The RIGHT Way to do Edge Wear (in Cycles!)

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 225

  • @Jay-wr1wh
    @Jay-wr1wh 2 ปีที่แล้ว +62

    Just FYI everybody. His Space Opera textures are awesome. Worth every penny. He also has probably the best texturing tutorial for sci-fi.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว +6

      Yeah, listen to Jay!
      I'm glad to hear you love it 😁

    • @ASADKHAN-ng1js
      @ASADKHAN-ng1js 6 หลายเดือนก่อน

      dont get me wrong but it is not as good as you would thing,
      impossible to find what you looking for.

    • @Jay-wr1wh
      @Jay-wr1wh 6 หลายเดือนก่อน

      @@ASADKHAN-ng1js You wont find a more comprehensive texture back designed specifically for sci-fi ships.

  • @JRHainsworth
    @JRHainsworth 2 ปีที่แล้ว +57

    If you multiply the whole thing by an ambient occlusion node, it prevents edge wear in the crevices and leaves the edge wear on the outer edges only.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว +12

      That's one method! I like it

    • @justanothernobody7142
      @justanothernobody7142 5 หลายเดือนก่อน

      What do you mean when you say "multiply the whole thing by an ambient occlusion node" isn't that what he's already doing in the video, the last node before the shader is a multiply node with AO.

    • @totheknee
      @totheknee 3 หลายเดือนก่อน

      @@justanothernobody7142 - But look at the video right when he plugs in the AO node. The inner edges still have the wear effect on them. You need to tweak the AO node and the graph to get the effect that the OP was talking about.

  • @Autaka-Nubia
    @Autaka-Nubia 7 หลายเดือนก่อน

    i'm so grateful to my friend because he sent your channel to me, i''m so bad in materials and textures, great job

  • @CalgaryCalamari
    @CalgaryCalamari 11 หลายเดือนก่อน +5

    Loved the tutorial thank you!
    One request: Would REALLY be helpful if you could put a key stroke display on screen so us noobs know what you're doing when you use one. :D :D

  • @oil3372
    @oil3372 ปีที่แล้ว +16

    Maybe I am doing something wrong but I can't see anything on the edges of it

    • @artecno882
      @artecno882 4 หลายเดือนก่อน

      TRY WITH YOUR ILUMINATION, HAPPENS TO ME ....AND....COLOR MANAGMENT MAYBE HELP

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 หลายเดือนก่อน +1

      Make sure you're in cycles and render view!

  • @plasmaticpulse6301
    @plasmaticpulse6301 2 หลายเดือนก่อน

    WOW, now thats an edge wear tutorial. Very nice and I love the examples you showed

  • @GlebAlexandrov
    @GlebAlexandrov 23 วันที่ผ่านมา

    Thanks, it is a very useful and straightforward method indeed!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  22 วันที่ผ่านมา

      Thank you, I'm glad to hear that! And of course, love your content

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 ปีที่แล้ว +7

    Nice job man! Love the simplicity, control, and tweakability! My favorite kinds of setups.

  • @omermagen824
    @omermagen824 ปีที่แล้ว +6

    If you use vector math set to dot product it calculates a more accurate difference and the edge will be even. Another method is to use an ambient occlusion node set to inside and with a small distance value. Again an image texture can be plugged into the distance to make rough edge wear. Bevel and Ambient occlusion make different results so you can mix and match them to get something that looks awesome! If your model is organic with dense topology you could also use the Geometry- Pointiness node.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      All other excellent solutions! Can't remember if I covered this in the video but I also like to use pointiness for slight color variations too.
      I like the ao method too if you want corners to get way more worn, it can work really well! I forgot about that technique.

  • @Riley_Christian
    @Riley_Christian 7 หลายเดือนก่อน

    This is the way 🙌 Thanks so much for sharing!

  • @rotajulien140
    @rotajulien140 ปีที่แล้ว

    clever answer to share with the blender's fandom. That's the moto!!!

  • @Blenderbarn
    @Blenderbarn 2 หลายเดือนก่อน +4

    Finally my edging skills need an upgrade!

  • @tobie31325
    @tobie31325 4 หลายเดือนก่อน +4

    it doenst seem to work, when I put the mix node on difference it just turns black

    • @JA-bl2el
      @JA-bl2el วันที่ผ่านมา

      Me too. Super disappointing.

    • @WanderwegGames
      @WanderwegGames 13 ชั่วโมงที่ผ่านมา

      @@JA-bl2el I switched from EEVEE to Cycles rendering, that did the trick

  • @batman3698
    @batman3698 2 ปีที่แล้ว +11

    Use geometry nodes normal output instead of a 0 radius bevel
    and use a vector math dot product node instead of mix RGB

    • @sebo102
      @sebo102 5 หลายเดือนก่อน

      How do I use the geo node normal output in shader editor?

  • @sanimatorbruhspammer
    @sanimatorbruhspammer 4 หลายเดือนก่อน

    It comes out beautiful! Thank you for your fantastic method.

  • @le_fancy_squid
    @le_fancy_squid 20 วันที่ผ่านมา

    Great tutorial, thanks! One little problem is that at the end, around 3:50, you show that the objects will dynamically work with each other and mine don't. In order to get that effect I have to join the objects together which I'd prefer not to. Did I do something wrong?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  19 วันที่ผ่านมา

      Uncheck "Only Local" on your ambient occlusion node

  • @jacknight3690
    @jacknight3690 4 หลายเดือนก่อน

    That is some nice tutorial, nice job man

  • @shizzlemcsheezy2151
    @shizzlemcsheezy2151 ปีที่แล้ว

    Thank you for this, works perfectly for what I'm doing, was able to use some procedural noise instead of an image texture...and dont forget to send it to a bump node too so the wear is more defined..

  • @joe_fabricator
    @joe_fabricator 4 หลายเดือนก่อน

    Really nice tutorial, thank you very much.

  • @georgeluna6217
    @georgeluna6217 7 หลายเดือนก่อน

    Great one thank you! What about if you want to displace to 2 materials from each other? Sort of to create a sense of layer of paint between those 2?

  • @shakhbozkhudoyberdiev3661
    @shakhbozkhudoyberdiev3661 2 ปีที่แล้ว +7

    honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it

  • @adrianrock4610
    @adrianrock4610 2 หลายเดือนก่อน

    sublime, concreto y efectivo ... gracias bro

  • @DanielOakfield
    @DanielOakfield 6 หลายเดือนก่อน

    This is awesome, I achieved a similar effects with some convolute nodes setup using the bevel, thank you for sharing!!!! Subbed

  • @darrenberkey7017
    @darrenberkey7017 ปีที่แล้ว

    I had a smaller object (a hex wrench) and my results were not quite as good, but it still got the effect I was looking for. Thanks!

  • @RandMpinkFilms
    @RandMpinkFilms ปีที่แล้ว

    So simply explained. Genius tip! Thank you!!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 ปีที่แล้ว +1

    Great video that simulates the edge wear effect!

  • @minotaursgamezone
    @minotaursgamezone 3 หลายเดือนก่อน +2

    hi... when i change to difference at around 0:50 the whole thing goes black.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 หลายเดือนก่อน

      Make sure you're in cycles AND rendered view

    • @minotaursgamezone
      @minotaursgamezone 2 หลายเดือนก่อน +1

      @@ChristopherFraserVFX oh. Whoops. Will give it another go!

  • @carloso5599
    @carloso5599 ปีที่แล้ว

    Thank you. Youre the best!

  • @LucasFarchetto
    @LucasFarchetto ปีที่แล้ว

    excellent tutorial!! thank you so much

  • @matchdance
    @matchdance 2 ปีที่แล้ว

    Easily one of the best tutorial! Instant sub!

  • @mikerusby
    @mikerusby 11 หลายเดือนก่อน

    looks good, will try this on my car model :)

  • @RazzBurryPremium
    @RazzBurryPremium ปีที่แล้ว +2

    Its not working for me, the Mix Color(difference) node (FAC=1) is just showing black in viewer
    Edit= Solved, the bevel nodes only show in rendered view

  • @sezerturan4371
    @sezerturan4371 ปีที่แล้ว

    Thanks so much Christopher for this dope tutorial! can't find better than this one! i'm following the channel right now :))) keep the good work!

  • @henryheavy8044
    @henryheavy8044 11 หลายเดือนก่อน

    Is there a way to change the edge wear color ? I kinda wanted it to be light grey or just normal grey

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 ปีที่แล้ว

    Super tutorial! I assume you have to reset the scale of the object to 1 in all dimensions before applying this edge wear? That's the usual first step for these kinds of effects.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      Not necessary! I'm pretty sure it works off relative world scale, so it'd be the same thickness on an object that's at .00001 scale as an object that's 1 scale, if they're the same size. Hope that makes sense

  • @marty01018
    @marty01018 ปีที่แล้ว

    very good tutorial, thank you so much for your help and advices

  • @DuberlyMazuelosBZero
    @DuberlyMazuelosBZero 10 หลายเดือนก่อน +4

    why this tutorial never work for me :( ???

  • @Mr_Mijagi
    @Mr_Mijagi 2 ปีที่แล้ว +2

    Hi, thanks for the tutorial. Nice method. I have a problem though. My imperfections appear stretched in the z axis (I took one from Quixel Bridge). Can't really figure a way out to fix that. Any tips?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว +1

      Your mapping is probably betraying you here.
      Try setting the projection of the textures from "Flat" to "Box".
      If that doesn't work, add a Texture Coordinate node and plug the Object output into the Vector input on your Image Texture node.
      Lemme know if that works :)

    • @Mr_Mijagi
      @Mr_Mijagi 2 ปีที่แล้ว +1

      @@ChristopherFraserVFX Thanks for the quick response. I will try that out!

    • @Mr_Mijagi
      @Mr_Mijagi 2 ปีที่แล้ว +1

      @@ChristopherFraserVFX That worked like charme! Thanks!

  • @Noodleydoo
    @Noodleydoo ปีที่แล้ว +2

    My mix node doesn't allow me to mark it as difference

  • @youtubeplusofficial
    @youtubeplusofficial 2 ปีที่แล้ว

    soft. THANKS TO THE THE TEACHER.

  • @SZMIDEL
    @SZMIDEL ปีที่แล้ว

    Noooice! Thanks for that

  • @darkscorpion6534
    @darkscorpion6534 ปีที่แล้ว +1

    Trying to follow along but It's not working. What did you plug the Mix Color into at 0:44 Seconds. Im sure it should be pretty obvious but Im pretty damn new to Blender...

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว +1

      There's a neat addon that comes with Blender called node wrangler! You can enable it under Edit > Preferences > Addons. One of the cool things it lets you do is Ctrl+Shift Click nodes to instantly plug them into the material output so you can preview them.
      Or, you can just plug the node directly into the output.

    • @darkscorpion6534
      @darkscorpion6534 ปีที่แล้ว

      @@ChristopherFraserVFX I actually sort of got it to work. I was using an incorrect node for one part lol.

    • @darkscorpion6534
      @darkscorpion6534 ปีที่แล้ว +1

      @@ChristopherFraserVFX I'll enable that!

  • @timoschofer2035
    @timoschofer2035 2 ปีที่แล้ว +1

    the only downside is, that with bevel it treats cavity the same like an edge (i would expect some there there in the cavities instead worn of color). Is there some possibility to fix that? otherwise it looks good.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว

      I've come to realize that! I see a lot of people talk about multiplying an Ambient Occlusion node on top. That'd be a pretty easy solution I think

  • @RichellyItalo
    @RichellyItalo 11 หลายเดือนก่อน

    Great! Thank you.

  • @HDreamzCG
    @HDreamzCG ปีที่แล้ว

    1st. time here. I just watch it and just subscribe and like vid TY for shering this

  • @rockleesmile
    @rockleesmile ปีที่แล้ว

    Tried this on a Monkey head at default scale in Cycles in viewport shading on 3.6 and it just doesn't do anything? The bevel nodes don't seem to actually matter no matter what in the chain I adjust I get a solid color or at best a white blob that doesn't have anything to do with the edges. I'm very confused because I actually understand how these nodes work together (came to this tutorial for a refresher) and it SHOULD be doing something, but just isn't...
    EDIT: I plugged the a texture coordinate and mapping node into the bevel nodes and put them to through the normal vector and that seems to have done it. Weird that it didn't need that in the video, but I should have tried that immediately before screwing around with other stuff! Anyway, that seemed to be the issue.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      Very very strange, that definitely should not be necessary but if that's what you needed to do to get it to work..

  • @MakeiA
    @MakeiA ปีที่แล้ว

    Thank you for explaining

  • @cg_lexus
    @cg_lexus 6 หลายเดือนก่อน

    Thank you!

  • @ahaucanjv
    @ahaucanjv ปีที่แล้ว

    you are the best!

  • @bt_martin
    @bt_martin 2 ปีที่แล้ว

    Great, informative video! Is there an equivalent solution to use with EEVEE?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว +1

      I don't know of any good methods for eevee... You could maybe use an ambient occlusion node set to "inside"?

  • @sa10thecreator
    @sa10thecreator ปีที่แล้ว

    Awesome, thanks!!!!

  • @medopizza9
    @medopizza9 10 หลายเดือนก่อน

    how would I bake this texture to a image? I've tryed clicking the bake button but the edge wouldn't appear in the image.

  • @sahanmadushanka4331
    @sahanmadushanka4331 ปีที่แล้ว +1

    i can't see anything when put difference onto MIXRGB//// the object is showing as black color... please help me to fix this

    • @sahanmadushanka4331
      @sahanmadushanka4331 ปีที่แล้ว +1

      I finally found the resone . it works under the cycles

  • @coffeediction
    @coffeediction ปีที่แล้ว

    great stuff an not 20 minutes long 👍 what else would one need

  • @acidandbile6335
    @acidandbile6335 7 หลายเดือนก่อน

    How could I use this method while having an image texture connected to the Base Colour in the Principle BSDF?

    • @arronlewis6291
      @arronlewis6291 7 หลายเดือนก่อน

      Just use a mixer, set one colour to your image, and the other to the colour you were using as your base.

  • @Achelon
    @Achelon ปีที่แล้ว +2

    I've seen several edge wear tutorials on youtube but none of them have worked at all when I've made them in blender... Any ideas? - oh it only works in cycles :D

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      Yep haha! You could always bake your textures if you need to use eevee 😄

  • @simoneiorio9703
    @simoneiorio9703 2 ปีที่แล้ว

    Precious tips.

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 ปีที่แล้ว

    thanks for this one
    but I have been having a problem and that is that I cant control the color I want nor can I color the inner edges
    I hope there is a solution for the problem

  • @vahida6146
    @vahida6146 2 ปีที่แล้ว

    Hello, Thanks for the tutorial, I would like to ask how to export the material as a scratch texture map outside of the blender to use in another program?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว

      Look into texture baking!
      Basically, you'll UV unwrap your model, and then there's a feature that will let you render your texture onto that UV map. There are a lot of good tutorials out there! Any one will probably do just fine :)

  • @adrianzambrana5090
    @adrianzambrana5090 ปีที่แล้ว

    Mi texture image doesn't have the "alpha - straight " enabled, could you explain me why please??

  • @jeffreyspinner9720
    @jeffreyspinner9720 ปีที่แล้ว +2

    I'm more amazed that your LUFS and TP are perfect... (A type of loudness that ytube uses...) I'm combining what I learned from you and 3 other guys to make my own custom shader node... for my own educational purpose... if I sold anything my ex-wife would pop up out of nowhere and try to take some... marriage my not be till death do you part, _but divorce is!_

  • @DylanWilliams-pb6qj
    @DylanWilliams-pb6qj 4 หลายเดือนก่อน

    is there a way to do this in Eevee?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  4 หลายเดือนก่อน

      Unfortunately not really, but you could always bake out your textures to use them in other render engines!

  • @hugobeyer
    @hugobeyer 3 หลายเดือนก่อน

    Use distant node instead of difference and you will get a constant edge

  • @VisualistAyush07
    @VisualistAyush07 2 ปีที่แล้ว

    Thank you for this awesome video

  • @kartal2339
    @kartal2339 ปีที่แล้ว

    Thanks for video.. Can i export this as a texture?

  • @Sharal3D
    @Sharal3D ปีที่แล้ว

    Imma do it 😅

  • @Skl_One
    @Skl_One 2 ปีที่แล้ว

    well done.Thanks!

  • @pinpingoin
    @pinpingoin ปีที่แล้ว

    I wish you did show what shortcut you used in this tutorial. I have no idea what you did at 0:44 to link the Mix shader into ??? because we also don't see the last node...

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      Oh that's just node wrangler. It's an addon that comes with Blender, make sure to enable it.
      Ctrl+Shift click any node to send it straight to the material output. It's a great way to preview what's going on in your project.

    • @pinpingoin
      @pinpingoin ปีที่แล้ว +1

      @@ChristopherFraserVFX Tyty!! Lovely tutorial!

  • @orionchip
    @orionchip 5 หลายเดือนก่อน

    How did you preview it? I am lost at that point

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  4 หลายเดือนก่อน +1

      Enable the built-in node wrangler addon in your preferences, then control+shift+left click the node

    • @orionchip
      @orionchip 4 หลายเดือนก่อน

      Thanks .

  • @tarkbilgili929
    @tarkbilgili929 2 ปีที่แล้ว

    great tutorial

  • @m0nt3s47
    @m0nt3s47 19 วันที่ผ่านมา

    0:44 how u can connect it like that?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  19 วันที่ผ่านมา

      Ctrl + Shift + Left click. Make sure you have the node wrangler addon enabled, it comes with Blender

  • @blackvertigoion36
    @blackvertigoion36 4 หลายเดือนก่อน

    Does this only work in cycles?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  4 หลายเดือนก่อน

      Yes, eevee can't render these kinds of effects properly, so the bevel node is only supported in cycles

  • @Youshisu
    @Youshisu 8 หลายเดือนก่อน

    How to copy nodes? my blender sometimes copy old selection :(

  • @Just-Pixels
    @Just-Pixels ปีที่แล้ว

    what ever i do the bevel node doesnt work. going to other versions trying other settings nothing whatched many tutorials but what ever i do the bevel node dosent do what its supposed to

  • @jonathanneely4291
    @jonathanneely4291 7 หลายเดือนก่อน

    When mixing the two bevel nodes the exact way you do and then node wrangler previewing from the mix node, my engine crashes every time :(

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  7 หลายเดือนก่อน

      Does it help if you use the Normal output from the Geometry node instead of a second bevel set to 0? (This is faster anyway if it works, I just didn't think of it at the time of the tutorial)

  • @neilwilson2747
    @neilwilson2747 2 ปีที่แล้ว

    genius!!!!!!!!!

  • @shalopai1932
    @shalopai1932 11 หลายเดือนก่อน

    What you did on 0:46 ? How i can change the view like this

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  11 หลายเดือนก่อน

      Ctrl+shift click with node wrangler enabled. Or you can always just plug the node into the material output.

  • @vince2696
    @vince2696 ปีที่แล้ว

    does this only work for high poly meshes? I have a low poly model that im working with and its all ending up as black or white

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      That's probably either because of the size of your mesh/bevel, or because you're not using Cycles.

  • @Afran3D
    @Afran3D 2 ปีที่แล้ว +2

    I went into this video thinking it would be about the pointiness attribute instead I learnt something new entirely. Awesome stuff man!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว

      I'm so glad you liked it!
      I'd love to know why it looked pointless to you, maybe I can fix that so other potential viewers don't miss out.

    • @Afran3D
      @Afran3D 2 ปีที่แล้ว +1

      @@ChristopherFraserVFX Oh no you misread me my dude! There's a shader node called 'geometry' and it has an output called 'pointiness' that highlights sharp edges like what you got here - albeit with much less control. This definitely wasn't a pointless tutorial by any stretch of the matter for sure!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว +2

      Oh my bad! I guess I flew through it too quickly. Pointiness is a sweet attribute though, I like to use it as a sneaky way to add some brightness variation to some of my sci-fi materials.

  • @FufuZ
    @FufuZ ปีที่แล้ว

    a few steps to CRAZY detail?!

  • @Fleischkopf
    @Fleischkopf 8 หลายเดือนก่อน

    my blender alway freezes when i use the bevel and ao node 😳

  • @rossterry3002
    @rossterry3002 4 หลายเดือนก่อน

    at 0:54 I've had to use "exclusion" instead of difference. Using difference just makes it all black.

  • @amghar7creations222
    @amghar7creations222 หลายเดือนก่อน +2

    this method doesn't work on blender 4.2

  • @nylreia
    @nylreia ปีที่แล้ว

    Why when i duplicate an object (like you did at the end) I don't get any interaction at the two item connections contrary to what you show in the video?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      Ah, i forget to explain sometimes! That's ctrl+shift D. I think it's a feature of the node wrangler addon that comes with Blender.

  • @MaxBidnychenko
    @MaxBidnychenko 2 ปีที่แล้ว

    Thank you for the video! I am beginning to learn Blender to make *fancy* renders of my fusion360 models and this is just what I was looking for!
    But it seems that I can only see this effect on cycles but not eevee. Did I miss some checkbox on eevee settings?

    • @neilwilson2747
      @neilwilson2747 2 ปีที่แล้ว +1

      best work around is a new image txt set to black and texture paint in white where you want the effect.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว

      Sadly the bevel node doesn't work in Eevee, so you'll have to find a workaround... you could try using an ambient occlusion node set to "Inside" to get a sinilat effect, but i dont think that works in eevee either sadly

  • @bizentino
    @bizentino ปีที่แล้ว

    How can I mix this with a musgrave texture?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      I would add your musgrave texture, plug it into a map range node, then use that as the bevel radius!
      You can adjust the values in the map range node to adjust the minimum and maximum radius of the edgewear

  • @foreign_objective2855
    @foreign_objective2855 3 วันที่ผ่านมา

    Is there an EEVEE solution for this?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 วันที่ผ่านมา

      Unfortunately just baking and hand-painting, this kind of effect can't be done accurately with a realtime raster engine like eevee

  • @damianolandi5003
    @damianolandi5003 11 หลายเดือนก่อน +3

    To ALL Blender Tutorial makers: SHOW THE GODDAMN TERMINAL NODE.
    I have no idea what you plugged the whole thingamabob in.

  • @MicrowaveNoodles
    @MicrowaveNoodles ปีที่แล้ว

    mine is just a blank texture please help

  • @j0t4r05
    @j0t4r05 ปีที่แล้ว

    can you export that as a image or turn it into one to use in game engines

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว +1

      Yes! That process is called baking. There are tons of cool tutorials on how to do it in Blender, I just don't have one yet.

    • @j0t4r05
      @j0t4r05 ปีที่แล้ว

      @@ChristopherFraserVFX thanks alot ill look into it

  • @mikerusby
    @mikerusby 8 หลายเดือนก่อน

    fujitsu spinners :)

  • @ValeGoG
    @ValeGoG ปีที่แล้ว

    10/10

  • @xnnocence
    @xnnocence ปีที่แล้ว

    0:43 it would ve been great if you showed where that gets plugged in..

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      The material output to preview!

    • @xnnocence
      @xnnocence ปีที่แล้ว

      @@ChristopherFraserVFX yeah, i eventually thought i had to do that but there was still no results :C the mesh just stayed blank as if theres no textures applied. Yes i was in render mode

  • @robo1540
    @robo1540 2 ปีที่แล้ว

    it just doesnt work for me, it just doesnt, at around 0:50 you already got outlines but for me its just pitch black and if i lower the factor it becomes just normal colors i dont even know what to do, this is the 2nd tutorial i follow through on the bevel node and neither of them worked

  • @XpressStudiosforyou
    @XpressStudiosforyou ปีที่แล้ว

    How to download that model??

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  ปีที่แล้ว

      It's just some parts from some of Digital Shipyard's Kitbash packs! They're incredible.
      You can get one of them right here (discounted at only $6.50 as of writing this comment): artstn.co/m/RxAnk

  • @danielsantabanda1781
    @danielsantabanda1781 ปีที่แล้ว

    ¡Suscribed!🎉

  • @DEADALEK
    @DEADALEK 2 ปีที่แล้ว

    What sorcery is this?!

  • @nataliegavrilova8104
    @nataliegavrilova8104 ปีที่แล้ว +1

    After applying bevel - mix - difference, the object is completely black, no edges. Why? Time: 0:50

    • @guismo111
      @guismo111 ปีที่แล้ว +2

      you need to be in cycles for the bevel node to works

  • @melon6507
    @melon6507 ปีที่แล้ว

    why did you skip over how to plug the image texture in?

  • @tonin8499
    @tonin8499 2 ปีที่แล้ว +2

    Nice video!
    It would be even better though if you could adjust the amount of scratches depending on the angle of the edge. Since certain edges (the ones that push in instead of out) are not likely to be scratched by anything.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว +1

      Ooh that's an interesting point... That would be hard since the bevel node doesn't really see that I don't think. I'd love to see a solution for this though

    • @EmilySmirleGURPS
      @EmilySmirleGURPS 2 ปีที่แล้ว +3

      @@ChristopherFraserVFX You can make the mask for that in Geometry Nodes. The geonodes can look at the edge angle including the sign, output it to a colour Attribute, and then you can load that colour Attribute in the shader and proceed as normal. This works in Eevee as well as Cycles, and any other render engine that can access attributes.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  2 ปีที่แล้ว +2

      That is incredibly clever, I'll try this out

    • @JRHainsworth
      @JRHainsworth 2 ปีที่แล้ว +1

      You can. Multiply what goes into the bevel node by pointiness from the geometry node. You may need to use map range to tweak the pointiness.

    • @mariuswickli3206
      @mariuswickli3206 ปีที่แล้ว +2

      you can use an ambient occlusion node and subtract this from the edge wear. I think you will have to use the multiply mode for that but i'm not sure right now.