Why Minecraft 1.21 is the TIPPING POINT for many fans...

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @TheGeekFactor
    @TheGeekFactor  ปีที่แล้ว +747

    If you have thoughts about the upcoming 1.21 update, let me know down here in the comments! Also please share this video with your friends! I’m trying really hard to push my TH-cam channel in a new direction and put in more effort to my videos! Thank you for being here!

    • @thecrispyacorn
      @thecrispyacorn ปีที่แล้ว +18

      I really enjoy your commentary and the video editing itself! just earned another subscriber and I already sent this to my friends before seeing this pinned comment

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +14

      @@thecrispyacornfan of the month right here, folks

    • @comdogaming1638
      @comdogaming1638 ปีที่แล้ว +8

      The end update needs to happen

    • @zackatwood2867
      @zackatwood2867 ปีที่แล้ว +3

      I'm holding fast at 1.20.1, alex's caves just came out, create it well optimized, the shader and optimization mods are solid. MICROSOFT devs are both going too far and not far enough, I agree with you about focusing on new dimensions, so sick of scrounging for ways to keep my older world in play with each update altering the worldgen to add new overworld biomes/items that are only obtainable through worldgen or traders (on occasion), been playing since a little before the "Pretty Scary Update"

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +2

      I may have a video about that very topic in the works right now. It may or may not be coming out Monday.

  • @johndoe6011
    @johndoe6011 ปีที่แล้ว +2039

    This is just personal preference, but I feel a lot of updates keep focusing on new exploration, but my prefered playstyle is to adopt a village and build it into a beautiful town, only exploring if I need specific materials. So getting some new flavour for town creation or villager interaction would be nice. The only villager that really interacts with the environment seems to be the farmer, the others just walk to specific places. So having more activity there would be fun.

    • @almicc
      @almicc ปีที่แล้ว +284

      Spoken like a person who has played the game for a long time, improving the game for established players. Unfortunately the guys deciding on gameplay either don't play the game seriously (or even casually), or they are focused on how marketable an update is relative to how easy it is to add. One new mob or item is much easier to add and market than a new system or overhaul of something that already exists. That's what happens when the industry selects for cheap and flashy over passion and art.

    • @ChristianWario
      @ChristianWario ปีที่แล้ว +31

      I would highly recommend mods such as MCA reborn if you play on Java.

    • @-._Radixerus_.-
      @-._Radixerus_.- ปีที่แล้ว +9

      Your playstyle is unusual. You should probably come to terms with that fact.

    • @sirrivle1635
      @sirrivle1635 ปีที่แล้ว +190

      @@-._Radixerus_.- there are as many playstyles as there are gamers, thinking there is a normal is what's unusual

    • @mynameisworld
      @mynameisworld ปีที่แล้ว +22

      What the heck? No way, it isn't focusing on exploration at all!!! Exploration is my #1 activity in Minecraft, and the updates have done nothing useful for me. The updates are for the little kid players who want to build a pastel house and plant gardens and play dressup with their dogs, like some Stardew Valley garbage. It's for the kids who stay in one spot and do everything in that one spot. What am I going to do with sniffer seeds? Where I am going to plant them? I run around so much I'm never close to a plant long enough to see it grow. And the dog clothes, what the junk were they thinking? Major Stardew Valley there. The updates are all for the little kids who want to play Barbie's Minecraft Dreamhouse, not actual Minecraft.

  • @kaden-sd6vb
    @kaden-sd6vb ปีที่แล้ว +4915

    I still feel dissappointed with how the warden was done. I remember the original clip when it was first announced, with the deep dark being an unnaturally pitch-black darkness that the light struggled to penetrate, and the warden being actively wandering, a constant threat to worry about, rather than an annoyance that spawns in after a particular thing is triggered.

    • @dinoboiis8147
      @dinoboiis8147 ปีที่แล้ว +244

      I don’t think the warden would be any less annoying without the sneaking mechanics

    • @athena1491
      @athena1491 ปีที่แล้ว +776

      @@dinoboiis8147 agreed, its kinda got too many things going. "It blinds you, can teleport around, and can hear you from really far away, and has a big cannon on it!" just seems like someones imaginary monster that they wanna be the coolest and edgiest thing, and where the ender dragon is the final boss and drops like, 70 levels of EXP, and opens up an entire dimension to explore, and the wither drops an item that can improve your stuff in a massive AOE... the warden gives a block that you have to kill stuff near it for it to work, and only gives more of the blocks that there are plenty of in the location it comes from. Its powerful like a boss, but with the drops of a regular mob, similar issues with the elder guardians.... it drops a single sponge.

    • @coco_x_x
      @coco_x_x ปีที่แล้ว +236

      @@athena1491 Btw idk if u already knew this but Mojang already said the warden isn't supposed to be a boss, it's there to try guard the ancient chests so it prob wont ever drop anything that good

    • @fuzzydude64
      @fuzzydude64 ปีที่แล้ว +422

      @@coco_x_x We know they said that and it's still poorly designed. If they didn't want you to kill it, just make it invincible but they didn't want to do that so they made it drop nothing and almost impossible to kill. There's no payoff for defeating it but as a boss (which is ultimately what you make it by making it killable), it has way too much going on for too little payoff. Nothing in the game should be able to just shoot through blocks. Ancient Cities are boring when all you do is slowly sneak or be forced to run far away for long periods and wait if you set off an alarm.
      The Warden is a neat idea in theory but poorly executed.

    • @moonman4659
      @moonman4659 ปีที่แล้ว +204

      @@coco_x_xThat would be a good excuse if there were anything in those chests worth taking.

  • @teelerdet
    @teelerdet ปีที่แล้ว +875

    My issue with recent updates is the lack of "backwards compatibility". New items seldom rely on older items or mechanics for crafting or use. It makes updates feel like standalone mods and they don't fit into the game.
    With that being said, I'm happy that copper is being expanded in the upcoming update. I hope some other underutilized items get used more for crafting and whatnot in the future (amethyst, fletching table, phantom membrane, glow ink, among others).

    • @niccster1061
      @niccster1061 ปีที่แล้ว +103

      Hit the nail on the head. Minecraft in its current state is just a sad, depressing imitation of modded. With the added bonus of it being 100x more boring than actual modded. They keep cramming in useless features and with every update, the game feels less "Minecraft". They ruined the essence of something beautiful.

    • @almicc
      @almicc ปีที่แล้ว +49

      I've begun to believe that Mojang is developing new features simply to hype it up and draw attention rather than purely focused on improving the game or adding requested features. The fact that the bug tracker itself has thousands of decade old bugs, meanwhile they are still adding brand new features with trailers as if they're marketing a new game entirely, would be evidence enough.

    • @almicc
      @almicc ปีที่แล้ว +29

      @@lucasmatthiessen1570 You've missed the point entirely, Minecraft would seriously be a shadow of itself had Mojang stopped releasing new versions, or people really did what you say and never played the new versions. Minecraft is looking more like a live-service game every day, where each update has to blow the last one out of the water, and they have to add something new every time before they can think about improving what already exists. Long term survival of this game requires methodical improvement and adding new things infrequently. Right now they are trying desperately to make every day some new flashy update with a lot of content, and as a result it's hastily made and yesterday's features are quickly forgotten. Do not be combative like that when you have no clue what you're talking about, having older versions is never an excuse for the developer to treat a game's community like this, rabid dogs who need a colorful ball to chase.

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +34

      I hope they add more uses to copper outside of _just_ building blocks... Don't get me wrong, I love the copper blocks, they're some of my favorite blocks in the game. But we already have SO MANY things that are exclusively building blocks, why does the first new ore in over a decade have to be mostly decorative? The Copper Bulb's redstone utility is a really good start.

    • @traattatata7973
      @traattatata7973 ปีที่แล้ว +9

      whole create mod family is leaps and bounds above whatever new innovations vanilla minecraft had lately. that is creativity, with reliance on vanilla game too.

  • @sonnenshiro6045
    @sonnenshiro6045 ปีที่แล้ว +914

    What we actually need is the optimisation update.

    • @creaper3538
      @creaper3538 9 หลายเดือนก่อน +49

      yea we really do, but then others will complain about not getting content. They can't please everyone, but I hope they do add an optimization update.

    • @callmelou5397
      @callmelou5397 9 หลายเดือนก่อน

      @@creaper3538 im sorry but thats just lazy why does optifine come out with a optimisation mod in less than a week but MOJANG a billion dollar company cant cmon now

    • @henryhere
      @henryhere 9 หลายเดือนก่อน +39

      FR. The game gets slower every time they add something. It used to run super smooth on my old garbage PC, now I've been using a way better, much newer one and I can't get it to run nearly as well.

    • @adamwiest622
      @adamwiest622 9 หลายเดือนก่อน +23

      Unfortunately, that was bedrock. Bedrock is a much better optimized version of the game, and an optimization update would be counterproductive for mojang, as their main goal is to get everyone to switch over to bedrock. It really sucks bc I think every Java player wants this update

    • @luis-sophus-8227
      @luis-sophus-8227 9 หลายเดือนก่อน +6

      For real. 1.8 ran at 300 fps, 1.12.2 at 150 fps. And this like at 15 fps in my old pc

  • @BandannaBread
    @BandannaBread ปีที่แล้ว +1268

    4:55 I feel like part of the issue with the Sniffer is the same issue that they've been having since the Phantom. The way that the mob is shown to the community leads them to believe that it's capable of doing much more than what Mojang will end up doing.
    The Phantom sounded like a terror in the night that would attack players infrequently, causing players to fear the night again, but it turned out to be an obnoxious flier that no one wants to have around.
    The Sniffer seemed like it'd be a great opportunity for new items to get introduced. Ancient and unique crops, leading to new possible food source or even something that could give other items (Ex: A flower that can be crushed into blaze powder), and possibly even lead into revealing more info about the history of the world by showing more of these ancient mobs and items. What it turned out to be though is a mob that sniffs around every once in a while that might give you 1 of 2 new decoration plants.
    We haven't really been given a solid "This is exactly what it will do" for any of the mob vote mobs. They're basically pitching ideas at the community and going with whatever sticks. For all we know, the Armadillo could be something that attacks you when you get too close, and the dog armor that it creates is just for decoration and there's only one variant. Hoping that it won't be the case, but I am not exactly hopeful.

    • @almicc
      @almicc ปีที่แล้ว +58

      My theory has been that the team has developed each of the mobs to a playable/ game ready state prior to the reveal of the mob vote. This would make sense from a game design position, as these new additions should at least be well thought out and FUN to play with BEFORE you give people the choice. This prevents accidentally promising to add something that no one likes (phantoms!) I would have given Mojang the benefit of the doubt on phantoms, as you can't really tell how fun they are until you've played with them for a while. I can imagine that for a day or two of play tests, phantoms looked like a good hostile addition in single player experiences. But, I think I've given Mojang far too much credit now, and each and every one of these mobs probably only existed on paper just weeks before the mob vote happens, and almost no play testing (if any at all) happens until the results are known. As you say, I believed the Sniffer would have a new set of crops, or at least a few new plants. The reality looks like something anyone with knowledge of modding the game can produce in a few days, one entity and two decorative plants. My theory now changes to mob votes existing purely for online engagement and marketing, which is why the additions are bare minimums of the 1 minute elevator pitch, instead of additions added by anyone with an actual vision for this game.

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +85

      To be fair, they LITERALLY said the Sniffer would only give decorative plants (and a blaze powder flower would be broken... they can't just upheave the progression towards The End like that) I'm just really disappointed at how few plants they had. Like seriously!? TWO flowers? That's it? You could do so much with prehistoric plants, and all they added were two niche flower types.

    • @catalin2766
      @catalin2766 ปีที่แล้ว +59

      @@lasercraft32 In the defense of the community in the promotional video for the sniffer they neve said they were going to be decorative only. You had to get on the website to read it which most didn't do.

    • @mayravixx25
      @mayravixx25 ปีที่แล้ว

      If it helps, at least you can set gamerules before making a world and outright disable phantoms

    • @Arterexius
      @Arterexius ปีที่แล้ว +16

      Tbh, after the Armadillo won the mob vote, I've just been hoping they at least make the wolf armor do something to protect wolves. Cause with that in mind it should be possible to use data packs and custom NBT data to introduce different variants of wolf armor and through that get what Mojang probably won't add. Should also be possible to make it craftable without needing the Armadillo itself

  • @AwwShucks
    @AwwShucks ปีที่แล้ว +5499

    I think you hit on a point that has been central to my own frustration: lack of clear structure. What I mean is that post 1.16, it’s felt like they kind of have been shooting in the dark in terms of themes and connectedness. Things like caves and the warden seem to fit together, though maybe not in terms of the warden and overall progression. But like the sniffer feels so out of place. I wish they would think about coherence more, perhaps make a plant and potion update or something that’s all themed around the sniffer and those really cool looking plants. I feel like these new updates just make it harder and harder to see Minecraft as a singular coherent game. Of course, not everything has to fit into the progression to the end, but some things don’t seem to fit in at all. They’re just tacked on and don’t connect to the larger game and that really irks me. I just feel dejected by how out of place many things feel. I also wish they would spend more time not only making things make sense but making them look better. And of course, TAKING COMMUNITY SUGGESTIONS

    • @50Steaks68
      @50Steaks68 ปีที่แล้ว +185

      I’d argue this has always been an issue. It just got worse in recent years. There’s a reason I stopped playing around the time bedrock originally released

    • @arcanine_enjoyer
      @arcanine_enjoyer ปีที่แล้ว +108

      Connectivity has never been Minecraft's thing. Updates are always confined in their own. The only exception was 1.17 to 1.19 because they were intended as one whole update. 1.20 and 1.21 are not meant to be connected to each other at all nor the previous updates. If they had to stick to a theme it would make updates boring and uninteresting because you know what will happen next.
      We do NOT need to overhaul systems over and over again to make the game interesting or fun again. This is a reach.

    • @SapphicFireGames
      @SapphicFireGames ปีที่แล้ว +107

      @@arcanine_enjoyer well some parts of the game do need overhauls like the nether really needed an overhaul and the end also needs a proper overhaul not what they did when they introduced the end cities you can hardly call that a overhaul but yeah not everything needs to be overhauled

    • @georgeuferov1497
      @georgeuferov1497 ปีที่แล้ว

      To be fair, I sometimes browse r/minecraftsuggestions and at least 60% of suggestions are just plain bad and do not fit Minecraft aestethic and design, and another 10 is just obvious ideas

    • @disco-bot2724
      @disco-bot2724 ปีที่แล้ว +35

      The sniffer fits archeology perfectly idk what you’re talking about
      And archeology fits a lore and decoration centered update (1.20)

  • @Seed
    @Seed ปีที่แล้ว +3548

    I want them to re-code everything since 1.12.2, and not do the flattening. Ever since 1.13, the performance has been terrible. This is to the point where I, and many other people who use mods still use 1.12.2.

    • @mz-power9587
      @mz-power9587 ปีที่แล้ว +60

      What is the flattening

    • @Knirin
      @Knirin ปีที่แล้ว +709

      @@mz-power9587 Reference to internal changes in the world format. It isn’t the performance problem. Mojang wanted to patch a bunch of old glitches and exploits at the same time. All of those problems circle around the game world becoming multithreaded sometime between 1.3 and 1.7. Unfortunately they chose the easy route and reverted the multithreading. Now you have a much more complex world running on a single thread that had performance issues a decade ago.

    • @noreoalles
      @noreoalles ปีที่แล้ว +175

      I still play 1.12.2 since my laptop simply cant run newer versions, but i honestly dont feel like im missing that much except for maybe the nether update.

    • @Spacko42
      @Spacko42 ปีที่แล้ว +59

      Upgrade your PC? Never had issues on Java or Bedrock...

    • @krusher181
      @krusher181 ปีที่แล้ว +16

      @@noreoallesnew nether is way better yeah

  • @refugi5300
    @refugi5300 ปีที่แล้ว +325

    i still remember playing minecraft when the bed wasn't created yet and chimneys that burned your house down were very popular, very simple times, i loved it

    • @666thecreature
      @666thecreature 10 หลายเดือนก่อน +31

      God those chimneys man. I don’t see enough people talking about them. I’ve lost many a wooden house to those things back in the day. Good times.

    • @LuthienNightwolf
      @LuthienNightwolf 10 หลายเดือนก่อน +23

      My husband and I and our friends used to play on a server, he filled a friend's house with leaves just to mess with him and the chimney caught them on fire, burned the guy's whole house down. He felt so bad but it was also kinda funny. lol

    • @Peubescent
      @Peubescent 9 หลายเดือนก่อน +6

      yo and those chimneys actually require some thought and realism with how you design your house, needing bricks/non flammable blocks around the fire. brilliant!

    • @YasuTaniina
      @YasuTaniina 9 หลายเดือนก่อน

      I played before villagers

    • @MorfsPrower
      @MorfsPrower 9 หลายเดือนก่อน +3

      And I was there during indev, where the game was just a single chunk and in a pseudo-creative mode where tons of players join a chunk so they could piss blocks everywhere. It caught my attention, infdev caught my intrigue, and come Beta, I had to have the game.
      My fondest memory was a server called Methodology. A number of us were deadset on making and building up towns and cities together. We had Necropolis, which was an immaculate stone skull leading into a massive underground domain that housed nearly 20 people. There were villages off to the east which formed allegiances and matched their strength. At the end of the roads they built, there was a town spearheaded by two people. Haven, we called it. I operated the region between two cliffs, a shoreside valley which I built a glass jewel suspended over the square between the rock walls, and called the area Stormhaven. Up above, on both cliffs, residential houses overlooked the valley and homed a number of players, and an ally had coined as "New Haven."
      Minecraft was always an incredible sandbox and allowed for kids to make their own fun from a blank canvas of a world. I still see this kind of activity these days, but less so due to the nature of bad actors and rotten kids that find fun in destroying others' work. The only servers I play in anymore are hosted by a friend, whitelisted off from the general public, and almost always heavily modded. The charm has waned a lot, but every so often I ask for a robust modpack to be thrown up for a month or two, just to let that creative juice flow a little more.

  • @genericcatgirl
    @genericcatgirl ปีที่แล้ว +2270

    I would have liked the sniffer if they kept the leaked flower vines, and made the TORCHflower give off light. In general, I wish they could have made 1.20 more cohesive as a general canceled features/QOL update.

    • @Kriskl
      @Kriskl ปีที่แล้ว +172

      Agree with you there. I feel like mojang went out of their way to make the sniffer useless. The two seeds they dig up has 0 uses, unlike every other seeds in the entirety of minecraft. And even then, mojang made them difficult to farm by giving the sniffer memory.

    • @bluetoadettethegoddess6104
      @bluetoadettethegoddess6104 ปีที่แล้ว +48

      ​@@KrisklWell the one thing that was made somewhat clear is that the plants would be decorative. That still could mean light though

    • @ok10469
      @ok10469 ปีที่แล้ว +93

      Still useless. Archeology as a whole is just a boring concept. Even the armor trims are mostly a mindless grind. The whole update makes you think "oh thats nice, but why?" Like, for 99% of players going back to 1.19 makes no difference.

    • @sambrown6426
      @sambrown6426 ปีที่แล้ว +13

      All of you who're saying the Torchflower should emit light like a torch are forgetting that Torchflowers are actually real plants, and they don't give off any light at all. Maybe you should consider doing a bit of Googling before saying stuff like that.

    • @blackzerfc
      @blackzerfc ปีที่แล้ว +138

      ​@@sambrown6426 ah yes, i was waiting for this argument. we are talking about minecraft which is a *video game* where trees (also actual plants) can *literally float* and be destroyed with our bare hands. so having a *torch*flower giving light in a *fricking video game that isn't even trying to be realistic* wouldn't feel out of place at all, and even be nice for mob proofing some areas

  • @chickensniffer451
    @chickensniffer451 ปีที่แล้ว +1494

    I am just SO glad they decided to make us decide between 3 mobs instead of just adding all three, definitely not a terrible idea

    • @bryanp5843
      @bryanp5843 ปีที่แล้ว +156

      Its an awful idea. Tired of Mojang trying to replicate real life concepts when its a fucking game. Definitely not bothered of trying to create new unique fantasy like creatures when they can just easily get away with implementing already existing animals

    • @aboodsaad8790
      @aboodsaad8790 ปีที่แล้ว +314

      @@bryanp5843 if it wasn't obvious enough he was being sarcastic the way he is saying

    • @galo-ty2gt
      @galo-ty2gt ปีที่แล้ว +41

      ​@@aboodsaad8790not really thats obvius because theres actually a lot of people thats does really like mob vote 💀

    • @kr42yw01f
      @kr42yw01f ปีที่แล้ว +58

      @@galo-ty2gt I think the SO was pretty indicative of sarcasm, along with the bit at the end

    • @galo-ty2gt
      @galo-ty2gt ปีที่แล้ว +5

      @@kr42yw01f yeah but still theres a lot of crazy players saying mob vote is good without any sarcasm

  • @foncess
    @foncess ปีที่แล้ว +263

    I think minecraft has been inadvertently killing its popularity in the process of these updates too. From 1.12 to 1.16, I heard most news about the game as it was happening despite not being in the community. Now, the amount of attention I give the game hasn't really changed from back then, but I didn't hear a thing about 1.20 except new trees, and this is the first I've heard about 1.21 at all. The only reason this video is in my recommended is that I watched a few minecraft videos recently. It's really not a huge difference, but minecraft was so big that it was unavoidable just a couple years ago, and now it takes effort to hear about what's going on with the game

    • @almicc
      @almicc ปีที่แล้ว +29

      This might be burnout, Mojang actually puts a lot of effort into advertising and marketing their development. Just like the brightest stars burn out the quickest, if every couple months is a big update, people stop caring pretty quick about it especially when that update isn't actually better, or actually worse, than the previous. Mojang obliterated community trust with their censorship update, which probably hastened the decline of interest around their updates.

    • @endexe5169
      @endexe5169 ปีที่แล้ว +19

      @@almicc I think your point concerning marketing is important, because it very often outshines the mundaneness of the presented features. Camels got several animated clips and gameplay scenes on Minecon Live, they talked about them for like 20 minutes. But in the end it's really just a camel. I sometimes wonder if the money and effort sank into the promo is worth the actual outcome; once the feature is inserted in the update, all the promotional material becomes effectively obsolete. Maybe the resources should be spent elsewhere, as the abundance of promo seems to achieve the opposite of what it's supposed to.

    • @justcallmekai1554
      @justcallmekai1554 ปีที่แล้ว +1

      That honestly just could be because Minecraft is like what 13-14 years old? Yes it was big back then because it was the new thing on the block. Now it doesn't necessarily need to be that plus long running series tend to run into that eventually. Damn near unavoidable. Remember something like Undertale? Was HUGE for a while now it's not as much.

    • @foncess
      @foncess ปีที่แล้ว +5

      1.12 was just a few years ago which was long after minecraft was a new thing. It's also nonsensical comparing the popularity of a game that's been getting consistent updates since it came out to a complete game that's barely been touched since release. I hardly interact with terraria media online, a game that came out around the same time as minecraft and has also been getting consistent updates, but I still hear about every update, announcement, or whatever that happens. It's not on the same scale as minecraft, but terraria has only grown in the 12 years it's been out while minecraft is getting progressively less attention with each update. Why? Every major terraria update has changed the way people play the game. Weapon improvements, new bosses, changes to pre-existing systems, new mechanics, new locations, etc. They give us something to talk about. Mojang on the other hand, is afraid of experimenting in their updates, and people stopped caring as a result. Another mob that contributes nothing, another location that contributes nothing but new blocks, new mechanics without any functionality, etc. They're afraid of changing what worked, but people don't care about updates that don't do anything new. When they do have a good idea (bundles), it gets delayed or never put in the game despite being announced. Mojang is shooting itself in the foot with every step, and they're gonna have to start moving in a different direction if they want it to change. @@justcallmekai1554

    • @WestGarbage6
      @WestGarbage6 ปีที่แล้ว +3

      @@justcallmekai1554 The thing is though, Undertale isn't huge anymore because Toby Fox stopped working on it, he moved on to developing his actual idea undertale came from, Deltarune, Undertale died because the development of it did. (Though, it's still a great game)
      Minecraft is still updating constantly, but it's only getting lesser and lesser in terms of players because the updates lack substance, all the news about the game is focused on the updates, so when this "HUGE GAME CHANGING UPDATE REVOLUTIONIZING BUILDING, REDSTONING AND EXPLORATION" turns out to be a small biome and a few cave blocks, more and more of the fans get disinterested by how little new content they're being given.
      Mojang pretty much centered Minecraft's focus on it's ongoing development, and constant updates, and now because they're failing to deliver quality updates, their playerbase is leaving.

  • @fizzlewick
    @fizzlewick ปีที่แล้ว +488

    I feel like Biomes and structures could really benefit from a focussed update. Improved generation, new structures both underground and above, more functionality for certain mobs. Make a proper wild update

    • @ahaokatano3153
      @ahaokatano3153 ปีที่แล้ว +36

      i agree a lot of the dungeons and structures are very lackluster, like witch hut could have smth at least a cooler house, and some more just lively structures like bridges might be cool. AND YES THE WILD UPDATE WE WERE ROBBED THERE WAS SO MUCH THEY COULD HAVR DONE

    • @xanxid
      @xanxid 10 หลายเดือนก่อน +19

      i just want structures that aren’t dungeons!

    • @rinnnnnnnnnnrinRinOnishi
      @rinnnnnnnnnnrinRinOnishi 9 หลายเดือนก่อน +2

      ​@@xanxidMCDONALDS

    • @xanxid
      @xanxid 9 หลายเดือนก่อน +1

      @@rinnnnnnnnnnrinRinOnishi see, it would be a perfect add on!

  • @kodabear3358
    @kodabear3358 10 หลายเดือนก่อน +126

    I really like how mojang wanted to make a terrifying new mob so they gave him crazy abilites and a dedicated biome yet its still not scarier than a suprise creeper

    • @gumebe4349
      @gumebe4349 9 หลายเดือนก่อน +19

      Imo, it's because you *really* need to go out of your way to even find an ancient city or deep dark biome. Combine that with the fact that you'll almost never see (or be bothered by) the warden if you know what you're doing really reduces the fear factor.

    • @-Ghrace-
      @-Ghrace- 5 หลายเดือนก่อน +1

      ​@@gumebe4349reminds me of how the warden in its reveal trailer was just a wandering mob in the deep dark, and anciant cities were sparse dungeons all around the caves. You'd have to explore which would truly risk running into the mob, which makes a much scarier and much better experience for the player

    • @kolkagaming1234
      @kolkagaming1234 2 หลายเดือนก่อน

      A Creeper is less scarier if you have Blast Protection Armour. Warden is even scarier because he can detect you, but you can distract him with Snowballs.

  • @yerawizard66
    @yerawizard66 ปีที่แล้ว +800

    Finally.
    Tip screens in minecraft.
    Those villagers deserve a little extra for the high level of customer service they provide.
    The other day a villager trading me 64 sticks for 1 emeralds said to me: "Hrmmm"
    That fuckin changed my whole life.
    Shout out to that guy, he died in a raid I started by accident the next day.

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +106

      RIP in peace

    • @Wat3rCoCk
      @Wat3rCoCk ปีที่แล้ว +56

      ​@@TheGeekFactor more like ripped in piece 💀

    • @remiicatboy
      @remiicatboy ปีที่แล้ว +30

      @@TheGeekFactor
      rest in peace in peace

    • @Ni-boo
      @Ni-boo ปีที่แล้ว +14

      "by accident"...
      Hrmmm.

    • @casev799
      @casev799 ปีที่แล้ว +2

      A good one he was🫡

  • @velocitraptor420
    @velocitraptor420 ปีที่แล้ว +232

    i want a food / farming update :(( more crops, more recipes / more craftable foods, perhaps updated farmer villagers or the village farm generations, new items like scarecrows, updated mob looks and maybe a new crow mob that can sometimes steal your fully grown crops so you need to be more diligent with large scale farms, etc

    • @timohara7717
      @timohara7717 11 หลายเดือนก่อน +5

      And bundles

    • @berry.1uvr
      @berry.1uvr 10 หลายเดือนก่อน +18

      Imagine you could build a scarecrow and it came to life (kind of like snow golem and iron golem)? And certain mobs in the area would keep their distance from the scarecrow (similar to how cats scare away creepers)

    • @j-swag7438
      @j-swag7438 10 หลายเดือนก่อน +19

      they'd probably need to find a way to differentiate these new food items because a lot of the existing food items are just useless reskins that dont really have a reason to exist besides making the farm look prettier

  • @mrwaffle8082
    @mrwaffle8082 ปีที่แล้ว +238

    I think that the main problem Mojang has is the idea (probably forced by Microsoft) that they have to update the game every year, it would be nice for them to take their time and make a good, finished update instead of having all the loose concepts that don't fit in with one another

    • @luis-sophus-8227
      @luis-sophus-8227 9 หลายเดือนก่อน +10

      I'm sure 1 year is more than enough.

    • @cara-seyun
      @cara-seyun 9 หลายเดือนก่อน +9

      @@luis-sophus-8227sometimes it is, sometimes it isn’t.
      Minecraft playthroughs can last months or even over a year, it’s silly to try to update the game literally faster than people play it. They need to get feedback from the players, playtesting, bug fixes, and so many more aspects that can rush even a yearly update.
      I don’t know about you, but it definitely feels like the newer updates haven’t been as integrated into the game, instead just being their own side thing.

    • @lordbertox4056
      @lordbertox4056 9 หลายเดือนก่อน +17

      ​@@cara-seyunthats the point. these last updates look like mods made in a month, not a year of development of one of the biggest corporation. Its clear they are milking it

    • @cara-seyun
      @cara-seyun 9 หลายเดือนก่อน +6

      @@lordbertox4056 yeah. I obviously don’t want minecraft to die, but they should just have a “Back to Basics” update or something, where they focus on connecting and optimizing previously added features, instead of grinding out new content

    • @PVS3
      @PVS3 9 หลายเดือนก่อน +8

      It takes them a year to add things to the game that modders pump out in weeks. While I get that corporate development has more constraints, this isn't an Indy title with a 4 person team anymore.
      Optimization is still lacking, basic quality of life requirements are being handled by the mod community, and they drip-feed halfway completed ideas.
      Just about everything they've put out in the past five years has huge potential, but minimal execution.

  • @oberonpanopticon
    @oberonpanopticon ปีที่แล้ว +564

    Actually, all the last couple of updates do seem to share a common theme: They’re all “1.17 cave update part x”

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +88

      True! Lmao

    • @Myname7964.
      @Myname7964. ปีที่แล้ว +6

      bundles 1.21

    • @louzo5175
      @louzo5175 ปีที่แล้ว +6

      i think discountiuning that train of though will make it so much better and refreshing for people
      but also ithink thats how all updates were thought of and tackled in the first place, beside desiding on a strong theme early on

    • @TartarusHimself
      @TartarusHimself ปีที่แล้ว +19

      @@louzo5175well they’ve gotten through everything they promised in caves and cliffs except for bundles so there’s nothing to tie the next update to caves and cliffs. Hopefully that will make future updates feel less soured or like “caves and cliffs part x”

    • @louzo5175
      @louzo5175 ปีที่แล้ว +1

      @@TartarusHimself ooh thats amazing!! i kind of forgot they finished it all beside bundles

  • @gage__tm
    @gage__tm ปีที่แล้ว +802

    The Broken Promises update, where the mob vote is a bundle of mobs over the past few years you can vote into the game (like 3 from various updates) and then add stuff like the birch forest, fireflies, bundles, and a new combat update

    • @athena1491
      @athena1491 ปีที่แล้ว +56

      honestly with how meh the mob votes have always been, id say they just add them all,

    • @osasunaitor
      @osasunaitor ปีที่แล้ว +58

      I'm still waiting for the deep sea monster that lost in the Phantom vote. That would make for a nice Subnautica-style touch of oceanic terror into the game

    • @athena1491
      @athena1491 ปีที่แล้ว +40

      @@osasunaitor i think that would also require a reason to be deep under water... I think thats a big problem with all the mob vote creatures.... a lot of them are "just cause" like, they dont fit into the gameplay loop, and are completely external.
      you dont need a sniffer and they dont fit into the gameplay the same way a cow does, theyre adorable, and i woulda fought god to make sure they are in the game, but, theres just not a lot there, they make flowers.... and thats all.
      so they tag on these QoL features to them to try to give a reason to care, but that just means we vote for the feature regardless, doesnt matter what the best fit for the game is when one also brings a feature that we needed
      throwing a giant squid into the game *could* be fun..... throwing a giant squid in the game thats protecting something useful underwater *would* be fun
      which, also brings up some other things now that i think about it... ocean exploring tools are so unreasonably rare, like, it can take days irl to get a trident, the only ranged weapon that works underwater, and scutes are overly time consuming too, needing you to wait like, 5 in game days for them to hatch, and then for them to grow, and be there before the item despawns. versus caving, where you just, punch a tree, and go

    • @josephstalin2606
      @josephstalin2606 ปีที่แล้ว +13

      I’d prefer any of the golems I honestly don’t see why we couldn’t just get that anyways. I’d like more mobs that we can create and you could make some crazy red stone builds with the copper golem

    • @peterturrel4223
      @peterturrel4223 ปีที่แล้ว +8

      ​@@osasunaitorit's almost guaranteed that the 3 mobs lost in the first mob vote will never be added. This is because way back when, they told us they would never be added. For every other mob vote, they switched up and said they'll all be added at some point. But the first 3 lost mobs are more than likely to not return

  • @RandomRussianGuy
    @RandomRussianGuy ปีที่แล้ว +738

    I would definitely play Minecraft again if a chest sorting feature gets added. I spent so much time organizing my chests, I would love to just click one button and get it all over with.

    • @totallywackyweirdcontent1365
      @totallywackyweirdcontent1365 ปีที่แล้ว +64

      client side mods/Redstone have solved this years ago

    • @ame367
      @ame367 ปีที่แล้ว +39

      yeah but this isn’t an excuse

    • @vizthex
      @vizthex ปีที่แล้ว

      @@totallywackyweirdcontent1365 install inventory tweaks or any of its various remakes.
      I've used it since I got the game because mojang absolutely refuses to add basic inventory management (still don't know why they so adamantly hate it).

    • @Volsraphel
      @Volsraphel ปีที่แล้ว +44

      @@totallywackyweirdcontent1365 Redstone solved it in a stupid way, comparator locking item filters are clunky and unintuitive we need actual hopper filters as an item

    • @master_swish
      @master_swish ปีที่แล้ว +22

      @@Volsraphel this is something that will actually hurt the tech community. One block solutions always end up trivializing stuff. And lets be honest in this age u can copy a build, especially a simple sorter

  • @grandmasteryoda6717
    @grandmasteryoda6717 ปีที่แล้ว +594

    They should add the copper golem and/or the tuff golem this update. Not only it'd be fitting with everything they've shown so far, but it'd also please a lot of people.

    • @carsonreid3871
      @carsonreid3871 ปีที่แล้ว +7

      100% agree

    • @theloafs2622
      @theloafs2622 ปีที่แล้ว +19

      1 of the golems, maybe both, but I think that the iceallager would be cool because it's a combat based update ALSO i was not on the side of iceallager but it would fit PERFECTLY with the update and 1 or 2 new golems!

    • @Something_Unique_512
      @Something_Unique_512 ปีที่แล้ว +1

      I think they said they weren’t going to

    • @randomnessatitsfinest6089
      @randomnessatitsfinest6089 ปีที่แล้ว +14

      Honestly I'm starting to wonder if this "vault of ideas" is actually something they are doing or not so I'm really hoping for this I feel that it would give a bit more trust.

    • @thea7826
      @thea7826 11 หลายเดือนก่อน +1

      they should definetly add many things that are made out of copper

  • @Psionic_Dragon
    @Psionic_Dragon ปีที่แล้ว +559

    I'd personally argue the general issue of almost all additions to Minecraft recently is that they all suffer from "Mod Addition." A majority of the features added that were not game changing (nether, caves/cliffs, etc) have felt extremely disconnected not only from the core of Minecraft, but also from one another. Instead of updates expanding on old features, building on them, and increasing the variety within those features, each update has added many features that are effectively their own thing - i.e. "as though it was added by a mod."
    For example, the Sniffer is cool in theory, but the way to get it, spawning it, and then what it can produce are all its own tiny progression system, with no link to any other system in Minecraft. Instead of being something that you gain throughout the course of your play through with maybe a small diversion, almost every new feature requires similar progression: You need to go out of your way, doing something very specific with prior knowledge, to even begin experiencing it. IMO I think this is the core of the Mob Vote issue - each mob feels like you're voting for a feature that should be in the game already (or should be added on its own), ignoring the actual mob it is related to.
    Also - on a side note, it's so wild to hear that the combat update is still not being used across many servers. It really does feel like your implied solution - removing the "cooldown" mechanic and instead add a "charge up" mechanic would really fix almost everyone's gripes with the system as a whole.

    • @apotatoman4862
      @apotatoman4862 ปีที่แล้ว +7

      they made minecraft modded

    • @andrejosue98
      @andrejosue98 ปีที่แล้ว +3

      The end initially had no link to any other system and tons of updates have been that way.
      A game doesn't need every new thukg to to connect to other existing systems, because if that worked like that then we would never get new systems.
      Sniffers give the ancient part of Minecraft that could make a completely different system... which is perfect for me.

    • @apotatoman4862
      @apotatoman4862 ปีที่แล้ว +27

      @@andrejosue98Yes but the end had a whole completion aspect which we already have but these are "smaller" disconnected additions

    • @JordHaj
      @JordHaj ปีที่แล้ว +14

      What makes it even worse is that some mods for older versions feel as if they suit the game much better than vanilla content in newer versions(and not because of emotional/sentimental/nostalgic connection to the mods). Even Thaumcraft feels more Minecraft-y than the sniffer(ok this is an EXTREMELY hot take and is very exaggerated and is not meant to be taken seriously, this is just for dramatic purposes), and pretty much everything is explained in Thaumcraft and/or has some lore(maybe except Warp and "Forbidden" knowledge, but uhh it is forbidden for a reason, also getting the Thaumonomicon can be strange at first, but everything is somewhat intuitive). Is getting a sniffer egg ever explained? Well, you need archeology. How do you know you need archeology? Is archeology ever explained? How do you it even exists? And this is not about the player being spoon-fed with all the info they need(in Thaumcraft those are hints in vague terms so you still need to think). A player could just play through the game and not even suspect about the existence of archeology and sniffers and many more things in newer versions.

    • @blockmath_2048
      @blockmath_2048 ปีที่แล้ว +5

      every single update people have said "this feels like modded, this sucks"
      but not a month later they're complaining about the next thing

  • @imkuelllgremlin
    @imkuelllgremlin ปีที่แล้ว +80

    tbh i REALLY want an ambiance update. ever since the nether got updated, all i could this was that the overworld felt very very empty.
    imagine ambient sound like wind and bird song, butterflies in fields and flowers, cricket sounds at night and fireflies, the leaves create a rustling sound, torches glow when you hold them. wolf howls at a full moon. dust particles, mist created by water, jumping in water creates a splash, biome tweaks that make it feel more lived in. i personally play Minecraft for the atmosphere and being able to endlessly explore and collect. making it feel more alive would be wonderfull
    (torch flowers and glow squids should emit light)

    • @1758
      @1758 9 หลายเดือนก่อน +5

      you are the reason why older minecraft was better

    • @YourFaulty
      @YourFaulty 9 หลายเดือนก่อน +6

      @@1758 better to you lol

    • @theparticleobliterators893
      @theparticleobliterators893 5 หลายเดือนก่อน +2

      ​@@1758nah bro he is right, that's been a big issue for me just playing the game, it is far too quiet to the point that it makes me uncomfortable

  • @justv7536
    @justv7536 ปีที่แล้ว +306

    I feel like biome votes would be far better, with each biome coming with it's own unique creature. They could have 1 Biome they're overhauling, 1 that's completely new, and 1 that's a wildcard biome like the lush caves or deep dark. That way we wouldn't see what we're missing out on, as we could always vote again next update. Some biomes would become frequent because they're in dire need of update.

    • @ohrylies
      @ohrylies ปีที่แล้ว +21

      This!!! I’d much rather have a biome vote than the mob votes. But still add all three of the biomes like they were planning with the swamp/mountains/badlands vote. Even though we haven’t gotten any info about a badlands update 😭

    • @arandomcrusader8822
      @arandomcrusader8822 ปีที่แล้ว +2

      Next thing you know all they do is change or add only one thing

    • @Siamesetiger178
      @Siamesetiger178 ปีที่แล้ว +3

      yesss this would be so much better than the mob votes, and allow for the community to say what biomes need an overhaul most, instead of mojang just jumping around from biome to biome with no coherence or clear structure.

    • @faebleiler1979
      @faebleiler1979 6 หลายเดือนก่อน +1

      The only issue I see with this is if one biome gets totally overhauled, it could leave the rest (or itself) looking out fo place, since the other older biomes would look old and the updated biome would be different/new. The nether added/updated everything at the same time so it worked but idk about one at a time overworld biome updates

    • @justv7536
      @justv7536 6 หลายเดือนก่อน +2

      @@faebleiler1979 well the system compliments itself, as biomes age and show that they get cycled into the system. It's not like every biome needs to be fantastical, but it's not like anyone asked for birch forest or lukewarm ocean

  • @Togira999
    @Togira999 ปีที่แล้ว +84

    I think one of the main problems is the desire to keep a regular update schedule.
    The whole yearly minecon/minecraft live to announce the "next big update" for the year.
    Especially with the whole cave and cliffs debacle it was quite noticable in my opinion.
    Features they planned aren't ready so they post-pone them to the next update. Because then the update feels to small they throw in small additions to just fill it out [not that i have anything against the small aditions]. Some features are "good enough" to be shipped, but then feel half-baked or are just isolated in compared to the rest of the features in the game and get further integrated with the following updates, giving minecraft a kitchen-sink like feeling; wide but shallow.
    I cannot say what the solution for this problem is. Releasing smaller updates when a thing is done may not be feasable and split the playerbase further between diffrent versions [especially with how modding currently works, and will work unless they restructure the game to make modding a priority]. Waiting till a big update is fully ready to be shipped would probably take so long that sadly minecraft would slowly loose relevancy (see the cave and cliffs features).
    They seem to have learned their lesson with overpromising and showing things that are not final after cafes and cliffs and the wild update, but that creates the question why they even do the big yearly event if they then show 3 blocks they are finished with so far.

    • @marikaubi8509
      @marikaubi8509 10 หลายเดือนก่อน +8

      you worded it perfectly! It's not like minecraft isn't vast or doesn't have a lot to do (i mean, it's endless...), but it just feels shallow, like you said. It's fun to explore in the beginning, finding actually worthy loot etc. but over the course of the game, it becomes meaningless. You kind of have to make a base at one point and it's most likely that during that phase, people simply grow tired of the game and neglect their worlds, at least that's what I always do. I kind of admire people who have the patience to build gargantuous bases. The only thing that brings players like me back is nostalgia, but it's not really sustainable.

  • @StarlightNkyra
    @StarlightNkyra ปีที่แล้ว +1105

    If you look at the mobs that have been added more recently, there have been a lot of IRL mobs, or at least close to it, with higher definition models and animations. It is pretty clear to me, at least, one of the directions they decided to go in was to make minecraft feel more "real." This lead to a whole lot of mobs, and even quite a bit of features, that were close to useless to make them feel "grounded" and you just have to question their inclusion at all.
    This design philosophy also bleed into the more fantastical mobs (which i'm sure mojang just kept adding to try and not alienate old players.) If you look at early mobs, the team clearly doesn't completely understand why they are so great. The sheep drops wool, and can be sheered for it. Wool ties into the game in an integral way, as you use it to make beds. It also has other uses, but that is the important one for the mob. Cows drop leather, which has a variety of uses, (among which are books, which feed into the enchament loop.) along with a great food source, being the primary use. Pigs can also drop a food source, or be ridden (which was a cool and important feature back when horses weren't in the game. It still makes them funny and memorable, though.) I could keep listing examples, but the barnyard trio gets the gist of early mob design explained.
    Now lets look at more recent mobs. The goat drops a horn, which can be used to make a sound (with different vaieties.) This doesn't serve a purpose to the typical players gameplay. Frogs jump high and can devour magma to create variations of glowstone. You pretty much have to look this one up, it is difficult, and it serves only a decorative purpose. The allay, has very situational uses in farms and cleans up a mess you made, and can probably clean up yourself, but only parts of it with the material you gave them, and are also are super rare. Why?!
    Even with the one silver of direction, they have just been adding seemingly random features. It makes updates as a whole feel uncohesive and unmemorable.
    It is pretty clear that with this latest update they are getting a bit desparate. Like many have said, the crafter feels like somthing straight out of a mod, and many other aspects in the update do as well. I do feel like adding a test of skill is a really nice step. Kind of like the wither or ender dragon, it is a part of the core formula, just in an intresting way. I kind of feel like mojang got comfortable for awhile relying on the community to add in this kind of stuff in the marketplace on bedrock, but its nice to see that they're adding cool things themselves, at least this time.
    The mob vote has gotten lamer and lamer every year, I swear. For the last two, I barely even cared about the winner, because the mobs have just been so lacking. I don't think the mob vote should be ended, like people are going balistic over (I swear, the inclusions would feel so pointless and random if that were the case, the vote is what is making them special.) but it needs to get better.
    This is a long comment. You must be pretty patient, or a fast reader. Either way, pat yourself on the back, you deserve an iceologer sundae.

    • @gamingtank234
      @gamingtank234 ปีที่แล้ว +62

      Great points and thanks for the reward at the end

    • @smt4702
      @smt4702 ปีที่แล้ว +37

      I definitely agree! But also they could have added so many more meats with all the new mobs but won’t for such weird reasons

    • @impact0078
      @impact0078 ปีที่แล้ว +50

      Agreed. Also, if Mojang even decides to add more "magical" mobs, those don't even look unique (like the creeper or the phantoms did). Oh cool, a blue ghost dude, a dino and a glowing octopus! So original!

    • @StarryxNight5
      @StarryxNight5 ปีที่แล้ว +62

      Seriously, the mob votes have been scuffed for a while now. The Iceologer vote was practically rigged in its favour. I remember calling out that the next update was likely a cave update, and that the Iceologer might tie into that because they might overhaul mountains in it too. I still firmly believe that. They just underestimated how stupid the Minecraft community is

    • @kigamezero8636
      @kigamezero8636 ปีที่แล้ว +30

      Honestly, the warden is a pretty cool test of skill, but they didn't give them any unique loot for some reason. There is no reason to go though the trouble of killing one of them.

  • @primsine
    @primsine ปีที่แล้ว +236

    What I want for an End update is a divergent path for upgrades. Netherite is one upgrade, focused on defense and fire resistance, but Enderite can upgrade Diamonds and is focused on movement, giving extra jump and speed and reduced falling damage, and allows you to glide like the Elytra. Tools have built in fortune, which does stack with original fortune, but its slower than netherite. Enderite is made with Enderite Bar, Copper Bar, Iron Bar, and Gold Bar.

    • @wooper2654
      @wooper2654 ปีที่แล้ว +13

      That would be fucking sick

    • @L3thalBones
      @L3thalBones ปีที่แล้ว +21

      Yea this is along the lines of what I was thinking. An update that compliments the combat. Would love to also see new combat options added like magic. Like a staff that fires Shulker style projectiles that do status effects (harming, poison, on fire, heal, slow, etc).

    • @niccster1061
      @niccster1061 ปีที่แล้ว +3

      Its interesting but ideas like this are the reason minecraft is going to shit. Its ideas too rampant to be called "vanilla" and too boring to be called modded. Its just an extremely depressing middleground. Anything after 1.9 is not cannon imo lol

    • @L3thalBones
      @L3thalBones ปีที่แล้ว

      Then maybe its time for them to start on some form of sequel and rework some stuff from the ground up. @@niccster1061

    • @spaceghostmiid
      @spaceghostmiid ปีที่แล้ว +28

      @@niccster1061 go outside

  • @Haydyne
    @Haydyne ปีที่แล้ว +279

    Yes! I think that all updates post-Nether Update have been soured by undelivered promises. I think that by using 1.22 to create the ACTUAL Wild Update where they bring bundles, fireflies, the savannah update, the desert update, the birch forest update, and badlands update and whichever lost mob vote mobs they think would best fit into the game would provide Mojang with a clean, fresh slate. It would also bring new life and atmosphere to the entire Overworld of Minecraft, like a pre-requisite to updating the End.

    • @CT-1035
      @CT-1035 ปีที่แล้ว +5

      What’s even better is, it would also allow many mods (QOL mods especially) to keep working

    • @real_vardan
      @real_vardan ปีที่แล้ว

      Hunger (or mauler) would be a great addition for a desert update

    • @sirllamaiii9708
      @sirllamaiii9708 ปีที่แล้ว +3

      But they won't!

    • @fuzzydude64
      @fuzzydude64 ปีที่แล้ว +3

      That won't make the new caves any less empty though. 1.18 completely killed the way I've played Minecraft for over a decade- caving. I hate strip mining and this will never change. Strip mining isn't fun (for me), but cave exploration yields almost nothing (just some coal and iron, and even that not nearly as much as it used to) and very little else. Caves are boring to explore despite the neat terrain. I'd like for them to stop adding new biomes and flesh out what they have. The ocean STILL has virtually no threats in it outside monuments which are more annoying than anything else.

    • @CCCPRusRus
      @CCCPRusRus 2 หลายเดือนก่อน

      @@fuzzydude64That’s a wild hot take

  • @KarstenDB
    @KarstenDB ปีที่แล้ว +30

    I wish the overworld forests got a overhaul… kind of like that birch forest concept art we saw where threes have different shapes, are taller, fallen logs, paths made in the grass by the animals, stuff like that…

  • @Nasaj_Tengras
    @Nasaj_Tengras ปีที่แล้ว +977

    I think that Minecraft needs it's progression extended somehow. The reason the Nether Update was so amazing is that it changed the way people approach getting to the Dragon, and that's really what an update needs to actually impact the game. I think that if they were to do this, it would have to be from tweaking critical aspects of progression. My personal suggestion would be to make the Eyes of Ender require more than just Blaze Powder to craft. One of the biggest problems that Minecraft has is that while there is obviously so much the player has the possibility to do, the steps required to actually beat the game haven't changed since 1.16. This is probably the underlying reason as to why people have felt so dissatisfied with the state of the past few updates, as it leaves many players feeling as though there really isn't any point to do any of this extra content. For example: the Ancient Cities are awesome and probably the best structure they've added to Minecraft since the Woodland Mansion- but ultimately there's no real reason to do them during your playthrough. Sure, there's a special enchantment and Skulk- but that's about it. Now, let's say they made it so the Eyes of Ender required Ancient Shards to craft- this would radically change progression, as it would require players make a stop at an Ancient City sometime in their playthroughs. If you make an Ancient City Map available for trade with a Villager- boom- you just made progression hypothetically more interesting by making the player decide "should I go underground and scour for a city or engage with villagers to find one?". The way I see it, Minecraft hasn't actually "changed" for a very long time, and the stagnation is just now setting in for a lot of people.

    • @voxol744
      @voxol744 ปีที่แล้ว +133

      I agree, what I like about Terraria is that you really need to explore to progress, you go out of your way to visit all the different Biomes at all stages of the game.
      Like the biomes themselves are litterally useless in Minecraft. The only things that matter are structures and wood. This is a pretty massive design flaw IMO.
      Like what benefits do you get for being in a Forest, Birch Forest, The 4 or so different Taiga biomes, Dark Oak Forest, Cherry Grove, Jungle, Savannah.
      Like nothing. Litterally nothing. The most appealing parts of these biomes are that they have wood.
      Biomes like the Swamp, Warped Forest and Basalt Deltas at least do something in the right direction. They increase the spawn rates of rarer mobs - The Slime, Endermen and Magma Cubes respectively. The Mushroom Island takes this a step further and is the only way to find Mooshrooms which I think is a really good thing.
      There is actually something about these biomes that makes you go - OH! I can go to a warped forest to farm endermen so I can get some eyes of ender instead of just aimlessly running through the biome looking for structures.
      Id like to see it taken a step further and have more things unique to biomes like certain mobs, blocks etc. Make a mob spawn in the birch forest only that drops a crafting material for something actually useful. Make these biome unique mobs already in the game like Polar bears be actually useful.
      Some things like Parrots in the jungle are cool ideas but they dont really matter at all for progression itself.
      Maybe Minecraft just needs something similar to Terraria and Hypixel Skyblocks accessory system.

    • @Nasaj_Tengras
      @Nasaj_Tengras ปีที่แล้ว +88

      @@voxol744 I agree- and furthermore one of the biggest problems that the dev team has been trying and failing to fix in regards to the Overworld has been the pointlessness of the different biomes. Because the progression has zero dependence on items from specific biomes, only dimensions, players have little incentive to actually explore their worlds. From what I’ve seen, most people just explore until they find a village and stay within about 500 blocks of their base for their entire play through. This is the exact opposite of what should be the gameplay loop in a game that pioneered the “procedurally generated survival” genre! In games like Terraria, every biome has a part to play in progression- the Purity is the safe start, the Crimson/Corruption is your main hostile environment and home to various bosses, the Jungle being the single most important area in the game, home to 3 bosses and the best naturally spawning ore, etc. Imagine if all it took to beat Terraria was contained entirely within the Purity- the game would suck! That’s essentially what Minecraft is! They’ve attempted to promote exploration through Amethyst Geodes and Archeology but because these have zero impact on progression and have very (let’s face it) inconsequential rewards, they completely fail to entice the average player. The reason why people loved the Woodland Mansion so much is because the Totem was actually worth hunting for- but frogs? Sakura trees? Crabs? Are any of these things actually game-changing? Obviously not.

    • @syedomar1060
      @syedomar1060 ปีที่แล้ว +30

      Making Eyes of Ender require Ancient Shards would be annoying and unnecessary. I think players should not be forced to go to the Deep Dark City if they want to reach the end.

    • @Nasaj_Tengras
      @Nasaj_Tengras ปีที่แล้ว +52

      @@syedomar1060 Ok, then how would you suggest making the Ancient City more enticing for players? Because from my perspective there’s almost no real reason to go down there during a playthrough.

    • @Tim-1234
      @Tim-1234 ปีที่แล้ว +9

      @@Nasaj_Tengras I think the biggest problem of forcing players to explore all the different biomes is the big file size of the worlds caused by exploration. My survival world is already over 1 GB in file size and I didnt even explore all structures and biomes yet.

  • @LazerDisk
    @LazerDisk ปีที่แล้ว +522

    Gotta say, I think the problem with modern Minecraft is how the established system of progression is degrading without a newer one taking its place. Just recently they nerfed villager trades to try to get players to reengage with the systems in place but players are still running away from them. Enchantments already sucked with their RNG, they got worse when people could max out their enchants with anvils, then when players got mending they never wanted to let go of their hard work again. Villagers helped expedite the process and it’s why most players lean on them now. This system isn’t fun at its core, so when players found themselves getting these crazy content updates that would help them forget the issues with the game, they loved it, and when they saw themselves deprived of things that would probably help their experience feel a little better they hated it. Sort of like how people resort to addictive surface level substances to escape bad life situations, I feel players treat updates the same way, and it would explain the erratic behavior of the community at large.

    • @Daniel-dj7fh
      @Daniel-dj7fh ปีที่แล้ว +56

      Yeah I want to build at one spot and not have 6 different bases all spread out randomly in the world just to get a few books.
      Especially not with what a pain in the ass diamonds (personally) have been to find on my areas. I know the newest update balanced that out because the upgrade thingeys cost an f' ton.
      But I remember having had a world, had my base, pretty much had the biggest stripmine under it. Like literally levels of open spaces stacked. And had 4 diamonds in total.
      And the enchantment table is complete garbage. Despite having more than 15 bookshelves placed correctly my lvl30 enchants mostly get 1-2 enchantments whith a mid level. Like I've been trying to get feather falling 4 for over a month now.

    • @AnEnderNon
      @AnEnderNon ปีที่แล้ว

      build a xp farm@@Daniel-dj7fh

    • @Swaxol
      @Swaxol ปีที่แล้ว

      yeah

    • @nolaz010
      @nolaz010 ปีที่แล้ว +10

      Emerald to Enderite = Hardcore Heroin

    • @IMadeAnEntireSpeciesForWhat
      @IMadeAnEntireSpeciesForWhat ปีที่แล้ว +9

      Minecraft's community is high on convenience

  • @lanefaulhaber875
    @lanefaulhaber875 ปีที่แล้ว +274

    I’m still here for getting an entirely new dimension related to the deep dark. Or any new dimension really.

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +115

      I think they should update the End before doing anything like that, but I do love all the fan theories and ideas surrounding that!

    • @ZÏ̇̃
      @ZÏ̇̃ ปีที่แล้ว +37

      @@TheGeekFactor In one way I agree with you, but in another way I really don't mind the end being rather empty and dead. It is currently a lot like a blank canvas for building structures and farms, and especially the 1k blocks perimeter around the main island serves a GREAT purpose for simply being one of the few places in a world that are empty by default. What we'd really need is a way to chunkload chunks in the end, then it would truly become the new meta for farm building.

    • @Gafferman
      @Gafferman ปีที่แล้ว +15

      It's really frustrating how they added the big frame but didn't actually do something with it

    • @Daniel-dj7fh
      @Daniel-dj7fh ปีที่แล้ว +2

      I disagree, if you want to make big farms you should clear out the area or use the nether roof (which is technically not intended by game)
      The End is way too empty and blander than a can of tuna.@@ZÏ̇̃

    • @Daniel-dj7fh
      @Daniel-dj7fh ปีที่แล้ว

      Could be a big foreshadowing to what could come, they just want to see how many people actually want it@@Gafferman

  • @ogre7699
    @ogre7699 ปีที่แล้ว +24

    It's honestly changed so drastically from what I remember it being, which is.. A little bit to it's detriment at times. It does make the world feel more alive and vibrant, but not all of it is really much that excites me.
    It's also some of the stuff they add that makes Survival and Creative experiences respectively a bit more of a pain at times now. It's nice they've added new stone types so you've now got much more options for building cool things in Creative, but in Survival, stuff like Andesite is useless to you and only serves as extra clutter you don't really need. Creative meanwhile, you might struggle to find somewhere rather plain, if you're like me and prefer a sort of blank canvas to work on, because there's so much now. This point about Creative might not be as big of a deal though honestly.
    I also still have no idea why they bothered to add Copper. If they give us Copper Golems or something, that would be cool, but I don't see a good enough use for it otherwise.
    It's jarring as hell coming back after a few years, to say the least.
    Side note though, I do hope they add Crabs eventually. I will not elaborate further on as to why.

    • @j-swag7438
      @j-swag7438 10 หลายเดือนก่อน +4

      yeah idk why they added entire new ore when they clearly didn't have any ideas for it. I always thought it would be cool if we could use copper to make one of those old school deep sea diving helmets and a coal/wood/lava powered air pump, then you attach yourself with a lead to the pump and then you have an early-game way of exploring underwater. maybe these pumps could also be used with a new copper pipe block to suck water out of enclosed spaces to make underwater building easier

    • @cara-seyun
      @cara-seyun 9 หลายเดือนก่อน

      Andesite was added in 2014 tho? I definitely wouldn’t call it a new feature

  • @veen4638
    @veen4638 ปีที่แล้ว +192

    I still think it's ridiculous how if I want the best enchantments without relying on the randomness of the Enchantment table, I need to make a villager farm and trade. We need a proper magic and enchantment update, with the new villager changes it makes adquiring the enchants even more exausting.

    • @plopss
      @plopss ปีที่แล้ว +30

      hey it gets even better with 1.21! now your gonna have to build villages in specific biomes to get specific enchants

    • @veen4638
      @veen4638 ปีที่แล้ว +16

      @@plopss I actually just came back to the game, and this sounds boring as hell
      Maybe they will step back and undo these changes? It's only in snapshots or they've already implemented it?

    • @plopss
      @plopss ปีที่แล้ว

      @@veen4638 snapshots or changelogs I cant remember where I seen it but yea people are talking about it on reddit and now your gonna have to travel 15k blocks minimum to get all enchants.

    • @alexmcleod01
      @alexmcleod01 ปีที่แล้ว +3

      Behind the experimental toggle for now

    • @hussainalsharif
      @hussainalsharif ปีที่แล้ว +14

      Mojang should make combining enchantments actually viable, the current anvil penalty system sucks, you need over 35 levels to add a single level 5 enchantment to your equipment (this is in bedrock which is even cheaper than java)
      combining enchantments should reward you somehow (like giving you a small amount of xp and the item you just removed the enchantments from)
      also repairing your equipment shouldnt count towards the penalty, just keep it 1 level per 25% of its durability
      enchanted books and items in chests should be better in general, im not raiding an ancient city for an efficiency 1 book
      scale it according to the structure's difficulty to raid and rarity ( villages and temples get levels 1 and 2 and in rare chances higher, dungeons and most other structures get 2,3,4 with an extremely low chance to get 5 and 1, mansions, end cities and ancient cities get level 4 and 5 with a small chance (20% or lower) to get low level enchants)
      instead of punishing people using trading halls they should make other mechanics worth using

  • @EmeraldEmsiron
    @EmeraldEmsiron ปีที่แล้ว +208

    the last couple updates seem indicitive of mojang's update process and its... not my fave
    they seem to be set in adding at least one mob vote mob and one new building block every update; when I think it'd be far better to have like, a "lively update" and a "forestry update" and a "stoney update"
    even if they have less major features, the dripfeed of new biomes and mobs kinda sours it for me

    • @darkdwarf007
      @darkdwarf007 ปีที่แล้ว +4

      Didn't they said at some point that they want to keep Minecraft relevant for 50 years or something like that? With that in mind, the dripfeed makes a lot of sense

    • @chromie6571
      @chromie6571 ปีที่แล้ว +41

      @@darkdwarf007Well with the way they’re doing it Minecraft won’t be relevant in 50 months let alone years

    • @johnark4723
      @johnark4723 ปีที่แล้ว +24

      ​@@chromie6571You vastly underestimate videogame staying power. TF2 is in a far worse condition than minecraft, Yet it's still alive and kicking as one of the biggest multi-player games on steam.

    • @soulblade3291
      @soulblade3291 ปีที่แล้ว +9

      @@johnark4723 heck even World of Warcraft is still relevant despite existing for 15+ years and the shenanigans that Blizzard had gone through from 2020 up till now.

    • @YourAverageExJunkie
      @YourAverageExJunkie ปีที่แล้ว

      Yea revamping the old blocks and biomes would be fire I think

  • @Iriza_Sanguine_Argenti
    @Iriza_Sanguine_Argenti ปีที่แล้ว +671

    I'd love an ambiance update, which would focus on... You guessed it, ambiance! Visual and audial things, like the sound of the wind, leaves rustling in the trees, birds that fly around and chirp in the forests, with different types of birds chirping at different times of the day, and it could be biome dependent as well. Woodpeckers would be cool, too. And of course, fireflies in the swamp. And when you're in a cave, all the sounds could echo, and dripping water could make those satisfying drop sounds.
    There's a mod that does all of this very well, called Ambient Sounds, and honestly, I can't play the game without it. Especially for me who have tinnitus, the deathly silent world of Minecraft drives me crazy, lol.

    • @dittmar104
      @dittmar104 ปีที่แล้ว +58

      I don’t really care for that kind of stuff too much. I feel like it would take away from the classic minecraft atmosphere. Having random birds everywhere would get annoying. I think that style of atmosphere is better for modded minecraft and shaders, but not everyone like that ultra realistic look and sound in their 16 bit game. It's not really something that they can make the new normal and have go over well.

    • @L1239-z8l
      @L1239-z8l ปีที่แล้ว +4

      @@dittmar104I was thinking that exact thing

    • @greenpigking6974
      @greenpigking6974 ปีที่แล้ว +3

      Yea no I think it’s fine the way it is.

    • @lolitheblobfish2854
      @lolitheblobfish2854 ปีที่แล้ว +16

      I think some ambiance changes would be cool, even if it's just a smaller update. They could work on the fireflies, add the woodpeckers and maybe overhaul bats a little. I do love the current Minecraft music and background sounds and I agree with some other replies that some of that feels modded, though I think theres a happy medium to be found between realism and mc, and they could always use it to update some mobs and some biomes as a mostly quality of life update!

    • @killa4sho313
      @killa4sho313 ปีที่แล้ว

      Then how is adding the sniffer, or deep dark keeping the "classic Minecraft atmosphere"? The "classic Minecraft atmosphere" is subjective based on what build that specific person began playing Minecraft. Also how is bird's any different from bat's. or bee's? As long as they keep the spawn rate low enough, I don't see an issue@@dittmar104

  • @natemartyn5666
    @natemartyn5666 ปีที่แล้ว +45

    I love the video, and I especially agree with the auto sort feature. Being a Consol player, the inventory and sorting is annoyingly difficult so an auto sort feature would be amazing to make it much more manageable and less scary to try to work with

  • @gmanplaysgames256
    @gmanplaysgames256 ปีที่แล้ว +182

    You mentioned "Ender Armor" and this connects to a thought I've had for a while. Mojang should add other types of armor that are considered equal to Netherite in terms of rarity, durability and protection, but give them different affects. Allow players to upgrade their diamond armor with different highly rare materials depending on their playstyle or the needs of what they are doing. Netherite gives Knockback Resistance, they could add armor upgrade materials that give things like Speed or Extra Jump Height or something entirely new.

    • @osasunaitor
      @osasunaitor ปีที่แล้ว +1

      But netherite is already very hard to obtain, if you make it "optional" it doesn't make sense anymore. Something so big and hard to make must have a decisive impact on the game for it to be worth the hassle

    • @harnageaa
      @harnageaa ปีที่แล้ว +21

      everyone's getting netherite. You're saying like it's "so hard" , like you farm for 500 hours just to get it ._., b r u h@@osasunaitor . this is not MMO where grind is the goal. That's just END GAME GEAR pretty much. From that perspective he is proposing, "Classes" like armor. Extra speed only, or extra jump only, or knockback resistance only. I think that's fair enough. It would be mega easy to make for mojang since it's copy/paste same item just different design and just change the stats base of the players once equipped.And it would make people way more invested into what archetype they wanna play.
      Meta strategy should be a thing, and not only the ideology of "simple armor" mentality. Every game beside minecraft, experiment with that, the reason people play a ton of other games is because it offers the ability to force you think what you actually would want to have. You could even have then modding community be happy as well, making a trifecta armor where it combines the effects of all three sets into one. Knockback res, super jump and speed, and call it God armor.
      Idk I see it as a win-win. The only LOSE it's vanilla. Vanilla imply the original 'view' of something of a product. Minecraft vanilla = simplicity. Adding "Extra" stuff means going away from that. THat's the only loss. A small loss imo.
      If minecraft would steal from terraria it would win alot. Adding "blood moons" type of events where, every 365 days in game (121 hours IRL) for e.g you could have an event where a bunch of unique mobs that would swallow the world and it would be hell on earth(those mobs giving unique drops that could be seen as powerful gear/loot,etc). Also they could add diamond/netherite arrows & netherite/bow (since we have the sword already).
      IDK but, I don't think adding "vanilla type ideas" is bad imo.
      PS: for them to add everything I just said, they could do it in literally 1 update & it would not break the core mechanic of Minecraft nor would it break the 'vanilla' aspect of it. It would just bring way more content that would make people more hype. Simple ideas yet people would love it. I am not giving offers such as the video said: "give the End same update as the nether". That's waaaaay bigger than what I said here.

    • @josephstalin2606
      @josephstalin2606 ปีที่แล้ว +9

      Imagine ender armor allows you to teleport short distances like an enderman. It may be OP for that reason alone but make it so you have to go to the End to even acquire it and then make the teleport range smaller than using an ender pearl, and also every time you teleport it “uses” the armor and will break eventually. Just an idea honestly it would be cool to have more for the End

    • @kashwalton-tewes4624
      @kashwalton-tewes4624 ปีที่แล้ว +1

      @@harnageaaexactly, and adding something something like increased jump height is crazy 😂

    • @Sanguivore
      @Sanguivore ปีที่แล้ว

      Fantastic ideas! :D

  • @zandikaa
    @zandikaa ปีที่แล้ว +157

    Tbh if we got an end update, I'd like for there to be an alternative to netherite that is just as good but provides a different playstyle. Then you choose what to progress your diamond armour into. Do you pick netherite? Or the new end material? Perhaps it could be more frail, but provide different perks that help with mining or building... like beacon powers but not the regeneration or resistance buffs. Maybe they could stack with a beacon? Maybe this could be how we could instamine things that are currently not instaminable.

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +52

      I always thought it would be neat if they added an “ender ore” or something to that affect that could be used just like netherite, but instead of being fire proof it eliminates damage from using ender pearls

    • @Magicwaterz
      @Magicwaterz ปีที่แล้ว +3

      I am suggesting Tiered Tech Tree Shield upgrades on the Feedback server where you start with the default Shield and you upgrade it in the Smithing Table, where the next tier is Leather where it only adds durability, and the upgrade splits in the Gold, Iron, Scute, and End Stone.
      Gold upgrade allows you to pacify Piglins when you use your shield, similar to gold armor but instead of passively, it is more active. Iron leads to Diamond then Netherite, providing more durability, and with Netherite, reduces knockback and can't be destroyed by fire or lava. Scute leads to Prismarine, where using the shield underwater reduces the movement speed reduction, with the full upgrade completely negates it.
      End Stone leads to the Shulker Shells at the moment, where it blocks magic damage from thrown potions, and maybe include things like Vexes.

    • @Pyracyntrix
      @Pyracyntrix ปีที่แล้ว +19

      ​​​@@TheGeekFactor sounds pretty basic tbh. I mean, no damage ender pearls is pretty neat, but where's the fun in that?
      An end update... Hmm... Well, end stone is kinda just negative cobblestone, so maybe we could do something there... Some kind of alternative end version of daimonds? Diamonds are used in enchanting tables, they are probably good at handling magic or something, so, what about a dark red gem material that doesn't increase the stats, but rather, just ignores the enchantments of other player's/mob's equipment? A super rare material, I'd reckon. Maybe it's only found in secret locations, or maybe it's stupidly rare, or maybe it's only found in really small amounts

    • @Wat3rCoCk
      @Wat3rCoCk ปีที่แล้ว +4

      How about a chance to teleport you away before taking damage if you are very low on health? Would be interesting especially in hardcore.

    • @theshatteredseas
      @theshatteredseas ปีที่แล้ว +1

      Remove enderpearl, void and pacify endermen.
      It'll be balanced, netherite is out here providing an immunity to fire, more armour toughness and knockback resistance it is fine

  • @trentitygamings8375
    @trentitygamings8375 ปีที่แล้ว +232

    For a Battle and tinker update i would love to see them add stuff from minecraft dungeons into their own trial chambers! maybe add like daggers for people who want to spam click, or spears for more range.

    • @JayFadeAwayy
      @JayFadeAwayy ปีที่แล้ว +31

      I agree what’s in dungeons should be in Minecraft. It bothers me how much more variety side games have compared to the main title.

    • @twiztedmind209
      @twiztedmind209 ปีที่แล้ว +16

      ​​@@JayFadeAwayy100%. Minecraft has moved away from simplicity and into more complex combat and updates. You can't experience most new updates without prior knowledge of them and the things they do add just don't fit. So why do the side games have things that fit into Minecraft better then the main game does. New weapons (spears, war axes, new swords, throwable weapons, staffs, magic), summonable allies like the bee-hive, different golem types, new enemy types, new creatures (only one I can remember off the top of my head is the beetle mount). All of that would fit so much better then the sniffer. I mean, I've played for so long and only found out recently frogs exist. Everything feels so disconnected but the spin-off games feel almost perfectly inline with Minecraft.

    • @geraldrollner4842
      @geraldrollner4842 ปีที่แล้ว +1

      more weapon choice would actually be quite nice, always holding a sword or axe can get boring. Just concerned it might feel like modded features.

    • @owenfiset4275
      @owenfiset4275 ปีที่แล้ว +1

      Great swords giving huge damage and slow swing speed. Also we should be able to trim our weapons and tools

  • @walterbunn280
    @walterbunn280 ปีที่แล้ว +8

    I hope they revamp snow golems. Flaming snow balls are the closest thing to automatic turrets in the game, but the snow golem dies too easily when it has the line of lava/fire to actually set the snowball on fire.
    Also... before it's mentioned, dispensers don't track enemies, so they don't really count.

  • @TSK_Silver
    @TSK_Silver ปีที่แล้ว +46

    cave update was my tipping point, the new huge caves are cool but you are still 2 blocks tall so its a pain to explore them early game and no one wants to strip mine through harder stone

    • @thegamerserpent4271
      @thegamerserpent4271 ปีที่แล้ว +3

      Can you imagine if blocks were instead 1/16 their size

    • @InterstellarBountyHunter521
      @InterstellarBountyHunter521 ปีที่แล้ว +46

      That and then also for me, the lack of variation in cave size. Every small hole in the ground leads to a monstrous cave littered with mobs. Every biome now has crazy terrain. It's exhausting tbh.

    • @TSK_Silver
      @TSK_Silver ปีที่แล้ว +11

      @@InterstellarBountyHunter521 yea exhausting is the best way to describe it, yungs better caves i think fit minecraft better

    • @taekinuru2
      @taekinuru2 ปีที่แล้ว

      trapdoors help if you wanna be a smaller profile

    • @JayFadeAwayy
      @JayFadeAwayy ปีที่แล้ว +6

      @@InterstellarBountyHunter521I was just thinking about how much terrain overwhelms the eyes a lot the other day, specially in the nether. So much that the majority of fortresses and bastions are now all crushed and Berried

  • @glitchingeclipse9850
    @glitchingeclipse9850 ปีที่แล้ว +37

    I feel like the past few updates have been mojang trying to fulfill all the things promised in the caves & cliffs update and now that they have they’re unsure of something big to do.

  • @bomba76
    @bomba76 ปีที่แล้ว +168

    I think that an end update, if it does happen, should stay small. The end is meant to be a barren, desolate dimension with structures being rare and far apart. I wouldn’t add a new ore to it, or lots of new blocks, but maybe a few new mobs (taking inspiration from ender man overhaul), and a few new blocks with end stone, like chiselled end stone bricks.

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +41

      I may or may not have a video coming out about this topic Monday. I kinda both agree and disagree with you all the same time… but I don’t want to spoil my video.

    • @michaelsoars17
      @michaelsoars17 ปีที่แล้ว

      Well I am excited for that!

    • @Jenksns
      @Jenksns ปีที่แล้ว +9

      I think if they are to add a new tier of progression to the end, it should be achieved via structures similar to the end cities. Maybe an even bigger end city which is more challenging and has one or two mob types, and at the top you get a piece of armour and a tool from the new tier.

    • @Lumpology
      @Lumpology ปีที่แล้ว +12

      I personally think the end is fine as is. Mojang should should focus on making new dimensions not adding extra stuff to a dimension that already works.

    • @firstnameislastname9568
      @firstnameislastname9568 ปีที่แล้ว +4

      I saw this great suggestion for a minor update to the end generation. Making the islands sloped (some being straight up vertical) some have holes some be canyons.

  • @jessechavez5602
    @jessechavez5602 ปีที่แล้ว +9

    It’s already a pain to make netherite armor… needing the dang template was just… too much man

  • @CamsterLasagna
    @CamsterLasagna ปีที่แล้ว +109

    I didnt even notice the size of this channel until you mentioned how you're pushing your video style in a new direction. I think its really cool how TH-cam is pushing smaller channels, and how Minecraft seems to be an avenue for those small channels to grow. This was a phenomenal video, and I really like how you backed up your main point: Minecraft updates are better when they're focused. Keep up the great work!

  • @spinestealer8129
    @spinestealer8129 ปีที่แล้ว +59

    I’m still hoping we’ll get the bundle sometime in the near future. As someone who likes to explore/create multiple maps at a time, it really sucks having to go all the way back to my house just because my inventory’s full of stuff.

    • @TheGeekFactor
      @TheGeekFactor  ปีที่แล้ว +11

      I've been using bundles on my own server and they are amazing. Makes mining soooo much better. I like them as an alternative to shulker boxes because Shulker boxes are kinda expensive to make. They aren't as useful, but I think they are a wonderful addition to the game.

    • @acoolcat.
      @acoolcat. ปีที่แล้ว

      The biggest issue with shulker boxes I feel is that they're too useful. They're supposed to be useful yes, but with how much just random stuff they've added your inventory can become very cluttered fast.
      Many people just rush to get shulker boxes to they don't have to deal with that but minecraft wasn't really designed around that initially, but they kinda made it necessary to some people.
      Have a sorta weaker version of shulker boxes would definitely help as a more early midgame alternative.

  • @RowanWolf22
    @RowanWolf22 ปีที่แล้ว +24

    The nether update was incredible, and ever since players have been specifically asking for one very solid update: The end update. For them to add more biomes and mobs and to give the end more progression past “you beat the egg go find shulkers now.” - mojang is really delaying this update despite the fact a real end update would give so much content! The sea and nether update were some of the best ones since they covered such huge areas of the game.

  • @LilacMonarch
    @LilacMonarch 10 หลายเดือนก่อน +8

    Personally I would like a sort of "enderite" tier of equipment, but I think it shouldn't be strictly better than netherite. Instead it would be a sort of "sidegrade", offering some benefits but being a little worse in other ways. I.e. maybe allowing you to dodge some attacks similar to what endermen do, but the raw defense is less than that of netherite.

  • @Magnogen
    @Magnogen ปีที่แล้ว +79

    Tbh I think I'd really like to see a Quality of Life Update, just overhauling a few of the existing mechanics, adding little features to things like chests and such, squashing bugs and improving performance. Similar to the Bugs and Bees Update. I loved that update. Perhaps also making water a little more unpredictable, or even something like LoDs. That'd be awesome

    • @-hello6177
      @-hello6177 ปีที่แล้ว

      @@gimmealldafoodz2625 An overhaul of a major mechanic like combat that affects all but peaceful is not really "QOL Changes"

  • @JakeTheJay
    @JakeTheJay ปีที่แล้ว +45

    I'd say the main thing that's making these later updates frustrating how mojang hypes it up like the nether update even though they don't add or change as much as it. If these updates were handled more like Buzzy Bees, I feel like we'd be less disappointed

    • @w.o.jackson8432
      @w.o.jackson8432 ปีที่แล้ว +16

      Agreed. They try to act excited over everything. Nobody gives a shit about camels or dog armor. I'd much rather have less frequent updates with a targeted focus that delivered like 1.13 or 1.16. I'm fine with smaller updates inbetween to tweak balance or fix bugs, but they don't need to be marketed, just push them out when they are ready.

    • @dontyodelsohard2456
      @dontyodelsohard2456 ปีที่แล้ว

      @@w.o.jackson8432 They added dog armor?
      Everything after and before absolutely hating the sniffer is kind of a blur to me.
      (I stopped playing just before the whole Warden thing... And from the sounds of it it did not live up to the hype)

    • @w.o.jackson8432
      @w.o.jackson8432 ปีที่แล้ว +2

      @@dontyodelsohard2456 Yes, there is a new mob that lets you craft dog armor. One of the alternatives was a mob that dropped an item which would let you extend your reach when placing blocks, but dog armor won.

  • @Tha3l
    @Tha3l ปีที่แล้ว +12

    I did not think about it much yet, but for a combat update you could just add enchantments that reward specific playstyles
    - no damage debuff when clicking fast
    - better crits when you wait or time well
    - double jumps or dashes

  • @emocat6667
    @emocat6667 ปีที่แล้ว +14

    I agree with an update adding some of the mobs from past votes would be a good idea after the vote has gotten such a bad reputation. Mobs like the moobloom, copper golem, and crab would make a lot of people very happy I believe. They were all great mobs that would be great for the game and I don't think the possibility of them should be gone forever, especially seeing how popular they were and it would be a lot of missed opportunity. Like the crab is a good example of this. The vote this year was really tough because the mobs had great usage and originally I wanted to vote for the crab but ended up going for the armadillo in favor of wolf armor. I would have preferred the crab honestly but the wolf armor was something I couldn't pass up and I'm sure others feel the same. But out of all the mobs I would love to at least see the moobloom. I will forever miss the sweet little flower cows 😥

  • @Gigi4u
    @Gigi4u ปีที่แล้ว +80

    I think mojang in recent years has just been avoiding doing any themed updates because they are scared to repeat the same mistakes they made back in 1.17s announcement all those years ago.
    Before the 1.17 update mojang was announcing updates with themes pretty often and were able to finish and add additional features to the updates they made.
    But 1.17 was the update that was a perfect combination of all things that could have gone wrong with it.
    1st to many unfinished features were announced early.
    2nd Covid 19 had disrupted developed of the update
    3rd lack of time to add all Promised features shown in the presentation.
    The mess that was 1.17s botched release resulted in the update to not only to split into two but four updates in total, until everything they Promised was finally added in to the game years later than intended.
    Mojang today is probably to scared to try to do a large update like 1.16 or 1.13 again because of the possibility of it turning out like 1.17 but this is not sustainable for the long run of the game, what mojang needs to do is to try to make a large update against but also to look back and learnin from previous mistakes they made.
    Following updates should try to reveal a decent amount of update features without showing to much , but also not showing to little like they did in recent minecraft live events. And lastly they should stop doing the nameless updates and finally give updates themes and names again.
    Minecraft update are at there best when they are laser focused on a theme and don't stray far from it.

    • @SMCwasTaken
      @SMCwasTaken ปีที่แล้ว +10

      We need the End Update

    • @placefeature5329
      @placefeature5329 ปีที่แล้ว +2

      I agree so much

    • @Gigi4u
      @Gigi4u ปีที่แล้ว +7

      ​@arianna1906 I feel like mojang in recent years has been adding a bunch of random items that don't connect back to the game well. The brush feels barely integrated because of its few uses. I think they should try to flesh out underused blocks and items like copper and amethyst.
      For example back in 1.13 the gave prismeran a use by making it part of the conduet building process and a nother example is when they gave gold a use in the nether update,were they had given it a verity of uses like piglin bartering and netherite crafting.
      Now a days mojang bloats the game with single use items and blocks while neglecting to flesh out underutilized blocks and items that are desperately in need for a use like the ecoshard which is only used in one item and nothing else.

    • @triggerhappy4199
      @triggerhappy4199 ปีที่แล้ว +3

      This is how terraria is still played 12 years even with massive gaps between updates

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว +3

      >1 update scares a company from ever trying anything of the same magnitude ever again
      this keeps happening and i dont like it

  • @whatzittooyah9182
    @whatzittooyah9182 ปีที่แล้ว +38

    I only started playing Minecraft recently again after 9 years, so I’m having a great time making new discoveries (and a terrifying time; when I stopped playing the strongest mobs were Creepers and Endermen). However, after watching this I totally understand how people who have stuck with the game the past decade could become frustrated. I’ll take this as a sign to pace myself and just have fun exploring so I don’t run out of things to do.

  • @MnmnMnmqn
    @MnmnMnmqn ปีที่แล้ว +58

    I think it will be a surprise for people who decide to come back to the game after 5-6 months and see all these changes... for the better or for the worse

    • @Thomas-uz3zf
      @Thomas-uz3zf ปีที่แล้ว +4

      I'm gonna ba so excited when I can make wolf armor for my wolf. Woooooo

    • @Lotus77777
      @Lotus77777 ปีที่แล้ว

      I hope they don’t update their game first if on Java. Bedrock users are screwed.

    • @g59dillonmeh
      @g59dillonmeh ปีที่แล้ว +4

      @@Lotus77777 who plays bedrocks u cant do shit on it, its just a cash grab. but fair tbh we have mods and modpacks, while bedrock has nothing like that.

    • @Lotus77777
      @Lotus77777 ปีที่แล้ว +6

      @@g59dillonmeh ha I agree. I play Java. But I do feel bad for Bedrock players because I learned that they are force updated to every new version. Wild.

    • @g59dillonmeh
      @g59dillonmeh ปีที่แล้ว

      @@Lotus77777 that sucks, i dont see a reason for playing bedrock besides not having a pc. every bit of it is a cash grab and the only upside is better optimization, but vanilla minecraft isnt demanding in the first place.

  • @kevingiampaoli9363
    @kevingiampaoli9363 11 หลายเดือนก่อน +7

    I remember playing Minecraft back in early beta before villagers where even a thing there was a villager mod that added villagers that used to give you side quests like "go get 4 oak logs" And then " grab 5 white wool" etc etc gradually asking more and more stuff that eventually would end up in them asking you to create a build with a reward and i just think ....having something to do to keep us busy should be at least AN OPTION

  • @FAVOURITEBRO
    @FAVOURITEBRO ปีที่แล้ว +31

    My problem is very different, you have to wait so long for what feels like a lot but it seems so small compared to how fast modders put out stuff. I honestly just want more pre-made structures to feel like I wanna explore.
    Like to see some stuff like mobs from the spinoffs

    • @crazydragy4233
      @crazydragy4233 ปีที่แล้ว

      I think it's not very different at all, in the end Mojang overpromises (by being purposefully vague at times) and under delivers

    • @x_Kiro_Fan_x
      @x_Kiro_Fan_x ปีที่แล้ว

      I see your point but you have to remember modding and actually coding the game is very different fundamentally. First mojang has 2 OTHER games to code on top of minecraft. Second, modded don’t have to worry about the legal issues that come with the game they can’t just add anything willynilly because of legal reciprocity however kidders aren’t making money off of mods (mostly) so copyright isn’t a major problem. Third, Mojang codes the official version. You can pick and choose what mods you play with for every version but mojang is making THE official update and those features will be in the game permanently for every version to come. Last, the reason modding is so much faster than coding the game is that mojang essentially have to start from scratch when coding new concepts, modders have a fairly easy way to code and port their mods to minecraft because of the work mojang puts in to making a stable, semi bugless game. I think the issue you are actually proposing isn’t the amount of content proposed but the type of content proposed. In which case if your issue is wanting more structures than 1.20.1 has already added a whole new dungeon type for you to explore.

  • @chaptmc
    @chaptmc ปีที่แล้ว +13

    I think Minecraft needs a quality of life update, re-instating Console Legacy Features as selectable choices for players. Limited Size worlds with smaller biomes without console commands or barrier blocks, the ability to reset the Nether and End within the game itself, double rail speed. These are features from the past that would breathe new life into current Gen Minecraft, more sandbox options that were great in the past. Not everybody is about exploring more and more because the Devs changed the game to encourage it.

  • @michaelyoung7261
    @michaelyoung7261 ปีที่แล้ว +95

    For ender update idea, making the shulker shell able to be used to craft leather armor with pockets (replace top corners with shulker shells in the recipe and adds an extra row of inventory when equipped). For leather chest piece replace the middle column with shells and you get a “backpack space” (another row of inventory but off to the side in a grid instead of a line). And have a temporary curse if binding if you have items inside those inventory slots so you have to dump it if you want to swap armor. Would be really good for builders and explorers.

    • @ramage7646
      @ramage7646 ปีที่แล้ว +10

      Damn you're more creative than half the devs in Mojang. Mojang is so creatively bankrupt

    • @atlas2282
      @atlas2282 ปีที่แล้ว +2

      Just make a backpack slot god damn

    • @EddieSpaghetti69
      @EddieSpaghetti69 ปีที่แล้ว +7

      @@atlas2282 It took them years to figure out that you have *two hands* what makes you think they'll figure *that* out?

    • @Sanguivore
      @Sanguivore ปีที่แล้ว

      I absolutely love that idea! :0

    • @ahaokatano3153
      @ahaokatano3153 ปีที่แล้ว

      yo that’s not a bad idea, like you could combine the shoulder shells to make a backpack or smth

  • @mr.dahliaking.202
    @mr.dahliaking.202 ปีที่แล้ว +60

    I am a veteran Minecraft player, I was playing it in 2011 already when I was 12 years old. And for me, that nostalgic feeling is no more. I feel like the Minecraft has become much more difficult than it had to be. The updates are too much. caves and cliffs update was the last one I will ever update to. I don't need any more, or it will stop feeling like Minecraft.

    • @draliththeartist2084
      @draliththeartist2084 ปีที่แล้ว +6

      For me i still get that feeling. I dont really keep up nor do i really know what to do or how to do half the stuff i still havnt come across from prior updates when they started adding new things and interesting things. Like i still dont know what to do with repeaters if that tells you anything lmao.

    • @Thorin-MattfromGO
      @Thorin-MattfromGO ปีที่แล้ว +3

      @@draliththeartist2084from what I remember repeaters are used to make delayed things with redstone. Like if you wanted to flip a lever and have a light turn on but in a few seconds, you would use a repeater

    • @draliththeartist2084
      @draliththeartist2084 ปีที่แล้ว +1

      @@Thorin-MattfromGO oh, i meant the other one that looks like a repeater
      And whatever the observer one is.

    • @donkeystonky5362
      @donkeystonky5362 ปีที่แล้ว +6

      I agree with this. I don't mind the ancient cities because they're hidden away and the ambiance is super cool, but I feel that in general the constant adding of weird new mobs and blocks is unnecessary.

    • @shadowblaze740
      @shadowblaze740 ปีที่แล้ว +3

      I mean they have to add new content or the game will die. Just because you don't like new content doesn't mean others don't. I love new content. Keeps me coming back. If you want nostalgia just play an older build. Not hard

  • @typachi
    @typachi ปีที่แล้ว +37

    I feel like the sniffer should've given us like 5 flowers that look ancient. From another world. Cause personally, I think the ancient ones we got look ugly 😭. The sniffer should also be capable of sniffing up all the other flowers in the game (maybe exclude the tall ones) or some kind of seed that can grow into any of the short flowers. The seed won't say what type of flower it is until it grows. Giving us a way to farm flowers since we cant bone meal the short ones in java

  • @knacksahne202
    @knacksahne202 ปีที่แล้ว +27

    I've never seen a video from your channel, but this feels like you've been doing this kind of content for a while.
    It's comfortably short, interesting and the info is well spread and put in a very pleasent and digestable way.
    I'd definitely come back for more videos like this, great job

  • @audacyspectrum3612
    @audacyspectrum3612 ปีที่แล้ว +60

    The Warden Portal should be made to work with a new world on the other side with various mobs and blocks.

    • @whydididothatoops
      @whydididothatoops ปีที่แล้ว +5

      Wow you're literally the first person to say that 🙄

  • @gagejohnathan9641
    @gagejohnathan9641 10 หลายเดือนก่อน +15

    Getting rid of the tutorial world was a mistake, every update they brought a new part to the main hub that gave you a controlled environment to experiment and try out the new things the update brought

  • @lydierayn
    @lydierayn ปีที่แล้ว +14

    5:12 I really hope there will me a mod that is just named "Overpromise" that overhauls the existing mobs that came 8n with the mobvotes, adds all the lost mobs and biomes and basicly does what mojang planned but better. There are too many features that are different from advertised. The sniffer could have easily added new flowers or the oly rose, blue rose back with new food items. Instead we got a torchflower that doesn't provide light. The glowsquid that doesn't have a mesmorising effect like the subnautica hypnorish. The mongoose that got cut , or the shielded blaze. Remember the ostric? it was in a biome vote. Or those planned birch biome overhaul.

    • @Missingno_Miner
      @Missingno_Miner ปีที่แล้ว

      I can't believe the SUNflower doesn't make light, smh Mojang lazy af. Why would you not make a plant named for its bright colouration, based on an irl plant that doesn't glow, glow?
      I can't believe the mob Mojang specifically did would give purely decorative items, only gives purely decorative items!
      I can't believe the Glowsquid doesn't have this feature that they explictly confirmed prior to the vote it wouldn't have!
      I can't believe they haven't added one of the losers of the one mob vote where they said the losers were 100% gone for good!
      You get the idea. You're suggesting Mojang promised these things. They did not.

    • @Jesus-qv5sw
      @Jesus-qv5sw ปีที่แล้ว +3

      Mojang promised that 1.19 was an ambience and wildlife update, that things were not improved in the best way

    • @Missingno_Miner
      @Missingno_Miner ปีที่แล้ว

      @@Jesus-qv5sw ...And that's what it was. 90% of everything in the 1.19 update was either that or deep dark stuff. The only thing in 1.19 that they promised but did not deliver on were fireflies, which were scrapped for a perfectly valid reason: they realized the concept for fireflies didn't actually fit with their development standards for real-world animals in Minecraft. At that point, they were damned if they did, damned if they didn't, because the community has an irrational hate boner for ambient mobs.
      "Things were not improved in the best way" is so vague and subjective that it is completely meaningless.

  • @tannerarmstrong1496
    @tannerarmstrong1496 ปีที่แล้ว +10

    I think an end update should not be combat focused, rather it should be utility focused. Currently i associate the end with 2 main things, storage and transportation. Ender chests and shulker boxes are tools designed to make accessing and moving your collected items easier. Elytra and ender pearls are utility items that allow you to move around the world easier. Moving forward with this theme would be my recommendation. Maybe an ender hopper could pull items from a block invetory and push it into a players inventory remotely or vice versa. maybe a player could use a late game reward from the end to directly expand their own invetory. Maybe a player could craft, place, and link their own end gates that allow them to teleport around the world. Mojang has moved closer to modded minecraft then i ever expected so some of these crazy ideas might be in consideration now

  • @eg6490
    @eg6490 ปีที่แล้ว +21

    I’m surprised they haven’t implemented anything from the combat packs they made, I believe they were well received. Old combat with a little more depth, sounds great.

    • @Waffle66
      @Waffle66 ปีที่แล้ว +2

      im hoping they would continue the combat test snapshot for this update, since agnes did say combat and tinkering. Im being hopeful that they would finally fix combat

  • @hotman_pt_
    @hotman_pt_ ปีที่แล้ว +9

    honestly, i feel like they could totally embrace the modding world and begin to share minecraft story type experiences. Also, more objetives. Nowadays going to the end and get the dragon has become kind off primordial. We need more side quests, like new dimensions

    • @bethmassey3299
      @bethmassey3299 10 หลายเดือนก่อน

      The problem with that is for everybody (or every potential consumer) that likes the nodded stuff will make five more people mad, and vice versa so it is best for them to stay safe with the updates which will piss off the least people and is less work.

    • @CantoniaCustoms
      @CantoniaCustoms 7 หลายเดือนก่อน

      In theory yes, but in practice all being inoffensive does is piss off everybody.

  • @skylandiangovernment
    @skylandiangovernment ปีที่แล้ว +42

    an animation update would be cool, because all the newer mobs have cool animations but not the older ones such as vilager, zombies, skeleton, etc

    • @eliescobis9922
      @eliescobis9922 ปีที่แล้ว +4

      Hahaha!
      Nice joke

    • @pyerack
      @pyerack ปีที่แล้ว +2

      What a great idea... How about the wood chip update instead :^)

    • @CrisCheese_
      @CrisCheese_ ปีที่แล้ว +18

      give the developers 10 years then theyll have all mob animations redone...one mob a year if they keep their current pace up

    • @placefeature5329
      @placefeature5329 ปีที่แล้ว

      @chrischesse_ lol

    • @pyerack
      @pyerack ปีที่แล้ว

      @@CrisCheese_ Too real 😭

  • @KJ7Tillymann
    @KJ7Tillymann ปีที่แล้ว +52

    I’d love a structure that extensively uses redstone puzzles and traps. Yes, the jungle and desert temples have three traps between the two of them.
    But I’d like a structure that I need to solve and watch myself in. Not from mobs, but from tripwires and pressure plates. Some Indiana Jones sort of stuff.
    And then you’d have those guys that mine straight through the walls to get at the loot

    • @donottouchmyfood
      @donottouchmyfood ปีที่แล้ว

      Be real, you’d do that once for the experience and then mine right through it

    • @enderbro4897
      @enderbro4897 ปีที่แล้ว +7

      We actually already have a mob that prevents mining straight to the loot - the elder guardian. Would be cool if such a dungeon used it aswell, so that we had to actually avoid traps and solve puzzles instead of breaking everything.

    • @EpicBoss-
      @EpicBoss- ปีที่แล้ว

      Like the jungle dungeon from terraria

    • @donottouchmyfood
      @donottouchmyfood ปีที่แล้ว

      @@enderbro4897 milk

    • @KJ7Tillymann
      @KJ7Tillymann ปีที่แล้ว +1

      @@donottouchmyfood why don’t people use milk in the ocean monument then?

  • @Jafimanku
    @Jafimanku ปีที่แล้ว +75

    This video is really great, I think Mojang could add copper armour and the copper golem into archaeology. You will dig up parts of the copper golem like the legs, head and etc. With the addition of having to activate it with a wither star to give it more use.

    • @EmperorPenguin1217
      @EmperorPenguin1217 ปีที่แล้ว +12

      Copper armor is a terrible idea

    • @derrickoson
      @derrickoson ปีที่แล้ว

      @@EmperorPenguin1217 Emerald armor

    • @mrono1910
      @mrono1910 ปีที่แล้ว +2

      Any new armor type between leather and netherite wont fit in
      You can always add another even better armor type abobe netherite and so on but the armors we already have has a tier structure to them and there isnt any space for anything else in between
      It will just mess up game progression structure and such
      You could add utility armor’s of cause but they really need some unique effect to them then and also a downside

    • @Lunar_Atronach
      @Lunar_Atronach ปีที่แล้ว +11

      ​@@mrono1910not really, an early game armor is still sorely needed, leather basically doesn't exist and iron is far too good to be a first armor, I think copper would be a good early solution considering how common it is

    • @twiddlerat9920
      @twiddlerat9920 ปีที่แล้ว

      I think bronze armor is a better idea, better than iron but harder to make

  • @ozthebeeman
    @ozthebeeman ปีที่แล้ว +3

    "bUt fRoGs eAtInG fIrEfLieS iS nOt rEaLiStiC" ok but making a floating house is realistic? What about green flowers the size of humans that explode? What about a giant freaking dragon that lives on a floating island surrounded by void???????????

  • @therealsnaily
    @therealsnaily ปีที่แล้ว +70

    This! I have always said that no matter how much useless gimmicks or cute mobs are being revealed for the updates, because if the gameplay progressions and long broken promises are never aknowledged and solved, the game will remain divising the playerbase and not progressing. This is why teh 1.16, and 1.14 succeeded. The problem isn't even that they don't add three cute but useless mobs all at once in my opinion, but that they are trying to mask the real problem by adding a bunch no one asked for.
    We must not do pro-mojang, white knight activism NOR harassment to the devs, but the devs need to get their shit clear and improve the direction. They might not be lazy, but they sure are working mindlessly.

    • @User_5tjk42gj9
      @User_5tjk42gj9 ปีที่แล้ว +12

      No they are definitely lazy. All their additions are incredibly easy to make and think up. No one spent 3 months designing the sniffer or 3 months programming it.
      90% is most likely spent improving their censorship/making the additions marketable.

    • @brucevrodoor4781
      @brucevrodoor4781 ปีที่แล้ว +3

      @@User_5tjk42gj9It sounds like you just want to play something other than Minecraft, which is fine. Minecraft is and will always be Minecraft. If you’re bored of it then play something else. If 90% of their efforts went towards changing progression then the game would be something completely different and lack the simplicity that popularized it in the first place while driving away new and old players. Remember gamers are notorious for not knowing what they actually want in a game.

    • @bobbyjones3011
      @bobbyjones3011 ปีที่แล้ว +2

      The majority of players haven't ever beaten the ender dragon, not everyone cares about progression.

    • @SomeCowguy
      @SomeCowguy ปีที่แล้ว +2

      ​@@bobbyjones3011fun fact, majority of minecraft players are also kids below 10 who dont know how to read or can barely read

    • @bobbyjones3011
      @bobbyjones3011 ปีที่แล้ว +3

      @@SomeCowguy The average minecraft player is 15-24

  • @MiniNoahTheWorm
    @MiniNoahTheWorm ปีที่แล้ว +7

    As somebody who only returns to minecraft every few years I appreciate all the content I can get honestly. If it's something that's been your main game for years then I can definitely understand the frustration but personally, having a game as fun as minecraft still being updated at all after over a decade feels like a blessing in itself to me. After so many years of seeing companies abandon games half a year after it's release my expectations for content are zero

  • @TCOFFICIAL01
    @TCOFFICIAL01 10 หลายเดือนก่อน +5

    I started being done with Minecraft at 1.16. That’s when I felt it started to stray too far away, with the Strider’s complex animations not fitting the game’s original style.

  • @SinisterPixel
    @SinisterPixel ปีที่แล้ว +7

    I would quite like a redstone update. Specifically, I'd like an alternative to Redstone dust the same way honey is an alternative to slime. I thought that maybe the end islands could have some sort of ender dust ore. A green dust that can be used like redstone but won't attach to redstone dust when placed next to it. That alone would be big but I think we could also add stuff like sticky redstone so we can scale our circuits up walls too

  • @jplaystrueskate
    @jplaystrueskate ปีที่แล้ว +7

    I love the huge updates bc it reminds me of the early days and also not being able to keep up with all the changes adds to the mystery of the game as a casual player. Remember when reserve was added? That's what these updates feel like vibe wise.

  • @GrainOnTheGo
    @GrainOnTheGo ปีที่แล้ว +7

    They should do two updates per year, have one be a QoL update. 1.22 can be a "Combat and Creeps" update that overhauls combat and adds some of the vote mobs. Then do a major update for the End, then do another QoL update a few months later. We get new features for one half of the year, and then get QoL changes the other half of the year.

    • @darealepic
      @darealepic 8 หลายเดือนก่อน

      Honestly that's what they should always do, atleast the full year won't be as dry and empty
      One tiny update then the big bomb

  • @yup635
    @yup635 10 หลายเดือนก่อน +4

    If anything, my perfect update would be a biome blend update.
    Mainly focused on the overall look of mixxed biomes, and inbetween biomes, such as beaches and rivers. I personally love how beaches and rivers feel on large biome style worlds, so having an update to those tiny niche biomes for classic survival would be great change for the aesthetics of Minecraft’s natural world generation.

  • @chenchen6150
    @chenchen6150 ปีที่แล้ว +7

    The mob voting are really accurate one. Some fans had warned the community making online mob vote is a bad idea especialy when you considere many many events especialy celebrity events that decide to use online voting but end up backfired due to most of the time they ask them to do concert in North Korea and let'snot forget way way back when idol singing contest was quite popular they decide to make sort of like online voting and the people decide to keep the worst singer and disqualified the best one most of the time.

  • @TJ-hg6op
    @TJ-hg6op ปีที่แล้ว +30

    Based on the copper and auto crafter. This should be a mechanical themed update. An idea I had is copper wire, 8 red stone surrounding and ingot gives 8 wire. These wires don’t connect to red stone (Maybe there could be a thing that connects to both red stone and wire), so the wires and red stone are like slime and honey blocks. The wires can go up walls and have a longer reach. You can also dye the wires so they won’t connect to one another. Another idea would be a wrench crafted with copper that works as a debug stick in survival. Of course it wouldn’t do stuff like the water logging, but it would make building much easier (and allow some block orientation not found in survival). If the crab was chosen, it would fit this theme much better. But this is just wild speculation. I do hope to have an end update soon. Instead of fully changing the combat, they should work in an option when creating worlds to choose your combat type.

    • @kxbelsalat6390
      @kxbelsalat6390 ปีที่แล้ว +1

      so like terraria

    • @TJ-hg6op
      @TJ-hg6op ปีที่แล้ว +1

      @@kxbelsalat6390 Exactly

    • @boranates1320
      @boranates1320 ปีที่แล้ว

      You need to become a dev

    • @somo4227
      @somo4227 ปีที่แล้ว

      immersive engineering lmao
      i think going straight for modern tech is kinda dumb

    • @TJ-hg6op
      @TJ-hg6op ปีที่แล้ว

      @@somo4227 You know you could give actual constructive criticism instead of just being a jerk. I’m just giving some ideas. And these aren’t modern technology, we ain’t adding cellphones. Wrenches and wires were made like a century and a half ago.

  • @MsMoonDragoon
    @MsMoonDragoon 4 หลายเดือนก่อน +3

    the biggest issue is that they're too cowardly to add anything meaningful and truely big. so they add a bunch of little meaningless things, most of wich players won't actually interact with at best and will forget about at worst.

    • @TheGeekFactor
      @TheGeekFactor  4 หลายเดือนก่อน +1

      You don’t think a whole new dungeon with a new weapon, blocks, armor trims, and an exclusive mob is big or memorable…? Your standards are too high for free content

  • @diegomcstevens2348
    @diegomcstevens2348 6 หลายเดือนก่อน +2

    My one and only complaint with the Caves and Cliffs updates are how they didn't add underground villages. It woulda been so cool :/

  • @projectsanctuary7944
    @projectsanctuary7944 ปีที่แล้ว +51

    What got me is the retroactive punishment for those who didn't vote.
    They did not announce the cape reward for voting. It's basically there to make boycotting people regret not voting. I didn't vote just because it was soo obvious everyone wants crab that it was pointless to vote, and well xD
    It feels like Roko Basilisk of Minecraft, fr, fr.
    I feel like we all should do something about this, as a community.

    • @Thomas-uz3zf
      @Thomas-uz3zf ปีที่แล้ว +9

      I'm doing my part by doing something better with my life and never looking back

    • @user_null3696
      @user_null3696 ปีที่แล้ว

      ​@@Thomas-uz3zfbased

    • @eliescobis9922
      @eliescobis9922 ปีที่แล้ว +2

      Fun fact: i and my friends purposefully didn't vote (i even made my account after the migration) because mojang "secure accounts" are so "secure" that you can get you're account taken anytime without even realizing it
      The capes are a curse not a reward don't get fooled by mojang

    • @AugAug989
      @AugAug989 ปีที่แล้ว +1

      It’s not a punishment it’s a cape. Also it’s not retroactive. It was advertised the whole fucking time. It’s not their fault.

    • @hotakatsu7637
      @hotakatsu7637 ปีที่แล้ว +7

      @AugAug989
      I would’ve been pretty upset had I missed out on it, since capes are so rare I can see why people who didn’t vote may see this as a punishment. I thought I had been keeping myself pretty up-to-date surrounding the mob vote but even I had no idea we’d get capes.
      So, while I get what you’re saying I have to disagree. Mojang could have been a bit more clear, and seeing ‘not getting a cape’ as a punishment is understandable (even if it’s not entirely fair to the ppl at Mojang who likely didn’t intend it as such). Fomo is real and unless the capes come back next mobvote, I can understand people feeling screwed over.. not everyone is indifferent to aesthetics. :-)

  • @Arcany
    @Arcany ปีที่แล้ว +25

    more (smaller) themed updates would be awesome. id personally like a mob update where the add some new textures, variants and animations for existing mobs (and maybe some varied new mobs too)

    • @Daniel-dj7fh
      @Daniel-dj7fh ปีที่แล้ว

      Apropos textures, I'd love it if Minecraft dropped a vanilla RTX pack for once..

    • @Arcany
      @Arcany ปีที่แล้ว

      yes

  • @jamarcus69
    @jamarcus69 ปีที่แล้ว +50

    I've always thought it would be cool if they added in huge random like epic builds scattered about the map that are worth looting through. Imagine mining down into a cave and you crack a block and it reveals the biggest underground city / castle you've ever seen. Or exploring through a forest and coming across a tree city that is massive. I think that's what the game is missing is the reward for exploring the maps.

    • @timohara7717
      @timohara7717 11 หลายเดือนก่อน

      Yea those exist

    • @ZaCloud-Animations___she-her
      @ZaCloud-Animations___she-her 11 หลายเดือนก่อน +4

      @timohara7717 Do they? Evidence?

    • @jamarcus69
      @jamarcus69 10 หลายเดือนก่อน

      link?@@timohara7717

    • @bigbonghits4428
      @bigbonghits4428 10 หลายเดือนก่อน +1

      @@ZaCloud-Animations___she-herwoodland mansion? Ancient city?

    • @ZaCloud-Animations___she-her
      @ZaCloud-Animations___she-her 10 หลายเดือนก่อน

      @@bigbonghits4428 Oh, well yeah, I thought they meant other than those, & with a greater degree of randomness to their generation.

  • @MegaLokopo
    @MegaLokopo ปีที่แล้ว +2

    I want mojang to rewrite the core game engine, so modders don't have to re-fix the game after every update. I can't recommend anyone play vanila, the performance is so much better, with just a handful of mods.
    Also if they rewrote the core game engine, it would be far easier for them to add new features later, and they could make it far easier for modders to add features, and mojangs updates wouldn't break all of the mods every time.

  • @Paint_The_Future
    @Paint_The_Future ปีที่แล้ว +8

    The Minecon announcements for the Aquatic Update to Cave and Cliffs were long announcements, going into detail about all the things they would add (or would later cancel). Now they only announce things they've basically made already, and while that is a positive change, the announcements are now very small and that makes the update feel small. But that's not going to be the full update, they'll surprise us with stuff that wasn't mentioned (I hope). I don't think armor trims were mentioned in the Trails and Tails update announcement and I love that feature.

    • @williamgaither6351
      @williamgaither6351 ปีที่แล้ว +1

      I just opened TH-cam, clicked on a random video, and clicked on a random comment, to tell you, specifically. That God is real and Jesus Christ is our lord and savior that died on the cross for our sins. Idk if you have asked for a sign recently or in the past but this is one. Read the Bible, look into the evidence, don’t be deceived this universe was crafted with intelligence and purpose. 🙏🙏

    • @StrontiumIngester
      @StrontiumIngester ปีที่แล้ว

      ​@@williamgaither6351Bot

    • @FatCat_Channel_Official
      @FatCat_Channel_Official ปีที่แล้ว +5

      ​@@williamgaither6351 ew

    • @williamgaither6351
      @williamgaither6351 ปีที่แล้ว

      @@FatCat_Channel_Official يسوع ملك

  • @jenschneider305
    @jenschneider305 ปีที่แล้ว +9

    honestly if there were an end update one thing i would love to see would be a way to fast travel to the end, sometimes if an end portal spawns really far from your base it feels like its not even worth making the trip, maybe once you reach the end cities you can mine a new type of obsidian block so you can make a portal closer to you base like how nether portals work.

    • @amberow9892
      @amberow9892 ปีที่แล้ว

      Build a Nether highway. As soon as youre done buiding that, the end is always next door :D

    • @tiosevenstars
      @tiosevenstars ปีที่แล้ว

      Yeah I agree with the reply above. I used to make rail system so I can just hop on it, grab a drink or go to pee or smt, then come back already on my portal location. While making pathway in the nether would've been much faster

  • @fandyus4125
    @fandyus4125 ปีที่แล้ว +12

    The only thing Mojang does not overpromise on is censorship and thinly veiled political activism. Minecraft has been Disneyfied.

    • @TwoPlusTwoEqualsFive32
      @TwoPlusTwoEqualsFive32 5 หลายเดือนก่อน +1

      Yep, it annoys me to hell because these are not minecraft official servers. These are servers run by and paid for by people not affiliated with Mojang, they should be able to moderate them or not moderate them as they see fit based on their community given they are the ones footing the cost.
      If you are the one paying for the server hosting, spending your own time setting up plugins and moderating your community you should be the one who decides who to ban and why. Not mojangs secret thought police. At the very least it should have been an opt-in option.

  • @dannymartial7997
    @dannymartial7997 ปีที่แล้ว +2

    People don’t know how hard it is to make a game performant in Java. Java is inherently an inefficient language. But it’s the best option if you want a community of modders.

  • @josiahsimmons9866
    @josiahsimmons9866 ปีที่แล้ว +26

    I would have preferred a delayed update for Caves and Cliffs rather than broken promises. Since then, the updates have been lackluster in scale. I haven't played modern Minecraft versions since the nether update because it just doesn't interest me. I've stayed on 1.12.2 because the modding scene down there is insane.

    • @simpson6700
      @simpson6700 ปีที่แล้ว +2

      it really sucked to play during that time. the updates were so fragmented that you couldn't really play the game without potentially messing up your world gen. sure we got deep caves retroactively, but at the time nobody knew if that were the case.

  • @D3K43
    @D3K43 ปีที่แล้ว +8

    Personally I don't think that anyone who advocates for spam-click combat has any say in deciding the future of the game. Go play a shooter, or a clicker game, lol.

    • @EmperorPenguin1217
      @EmperorPenguin1217 ปีที่แล้ว +1

      I agree 100%. Never understood why people hate having to actually have different combat

    • @D3K43
      @D3K43 ปีที่แล้ว

      @@EmperorPenguin1217 Why even play Minecraft at that point? Here you are, not mining, not crafting, not building something impressive or pretty. Instead neurotically spamming the LMB on a guy in front of you like a chimpanzee on crack.

  • @fishkittywhiskers5433
    @fishkittywhiskers5433 ปีที่แล้ว +18

    i really hope that they expand on archeology and don't just drop it. it's genuinely an interesting concept for minecraft. maybe they could even use it to improve another aspect of the game, i don't think that im the only one who thinks that the magic system of minecraft badly needs an overhaul, i hope in the future we'll be able to dig up new ways to improve our magical abilities.

  • @Quoxz
    @Quoxz 10 หลายเดือนก่อน +1

    The Glow Squid is the reason why the mob vote is pointless.
    "Oh, I'm going to vote for literally a squid but it shiny :3"
    The phantom I can forgive, it was the first mob vote.
    The glow squid is unforgivable.

  • @ansems3309
    @ansems3309 ปีที่แล้ว +4

    Minecraft is that game that shows me how old I am. Normally a game is just there from one point in your life. But with Minecraft undergoing so many changes, it really shows how much time has progressed. When you mentioned the nether update in the beginning, I thought "Oh yes, that was super exciting. Knowing that they added a new dimension into the game. I remember entering it for the first time and shitting myself when I heard a Ghast in the distance." but that wasn't the nether update you were talking about. I thought about the time the nether was added. That was 13 years ago.
    And the weird thing is that I would say that I have played Minecraft a lot through out the years but I have never even seen Netherite... Maybe because I last played in 2019 but it feels like it was this year. This game makes me feel weird.

  • @MittensMcMuffin
    @MittensMcMuffin 11 หลายเดือนก่อน +3

    I really like the armor trims, i would love it if they would add trims for tools and weapons too, maybe even some extra materials to use as trim so you have more color options even if it's just for aesthetic purposes.

  • @Vasher-The-Destroyer
    @Vasher-The-Destroyer ปีที่แล้ว +9

    I think if they just focused on something rather than on multiple things these updates would've have been great. For example I've always wanted to see more dungeons in the game, let's for example they focused and made a dungeons and dangers update stupid name I know but in this it would add mini bosses and dungeons that are super dangerous but they have huge rewards for beating them. Knowing the devs I know they could make something amazing but they've been pretty scattered lately when it comes to updates.

  • @jessechavez5602
    @jessechavez5602 ปีที่แล้ว +1

    Having armor trims is fine, it’s cool, but forcing players to use a customization option in order to strengthen their gear is just… it doesn’t feel right