a term, and that sorta felt like a very unhealthy mindset to have, idk I just started to notice a pattern that when these videos would point sometimes to past Minecraft being better because things were more better in past version felt like they wanted to relive the same experience that they once had for the first time every time they play the game.
      Does this sound weird to anyone like it was just the impression I got with some of the TH-camrs who I watched their videos on the topic?

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +3

      Indeed. This was my point of highlighting that, "Minecraft was new then and it isn't now," You sum up--better than I did--that over time we will all get burned out. Thanks for the thoughtful comment 👍

  • @JakeTheJay
    @JakeTheJay 29 วันที่ผ่านมา +30

    While the latest updates have been frustrating for me, people do not understand development at all and the hate is unwarranted(Minus the firefly and birch forest situation back in the wild update, that was understandable) I do hope we see Mojang get back in touch with the community like the old days. I miss when mods were officially added to the game

    • @stargazer-elite
      @stargazer-elite 29 วันที่ผ่านมา +3

      The Birch Forest part wasn’t understandable. It’s literally in the name *concept* art literally every other game Dev shows concept art yet people don’t get mad at them. It’s hypocritical.
      This entire update Mojang has been listening to the community
      But other than that spot on

    • @JakeTheJay
      @JakeTheJay 29 วันที่ผ่านมา +3

      @@stargazer-elite I did include that the Birch Forest backlash was warranted along with the firefly situation in my comment

    • @lazarpetrovic1671
      @lazarpetrovic1671 28 วันที่ผ่านมา +1

      ​@JakeTheJay his reply said that it wasn't warranted tho, and honestly, neither was the firefly hate because the community should have expressed their dissapointment in a civilised manner instead of starting a hate train over 2 pixels

    • @stargazer-elite
      @stargazer-elite 28 วันที่ผ่านมา +2

      @@lazarpetrovic1671 that part yeah however the backlash itself about the fireflies imo (not the hate part that was uncalled for) was justified do to the silly reason given they could have just said that they realized in its current form the fireflies would have caused too much lag and performance issues instead they said that they can’t add them since frogs eat them irl and are actually poisonous to most frogs irl. The answer to that is don’t have them be eaten by frogs in the game.

    • @lazarpetrovic1671
      @lazarpetrovic1671 28 วันที่ผ่านมา +1

      @stargazer-elite i agree that the civilised part of the backlash was justified as the reason that mojang provided as to why they shelved fireflies was pretty strange to say the least

  • @goofbawll
    @goofbawll หลายเดือนก่อน +6

    from 1.17 to now i see the updates that have come out as sort of growing pains for the devs; they've revamped/rework or at least tried to overhaul many aspects of the game's foundation being released or experimental, but its all there. combat exploration through structures and biomes and technology or the tools available to the player are all aspects that the devs have taken a shot at expanding for better or worse. it feels like theyre looking into what will keep the game healthy and relevant in the long term and with 1.20.6 and 1.21 really feel like they've finally finding their footing. it really sad to see ppl critique features without trying out ways to interact/use them for themselves but that's happened before and it'll continue to happen.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +6

      I completely agree. Mojang has certainly has taken a thoughtful approach to updating and revamping the game, and it's unfortunate to see the community act negatively to these changes or perceive them as ruinous. As I stated in the video, updates or a reason why Minecraft remains popular!
      But thanks for the comment!

  • @thisisjeannie4723
    @thisisjeannie4723 หลายเดือนก่อน +22

    thank you for being a sane and balanced person. I try to be considerate of diverse opinions but good lord does it get under my skin when people call minecraft boring. If a kid stops playing with a favorite toy because they got bored, it's not the toy! The kid just got tired of it. And making disagreeable changes isn't really a good argument to me since you generally don't have to play with the changes you don't like, or you can play old versions. I love this game. It's made me a better artist, it even has helped me develop task management. And I'm so happy that they've continued to add onto it for both their old players and for kids of today. I'm very cynical about corporations and company oversight on creative projects, but I think what Mojang has done here has been effective, successful and will be a model for future legacy games.

  • @TranAran
    @TranAran หลายเดือนก่อน +9

    I'd like to see these hate videos as basically free advertisement for the game.
    Love it or hate it, as long as someone talks about anything, that's how the subject in question stays relevant.
    I don't quite remember who I 1st heard this from, but it's the same logic as purposefully badly written movies.
    *TL;DR:* Hate is still a form of popularity.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +4

      Absolutely, hate is free publicity for Mojang 😉

  • @Kraxel-North
    @Kraxel-North 28 วันที่ผ่านมา +6

    I agree that Minecraft is still good, but it isn’t perfect, and I honestly think it has strayed a little bit. To bring up an example from one of the videos at least present in your thumbnail (I think, or maybe it was a screenshot somewhere in the video), one good point made in Another Serious Critique of Minecraft is what beds have done to the game.
    At the start, the night was a constant precence that made itself periodically known and had the normally dreamlike and tranquil landscape suddenly fill up with threats left and right. Minecraft, having perfected the simplified form of building and terraforming for prayers by making its world out of big virtual lego bricks, gave prayers both young and old, new and experienced, skilled and unskilled, both an inevitable problems and a solution with infinite faces. Build a wooden box, a dirt pile, or a mansion if you have the time. Maybe just dig a hole or pillar out of reach.
    So now you’re in the safe bubble you’ve created, listening to the rattle of bones and shuffling of zombies right outside, surrounded by the fruits of your own creativity pushed to necessity. Of course, you could simply wait out the night. But you’re not playing a game to just sit there, you’re there to create and have fun! So what do you do? What *can* you do? If you’ve built up and have some materials leftover, you could do some work on your base. Pretty it up or maybe just improve the walls. If you’re connected to the ground or a cliff, you can use the empty time to make a mine and gather the next level of resources which can either improve your own abilities or go to the base. That’s up to your priorities and the long-term and short-term objectives you’ve created for yourself.
    But then came the bed. With the click of a button, the night fades away. The threats suppressed before they appear. You don’t even need a house, you can just place it anywhere. Of course, you’ll probably still build one. But you don’t need to, so for all the more players, it’ll feel unnecessary and like a chore. Creativity isn’t saying a million words without input, it’s the ability to solve a problem by not being suppressed by the rules given to you, but using them for yourself. Necessity doesn’t create creativity, but it does give it an initial push. The first spark that, if it hits the right player, might bloom into a full flame, igniting their passion to create. All from the initial escape from the night.
    This is my way to word only one off multiple quite good points brought up in that video.
    Edit/conclusion:
    Now, without a solution, I’m just a complainer. So what do I propose? Well, while I’m no game designer, I might have an idea or possibly two. For one, the bed shouldn’t skip the night. A better option would be if it simply sped up time a bit. Monster still spawn, things still happen, and it all goes a bit faster because the night still exists. Another thing that could be done is some inspiration taken from Valheim’s comfort system. By having a roof over your head, nearby decorations, a source of heat and all that lovely stuff, you create a more comfortable space to live. Trying this back into the bed, it could make the speed up effect faster or slower depending on the comfort level present. I could even be that it blocks you from using beds outside of a proper shelter. Those are just some ideas, though.

    • @carinaslima
      @carinaslima 27 วันที่ผ่านมา +1

      My idea is to make the bed take a bit longer to become day as you are laying on the bed, taking 1 minute. A comfortable house with the essentials makes this faster.

    • @carinaslima
      @carinaslima 27 วันที่ผ่านมา +1

      Also making mobs be able to interrupt your sleep.

  • @deccyhuh
    @deccyhuh 18 วันที่ผ่านมา +2

    I feel like the community is blowing everything out of proportion, but mojang could definetly step it up a little bit

    • @bull_technology
      @bull_technology  18 วันที่ผ่านมา +2

      I think that's a balanced viewpoint--certainly.

  • @stargazer-elite
    @stargazer-elite 29 วันที่ผ่านมา +6

    My main problem is that it feels like the majority of the Minecraft community is feeling entitled to something you don’t see that with almost any other community they don’t realize how good they have it. I get that it’s the biggest game on the planet in multiple different different ways but that’s no excuse to constantly change sides saying the opposite things constantly the community is so large that it’s split into multiple factions of ideas, but that’s still no excuse to constantly be demanding something that other communities aren’t demanding of. Development is the same for all companies is the exact same the only differences are the coding languages and the type of game. Am I saying the community should just shut up and let Mojang do what they want? No everyone deserves to have a voice and give feedback to the devs, but it doesn’t have to be in such a rude manner. My second problem with this community is that they never learn literally one of the first things you learn in school ever and that is to “put yourself in other peoples shoes”.
    TLDR: the community is entitled and a bunch of non empathetic jerks. (For the most part of course not all)

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +5

      I couldn't agree more. What other game releases free updates to a game for 15 years! You perfectly summed up (better than I did in the video might I add) my general feelings towards the community right now. Thanks for the thoughtful comment.

    • @ginnogianni1980
      @ginnogianni1980 29 วันที่ผ่านมา +2

      Almost every time the unhappy part of the community tries to give feedback in a "non rude" way nothing happens, even when that part of the community is basically the whole. This happened with the chat reporting, the copper bulb situation and the fireflies, and will probably keep happening since Mojang knows it works. Now on the entitlement thing I'm sorry but I don't really see it. Yes, there is lots of criticism that is rude and not very constructive, but that's the same with every other game. The only difference is that since the Minecraft community is that much larger, there are going to be that many more people complaining. The only time i have seen the community really just demand something (correct me if I'm wrong I've been out of the Minecraft drama loop for a while) is when we asked for every mob vote for to be added, but i feel like that is just because Mojang promised the losers of the mob votes would be added in later updates but they haven't added a single one. You are however very right about the empathy thing. Most people don't realize that while the way Mojang acts is more professional and less indie, they have very little developers compared to other games. They just see the front (that is basically less Mojang and more Microsoft) and just act like Mojang is a huge corporation while in reality they have very little developer manpower compared to similar earning games.
      Holy Jesus i yapped a ton

    • @Stettafire
      @Stettafire 6 วันที่ผ่านมา +1

      ​@@ginnogianni1980Rubbish

  • @domisref2
    @domisref2 หลายเดือนก่อน +42

    for the 'new visual identity' when you were talking about the 1.13 and 1.14 texture update, anyone who likes the old textures can just use programmer art, along with another few texture packs that make 1.15-1.21 features look programmer-arty
    as for the last point (the development sucks) oml thanks for pointing out that peoples expectations have been increasing ever since 1.16. i will admit some of the controversy was self-inflicted (ahem fireflies) but if we were living in 2019 and for minecraft live the tricky trials update was instead announced, people would be more happy than they would now. especially because most of the community doesnt know 1.16 was very stressful for mojang to make (its canon they tweeted it)
    edit from a few weeks later: ppl can use mods for fireflies so...uh.... i dont think the fireflies are really an issue anymore. the reasoning wasnt amazing but cmon just use a mod.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +7

      Indeed, it's a good point to mention that players unhappy with current textures can simply use programmer art. I also agree that--yes--peoples expectations for each update causes this issue you raised for Mojang.
      Thanks for the comment. It's a good addendum to the video!

    • @toekneemart5597
      @toekneemart5597 29 วันที่ผ่านมา +3

      ​@@bull_technology... has anybody ever told you that your responses over text read like AI?

    • @oliverplougmand2275
      @oliverplougmand2275 11 วันที่ผ่านมา

      I really don’t understand the hate that the firefly decision got them. It’s such a small thing and the reasoning was pretty reasonable. I guess they could have added them without frogs eating them but is it such a big deal?

    • @domisref2
      @domisref2 11 วันที่ผ่านมา

      @@oliverplougmand2275 Yeah it isn't that big of a deal to be honest.
      But the reason firefly removal (literally just a removal of two pixels) was more controversial than your average two pixels would be is that Mojang said it would be done, an overload of hype from the community occurs, Mojang said it's not happening, and then the community's hype takes a plummet, making a lot of ppl mad.

  • @silasclausen8297
    @silasclausen8297 หลายเดือนก่อน +14

    The divide between creators and consumers have really become big. Every1 wants to just sit back and consume. Not have to use their brain.

  • @crableah
    @crableah หลายเดือนก่อน +4

    Minecraft was boring... and then i started playing creative more often and ive gotten into it again. i think a lot of people need to try and mix things up more

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +1

      Indeed and there are plenty of ways to mix up Minecraft! Mods, different modes and texturepacks, and--of course--older versions of the game can really augment your Minecraft experience. Thanks for the comment 👍

  • @V0RTA
    @V0RTA 29 วันที่ผ่านมา +38

    The take I hate from Mojang is that they REMOVED fireflies because it's poisonous to frogs. BRO THEY CAN SWALLOW A LIVING MAGMA AND THERE'S NO 1ST DEGREE BURN!!!!

    • @TheBMGGaming4182
      @TheBMGGaming4182 29 วันที่ผ่านมา +3

      Blame the person who suggested it.

    • @V0RTA
      @V0RTA 29 วันที่ผ่านมา +6

      @@TheBMGGaming4182 I bet they regret suggesting that.

    • @HuracolMb203
      @HuracolMb203 29 วันที่ผ่านมา +3

      ​@@V0RTAno lo creo, si no mejor nunca lo hubieran hecho...

    • @carinaslima
      @carinaslima 27 วันที่ผ่านมา +3

      Be calm don’t just scream at Mojang

    • @wrjtung3456
      @wrjtung3456 24 วันที่ผ่านมา +1

      I think it’s an excuse because fireflies would of probably been a bad feature

  • @ArtAngelMouse
    @ArtAngelMouse 29 วันที่ผ่านมา +4

    "Minecraft is boring" = take a break and come back when you're feeling creative again lol.
    Hey I'm taking a break from Minecraft and also videos, but I've been playing Dragon Quest Builders 2, also a building and crafting game. It is Dragon Quest Day, definitely a good game to play if you want something fresh. Its more focused on building, not much of a survival aspect, along with some fun story and base building. Easy to grind for materials.
    Imo Minecraft will never be boring and it doesn't have lazy development (but I guess Microsoft might be taking some controversial moves, particularly that multiplayer ban thing...). The game is incredible and deserves to be popular. But yeah, when we play ANY game for years and years, eventually you get burnt out.

  • @Radar_of_the_Stars
    @Radar_of_the_Stars 29 วันที่ผ่านมา +3

    Minecrzaft becomes a lot less boring if you stick to only a few worlds that you come back to instead of starting a new world and doing to awfully boring resource grind every time, and if you occasionally play something else. Recently, I've been immersing myself in indie games, like Ultrakill and Bloons TD 6

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา

      I couldn't agree more. I too take breaks between my play runs with Minecraft and come back to large projects in my worlds. I think like everything Minecraft is great in moderation. I can't imagine if it were the only game I played for the past 10 years... yeah it probably would have gotten boring. But thanks for the comment 👍

  • @schonerhimmel3367
    @schonerhimmel3367 18 วันที่ผ่านมา +2

    I like old Minecraft a lot because it is less automated. There's a lot of grinding, but there is a big sense of accomplishment when creating a massive build in beta when you know you worked really really hard not just to build it but to collect all of the resources. I still love modern Minecraft though.

    • @bull_technology
      @bull_technology  18 วันที่ผ่านมา

      Indeed, older Minecraft versions have their charm, yet modern Minecraft iterations can be fun too 👍

  • @CrapZackGames
    @CrapZackGames 17 วันที่ผ่านมา +2

    This video is right on the dot. I wish more people that watched those types of "Minecraft sucks" video essays watched this too to get a different perspective. Unfortunately defending Mojang isn't in season right now, so in the meantime, we'll continue to play, take breaks, and come up with unique goals as we please

    • @Gigi4u
      @Gigi4u 14 วันที่ผ่านมา

      I mean there a lot of valid reasons to critique mojang like the 1.19 firefly incident. But yea a lot of people are taking it a bit to far with the complaints like calling mojang incompetent, lazy and not creative. That doesn't mean everything they do should be excused but people need to be more fair about it.

  • @JoeFly2009
    @JoeFly2009 17 วันที่ผ่านมา +2

    This is a really well made video. A while back, I found myself losing interest in Minecraft, but then, I started making resource and data packs. There's something special in adding or changing features of Minecraft that I just love. And I think that's also a charm of the game, "a place where everything is possible".

    • @bull_technology
      @bull_technology  17 วันที่ผ่านมา +1

      Hey thanks for the comment and the kind words 👍. I'm glad you've had a renewed interest in the game!

    • @SomariTheAdventurerJam6
      @SomariTheAdventurerJam6 14 วันที่ผ่านมา +1

      that's very wholesome, i also started playing the game again after hearing about the tricky trials update, and while i am playing on bedrock mobile which is probably the worst way to play it, i still love my survival world even when i had to restart it again after losing it when i forgot to make a back up before updating the game (yes that's all my fault), i haven't fully beaten the world yet and currently just making some farms and trying to build my mega base again, besides that i also love my super flat creative world where i build random stuff and try out some of the new features from the update like practicing the mace which is 100 times harder to do on mobile but even more than that is i'm also making my own resource pack *for bedrock no less* which all of these may have contributed to me playing the game for more than a month which is extremely rare.
      now i'm not trying to bash on anyone who likes it to play the game either more simpler or more complicated or playing it in their own way but all i'm saying is to just play the game like it's a game and not some arbitrary digital chores that needs to be completed quickly

  • @lexallexal9201
    @lexallexal9201 29 วันที่ผ่านมา +7

    i am so sick of the "minecraft bad" videos thank you for making this one

  • @lenen9456
    @lenen9456 11 วันที่ผ่านมา +1

    As someone who has been here since 2009 (i watched a lot of videos before i played in 2011) ive seen this community become what it is, a toxic hell hole. But then again anything that becomes big ends up bringing “toxic” people. Mind you theres a difference between toxic and passionate fans of things, i happen to be passionate but i cant deny with people like Dream who helped build toxicity in Minecraft (not directly but still his stans are toxic to this day) but it was bound to happen. Minecraft definitely has lost its original identity but so do all games when they have 15 years of development, just look at bedrock edition shoving micro transactions down our throats. Visually the new textures are meh and its easy to use a texture pack so, but even finding diamonds have changed. I still like Minecraft but not as much as i once did, i just play with my friends in a server so its a change of pace from not playing with others.

  • @superkonijn988
    @superkonijn988 16 วันที่ผ่านมา +2

    I personally really enjoyed the faster update rate where quantity was smaller but you could expect multiple updates each year.
    The reason for me liking this approach is part nostalgia from playing old minecraft and part because i prefer new content to be spaced out over smaller bits rather than everything at once since i get to look forward to new features and try them out sooner than if they were in a big update. Yes we have experimental features and snapshots but those usually don't get implemented in servers and with the constant readjustments of mechanics for balancing reasons & bugs it gets pretty jarring to get used to them.
    I do think backscaling update size would help with lowering expectations since currently if an update is not received well there is about a years period for the next one so people are going to be left waiting for the next update for longer which can cause frustration for players. Unpopular opinion but i thought the fire & ice update was actually pretty good since i liked the idea of smaller updates being released regularly compared to major updates, sadly this was not received well so idt we will go back to such a system anytime soon.
    One thing i think current Minecraft is held back by is parity and debugging with its other versions when it comes to new features, i remember hearing one of the reasons for bundle delays was because of issues with making it work with pocket edition of Minecraft. I do think this adds way more time to updates than before even if the new feature seems simple.

    • @bull_technology
      @bull_technology  15 วันที่ผ่านมา +2

      I agree with some of the points you make here for sure. To the smaller but more frequent updates, I'd say I also prefer this approach. In the very early days of the game, smaller updates would come out almost weekly and this kept players almost constantly engaged. Certainly, smaller updates would also help with the expectation issue as you outlined as well.
      Thanks for the comment though--I appreciate it!

  • @maxdrags3115
    @maxdrags3115 29 วันที่ผ่านมา +3

    Spot on, the hate towards Mojang pisses me off.
    And the amount of lies about them is STAGGERING.
    So much of the community does not deserve Mojang at all.
    I genuinely believe that Mojang should either stop updating the game, or add EVERYTHING that people want.
    So that way, people realize how stupid they were for their hate.

    • @LunerEclipseHD
      @LunerEclipseHD 3 วันที่ผ่านมา +2

      tbf some of the hate is justified

  • @MewZe
    @MewZe หลายเดือนก่อน +7

    I honestly really enjoyed this video. While I still stand by some of my points in my video, I must admit it's not my favourite on my channel. You make some very good points.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +6

      Thanks for the level-headed response 👍

  • @misterk7_-
    @misterk7_- 29 วันที่ผ่านมา +3

    Finally somebody is addressing this bad trend in the community. Thank you for making this video

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา

      Of course! Thanks for the comment 👍

  • @JaMaMaa1
    @JaMaMaa1 15 วันที่ผ่านมา +2

    Every time I stop playing minecraft its because I need to enchant or have an elytra.
    Enchanting- the RNG sucks and you can't even get mending. Only one real option for gaining XP and it's boring. Additionally, trapping villagers is gross and moving them is annoying.
    Elytra- All my infrastructure and builds never used because I can fly.

    • @bull_technology
      @bull_technology  15 วันที่ผ่านมา +1

      To the point about elytra, I agree that elytra makes many systems in the game completely redundant (i.e. minecarts, horses, physical paths). I'm not sure of any way to fix this issue, but I agree that it does take some of the fun out of the game.

    • @Gigi4u
      @Gigi4u 14 วันที่ผ่านมา +2

      The elytra is a good as is it is just up to you if you want to use it. I use it occasionally but usually end walking around most of the time to save on fire works. Its a lot of fun building proper paths that connect your builds. In my words i could walk to any of my builds or use a boat/minecart.

    • @bull_technology
      @bull_technology  8 วันที่ผ่านมา +1

      I suppose that is true. I don't quite love the fact that players have to force themselves to not use the elytra in order to make use of other transportation methods though. It just seems a bit imbalanced. What I'd really love is an overhaul of minecarts.

  • @CoolCreeper5322
    @CoolCreeper5322 28 วันที่ผ่านมา +2

    gonna be honest, the recent irritation of the community has made me realize I'm just generally easy to satisfy XD

  • @stargazer-elite
    @stargazer-elite 29 วันที่ผ่านมา +4

    With this update, it’s just a toxic community almost the entire community complained about how Mojang “wasn’t listening to the community” but this update they have been and yet people are still finding ways to complain

    • @LazyLemon-bi5wo
      @LazyLemon-bi5wo 29 วันที่ผ่านมา +1

      I totally agree, they are so patronizing and greedy

  • @noopa5229
    @noopa5229 22 วันที่ผ่านมา +2

    I’ve watched a handful of your videos. The content is well written, the volume mixing is great, and the editing is on point. I’d do yourself a favor and change that out to music though. I’ve heard it on so many other channels that it throws me for a loop when I hear it. It’s like that old happy ukulele music everyone used to use, if you know what I’m referring to.

    • @bull_technology
      @bull_technology  22 วันที่ผ่านมา +2

      Hey thanks alot! I really appreciate the feedback!
      As it relates to the outro music, it's a sequence I've used for a long time and I do have plans to switch up the music and the visuals soon---but yes, the music is quite dated.
      Thanks for sticking around the channel though 👍

  • @Brews_By_JD
    @Brews_By_JD 28 วันที่ผ่านมา +2

    Man i used to make fun of chills for his voice or whatever when i was younger but over the years he seems like a chill dude

    • @keekers.
      @keekers. 28 วันที่ผ่านมา +1

      what do you mean?

    • @bull_technology
      @bull_technology  26 วันที่ผ่านมา +1

      I'm going to have to agree with @keekers here, what is meant?

  • @Kit23870
    @Kit23870 12 วันที่ผ่านมา +1

    I agree with you, but the bit at 6:25 about phantoms is wrong. Phatoms were not added in 2017, they were added in 2018 and by then they already dropped the phantom membrane, which can repair elytra but also can be brewed into slow falling potions.

  • @BaileyCooperwilkinson
    @BaileyCooperwilkinson 29 วันที่ผ่านมา +1

    honestly i love Minecraft however it does get a tiny bit dull after a while......I'll never stop loving it though.
    Yes its changed but i love it no matter what. If i feel lonely in game i just remind myself that theres villages with human-ish people.

  • @smpark12
    @smpark12 6 วันที่ผ่านมา +1

    I really like Better Than Adventure, a mod for beta 1.7.3 that adds new features in the direction the game was moving in at the time.

    • @bull_technology
      @bull_technology  5 วันที่ผ่านมา

      From what I've seen, it's a terrific overhaul to terrain generation--a kind of caves and cliffs for beta. A great idea that fits well with the beta version of the game 👍

  • @RandoCrafter
    @RandoCrafter หลายเดือนก่อน +3

    Amazing video! Very informative about the current state of Minecraft hate.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +1

      Hey thanks for the comment!

  • @ultimate_pleb
    @ultimate_pleb 29 วันที่ผ่านมา +2

    (IN MY OPINION) This wave of hate is unjustified and minecraft will weather the storm as it did 10 years ago. It was unjustified then to

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +2

      Indeed! As I stated in the video, time marches on, and criticism and praise will come and go 👍

    • @ultimate_pleb
      @ultimate_pleb 29 วันที่ผ่านมา +1

      @@bull_technology yeah i agree completely

  • @paulbrancieq5614
    @paulbrancieq5614 29 วันที่ผ่านมา +1

    Thanks for this video ! I was fed up by all the hate speech about the lazy devs ect

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา

      Of course! Thanks for the comment 👍

  • @lasercraft32
    @lasercraft32 27 วันที่ผ่านมา +4

    I find the chat reporting fiasco to be both sad and hilarious... When it first came out, everyone hated it, claiming it was the "end of Minecraft" and that it was the worst thing to ever have happened. A youtuber named Xisumavoid made a level headed observation that it would simply blow over and wouldn't be a big deal, and people opposed him in the comments of that video.
    Low and behold, its been 2 years and people rarely talk about it. Most servers have plugins that disable it, and I legitimately forget that it exists sometimes... People will get mad about it again, but only if you remind them about its existence. Otherwise most people don't even think about it anymore.

    • @bull_technology
      @bull_technology  27 วันที่ผ่านมา +2

      Indeed. I was--and still am--against the feature on principle, but it was hardly game "ruining" and indeed the issue has appeared to blow over.

    • @LucBlocker
      @LucBlocker 21 วันที่ผ่านมา +1

      I'd say the same about 1.9's combat although it just happened recently (just about the trend of people quitting 1.8, and I do have to say 1.8's PVP is just becoming extremely sweaty and toxic, while also being unintuitive. I was always in the 1.9 combat team when it comes to PVE but now I like both combats for PVP equally. You just play differently, it's not the end of the world... yet people hated on it. I do think it's a bit more justified though since it's hard to adjust at first but still not worth trashing over Mojang)

    • @lasercraft32
      @lasercraft32 21 วันที่ผ่านมา +1

      @@LucBlocker I agree... I've ALWAYS advocated for 1.9 pvp. Its not perfect, but its leagues better than "whoever wins is determined by who has the better macro."
      And for PvE its significantly more balanced from a game design perspective. In Bedrock (which still uses 1.8's system) you basically just spam to win and become practically untouchable against most mobs.

    • @LucBlocker
      @LucBlocker 20 วันที่ผ่านมา +2

      @@lasercraft32 glad we agree :)

  • @lasercraft32
    @lasercraft32 27 วันที่ผ่านมา +6

    Personally, I think the Minecraft Community has gotten pretty spoiled over the years... Like, stop for a moment and put all your biases aside, try to think about things objectively. Minecraft costs 30 dollars (40 if you're buying the Java + Bedrock bundle), that's half the price of your average AAA game, with a sizeable amount of content. We get yearly content updates completely for FREE, while any other game franchise as big as Minecraft would make us pay for DLC. If we don't like new updates, they still allow us to play older versions if we wish to do so. Despite being owned by Miscrosoft, what they give us is extremely generous compared to the usual standard for the gaming industry. I feel we really take that for granted.
    The Minecraft Developers are not at all lazy... Every update they have a lot of subtle under-the-hood changes to improve the experience, usually in the form of bug fixes and slight performance improvements, as well as giving players plenty of tools to create their own mods, data packs, and resource packs. They are humans after all... They have limits.
    Ever since the Nether Update, I feel like the standard for updates has been raised too high (because most people don't know that the dev team had a lot of time crunch and overworked themselves in order to make and release the Nether Update on time). The bar has been raised too high, and because the playerbase is _so huge_ there's a LOT of conflicting opinions and viewpoints, leading the a lot of toxicity within the community. People (myself included) have a tendency to get tunnel vision about our opinions and ignore the other side of things a lot.
    If you look at the mob votes, and think about what its actually like, are we not being unfair? Mojang offers us the choice to choose which mob we want in the game, and we fight amongst ourselves. A lot of people get mad that we can't have all three... Its like if Mojang offered us a choice between three chocolate bars, and we get mad we can't have all three. Sure, they can _technically_ afford three chocolate bars, but that doesn't mean having all three is good for our health (or in this case, the game's health).
    I think we all need to just chill out, stop expecting so much, and smell the roses. Its a block game. We all love this block game (well, most of us do at least), so can we just appreciate Minecraft and all its given us? Minecraft _is_ changing, EVERYTHING changes. That's part of life. You can fear change, or you can embrace it. I love modern Minecraft. A lot of the more recent changes are my favorite additions to the game. Its in no way perfect, but it shouldn't have to be.

    • @carinaslima
      @carinaslima 27 วันที่ผ่านมา +2

      I love this comment

    • @lasercraft32
      @lasercraft32 27 วันที่ผ่านมา +2

      @@carinaslima Thanks

  • @KingOfMadnesss
    @KingOfMadnesss 29 วันที่ผ่านมา +5

    It's the toxic community. I've only had a little bit of experience of programming (not on roblox studio) and sometimes, even the tiniest additions may require allot of effort to implement and considering how minecraft is a massive game and was written on java, it will take them allot of time to add a feature. They are even limited to very few ideas unlike april fools updates which is why those updates are massive. They even have to code the game again on for bedrock edition which will take even more time. But I guess they need to listen to the community a bit more

    • @jopnop22
      @jopnop22 29 วันที่ผ่านมา +2

      Finally someone who understands how awful Java programming is.

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +1

      Indeed, I'm not a programer, but you certainly outline perfectly how any small changes to the game require quite a bit of implementation logistics on Mojang's end--and then these changes need to be ported to bedrock. I'd say Mojang gets more flack than they deserve sometimes for sure 👍

    • @Stettafire
      @Stettafire 5 วันที่ผ่านมา +1

      Being written on Java isn't really the issue. I know a lot of online gurus like to dump on Java. But Java isn't the harbinger of doom people like to pretend it is.
      No, the issue is that Notch himself admitted he wasn't a great programmer. And when you consider the innovations in extendable code that have been made since, the entire industry has changed. It's a challenging environment for a new dev to come onto such an old project. Code normally doesn't hang around for 15 years while being maintained so actively. Not without a total rewrite anyway.

    • @Stettafire
      @Stettafire 5 วันที่ผ่านมา +1

      ​@@jopnop22Guy. Just no. Don't swallow the coolaid

  • @plumfadoodle4908
    @plumfadoodle4908 10 วันที่ผ่านมา +3

    Most of the criticism these days about Minecraft is often highly contradictory, self entitled, like blaming the devs for their own burnout for playing the same game for a decade, or not adding exactly what that person wants to the game. They often call things many people use to be completely worthless no matter how many people use such a thing. Or be filled with blatant lies about the actual content of updates and everything the devs do. They work 8 hour shifts and have gone to 10-12 in the past working on updates and are always interacting with the community even in their spare time off the job. The changelogs alone this dev cycle alone would go on for hundreds of pages and that’s missing so much of the things they did. So often the false criticisms is just saying throw money at an ill defined issue as if that’s how coding works. Or try to quote how great modders are while ignoring several modders who now work at Mojang, how every known large modders they like to cite condemns these takes and refusing to list a single mod that can run on every device the game is on. So often you see people who pretend to provide valid criticism go off and call the modders of the game dickriders. Or anyone who’s even remotely aware of the bare minimum amount of research to know what’s in the updates. People think making a game with millions of lines of code twice at the same time for such a massive game is super easy that constantly throwing money at somehow solves. And I could say so much more. So much of that false criticism is just blatant lies that fall apart under 5 seconds of research and demanding they get what they themselves want regardless of anyone else.
    Also for people who say the game has lost its charm, what do they even want? What could they possibly add that’s wanted for them. Those kinds of people could never list what they’d even want in the game despite going on about “losing charm”. Same as people wanting more progression, they never list what they’d even want to add more progression. Or ignore all the people who liked beta more despite that having even less progression. And the people who always demand more and more content can’t even list anything they want other then ultra vague concepts like a mob or a structure or a dimension. Shows how difficult making this game is which they can never see.

    • @bull_technology
      @bull_technology  9 วันที่ผ่านมา +2

      I think you hit the nail right on the head when you say a good deal of this criticism is contradictory. Should Minecraft add an abundance of new features or should they preserve "original identity?" It just seems jumbled and disjointed.

    • @plumfadoodle4908
      @plumfadoodle4908 9 วันที่ผ่านมา +1

      ​@@bull_technology And this is the exact kind of thing Mojang needs to listen to about every single feature before they are even in snapshots visably, and then even more after that, thousands of contradictory options. Not only that but the community has a very short term memory when it comes to Mojang adding more to older features and listening to the community. They go on about how "Mojang is finally listening to the community". Every week, and then instantly forget about it a few days later if that. No matter what they do the community, or at least parts of it will never be satisfied. 1.20 was filled with community wanted content for one, yet people like to pretend like it added nothing. People walking right up to others enjoying features and calling the features completely useless regardless of what it does.
      And as I said before, people who go on about original identity can't even list what they want. I'm sure they would be very happy to go on about how great the updates were if Notch was somehow capable of the massive updates we get now. People go on about progression, and clout any features not meant for progression in that, and can't even describe what progression they want. Which even if they did get they would complain about it ruining and changing the game too much. While there are also some people who only care about the number of new features and not of any of the quality or actual work in them. The April Fools snapshots are a great showcase of that. People would be very quick to hate them if they were the actual updates. People act like Mojang having integrity is a bad thing.

  • @bloodreptil
    @bloodreptil 2 วันที่ผ่านมา +1

    I cant really explain it, but I enjoy older versions more. They feel much more fun even tho they have less stuff in them. The newer versions feel kinda... bland.

    • @bull_technology
      @bull_technology  2 วันที่ผ่านมา +1

      Not being able to explain, it may reveal that nostalgia is playing a role. when I go back and play older versions of the game, I certainly have fun--and this is mainly due to the difficulty of older versions of the game pre release 1.0. I nevertheless, still enjoy modern versions of the game though.

    • @bloodreptil
      @bloodreptil วันที่ผ่านมา

      Its not nostalgia. I started playing in 1.18. ​@@bull_technology

  • @scorpiomelancholia1559
    @scorpiomelancholia1559 12 วันที่ผ่านมา

    Surprised (besides hytale and vintage story) no one rose up and said
    "U know what i can do better" and made a true minecraft killer or a game surpassing it

    • @bull_technology
      @bull_technology  12 วันที่ผ่านมา +1

      Indeed it is surprising and the two examples you give haven’t quite panned out as the Minecraft killers most had hoped for. I think there have been plenty of games to use elements of Minecraft though-such as the endless survival games on Steam-but no other game has quite been able to do what Minecraft has.

  • @ginnogianni1980
    @ginnogianni1980 29 วันที่ผ่านมา +3

    Bro what Minecraft needs is a performance update my 1500 euro laptop gets 50 fps with 32 chunks since Minecraft is single threaded and does not utilize the GPU the optimization is so ass 😭😭😭

    • @Stettafire
      @Stettafire 6 วันที่ผ่านมา +1

      Technically Minecraft isn't single-threaded. It's more complicated than that. But performance improvements are needed.

  • @starchildofthesun
    @starchildofthesun หลายเดือนก่อน +4

    This video title: *exists*
    the gacha community: "First time?"

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +5

      That was one of the points that I attempted to make with this video. Hate and praise for the game come and go.

    • @starchildofthesun
      @starchildofthesun หลายเดือนก่อน +3

      @@bull_technology I was making a joke... It's a popular meme. Ik hate comes and goes, I've been in the minecraft fandom since 2014 and a part of the gacha community since 2020

  • @DissonantSynth
    @DissonantSynth หลายเดือนก่อน +4

    Great video. Thanks for sharing

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +1

      Thanks for watching and commenting!

  • @CreeperokGames
    @CreeperokGames 18 วันที่ผ่านมา +1

    I would totally play some alternative minecraft or make one myself. Too bad I'm sticking with bedrock.

  • @beastbomber2316
    @beastbomber2316 10 วันที่ผ่านมา

    I watched another video similar to this one he brought up a good point that they are playing Minecraft as a RPG and not as a Sandbox.

    • @bull_technology
      @bull_technology  9 วันที่ผ่านมา +1

      Indeed, the video by MewZe even mentions that he'd like to see guns and cars in Minecraft... yeah not exactly fitting with 'original intent' eh?

  • @irisrhodes9721
    @irisrhodes9721 29 วันที่ผ่านมา

    What is the song at 0:38

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา

      "Cold Funk" by Kevin MacLeod. I use his music for all of my videos 👍

  • @clothieredward5248
    @clothieredward5248 29 วันที่ผ่านมา +5

    In my opinion, the main reason the Minecraft community has been turning on Mojang these past few years is the increasing bar of what makes a good update nowadays.
    Back in the old days, updates that only added a couple new blocks and items were seen rather positively, but those types updates would just not be accepted in the modern day.
    It's because Mojang from 1.13 to 1.18 had an excellent streak of updates where each update is better than the last, meaning anything less than amazing is now seen as mediocre.
    The direction that 1.19 went in didn't help either. As TheMisterEpic pointed out in his video about Caves and Cliffs, 1.19 sparked the notions such as "Mojang is lazy", "Mojang don't listen to the community", "If mods can do it, why can't Mojang?". And as a result, every update ever since has been living in the shadows 1.13-1.18, struggling to see the same success as those updates.

    • @THTB_lol
      @THTB_lol 19 วันที่ผ่านมา +3

      the difference between the reception of 1.8 and 1.20 is wild given they both added around the same amount of features

    • @flydrop8822
      @flydrop8822 10 วันที่ผ่านมา +2

      Nah I think you are ignoring a lot of things, like chat reporting, minecraft feedback site being garbage, mob votes being very lackluster, fireflies, sharks/crocs debate and combat update still not being done. Mojang is not doing that well these days.

    • @Stettafire
      @Stettafire 6 วันที่ผ่านมา +1

      ​@@flydrop8822No real human is mad about chat reporting. Go cry a river

  • @Banananotreal
    @Banananotreal 29 วันที่ผ่านมา +9

    Minecraft """fans""" when the update are good:😭😭😭😭😡😡😡😡😡🤬🤬🤬🤬🤬😭😭😭

  • @zandensterner3918
    @zandensterner3918 29 วันที่ผ่านมา +6

    Mojang has grown a lot as a company, and I would say that justifies higher expectations. Being okay with Mojang adding lackluster mobs because they'll add to it later is like saying it's ok for Ubisoft to release an unfinished game because they'll patch it later. Of course, Mojang is far better than Ubisoft in every way, but I think it's fair to expect a little more polish for each feature added.

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +2

      I take issue with that analogy. As you conceded, Mojang is not Ubisoft and nuances is needed. Minecraft has a long history of items and features being added to the game and those items or features changing over time. I vividly recall when enchanting was first added to the game. At the time it was unbalanced and unpolished, but now the enchanting system is much more fleshed out. This is just one example of many.
      I agree that a larger company justifies higher expectations, but I would argue that Mojang has certainly delivered larger and more feature filled updates. Caves and Cliffs and the Nether Update were two of the largest updates ever added to the game (and both of those updates were pretty darn polished compared to previous updates).

    • @Generic_Noob
      @Generic_Noob 24 วันที่ผ่านมา +1

      Mojang’s dev team is surprisingly small at around 50 people, with that being split between Bedrock and Java. Thats not that big of a dev team especially with code as old as Minecraft has

    • @Stettafire
      @Stettafire 6 วันที่ผ่านมา +1

      ​@@Generic_NoobAs a dev there is this weird thing where more devs actually makes things slower. But TBH 50 devs is actually a lot compared to most places. But I think most of those are probably more on the design side, based on my understanding of how Mojang operates.

  • @OblivionFalls
    @OblivionFalls 29 วันที่ผ่านมา +1

    I swear all of these "hate" videos open with a long dialogue about how Minecraft is one of the best games ever made, usually saying positive things about the game for 70% of the runtime with only a few mild nitpicks about the development schedule thrown in. It's fake outrage - so fake that it's only used for the title & thumbnail as bait, while the rest of the video is mostly free of criticism.
    TL;DR - They want to farm hate-clicks but don't want to get dislikes LOL

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +2

      Indeed. Most of these videos have flashy titles but offer meek, half-baked criticism. Say what you mean and mean what you say is my philosophy.

  • @V1_6228
    @V1_6228 21 วันที่ผ่านมา +1

    Its not Mojang or even Minecraft really. Its the way those people play the game and how they perceive progression.

    • @bull_technology
      @bull_technology  21 วันที่ผ่านมา +1

      Indeed--I agree. Progression in Minecraft is what you make of it.

  • @amimirmimir512
    @amimirmimir512 18 วันที่ผ่านมา

    3:50 i agree with him the charm of minecraft has been lost to many things especially the thick fog of beta

    • @bull_technology
      @bull_technology  18 วันที่ผ่านมา

      You mean the render fog in the distance?

    • @amimirmimir512
      @amimirmimir512 18 วันที่ผ่านมา +1

      Ye

    • @bull_technology
      @bull_technology  8 วันที่ผ่านมา

      Ah that is a feature that was fun at the time for sure. I vividly recall wandering around my mines with that scary feeling of the unknown lurking in the fog.

  • @ultimate_pleb
    @ultimate_pleb 29 วันที่ผ่านมา +2

    I agree (IN MY OPINION) minecraft's visuals has changed. I was around in indev i was around pre-1.14, i was around during/ post 1.14. I still think 1.14+ looks the best overall
    Indev's textures looked far too bright, almost garishly bright making the game hard to look at
    Pre-1.14 looks like the textures are in beta or the scribblings of a child half the time, the glass sucked and the old netherack looks just straight up bad however i do prefer the emerald block texture over the new one, if i had the old emerald block texture with the new emerald block texture's colours that would be perfect.
    As for post 1.14 most of these textures look super clean and appealing. I know some people think the textures look washed out but that's better than the textures being hard to look at (like you just turned on light mode on Discord at 1am) or reskins of each other in the case of the old ore textures or just really ugly in the case of the old netherack texture (IN MY OPINION)

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +2

      Here here. And of course a game's textures will change over time to keep the game fresh and relevant 👍

  • @WolfiiDog13
    @WolfiiDog13 หลายเดือนก่อน +9

    My awnsers about the complaints:
    - Minecraft is changing: it has always been the case
    - Minecraft is boring: if you think this, you lack creativity, minecraft is a game about building
    - Development sucks: it doesn't, the updates are as great as ever, and Mojang is one of the few game companies that doesn't seem to burn out their employees, and in a world where that unfortunatelly happens a lot, this is amazing, I don't want the game I love to be the source of distress for devs and their loved ones

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +4

      Well summed up 👍. Thanks for the comment

  • @novemharrison4524
    @novemharrison4524 4 วันที่ผ่านมา +1

    Mojang: "Adds a huge update"
    community:
    OMG, ITS NOT MINECRAFTY!!!
    MOJANG IS LOOSING IT'S IDENTITY
    MOJANG ISN'T LISTENING TO ITS COMMUNITY
    MINECRAFT IS DYING
    Mojang: "Not adding huge updates"
    community:
    MOJANG IS LAZY
    MODDERS CAN ADD 100000000000000000000% MORE FEATURES IN 0.1 SECONDS
    MOJANG IS DYING
    MOJANG ISN'T LISTENING TO ITS COMMUNITY

  • @wafity
    @wafity 17 วันที่ผ่านมา +1

    Bro I feel kinda bad for Mojang ngl

    • @bull_technology
      @bull_technology  17 วันที่ผ่านมา

      Ehhh yes and no. Is there alot of unwarranted hate right now? Yes. Is Mojang a multi billion dollar development studio? Also yes.

    • @wafity
      @wafity 17 วันที่ผ่านมา

      @@bull_technology they are people too, and people are not machines, they have feelings

    • @bull_technology
      @bull_technology  8 วันที่ผ่านมา +1

      Not denying that fact at all, but people too are worthy of criticism. I for one believe that the criticism is over the top--hence the video--but I believe all game companies and their devs deserve criticism.

  • @lasercraft32
    @lasercraft32 27 วันที่ผ่านมา +8

    It is strange how feeling "lonely" is seen as a positive to many classic Minecraft fans. Nostalgia is a bizarre drug.
    Its also strange to me how people complain about Minecraft changing too much, but immediately say that Minecraft's progression needs to change... Yet people complained when they added Netherite to the progression, replacing Diamond as the strongest material. It feels hypocritical to me, because I'm willing to bet that if they added more progression tiers people would complain that its "too different" from classic Minecraft.

    • @bull_technology
      @bull_technology  27 วันที่ผ่านมา +4

      Yes, as stated in the video this is the sort of bind Mojang is in. If they change the game too much, the player base complains that the game has 'lost its identity'. If they don't change the game enough, the player base complains that the game is 'dying' and the devs are lazy.

    • @lasercraft32
      @lasercraft32 27 วันที่ผ่านมา +2

      @@bull_technology Yeah :(

    • @LucBlocker
      @LucBlocker 21 วันที่ผ่านมา +1

      Sounds like they just want to hate on Mojang to hate on Mojang if they're willing to contradict themselves...
      I may have discovered Minecraft way back in Alpha (thanks to X's Adventures in Minecraft) when I was like 6 years old or smth, but even then I don't mind how the game looks today (I'm a few days from my 21st birthday). In fact, it is really cool to see how much the game has evolved over the year, which is precisely why SB737's 100 days but the world updates is amongst my favorite 100 days videos, it rly shows how much the game changed, slowly, update after update.
      The worst part about all of this is *YOU CAN LITERALLY GO PLAY THESE VERSIONS IF YOU DONT WANT TO DEAL WITH THE NEW STUFF, IT'S IN THE DAMN LAUNCHER!*

    • @lasercraft32
      @lasercraft32 21 วันที่ผ่านมา +2

      @@LucBlocker ikr?

    • @ZACH_B0T
      @ZACH_B0T 11 วันที่ผ่านมา

      Beta and modern versions of minecraft are so drastically different that you can’t just pass off someone liking older versions as just “nostalgia”

  • @theender664
    @theender664 29 วันที่ผ่านมา +1

    10:24 and that is over for most people i've played with
    that's why i don't play multiplayer anymore
    people are no fun

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +1

      I think it all depends. My friends burn out over time on a server, but it comes and goes. We took a several month break on our server and are now back in the full swing of things.

  • @DDArtsArts
    @DDArtsArts 29 วันที่ผ่านมา +3

    What's worse, this or "mojand devs lazy" under every mod/datapack video

  • @MuchDrOrange
    @MuchDrOrange 9 วันที่ผ่านมา +3

    I totallty agree with everything, besides the part about development. Cause if you think change is bad or you're getting bored, just take a break i definitely agree. But in terms of the development, It really does suck. Other games manage to produce more engaging content in a shorter amount of time than minecraft can. 1 update a year is ridiculous, especially when you consider that at most there is 10 new and unique features that aren't just filler(like a new wood type or building block). And their excuse about "we have to remake it in two different versions" is unacceptable. Becuase no other gaming studio has to do that, and thats because the devs created this problem for themselves. Instead of making minecraft into a united version, they had to split it into two vastly different versions: Bedrock and Java. This issue is their fault, so they cant use it as an excuse.

    • @Stettafire
      @Stettafire 6 วันที่ผ่านมา +1

      Other games aren't 15 years old

  • @carinaslima
    @carinaslima 27 วันที่ผ่านมา +1

    Is Mojang getting lazy video actually concluded that Mojang is not lazy

  • @stargazer-elite
    @stargazer-elite 29 วันที่ผ่านมา

    Yes, Minecraft has changed over the years. That’s what all games do they update but it’s mainly just the people growing up and getting burnt out

  • @theender664
    @theender664 29 วันที่ผ่านมา +2

    7:40 wait... you don't have that where you live?
    i haven't seen any car without it yet XD

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +1

      At least here in the US, stick shift is in the super minority. Only about 18% of drivers can drive a stick and only about ~2% of new cars sold are manual.

    • @theender664
      @theender664 29 วันที่ผ่านมา

      @@bull_technology ah i seee
      you're from usa
      then i'm not surprised
      i was learning a lot in the last year about this alien country
      weird windows, unhealthy food
      NO PAID VACATION?!
      pure madness

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา

      Indeed... and no universal heathcare!

  • @chaptmc
    @chaptmc 29 วันที่ผ่านมา +3

    My only issue with the game is that every major update since 1.16 has had major nerfs from Lady Agnes implemented that either make no sense or artifically add the difficulty as in grinding more for certain things in current versions that you did less work for in previous version.
    -Bedrock Edition 1.16 had Netherite Hoes and Glowstone in Piglin Bartering and had the ability to fish Soul Speed books out of the water and obtain them from Villager Trades. These were nerfed out of the game in 1.16.100, I'm assuming for 'Java Parity'. I would happily barter gold for renewable glowstone. I have to assume the real reason why Netherite Hoes were removed from Piglin Bartering was on Bedrock Edition, they do the same amount of damage as an unenchanted Iron Sword, have no swing cooldown, and have more durability than an unenchanted Iron Sword.
    As for Soul Speed books, there was nothing wrong with being able to get them from Fishing or from Librarians. This was another way of obtaining them which still took time to get.
    1.16 on both Java and Bedrock Editions had Fisherman Expert and Master Level Trades nerfed, meaning you had to trade more Pufferfish and Tropical Fish to get emeralds. Farmer Trades were also nerfed in this version by changing 4 Melon Slices to 4 Whole Melons and with the addition of Suspicious Stew (This is a Bedrock Specific one as it could replace the Cake trade).
    Bedrock 1.16 also nerfed Drowned Trident Drop rates, as previously Drowned were able to drop a Trident even if it wasn't shown out as a weapon it could use. This version for 'Java Parity' allowed Zombified Piglin to pick up items, meaning if you were killed by any Nether mob and they found your gear, they could scoop up your gear, essentially stealing it.
    -1.17 on both Java and Bedrock had the Drowned's Gold Ingot drop nerfed to Copper Ingots, which makes no sense at all. You find Gold in Shipwrecks and Ocean Monuments, so it would make sense for Drowned to drop said item as a rare drop. There is no Copper Ingots in either Shipwrecks or Ocean Monuments. This impacted Bedrock Edition a bit harder as Nether Gold Farms are much harder to make on Bedrock Edition. I believe this nerf was made to make Copper significantly easier to obtain.
    -1.18 on both Java and Bedrock had many nerfs implemented. The best iteration of Ore Generation from 1.17 was nerfed. Deepslate Emerald, Deepslate Coal Ore, and Regular Diamond Ore went from Uncommon to borderline impossible to find. Iron and Coal were made harder to find, incentivizing players to search for a Mountain Biome to get an abundance of such resources.
    Axolotl generation was nerfed from any water biome to just lush caves with special conditions to spawn. Height Filter nerfs were added to Cod, Salmon, and Tropical Fish to deter fish farms from being created. Height Filters were also added to Glow Squid.
    -1.19 added the Deep Dark and Ancient Cities, which made Deepslate Emerald Ore hunting in Mountain Biomes from Y=0 to Y=-16 even harder.
    Bedrock Edition 1.19.81 added a nerf that large horses and other entities that exceed a size of 1.435 can no longer be put into boats.
    -1.20 implemented the Upgrade Template, nerfing Upgrading Gear by requiring even more resources to do so.
    Bedrock Edition 1.20.10 nerfed the Cobweb to 9 String Recipe out of the game as well as the cheaper Barrel recipe for 'Java Parity'
    Now I hear in 1.21 for Bedrock Edition they want to nerf the Mob Drop rates to match Java Edition for 'Java Parity'.
    For me, the hate comes from all the unnecessary nerfs being made to this sandbox game by Lady Agnes with no real explanation to them. It's like "Well, we nerfed Netherite Upgrading, but look at all these neat templates to make your armor look nicer."; or "Well, we removed Gold Ingot drops from the Drowned, but aren't you excited at how easily you can now get Copper for your build's roof?" The ends don't justify the means.
    It wasn't like it was with Jeb and the Enchanted Golden Apple Recipe as being able to craft them was quite OP. Jeb made the point clear that said item was overpowered, and that being able to craft it was OP as well, that either he was going to remove the recipe; or nerf gold farms and let the community decide. This decision from Jeb made sense. If a Nerf is implemented, have it make sense to as why it was implented, and for reasons other than 'Java Parity' when it's a Bedrock specific nerf.

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา

      Fair point. Things certainly have been nerfed and some of the nerfs you bring up are certainly very annoying to me as well. I have to admit, I'm not a Bedrock player and so I'm not too familiar with some of the changes you mention here but some of the villager trade nerfs and drop changes do puzzle me. It's not like before those changes there was anything wrong with the way the game operated and nor were those issues "broken" or "OP". I think you raise a fair point here though--thanks for the comment 👍

  • @Shazol-
    @Shazol- 29 วันที่ผ่านมา +1

    I like new mc, I like old mc. Both are good 🙂

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +2

      Indeed. My thoughts exactly 👍

  • @HeroOfTime622
    @HeroOfTime622 24 วันที่ผ่านมา +1

    Idk why folks are so mad, the game’s awesome

  • @Rebiltbridge
    @Rebiltbridge 14 วันที่ผ่านมา

    hits hard on 144p

  • @Persun_McPersonson
    @Persun_McPersonson หลายเดือนก่อน +10

    Wait, this video has only 39 views? What the fuck? I just finished watching and assumed it had hundreds of thousands of views. This is outrageous.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +2

      Awww thanks... gotta love that algorithm!

  • @cillianennis9921
    @cillianennis9921 18 วันที่ผ่านมา +2

    I think part of the problem with minecraft is you set out to do something & you get bored before you can do it because in survival it takes forever to get resources without making the game boring by having 600 afk farms or you end up over complicating it in creative mode. Basically the game is just hard to play for long periods of time without other people to bounce off of & do stuff with it seems less boring when you have people to play with.

  • @keekers.
    @keekers. 29 วันที่ผ่านมา +1

    this video is so good! I haven’t played on a minecraft server in so long. could I be added to yours?

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา

      You already are 🙄

    • @keekers.
      @keekers. 29 วันที่ผ่านมา +1

      @@bull_technology nuh uh. (u might want to check ur mailbox)

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +1

      Will do my love 💗

  • @Taintlessdisc
    @Taintlessdisc 19 วันที่ผ่านมา +1

    Maybe its all the stuff mentioned in said videos😂

    • @bull_technology
      @bull_technology  18 วันที่ผ่านมา

      Well that isn't the point of this video. My video attempts the ask the macro question of why all these videos are popping up now (i.e. the greater trend).

  • @dooasf
    @dooasf 29 วันที่ผ่านมา

    Honestly both answers, +1 which is microsoft, on the top.

  • @ZTRCTGuy
    @ZTRCTGuy 29 วันที่ผ่านมา +3

    Honestly, I don't think they're making the right decisions considering what they focus on during recent updates (like performance, end dimension and overworld ambiance) but Mojang is under no obligation to update Minecraft any further.
    Since I bought the game over ...12 years ago? I don't even remember... I haven't paid a DIME for this game since then. People are just spoiled.
    People seem to foget that its s survival sandbox game, not an MMO, Minecraft isn't about it's progression system or even about beating it, beating MC is easy... It's right after beating it that it opens up. If you play MC for beating the enderdragon then you're quite boring. imo.

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +2

      Here here. It is absolutely crazy to think that the community has gotten 15 years of updates out of Mojang. What other game offers this kind of development over time and stays relevant? I couldn't agree more with the sentiment that some in the community seem entitled or spoiled.

    • @LucBlocker
      @LucBlocker 21 วันที่ผ่านมา +1

      @@bull_technology Geometry Dash not receiving any updates for like 7 years straight in the corner :

  • @ChandlerSmithVlogs
    @ChandlerSmithVlogs 29 วันที่ผ่านมา +1

    a lot good points :)

  • @elijahcasas5124
    @elijahcasas5124 5 วันที่ผ่านมา

    its true tho 1.19-1.21 are all failed updates ngl

  • @GameJam230
    @GameJam230 29 วันที่ผ่านมา +3

    There's one major problem in the community that causes a lot of the toxicity, and it's that people don't understand what goes into making games, let alone the largest game on the planet. I DO agree that Mojang could be doing more for updates, however I ALSO recognize that their major changes to data-driven items and datapack features are going to make updating the game 100 times easier in the future, as the game is more modular.
    The thing is, everyone assumes that when an update doesn't have very many features, it must not have as much stuff in it as what modders can do in a week, right? No. That's a stupid argument, because that modder didn't have to go through multiple passes of verifying that the features would fit into the game, they had no responsibility to ensure the quality of the update, prevent crashing, or anything of the sort. They didn't have to do thorough testing on multiple computers within the range of acceptable PCs to play the game, let alone porting it to 2 separate mobile devices (which are DRASTICALLY different to develop for) and 3 separate consoles, and those platforms are in a different language than the 3 PC versions which ALSO have drastically different development processes, APIs, and ecosystems. That dev didn't need to ensure that memory leaks wouldn't occur in specific situations or devices, they didn't need to fix bugs, take community feedback and fix problems, lisence music and art assets, manage a payroll and scheduling for over 600 employees, they didn't have to worry about whether or not features would work the same using keyboard or controller or touchscreen, or almost any of the update development process that isn't directly just thinking of a thing and adding it, which is exactly why the April Fools updates are so big- they do exactly that.
    When you look at what a modder does as a reason to hate Mojang, you are doing the equivalent of looking at a Thanksgiving Feast and saying "okay well look- Little Timmy ate 3 tiny shreds of turkey, so surely the adults at the table should be able to eat the whole turkey, the whole ham, a giant tub of mashed potatoes, a side salad, stuffing, cranberry sauce, 2 corn on the cob each, and STILL have room for pumpkin pie at the end, all in the same amount of time or less". It isn't the same comparison at all. And before you say "yeah but Mojang has over 600 employees", you need to consider a few things:
    1) having more employees means having nore people to manage. If the process of adding a feature requires one specific employee to finsih their job in another area first, then no work moves forward until they do it, possibly wasting the time of 20 other people. Many core systems in games that are used in many areas are the longest parts of actually MAKING the game, because depending how well they're implemented, they can either be the Atlas holding up the Earth, or the pillar of salt to crumble beneath it. This is why bugs implemented by Notch that have been in the game since beta 1.5 lead to exploits like Randar, and exactly why Mojang has spent so much time replacing Notch's buggy core code with newer and more stable code.
    2) Look into a computer science problem called Moore's Law. It describes the idea that having more cores in a CPU does not mean it will do everything faster, and there is a physical limit to how much a process and be sped up by adding more. This applies to many real-world subjects including large team management. Too many cooks in the kitchen will spoil the broth if you don't have extremely efficient communication.
    3) Not all those 600 employees have the same job. Some are front-end programmers, some back-end, some for Java, some for Bedrock in C++, some are private playtesters, some are on quality assurance and community feedback, some manage socials, some are strictly for concept art, some do official pixel art, some are sound designers, some probably don't even WORK on Minecraft, but rather its spinoff games, some manage the Bedrock marketplace, some handle player reports, but not ONE employee does the job of every other, and CERTAINLY not nearly as well if they did.
    So while I think people entirely underestimate how much work Mojang has to do, I don't want to leave this as an entirely hopeless message for all the people that DO want to see bigger updates come, and it isn't! Mojang has been developing their datapack tools for a decent while now, and while they might just seem like features for community developers on the surface, they are actually far more important than that. Now that Mojang can add new features like dimensions, biomes, or enchantments to the game without needing to edit the core codebase of the game, developing updates is getting closer and closer to being what modders do. The other reason modding is so much easier than vanilla development which I have yet to explain is that modloaders like Forge modularize the game in such a way that adding new features is practically as easy as if not easier than making datapacks. You don't need to worry about the consequences of editing the game code yourself, because the modloader patches your changes into the game, meaning the only thing that needs to work is the modloader. By Mojang improving on datapacks, they are effectively developing a modloader that will handle the process of patching features into the game dynamically, meaning more of their time can be focussed on adding features for it to patch in. Now I will say, this only applies to Java edition- Bedrock still has a LONG way to go to be looking like that, which is unfortunate because I guarantee you that well over 70% of the update development time is sunk into Bedrock alone, but it's a start.

    • @plumfadoodle4908
      @plumfadoodle4908 10 วันที่ผ่านมา +3

      I have shown people the several hundred pages worth of things Mojang has done this year alone with a lot missing on those list, and they still try to call Mojang lazy. Or call the modders dickriders for trying to explain anything you just said, even the ones who work at Mojang now. Such obnoxious people with no respect for game designers.

    • @GameJam230
      @GameJam230 10 วันที่ผ่านมา +1

      @@plumfadoodle4908 yeah. The real issue is just because of the mob votes and lack of continuity between sets of features in the past few updates. 1.16 felt so much better for everyone because it was almost entirely changes to one core part of the game, improving on it in nearly every way, however the following update which was finally to address caves and world generation had to be split due to the global situation hindering their speed. Then, even when things were a little more back to normal, we get a few more overworld structure changes and optional content, but nothing that is all thematically connected like 1.16 was. Then not to mention, most updates after 1.16 had just as much or LESS than they promised for the update, whereas they actually added more than initially announced for 1.16.
      It's unfortunate, but it's likely largely an issue of how it is marketed within the community. 1.22 is going to need to be a big win if they want to climb out of this hole, and as much as I don't really think we need an end update (everyone who cites the dev that said we need to update current dimensions before a new one said that before 1.13 released, it hardly applies now), it will probably get more public support out the gates than a sculk dimension or something like that.

    • @plumfadoodle4908
      @plumfadoodle4908 10 วันที่ผ่านมา +1

      ​@@GameJam230 The issue with that is then, what are they even supposed to do? The End is the last big area of the game lacking in everything. How exactly can an update be so thematically link outside of that? 1.20 and 1.21 were pretty well at that, but not the same way of mass overhauls in the past. And there are things they want to do before properly doing an End Update, Vaults and Trial Spawners were part of that. Things to make a better update. Plus it has been said that despite how massive the Nether Update was, that was actually only around an 8th of the content they had actually planned at the very start, and that number would have just been the cut off point. We really don't know what they would considered "fleshed out". Or what they have plans to do if that was just their plans for that one update. And I say all of that as someone who absolutely think an End Update is needed. That place has even less then the even Nether did when it was first introduced to the game.
      The Nether Update was also an update was significant crunch in it and overwork in it. No matter how good of an update it was it really is not the standard updates should be held to. And then they tried to do an even bigger update after that.
      Then about the point of what they show at live, that really isn't true. For the Wild Update it kind of is, doesn't help they provided stupid explanations for the birch forests and fireflies instead of just going into more details about the real reasons. But that update did have things outside of what was shown at live. This was also an update that came out only 6 months after 1.18 too. But for Tales and Trails, only about 45% of the things were shown at live. And for Tricky Trials + Armored Paws, so much was only gotten outside of the live showcase. We got so much out of that and that's clearly how their gonna do things now.
      Even if 1.22 is an End Update people will still be unsatisfied no matter how big it is. There are so many conflicting views for what the End should even be. And I've seen many people say the Nether Update was something they easily could have made in a month. The same would be for the end, nothing would ever be enough for the sort of people who complain about the game these days. It doesn't matter what they do, there are many people who sincerely believe they only add a block and a mob per update despite all evidence to the contrary. The people who cause all the controversy don't even pay attention to the updates most of the time. That and people with zero understanding of game development who think all the modders of the game have no idea what their talking about actually.

    • @GameJam230
      @GameJam230 10 วันที่ผ่านมา

      @@plumfadoodle4908 Yeah, fair enough for sure. I was definitely unaware of how much they had planned for 1.16 vs the final product, but I definitely think it set an unobtainable standard for Mojang to meet as expected by the community.
      As for what they would do with an end update is definitely hard to say, but having the starting point of the nether update would be good for sure (make some biomes, new blocks for them, one or two new mobs for those biomes), and then thematically connect some new gameplay mechanics to existing features of the end. One small feature I've thought of is an implementation of the floatato block from the April Fools update, but it would be an "End Cloud" block. They would be solid blocks that you can place directly in the air for things like platforming. They could also have functionality like powdered snow where you sink through if you don't move, or perhaps you can willingly sink through like scaffolding. As well as that, their lightness could interact with pistons in unique ways such as only counting as half the weight of a normal block towards their push limit. I think it would thematically connect to the Shulkers well enough, and the intended way of getting to them could even be using naturally-spawner Shulkers in the biome below, and it would add some unique functionality to the game.
      But, regardless of what they do, you're probably right- people will complain no matter what they do. I think the ultimate goal should be to minimize how much those people can be heard over those who are happy with what we DO get, however.

    • @plumfadoodle4908
      @plumfadoodle4908 10 วันที่ผ่านมา +2

      @@GameJam230 Truly, it was said in a podcast with Kingbdogs with Minecraft Ideas Acadamy, most people wouldn't be aware of it. But knowing this information should raise anyone opinions high for what they have planned for any future update.
      But then the major issue with what you said for the end, the concept of a mob and a biome is an ultra vague concept that could mean anything. Should a biome or mob have life or should it be desolate and empty? The End's Identity used to just be 'the final boss arena'. But now what is the purpose of the End? It certainly isn't the ending of the game. And the whole theme of the place is a vaguely defined eldritch theme without much to go off. The Overworld is earth and the Nether is hellish themed, but what is the End really? A proper end update would mean defining what the End truly is for the future of the game for the years of updates to come. Plus I'd imagine they'd be updating progression along the way to make it easier to get there, which comes with it's own set of mass debates. The concept of an End Update is such an otherly complex one that most people who always ask for it don't really realize.
      Also for something like the floatato, while it certainly was cool. It also widely outclasses slimestone flying machines. And would really just ruin that whole practice by just having a block that does everything. Certain parts of you're idea for it sound like something that could happen as another block, but I rather doubt they'd add the floatato itself.
      Most people in truth are happy with the updates, it's only a vocal minority always upset. The game has an active playerbase of millions. Years down the line all of these people will be footnotes to everyone openly enjoying what was added without anyone to say their enjoyment is worthless. That's how it will be with time, and even now it is. Many times only the louder voices get hyper vocalized to happy ones.

  • @ThisIsMyRoad
    @ThisIsMyRoad หลายเดือนก่อน +18

    So it's the nostalgia maniacs vs. the fanboys who'd go full on cope mode to justify the mediocrity that's going on in Minecraft development team (and most video games).
    Honestly, both parties should move on with their lives. It was a great game (yet not brilliant enough to perpetuate its replayability to a point of a decade), a great game, I repeat, and it indeed turned into a popularized product (again, just like any other video game), with questionable decision making to say the least, which lead into a game which is roughly ok, worse than it used to be, relatively, despite the added content.

    • @hejichs
      @hejichs หลายเดือนก่อน +3

      no. its the rationals vs emotionals (short response)

    • @ThisIsMyRoad
      @ThisIsMyRoad หลายเดือนก่อน +5

      @@hejichs Who's who?

    • @troo_6656
      @troo_6656 หลายเดือนก่อน +6

      @@hejichs You know it's downright funny to see this response. Everyone likes to believe they are in the right... strange innit?

    • @jordanbugni8931
      @jordanbugni8931 29 วันที่ผ่านมา +2

      ​@@ThisIsMyRoadMinecraft is better then it used to bee and many people still play it for many hours at a time so

    • @ThisIsMyRoad
      @ThisIsMyRoad 29 วันที่ผ่านมา

      @@jordanbugni8931 So pop culture wins lol
      McDonald's is also popular, does it mean it's good?
      Logic is too hard eh.

  • @DiamondZak
    @DiamondZak 29 วันที่ผ่านมา +1

    Its both

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +1

      That's mainly the point of the video. Is there an unnecessary amount of hate? Yes. Could the developers also do more? The answer is also yes.

  • @asteroidalassassin6949
    @asteroidalassassin6949 28 วันที่ผ่านมา +6

    The issue is that minecraft has lost alot of it's vision especially since the adventure update. Now it just feels that alot of the features are just bloat that clutter your inventory. Woodland mansions? Illagers? weird structures and temples just out in the open? Obviously minecraft being a great game, it's hard for these features to ruin it, but it's just a fact that minecraft isn't doing so well. I feel like minecraft deserves better.

    • @carinaslima
      @carinaslima 27 วันที่ผ่านมา +5

      This complaint sucks. Yeah, some features are bloat but we have to remember that Minecraft is the bestselling game of all time, it has multiple communities, building, PvE, PvP, technical, redstone, mining, building, minigames… adventure… no item is completely useless, as all these people can disagree or agree in something. Plus, trying to appease all communities in the biggest game, is a hard job. Plus, there are also the lorefinders in every game that see any ruined structure as heaven on earth.

    • @Generic_Noob
      @Generic_Noob 24 วันที่ผ่านมา +3

      My guy, the adventure update was *13 years ago*

  • @Mimiyan_or_Pikapikafan
    @Mimiyan_or_Pikapikafan 28 วันที่ผ่านมา +2

    For the point Minecraft has changed its identity, I actually have a reason to say it actually has. 1.12.2 feels like a complete package when looking back, while 1.13+ has multiple updates thaf overhauled areas of the game. The Nether, Villagers, the Ocean, the Cave Generation... All completely different and/or heavily expanded to a point that it's different in comparison to 1.12.2. Also a lot of visual design feels slightly different in my opinion, I want to say it's a case of a lot more smooth blocks ect but idk. It's not necessarily bad for it to change but it has at least overhauled it's identity to a point that it's almost a new one. And if you aren't a fan of one of the new features, that's gonna cause problems. I'm starting to realize that I'm not a fan of the new terrain generation, specifically for above ground. Its a lot more varies to a point it sometimes feels like I'm fighting it. And while some worlds I had thag issue with in older versions of Minecraft, it's a lot more of an issue post Caves and Cliffs part 2. But that's my opinion, and I haven't been playing as much lately. The last feature I've had interest in was Cherry Trees, and those were the first in what felt like ages I was excited for. It's for me clearly more than burnout.
    Thansk for reading

    • @bull_technology
      @bull_technology  28 วันที่ผ่านมา +1

      And... thank you for commenting! With every update there will always be people that aren't happy with the changes. As I stated in the video, Minecraft has, is, and will continue to change. I think most people in the community like the new world generation in the Caves and Cliffs update, but it certainly may not be for everyone.

    • @Mimiyan_or_Pikapikafan
      @Mimiyan_or_Pikapikafan 28 วันที่ผ่านมา +1

      @@bull_technology and that's perfectly fine!

  • @CarltonBank
    @CarltonBank หลายเดือนก่อน +7

    I think the issue is that Minecraft is a sandbox base building game but mojang keeps trying to make it an action adventure game. Mojang seems to be forcing players into playing the game the way Mojang wants them to play. Removing farms, removing unintended features, changing the copper bulb to stop players from innovating with redstone, and many recent features being unrenewable to prevent farms so players have to "adventure".

    • @bull_technology
      @bull_technology  29 วันที่ผ่านมา +4

      A valid point if you view the game as being a sandbox base building game. In my view, Minecraft is--and can be--any game you wish it to be.

    • @CarltonBank
      @CarltonBank 29 วันที่ผ่านมา +3

      @@bull_technology I agree it can be anything. If you want combat you can play multiplayer, anarchy on 2b2t, horror with mods, etc. however the vanilla survival experience is a sandbox game imo.

  • @DrewCNewOrleans
    @DrewCNewOrleans หลายเดือนก่อน +3

    Its just not hard anymore. Theres no challenge after the first hour of play. Its just grinding after that.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน +6

      Now that is a worthy point. I feel like the hunger overhaul health regeneration system really hampered the games difficulty for sure and that is a worthy criticism.

    • @DrewCNewOrleans
      @DrewCNewOrleans หลายเดือนก่อน +3

      @bull_technology I've played since early beta. Back in those days, you had to worry about your health and getting killed by mobs all the time. Now, you can get diamond armor in a few hours and enchantments an hour after that. During that time you have food farms and you're golden.
      Yes, game knowledge over a decade has added a ton to this aspect, but the hunger and armor issues are a huge part of it. There needs to be a mode in between hard-core and regular play where armor does less, hunger hits more and maybe no enchantments. It doesn't need to be as hard as that primitive survival mod (name escapes me), but there needs to be a challenge.

    • @bull_technology
      @bull_technology  หลายเดือนก่อน

      I too remember the old days when food didn't stack and health was much more precious. There certainly does need to be more of a challenge to the game, and 'survival' mode is far too easy now. UHC mode addresses some of these issues, but I do think a separate-more-difficult-mode would make the game much more interesting for sure!

  • @daiyousei.1586
    @daiyousei.1586 28 วันที่ผ่านมา +1

    #3: Seeking attention. Half of the Minecraft "hate" videos I have seen just want views.

    • @bull_technology
      @bull_technology  28 วันที่ผ่านมา +1

      Indeed! Almost 100% click bate.

  • @Tender-Loim
    @Tender-Loim 24 วันที่ผ่านมา +1

    If you wish for a lonely experience, just disable structures in the world gen settings.

    • @bull_technology
      @bull_technology  24 วันที่ผ่านมา +3

      Agreed. A simple solution to a simple problem.

  • @CreeperokGames
    @CreeperokGames 18 วันที่ผ่านมา

    I would argue that Minecraft changed it's style like programmer art was changed to Jappa's textures. The boundaries of small team with no big boss above them made the alpha, beta and then the release aesthetic which as for me was loosely kept till 1.12-1.13. And no, not only texture update made me think that, but the replacement of good old villages. Good that I mainly play flat worlds.

  • @user-TPBO
    @user-TPBO 18 วันที่ผ่านมา +2

    Let's be real here : if Mojang would do what the current critic fanbase wants, Minecraft would go irrelevant by 2030

  • @ltGargoyle
    @ltGargoyle 28 วันที่ผ่านมา +3

    there is asimple fix for villagers if they want to add it in setting. the only issue i have with microsoft/mojang is they do not have a right to censor your conversations on your private games or servers. sure the game has kids playing it. however if you play online you run the risk of bad and sexual language. the solution to that is a simple parental responsibilty. I paid for a private realms for my familys kids that everyone in the family was invited to play in so the cousin could play together. we did not need minecraft to tell us how to protect our children.

    • @bull_technology
      @bull_technology  26 วันที่ผ่านมา +2

      Agreed 👍, thanks for the comment!

    • @Stettafire
      @Stettafire 5 วันที่ผ่านมา +1

      You have no right to spread hate in servers operated by Mojang

  • @Johnnywater2112
    @Johnnywater2112 9 วันที่ผ่านมา

    Even tho I really enjoy Minecraft myself I have 2 issues with it:
    1: the stuff desapears when they are dropped in the floor and you have a fear of dropping your stuff even for 1 second in case you forget about it
    and 2: Hunger bar, look I'm not sying removing the hunger bar completly but I'm kinda tired of beeing hungry every single time and then not having enough food...
    but overall I reallt enjoy minecraft like I want the End update too but I'm at least waiting when Mojang will probably announce it..

    • @bull_technology
      @bull_technology  9 วันที่ผ่านมา +1

      I completely agree with your second point with regards to hunger. The system seems off-balance for sure--and this gets to the whole issue with health regeneration in general. But eating all the time is a major pain and this is partly due to hunger being the main component to heath regen (which means eating multiple steaks or dozens of loaves of bread just to regain all of your hearts. It's unrealistic and also needs a bit of polish and I too would love to see hunger revamped.
      I get your point with items despawing as well. It seems as if Mojang should have some system in place so players don't lose their items so willy-nilly.
      But thanks for the comment. I appreciate it!

    • @Johnnywater2112
      @Johnnywater2112 9 วันที่ผ่านมา

      @@bull_technology Hey no problem dude! And you made a great video

    • @bull_technology
      @bull_technology  8 วันที่ผ่านมา +1

      Aw thanks 👍

  • @Sagojika
    @Sagojika 28 วันที่ผ่านมา +1

    In my opinion Minecraft's main and most important aspect is building and being creative. Game's worlds are like blank canvases. When you have no idea what to draw on that canvas you just stare at the emptiness. Minecraft isnt that kind of game to get instant fun just by playing it. You have to give your creativity to it to have fun.
    People that say "Minecraft is not fun anymore" played this game in their childhood and got fascinated with its building features and vast world. They want to experience the same feeling again by starting a survival world but they have no goals to accomplish for that world. So they get bored after a while because they arent a child anymore and playing aimlessly doesnt entertain them now.

    • @bull_technology
      @bull_technology  28 วันที่ผ่านมา +1

      Agreed. I for one attempt to maintain large projects to keep me occupied in my worlds and seldom feel myself getting bored

  • @krabgrass
    @krabgrass 6 วันที่ผ่านมา +1

    I agree that it has to do with lazy developers, which is why Mojang's dev team were too incompetent to add fireflies to the game, and then lied to the public about it gaslighting us by saying "fireflies are toxic to frogs" as if other mobs didn't have the same flaw. The contradiction and hypocrisy from Minecraft is what divided the community even more because as a person who's been playing Minecraft for over 10 years, I have every right to criticize and expose the flaws in Minecraft. They really need to improve the ambience in the game, something the game incredibly lacks is ambient sounds. The game overall feels dead without any ambience and just throws the experience away when I'm in the middle of a forest and hear a cow, pig or sheep.

    • @Stettafire
      @Stettafire 5 วันที่ผ่านมา +2

      Congrats on knowing nothing about the industry. (Devs don't design the product, they just code for one)

    • @krabgrass
      @krabgrass 5 วันที่ผ่านมา +1

      @@Stettafire Doesn’t matter bootlicker. They shouldn’t overpromise and exceed people’s expectations by lying and then making up some lame excuse for not implementing it. Lol

  • @funnydotyes
    @funnydotyes 29 วันที่ผ่านมา

    i honestly think that mojang just need to make a update people have been begging for and maybe the controversy might go away
    (tldr please make a end update mojang)

    • @bull_technology
      @bull_technology  28 วันที่ผ่านมา +2

      I would love an end update, but Mojang certainly has added many updates the community has wanted for years (i.e. Cave generation changes and a nether update).

    • @funnydotyes
      @funnydotyes 28 วันที่ผ่านมา

      you got to realize the nether update was 4 years ago and part 2 of caves and cliffs was 3 years ago
      it’s been a while since a update like those

    • @plumfadoodle4908
      @plumfadoodle4908 10 วันที่ผ่านมา

      Even if they made an update that perfectly met that description people would still find ways to get angry for no reason. 1.20 was filled with community wanted content, and people act like that update added nothing at times. Then about the End Update, while it’s unlikely to be the next one as they have stated to have other priorities, it’s been described that the things like Vaults and Trial Spawners are tools made that could be used to make a better end update when they finally do it. So you do have a lot to look forwards to when the day comes.

    • @Stettafire
      @Stettafire 5 วันที่ผ่านมา +1

      ​@@funnydotyes Yeah and we've had COVID since then. I don't think you quite realise what an impact that had on the entire software industry