Procedural Extreme Rusty Metal (Blender Tutorial)

แชร์
ฝัง
  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • In this Blender tutorial we will create this Procedural Extreme Rusty Metal Material.
    Procedural Material Packs: ryankingart.gumroad.com/?quer...
    Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    Purchase Procedural Material Pack #5: ⬇️
    🔹Gumroad: ryankingart.gumroad.com/l/thqhd
    🔹Patreon: / blender-material-61539814
    🔹Blender Market: blendermarket.com/products/bl...
    🔹Flipped Normals: flippednormals.com/downloads/...
    🔹Art Station: artstn.co/m/DnnvD
    🔹CG Trader: www.cgtrader.com/3d-models/te...
    🔹Turbosquid: www.turbosquid.com/FullPrevie...
    🔹Cubebrush: cbr.sh/21kmv8
    Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/mshfa
    Patreon: / 61550756
    HDRI link: polyhaven.com/a/monbachtal_ri...
    Timestamps:
    0:00 Intro
    0:58 3d Setup
    1:57 Procedural Setup
    _________________________________________________________________________
    My Website Links:
    All links on my about page: ryankingart.wordpress.com/77-2/
    Patreon: / ryankingart
    Gumroad: gumroad.com/ryankingart
    Artstation: www.artstation.com/ryanking
    Blender Market: blendermarket.com/creators/ry...
    Sketchfab: sketchfab.com/ryankingart
    Website: ryankingart.wordpress.com/
    My Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 105

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +6

    Purchase Procedural Material Pack #5:
    🔹 Gumroad: ryankingart.gumroad.com/l/thqhd
    🔹 Patreon: www.patreon.com/posts/blender-material-61539814
    🔹 Blender Market: blendermarket.com/products/blender-procedural-material-pack-5

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +8

    Mr King got us spoiled with all these amazing procedural material tutorials at the first of the year! I love it!
    Thank you so much for all that you do my friend! I hope you've had a great weekend! 😃

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much 😀

  • @anisbet1277
    @anisbet1277 ปีที่แล้ว +2

    Finally, material videos that are awesome and don't rely on any unexplained 'secret-sauce' or node witchcraft. One small tip in return if you don't know; you can create a plane and add emission as you do, or just change the default lamp to 'area' and change it's shape to 'disk' under the shape drop-down. Hope it helps, and keep up the good work.

  • @PeterSpiers
    @PeterSpiers ปีที่แล้ว +1

    Was struggling to make a car rust material. I knew The King wouldn't let me down. Love your stuff dude.

  • @denniz8423
    @denniz8423 2 ปีที่แล้ว +1

    Great tutorial well made. I can just listen to what you say while working inside blender whitout toogle to chrome and blender. other tutorials miss some details so you have to watch every step they do to understand what they are doing but you Ryan you're right on point. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful! Thanks for watching 😀

  • @DEADEYESTUDIO
    @DEADEYESTUDIO ปีที่แล้ว

    i love this! i also found that by tweaking the colors and all it makes a great looking world texture so that's a bonus :D this'll definetely help with my webseries

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      cool, thanks for watching!

  • @ClaudioMalagrino
    @ClaudioMalagrino ปีที่แล้ว +1

    Very nice as usual. Thank you!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @eonikanimation
    @eonikanimation 2 ปีที่แล้ว +1

    Congratulations on 40k subscribers! I hope you get 1 million subscribers some day.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you so much 😀

  • @rhylschermatz5809
    @rhylschermatz5809 2 ปีที่แล้ว +1

    you make my day boy, thank you very much.

  • @cgsalih
    @cgsalih 2 ปีที่แล้ว +1

    i love your tutorails they save life

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you enjoy them! : )

  • @berkeaksoy9808
    @berkeaksoy9808 2 ปีที่แล้ว +1

    You have the best material tutorials

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! Glad you like them.

  • @gisdeveloper
    @gisdeveloper 2 ปีที่แล้ว +1

    Thanks very much for your good contents !!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you like them! Thanks for watching.

  • @WW_Studios
    @WW_Studios 2 ปีที่แล้ว +3

    So close to 40K! Yay!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes, very close! Hopefully in just a few days. 😃

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +5

    Amazing 😍😍

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +1

    Ryan King Art - The gift that keeps giving!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      haha, thank you very much. : )

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว +1

      @@RyanKingArt This one was alot of fun!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@gerdsfargen6687 Glad to hear that!

  • @NPCisUnavailable
    @NPCisUnavailable 2 ปีที่แล้ว +2

    materials are a pain, thank you so much for teaching the ways. you rock man

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you for watching!

  • @theforest8882
    @theforest8882 2 ปีที่แล้ว +3

    Nice work I might use it later

  • @lidiatorresprado
    @lidiatorresprado ปีที่แล้ว

    Thank you a found the video where you are explaining I wanted to do.

  • @dmytroanonim7298
    @dmytroanonim7298 2 ปีที่แล้ว

    Bravo! 👏

  • @iphilgood01
    @iphilgood01 ปีที่แล้ว

    toujours au top ;-)

  • @msFiBi
    @msFiBi 2 ปีที่แล้ว +1

    Thank you!

  • @NightPublished
    @NightPublished 2 ปีที่แล้ว +1

    THANK YOU VERY MUCH! ;)

  • @UsmanAli-cw2ni
    @UsmanAli-cw2ni 2 ปีที่แล้ว +2

    Nice work sir

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much!

  • @sridharm1372
    @sridharm1372 2 ปีที่แล้ว +1

    Brother thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @les-ateliers-filimage9466
    @les-ateliers-filimage9466 ปีที่แล้ว

    BRAVO

  • @my02cent28
    @my02cent28 2 ปีที่แล้ว +1

    Hi Ryan King your video are epic. I'v been recreating them and learning alot about blender material editor. For continued content I would suggest that you consider looking into minecraft texture. For idea on specific kinds of procedural textures to create for your custom texture pack.
    I myself will most likely create a texture pack for minecraft. You already know enough to recreate all the texture which are in Minecraft. Your can recreate them in Blender and then set up blender to produce your own custom minecraft textures pack as well.
    P.S. I recreate a night sky on a sphere from recreating all your procedural material. then I took it one setp further and rendered the sphere of stars transparent with a fresnel.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! Thanks for the ideas. 👍‍

  • @pablocarlos3894
    @pablocarlos3894 ปีที่แล้ว +1

    very nice

  • @rafmax2018
    @rafmax2018 2 ปีที่แล้ว +3

    Thanks for your amazing procedural materials pls make procedural moss maturiel

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for the tutorial idea! I'd love to make a tutorial on Procedural Moss. Hopefully I can do one on that sometime. 👍‍

    • @rafmax2018
      @rafmax2018 2 ปีที่แล้ว +1

      @@RyanKingArt thank you, king

  • @LucasFarchetto
    @LucasFarchetto 9 หลายเดือนก่อน

    Thanks !!! ❤❤❤❤❤❤❤❤

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      You're welcome!

    • @LucasFarchetto
      @LucasFarchetto 9 หลายเดือนก่อน

      @@RyanKingArt Hi Ryan!! thank you very much for your videos. They help me a lot! I'm trying to get into the 3D industry and I'm having a hard time.
      Your videos help a lot🥹

  • @Osamah001
    @Osamah001 2 ปีที่แล้ว +1

    That's lot of nodes! lol

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah, I guess so. : )

  • @nicolasadas307
    @nicolasadas307 2 ปีที่แล้ว

    Great tutorial, thanks. Why do you use emissive material for lighting instead of the blender lights ?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      You could do that if you wanted to. 👍‍

  • @lidiatorresprado
    @lidiatorresprado ปีที่แล้ว

    Thank you amazing, and can we bake the texture for example on a plane surface to use it to mask and apply it to a model? 👍👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Umm, I'm not exactly sure what you mean by using it as a mask. But yes you can bake the textures.

  • @white_cloth
    @white_cloth ปีที่แล้ว

    There is a reason that your surname is King, Ryan.
    Thank you for sharing!

  • @cekconi1773
    @cekconi1773 2 ปีที่แล้ว +1

    👍👍👍

  • @joseluismera8419
    @joseluismera8419 2 ปีที่แล้ว +1

    Could you do a tutorial on procedural realistic glass?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I will consider it. Thanks for the tutorial idea 👍‍

  • @MusicalGeniusBar
    @MusicalGeniusBar 2 ปีที่แล้ว +2

    How do i save my shader node groups to use in my other projects?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I recommend using Blender's asset browser to do that. You can check out my tutorial on that here: th-cam.com/video/xU2c0FVVeQM/w-d-xo.html

  • @justinharvie8126
    @justinharvie8126 ปีที่แล้ว

    This is super helpful. Just have a question - What if I wanted to put an image onto here? Which node would I put the image texture upon?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      You can add a mix RGB node, and mix in an image texture with the color from the color ramp.

    • @justinharvie8126
      @justinharvie8126 ปีที่แล้ว

      @@RyanKingArt Wow! Thanks for the quick answer! Definitely going to sub now.
      You're awesome. Thanks again!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      @@justinharvie8126 thanks!

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 2 ปีที่แล้ว

    Can I bake this as a specular layer texture as part of a uv map to show up at the latest stage of vehicle wear in a videogame? I know that’s a pretty specific ask so I understand if it may have information gaps you need me to fill.

  • @KillWoRld
    @KillWoRld 2 ปีที่แล้ว +1

    I have a question, can I apply this texture when I have finished a sculpture?
    Like I create my sculpture, then I create this texture and then apply the texture to my sculpture?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes, you can totally do that. 👍‍

    • @KillWoRld
      @KillWoRld 2 ปีที่แล้ว +1

      @@RyanKingArt thx

  • @bes5164
    @bes5164 7 หลายเดือนก่อน

    I dont quite understand how connecting Musgrave Texture to Metallic caused the grey parts of the object to be metallic and the orange/brown parts to be nonmetallic. You used Texture Coordinate with Musgrave Texture to create a noisy black/white texture, so how the heck Blender knew that only the white parts of the object was supposed to be affected by the Metallic input in Principled BSDF?

  • @adiel5763
    @adiel5763 2 ปีที่แล้ว +3

    Hi Ryan, love your videos
    I have a kind of a weird question, I'm still considered a begginer to blender so forgive me if my question doesn't make sense...
    Why should I work hard and create a procederal meterial when I can simply download a texture online and apply it to my mesh (I'm pretty sure I can find a rusty metal texture online and just apply it)
    So my question is why even bothering to create a procederal meterial if it's so easy to find textures online...
    Thank you for your answer😊🙏

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +12

      Good question! There are Pros and Cons of both Procedural Materials, and Texture Maps.
      The main reason why I think Procedural Materials are so useful, is that there adaptable, and you can change them to your liking. If you want to change the amount of rust, for instance, you can edit the material to add more or less rust. You can also change the color, size, and so on. Also, you can make the normal map more bumpy, if you want the rust to look like it has large dents in it.
      Also, sometimes you just can't find the exact texture that your looking for on texture websites, but if your using a procedural material, you can change all of the settings to make it look exactly how you want it.
      Also, procedural materials don't need to use UV mapping, which can be very useful in some cases. You can add procedural materials to lots of different objects, with out need to UV unwrap it.
      You can also animate the procedural values, and you can't do that with a texture. So, for instance, you could make a material get older over time, or move around, like some moss growing, or water moving, or some other moving material. There are so many things you can do with it.
      Also, Procedural materials can change, depending on the objects shape. So lets say your creating a metal box, but you want the edges of the box to look warn and old. If your using textures, you'd probably need to texture paint the box, to get the old warn edges. But if your using a Procedural Material, you can simply use nodes, to tell the material to look more old and warn where the edges are. That way, you can also add the material to lots of different objects, and it will work well on all of them.
      Also, I personally just really enjoy creating Procedural materials. I enjoy the creative process of crafting a custom material. Its really fun!
      Of course, using textures can be very useful as well, like if you want to use your object in another program, or game engine. Also, textures are really good if your going for photo-realism, because they are actual images from the real world. So both types of materials are useful.
      Hope this helps!

    • @adiel5763
      @adiel5763 2 ปีที่แล้ว +5

      @@RyanKingArt Yes I understand now why using procedural meterial can be useful as well.
      I personally aim for more photo realistic projects so I never got to use a procedural meterial before, I'll give it a try!
      Thank you for the detailed explenation, keep up the good content!😇

  • @girito3896
    @girito3896 2 ปีที่แล้ว +1

    How to make realistic Oil Procedural Material in Blender ? Can u teach us in your next upcoming video please.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Do you mean like a liquid oil?

    • @girito3896
      @girito3896 2 ปีที่แล้ว +1

      @@RyanKingArt yes like i want to make Oil bottle with oil but couldn't get the perfect oil material

  • @mr.lunatic3157
    @mr.lunatic3157 2 ปีที่แล้ว +1

    👋

  • @D3LB0Y
    @D3LB0Y 2 ปีที่แล้ว +1

    wtg on pack #5

  • @The_Original_Kaszpi
    @The_Original_Kaszpi ปีที่แล้ว

    I don't know why, but 2:08 doesn't work for me.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you need to turn on the node wrangler addon

  • @pirrelito1404
    @pirrelito1404 ปีที่แล้ว

    Does anyone know how to import a model with this texture to roblox studio?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      You will need to texture bake the material to texture maps. Check out my texture baking for beginners tutorial to learn that.

    • @pirrelito1404
      @pirrelito1404 ปีที่แล้ว

      @@RyanKingArt alright thank you👍🏻

  • @VenusFrom2320
    @VenusFrom2320 17 วันที่ผ่านมา

    how does bro reply on every comment 💀

    • @RyanKingArt
      @RyanKingArt  17 วันที่ผ่านมา +1

      I can't reply to all comments, but I try to reply to as many as possible

  • @WalkerRileyMC
    @WalkerRileyMC 3 หลายเดือนก่อน

    slow...down. it's a tutorial, not a race. You can go a bit over that 10 minute ad mark, it's okay.

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน +1

      sorry it was too fast for you. thanks for the feedback.