Procedural Dirty Metal (Blender Tutorial)

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • Check out Blendergrid: (Affiliated Link) ➡️ blendergrid.com/start/ryankin...
    In this Blender tutorial I will show you how to create this procedural dirty metal material.
    ● Procedural Material Packs: ryankingart.gumroad.com/?quer...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    HDRI link: polyhaven.com/a/artist_workshop
    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/mwoxg
    Patreon: / 62384094
    ● Timestamps:
    0:00 Intro
    1:13 3d Setup
    2:18 Procedural Setup
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: gumroad.com/ryankingart
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 122

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +5

    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/mwoxg
    Patreon: www.patreon.com/posts/62384094

    • @noeegel9627
      @noeegel9627 2 ปีที่แล้ว +1

      how to decrease amount of voronoi texture?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@noeegel9627 This material doesn't use a voronoi texture

    • @Mr_Cartoon
      @Mr_Cartoon 4 หลายเดือนก่อน +2

      ❤❤❤❤❤❤

  • @jaanov6094
    @jaanov6094 2 ปีที่แล้ว +16

    Your procedural texturing series gives a feel like a texture library

  • @SnowInHere
    @SnowInHere หลายเดือนก่อน

    Amazing content! You're the man!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      glad you like it.

  • @myths_legends_61
    @myths_legends_61 2 หลายเดือนก่อน

    Wonderful and useful, as always. Thank you)

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      glad you like it

  • @tayyebeharshi7763
    @tayyebeharshi7763 ปีที่แล้ว +4

    I love the way you explain every thing in detail step by step! Thanks for your great tutorials!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching 👍‍

  • @CGcelestial
    @CGcelestial 2 ปีที่แล้ว +3

    WOW! Ryan dropped the procedural tutorial again.... Seriously I'm going to make like a whole compilation of objects in a city or something with your tuts! ☺☺☺ Thank you so much

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Haha cool. Thanks!

  • @MojoDkura
    @MojoDkura 2 ปีที่แล้ว +2

    Thanks so much for your work! I love it!!

  • @riotechmod
    @riotechmod 2 ปีที่แล้ว +5

    I m new in blender, finally found someone who can properly teach everything about nodes 😅. You are just awesome

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching. 😀

  • @WhatWereYouWatching
    @WhatWereYouWatching 2 ปีที่แล้ว +1

    Awesome stuff, thanks a lot.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're welcome! Thanks for watching 👍‍

  • @Nortic111
    @Nortic111 2 ปีที่แล้ว +2

    What an excellent material guide!

  • @CT-4029
    @CT-4029 6 หลายเดือนก่อน +1

    This is awesome Thanks for the help man!

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน +1

      Glad it helped!

  • @generalwhine5350
    @generalwhine5350 ปีที่แล้ว +1

    Mate, you're literally the best! Easy and quick to follow. TY

  • @ScottNetherstone
    @ScottNetherstone 2 ปีที่แล้ว +5

    I am all caught up on ALL of your material tutorial vids, and I can't thank you enough. You should be a teacher, seriously. Your repetition of method allows us to get to a point where we don't even need to pause your vids because we can see where you are going with it. It reminds me of studying CAD in college, but better! I also feel confident in making and combining material ideas of my own after your course.
    I will recommend your vids to anyone I know who becomes interested in Blender, which these days seems to be a growing interest.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! Glad you like my videos. : )

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +1

    Awesome video and fantastic looking procedural material as always my friend!
    Thanks so much for your hard work and effort my friend. I hope you have an awesome pre-Friday and rest of your week.
    WOOOOOOOO!!!!!!!! 😃

  • @Justlivin00
    @Justlivin00 ปีที่แล้ว

    Thank you very much for your tutorials. You are very helpful and you speak clear and concisely.

  • @Bluri38
    @Bluri38 2 ปีที่แล้ว +3

    Wow, it’s like you knew what I was trying to do today!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Oh cool! Lol. Hope you find the video helpful. 😀

  • @john1995
    @john1995 2 ปีที่แล้ว +4

    Very nice tutorial, keep going bro!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! I will! 👍‍

  • @martingeyeryoutube
    @martingeyeryoutube 2 ปีที่แล้ว +1

    You rock! Will buy some stock asap!

  • @neerajbhatt3368
    @neerajbhatt3368 2 ปีที่แล้ว +1

    All thanx to you.....I am getting the hang of developing procedural materials....but will never be as good as you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for watching!

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +1

    Amazing 😍😍

  • @da_cat
    @da_cat 7 หลายเดือนก่อน

    Proooooooooooo ... thx dude

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน +1

      You're welcome!

  • @jardenoversyk4706
    @jardenoversyk4706 ปีที่แล้ว +1

    Absolute chad move giving us the hex values because you know we want the exact same texture you made.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad you liked it. Thanks for watching!

  • @federrr7
    @federrr7 2 ปีที่แล้ว +1

    thanks again

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're welcome!

    • @federrr7
      @federrr7 2 ปีที่แล้ว +1

      @@RyanKingArt thanks to you, already support the channel buying some texture on gumroad, but preferably I like to watch your videos and learn on my own to create them

  • @thebeastpro6201
    @thebeastpro6201 2 ปีที่แล้ว +1

    Cool

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! Hope you find it helpful.

  • @ClaudioMalagrino
    @ClaudioMalagrino ปีที่แล้ว

    Hi, Ryan. I tried Substance Painter/Designer but they're very heavy and hardware demanding. Do you think I can replace them using Blender nodes properly?
    Another thing: when baking to an external program, do I need to work with the UV input or the Object UV could work?

  • @progettazione_case_moderne
    @progettazione_case_moderne 11 หลายเดือนก่อน

    thanks, I'm trying to use a metal that is also used for a kitchen in a loft. I've seen other videos but I can't find the right texture. Could it be useful to take a hi fi picture and then just use the normal map ?

  • @uxvoin
    @uxvoin ปีที่แล้ว

    Hi Ryan, I've a problem with "Musgrave Texture" node, it has Fac instead of Height option (it doesn't work for me from this step) mb my Blender is old?

  • @Alex_192.
    @Alex_192. 10 หลายเดือนก่อน +1

    For newer versions of Blender, you have to use Mix in Colo(u)r Darken mode, since MixRGB was removed (I think)

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน +1

      Yes, in the new Blender update, the Mix RGB, is now, the Mix Color node.

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +1

    Looks great! Like a Transformer that hasnt bathed in a couple of days 🙃😂

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Haha, yeah. Thanks!

  • @zapiltar
    @zapiltar 3 หลายเดือนก่อน +1

    im on blender 4.1, and the Musgrave Texture node no longer exists. Documentation says it was merged with Noise Texture but the height output doesn't exist and my texture doesn't have the same contrast of black and white that yours does at 3:15

  • @precisechaos2144
    @precisechaos2144 2 ปีที่แล้ว +1

    Ryan, I've been watching your videos and I did some searching through your videos and didn't see something that I need. Maybe I'm way too new to 3d modeling, but if someone were to buy your material packs, do you have a video on how to properly apply that? Basically, I am working on car 3d models for a video game and as you could guess... this dirty metal, rust, scratched plastic, etc are all right up my alley. I can't get my blender to look exactly like yours so I've kind of given up on creating them and would like to try to apply them. I'm going to support your channel in at least one way, but I want to be able to use the things I buy. Thank you for the great videos, it's given me an amazing amount of ideas.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      There are two main ways to add a Procedural Material into another Blend file to use in your projects:
      The first way, is to append in the material. To do that, open the blender file that you want to add it into. Then click on file, and append. Then a file browser will appear in Blender, and you will need to locate and select the other blender file that has the materials. (Like my Procedural Packs) Then when you click on the blender file it will show you the data that you can append in. You will then go into to the material folder, and then select the materials that you want to append. Then click on the append button. Then simply select the object you want to add the material to, and in the material slot, just select the material.
      The other way to add in materials, is to use Blender's asset browser. I have a video on how to use the assets browser here: th-cam.com/video/xU2c0FVVeQM/w-d-xo.html
      After the material has been added to the object, you can tweak the procedural material to your liking, like for instance, changing the scale of the material, or changing the color of the car paint, ect...
      Hope this helps! And if you do purchase some of my materials, thanks for your support!

    • @precisechaos2144
      @precisechaos2144 2 ปีที่แล้ว +1

      @@RyanKingArt Thank you for the help, I'll be buying the packs for sure, eventually getting onto your patreon. My biggest struggle with learning this stuff is not knowing the terms for things. For example, it took about 3 Google searches and a random forum post for me to see the term "baking a texture" which lead me to your videos :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@precisechaos2144 Ahh ok. I'm sure you will learn the terms and names for everything as you get more experience with 3d. 👍‍

  • @karmabuilds300
    @karmabuilds300 2 ปีที่แล้ว +1

    Hi Ryan, first thanks so much for your vids, they have really helped me start making some cool materials in blender.
    I had a question that you may have already covered but I cant find it. Im making some chipped paint and its going good so far. The only problem is they are evenly distributed around the object. Its a spaceship so I was wondering if I could give it a gradient so there is more chips on the front than at the back.
    Is there a way to set that up with nodes, or maybe I should I paint vertex groups and use two materials with different amount of scratches?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, you can totally do that with Procedural Nodes. Although its kinda hard to explain it all in text in this comment. But you could do that with the Procedural Nodes. There is a gradient node in Blender that you could use, to to tell the chipped parts where to be.

    • @karmabuilds300
      @karmabuilds300 2 ปีที่แล้ว +1

      @@RyanKingArt Thanks man il have a play around with it tonight. Could be a cool thing to do in one of your tutorials :)

  • @Alex_192.
    @Alex_192. 10 หลายเดือนก่อน

    This is him making a tutorial for something he sells. What a chad.
    btw I'm not following it exactly, just using it to make a weathered gold material

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      cool, thanks for watching!

  • @hasanaamir1020
    @hasanaamir1020 2 ปีที่แล้ว +2

    hi ryan you are great
    i wish to make epsoid
    about type of export to game engin

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I don't really use game engines, but I did make a tutorial on how to bake out procedural materials to texture maps: th-cam.com/video/AioskAgcU2U/w-d-xo.html

  • @oleg2994
    @oleg2994 2 ปีที่แล้ว +1

    you are cool

  • @timothyj67
    @timothyj67 ปีที่แล้ว

    I made my perfectly round sphere from a cube but after editing the colorramp node, my sphere is smooth while yours has a roughness to it and my roughness is set the same as yours.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hmm thats odd. Did you use the same color ramp values that I used?

  • @progettazione_case_moderne
    @progettazione_case_moderne 11 หลายเดือนก่อน

    2:38 how did you insert that viewer node? did Harry Potter put it on you?

    • @dantwon8757
      @dantwon8757 7 หลายเดือนก่อน

      node wrangler add on allows you to do this

  • @couts573
    @couts573 2 ปีที่แล้ว +1

    Could you do these tutorials using geometry nodes. I'm wanting ti use the geometry procedures and you would be a great help

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You can't make materials with Geometry nodes. Geometry Nodes only edits Geometry, not materials. You can apply materials to parts of your object with Geo Nodes, but you can't create materials.

    • @couts573
      @couts573 2 ปีที่แล้ว +1

      Thank you so much for your answer.

  • @addonay2234
    @addonay2234 2 ปีที่แล้ว +2

    i wasnt expecting this to come out today. i thought it was just a video from a few months ago but no.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yeah, I just posted this a few hours ago. Thanks for watching!

  • @carlostorrente9093
    @carlostorrente9093 2 ปีที่แล้ว +1

    👍👍

  • @timoneri8812
    @timoneri8812 2 ปีที่แล้ว +1

    👍👍👍

  • @zunchy_rd195
    @zunchy_rd195 2 ปีที่แล้ว +1

    200 like 👌

  • @Kaizeetos
    @Kaizeetos ปีที่แล้ว

    i cant find the mix rgb node

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yeah that's because it was changed in the new Blender update. Use the Mix Node instead, and change the mix node, to color. Then use it just like the mix RGB.

  • @afghanistanjournal5523
    @afghanistanjournal5523 2 ปีที่แล้ว +1

    Hi im ali you are great will you make an advance blender tutorial series??
    Love you from afg

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! What advanced tutorial idea did you have in mind?

    • @afghanistanjournal5523
      @afghanistanjournal5523 2 ปีที่แล้ว +1

      @@RyanKingArt sir!!
      I mean will it be possible to make blender advance course ??
      Thank you

    • @dwarakesh5891
      @dwarakesh5891 2 ปีที่แล้ว +2

      @@RyanKingArt i have always struggled to make forest environments procedurally and high poly.. so i always make snow environments... can you please show how to make forest environments with some trees ?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@afghanistanjournal5523 Ok, but specifically, what do you want the course to be about? What topic do you want it to be?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@dwarakesh5891 Thanks for the tutorial idea! I find making realistic nature and trees kinda hard to get right as well. I would love to improve my skills on that, and then make some tutorials. So hopefully I can do that in the future sometime. 👍‍

  • @Auti3D
    @Auti3D 2 ปีที่แล้ว

    hey.. so, i ran into a problem texturing im not really happy about. i dont think theres a way to resolve this. but if you could help me it would mean alot. I switched to a different ViewportShader. and as i did it. i realised all my textures went to the original colour of the texture i started them with, some being black, blue, and white. i switched it back, thinking it was a visual glitch. but it showed the same. i looked in my textures and they turned to pure white and black... after 3 hours of making a texture i was proud of. this happened, please if you can. help me

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, sorry I don't know what the problem is. Kinda hard to understand the problem when I can't visually see what's happening in Blender.

    • @Auti3D
      @Auti3D 2 ปีที่แล้ว +1

      @@RyanKingArt that's okay! I appreciate the reply. I just decided to restart, and better organised things 😊

  • @Mr_Cartoon
    @Mr_Cartoon 4 หลายเดือนก่อน +1

    Hi Sri ❤❤❤❤❤❤❤

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน

      Hello 👋

  • @arismpyoutube
    @arismpyoutube 7 หลายเดือนก่อน

    Can someone plzzzzzz tell me, how to export the texture to add to unreal engine.....I have no idea what to do I'm making all these textures but don't know how to export them.

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: th-cam.com/video/B2kFeMBBBjc/w-d-xo.html

    • @arismpyoutube
      @arismpyoutube 7 หลายเดือนก่อน

      @@RyanKingArt thankyou so much I’ll see how it goes.

  • @mikoajneronowicz582
    @mikoajneronowicz582 2 ปีที่แล้ว +1

    Are you using Linux Mint?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yep! 👍‍ Linux Mint Cinnamon.

  • @rik0904
    @rik0904 5 หลายเดือนก่อน

    what only one bumb, what happen to you :D

  • @dmytroanonim7298
    @dmytroanonim7298 2 ปีที่แล้ว +1

    like

  • @progettazione_case_moderne
    @progettazione_case_moderne 11 หลายเดือนก่อน

    AH ok after 15 minutes i got there is the output

  • @progettazione_case_moderne
    @progettazione_case_moderne 11 หลายเดือนก่อน

    2:45 SELECT NODE THAT KNOT DOESN'T EXIST ... WHO GIVE YOU IT? HARRY POTTER?

  • @Sky-Rockit
    @Sky-Rockit ปีที่แล้ว

    Shift A does… nothing

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Hmm, that's odd. I don't know why. You can also just click on the "Add" button on the top left-ish of the 3d viewport.

  • @peentje6662
    @peentje6662 ปีที่แล้ว

    cant follow along how you are flipping from one screen to another, so i lost you at 1.59🤣🤣🤣🤣