Also the scale of your models which is neglected by alot of beginners , Human eye is really good and pointing scale so I'd advice all the beginners to start using some kind of real sized object (Like a human ) in your scene to better help in the giving a realism effect
I don´t see scaling of the models as an issue at all in this case, as mentioned, objects seem to be of correct natural scale, and as for as referencing other objects like a human, which often is a good idea, not really necessary, when so many other nature elements we are used to is presented here, it´s not like I would go out in the real nature and see no human and think it´s not real, the elements of natural size is there in this picture. Foremost, i´s the shadow contrast that is way off, most natural photos (not counting in crappy pictures now) do have that darker shadows, less GI within dense vegetation, global illumination is absorbed, not bouncing in those areas in the same manner as those leafs and surfaces more external exposed to either direct sunlight or overcast lighting. Then as mentioned, leaf distributiona and I would also say shading of leafs, translucancy could be enhanced.
I also think that it could be a haze, fog setting further back that washes out that contrast of dark shadows, shadows are in fact more darker att smaller bushes closer to the camera, but get´s bleached out furhter away, but even if there would be fog, haze, it would look a bit different and not that uniform ..and still it would have deeper shadows, or more obscured by actual fog or mist, not GI illuminated by it. Mist fog and illuminate to some degree, but it requires a certain intensity and angle of the sun to have that effect. The background seem to be an image, and also mountains based on an image, I think it could use real volume clouds there, seems the background environment and it´s light isn´t consistent with true environments.
And more...think about the color of the sun on the vegetation which is a bit warm and yellow greenish saturated, while the background and color of the sky do not pick that up, of course not the greenish, but the sky and slight cloud layer should have a different color than it currently has.. it´s inconsistent with natural lighting..that tells you that something is off natural. So I think it´s a bit of a shame here that you didn´t cover one of the most important aspects, lighting, environment light and sky backdrop that effects the whole scene.
The scatter tool is probably my favorite thing about Unreal Engine but it's cool to see the tool in other applications too it makes world building so much more fun 🤙🏿
It is really important for some shots yes. It's equally important to not have it in other shots. It depends on what you're trying to get. In the end mimicing a real camera is the way to go. So using DOF and setting a proper focal point are the most important things to do!
This is the first video I've seen of yours. A few minutes in I had to like and subscribe. Great tips. I don't use Blender at all, I'm a C4D user but the principles all apply.
@@KaizenTutorials It actually does pretty well, but in my instance I have a teeny tiny *Unknow date of launch* HP Office Laptop Specs: CPU : AMD PRO A12-8800B @ 2.10 GHz GPU : Integrated Ryzen 7 Ram : 8 GB + 1 GB V-Ram The best thing I created so far is a medieval village scene with around 2 Mil Polygons and some good procedural materials and it took about 30 seconds to open the file and around 15 seconds to switch between different Tabs but surprisingly it only took around 3-4 hours to complete the Render Image @ 4K (Of course with Sampling set to 0.1 and Denoise Hard)
I have been making environments in roblox studio for years now, even though it lacks many of the basic tools platforms such as unity blender or unreal have, it still has some capabilities for foliage and terrain. This video helped tremendously. Best video on terrain I've ever seen
The end result looks amazing. The defocus and animation are like icing on the cake. I wonder what's one frame's render time for this scene. The grasses are all scanned geometry after all?
Awesome video! And I recognized my video at 0:50 behind the title! I love Graswald and the Gscatter addon, you really explained the workflow in a nice and easy way to understand, keep it up!
Waah that's such a great render! I saw it on Twitter somewhere. Really well done! Thanks for the kind words and glad to hear someone with your skill level likes the way I explained it :-D
Never Heard of GScatter but I already registered... Even if I know so much theory about Blender I always had some problems with Realism. Thanks that you made this video and waiting for more content from you :D I have some Free Assets , Some are made up by myself, so I think that GScatter will help me a lot, and this is completly free - if I will like to use , maybe I'll consider buying some assets from them cause they look amazing
idk, but it's like downloading realistic objects from online. The title should be 'The Key to Realistic Natural Environments in Blender.' I'm not hating, but I hope there's soon content that really discusses how to create realistic renders by demonstrating light setups, material techniques, and some techniques that we may not know. Anyway, I love this video.
Would another way to animate the plant be to use them as a hair simulation with hair dynamics turned on to things like wind and stuff would effect them?
Im still very new to Blender but everytime I watch a video on Geometry nodes people say its better on your computer or less intensive in general but when I add some trees or grass it runs just like if I used the Hair particles, I feel like I'm doing something wrong but I followed several tutorials step by step copying their exact Geometry node setup and I cant hardly make it past adding trees or it gets too laggy. My PC isn't the greatest but its also not awful (Ryzen 5 5600x and RX 6700xt). Im making sure to only add things that effects the outcome of the image so I don't have a lot of unecesarry trees. Other than this issue Im loving Blender, I wanted to get into it for years but I was always scared of how complicated it looks. I still have a long way to go but Im learning as a go, I really shouldn't have put off learning for so long.
Its always a battle between what your PC can handle and what you want to add. As in the video GScatter is pretty optimized and has additional tools for optimization. Nonetheless, even using instances in geonodes vs particles, using trees which consist of 1,5million polys each will always be rough. Try finding assets with proper LOD’s and implement lod systems to make sure only assets in the front actually use high poly and further back low poly versions.
Can you briefly explain the difference between G Satter and GEO Scatter, in terms of performance and mode of operation? As far as I could understand, G Scatter works on the principle of geometry nodes, while GEO Scatter uses a particle system. I use GEO Scatter; honestly, it's not as simple as it seems. A lot of optimization is needed in order not to overload the scene. I wonder if G Satter is different?
Yeah so GScatter will still require optimization, but the main difference is that since its using GeoNodes it’s only instancing the assets. These instances are lighter on your PC than particles. Plus Gscatter offers aan easy camera culling tool that further optimizes it. Also it can use the distribution masks to create scatter realism and further optimization. I haven’t user geoscatter myself but if it uses particles its going to be unoptimized compared to GScatter. GScatter is also really easy to use. Hope that helps!
Really nice video! Just a question though, what do you do to the original plane? How do you texture it? Or do you leave it the same and let the scattering do the work for you?
You can leave it default in some cases. But usually I try and find a simple grass, ground, rock material (depending on the environment) to cover it. Just to make sure that if a part of it pops up in a render it's not white.
0:33 The first thing I did with this was to copy and color correct it. One common mistake I see with these is that the scene is too uniformly one color and the lighting is too uniform- not enough dark shadow and too much blue. The lack of contrast is always a givaway.
I agree! But then again most mobile phone photos and such look very much like that. So achieving realism (imitating amateuristic quality) works in that regard 👍🏻
It’s easy! Add a nice ground texture that fits your environment. Polyhaven has lots. So for a forest add forest ground leaves texture. Then also make sure to scatter some leaves and sticks and it will look amazing!
Thanks! You can download the mixamo fbx files including characters. Then import those and then just take that into sculpting. Enable dyntopo and sculpt away :-)
Great tips as always! I noticed a mirage effect in your final render, it is so subtle i cant tell if it was intended. If so may i ask how you managed to do that? Groeten
Ooh cool, that was not intended no! I've added a really low f stop (something like close to 1) and used a pretty big lens (100mm +). That's it. The background is actually just an image and theres a bunch of scattered assets just ike I explained in the video. De groeten terug!
I think the result looked pretty fantastic, but there's some plastic feeling to the foliage; that said I'm not even sure if it's the model's fault or something you could fix.
@@KaizenTutorials I thought that at first too, but there were cases where I added subsurface scattering and the result still looked like I didn't (I have no idea why), so I didn't know if you did. Also would be a pain in the butt to adjust all the materials!
You're absolutely right. It's the general secret to realism. The more layers of detail there are, the less your brain is able to pick up the small things that make it look CG.
Nice Editing, the transition, background music and also your camera set up is great! As a Professional Video editor I would say your skills are great. Btw do you have an IG account and can I follow you there ?
@johnpaulalteza9127 thank you so much! I try my best but have had to learn a lot of it myself as I went along this YT journey. And yeah I have an IG @kaizentutorials :-)
It would be awesome if these environments were intractable by rigs and objects in case if we're animating an, oh I don't know, a chase scene in the woods.
It is entirely reactive. All inputs update per frame, you just have to supply your character/vehicle or any other object as a target object. In Gscatter, you can for example use a Proximity Effect on the Rotation Tab, with your character as target. Then plants, will turn away naturally when your character moves through grass, or bushes.
I have a separate tutorial on lighting setups. But simply put for this final result I just used 1 single HDRI, that's it. In fact that's usually enough for outdoor scenes.
@@KaizenTutorials For what ever reason you are not thinking that scattering by itself is the same layered approach on it's own. Just because it's scattering tool doesn't mean you are not creating multiple layers to make it work nicely, it's just being masked under the uUI for you. But the beginner needs to understand this and learn how to layer (scatter) correctly and follow certain logic to make it easy to control etc. That's why I said it's a little oversimplified. When you scatter you also need to follow rules like starting with the base (leaves, small pebbles, dirt etc.), then mid (small/short grass like clovers and similar) then top (tall grass, big rocks, tree stumps etc.) then details (whatever you need in small amounts to break the uniformity more). Your approach is exactly this just the explanation is not up to scratch for the beginners. From professional experience you need to spend loads of time mastering scattering by it self before you can move to next bits. Scattering is like a foundation and it's the most important part of the entire process. 🙌
@@povilaslondon aha yeah I get that. Obviously you can make each of these a full length video of its own. You can spend hours scattering and tweaking. I also agree on learning the basics of scattering. However with the right assets and a handy addon you can go a long way without knowing any of this I feel like.
I like this video and your channel, I study more, can you make a video specifically about geometry node, how to use it, use math node, vector math, I hope you will make it, Thank for your channel !
Thank you! I have a lot of videos about Geometry Nodes. They're not so much an introduction, but they still go over lots of nodes and how to use them for that specific usecase.
This video is very helpful to know, a lot of peoples best advice for nearly every aspect of blender is reference lol. I was thinking of taking the cg boost environment course after I take a few more courses myself on stuff if that would help a lot, and then getting either true terrain or terrain mixer and the botaniq addon. Would this be a good approach? I’d like to know what I’m doing to make great environments and indoor places but I don’t want to spend forever on them as I’d like more of my focus to be on animating one day.
@fusion1203 it says it on the home page ‘get free assets’ just log in and scroll amongst all their assets and some of them have a ‘free’ icon next to them!
Always love your content!! I have a simple question can we use this and add assets from Megascans assets?? if please do a video about it!! will be wating :)
@@KaizenTutorials did you render it out in layers? I’m struggling with my 8vram when it comes to vegetation, feels like it just collapses as soon as I play with any biome veg
@MrBrownielicious no I didn’t do anything. Just straight up made the scene and rendered it. It might be your texture sizes. The graswald assets are optimized so that might also be the case. Nonetheless no issues for me…
@@KaizenTutorials I also have Graswald, but that really wrecks me.. Hmm, guess I’ll just try playing around some more. Kinda gave up on vegetation haha
Hey Kaizen, maybe you know it, i havent find any information about the user limits. I know we can use grasswald assets for commercial uses without problems, but if my subscription ends and i dont need to pay for it yet, can i still use the assets i already downloaded before, for other projects commercially? Thanks!
It can be a bit heavy. Try using proxies in the viewport, you can do this by clicking on the circular icon in the GSCatter addon outliner. Also you can lower the viewport count, so it shows less objects, even though they'll appear in the final render! Good luck!
There isn’t any besides LTS getting long term support (lts) for developmental stuff. This means it will keep on working with latest hardware and other things.
Also the scale of your models which is neglected by alot of beginners , Human eye is really good and pointing scale so I'd advice all the beginners to start using some kind of real sized object (Like a human ) in your scene to better help in the giving a realism effect
Good one! All the assets in this video automatically have the right scale. So that’s already easy!
I don´t see scaling of the models as an issue at all in this case, as mentioned, objects seem to be of correct natural scale, and as for as referencing other objects like a human, which often is a good idea, not really necessary, when so many other nature elements we are used to is presented here, it´s not like I would go out in the real nature and see no human and think it´s not real, the elements of natural size is there in this picture.
Foremost, i´s the shadow contrast that is way off, most natural photos (not counting in crappy pictures now) do have that darker shadows, less GI within dense vegetation, global illumination is absorbed, not bouncing in those areas in the same manner as those leafs and surfaces more external exposed to either direct sunlight or overcast lighting.
Then as mentioned, leaf distributiona and I would also say shading of leafs, translucancy could be enhanced.
I also think that it could be a haze, fog setting further back that washes out that contrast of dark shadows, shadows are in fact more darker att smaller bushes closer to the camera, but get´s bleached out furhter away, but even if there would be fog, haze, it would look a bit different and not that uniform ..and still it would have deeper shadows, or more obscured by actual fog or mist, not GI illuminated by it.
Mist fog and illuminate to some degree, but it requires a certain intensity and angle of the sun to have that effect.
The background seem to be an image, and also mountains based on an image, I think it could use real volume clouds there, seems the background environment and it´s light isn´t consistent with true environments.
And more...think about the color of the sun on the vegetation which is a bit warm and yellow greenish saturated, while the background and color of the sky do not pick that up, of course not the greenish, but the sky and slight cloud layer should have a different color than it currently has.. it´s inconsistent with natural lighting..that tells you that something is off natural.
So I think it´s a bit of a shame here that you didn´t cover one of the most important aspects, lighting, environment light and sky backdrop that effects the whole scene.
I’m stupid and just google the standard dimensions for stuff like a trash bin and just use that😂
Instantly smiles after when you said the wind doesn't need animation ❤
The scatter tool is probably my favorite thing about Unreal Engine but it's cool to see the tool in other applications too it makes world building so much more fun 🤙🏿
Thanks Winbush! And yes I couldn't agree more. It's a ton of fun to see your world come together like that!
You know that blender had that first right?
@@fusion1203 When did Blender have it
@@JonathanWinbushgeometry nodes were mainly made just for scattering objects and even before that the particle system could be used for that
@fusion1203 I understand that but how far back are we talking I'm just getting into blender so I'm unaware of its history
DUDE This was so amazing. And I couldn't agree more with you. Using Layers can definitely take your renders to a next level. Great Work.
Thanks Harnai!
Shallow depth of field seems to be one of the most important things in every photo real render I see
It is really important for some shots yes. It's equally important to not have it in other shots. It depends on what you're trying to get. In the end mimicing a real camera is the way to go. So using DOF and setting a proper focal point are the most important things to do!
ZOINKS I didn’t think any of those photos looked real hahah- my eyes are very very trained though I’ve been using blender for years
Haha allright, well they fooled me for sure!
Damn, that environment you live in is wild 🤯
Awesome vid man, also Dog reveal!
Haha thanks! Yeah doggo finally in the KCU ☺️
I like your format, not too strong/annoying on the memes and it sounds smooth and practical. Please keep it up and good luck in your projects.
Thanks a lot, glad to hear it!
This is the first video I've seen of yours. A few minutes in I had to like and subscribe. Great tips. I don't use Blender at all, I'm a C4D user but the principles all apply.
Thanks a lot! Super glad to hear that you liked the video 🤗
Phenomenal video. I was blown away by the final render!
Thanks a lot!
Thankyou my archviz renders are looking more realistic now and also architecture walkthrough with grass animations looking great
"I'm not seeing enough movement" got me. HAHA Well played, sir.
lol classic
Guys don't try this on a potato
Does Blender work on potatoes?🤔
@@KaizenTutorials It actually does pretty well, but in my instance I have a teeny tiny *Unknow date of launch* HP Office Laptop
Specs:
CPU : AMD PRO A12-8800B @ 2.10 GHz
GPU : Integrated Ryzen 7
Ram : 8 GB + 1 GB V-Ram
The best thing I created so far is a medieval village scene with around 2 Mil Polygons and some good procedural materials and it took about 30 seconds to open the file and around 15 seconds to switch between different Tabs but surprisingly it only took around 3-4 hours to complete the Render Image @ 4K (Of course with Sampling set to 0.1 and Denoise Hard)
@@victor.novorski well could you show us.
@@victor.novorski if you are talking about your hp laptop then no your comments is on,
@@Sunny-wp4fd No I linked the Image file.
Anyways how about this : drive.google.com/file/d/1HjpBFtU_TzFJBlVU6gmJzv7iYGW2XWZQ/view?usp=drivesdk
I have been making environments in roblox studio for years now, even though it lacks many of the basic tools platforms such as unity blender or unreal have, it still has some capabilities for foliage and terrain. This video helped tremendously. Best video on terrain I've ever seen
Thanks glad to hear you like the video! And awesome stuff still overlaps, even for Roblox!
The end result looks amazing. The defocus and animation are like icing on the cake. I wonder what's one frame's render time for this scene. The grasses are all scanned geometry after all?
Thanks! Yeah theyre all scanned assets by Graswald, used in their highest LOD. Total render time per frame was about 45 seconds I believe.
Adding this to my long list of tutorials I'll watch over and over again.
Haha that’s awesome! 🔥
I must see this playlist! :D
Awesome video! Same principles can be applied to lighting also (fill, key, ambience etc).
Thanks, appreciate it! And yeah it actually applies to a lot of things in 3D. 🙌🏻
@@KaizenTutorialslighting & addons breakdown next? 😅
@@petermcrory5194 maybe yep!
Thanks. :)
Leo Torres' art is amazing!
It really is! So real!
Awesome video! And I recognized my video at 0:50 behind the title! I love Graswald and the Gscatter addon, you really explained the workflow in a nice and easy way to understand, keep it up!
Waah that's such a great render! I saw it on Twitter somewhere. Really well done! Thanks for the kind words and glad to hear someone with your skill level likes the way I explained it :-D
Amazing Meadow! I can see a tick biting me already!
Haha well we don't want that now!
@@KaizenTutorials It's TOO realistic!
I love the idea of this foliage system, I will have to give this a try.
Awesome to hear, thanks!
Well done and thank you. Will add this to my saved list to go over again.
Awesome, thank you!
This is an amazing video + an amazing tutorial to gscatter tbh!
Thank you!
Layer 4 - depth with fog effect, lighting and focus
This absolutely helps! But, in my final work I only added an HDRI and deprh of field. Simple stuff but it works imo
Thanks for the tutorial brother❤❤ i needed this a lot
Glad to hear it, thank you!
Never Heard of GScatter but I already registered... Even if I know so much theory about Blender I always had some problems with Realism. Thanks that you made this video and waiting for more content from you :D
I have some Free Assets , Some are made up by myself, so I think that GScatter will help me a lot, and this is completly free - if I will like to use , maybe I'll consider buying some assets from them cause they look amazing
Glad I could help!
Kaizen: don't use one type of grass, use reference
Also Kaizen: 7:46
Lol 🤣
Bro's videos are ALWAYS so good
Glad you think so!
idk, but it's like downloading realistic objects from online. The title should be 'The Key to Realistic Natural Environments in Blender.' I'm not hating, but I hope there's soon content that really discusses how to create realistic renders by demonstrating light setups, material techniques, and some techniques that we may not know. Anyway, I love this video.
Thanks for the input and kind words!
Cool 😎 can't wait to use this workflow and 9:46 the background sounds like afrobeat, from (Zinoleesky - Many things)
Thank you! Appreciate it. It's a song from epidemic sound, not sure anymore what it's called though.
13 minutes remaining i can't wait
your video deserves my like
Haha thanks!
u didn't fool me :> i caught on first when u showed the image.
Well spotted then!
Great video, I needed some inspiration.
Glad to hear it, thanks
can you also cover how to light these environments?
Simply an hdri or a well aimed spotlight with a gobos texture will do the trick! But I have a video on lighting techniques as well :-)
@@KaizenTutorials i like your videos they are smart
Your videos are always my favourite
Thank you so much 😀
Would another way to animate the plant be to use them as a hair simulation with hair dynamics turned on to things like wind and stuff would effect them?
Yeah thats the old school way. Using particle systems and forces. But that’s going to be a LOT heavier for your PC! And I mean a lot… 😅
Im still very new to Blender but everytime I watch a video on Geometry nodes people say its better on your computer or less intensive in general but when I add some trees or grass it runs just like if I used the Hair particles, I feel like I'm doing something wrong but I followed several tutorials step by step copying their exact Geometry node setup and I cant hardly make it past adding trees or it gets too laggy. My PC isn't the greatest but its also not awful (Ryzen 5 5600x and RX 6700xt). Im making sure to only add things that effects the outcome of the image so I don't have a lot of unecesarry trees. Other than this issue Im loving Blender, I wanted to get into it for years but I was always scared of how complicated it looks. I still have a long way to go but Im learning as a go, I really shouldn't have put off learning for so long.
Its always a battle between what your PC can handle and what you want to add. As in the video GScatter is pretty optimized and has additional tools for optimization. Nonetheless, even using instances in geonodes vs particles, using trees which consist of 1,5million polys each will always be rough. Try finding assets with proper LOD’s and implement lod systems to make sure only assets in the front actually use high poly and further back low poly versions.
Can you briefly explain the difference between G Satter and GEO Scatter, in terms of performance and mode of operation? As far as I could understand, G Scatter works on the principle of geometry nodes, while GEO Scatter uses a particle system. I use GEO Scatter; honestly, it's not as simple as it seems. A lot of optimization is needed in order not to overload the scene. I wonder if G Satter is different?
Yeah so GScatter will still require optimization, but the main difference is that since its using GeoNodes it’s only instancing the assets. These instances are lighter on your PC than particles. Plus Gscatter offers aan easy camera culling tool that further optimizes it. Also it can use the distribution masks to create scatter realism and further optimization. I haven’t user geoscatter myself but if it uses particles its going to be unoptimized compared to GScatter. GScatter is also really easy to use.
Hope that helps!
Wow, so cool to see you respond to every comment, and great video
Haha I try 🤗 and thanks!
Awesome ! I just didn't find any straight forward video which explains how can I install this add-on ahahahah
Just like any other; just download the zip and add it in the addons in the preferences! 🙌🏻
The best things in life are for free 🥰
Красавчик!! Посмотрел от начала и до конца!! Очень круто!!
Thanks!
Really nice video! Just a question though, what do you do to the original plane? How do you texture it? Or do you leave it the same and let the scattering do the work for you?
You can leave it default in some cases. But usually I try and find a simple grass, ground, rock material (depending on the environment) to cover it. Just to make sure that if a part of it pops up in a render it's not white.
0:33 The first thing I did with this was to copy and color correct it. One common mistake I see with these is that the scene is too uniformly one color and the lighting is too uniform- not enough dark shadow and too much blue. The lack of contrast is always a givaway.
I agree! But then again most mobile phone photos and such look very much like that. So achieving realism (imitating amateuristic quality) works in that regard 👍🏻
Thanks for all the tips!
You bet!
How to pad an ad to 10 minutes exactly.
Not saying the product is bad: the padding is also masterfully done.
Well it’s not an ad in that sense haha! It’s actually true that Gscatter is a great free product.
Did you just tell me to touch grass? Well you're not wrong...
Yes, yes I did.
Amazing tips 😮 thank you so much for this video🤝🏻🔥
No problem!!
Amazing thanks for tutorial bro
No problem! 🤗
How would you make a realistic floor for the plants and stuff to go on?
It’s easy! Add a nice ground texture that fits your environment. Polyhaven has lots. So for a forest add forest ground leaves texture. Then also make sure to scatter some leaves and sticks and it will look amazing!
Ohhh okay, thanks ^.^
Another super video. I am wanting to import a mixamo model and do more sculpting and texturing to the model, but can't find out how to do it.
Thanks! You can download the mixamo fbx files including characters. Then import those and then just take that into sculpting. Enable dyntopo and sculpt away :-)
@@KaizenTutorials cheers will give it a try 👍👍
Looks super real 😮
Thank you!
Great tips as always! I noticed a mirage effect in your final render, it is so subtle i cant tell if it was intended. If so may i ask how you managed to do that? Groeten
Ooh cool, that was not intended no! I've added a really low f stop (something like close to 1) and used a pretty big lens (100mm +). That's it. The background is actually just an image and theres a bunch of scattered assets just ike I explained in the video. De groeten terug!
I just realized it is because of my 1080p res monitor. I'm not seeing it on my higher res phone screen. Well i guess i'll call that a serendipity
Lmao the first photo you showed looked instantly CG to me
Hmm well hats off to your keen eye then!
@@KaizenTutorialsI think it’s just that the colours are a bit too flat and not varied enough
I think the result looked pretty fantastic, but there's some plastic feeling to the foliage; that said I'm not even sure if it's the model's fault or something you could fix.
Thank you! Hmm ok, well maybe the assets need a bit more translucency or subsurface scattering or something.
@@KaizenTutorials I thought that at first too, but there were cases where I added subsurface scattering and the result still looked like I didn't (I have no idea why), so I didn't know if you did. Also would be a pain in the butt to adjust all the materials!
The secret to realism in 3D in general not just foliage is layers ;) at least in my opinion. Obviously sone people might think otherwise
You're absolutely right. It's the general secret to realism. The more layers of detail there are, the less your brain is able to pick up the small things that make it look CG.
NICE CONTENT! and editing. Do you think it's better if you apply the editing style of Iman Gadzhi?
Thanks! What do you mean by his style perse?
@@KaizenTutorials Same style edit. Btw I was wondering if you are the one who edited your video?
@@johnpaulalteza9127 Ah ok! Yeah I do everything myself.
Nice Editing, the transition, background music and also your camera set up is great!
As a Professional Video editor I would say your skills are great. Btw do you have an IG account and can I follow you there ?
@johnpaulalteza9127 thank you so much! I try my best but have had to learn a lot of it myself as I went along this YT journey. And yeah I have an IG @kaizentutorials :-)
It would be awesome if these environments were intractable by rigs and objects in case if we're animating an, oh I don't know, a chase scene in the woods.
That would be cool! Actually since this is all GN, it probably is relatively easy to do if you know what you're doing that is.
It is entirely reactive. All inputs update per frame, you just have to supply your character/vehicle or any other object as a target object.
In Gscatter, you can for example use a Proximity Effect on the Rotation Tab, with your character as target.
Then plants, will turn away naturally when your character moves through grass, or bushes.
Wish you mention and add the lighting setups!
I have a separate tutorial on lighting setups. But simply put for this final result I just used 1 single HDRI, that's it. In fact that's usually enough for outdoor scenes.
Thank you!
scattering in itself is layers upon layers and can get really crazy really fast. I think the explanation is this video is a little oversimplified
How do you mean crazy? I think it’s actually really quite simple to do. These 3 layers I mention are enough to create a reasonably realistic result.
@@KaizenTutorials For what ever reason you are not thinking that scattering by itself is the same layered approach on it's own. Just because it's scattering tool doesn't mean you are not creating multiple layers to make it work nicely, it's just being masked under the uUI for you. But the beginner needs to understand this and learn how to layer (scatter) correctly and follow certain logic to make it easy to control etc. That's why I said it's a little oversimplified.
When you scatter you also need to follow rules like starting with the base (leaves, small pebbles, dirt etc.), then mid (small/short grass like clovers and similar) then top (tall grass, big rocks, tree stumps etc.) then details (whatever you need in small amounts to break the uniformity more).
Your approach is exactly this just the explanation is not up to scratch for the beginners. From professional experience you need to spend loads of time mastering scattering by it self before you can move to next bits. Scattering is like a foundation and it's the most important part of the entire process. 🙌
@@povilaslondon aha yeah I get that. Obviously you can make each of these a full length video of its own. You can spend hours scattering and tweaking.
I also agree on learning the basics of scattering. However with the right assets and a handy addon you can go a long way without knowing any of this I feel like.
Nice videos, is best on youtube i ever saw. :)))))
Wow, thanks a lot!
Very good video, keep up
Thanks, will do!
I like this video and your channel, I study more, can you make a video specifically about geometry node, how to use it, use math node, vector math, I hope you will make it, Thank for your channel !
Thank you! I have a lot of videos about Geometry Nodes. They're not so much an introduction, but they still go over lots of nodes and how to use them for that specific usecase.
Seriously u have replied to every comment i see in this comment section
Haha yeah I try to keep up :-)
This video is very helpful to know, a lot of peoples best advice for nearly every aspect of blender is reference lol. I was thinking of taking the cg boost environment course after I take a few more courses myself on stuff if that would help a lot, and then getting either true terrain or terrain mixer and the botaniq addon. Would this be a good approach?
I’d like to know what I’m doing to make great environments and indoor places but I don’t want to spend forever on them as I’d like more of my focus to be on animating one day.
The CG Boost environment course is amazing! And yeah getting the addons works very well! I think combining them with GScatter is even better. :-D
bro, as always thx u. U are da best.
I appreciate that!
Which ground texture do you use? Suddenly there's a ground texture. For me that's also a layer of realism
just a bsic dirt from polyhaven. But you don't need it perse if you have anough foliage density.
beaut!
First video that actually showed how to use scatter 😂
Thanks, my backgrounds where loolking fake but i did not knew why
Glad to help!
Excellent
Thank you!
i need it now please kaizen
Sorry you’ll have to wait a little longer 😅
Thanks!💚
You're welcome 😊
do you know where you can get good textures for the ground? like for the plants to go on? so like a natural looking dirt ground for instance?
Yess! Poly Haven is great, and Blenderkit also has some nice ones :-D
1:21 holup… out a bigger patty on that burger… please
Haha i know right?
good stuff, I subscribe...
Thanks for the sub!
this is nice bro...and real!!!
Thank you!
No man thsnk you !!!
Thank you so much ... super . ...
You’re welcome! 🙏🏻
when you talk about layers I thought separate renders and put together to make a mix render
Aah ok! I would have called that compositing though, as that's what the mixing of render layers and such is called!
thanks! it helped a lot
Glad it helped!
Thanks Mate!
You're welcome!
how do you get the plant assets? you said there are some that gscatter come with for free but how do you get them?
If you check their website you can see the free assets and download and install them! ☺️
@@KaizenTutorials everything i see there costs the 5 points or whatever
@fusion1203 it says it on the home page ‘get free assets’ just log in and scroll amongst all their assets and some of them have a ‘free’ icon next to them!
@@KaizenTutorials oh ok thanks
at 9:52 need a honey bee. :)
Haha yeah that would be nice!
Great great video but you skipped the most important part to me
Is lightning and rendering which I'm having trouble with
Ah yeah ok! I have several other videos on those topics though :-)
Maybe I'm weird but I can see right away that it's 3D graphics. It's not boasting, I just see it and it's no fun
Not weird, you've just got good eye
Any way, great video!@@KaizenTutorials
Thank you!
Very nice
Thank you!
Always love your content!! I have a simple question can we use this and add assets from Megascans assets?? if please do a video about it!! will be wating :)
Thanks a lot! You can scatter any asset with Gscatter, so yes importing megascans works just fine!
@@KaizenTutorials So does the proxy feature also work with the assets which are not from gscatter? This was my other question
Uhm yes I believe so. It just replaces the asset with a single point.
17 hours?😭 i might be dead by then
Uh oh, let’s hope not 😱
So do I, living is kinda fun... sometimes
@@ShadyM3lon Stay alive for that “sometimes?😂😂😂😂😂
@@krishnabaro6036 This is sadly relatable...
Amazing. I love it😊
Thank you! 😊
How did you manage the animation on 8gb vram?
Great video!
Went pretty well! Sometimes I run out of VRAM but mostly it works just fine! 🤗
Oh and thanks haha!
@@KaizenTutorials did you render it out in layers? I’m struggling with my 8vram when it comes to vegetation, feels like it just collapses as soon as I play with any biome veg
@MrBrownielicious no I didn’t do anything. Just straight up made the scene and rendered it. It might be your texture sizes. The graswald assets are optimized so that might also be the case. Nonetheless no issues for me…
@@KaizenTutorials I also have Graswald, but that really wrecks me.. Hmm, guess I’ll just try playing around some more. Kinda gave up on vegetation haha
does it look unrealistic if you have it less blurry? (talking about the end result)
Not necessarily no. I chose a lot of depth of field because I like the way it looks in the scene and because i tried to compare it to the reference
that was such a chump burger XD
Haha didn’t look appetizing no! But was the only footage i could find to illustrate the idea haha
Hey Kaizen, maybe you know it, i havent find any information about the user limits.
I know we can use grasswald assets for commercial uses without problems, but if my subscription ends and i dont need to pay for it yet, can i still use the assets i already downloaded before, for other projects commercially?
Thanks!
As far as I know you get perpetual licenses for commercial use on any of the free assets and assets you paid for!
4:09 touching grass, blender users are scared to core by the very concept of it ☠️
Hahaha yessirrrr we are
@@KaizenTutorials it's our boggy man ☠️
What did you used for lighting??
Only a simple hdri!
@@KaizenTutorials 👌❤️
Make a video about render layers, please!
Maybe I will, thanks.
Hey man I am struggling with keeping my computer running when I use this addon and scatter to a plane it immediately slows down my computer.
It can be a bit heavy. Try using proxies in the viewport, you can do this by clicking on the circular icon in the GSCatter addon outliner. Also you can lower the viewport count, so it shows less objects, even though they'll appear in the final render! Good luck!
What is difference between normal stable version and LTS version of blender? Which should I use?
There isn’t any besides LTS getting long term support (lts) for developmental stuff. This means it will keep on working with latest hardware and other things.