New UNITY 6 looks like REAL LIFE | Insane Next-Gen Graphics Games and Tech Demos 2024

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

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  • @lil----lil
    @lil----lil หลายเดือนก่อน +1434

    Remember, INTEGRITY before engine. That "little" stunt you pulled on us devs nearly DESTROYED the company. You had to walk back, apologize and took a HUGE dump on your reputation. Repeat after me: No Devs. No Money.

    • @CHIEF_420
      @CHIEF_420 หลายเดือนก่อน +17

      💀

    • @AES-256-CBC
      @AES-256-CBC หลายเดือนก่อน +50

      It was the CEO's idea. And he stepped down. I think trust can be regained. Especially because he is gone.

    • @uromi-owuopukeme6081
      @uromi-owuopukeme6081 หลายเดือนก่อน +16

      What stunt ?

    • @AlephNullMore
      @AlephNullMore หลายเดือนก่อน +43

      @@AES-256-CBC Until the next CEO decides to do the exact same thing. This showed there are zero assurances baked into the Unity cake and they are willing and able to pull the rug any time they feel like it.

    • @Tolya1234
      @Tolya1234 หลายเดือนก่อน

      That was the scumbag CEO manipulating stocks before he exited the company. He's no longer there and Unity has a solid track record for being a base for many indie projects.

  • @JakeGreen13
    @JakeGreen13 หลายเดือนก่อน +1174

    Looks unbelievable, almost UNREAL

    • @Conceptmusica
      @Conceptmusica หลายเดือนก่อน +77

      hahaha🤣, saw what you did there.

    • @carlosenriquecastanedaguti8130
      @carlosenriquecastanedaguti8130 หลายเดือนก่อน +12

      Maybe UNREAL, that was a joke ha ha ha ha! ♪♪♪

    • @badimagerybyjohnromine
      @badimagerybyjohnromine หลายเดือนก่อน +15

      the funny thing is it looks better than unreal at the moment, there was a guy putting videos up comparing the same scenes side by side and the raytracer in unity is pretty far ahead, videos got bombarded with dislikes of course lmao

    • @simplyastery
      @simplyastery หลายเดือนก่อน +1

      It seems like you haven't heard of Unigine.

    • @thebananabender
      @thebananabender หลายเดือนก่อน

      @@JakeGreen13 almost …

  • @CubiCNooBiC
    @CubiCNooBiC หลายเดือนก่อน +458

    Will it have pay per polygon?

    • @yannmassard3970
      @yannmassard3970 หลายเดือนก่อน +31

      yeah but they will back track, you would just have to pay per pixel, and 8k only

    • @Meow45146
      @Meow45146 หลายเดือนก่อน +9

      🤣🤣🤣🤣

    • @lil----lil
      @lil----lil หลายเดือนก่อน +4

      😅😅😅😅

    • @lloydfromfar
      @lloydfromfar หลายเดือนก่อน +5

      pay per triangle!

    • @TheAndrejP
      @TheAndrejP หลายเดือนก่อน

      @lloydfromfar and you can get a discountyou pai double per rectangle

  • @carlr9148
    @carlr9148 หลายเดือนก่อน +1995

    Doesn't matter how pretty Unity 6 is, if Devs don't trust the company then they aren't going to use it

    • @restushlogic5794
      @restushlogic5794 หลายเดือนก่อน +96

      Nah, I trust Unity. I did made couple thousand buck with Unity. They didn't charge me once. Even if I manage to make hundred thousand, I will gladly pay their yearly subs.

    • @Amrit-k5f
      @Amrit-k5f หลายเดือนก่อน +30

      @@restushlogic5794 did you make money through games or selling assets?

    • @samnwakefield2032
      @samnwakefield2032 หลายเดือนก่อน +72

      @@restushlogic5794 there is always a simp....that company sucks....destroyed devs trust.

    • @brucyyy3
      @brucyyy3 หลายเดือนก่อน +48

      @@samnwakefield2032 youtube warrior with no marketable products are not "devs"..

    • @KingJohnVA
      @KingJohnVA หลายเดือนก่อน +6

      How come Devs don’t trust the company?

  • @JFrogy
    @JFrogy หลายเดือนก่อน +1224

    Unity shows off the engine using a cinematic cutscene in engine. Unreal shows off the engine by showing a game. Unity designs tools to make cinematics that also can be used for a game, Unreal designs tools to make a game that also can make cinematics. Please start focusing on making a game so the tools are better for devs making games.

    • @nausic
      @nausic หลายเดือนก่อน +34

      Is it opposite day or something?

    • @akshaypawar5173
      @akshaypawar5173 หลายเดือนก่อน +90

      Bro, Game Engines are not only used for developing games. They are used for making animated movies and shows as well.

    • @Danielp2020
      @Danielp2020 หลายเดือนก่อน +40

      @@JFrogy let me guess. You took a few Udemy courses, then played around with some sample projects and now are working on a mediocre platformer clone but somehow you think of yourself as a seasoned game dev ?

    • @Tryste
      @Tryste หลายเดือนก่อน +13

      OP don't know how many games in Production are made Unity vs Unreal. Unity can ships games of different types hahaha

    • @李佳璨
      @李佳璨 หลายเดือนก่อน +1

      Agree!

  • @laius6047
    @laius6047 หลายเดือนก่อน +92

    Thata so cool cant wait to never see games look even remotely close to this.

    • @zim7489
      @zim7489 หลายเดือนก่อน

      @@laius6047 hellblade 2

    • @wrgsf13
      @wrgsf13 หลายเดือนก่อน +4

      @@zim7489 Made in Unreal though

    • @gamerholic9554
      @gamerholic9554 หลายเดือนก่อน

      ​​@@zim7489ultra linear walking simulator,almost zero gameplay,of course its looks great😂

    • @alexandruanghel4462
      @alexandruanghel4462 หลายเดือนก่อน

      GTFO (thats the name of the game)

    • @dcquence
      @dcquence หลายเดือนก่อน +1

      Exactly. These are all pre-rendered cut-scenes

  • @NVidiero
    @NVidiero หลายเดือนก่อน +157

    Its so real you can feel the devs panic.

    • @keystoneux3640
      @keystoneux3640 14 วันที่ผ่านมา

      Why would we panic? I don't care how real it looks, they tried to screw devs. I'll never touch it again. Get a grip mate.

  • @maddin408
    @maddin408 หลายเดือนก่อน +284

    So, every major engine is reaching near photo realism now. Great. Good to have it, but if games are bad - such graphics won't turn them good.

    • @TreyMotes
      @TreyMotes หลายเดือนก่อน +20

      What was the point of making a captain obvious statement like this?

    • @gokuformanvsfood
      @gokuformanvsfood หลายเดือนก่อน +33

      ​@@TreyMotesbecause were getting a thinner gaming catalouge than ever before. More publishers than ever before are focusing on these massive 3-5 year, hyper realistic, big budget cinematic games at the expenese of many successful older franchises left to the wayside, look at Astrobot for example, amazing game that goes against eveything I just said in terms of budget and photorealism, but the game shows soooo many Sony properties that have great potential for new games, that are cheaper to make, but theyve all been left to rot for a few massive big budget cinematic series. Hell even major success is being redefined from selling a million copies to now saying anything under 5 or 10 million isnt enough to invest in anymore. Some game models were never meant to be these never dying photorealistic games as a service that generates money forever and because of that sooo much potential is lost.

    • @TreyMotes
      @TreyMotes หลายเดือนก่อน

      @@gokuformanvsfood I'm not reading all that. I'm happy for you though, or sorry that happened.

    • @nathanl.4730
      @nathanl.4730 หลายเดือนก่อน +20

      ​@@TreyMotes Is being disrespectful and publicly displaying your lack of neurons the way you get accepted in your kids group?

    • @TreyMotes
      @TreyMotes หลายเดือนก่อน +1

      @@nathanl.4730 LOL is this comment supposed to do something to me?

  • @JehutyX01
    @JehutyX01 หลายเดือนก่อน +245

    You will never see 99% of these in actual Unity games.

    • @kaizerapa1814
      @kaizerapa1814 หลายเดือนก่อน +5

      What exactly do you mean? Most of the features like the new LOD feature and probe volumes etc are working features that games are probably already using. If you mean Ray tracing and some of the more complicated stuff they did then yah, most games won't use that.

    • @John.McAfees.Dead.Mans.Switch
      @John.McAfees.Dead.Mans.Switch หลายเดือนก่อน +7

      If the engine was any good they would have made a game with it. They know that after three years of development you realize the engine can't handle a aa game.

    • @erentr7167
      @erentr7167 หลายเดือนก่อน +4

      @@kaizerapa1814 unity is not good for AAA games.

    • @kaizerapa1814
      @kaizerapa1814 หลายเดือนก่อน +1

      @@erentr7167 I don't disagree but it's not that bad either.

    • @zakdank
      @zakdank หลายเดือนก่อน +9

      @@erentr7167 Rust, Escape from Tarkov, GTFO, Cities Skyline, Genshin Impact. There's plenty of AA and AAA games using Unity.

  • @Nanobits
    @Nanobits หลายเดือนก่อน +50

    This is the level of design and graphics i expect from games in 2024 and beyond. I know im not like most gamers who still love those old cartoony and 16 bit designs, but I been gaming since video games were invented.

    • @ehenningsen
      @ehenningsen หลายเดือนก่อน

      I've been gaming since the 1980, and today's games are the best by far

    • @David.C.Velasquez
      @David.C.Velasquez หลายเดือนก่อน +3

      Exactly!... but I still love my MAME cabinet, piTendo, v-pinball etc, although they are starting to get a little dusty.

  • @CrniWuk
    @CrniWuk หลายเดือนก่อน +312

    Considering some of the ... stunts the company pulled off, if someone still invests in Unity, they kinda deserve it.

    • @MuhammadHosny0
      @MuhammadHosny0 หลายเดือนก่อน +5

      they deserve amazing updates to the engine?

    • @gdog8170
      @gdog8170 หลายเดือนก่อน +13

      @@MuhammadHosny0 nah, to be charged for everytime someone installs their stuff at a certain point, thats the stunt in question

    • @MuhammadHosny0
      @MuhammadHosny0 หลายเดือนก่อน

      @@gdog8170 they already removed that and said it will never be added. what's the issue?

    • @AES-256-CBC
      @AES-256-CBC หลายเดือนก่อน +3

      @@gdog8170 - You do realize they reversed that decision, right? And the CEO who proposed it stepped down.

    • @gdog8170
      @gdog8170 หลายเดือนก่อน

      @@AES-256-CBC wait nvm 💀,
      they reversed that decision but after what?
      How can one trust them anymore

  • @Glowbox3D
    @Glowbox3D หลายเดือนก่อน +52

    This is looking slick. As a 3d artist, I hope they work on the UI, and overhaul the materials workflow. This is just one artist's opinion. I know Unity made some very poor decisions recently, and are trying to go back on some stuff, but I think the taste in people's mouths is a little too sour, and will or have already caused devs to jump ship to one of the other major engines.

    • @Denomote
      @Denomote หลายเดือนก่อน +6

      another 3d artist here,
      I gotta say this is still nowhere near unreal, it still doesn't have real-time GI
      not to mention, unreal's ridiculously powerful nanite feature

    • @opafritzsche
      @opafritzsche หลายเดือนก่อน

      @@Denomote we having kronnect Asset for Realtime GI. But this is not the point. The really lol of this video, nobody here understand.
      this is so much fail, and not 1 singel comment sees it.

    • @faceless_productions
      @faceless_productions หลายเดือนก่อน +1

      another 3d artist here, im never using unity lmao

    • @ClayMann
      @ClayMann หลายเดือนก่อน +1

      @@Denomote the problem is Unreal was given a budget to become what it is that no other company could ever touch. Unity would need a backer behind it with FU money to just build it up for many years. Unreal did things like absorbing massive companies working in materials, simulation, ray tracing research and they pretty much redesigned what a game engine could be and just have not slowed down. They've eaten the entire movie industry in the past few years alone. Its on a whole other level to any other engine. But for many developers they don't need all that. Unity has always been the mobile/VR darling as its easy to pick up and targets mobile so well. So this push to incredibly high standards seems like they are going after Unreal rather than building within the niche they were so strong in.

    • @ShadeAKAhayate
      @ShadeAKAhayate หลายเดือนก่อน

      @@Denomote GI and nanites are cancer and should be avoided at all costs. Implementing both of those correctly is a job for specialists that are not hirable anywhere, and implementing either incorrectly flops the whole game. Many have tried, each of them have failed.

  • @klaymoon1
    @klaymoon1 หลายเดือนก่อน +12

    Impressive demo. Just my 2 cents. It's not about what it can do but how easy one can do.

  • @bassred7065
    @bassred7065 หลายเดือนก่อน +98

    Clothing deformation is a game changer.. literally

    • @opafritzsche
      @opafritzsche หลายเดือนก่อน +4

      it is not we always have this.

    • @impheris
      @impheris หลายเดือนก่อน +8

      @@opafritzsche lol that feature is from 2015 or something like that XD

    • @melxvee6850
      @melxvee6850 หลายเดือนก่อน

      @@impheris prove it

    • @lodew
      @lodew หลายเดือนก่อน +1

      @@impheris what are you smoking bruh

    • @KralTube2
      @KralTube2 หลายเดือนก่อน +6

      Cloth physics were all the rage in 2008.

  • @walterlebzax9585
    @walterlebzax9585 หลายเดือนก่อน +14

    Hyped realistic graphics are not necessary for games. That's not the reason why Minecraft is the best-selling game of the past ten years.

    • @shreygirdhar9923
      @shreygirdhar9923 หลายเดือนก่อน

      All games have different requirements. You may like Minecraft but I and most of my friends don't. It's just a kids game. If I want a cinematic AAA feel, I will prefer this over anything. Not saying Minecraft is bad but all the games are different.

    • @2009heyhow
      @2009heyhow 27 วันที่ผ่านมา

      Also minecraft has raytracing these days. So yes, even with minecraft people care about the graphics.

  • @merion297
    @merion297 หลายเดือนก่อน +29

    It's amazing how far we've come since Final Fantasy: The Spirits Within.

    • @ex-soldier4341
      @ex-soldier4341 หลายเดือนก่อน +1

      That CGI movie should have not use the FF brand

    • @merion297
      @merion297 หลายเดือนก่อน

      @@ex-soldier4341 Yeah, it saved the brand from being pathetic. Anyways; focus, focus: the CGI aspect!

    • @Kalyptic
      @Kalyptic หลายเดือนก่อน

      @@ex-soldier4341 That wasn't a CGI movie, that was a live action!👀

    • @Kalyptic
      @Kalyptic หลายเดือนก่อน

      I really enjoyed Advent Children also.

    • @ex-soldier4341
      @ex-soldier4341 หลายเดือนก่อน

      @@Kalyptic are you blind?! FF the spirits within is a CGI movie

  • @reddjinn911
    @reddjinn911 หลายเดือนก่อน +7

    I got unity certified in 2017 and designed so many fun things in the engine, refusing to buy into the unreal engine 4 hype. Then virtual production for my primary job of filmmaking hit so I made the leap (initially only for the VP tools) and started using Unreal 5. I haven't opened unity in 3 years. Ill keep an eye on 6 though

    • @GameShorts484
      @GameShorts484 หลายเดือนก่อน +1

      Unity is not very good for film making imo

    • @shreygirdhar9923
      @shreygirdhar9923 หลายเดือนก่อน +1

      Unity is amazing and much better for solo devs like me who create mobile games.

  • @mistersunday_
    @mistersunday_ หลายเดือนก่อน +81

    It's not the video, it's the sound that makes it feel real

    • @loka2479
      @loka2479 หลายเดือนก่อน +1

      @@mistersunday_ exactly 👍

    • @adoreastamway5754
      @adoreastamway5754 หลายเดือนก่อน +1

      Unfortunately we are not far ahead from multi channel sound design. 5.1, 7.1 exist for decades

    • @Healcraft
      @Healcraft หลายเดือนก่อน +1

      @@adoreastamway5754 sound design is often overlooked in games. Not to say alot of effort isnt given but it requires talent just like visual design, its not just about throwing a bunch of high quality sounds in and call it a day

  • @kuaitomboblo
    @kuaitomboblo หลายเดือนก่อน +139

    remember last year when Unity suddenly turned around and said, all games past present and future now owe us for every download, in perpetuity.
    pepperidge farm remembers.
    If Devs continue to use Unity, whatever happens 2024 & beyond, they DESERVE IT.

    • @QuickDeath02
      @QuickDeath02 หลายเดือนก่อน +2

      @@kuaitomboblo they recently took a U-turn and removed those fees

    • @tirkentube
      @tirkentube หลายเดือนก่อน +14

      @@QuickDeath02 for now. if you think they won't try again in a few years, you're crazy

    • @QuickDeath02
      @QuickDeath02 หลายเดือนก่อน +1

      @@tirkentube if they try again, then hopefully most people would've moved their projects to Unreal by then

    • @v000000000000v
      @v000000000000v หลายเดือนก่อน +4

      @@tirkentube after that fiasco the CPTO / president has since left the company, it will take a lot of stupid upper management and courage for them to try again

    • @madmanga64
      @madmanga64 หลายเดือนก่อน

      This low resolution thinking

  • @ancientnpc
    @ancientnpc หลายเดือนก่อน +105

    Great, another engine that is a decade ahead of the consumer hardware. For my entire gaming life (58y/o) I have had to watch tech demos that I don't get to experience in a game. This is just the latest iteration.

    • @fico1557
      @fico1557 หลายเดือนก่อน +26

      i personally have not seen any real graphics improvements for the past 5-7 years, just the performance getting worse lol, my best guess is that the graphics only improve when a new console generation comes out, or that developers are just making worse optimized games because they can

    • @imeverywhereandnowhere56
      @imeverywhereandnowhere56 หลายเดือนก่อน +14

      Consoles are holding back PC games.

    • @rhuan3d
      @rhuan3d หลายเดือนก่อน

      @@imeverywhereandnowhere56 that is being said for more than three decades now lol

    • @Jay-og4yb
      @Jay-og4yb หลายเดือนก่อน +3

      @@fico1557 they're not optimizing games because they can is correct

    • @Dr.White_PHD
      @Dr.White_PHD หลายเดือนก่อน +3

      You are 10000% correct. I remember in PlayStation magazines back in early 2000 they would showcase stuff like this. But we never got to experience it in actual gameplay. I’m right there with you buddy.

  • @loxzone1
    @loxzone1 หลายเดือนก่อน +80

    His hair would still be clammy after taking his helmet off, not ready to blow in wind like that, looking like he just finished blow-drying it. Also, that battlefield showed now signs of visible combat destruction after the protagonist woke up and walked off.

    • @TheCookingRat
      @TheCookingRat หลายเดือนก่อน +4

      @@loxzone1 as someone with the same hair wearing bike helmet makes the hair clammy/compressed. Showers restores the hairs dynamics.

    • @martymarl4602
      @martymarl4602 หลายเดือนก่อน +3

      First thing I noticed. They just wanted to show hair blowing, they didn't think about the situation, it looked weird AF

    • @MollyHJohns
      @MollyHJohns หลายเดือนก่อน +2

      No sweat and dirt on the skin either.

    • @JustGameIt-th9ic
      @JustGameIt-th9ic หลายเดือนก่อน +2

      combat destruction not yet supported lol

    • @EyFmS
      @EyFmS หลายเดือนก่อน +1

      @@loxzone1 That would make a good commercial for a shampoo 😅.

  • @makaizaku
    @makaizaku หลายเดือนก่อน +3

    A massive advancement in technology and huge product presentation announcement and groundbreaking demonstration - in a T-shirt and jeans. Love it!

  • @YVZSTUDIOS
    @YVZSTUDIOS หลายเดือนก่อน +4

    As some who is still using Unity for years, I think this was very impressive! The exteme wide shot with the mountains and all was literally something nobody thought Unity could do. And I'm honestly happy that there are still updates and improvements to Unity. I'm kinda getting bored of all the amateur UE games and it's infamous lens flares. We have reached a point where both engines are capable of realistic graphics. Now it all depends on the usability and how dev AND artist friendly an engine is. And I have to say that I personally just prefer the workflow of working in Unity. The concept of unity is like a sandbox. You build you own thing together. With UE it's like "here is the realism template as default, have fun with it".

  • @xiaoegg
    @xiaoegg หลายเดือนก่อน +5

    it took one year to destroy a decade worth of trust, now you gotta take another decade to build it back

  • @vrfxrealtime
    @vrfxrealtime หลายเดือนก่อน +5

    looks like the artists know how to use the engine correctly, have the right quality assets and so on. Well done Demo Team! Love the Hair!!!

    • @MollyHJohns
      @MollyHJohns หลายเดือนก่อน +1

      Real life physics and biology says no 😂 (no clamped hair after taking off helmet, no sweat and dirt on the skin). Everything is too smooth and clean.

  • @zoopfvisualeffects4721
    @zoopfvisualeffects4721 หลายเดือนก่อน +14

    I think deep down the Unity Devs do want to create a powerful engine like Unreal but were hampered by the CEO or investors. Unity 6 looks really good. I am at the moment using Unity 5 to make my simple low poly stylized game. Would I jump to Unity 6? It all depends of the contract and if it will break all I have done in Unity 5. People had the right to be mad at Unity for messing up as their leaders truly screwed up. But, if the Unity devs and new CEO steps up and rectify their mistakes, perhaps, there is salvation.

    • @vrfxrealtime
      @vrfxrealtime หลายเดือนก่อน +2

      the engine is powerful enough, not sure what you mean. The fact that graphics are as good as the devs who use the engine...
      Unreal makes good graphics as long as you use their prime assets and good devs. There is nothing else to it

    • @zoopfvisualeffects4721
      @zoopfvisualeffects4721 หลายเดือนก่อน +1

      @vrfxrealtime I've used both to see what the difference was and honest truth is for anyone who don't know how to code, unreal is the best options for simple and difficult projects because all the tools are there in Unreal while in Unity to create top quality you have to know how to code. For someone who wants to learn in the simplest of engine, Unity is best and that's why I chose Unity. But, with the power of chat GPT now doing all the coding, anyone and I mean anyone can make any games they want using both engines. I stuck with Unity because I know it well now.

    • @vrfxrealtime
      @vrfxrealtime หลายเดือนก่อน

      ​@@zoopfvisualeffects4721 glad to hear you was able to experience both engines :)
      I guess that at some point when a game is complex, or large, multiplayer, generative or whatever complex mechanic is needed it gets hairy with any engine. you gonna need a great dev team with experience. GPT is a great basic helper, do i feel it's only really useful for basics, it can get very hairy if complex game logic gets written without understanding the deeper technical concepts of whatever gameengine.

    • @zoopfvisualeffects4721
      @zoopfvisualeffects4721 หลายเดือนก่อน +2

      @vrfxrealtime I totally agree. For complex games, having a great development team is best. For a one man team, if you're a genius developer it's easy as we have seen one man team kill with their games. As for me, because what Im trying to do is so simple, chat GPT is my best buddy right now and the constant reminder to keep it very simple. What I have found and enjoyed using chat GPT is in the end you also begin to understand the coding itself because you hit walls and by problem solving through them, you begin to learn the coding language. It's crazy to think that today anyone can create a game simply because the engines are there for anyone to use and free until you make a profit. And now, anyone has chat GPT at their disposal. Truth is only 10% of games will make it through and make a profit. But, having the opportunity to do so that's pretty cool and for any nerds like us, the opportunity that affords must be taken.

  • @BrecMadak
    @BrecMadak หลายเดือนก่อน +91

    Tell me about FPS drops, instabilities, bottlenecking running on state-of-the-art technology products, and then I buy it.

    • @SnakeEngine
      @SnakeEngine หลายเดือนก่อน +2

      I cannot get a basic Pong game running at 60fps in Unity URP on low-end laptops, even with "performant" presets.

    • @ProkerKusaka
      @ProkerKusaka หลายเดือนก่อน +19

      @@SnakeEngine skill issue

    • @SnakeEngine
      @SnakeEngine หลายเดือนก่อน +12

      @@ProkerKusaka Yeah, skill issue on Unity's side.

    • @MagnitudePerson
      @MagnitudePerson หลายเดือนก่อน +11

      This is why i avoid UE5. micro-stutter needs to be fixed before anyone should use it

    • @harald4704
      @harald4704 หลายเดือนก่อน +1

      @@SnakeEngine bro HOW my 3d world runs at 400fps HOW is your pong game only 60 what did u do bro?

  • @FREDO-py4ti
    @FREDO-py4ti หลายเดือนก่อน +126

    Whatever improving they made, users don't even know how to perfectly use this engine, thinking that knowing C# means knowing Unity !!!

    • @Otans
      @Otans หลายเดือนก่อน +13

      Without C++ there honestly is a lack of specific control, for a lot of people Unity is enough, but for me, you cant make or create intricate complex deep systems with plain C# i cant get myself to like the language, but it doesn't mean that this isn't for those that want things quicker and possibly simpler, but I still cant get myself to like it due to the lack of certain intricate controls. Unity heavily depends on the marketplace or outside plugins that i really disliked, also in contrast to the negatives, i would use it solely if i was plain handcrafting things without too much hand holding, i feel like Unity is for those types people, but for me after learning how to use Unreal GAS, I cant say that i don't have the tools of what professional game developers use to create games and I cant go back on using simpler systems than what AAA game studios use to develop games to make your own life easier, Out of the free game engines Unreal Engine is the closest you will get to AAA title game studio level controls, and it is definitely not for everyone, but from my experience from Unity to Unreal, at least i'm getting somewhere where my own goals can be reached without too much compromise and the knowledge i have will forever be useful in game Development, you cant say that after you learned how to use Unity just because of certain limitations within C# language itself, i cant get myself to like it.

    • @vritrakanha
      @vritrakanha หลายเดือนก่อน +2

      ​@@Otans well, thats the whole point of using unreal engine for me, it does enhance efficiency for a beginner like me. Btw, Are you a indie developer?

    • @shariel9731
      @shariel9731 หลายเดือนก่อน +11

      @@Otans What limitations are you talking about. C# has never really felt like the bottleneck rather than a lack of understanding of the language itself is the bottleneck. In Unity I will admit that they really don't do as good of a job as Unreal in terms of helpful optimization features and overall features. I don't think that C# is the problem there and am curious as to what you mean by "certain limitations within C# language itself."

    • @Kopraaaa
      @Kopraaaa หลายเดือนก่อน +7

      Sounds more like skill issue to me. There are no limitations like those you explained.

    • @Otans
      @Otans หลายเดือนก่อน

      ​@@shariel9731 pointers is a big one for me! a major one that made me dislike C# after having learnt C++, like it makes life so much easier.
      Theres some other limitations but most of it is the Unity Engine, but there are some other really small flaws, that was just plain annoyance that i didnt get in C++ or in Unreal blueprints, its just easier in my books! Optimization is a plus, but this deep level of modularity and flexibility is something you cant get into in C# with event driven single dependencies systems, i genuinely cant get myself to like C# or Unity anymore

  • @SnakeEngine
    @SnakeEngine หลายเดือนก่อน +45

    I think UE5 spoilt us too much. In comparison, everything else looks last gen at best.

    • @IPlayKindred
      @IPlayKindred หลายเดือนก่อน +6

      Unreal engine works horribly for actual games
      Edit: no it does my bad

    • @jmgonzales7701
      @jmgonzales7701 หลายเดือนก่อน +1

      @@IPlayKindred yea its too much

    • @daPvta
      @daPvta หลายเดือนก่อน +8

      @@IPlayKindred Wukong seems fine for me

    • @blainexi83
      @blainexi83 หลายเดือนก่อน +1

      @@IPlayKindred Haters gonna hate

    • @The_Harsh_Truth
      @The_Harsh_Truth หลายเดือนก่อน +1

      @@IPlayKindred Get a better pc

  • @brianmolele7264
    @brianmolele7264 หลายเดือนก่อน +38

    That company really pissed a lot of people off.

    • @novellanightmares
      @novellanightmares หลายเดือนก่อน

      Then they should jus tuse Unreal

    • @opafritzsche
      @opafritzsche หลายเดือนก่อน +3

      @@novellanightmares no. Before i use unreal, the hell will go into icy spheres.
      because: working with unreal is only one thing: boring, and massivly painful. this is like you dam yourself to a toture Chamber.

    • @brianmolele7264
      @brianmolele7264 หลายเดือนก่อน

      @@opafritzsche lol why lie 😂😂

    • @viaches-guitar
      @viaches-guitar หลายเดือนก่อน

      @@brianmolele7264 He's not lying

    • @UltimateEngineering
      @UltimateEngineering หลายเดือนก่อน +1

      ​@@opafritzsche I learned Unreal in Uni before I even touched Unity. Unity feels clumsy and "not ready" for me, its massivly painful.

  • @S_Tadz
    @S_Tadz หลายเดือนก่อน +4

    That grass, that fog, the dirt, the hair, the shadows...damnnnn

  • @Kerrogann
    @Kerrogann หลายเดือนก่อน +4

    Games will look like real life when they solve the visible pop-in of elements or the LOD change in-camera. UE5 is on the way to it, but Unity 6 is clearly not at that level, that Fantasy Kingdom footage just showed that.
    And honestly, I care more about immersion than photorealism, which means they need to fix these problems in every engine. Once they've done that, they can up the visual fidelity as the engines evolve, then I'll accept to call things "photorealistic"

    • @TreyMotes
      @TreyMotes หลายเดือนก่อน +2

      "Games will look like real life when they solve the visible pop-in of elements or the LOD change in-camera."
      No they won't. You act like this is the last step towards "real life" when there are far more steps than just fixing LOD issues.

  • @killingsmokes9527
    @killingsmokes9527 21 วันที่ผ่านมา

    This New UNITY 6 software was sent to people here in 2024-25 from the not too far future. Bout 66 years to be exact. I knew these graphics was way too legendary to be dropping games here in 2024-25.....this stuff looks sick bro.

  • @tulalan1473
    @tulalan1473 หลายเดือนก่อน +11

    Next version will be ' real life really starts looking like real life'

    • @TheAndrejP
      @TheAndrejP หลายเดือนก่อน +1

      nah

    • @MarkusGeheim
      @MarkusGeheim หลายเดือนก่อน

      we're already in a simulation and don't know how real it really looks.

  • @derbigpr500
    @derbigpr500 หลายเดือนก่อน

    Great, more tech demos that look amazing. Can't wait for all those new games that will still look like they're from 2005 but require top hardware to run.

  • @Ayo_Aril
    @Ayo_Aril หลายเดือนก่อน +6

    Make a game so realistic that someone's uncle should ask :- Which movie is this?

    • @Healcraft
      @Healcraft หลายเดือนก่อน

      my mom asked that when I was playing Brothers in Arms on OG Xbox lol😂

  • @SamuelAdomYG
    @SamuelAdomYG หลายเดือนก่อน +9

    In my opinion, there is nothing spectacular about this. Unreal is still light years ahead and getting better each day. I quit using Unity and got into Unreal and I am never going back.

    • @shreygirdhar9923
      @shreygirdhar9923 หลายเดือนก่อน +1

      "I quit Unity and got into Unreal and I am never going back" Bro why you yappin. What the frick did you even create? Nothing? Then your opinion doesn't matter.

    • @SamuelAdomYG
      @SamuelAdomYG หลายเดือนก่อน +1

      @@shreygirdhar9923 I dont know how old you are, but obviously your level of maturity is questionable. In case you have never heard of freedom of speech and personal opinions, permit me to introduce you to it and the fact that you can equally make a valid point without applying emotions and an iota of insult. Try it. Feel free to express yourself. Its a big ocean and you can fish, without sinking another's boat. Thats what MEN do. Are you Unity's spokes-person? Chill

  • @Thragg_1
    @Thragg_1 หลายเดือนก่อน +4

    Unreal Engine 5 👑

  • @ARTnGAME
    @ARTnGAME หลายเดือนก่อน +1

    It looks stunning. Did they mention whether they will release this demo online for us to sample the various techniques ?

  • @C0lbyte
    @C0lbyte หลายเดือนก่อน +7

    Damnit.. I clicked on this video. Do i have to pay monthly now?

    • @CD-vb9fi
      @CD-vb9fi หลายเดือนก่อน

      Stay tuned... new deals are being worked out all the time!

  • @Texxavy
    @Texxavy หลายเดือนก่อน

    Just a quick word of thanks for all of the work you put into showing the world beautiful games and other items that we normally wouldn't see. So thank you. And I've been a subscriber for quite some time and I've not one complaint. Please keep up the great work and know that what you do is highly appreciated and that you're touching lives from every corner of the globe.

  • @ManuelOrbeaOtaola
    @ManuelOrbeaOtaola หลายเดือนก่อน +25

    Are there any devs still using unity?
    Additionally, I still remember tech demos from unity and we still have not seen them running on consoles or pc.

    • @Tom-z1e
      @Tom-z1e หลายเดือนก่อน

      @@ManuelOrbeaOtaola Yes, but I'm only using it coz my pc cannot run unreal.

    • @creativeearthian1702
      @creativeearthian1702 หลายเดือนก่อน +5

      @ManuelOrbeaOtaola basically more than 90% of the devs out there.
      You know, the ones making million games for iOS and Android

    • @viaches-guitar
      @viaches-guitar หลายเดือนก่อน

      Genshin Impact)

    • @findstephen70
      @findstephen70 หลายเดือนก่อน +4

      Yeah about 80% of the planet 🙄

    • @vrfxrealtime
      @vrfxrealtime หลายเดือนก่อน +1

      there was literally never any Unity tech demo that was not running on a gaming pc. Compared to others who make demos on overpriced non consumer Unreal GPU LOL!

  • @tog757
    @tog757 หลายเดือนก่อน

    I LOVE UNITY 6 ALREADY !! Music in games is one of the most important keys, that opening cutscene gave me chills. PLEASE match it with solid gameplay lol

  • @phpn99
    @phpn99 หลายเดือนก่อน +31

    It doesn't look like real life. It still looks like some 3D render

  • @shekharpanwar619
    @shekharpanwar619 หลายเดือนก่อน +2

    It gets me excited to think that maybe someday we will play games like Sword Art online, I mean virtual gaming
    (I don't want to get stuck in the game)

  • @zoelbastianbach1792
    @zoelbastianbach1792 หลายเดือนก่อน +3

    As long as Unity doesn't address the package dependencies hell, compile time, slow editor (opening/play/importing assets/even closing the editor), I’m not convinced to return to Unity yet...

    • @v0ltdev
      @v0ltdev หลายเดือนก่อน +1

      They do, watch the unite conference

  • @LionTurtle3
    @LionTurtle3 หลายเดือนก่อน +1

    Doesn't matter how good the product is if no one trusts you anymore. Focus on earning trust back first.

  • @TheWatcher-wb1hc
    @TheWatcher-wb1hc หลายเดือนก่อน +3

    I wonder how Rockstar's new RAGE engine compares

  • @cybersamurai99
    @cybersamurai99 หลายเดือนก่อน

    Love it!! Competition between Unit 6 and UE 6 will bring games to the level we all want. Fantastic job to the Unit 6 team it looks as great as Unreal Engine

  • @knowisdom-cq9yq
    @knowisdom-cq9yq หลายเดือนก่อน +6

    looks good actually

  • @FictionalPersonality
    @FictionalPersonality หลายเดือนก่อน +2

    That’s how I felt when resident evil 4 came out on the GameCube. “ this is real life”

  • @PriorityNineProductions
    @PriorityNineProductions หลายเดือนก่อน +40

    Unreal Engine has this a long time already

    • @RobinsonV007
      @RobinsonV007 หลายเดือนก่อน +22

      @@PriorityNineProductions that is why Unity is also stepping up their game. Competition is a good thing in this market. It pushes other companies to get better.

    • @stevenhoffmann5457
      @stevenhoffmann5457 หลายเดือนก่อน +2

      But this is prerendered and the unreal Engine 5 Video was Realtime

    • @Kanookoochn
      @Kanookoochn หลายเดือนก่อน

      This is real time bro ​@@stevenhoffmann5457

    • @viaches-guitar
      @viaches-guitar หลายเดือนก่อน

      UE5 still doesn't have normal ECS support

    • @findstephen70
      @findstephen70 หลายเดือนก่อน +3

      @@stevenhoffmann5457 what are you smoking or you are new, that was all in realtime, everything in Unity is in realtime, otherwise your using tech from the 2000’s, Unity has been RT3D from day one, was the point of it 🙄

  • @BlakeCissie
    @BlakeCissie หลายเดือนก่อน

    Efficiency is doing things right; effectiveness is doing the right things.

  • @AbhayRajan
    @AbhayRajan หลายเดือนก่อน +8

    hair work is phenomenal

    • @ShermanStudios198
      @ShermanStudios198 หลายเดือนก่อน

      it is but it wont look like that ingame. lol This is just demonstration.

  • @painfuzzy8195
    @painfuzzy8195 หลายเดือนก่อน

    Landscapes are insane, but human skin texture and movement still has a lot to improve and is a really bold statement to say it looks like 'real life'

  • @polpez5603
    @polpez5603 หลายเดือนก่อน +15

    very good ! unreal engine deserves to have a real challenger !

    • @DhruvRed
      @DhruvRed หลายเดือนก่อน

      @@polpez5603 unreal
      Engine is actually created by a company that develops games unlike unity, they know what features are needed

    • @sgtsas1905
      @sgtsas1905 หลายเดือนก่อน +1

      front side of the coin shows beauty , real life , cinematic but the backside of the coin hides buggy , unoptimize and not designed for game purposes unlike unreal engine.

    • @Wyn3e
      @Wyn3e หลายเดือนก่อน

      @@sgtsas1905 funny thing is UE works like shi for actual games 💀

    • @elbuglione
      @elbuglione หลายเดือนก่อน

      No one are better than DECIMA Engine.

    • @TheAndrejP
      @TheAndrejP หลายเดือนก่อน +2

      @@Wyn3e have an example or a reason why or just a Unity fannboy?

  • @psyduck4763
    @psyduck4763 หลายเดือนก่อน +1

    Unity: Never compare yourself to others, make yourself unique af.

  • @magnomliman8114
    @magnomliman8114 หลายเดือนก่อน +8

    ok the Clothing deformation part was insane.

    • @ClayMann
      @ClayMann หลายเดือนก่อน +1

      but was that real-time physics? I suspect the inflation of the costume as it got unbuckled was a baked animation in the model itself. So it will soon become obvious its baked as you see it over and over again in a game for instance. But I don't know for sure. It just looked incredibly complex which would be a heavy burden on CPU and I'd worry that would not work on consoles that are CPU starved. Some on screen text giving us details would have helped a lot.

    • @magnomliman8114
      @magnomliman8114 หลายเดือนก่อน +5

      @@ClayMann they said they used AI to predict the deformations.

    • @ClayMann
      @ClayMann หลายเดือนก่อน +2

      @@magnomliman8114 hmm that sounds like some next level stuff. I can't even comment on that. Absolutely amazing if that's real-time and could be used consistently in say a main character in a game

    • @magnomliman8114
      @magnomliman8114 หลายเดือนก่อน

      @@ClayMann yeah i hope video games can implement this new tech the possibility's are endless.

  • @JBtheWARVillain
    @JBtheWARVillain หลายเดือนก่อน +22

    Real-life? No. Amazing? Yes!

    • @r.m8146
      @r.m8146 หลายเดือนก่อน +4

      Yeah, I'm watching "time ghost,' and the scene with a face close-up with the character messing with the hair makes it clear that textures are far from life-like; the unreal demos can get closer to real-life textures.

    • @opafritzsche
      @opafritzsche หลายเดือนก่อน

      @@r.m8146 i really hate unreal. but ... for real: this here must be a joke. i wonder if the Moderators are realtime or baked.

  • @leophoenix1452
    @leophoenix1452 หลายเดือนก่อน

    I absolutely love this... Devs should use more of this...
    Unreal engine 5 has performance quirks for mid range PC hardware...

  • @COSMO8843
    @COSMO8843 หลายเดือนก่อน +5

    when u finally learn ue5 and unity pulls this 😭😭

    • @TheAndrejP
      @TheAndrejP หลายเดือนก่อน +1

      dont'worry Unity wil complicate thing with a new way of rendering soon enough. and you could do this better, even with Unreal4

    • @TheAndrejP
      @TheAndrejP หลายเดือนก่อน +1

      and you don't have to set up light probes

    • @visionentertainment8006
      @visionentertainment8006 หลายเดือนก่อน

      @@COSMO8843 Unreal is better anyway

    • @qeramsc
      @qeramsc หลายเดือนก่อน

      @@TheAndrejP both engines have positives and negatives, they both practically function the same at this point. it's all just preference

    • @TheAndrejP
      @TheAndrejP หลายเดือนก่อน

      @@qeramsc nah uniti is the themu zunreal

  • @Dankmangolion
    @Dankmangolion หลายเดือนก่อน

    Looks great.. very cinematic and the landscapes look awesome. I wouldn't go so far as to say it looks like real life, but it does look photo-realistic.

  • @Holiday_Gamer
    @Holiday_Gamer หลายเดือนก่อน +8

    Real life like only in Cut Scenes

  • @darthmolester
    @darthmolester หลายเดือนก่อน

    man playing this game while XR fully develop is a blast

  • @HousePlant_Ambient
    @HousePlant_Ambient หลายเดือนก่อน

    Great. Tech that is years ahead to actually be a reality for gaming.

  • @binrar9881
    @binrar9881 หลายเดือนก่อน +18

    We haven’t even gotten normal games with unity 5😂

    • @reddjinn911
      @reddjinn911 หลายเดือนก่อน +7

      Man... this is hard to deny. The Blackmith and Adam were also fantastic tech demos but where are the games leaning on that tech? Unity devs just keep pumping out colorful animation-driven mobile games.

    • @krinodagamer6313
      @krinodagamer6313 หลายเดือนก่อน

      @@binrar9881 exactly 🤣

  • @j1studio-oz5hc
    @j1studio-oz5hc หลายเดือนก่อน

    Man this is so real like unreal engine, and to be honest unity is going to the next level. And they left a link to the demo

  • @sirinath
    @sirinath หลายเดือนก่อน +3

    The visuals are very realistic but the human motions still need some improvement to be realistic. I guess they still need to study motion of people, animals and plants in the wind.

    • @koreanjesus2712
      @koreanjesus2712 หลายเดือนก่อน +1

      @@sirinath this isn't a demo of an animator's work, it's to showcase the graphics of their engine

    • @TheAndrejP
      @TheAndrejP หลายเดือนก่อน

      @@koreanjesus2712 It's a demo of an engine that wants to compite with Unreal engine, whitch is kind of hard after all the hickups of the last few years of their boo gi shodows and broken global iluminations shadows and sill artefacts in ther heawi duti render pipeline, thing that just get Automagicalli handled bi lumen and nanite and propper sgadov technicks

  • @PrimeRunner_1
    @PrimeRunner_1 หลายเดือนก่อน

    I have faith that this engine will give us some incredible games through the hands of many game studios 🤞👌👌👌👌👌

  • @laughitout1331
    @laughitout1331 หลายเดือนก่อน +8

    If this a bromance, i swear wont let my pc save this files ever.

  • @kaizerapa1814
    @kaizerapa1814 หลายเดือนก่อน

    I'm alright impressed with the adaptive probe volume! ❤️

  • @TahmidRashid
    @TahmidRashid หลายเดือนก่อน +51

    Glorified tech demos...nothing more

    • @tripplejaz
      @tripplejaz หลายเดือนก่อน +16

      Yes, that's precisely what this is. A demo showcasing what Unity is technically capable of.

    • @JBtheWARVillain
      @JBtheWARVillain หลายเดือนก่อน +11

      @@TahmidRashid it's a demo of what Unity 6 is capable of. What's glorified about it? New features, new capabilities, new creations.

    • @viaches-guitar
      @viaches-guitar หลายเดือนก่อน

      You can touch the source code of the demonstrations

  • @ewg-dasa
    @ewg-dasa หลายเดือนก่อน +1

    Now we can bring our Dreams to life.

  • @jimdenson
    @jimdenson หลายเดือนก่อน +3

    This looks great, but until the have something as easy as Blueprints I'm at Unreal.

    • @ProkerKusaka
      @ProkerKusaka หลายเดือนก่อน +1

      C# in unity much easier than even blueprints in unreal.
      I mean thats the point of C# as scripting language. There is no need to use visual scripting if c# is so easy to learn itself

    • @cabalpt5489
      @cabalpt5489 หลายเดือนก่อน

      My friend, how far can you push your project without c++ in UE5? c# is a breath but I would encourage you to learn c++ because c# will be there for you for free. Good luck in development!

    • @cabalpt5489
      @cabalpt5489 หลายเดือนก่อน

      @@ProkerKusaka Blueprints are stupidly simple and forgiving. Problem is their limitations. On top of it c++ in scope of ue5 isn't as punishing as it is on it's own but still a challenge. but we are looking at the graphic here and shader graph in ue4 is much more peasant to work with in ue5, Animation logic is more accessible in ue5 as well so it depends. It is hardly a competition in eyes of developers it is lie tools in your toolbox, they do compete but you pick the best for a job regardless. Learn as much as you can so you'd have more diverse tool box. Don't fall into fanboy-ism.

  • @ColdNightmareHell
    @ColdNightmareHell หลายเดือนก่อน +2

    This proves that tools for graphics designers have been developed to almost maximum capability. There is no groundbreaking tech here. Only artists interpretation defines what is "real life" like. But what about tools for gameplay designers?

  • @RebeccaSassoon
    @RebeccaSassoon หลายเดือนก่อน

    There is one thing you have got to learn about our movement. Three people are better than no people.

  • @ItsAriesHere
    @ItsAriesHere หลายเดือนก่อน +9

    Hopefully more gamers use Unity instead of UE. It’s better optimized.

    • @SnakeEngine
      @SnakeEngine หลายเดือนก่อน

      Meanwhile, I cannot get a basic Pong game running at 60fps in Unity on low-end laptops, even with "performant" presets. So not sure about that.

    • @brianmolele7264
      @brianmolele7264 หลายเดือนก่อน +3

      Not true. UE runs like a charm on my low end pc. Even when in Dev at least it runs.

    • @Lowlet1
      @Lowlet1 หลายเดือนก่อน +2

      @@SnakeEngine definitely skill issue

    • @cabalpt5489
      @cabalpt5489 หลายเดือนก่อน +1

      how do you know that? did you see a unity's source?

    • @cabalpt5489
      @cabalpt5489 หลายเดือนก่อน +2

      @@Lowlet1 it is always skill issue, but don't tell anyone.😉

  • @aakarshitjoshi6634
    @aakarshitjoshi6634 หลายเดือนก่อน

    Unbelievable, Oh My God, it Looks Real.😮

  • @Ryan_Sever
    @Ryan_Sever หลายเดือนก่อน +9

    Unreal engine babies crying in the comments 😂

    • @cabalpt5489
      @cabalpt5489 หลายเดือนก่อน +7

      Mostly just fanboys who have nothing to do to development. This is so stupid tbh to be a fan of something you are not even using... Gamers shouldn't care about engines, but about games

    • @FREDO-py4ti
      @FREDO-py4ti หลายเดือนก่อน +3

      @@cabalpt5489 Well said !!!

  • @Caeleth
    @Caeleth หลายเดือนก่อน +3

    Yup…Unity is on par with Epic’s Unreal engine here (if not somewhat better). Wouldn’t know why someone would choose one over the other though? The only thing I can think of is that the use of Epic’s Unreal engine is costlier than Unity? But, beautiful tech demo! What I like further is that these presenters are normal people, not the ‘dressed to impress’ kind of people. Kudos to Unity!

    • @its3amagain.
      @its3amagain. หลายเดือนก่อน +4

      Unreal Engine is free to use if you stay in Unreal. Unity is, as far as I know, subscription based and costs.

    • @its3amagain.
      @its3amagain. หลายเดือนก่อน +2

      Edit: I googled Unity again and I think you can use it for free up to 100k income. This is a bit weirdly written because if you do 80k then it still falls under "personal use"... what is not really a "personal use" haha

    • @lufenmartofilia5804
      @lufenmartofilia5804 หลายเดือนก่อน +2

      @@its3amagain. 200k * revenue. Tho for big companies, building a AAA games with unity is now cheaper than the 5% fee from UE5. But let's be honest. 5% is cheap already for what we get

    • @BungieStudios
      @BungieStudios หลายเดือนก่อน +2

      Unreal's main appeal was its graphics renderer and Unity's scandal. But with Unite's backtrack and upgrades, we may see that change. Unreal is better for larger studios. Unity and Godot have always been better for small teams and indie devs, and people learning.

    • @its3amagain.
      @its3amagain. หลายเดือนก่อน +2

      @@BungieStudios I think Unreal is doing a BIG mistake now by discontinuing their free quixel stuff. This will hurt them a lot in the long run.

  • @arttime5063
    @arttime5063 หลายเดือนก่อน +1

    The only thing that slightly gives away the fact that its not real, is that the animation isn't like, 150% natural feeling all the time, and the fact that we know it's not real. But, those are incredibly nitpicky, and besides those, it looks real. Really impressive. Scummy company behind the engine though.

  • @kuriakosenayar
    @kuriakosenayar หลายเดือนก่อน +1

    Is that Cillian Murphy?! 😮

  • @Devilot91
    @Devilot91 หลายเดือนก่อน +1

    12:24 i waited and dreaming 30 years for this

  • @MariaEvelin-wh6cu
    @MariaEvelin-wh6cu หลายเดือนก่อน

    An invincible determination can accomplish almost anything and in this lies the great distinction between great men and little men.

  • @_Daio_
    @_Daio_ หลายเดือนก่อน

    My first console was a Binatone TV master. It's come a long way.

  • @MKLS
    @MKLS หลายเดือนก่อน

    This looks Awesome!!!

  • @halitosmanyurdakul6266
    @halitosmanyurdakul6266 หลายเดือนก่อน

    The reflections are a giveaway of Unity, no matter how realistic it is it will look bad unless they redesign the reflections.

  • @plainsofpainthegame
    @plainsofpainthegame หลายเดือนก่อน

    Very nice preview!

  • @Eradifyerao
    @Eradifyerao หลายเดือนก่อน

    I think Unity's strand-based hair rendering system is the best in the business. I haven't seen anything like that anywhere else... Of course, this was a pre-rendered demonstration, but still - looks amazing...

  • @MarionetteKazuko
    @MarionetteKazuko หลายเดือนก่อน

    I used to use unity, I have clips of various projects still on my page. I didn't leave unity because of the whole debacle they had, that event simply fortified my already lingering decision. The engine isn't that great, getting simple things to work would simply fail due to be depreciated or if not depreciated didn't work how it should. If I needed to make a tech demo of something I plan to make, there is quite a bit of work to be done just to get the demo to a state where it is functional. There are many more annoyances I could point out, but my point being is I've moved onto Godot, just being able to get inputs to work out of the box with little configuration was a godsend.

  • @disneypatterson8667
    @disneypatterson8667 หลายเดือนก่อน

    Few more years, and movies will be made in the backyard!

  • @grasz
    @grasz หลายเดือนก่อน +1

    I need 50cents & Gerard Butler as playable characters in den of th.. wolves

  • @sosapablo1995
    @sosapablo1995 หลายเดือนก่อน

    Machine learning is the ¨new¨ tech that every engine is going to flex on

  • @adamoakes7567
    @adamoakes7567 หลายเดือนก่อน

    That fantasy world was so cool I would love to explore the whole thing

  • @jancabal84
    @jancabal84 หลายเดือนก่อน +2

    Eh, looks cool, but based on history with Unity and their predatory pricing shenanigans, I will be excitedly waiting for Unreal 6 games

  • @Vermilion2049
    @Vermilion2049 หลายเดือนก่อน

    Damn, even Unity is loving incredible

  • @ZaraDonne-c6x
    @ZaraDonne-c6x หลายเดือนก่อน

    It is impossible to feel grateful and depressed in the same moment.

  • @NinaadDas
    @NinaadDas หลายเดือนก่อน

    Man what I would not give to play New Vegas with these visuals!

  • @alexbusoni
    @alexbusoni หลายเดือนก่อน +1

    there is nothing cooler than Mario on nes and Tomb Raider on PS1

  • @bryanfoster7001
    @bryanfoster7001 หลายเดือนก่อน

    Man, these PS5 Pro graphics look really good.