Zuckerberg even named his little experiment after Neal Stephenson's Metaverse in Snow Crash. And he made a point in the Metaverse that the most sophisticated avatars were the ones that were just boringly perfect copies of their users. The Metaverse in the book only became a global means of communication because it perfectly captured everyone's micro-expressions, allowing complex, nuanced communication across the world. Of course, as ever, this work of fiction puts a lot more faith in humanity than perhaps we deserve. From what I can tell of modern business, no one is listening to one another at all, let alone reading the nuances of micro-expressions. It's just narcissists like Zuck taking half-baked ideas from sick-ass 90s cyberpunk books and insisting they'll work, and everyone mistaking his arrogance for genius.
@@grafito4438 Subsurface scattering been around since early 2000s, so there's a hundred other subtle things seen here that amount to this ultra realistic look.
Plus we're not gonna have enough spare money to buy 1. Hardware required to play such games on a realistic frame rate (on the realistic quality settings), 2. The games themselves anyway 😂
motion capture is the next breakthrough now that lighting has largely been figured out with ray tracing (provided we can keep getting more powerful GPU's) and poly counts can support realistic levels of model detail
Why is no one talking about the fact that most of these aren’t realtime renders, they’re high fidelity renders that took time to render, you don’t see characters like this in games you see it in CGI trailers and possibly cutscenes if they’re not rendered in real time, but this video isnt a case of how good games have gotten visually, this is more how good rendering technology has, it’ll still be a while before we see digital doubles like this being rendered in real time ingame
Yep won't be 30 years or longer until we get photo realistic characters and environments like we have in movies - ie Marvel movies, indiana Jones CGI rendered realistic looking humans. Plus it will take a very big game studio willing to spend over a billion + on game development and game engine development!
@repentandbelieveinJesusChrist2Yep it was planned along along Christ was supposed to die for us. But is it the same as us sacrificing ourselves? When we die there is not coming back When Jesus died he was able to go to heaven. What was the sacrifice then? Jesus just respawned in a better place.
The mouths and the areas around the mouths are still obviously unreal. The micromovements of the lips must be extremely difficult to mimic because everything else is nearly indistinguishable from reality. The mouths, however, has progressed very slowly. The weird ways the teeth are always visible and always too white. It kind of reminds me of the Friends episode where Ross whitened his teeth. Once they get this right, I think the uncanny valley will be surpassed.
0:10 I knew the one on the right was real because you can see like water in his eyes or tears or something/light reflection while the one on the left is a bit bland.
Can y'all talk about stylized realism? Example would be Alberto Mielgo's films, or films that employ both physics based rendering on a stylized art style
0:04 Pay attention to small details like the eyebrows or the small dot on his forehead you can clearly tell them apart, at least when they are side by side
From what I can see it's the SSS (The way the skin reacts to light). These little animations are using light rigs that took hours to put up just so the characters look life like. If you took them in a random HDRI they would most likely look a lot more dull and less real. Still plenty good for certain applications. I just think "realistic" games look better with a certain amount of stylization.
@@lyosha2925 Stylization is an artistic move to get away with less sophisticated methods. Yes, now they're born, so there will always be a market for stylization. However, easy absolute realism is just around the corner.
@@Kenjuudo And 1:1 realism will have it's place. I'm just afraid companies will go for it and forget what make games visually interesting, recognizable and appealing. They cannot go for these technologies simply for "quick 'n fast" realistic graphics and call it a day. Racing games, COD & simulators will look absolutely astonishing with photo realistic graphics, but I'll always prefer an Halo Reach matte painting sky over any photo of the real sky...
@@lyosha2925 Depends on the type of game, but for games in general I agree. If every game was photorealistic you'd be hardpressed trying to distinguish them from one another.
You could spot the render after studying it for a few seconds, however that's only because you had both the real photo and the render. If you just saw one or the other I'd bet you'd get it correct maybe 7/10 times, and the if asking the mainstream, it would be a 50/50.
If you're in the imaging business then it's pretty easy to tell, however, these are by far the best renders I've seen (ever)! At a quick glance I'd certainly think they were real instead of Unreal😁 Now all that needs to be done is a decent VR engine.
I think the future for games using NerF environments will be pretty exciting, also with real time style transfer making games look photoreal without needing any high-detail poligon models and just letting AI handle the "heavy" lifting by generating the pixels and having the game artists steer the model to look and feel how they want to. The game artists of the future will have very different kinds of tasks in their job than they do now.
in 6:13 it's actually the added level of detail that gives it away, the real footage actually has less detail than the render, wherein the camera washes out the sharpness and fine details whether by the camera's hardware or the focus of the camera. For me it's kinda like an artist going overboard in their artwork that they're working on and continues to add more detail even if they already reached that "just right" level of detail, it's sometimes hard for artists to control this.
Such a great point you make about whether people play games for better graphics. I certainly do as an old fart who's seen gaming come from blocks to now detailed images. It's the reason why I have a high spec computer because I want to play in a world that's close to ours in detail and realism. But I also enjoy my 2D flat games on my phone as well. Great video!
the stuttering , or micro stuttering from the camera makes a so big difference. Its kinda strange that no developer before implemented it in a game ... xD
The act of walking down a public street and recording an individual's residence is well within the rights of any person, as it falls under the purview of being in public view. The complexities surrounding privacy laws arise when considering the depiction of one's actual residence within a virtual environment. Does the inclusion of a person's home in a game infringe upon their right to privacy? Furthermore, does the virtual representation still retain the status of being one's private property? It is worth noting that most homes have publicly available listings and comprehensive images of their interiors and exteriors, documenting the state of the property at the time of sale. Hence, one might question the legality of utilizing publicly accessible images of a residence to recreate it within a game. This particular matter has the potential to evolve into a significant legal quandary. If someone were to exploit this situation maliciously, they could employ the real-time rendition of a home within a game for nefarious purposes. To illustrate, an individual could employ the game as a tool for meticulously planning a burglary of someone's residence or even enable a stalker to ascertain methods of infiltrating the home with harmful intent. These instances serve as mere examples, yet they underscore the potential dangers associated with this emerging issue. Opponents might argue that since all the information was publicly obtained, these individuals would have discovered it regardless of the game's existence. Ultimately, this phenomenon is both astonishing and deeply unsettling, as it encapsulates the duality of its implications.
My brain perpetually hinders the simple act of deriving unadulterated enjoyment from things as they inherently exist, leaving me uncertain as to the intricate workings of my mind. I genuinely despise it at times.
If I want something real, I`ll go outside. In games, it`s fantasy that rules! Why would you want to do something that looks real on an engine named "Unreal"?!
Here's an idea for a short film with this theme: A designer trains with photogrammetry with the example of his apartment. Show montage of him struggling, closeup comparisons between the real scene and what he created to point out the tiny differences and his frustrating strive for perfectionism. His struggle finally leads to an emotional breakdown. Cue camera pan to a photo of his wife that apparently has passed away recently. He gets a popup asking to update his software, and is asked if he wants to install an experimental AI feature to "smooth out" differences - the problem that he by chance has just worked on. Show a flashback of his webcam activating without him noticing during his breakdown. He goes into his project again and tries out the function - it's perfect. He starts losing himself in the details of his apartment copy when he closes in on the photo of his wife he had been looking at. A new option appears inside the software: "Extract object". Being confused and emotionally struggling, with tears in his eyes, he finally clicks on the option. A progress bar appears that looks... off. Suddenly there's a strange sound coming from the hallway where the real photo is located when his computer crashes with a blue screen. Frustrated, he tries to reboot it when there's a knock at his office door. Anyone?
To the people saying "I just want a good video game" First, its a channel on cutting edge graphics so that THE PLACE to talk about that. If you want to hear about gameplay, go somewhere else. Second, I don't know where you look, but there's never be as much good video games as now. You can play video games from the 70's, 80's 90's, 2000's and 2010's plus a lot of new game coming from this decade. But if you don't like them, there so much things to do in games like rdr, The Witcher, from software games that im sure you didn't even see half of them and its just to name a few. Just don't follow live service , pay to win, micro-transactions shitty games. That it
i think the next era of visuals is going to unlock even BETTER story telling rather than hinder it, creating these visuals used to take time, money and many teams. Now it can be done alot faster which means more time to focus on gameplay and story. Plus if every game is gonna have amazing graphics then only way one studio can set itself apart from the next is story, music, gameplay.
Graphics have a long, long way to go before different games are indistinguishable. And I, personally, despise how many games are trying to force stories on me when I just want to slay some goddamned demons. If I wanted to watch a movie, I'd go to the theater. I'm a lot more interested in advances in AI that allow NPCs to behave in a remotely sane way. Let the "story" be something that happens in real time based on interactions between NPCs and the player (and each other). We have even longer to go for that, but one can still hope.
You know what i would love? If during one of these realistic graphics tech demo's they first told you it was a real video, but in the middle of the video they had some low poly character rise through the ground and surprise everyone 😂
30 years ago I imagined they'd have drones that could capture scene and architecture and surface materials. So I could walk through my high school or college 30 or 40 years later and revisit my memories.
Great vid thanks! It's really great to see Unity taking on some nice partnerships--they definitely need it if they want to compete with UE5 and the like for next gen characters and environments. I wonder what their answer to nanite and lumen will be...
That's awesome tech. But at the same time I am currently playing some over 20 year old N64 games and not missing much in terms of graphic fidelity during actual gameplay. The only thing missing in these games, is basically a little better support for higher resolutions.
i remember seeing a magazine cover from a Gaming Magazine. It said: "This is Unreal" and they were so stoked about the graphics of the late 90s game that they said "YES THIS IS REAL GRAPHICS" and now we are here.
If Meta made a zombie-style game where everyone becomes that Zuckerberg scan once bit, not only would it be the most terrifying game of all time but it would also get record sales.
That’s so insane that’s unity…. I’ve never seen anything produced by Unity that quality. I haven’t tried Unity 2021 which is the newest I work with 2019.4.x
Man alive. The stills really look like photos. The movement shows us that we hadn't even come close to reaching the deepest cranny of the uncanny valley, even with that Death Robots show or whatever that was. This is awesome. It's like Journey to the Center of the Earth but instead of the Earth, it's that sweet, sweet, creepy as all hell, uncanny valley.
@TheCuttingEdge - Have watched a few videos on your channel now and would like to leave a review, in case it's helpful. The editing, script writing, research and all the usual things which go into making your videos are stellar and well executed. You guys have put together a lot of content that is super informative and gives some unique takes on emerging trends in gaming and video creation. However, the one kink in the chain for me is the voiceover. I mean no offence to Jayce Marcus - I think the timbre of his voice, his diction, and general voice quality are great. But the affected way he speaks is off-putting and comes off as phoney and even a bit smarmy. I, and perhaps others, would love to hear you speak casually, the way you speak with your friends or family, without the "I'm a voiceover guy" affect. Currently it sounds like you're performing in a way that is dictated by how you think a voiceover guy "should" sound and I feel that it gets in the way of the information you're delivering. Kind of like when you're talking to customer service person on the phone when you think "man I wish this person would just drop the script and talk like a normal person". If you can direct Jayce (who, again, has a naturally nice voice tone) to speak like a regular human and not an AI smiley guy, you'll be golden. It's also possible that Jayce isn't able to break the habit, and you may need to try other voice actors to achieve this. Either way, if you do, I believe you've got yourself a solid increase in subs and views. For the record, I am a voice director and audio engineer with 15 years of experience in commercial and film work and not just a regular reply guy. Of course, this is just all my opinion and if it's not helpful or at all counter productive, please disregard. No disrespect intended.
Hiya, Five! Jayce Marcus, here! Sorry for replying a month late. I don't get notifications on my personal work channel for the comments, but I try to make sure I come back to each video I narrate and read through any new posts. First off, no need to apologize, whatsoever. Constructive feedback and criticism is *always* welcome, encouraged, and personally, I find it very exciting from a professional perspective. I am always chasing improvement. Always. Having said that, I absolutely agree that there are takes we use that I believe could use some toning down, while still being able to maintain the level of excitement and passion I, and the others, share for the content we discuss. I have a personal hand in revising many parts of the script, so there are sections that I believe I connect with and deliver better than others, which is of course a natural part of the voice over process. Building on that, I've always had a bad habit of blending my speech/presentation style that I adopted as a Speech & Debate kid into my Voice-over style for narration work. This, of course, includes The Cutting Edge. This blurred line makes it difficult to differentiate between over-acting and under-acting. My goal has always been to find the happy medium between the two, as the passionate and excited style I have is a genuine trait of my natural speech. However, I tend to get caught up in reading section-by-section rather than connecting everything as one full continuous thought, or at least creating the illusion that it is. I believe this is partially a result of being praised for my energy being so strong and forceful when doing speeches for competitions that I now overcompensate without being able to catch it at all times. Not to make this too long, but I do hope that you'll be around for our future videos, and if you notice any areas of improvement, I wholeheartedly request that you feel comfortable providing any critique that you have time for. Your expertise is not just welcome, but also greatly valued. Again, we genuinely appreciate the feedback here! I'll speak with the crew to see if we can agree on letting me do a full dry run focusing on a different delivery style and see how its received!
@@joobsterdoobster That's awesome Jayce. Thanks for the thoughtful reply, and I'm glad you didn't take offense to my critique. I really do think you have an excellent voice and the fact that you are dedicated to making constant improvement to your skill is the sign of a true artist. I will definitely continue to check out future videos from The Cutting Edge and am looking forward to hearing any differences in your performances on upcoming releases. Keep up the good work and thanks for your dedication to sharing great information and content with the world.
One of my favorite quotes is from the youtube channel Ahoy, in his video on graphics: "Some people say graphics aren't important... But every video game I've played has had them."
Ohhh, to hold real things next to their game model in comparison is such a great idea. I’m asking myself sometimes, „would i know this was a game without all the UI and without knowing“ - and this is the ultimate test, well done!
I'm a 3D artist, and identified the "Unreal" photo instantly. Mainly, I noticed that the original model's face - as with all people - has some asymmetry, particularly in the eyes. the Unreal model is too perfect, even with the scars .
Are you a 3D Concept Artist or modeller? If you say you are a 3D Animator, well 3D animators are no longer classified (quantified) as Artists' persay. 3D Animation has become redundantly not part of Arts Art (Arty), as you might know. It's unfortunate.
5:31 That is somewhat true, but there is a predecessor. The first actual set of games goes all the way back to 1993, called Myst. It is more like a pre-rendered dia slideshow, but graphically insane due to using real camera's
The issue for me is that it makes people focus more on the graphics than the "soul" of the game. People love to compare hardwares. If you give this characters a soul, like what they are doing with Chat GPT, then it will be great! Even so, my dream with technology is to control and create with my mind. I don't want to press buttons, clap hands or say stuff. I want a universe I can shape and create. Well, we are going after the day everybody is connected and reality does not matter anymore...body will be dead but the person will still be alive inside the machine. The question is: will it be the person, the soul or just a ghost, a reflection? I believe nothing can hold the soul but I also know nothing about this.
It's NEAT and impressive work, and could make for a fascinating gaming experience.... but I like the slightly janky charm that video games traditionally have. I don't mind more realism at all, in fact I love it, but I don't need to see FULLY real looking people in video games.
I want to see places we can walk into and scan our whole body, faces, voices to create 1-2-1 profiles that you can then pay to tidy up, add or remove features etc then when games that are compatible come out you become the playable character
What is also exciting is the procedural object generation in Unreal 5.2. You can now create whole cities and suburbs with a few clicks by tweaking a few parameters. Likewise with forests and terrain. What this does is to completely democratize storytelling. When you can whip up a realistic city with hills and forests and rivers just by dragging few splines and sliders around, you can get to the real meat of your story fast - the characters. With the technology showcased here, combined with procedural generation and modern AI, all the technicalities of modelling, texturing, rigging and lighting are simplified to layman levels. Add to that an LLM AI and you can immerse yourself in any literary or imaginary universe you can conceive, a completely open-ended world in which anything could happen.
The one at 0:10 is sort of easy to tell because of the eyes. It's really hard to make eyes that look alive, you can make them realistic but theres just something off about them.
Can't wait for the real Simulators. With realistic amazing graphics and most important realistic physics. Many games look beautiful but the physics are so off that it ends up looking like a real life cartoon.!
Well, it is a very thin line. Video games are made so we can do things there we cant in real life. If the physics gets too real, then we are just simulating real life and nothing else. Why? We cant fly, in games we can. We cant jump too high, in games we can. And so on and so on.
Not that obvious, but digital double techniques replicating real life elements are getting more better. Gives good movie feel to realistic looking cinematic games.
to be honest, photogrammetry was used in games for the first time even earlier, as far as I know, for example, in the first part of the same stalker it was used, plus a similar technology may have been applied to the characters in LA Noir
0:12 you can tell it’s the one on the left, but only by the eyebrows. They look a little painted on like makeup. It’s getting almost impossible to find these little artifacts anymore though. Wow!
The thing I think will be revolutionary, not to dismiss any of the points in this video, are chatbots. Imagine each and every npc in a game being able to hold a full fluid conversation with you on a realistic human level.
They really got that realistic horror feeling down with the Zuckerberg scan.
I thought he looked more human here, with those expressions.
cant wait to play that game
Suckerberg is normally very unexpressive in front of groups. This was much better than the real thing.
@@LunaJLane Anything is better than the real thing.
Zuckerberg even named his little experiment after Neal Stephenson's Metaverse in Snow Crash. And he made a point in the Metaverse that the most sophisticated avatars were the ones that were just boringly perfect copies of their users. The Metaverse in the book only became a global means of communication because it perfectly captured everyone's micro-expressions, allowing complex, nuanced communication across the world. Of course, as ever, this work of fiction puts a lot more faith in humanity than perhaps we deserve. From what I can tell of modern business, no one is listening to one another at all, let alone reading the nuances of micro-expressions. It's just narcissists like Zuck taking half-baked ideas from sick-ass 90s cyberpunk books and insisting they'll work, and everyone mistaking his arrogance for genius.
It’s the shine that makes it look unreal
Unreal always had this issue of skin shaders looking like plastic.
...and smoothness
The shine? I thought the fact that it could make even Zuckerborg look human made it real.
yes, light passes through our skin to the epidermis and 'lluminates' the skin surface. That's what makes real skin look real.
@@grafito4438
Subsurface scattering been around since early 2000s, so there's a hundred other subtle things seen here that amount to this ultra realistic look.
No matter how realistic they get, the animation is always what will get you
mocap tech is getting gooood tho
I think the thing that gives it away for me is the mouth, you can really tell its fake when its moving
Plus we're not gonna have enough spare money to buy 1. Hardware required to play such games on a realistic frame rate (on the realistic quality settings), 2. The games themselves anyway 😂
motion capture is the next breakthrough now that lighting has largely been figured out with ray tracing (provided we can keep getting more powerful GPU's) and poly counts can support realistic levels of model detail
@@theseangleWe are already playing, what are you talking about.
Every line on the face is 10 GB of storage on your hard drive
😮😮
finally, a way to give Zucker the ability to give expressions...
Very underrated comment right here 😂😂😂
Lolololololol
It really captures the uncanny sweetness
you think video game Zuckerberg trapped real-life Zuckerberg into the metaverse he created and somehow got out?
Yeah those were not very realistic 😆
Why is no one talking about the fact that most of these aren’t realtime renders, they’re high fidelity renders that took time to render, you don’t see characters like this in games you see it in CGI trailers and possibly cutscenes if they’re not rendered in real time, but this video isnt a case of how good games have gotten visually, this is more how good rendering technology has, it’ll still be a while before we see digital doubles like this being rendered in real time ingame
Yep won't be 30 years or longer until we get photo realistic characters and environments like we have in movies - ie Marvel movies, indiana Jones CGI rendered realistic looking humans.
Plus it will take a very big game studio willing to spend over a billion + on game development and game engine development!
We went from doubting real things being cakes to games being reality itself
@jacksmith6015 uno reverse
@repentandbelieveinJesusChrist2Yep it was planned along along Christ was supposed to die for us. But is it the same as us sacrificing ourselves? When we die there is not coming back When Jesus died he was able to go to heaven. What was the sacrifice then? Jesus just respawned in a better place.
@repentandbelieveinJesusChrist2 Irrelevant.
Cake is a lie
The eyes. Dude. Eyes are always a dead giveaway.
Here or deepfakes. Eyes.
This was presented so extemely well! Expected this channel to have a few million subscribers because of the quality! Keep it up man!
The mouths and the areas around the mouths are still obviously unreal. The micromovements of the lips must be extremely difficult to mimic because everything else is nearly indistinguishable from reality. The mouths, however, has progressed very slowly. The weird ways the teeth are always visible and always too white. It kind of reminds me of the Friends episode where Ross whitened his teeth. Once they get this right, I think the uncanny valley will be surpassed.
It will only get exponentially better.
If you look closely at the eyebrows, those also look computer-generated. They're, idk, flatter.
lol I remember that scene
The whole face is obviously fake
@@LtDan-fy7lc depth perception
0:10 I knew the one on the right was real because you can see like water in his eyes or tears or something/light reflection while the one on the left is a bit bland.
Can y'all talk about stylized realism? Example would be Alberto Mielgo's films, or films that employ both physics based rendering on a stylized art style
0:04 Pay attention to small details like the eyebrows or the small dot on his forehead you can clearly tell them apart, at least when they are side by side
No matter how real they look, it's always has an essence of uncanny valley to the graphic and movement, which I can tell it's a rendered character
From what I can see it's the SSS (The way the skin reacts to light). These little animations are using light rigs that took hours to put up just so the characters look life like. If you took them in a random HDRI they would most likely look a lot more dull and less real. Still plenty good for certain applications. I just think "realistic" games look better with a certain amount of stylization.
"Always". You mean "so far".
@@lyosha2925 Stylization is an artistic move to get away with less sophisticated methods. Yes, now they're born, so there will always be a market for stylization. However, easy absolute realism is just around the corner.
@@Kenjuudo And 1:1 realism will have it's place. I'm just afraid companies will go for it and forget what make games visually interesting, recognizable and appealing. They cannot go for these technologies simply for "quick 'n fast" realistic graphics and call it a day.
Racing games, COD & simulators will look absolutely astonishing with photo realistic graphics, but I'll always prefer an Halo Reach matte painting sky over any photo of the real sky...
@@lyosha2925 Depends on the type of game, but for games in general I agree. If every game was photorealistic you'd be hardpressed trying to distinguish them from one another.
was not ready for the jump scare at 00:31
I feel like it was super easy to spot the render photo. But what is really challenging is for CG to get human facial movements correct.
The absence of lighting reflections on the skin around the nose and eyes made the cgi easy to spot
@@fridjon Right that's kind of what I was feeling was missing. Bit in the reflection in the eyes too.
Probably heavy confirmation bias going on here but w/e.
@@Etennete Agreed I feel like it would be super hard if there was nothing to compare it to. Kind of like what they did with the meta thing.
You could spot the render after studying it for a few seconds, however that's only because you had both the real photo and the render. If you just saw one or the other I'd bet you'd get it correct maybe 7/10 times, and the if asking the mainstream, it would be a 50/50.
The biggest challenge is getting all these things to work together in a fully fleshed out game on a budget of ~16 milliseconds.
If you're in the imaging business then it's pretty easy to tell, however, these are by far the best renders I've seen (ever)! At a quick glance I'd certainly think they were real instead of Unreal😁 Now all that needs to be done is a decent VR engine.
You don't have to be in that imaging business to tell.
What makes Unreal unsuitable for VR?
im a gamedesigner and digital artist. i dont get impressed often but my god this is insane
I think the future for games using NerF environments will be pretty exciting, also with real time style transfer making games look photoreal without needing any high-detail poligon models and just letting AI handle the "heavy" lifting by generating the pixels and having the game artists steer the model to look and feel how they want to.
The game artists of the future will have very different kinds of tasks in their job than they do now.
I can imagine games having realistic NPC's with dynamic animations that constantly vary to make the world more believable.
Would be cool.
I did NOT expect to see battlefront here, and i couldn't agree more that it is so ridiculously impressive, even today the graphics are still amazing.
1:20 When game designers make realistic anatomy... THAT'S AMAZING NGL
I came down to the comments and I wasn't disappointed everyone noticed that suckerberg had more expression in these 3D scans than in real life 😂
in 6:13 it's actually the added level of detail that gives it away, the real footage actually has less detail than the render, wherein the camera washes out the sharpness and fine details whether by the camera's hardware or the focus of the camera. For me it's kinda like an artist going overboard in their artwork that they're working on and continues to add more detail even if they already reached that "just right" level of detail, it's sometimes hard for artists to control this.
Such a great point you make about whether people play games for better graphics. I certainly do as an old fart who's seen gaming come from blocks to now detailed images. It's the reason why I have a high spec computer because I want to play in a world that's close to ours in detail and realism. But I also enjoy my 2D flat games on my phone as well.
Great video!
It's easy to make a realistic looking CG. But it will take ages for us to see this level of graphics on real time gameplay.
Fun fact: Callisto protocol was created with ue4
“Oulala. Baguette. Croissant.”
The Cutting Edge - 2023
Now imagine:
You playing vr horror with perfect gameplay and with this graphic
2014 : Unreal engine vs unity engine
2023 : Unreal engine vs reality
2030 : Unreal engine vs dreams
the stuttering , or micro stuttering from the camera makes a so big difference. Its kinda strange that no developer before implemented it in a game ... xD
"That's like when you name your Dog, Dog" 😂😂
You really grown with your editing and cinematography ❤!
Editing, sound design.. No cinematography of his own here, lol.
Your jokes are awesome and your videos are very informative, subscribed :)
The act of walking down a public street and recording an individual's residence is well within the rights of any person, as it falls under the purview of being in public view.
The complexities surrounding privacy laws arise when considering the depiction of one's actual residence within a virtual environment. Does the inclusion of a person's home in a game infringe upon their right to privacy? Furthermore, does the virtual representation still retain the status of being one's private property? It is worth noting that most homes have publicly available listings and comprehensive images of their interiors and exteriors, documenting the state of the property at the time of sale. Hence, one might question the legality of utilizing publicly accessible images of a residence to recreate it within a game.
This particular matter has the potential to evolve into a significant legal quandary. If someone were to exploit this situation maliciously, they could employ the real-time rendition of a home within a game for nefarious purposes. To illustrate, an individual could employ the game as a tool for meticulously planning a burglary of someone's residence or even enable a stalker to ascertain methods of infiltrating the home with harmful intent.
These instances serve as mere examples, yet they underscore the potential dangers associated with this emerging issue. Opponents might argue that since all the information was publicly obtained, these individuals would have discovered it regardless of the game's existence.
Ultimately, this phenomenon is both astonishing and deeply unsettling, as it encapsulates the duality of its implications.
My brain perpetually hinders the simple act of deriving unadulterated enjoyment from things as they inherently exist, leaving me uncertain as to the intricate workings of my mind. I genuinely despise it at times.
@@Trashy. U okay bro?
If I want something real, I`ll go outside. In games, it`s fantasy that rules!
Why would you want to do something that looks real on an engine named "Unreal"?!
If you showed this to game developers in the 90s just learning about 3D models, it would absolutely blow their minds…
Here's an idea for a short film with this theme:
A designer trains with photogrammetry with the example of his apartment. Show montage of him struggling, closeup comparisons between the real scene and what he created to point out the tiny differences and his frustrating strive for perfectionism. His struggle finally leads to an emotional breakdown. Cue camera pan to a photo of his wife that apparently has passed away recently.
He gets a popup asking to update his software, and is asked if he wants to install an experimental AI feature to "smooth out" differences - the problem that he by chance has just worked on. Show a flashback of his webcam activating without him noticing during his breakdown. He goes into his project again and tries out the function - it's perfect. He starts losing himself in the details of his apartment copy when he closes in on the photo of his wife he had been looking at. A new option appears inside the software: "Extract object". Being confused and emotionally struggling, with tears in his eyes, he finally clicks on the option. A progress bar appears that looks... off. Suddenly there's a strange sound coming from the hallway where the real photo is located when his computer crashes with a blue screen. Frustrated, he tries to reboot it when there's a knock at his office door.
Anyone?
To the people saying "I just want a good video game"
First, its a channel on cutting edge graphics so that THE PLACE to talk about that. If you want to hear about gameplay, go somewhere else.
Second, I don't know where you look, but there's never be as much good video games as now. You can play video games from the 70's, 80's 90's, 2000's and 2010's plus a lot of new game coming from this decade. But if you don't like them, there so much things to do in games like rdr, The Witcher, from software games that im sure you didn't even see half of them and its just to name a few.
Just don't follow live service , pay to win, micro-transactions shitty games. That it
6:36 That's like naming your dog Dog 😂
i think the next era of visuals is going to unlock even BETTER story telling rather than hinder it, creating these visuals used to take time, money and many teams. Now it can be done alot faster which means more time to focus on gameplay and story. Plus if every game is gonna have amazing graphics then only way one studio can set itself apart from the next is story, music, gameplay.
Graphics have a long, long way to go before different games are indistinguishable. And I, personally, despise how many games are trying to force stories on me when I just want to slay some goddamned demons. If I wanted to watch a movie, I'd go to the theater.
I'm a lot more interested in advances in AI that allow NPCs to behave in a remotely sane way. Let the "story" be something that happens in real time based on interactions between NPCs and the player (and each other). We have even longer to go for that, but one can still hope.
@@GeekOfAllness that would be wild, limitless endings, no two people would experience the same story.
The eyebrows gave away the real photo for me in the beginning
It's always the damn eyebrows. Eyebrows are a plague on this society.
spot on that realism do not define games. In fact, the best games are sometimes the ones that trigger one's imagination the most.
My favorite games has been indie games, lots of fun and they're very stylized.
"its like calling your dog: dog"
John wick: well.... I was busy....
You know what i would love? If during one of these realistic graphics tech demo's they first told you it was a real video, but in the middle of the video they had some low poly character rise through the ground and surprise everyone 😂
"Corporate wants you to find the difference between this picture and this picture..."
Ray Tracing + PhotoRealism = What every gamer gas been waiting fir
I would happily trade graphical realism for a game with an amazing plot and gameplay!
@@martin1377 Plot is boring, gameplay is king
@@anonymousx6651 Meh, there's space for both
I thought it's good gameplay. Those beautifully crafted extremely boring games aren't very nourishing.
@@mahtayhoe Cringe, What are you 10? Did I say they cant be both. I said I would just rather a plot than a fucking tech demo.
30 years ago I imagined they'd have drones that could capture scene and architecture and surface materials. So I could walk through my high school or college 30 or 40 years later and revisit my memories.
Great vid thanks! It's really great to see Unity taking on some nice partnerships--they definitely need it if they want to compete with UE5 and the like for next gen characters and environments. I wonder what their answer to nanite and lumen will be...
That's awesome tech.
But at the same time I am currently playing some over 20 year old N64 games and not missing much in terms of graphic fidelity during actual gameplay. The only thing missing in these games, is basically a little better support for higher resolutions.
what game is this? 10:21
The Room. Starring Tommy Wiseau 😜
It's a render by Sakura Rabbit - transparent girl on youtube
i remember seeing a magazine cover from a Gaming Magazine.
It said: "This is Unreal" and they were so stoked about the graphics of the late 90s game that they said "YES THIS IS REAL GRAPHICS"
and now we are here.
If Meta made a zombie-style game where everyone becomes that Zuckerberg scan once bit, not only would it be the most terrifying game of all time but it would also get record sales.
the first comparison gave itself away through the eyes.
That’s so insane that’s unity…. I’ve never seen anything produced by Unity that quality.
I haven’t tried Unity 2021 which is the newest I work with 2019.4.x
Man alive. The stills really look like photos. The movement shows us that we hadn't even come close to reaching the deepest cranny of the uncanny valley, even with that Death Robots show or whatever that was. This is awesome. It's like Journey to the Center of the Earth but instead of the Earth, it's that sweet, sweet, creepy as all hell, uncanny valley.
“He is currently working with unity, so let’s hope his work truly fruits” damn that didn’t age well 💀
Boys GTA VI is gonna be in a level of detail like the shots mentioned in this video
@TheCuttingEdge - Have watched a few videos on your channel now and would like to leave a review, in case it's helpful. The editing, script writing, research and all the usual things which go into making your videos are stellar and well executed. You guys have put together a lot of content that is super informative and gives some unique takes on emerging trends in gaming and video creation.
However, the one kink in the chain for me is the voiceover. I mean no offence to Jayce Marcus - I think the timbre of his voice, his diction, and general voice quality are great. But the affected way he speaks is off-putting and comes off as phoney and even a bit smarmy. I, and perhaps others, would love to hear you speak casually, the way you speak with your friends or family, without the "I'm a voiceover guy" affect. Currently it sounds like you're performing in a way that is dictated by how you think a voiceover guy "should" sound and I feel that it gets in the way of the information you're delivering. Kind of like when you're talking to customer service person on the phone when you think "man I wish this person would just drop the script and talk like a normal person".
If you can direct Jayce (who, again, has a naturally nice voice tone) to speak like a regular human and not an AI smiley guy, you'll be golden. It's also possible that Jayce isn't able to break the habit, and you may need to try other voice actors to achieve this. Either way, if you do, I believe you've got yourself a solid increase in subs and views.
For the record, I am a voice director and audio engineer with 15 years of experience in commercial and film work and not just a regular reply guy. Of course, this is just all my opinion and if it's not helpful or at all counter productive, please disregard. No disrespect intended.
Hiya, Five! Jayce Marcus, here! Sorry for replying a month late. I don't get notifications on my personal work channel for the comments, but I try to make sure I come back to each video I narrate and read through any new posts.
First off, no need to apologize, whatsoever. Constructive feedback and criticism is *always* welcome, encouraged, and personally, I find it very exciting from a professional perspective. I am always chasing improvement. Always.
Having said that, I absolutely agree that there are takes we use that I believe could use some toning down, while still being able to maintain the level of excitement and passion I, and the others, share for the content we discuss. I have a personal hand in revising many parts of the script, so there are sections that I believe I connect with and deliver better than others, which is of course a natural part of the voice over process. Building on that, I've always had a bad habit of blending my speech/presentation style that I adopted as a Speech & Debate kid into my Voice-over style for narration work. This, of course, includes The Cutting Edge. This blurred line makes it difficult to differentiate between over-acting and under-acting.
My goal has always been to find the happy medium between the two, as the passionate and excited style I have is a genuine trait of my natural speech. However, I tend to get caught up in reading section-by-section rather than connecting everything as one full continuous thought, or at least creating the illusion that it is. I believe this is partially a result of being praised for my energy being so strong and forceful when doing speeches for competitions that I now overcompensate without being able to catch it at all times.
Not to make this too long, but I do hope that you'll be around for our future videos, and if you notice any areas of improvement, I wholeheartedly request that you feel comfortable providing any critique that you have time for. Your expertise is not just welcome, but also greatly valued.
Again, we genuinely appreciate the feedback here! I'll speak with the crew to see if we can agree on letting me do a full dry run focusing on a different delivery style and see how its received!
@@joobsterdoobster That's awesome Jayce. Thanks for the thoughtful reply, and I'm glad you didn't take offense to my critique. I really do think you have an excellent voice and the fact that you are dedicated to making constant improvement to your skill is the sign of a true artist. I will definitely continue to check out future videos from The Cutting Edge and am looking forward to hearing any differences in your performances on upcoming releases. Keep up the good work and thanks for your dedication to sharing great information and content with the world.
We gonna be in the world of Ready Player One, be the end of the the decade for sure.
still wondering why your videos don't have the views they deserve
it's cuz the jokes are bad
Some day, you'll figure it out. Stay strong.
One of my favorite quotes is from the youtube channel Ahoy, in his video on graphics:
"Some people say graphics aren't important... But every video game I've played has had them."
Imagine combining this with an AI counterpart
ai npc
Ohhh, to hold real things next to their game model in comparison is such a great idea. I’m asking myself sometimes, „would i know this was a game without all the UI and without knowing“ - and this is the ultimate test, well done!
I'm a 3D artist, and identified the "Unreal" photo instantly. Mainly, I noticed that the original model's face - as with all people - has some asymmetry, particularly in the eyes. the Unreal model is too perfect, even with the scars .
Are you a 3D Concept Artist or modeller? If you say you are a 3D Animator, well 3D animators are no longer classified (quantified) as Artists' persay.
3D Animation has become redundantly not part of Arts Art (Arty), as you might know. It's unfortunate.
I spotted the difference on the edges of the chin and cheeks. the real photo has tiny hairs and the render doesn't.
wow your presentation is really one of the best ,I have ever seen.
facial animation is still uncanny and it doesnt seem to be getting better as quickly as the graphics themselves
Good thing cos I'd hate to imagine what scammers, bad politicians, and bad actors can do with life-like avatars.
5:31 That is somewhat true, but there is a predecessor. The first actual set of games goes all the way back to 1993, called Myst. It is more like a pre-rendered dia slideshow, but graphically insane due to using real camera's
The issue for me is that it makes people focus more on the graphics than the "soul" of the game. People love to compare hardwares. If you give this characters a soul, like what they are doing with Chat GPT, then it will be great! Even so, my dream with technology is to control and create with my mind. I don't want to press buttons, clap hands or say stuff. I want a universe I can shape and create. Well, we are going after the day everybody is connected and reality does not matter anymore...body will be dead but the person will still be alive inside the machine. The question is: will it be the person, the soul or just a ghost, a reflection? I believe nothing can hold the soul but I also know nothing about this.
W video
W editing
W everything.
It's NEAT and impressive work, and could make for a fascinating gaming experience.... but I like the slightly janky charm that video games traditionally have. I don't mind more realism at all, in fact I love it, but I don't need to see FULLY real looking people in video games.
imagine going back 20 years to the past and showing this to someone
I want to see places we can walk into and scan our whole body, faces, voices to create 1-2-1 profiles that you can then pay to tidy up, add or remove features etc then when games that are compatible come out you become the playable character
What is also exciting is the procedural object generation in Unreal 5.2. You can now create whole cities and suburbs with a few clicks by tweaking a few parameters. Likewise with forests and terrain.
What this does is to completely democratize storytelling. When you can whip up a realistic city with hills and forests and rivers just by dragging few splines and sliders around, you can get to the real meat of your story fast - the characters. With the technology showcased here, combined with procedural generation and modern AI, all the technicalities of modelling, texturing, rigging and lighting are simplified to layman levels.
Add to that an LLM AI and you can immerse yourself in any literary or imaginary universe you can conceive, a completely open-ended world in which anything could happen.
AI will be writing the stories too!
Video games become the new movies with real vr feelings
Bro imagine gta 6 npc's
It can look pretty real as a still picture but it's still easy to tell CG apart when it's in motion
Unity...Um
The one at 0:10 is sort of easy to tell because of the eyes. It's really hard to make eyes that look alive, you can make them realistic but theres just something off about them.
Can't wait for the real Simulators. With realistic amazing graphics and most important realistic physics. Many games look beautiful but the physics are so off that it ends up looking like a real life cartoon.!
Well, it is a very thin line. Video games are made so we can do things there we cant in real life. If the physics gets too real, then we are just simulating real life and nothing else. Why?
We cant fly, in games we can. We cant jump too high, in games we can. And so on and so on.
Those avatar hands in the water was shot practically, it was brokedown in Corridor Digital video
the one on left is fake, pretty obvious ngl.
Not that obvious, but digital double techniques replicating real life elements are getting more better. Gives good movie feel to realistic looking cinematic games.
Zucc's data bank will definitely appreciate all your face scans
The narration is beyond cringe.
Yeah
The thing about vanishing of ethan carter took me off guad, i didnt expect that game to be known enough holy cow
Alright, so we went from escaping the reality to creating it
The, "i know the judge, hey Becky 👉😎👉" just got my fuckin sub 😂
They did the same thing on the set of one of the Star Wars movies. The idea started there first. Good technique though
Imagine a casual game where you guess whether a given clip is cam recorded or engine rendered.
Mr. Sugarmountain killed me cause thats exactly what im always thinking hahaha
3:12 they just took a video of mark zukerberg in his natural habitat.
I’ve been watching the likes of the topic for couple of years, Your narrative is on a next level, keep up your great content and commentary!
real or not, this will cause my house to catch fire
0:31 "the eyeballs feature ray tracing technology"
Truly, one of the quotes of all time.
to be honest, photogrammetry was used in games for the first time even earlier, as far as I know, for example, in the first part of the same stalker it was used, plus a similar technology may have been applied to the characters in LA Noir
0:12 you can tell it’s the one on the left, but only by the eyebrows. They look a little painted on like makeup.
It’s getting almost impossible to find these little artifacts anymore though. Wow!
The term digital double has been around for about 20 years. It’s a film industry term. We call them digital-doubles for short.
To become imortal, the Egyptians were mummified ... Today, we just have to scan with our smartphones and voila!
The thing I think will be revolutionary, not to dismiss any of the points in this video, are chatbots. Imagine each and every npc in a game being able to hold a full fluid conversation with you on a realistic human level.
Looks good but it is always easy to know which is real and which is fake