Remember, INTEGRITY before engine. That "little" stunt you pulled on us devs nearly DESTROYED the company. You had to walk back, apologize and took a HUGE dump on your reputation. Repeat after me: No Devs. No Money.
@@AES-256-CBC Until the next CEO decides to do the exact same thing. This showed there are zero assurances baked into the Unity cake and they are willing and able to pull the rug any time they feel like it.
That was the scumbag CEO manipulating stocks before he exited the company. He's no longer there and Unity has a solid track record for being a base for many indie projects.
the funny thing is it looks better than unreal at the moment, there was a guy putting videos up comparing the same scenes side by side and the raytracer in unity is pretty far ahead, videos got bombarded with dislikes of course lmao
Nah, I trust Unity. I did made couple thousand buck with Unity. They didn't charge me once. Even if I manage to make hundred thousand, I will gladly pay their yearly subs.
Unity shows off the engine using a cinematic cutscene in engine. Unreal shows off the engine by showing a game. Unity designs tools to make cinematics that also can be used for a game, Unreal designs tools to make a game that also can make cinematics. Please start focusing on making a game so the tools are better for devs making games.
@@JFrogy let me guess. You took a few Udemy courses, then played around with some sample projects and now are working on a mediocre platformer clone but somehow you think of yourself as a seasoned game dev ?
@@TreyMotesbecause were getting a thinner gaming catalouge than ever before. More publishers than ever before are focusing on these massive 3-5 year, hyper realistic, big budget cinematic games at the expenese of many successful older franchises left to the wayside, look at Astrobot for example, amazing game that goes against eveything I just said in terms of budget and photorealism, but the game shows soooo many Sony properties that have great potential for new games, that are cheaper to make, but theyve all been left to rot for a few massive big budget cinematic series. Hell even major success is being redefined from selling a million copies to now saying anything under 5 or 10 million isnt enough to invest in anymore. Some game models were never meant to be these never dying photorealistic games as a service that generates money forever and because of that sooo much potential is lost.
What exactly do you mean? Most of the features like the new LOD feature and probe volumes etc are working features that games are probably already using. If you mean Ray tracing and some of the more complicated stuff they did then yah, most games won't use that.
If the engine was any good they would have made a game with it. They know that after three years of development you realize the engine can't handle a aa game.
This is the level of design and graphics i expect from games in 2024 and beyond. I know im not like most gamers who still love those old cartoony and 16 bit designs, but I been gaming since video games were invented.
This is looking slick. As a 3d artist, I hope they work on the UI, and overhaul the materials workflow. This is just one artist's opinion. I know Unity made some very poor decisions recently, and are trying to go back on some stuff, but I think the taste in people's mouths is a little too sour, and will or have already caused devs to jump ship to one of the other major engines.
another 3d artist here, I gotta say this is still nowhere near unreal, it still doesn't have real-time GI not to mention, unreal's ridiculously powerful nanite feature
@@Denomote we having kronnect Asset for Realtime GI. But this is not the point. The really lol of this video, nobody here understand. this is so much fail, and not 1 singel comment sees it.
@@Denomote the problem is Unreal was given a budget to become what it is that no other company could ever touch. Unity would need a backer behind it with FU money to just build it up for many years. Unreal did things like absorbing massive companies working in materials, simulation, ray tracing research and they pretty much redesigned what a game engine could be and just have not slowed down. They've eaten the entire movie industry in the past few years alone. Its on a whole other level to any other engine. But for many developers they don't need all that. Unity has always been the mobile/VR darling as its easy to pick up and targets mobile so well. So this push to incredibly high standards seems like they are going after Unreal rather than building within the niche they were so strong in.
@@Denomote GI and nanites are cancer and should be avoided at all costs. Implementing both of those correctly is a job for specialists that are not hirable anywhere, and implementing either incorrectly flops the whole game. Many have tried, each of them have failed.
@@adoreastamway5754 sound design is often overlooked in games. Not to say alot of effort isnt given but it requires talent just like visual design, its not just about throwing a bunch of high quality sounds in and call it a day
I got unity certified in 2017 and designed so many fun things in the engine, refusing to buy into the unreal engine 4 hype. Then virtual production for my primary job of filmmaking hit so I made the leap (initially only for the VP tools) and started using Unreal 5. I haven't opened unity in 3 years. Ill keep an eye on 6 though
His hair would still be clammy after taking his helmet off, not ready to blow in wind like that, looking like he just finished blow-drying it. Also, that battlefield showed now signs of visible combat destruction after the protagonist woke up and walked off.
As some who is still using Unity for years, I think this was very impressive! The exteme wide shot with the mountains and all was literally something nobody thought Unity could do. And I'm honestly happy that there are still updates and improvements to Unity. I'm kinda getting bored of all the amateur UE games and it's infamous lens flares. We have reached a point where both engines are capable of realistic graphics. Now it all depends on the usability and how dev AND artist friendly an engine is. And I have to say that I personally just prefer the workflow of working in Unity. The concept of unity is like a sandbox. You build you own thing together. With UE it's like "here is the realism template as default, have fun with it".
Great, another engine that is a decade ahead of the consumer hardware. For my entire gaming life (58y/o) I have had to watch tech demos that I don't get to experience in a game. This is just the latest iteration.
i personally have not seen any real graphics improvements for the past 5-7 years, just the performance getting worse lol, my best guess is that the graphics only improve when a new console generation comes out, or that developers are just making worse optimized games because they can
You are 10000% correct. I remember in PlayStation magazines back in early 2000 they would showcase stuff like this. But we never got to experience it in actual gameplay. I’m right there with you buddy.
All games have different requirements. You may like Minecraft but I and most of my friends don't. It's just a kids game. If I want a cinematic AAA feel, I will prefer this over anything. Not saying Minecraft is bad but all the games are different.
remember last year when Unity suddenly turned around and said, all games past present and future now owe us for every download, in perpetuity. pepperidge farm remembers. If Devs continue to use Unity, whatever happens 2024 & beyond, they DESERVE IT.
@@tirkentube after that fiasco the CPTO / president has since left the company, it will take a lot of stupid upper management and courage for them to try again
Without C++ there honestly is a lack of specific control, for a lot of people Unity is enough, but for me, you cant make or create intricate complex deep systems with plain C# i cant get myself to like the language, but it doesn't mean that this isn't for those that want things quicker and possibly simpler, but I still cant get myself to like it due to the lack of certain intricate controls. Unity heavily depends on the marketplace or outside plugins that i really disliked, also in contrast to the negatives, i would use it solely if i was plain handcrafting things without too much hand holding, i feel like Unity is for those types people, but for me after learning how to use Unreal GAS, I cant say that i don't have the tools of what professional game developers use to create games and I cant go back on using simpler systems than what AAA game studios use to develop games to make your own life easier, Out of the free game engines Unreal Engine is the closest you will get to AAA title game studio level controls, and it is definitely not for everyone, but from my experience from Unity to Unreal, at least i'm getting somewhere where my own goals can be reached without too much compromise and the knowledge i have will forever be useful in game Development, you cant say that after you learned how to use Unity just because of certain limitations within C# language itself, i cant get myself to like it.
@@Otans What limitations are you talking about. C# has never really felt like the bottleneck rather than a lack of understanding of the language itself is the bottleneck. In Unity I will admit that they really don't do as good of a job as Unreal in terms of helpful optimization features and overall features. I don't think that C# is the problem there and am curious as to what you mean by "certain limitations within C# language itself."
@@shariel9731 pointers is a big one for me! a major one that made me dislike C# after having learnt C++, like it makes life so much easier. Theres some other limitations but most of it is the Unity Engine, but there are some other really small flaws, that was just plain annoyance that i didnt get in C++ or in Unreal blueprints, its just easier in my books! Optimization is a plus, but this deep level of modularity and flexibility is something you cant get into in C# with event driven single dependencies systems, i genuinely cant get myself to like C# or Unity anymore
Just a quick word of thanks for all of the work you put into showing the world beautiful games and other items that we normally wouldn't see. So thank you. And I've been a subscriber for quite some time and I've not one complaint. Please keep up the great work and know that what you do is highly appreciated and that you're touching lives from every corner of the globe.
Games will look like real life when they solve the visible pop-in of elements or the LOD change in-camera. UE5 is on the way to it, but Unity 6 is clearly not at that level, that Fantasy Kingdom footage just showed that. And honestly, I care more about immersion than photorealism, which means they need to fix these problems in every engine. Once they've done that, they can up the visual fidelity as the engines evolve, then I'll accept to call things "photorealistic"
"Games will look like real life when they solve the visible pop-in of elements or the LOD change in-camera." No they won't. You act like this is the last step towards "real life" when there are far more steps than just fixing LOD issues.
I think deep down the Unity Devs do want to create a powerful engine like Unreal but were hampered by the CEO or investors. Unity 6 looks really good. I am at the moment using Unity 5 to make my simple low poly stylized game. Would I jump to Unity 6? It all depends of the contract and if it will break all I have done in Unity 5. People had the right to be mad at Unity for messing up as their leaders truly screwed up. But, if the Unity devs and new CEO steps up and rectify their mistakes, perhaps, there is salvation.
the engine is powerful enough, not sure what you mean. The fact that graphics are as good as the devs who use the engine... Unreal makes good graphics as long as you use their prime assets and good devs. There is nothing else to it
@vrfxrealtime I've used both to see what the difference was and honest truth is for anyone who don't know how to code, unreal is the best options for simple and difficult projects because all the tools are there in Unreal while in Unity to create top quality you have to know how to code. For someone who wants to learn in the simplest of engine, Unity is best and that's why I chose Unity. But, with the power of chat GPT now doing all the coding, anyone and I mean anyone can make any games they want using both engines. I stuck with Unity because I know it well now.
@@zoopfvisualeffects4721 glad to hear you was able to experience both engines :) I guess that at some point when a game is complex, or large, multiplayer, generative or whatever complex mechanic is needed it gets hairy with any engine. you gonna need a great dev team with experience. GPT is a great basic helper, do i feel it's only really useful for basics, it can get very hairy if complex game logic gets written without understanding the deeper technical concepts of whatever gameengine.
@vrfxrealtime I totally agree. For complex games, having a great development team is best. For a one man team, if you're a genius developer it's easy as we have seen one man team kill with their games. As for me, because what Im trying to do is so simple, chat GPT is my best buddy right now and the constant reminder to keep it very simple. What I have found and enjoyed using chat GPT is in the end you also begin to understand the coding itself because you hit walls and by problem solving through them, you begin to learn the coding language. It's crazy to think that today anyone can create a game simply because the engines are there for anyone to use and free until you make a profit. And now, anyone has chat GPT at their disposal. Truth is only 10% of games will make it through and make a profit. But, having the opportunity to do so that's pretty cool and for any nerds like us, the opportunity that affords must be taken.
@@novellanightmares no. Before i use unreal, the hell will go into icy spheres. because: working with unreal is only one thing: boring, and massivly painful. this is like you dam yourself to a toture Chamber.
Great, more tech demos that look amazing. Can't wait for all those new games that will still look like they're from 2005 but require top hardware to run.
Love it!! Competition between Unit 6 and UE 6 will bring games to the level we all want. Fantastic job to the Unit 6 team it looks as great as Unreal Engine
but was that real-time physics? I suspect the inflation of the costume as it got unbuckled was a baked animation in the model itself. So it will soon become obvious its baked as you see it over and over again in a game for instance. But I don't know for sure. It just looked incredibly complex which would be a heavy burden on CPU and I'd worry that would not work on consoles that are CPU starved. Some on screen text giving us details would have helped a lot.
@@magnomliman8114 hmm that sounds like some next level stuff. I can't even comment on that. Absolutely amazing if that's real-time and could be used consistently in say a main character in a game
I LOVE UNITY 6 ALREADY !! Music in games is one of the most important keys, that opening cutscene gave me chills. PLEASE match it with solid gameplay lol
front side of the coin shows beauty , real life , cinematic but the backside of the coin hides buggy , unoptimize and not designed for game purposes unlike unreal engine.
As long as Unity doesn't address the package dependencies hell, compile time, slow editor (opening/play/importing assets/even closing the editor), I’m not convinced to return to Unity yet...
In my opinion, there is nothing spectacular about this. Unreal is still light years ahead and getting better each day. I quit using Unity and got into Unreal and I am never going back.
"I quit Unity and got into Unreal and I am never going back" Bro why you yappin. What the frick did you even create? Nothing? Then your opinion doesn't matter.
@@shreygirdhar9923 I dont know how old you are, but obviously your level of maturity is questionable. In case you have never heard of freedom of speech and personal opinions, permit me to introduce you to it and the fact that you can equally make a valid point without applying emotions and an iota of insult. Try it. Feel free to express yourself. Its a big ocean and you can fish, without sinking another's boat. Thats what MEN do. Are you Unity's spokes-person? Chill
Looks great.. very cinematic and the landscapes look awesome. I wouldn't go so far as to say it looks like real life, but it does look photo-realistic.
there was literally never any Unity tech demo that was not running on a gaming pc. Compared to others who make demos on overpriced non consumer Unreal GPU LOL!
@@PriorityNineProductions that is why Unity is also stepping up their game. Competition is a good thing in this market. It pushes other companies to get better.
@@stevenhoffmann5457 what are you smoking or you are new, that was all in realtime, everything in Unity is in realtime, otherwise your using tech from the 2000’s, Unity has been RT3D from day one, was the point of it 🙄
Yeah, I'm watching "time ghost,' and the scene with a face close-up with the character messing with the hair makes it clear that textures are far from life-like; the unreal demos can get closer to real-life textures.
The visuals are very realistic but the human motions still need some improvement to be realistic. I guess they still need to study motion of people, animals and plants in the wind.
@@koreanjesus2712 It's a demo of an engine that wants to compite with Unreal engine, whitch is kind of hard after all the hickups of the last few years of their boo gi shodows and broken global iluminations shadows and sill artefacts in ther heawi duti render pipeline, thing that just get Automagicalli handled bi lumen and nanite and propper sgadov technicks
Man... this is hard to deny. The Blackmith and Adam were also fantastic tech demos but where are the games leaning on that tech? Unity devs just keep pumping out colorful animation-driven mobile games.
C# in unity much easier than even blueprints in unreal. I mean thats the point of C# as scripting language. There is no need to use visual scripting if c# is so easy to learn itself
My friend, how far can you push your project without c++ in UE5? c# is a breath but I would encourage you to learn c++ because c# will be there for you for free. Good luck in development!
@@ProkerKusaka Blueprints are stupidly simple and forgiving. Problem is their limitations. On top of it c++ in scope of ue5 isn't as punishing as it is on it's own but still a challenge. but we are looking at the graphic here and shader graph in ue4 is much more peasant to work with in ue5, Animation logic is more accessible in ue5 as well so it depends. It is hardly a competition in eyes of developers it is lie tools in your toolbox, they do compete but you pick the best for a job regardless. Learn as much as you can so you'd have more diverse tool box. Don't fall into fanboy-ism.
Mostly just fanboys who have nothing to do to development. This is so stupid tbh to be a fan of something you are not even using... Gamers shouldn't care about engines, but about games
Yup…Unity is on par with Epic’s Unreal engine here (if not somewhat better). Wouldn’t know why someone would choose one over the other though? The only thing I can think of is that the use of Epic’s Unreal engine is costlier than Unity? But, beautiful tech demo! What I like further is that these presenters are normal people, not the ‘dressed to impress’ kind of people. Kudos to Unity!
Edit: I googled Unity again and I think you can use it for free up to 100k income. This is a bit weirdly written because if you do 80k then it still falls under "personal use"... what is not really a "personal use" haha
@@its3amagain. 200k * revenue. Tho for big companies, building a AAA games with unity is now cheaper than the 5% fee from UE5. But let's be honest. 5% is cheap already for what we get
Unreal's main appeal was its graphics renderer and Unity's scandal. But with Unite's backtrack and upgrades, we may see that change. Unreal is better for larger studios. Unity and Godot have always been better for small teams and indie devs, and people learning.
I think Unity's strand-based hair rendering system is the best in the business. I haven't seen anything like that anywhere else... Of course, this was a pre-rendered demonstration, but still - looks amazing...
Remember, INTEGRITY before engine. That "little" stunt you pulled on us devs nearly DESTROYED the company. You had to walk back, apologize and took a HUGE dump on your reputation. Repeat after me: No Devs. No Money.
💀
It was the CEO's idea. And he stepped down. I think trust can be regained. Especially because he is gone.
What stunt ?
@@AES-256-CBC Until the next CEO decides to do the exact same thing. This showed there are zero assurances baked into the Unity cake and they are willing and able to pull the rug any time they feel like it.
That was the scumbag CEO manipulating stocks before he exited the company. He's no longer there and Unity has a solid track record for being a base for many indie projects.
Will it have pay per polygon?
yeah but they will back track, you would just have to pay per pixel, and 8k only
🤣🤣🤣🤣
😅😅😅😅
pay per triangle!
@lloydfromfar and you can get a discountyou pai double per rectangle
Looks unbelievable, almost UNREAL
hahaha🤣, saw what you did there.
Maybe UNREAL, that was a joke ha ha ha ha! ♪♪♪
the funny thing is it looks better than unreal at the moment, there was a guy putting videos up comparing the same scenes side by side and the raytracer in unity is pretty far ahead, videos got bombarded with dislikes of course lmao
It seems like you haven't heard of Unigine.
@@JakeGreen13 almost …
Doesn't matter how pretty Unity 6 is, if Devs don't trust the company then they aren't going to use it
Nah, I trust Unity. I did made couple thousand buck with Unity. They didn't charge me once. Even if I manage to make hundred thousand, I will gladly pay their yearly subs.
@@restushlogic5794 did you make money through games or selling assets?
@@restushlogic5794 there is always a simp....that company sucks....destroyed devs trust.
@@samnwakefield2032 youtube warrior with no marketable products are not "devs"..
How come Devs don’t trust the company?
Unity shows off the engine using a cinematic cutscene in engine. Unreal shows off the engine by showing a game. Unity designs tools to make cinematics that also can be used for a game, Unreal designs tools to make a game that also can make cinematics. Please start focusing on making a game so the tools are better for devs making games.
Is it opposite day or something?
Bro, Game Engines are not only used for developing games. They are used for making animated movies and shows as well.
@@JFrogy let me guess. You took a few Udemy courses, then played around with some sample projects and now are working on a mediocre platformer clone but somehow you think of yourself as a seasoned game dev ?
OP don't know how many games in Production are made Unity vs Unreal. Unity can ships games of different types hahaha
Agree!
Its so real you can feel the devs panic.
Why would we panic? I don't care how real it looks, they tried to screw devs. I'll never touch it again. Get a grip mate.
Thata so cool cant wait to never see games look even remotely close to this.
@@laius6047 hellblade 2
@@zim7489 Made in Unreal though
@@zim7489ultra linear walking simulator,almost zero gameplay,of course its looks great😂
GTFO (thats the name of the game)
Exactly. These are all pre-rendered cut-scenes
So, every major engine is reaching near photo realism now. Great. Good to have it, but if games are bad - such graphics won't turn them good.
What was the point of making a captain obvious statement like this?
@@TreyMotesbecause were getting a thinner gaming catalouge than ever before. More publishers than ever before are focusing on these massive 3-5 year, hyper realistic, big budget cinematic games at the expenese of many successful older franchises left to the wayside, look at Astrobot for example, amazing game that goes against eveything I just said in terms of budget and photorealism, but the game shows soooo many Sony properties that have great potential for new games, that are cheaper to make, but theyve all been left to rot for a few massive big budget cinematic series. Hell even major success is being redefined from selling a million copies to now saying anything under 5 or 10 million isnt enough to invest in anymore. Some game models were never meant to be these never dying photorealistic games as a service that generates money forever and because of that sooo much potential is lost.
@@gokuformanvsfood I'm not reading all that. I'm happy for you though, or sorry that happened.
@@TreyMotes Is being disrespectful and publicly displaying your lack of neurons the way you get accepted in your kids group?
@@nathanl.4730 LOL is this comment supposed to do something to me?
You will never see 99% of these in actual Unity games.
What exactly do you mean? Most of the features like the new LOD feature and probe volumes etc are working features that games are probably already using. If you mean Ray tracing and some of the more complicated stuff they did then yah, most games won't use that.
If the engine was any good they would have made a game with it. They know that after three years of development you realize the engine can't handle a aa game.
@@kaizerapa1814 unity is not good for AAA games.
@@erentr7167 I don't disagree but it's not that bad either.
@@erentr7167 Rust, Escape from Tarkov, GTFO, Cities Skyline, Genshin Impact. There's plenty of AA and AAA games using Unity.
This is the level of design and graphics i expect from games in 2024 and beyond. I know im not like most gamers who still love those old cartoony and 16 bit designs, but I been gaming since video games were invented.
I've been gaming since the 1980, and today's games are the best by far
Exactly!... but I still love my MAME cabinet, piTendo, v-pinball etc, although they are starting to get a little dusty.
Considering some of the ... stunts the company pulled off, if someone still invests in Unity, they kinda deserve it.
they deserve amazing updates to the engine?
@@MuhammadHosny0 nah, to be charged for everytime someone installs their stuff at a certain point, thats the stunt in question
@@gdog8170 they already removed that and said it will never be added. what's the issue?
@@gdog8170 - You do realize they reversed that decision, right? And the CEO who proposed it stepped down.
@@AES-256-CBC wait nvm 💀,
they reversed that decision but after what?
How can one trust them anymore
This is looking slick. As a 3d artist, I hope they work on the UI, and overhaul the materials workflow. This is just one artist's opinion. I know Unity made some very poor decisions recently, and are trying to go back on some stuff, but I think the taste in people's mouths is a little too sour, and will or have already caused devs to jump ship to one of the other major engines.
another 3d artist here,
I gotta say this is still nowhere near unreal, it still doesn't have real-time GI
not to mention, unreal's ridiculously powerful nanite feature
@@Denomote we having kronnect Asset for Realtime GI. But this is not the point. The really lol of this video, nobody here understand.
this is so much fail, and not 1 singel comment sees it.
another 3d artist here, im never using unity lmao
@@Denomote the problem is Unreal was given a budget to become what it is that no other company could ever touch. Unity would need a backer behind it with FU money to just build it up for many years. Unreal did things like absorbing massive companies working in materials, simulation, ray tracing research and they pretty much redesigned what a game engine could be and just have not slowed down. They've eaten the entire movie industry in the past few years alone. Its on a whole other level to any other engine. But for many developers they don't need all that. Unity has always been the mobile/VR darling as its easy to pick up and targets mobile so well. So this push to incredibly high standards seems like they are going after Unreal rather than building within the niche they were so strong in.
@@Denomote GI and nanites are cancer and should be avoided at all costs. Implementing both of those correctly is a job for specialists that are not hirable anywhere, and implementing either incorrectly flops the whole game. Many have tried, each of them have failed.
Clothing deformation is a game changer.. literally
it is not we always have this.
@@opafritzsche lol that feature is from 2015 or something like that XD
@@impheris prove it
@@impheris what are you smoking bruh
Cloth physics were all the rage in 2008.
It's not the video, it's the sound that makes it feel real
@@mistersunday_ exactly 👍
Unfortunately we are not far ahead from multi channel sound design. 5.1, 7.1 exist for decades
@@adoreastamway5754 sound design is often overlooked in games. Not to say alot of effort isnt given but it requires talent just like visual design, its not just about throwing a bunch of high quality sounds in and call it a day
It's amazing how far we've come since Final Fantasy: The Spirits Within.
That CGI movie should have not use the FF brand
@@ex-soldier4341 Yeah, it saved the brand from being pathetic. Anyways; focus, focus: the CGI aspect!
@@ex-soldier4341 That wasn't a CGI movie, that was a live action!👀
I really enjoyed Advent Children also.
@@Kalyptic are you blind?! FF the spirits within is a CGI movie
Impressive demo. Just my 2 cents. It's not about what it can do but how easy one can do.
A massive advancement in technology and huge product presentation announcement and groundbreaking demonstration - in a T-shirt and jeans. Love it!
I got unity certified in 2017 and designed so many fun things in the engine, refusing to buy into the unreal engine 4 hype. Then virtual production for my primary job of filmmaking hit so I made the leap (initially only for the VP tools) and started using Unreal 5. I haven't opened unity in 3 years. Ill keep an eye on 6 though
Unity is not very good for film making imo
Unity is amazing and much better for solo devs like me who create mobile games.
His hair would still be clammy after taking his helmet off, not ready to blow in wind like that, looking like he just finished blow-drying it. Also, that battlefield showed now signs of visible combat destruction after the protagonist woke up and walked off.
@@loxzone1 as someone with the same hair wearing bike helmet makes the hair clammy/compressed. Showers restores the hairs dynamics.
First thing I noticed. They just wanted to show hair blowing, they didn't think about the situation, it looked weird AF
No sweat and dirt on the skin either.
combat destruction not yet supported lol
@@loxzone1 That would make a good commercial for a shampoo 😅.
As some who is still using Unity for years, I think this was very impressive! The exteme wide shot with the mountains and all was literally something nobody thought Unity could do. And I'm honestly happy that there are still updates and improvements to Unity. I'm kinda getting bored of all the amateur UE games and it's infamous lens flares. We have reached a point where both engines are capable of realistic graphics. Now it all depends on the usability and how dev AND artist friendly an engine is. And I have to say that I personally just prefer the workflow of working in Unity. The concept of unity is like a sandbox. You build you own thing together. With UE it's like "here is the realism template as default, have fun with it".
Great, another engine that is a decade ahead of the consumer hardware. For my entire gaming life (58y/o) I have had to watch tech demos that I don't get to experience in a game. This is just the latest iteration.
i personally have not seen any real graphics improvements for the past 5-7 years, just the performance getting worse lol, my best guess is that the graphics only improve when a new console generation comes out, or that developers are just making worse optimized games because they can
Consoles are holding back PC games.
@@imeverywhereandnowhere56 that is being said for more than three decades now lol
@@fico1557 they're not optimizing games because they can is correct
You are 10000% correct. I remember in PlayStation magazines back in early 2000 they would showcase stuff like this. But we never got to experience it in actual gameplay. I’m right there with you buddy.
looks like the artists know how to use the engine correctly, have the right quality assets and so on. Well done Demo Team! Love the Hair!!!
Real life physics and biology says no 😂 (no clamped hair after taking off helmet, no sweat and dirt on the skin). Everything is too smooth and clean.
Hyped realistic graphics are not necessary for games. That's not the reason why Minecraft is the best-selling game of the past ten years.
All games have different requirements. You may like Minecraft but I and most of my friends don't. It's just a kids game. If I want a cinematic AAA feel, I will prefer this over anything. Not saying Minecraft is bad but all the games are different.
Also minecraft has raytracing these days. So yes, even with minecraft people care about the graphics.
remember last year when Unity suddenly turned around and said, all games past present and future now owe us for every download, in perpetuity.
pepperidge farm remembers.
If Devs continue to use Unity, whatever happens 2024 & beyond, they DESERVE IT.
@@kuaitomboblo they recently took a U-turn and removed those fees
@@QuickDeath02 for now. if you think they won't try again in a few years, you're crazy
@@tirkentube if they try again, then hopefully most people would've moved their projects to Unreal by then
@@tirkentube after that fiasco the CPTO / president has since left the company, it will take a lot of stupid upper management and courage for them to try again
This low resolution thinking
Whatever improving they made, users don't even know how to perfectly use this engine, thinking that knowing C# means knowing Unity !!!
Without C++ there honestly is a lack of specific control, for a lot of people Unity is enough, but for me, you cant make or create intricate complex deep systems with plain C# i cant get myself to like the language, but it doesn't mean that this isn't for those that want things quicker and possibly simpler, but I still cant get myself to like it due to the lack of certain intricate controls. Unity heavily depends on the marketplace or outside plugins that i really disliked, also in contrast to the negatives, i would use it solely if i was plain handcrafting things without too much hand holding, i feel like Unity is for those types people, but for me after learning how to use Unreal GAS, I cant say that i don't have the tools of what professional game developers use to create games and I cant go back on using simpler systems than what AAA game studios use to develop games to make your own life easier, Out of the free game engines Unreal Engine is the closest you will get to AAA title game studio level controls, and it is definitely not for everyone, but from my experience from Unity to Unreal, at least i'm getting somewhere where my own goals can be reached without too much compromise and the knowledge i have will forever be useful in game Development, you cant say that after you learned how to use Unity just because of certain limitations within C# language itself, i cant get myself to like it.
@@Otans well, thats the whole point of using unreal engine for me, it does enhance efficiency for a beginner like me. Btw, Are you a indie developer?
@@Otans What limitations are you talking about. C# has never really felt like the bottleneck rather than a lack of understanding of the language itself is the bottleneck. In Unity I will admit that they really don't do as good of a job as Unreal in terms of helpful optimization features and overall features. I don't think that C# is the problem there and am curious as to what you mean by "certain limitations within C# language itself."
Sounds more like skill issue to me. There are no limitations like those you explained.
@@shariel9731 pointers is a big one for me! a major one that made me dislike C# after having learnt C++, like it makes life so much easier.
Theres some other limitations but most of it is the Unity Engine, but there are some other really small flaws, that was just plain annoyance that i didnt get in C++ or in Unreal blueprints, its just easier in my books! Optimization is a plus, but this deep level of modularity and flexibility is something you cant get into in C# with event driven single dependencies systems, i genuinely cant get myself to like C# or Unity anymore
Make a game so realistic that someone's uncle should ask :- Which movie is this?
my mom asked that when I was playing Brothers in Arms on OG Xbox lol😂
Tell me about FPS drops, instabilities, bottlenecking running on state-of-the-art technology products, and then I buy it.
I cannot get a basic Pong game running at 60fps in Unity URP on low-end laptops, even with "performant" presets.
@@SnakeEngine skill issue
@@ProkerKusaka Yeah, skill issue on Unity's side.
This is why i avoid UE5. micro-stutter needs to be fixed before anyone should use it
@@SnakeEngine bro HOW my 3d world runs at 400fps HOW is your pong game only 60 what did u do bro?
Just a quick word of thanks for all of the work you put into showing the world beautiful games and other items that we normally wouldn't see. So thank you. And I've been a subscriber for quite some time and I've not one complaint. Please keep up the great work and know that what you do is highly appreciated and that you're touching lives from every corner of the globe.
Games will look like real life when they solve the visible pop-in of elements or the LOD change in-camera. UE5 is on the way to it, but Unity 6 is clearly not at that level, that Fantasy Kingdom footage just showed that.
And honestly, I care more about immersion than photorealism, which means they need to fix these problems in every engine. Once they've done that, they can up the visual fidelity as the engines evolve, then I'll accept to call things "photorealistic"
"Games will look like real life when they solve the visible pop-in of elements or the LOD change in-camera."
No they won't. You act like this is the last step towards "real life" when there are far more steps than just fixing LOD issues.
it took one year to destroy a decade worth of trust, now you gotta take another decade to build it back
That grass, that fog, the dirt, the hair, the shadows...damnnnn
I think deep down the Unity Devs do want to create a powerful engine like Unreal but were hampered by the CEO or investors. Unity 6 looks really good. I am at the moment using Unity 5 to make my simple low poly stylized game. Would I jump to Unity 6? It all depends of the contract and if it will break all I have done in Unity 5. People had the right to be mad at Unity for messing up as their leaders truly screwed up. But, if the Unity devs and new CEO steps up and rectify their mistakes, perhaps, there is salvation.
the engine is powerful enough, not sure what you mean. The fact that graphics are as good as the devs who use the engine...
Unreal makes good graphics as long as you use their prime assets and good devs. There is nothing else to it
@vrfxrealtime I've used both to see what the difference was and honest truth is for anyone who don't know how to code, unreal is the best options for simple and difficult projects because all the tools are there in Unreal while in Unity to create top quality you have to know how to code. For someone who wants to learn in the simplest of engine, Unity is best and that's why I chose Unity. But, with the power of chat GPT now doing all the coding, anyone and I mean anyone can make any games they want using both engines. I stuck with Unity because I know it well now.
@@zoopfvisualeffects4721 glad to hear you was able to experience both engines :)
I guess that at some point when a game is complex, or large, multiplayer, generative or whatever complex mechanic is needed it gets hairy with any engine. you gonna need a great dev team with experience. GPT is a great basic helper, do i feel it's only really useful for basics, it can get very hairy if complex game logic gets written without understanding the deeper technical concepts of whatever gameengine.
@vrfxrealtime I totally agree. For complex games, having a great development team is best. For a one man team, if you're a genius developer it's easy as we have seen one man team kill with their games. As for me, because what Im trying to do is so simple, chat GPT is my best buddy right now and the constant reminder to keep it very simple. What I have found and enjoyed using chat GPT is in the end you also begin to understand the coding itself because you hit walls and by problem solving through them, you begin to learn the coding language. It's crazy to think that today anyone can create a game simply because the engines are there for anyone to use and free until you make a profit. And now, anyone has chat GPT at their disposal. Truth is only 10% of games will make it through and make a profit. But, having the opportunity to do so that's pretty cool and for any nerds like us, the opportunity that affords must be taken.
Next version will be ' real life really starts looking like real life'
nah
we're already in a simulation and don't know how real it really looks.
It looks stunning. Did they mention whether they will release this demo online for us to sample the various techniques ?
That company really pissed a lot of people off.
Then they should jus tuse Unreal
@@novellanightmares no. Before i use unreal, the hell will go into icy spheres.
because: working with unreal is only one thing: boring, and massivly painful. this is like you dam yourself to a toture Chamber.
@@opafritzsche lol why lie 😂😂
@@brianmolele7264 He's not lying
@@opafritzsche I learned Unreal in Uni before I even touched Unity. Unity feels clumsy and "not ready" for me, its massivly painful.
looks good actually
hair work is phenomenal
it is but it wont look like that ingame. lol This is just demonstration.
Great, more tech demos that look amazing. Can't wait for all those new games that will still look like they're from 2005 but require top hardware to run.
Unreal Engine 5 👑
Love it!! Competition between Unit 6 and UE 6 will bring games to the level we all want. Fantastic job to the Unit 6 team it looks as great as Unreal Engine
ok the Clothing deformation part was insane.
but was that real-time physics? I suspect the inflation of the costume as it got unbuckled was a baked animation in the model itself. So it will soon become obvious its baked as you see it over and over again in a game for instance. But I don't know for sure. It just looked incredibly complex which would be a heavy burden on CPU and I'd worry that would not work on consoles that are CPU starved. Some on screen text giving us details would have helped a lot.
@@ClayMann they said they used AI to predict the deformations.
@@magnomliman8114 hmm that sounds like some next level stuff. I can't even comment on that. Absolutely amazing if that's real-time and could be used consistently in say a main character in a game
@@ClayMann yeah i hope video games can implement this new tech the possibility's are endless.
I LOVE UNITY 6 ALREADY !! Music in games is one of the most important keys, that opening cutscene gave me chills. PLEASE match it with solid gameplay lol
very good ! unreal engine deserves to have a real challenger !
@@polpez5603 unreal
Engine is actually created by a company that develops games unlike unity, they know what features are needed
front side of the coin shows beauty , real life , cinematic but the backside of the coin hides buggy , unoptimize and not designed for game purposes unlike unreal engine.
@@sgtsas1905 funny thing is UE works like shi for actual games 💀
No one are better than DECIMA Engine.
@@Wyn3e have an example or a reason why or just a Unity fannboy?
Unbelievable, Oh My God, it Looks Real.😮
Damnit.. I clicked on this video. Do i have to pay monthly now?
Stay tuned... new deals are being worked out all the time!
I'm alright impressed with the adaptive probe volume! ❤️
As long as Unity doesn't address the package dependencies hell, compile time, slow editor (opening/play/importing assets/even closing the editor), I’m not convinced to return to Unity yet...
They do, watch the unite conference
This looks Awesome!!!
In my opinion, there is nothing spectacular about this. Unreal is still light years ahead and getting better each day. I quit using Unity and got into Unreal and I am never going back.
"I quit Unity and got into Unreal and I am never going back" Bro why you yappin. What the frick did you even create? Nothing? Then your opinion doesn't matter.
@@shreygirdhar9923 I dont know how old you are, but obviously your level of maturity is questionable. In case you have never heard of freedom of speech and personal opinions, permit me to introduce you to it and the fact that you can equally make a valid point without applying emotions and an iota of insult. Try it. Feel free to express yourself. Its a big ocean and you can fish, without sinking another's boat. Thats what MEN do. Are you Unity's spokes-person? Chill
Looks great.. very cinematic and the landscapes look awesome. I wouldn't go so far as to say it looks like real life, but it does look photo-realistic.
Are there any devs still using unity?
Additionally, I still remember tech demos from unity and we still have not seen them running on consoles or pc.
@@ManuelOrbeaOtaola Yes, but I'm only using it coz my pc cannot run unreal.
@ManuelOrbeaOtaola basically more than 90% of the devs out there.
You know, the ones making million games for iOS and Android
Genshin Impact)
Yeah about 80% of the planet 🙄
there was literally never any Unity tech demo that was not running on a gaming pc. Compared to others who make demos on overpriced non consumer Unreal GPU LOL!
That’s how I felt when resident evil 4 came out on the GameCube. “ this is real life”
I think UE5 spoilt us too much. In comparison, everything else looks last gen at best.
Unreal engine works horribly for actual games
Edit: no it does my bad
@@IPlayKindred yea its too much
@@IPlayKindred Wukong seems fine for me
@@IPlayKindred Haters gonna hate
@@IPlayKindred Get a better pc
Very nice preview!
It doesn't look like real life. It still looks like some 3D render
Unreal Engine has this a long time already
@@PriorityNineProductions that is why Unity is also stepping up their game. Competition is a good thing in this market. It pushes other companies to get better.
But this is prerendered and the unreal Engine 5 Video was Realtime
This is real time bro @@stevenhoffmann5457
UE5 still doesn't have normal ECS support
@@stevenhoffmann5457 what are you smoking or you are new, that was all in realtime, everything in Unity is in realtime, otherwise your using tech from the 2000’s, Unity has been RT3D from day one, was the point of it 🙄
Unity: Never compare yourself to others, make yourself unique af.
Real-life? No. Amazing? Yes!
Yeah, I'm watching "time ghost,' and the scene with a face close-up with the character messing with the hair makes it clear that textures are far from life-like; the unreal demos can get closer to real-life textures.
@@r.m8146 i really hate unreal. but ... for real: this here must be a joke. i wonder if the Moderators are realtime or baked.
I wonder how Rockstar's new RAGE engine compares
Landscapes are insane, but human skin texture and movement still has a lot to improve and is a really bold statement to say it looks like 'real life'
when u finally learn ue5 and unity pulls this 😭😭
dont'worry Unity wil complicate thing with a new way of rendering soon enough. and you could do this better, even with Unreal4
and you don't have to set up light probes
@@COSMO8843 Unreal is better anyway
@@TheAndrejP both engines have positives and negatives, they both practically function the same at this point. it's all just preference
@@qeramsc nah uniti is the themu zunreal
I absolutely love this... Devs should use more of this...
Unreal engine 5 has performance quirks for mid range PC hardware...
Real life like only in Cut Scenes
It gets me excited to think that maybe someday we will play games like Sword Art online, I mean virtual gaming
(I don't want to get stuck in the game)
If this a bromance, i swear wont let my pc save this files ever.
This looks UNREAL
The visuals are very realistic but the human motions still need some improvement to be realistic. I guess they still need to study motion of people, animals and plants in the wind.
@@sirinath this isn't a demo of an animator's work, it's to showcase the graphics of their engine
@@koreanjesus2712 It's a demo of an engine that wants to compite with Unreal engine, whitch is kind of hard after all the hickups of the last few years of their boo gi shodows and broken global iluminations shadows and sill artefacts in ther heawi duti render pipeline, thing that just get Automagicalli handled bi lumen and nanite and propper sgadov technicks
Great. Tech that is years ahead to actually be a reality for gaming.
We haven’t even gotten normal games with unity 5😂
Man... this is hard to deny. The Blackmith and Adam were also fantastic tech demos but where are the games leaning on that tech? Unity devs just keep pumping out colorful animation-driven mobile games.
@@binrar9881 exactly 🤣
Efficiency is doing things right; effectiveness is doing the right things.
man playing this game while XR fully develop is a blast
Glorified tech demos...nothing more
Yes, that's precisely what this is. A demo showcasing what Unity is technically capable of.
@@TahmidRashid it's a demo of what Unity 6 is capable of. What's glorified about it? New features, new capabilities, new creations.
You can touch the source code of the demonstrations
Doesn't matter how good the product is if no one trusts you anymore. Focus on earning trust back first.
This looks great, but until the have something as easy as Blueprints I'm at Unreal.
C# in unity much easier than even blueprints in unreal.
I mean thats the point of C# as scripting language. There is no need to use visual scripting if c# is so easy to learn itself
My friend, how far can you push your project without c++ in UE5? c# is a breath but I would encourage you to learn c++ because c# will be there for you for free. Good luck in development!
@@ProkerKusaka Blueprints are stupidly simple and forgiving. Problem is their limitations. On top of it c++ in scope of ue5 isn't as punishing as it is on it's own but still a challenge. but we are looking at the graphic here and shader graph in ue4 is much more peasant to work with in ue5, Animation logic is more accessible in ue5 as well so it depends. It is hardly a competition in eyes of developers it is lie tools in your toolbox, they do compete but you pick the best for a job regardless. Learn as much as you can so you'd have more diverse tool box. Don't fall into fanboy-ism.
This is UNREAL!
Man this is so real like unreal engine, and to be honest unity is going to the next level. And they left a link to the demo
Hopefully more gamers use Unity instead of UE. It’s better optimized.
Meanwhile, I cannot get a basic Pong game running at 60fps in Unity on low-end laptops, even with "performant" presets. So not sure about that.
Not true. UE runs like a charm on my low end pc. Even when in Dev at least it runs.
@@SnakeEngine definitely skill issue
how do you know that? did you see a unity's source?
@@Lowlet1 it is always skill issue, but don't tell anyone.😉
Visually stunning
Unreal engine babies crying in the comments 😂
Mostly just fanboys who have nothing to do to development. This is so stupid tbh to be a fan of something you are not even using... Gamers shouldn't care about engines, but about games
@@cabalpt5489 Well said !!!
I have faith that this engine will give us some incredible games through the hands of many game studios 🤞👌👌👌👌👌
Yup…Unity is on par with Epic’s Unreal engine here (if not somewhat better). Wouldn’t know why someone would choose one over the other though? The only thing I can think of is that the use of Epic’s Unreal engine is costlier than Unity? But, beautiful tech demo! What I like further is that these presenters are normal people, not the ‘dressed to impress’ kind of people. Kudos to Unity!
Unreal Engine is free to use if you stay in Unreal. Unity is, as far as I know, subscription based and costs.
Edit: I googled Unity again and I think you can use it for free up to 100k income. This is a bit weirdly written because if you do 80k then it still falls under "personal use"... what is not really a "personal use" haha
@@its3amagain. 200k * revenue. Tho for big companies, building a AAA games with unity is now cheaper than the 5% fee from UE5. But let's be honest. 5% is cheap already for what we get
Unreal's main appeal was its graphics renderer and Unity's scandal. But with Unite's backtrack and upgrades, we may see that change. Unreal is better for larger studios. Unity and Godot have always been better for small teams and indie devs, and people learning.
@@BungieStudios I think Unreal is doing a BIG mistake now by discontinuing their free quixel stuff. This will hurt them a lot in the long run.
My first console was a Binatone TV master. It's come a long way.
anyone else thought the thumbnail was Matt Rife? lol
Amazing :)
Now we can bring our Dreams to life.
2:05 bro that looks something straight out of a movie 🔥
Perfect 😊
That fantasy world was so cool I would love to explore the whole thing
Looks cool but do we have to pay per frame or render time?
An invincible determination can accomplish almost anything and in this lies the great distinction between great men and little men.
Cool thanks for sharing
Thats unreal!
Few more years, and movies will be made in the backyard!
It looks almost UNREAL to me 😁
I think Unity's strand-based hair rendering system is the best in the business. I haven't seen anything like that anywhere else... Of course, this was a pre-rendered demonstration, but still - looks amazing...
mind blowing stuff!
There is one thing you have got to learn about our movement. Three people are better than no people.
I need 50cents & Gerard Butler as playable characters in den of th.. wolves
Unreal!
Oh wow! I thought I started watching a movie until I read the title lol