Procedural Crystal Material (Blender Tutorial)

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • In this Blender tutorial we will create this Procedural Crystal Material.
    ● Procedural Material Packs: ryankingart.gumroad.com/?quer...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/flzsx
    Patreon: / 62248571
    HDRI link: polyhaven.com/a/machine_shop_02
    ● Timestamps:
    0:00 Intro
    0:55 Support the Channel
    1:43 3d Setup
    3:54 Procedural Setup
    15:31 Closing
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: gumroad.com/ryankingart
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 235

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +7

    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/flzsx
    Patreon: www.patreon.com/posts/62248571

    • @NorseGraphic
      @NorseGraphic ปีที่แล้ว

      If you put a Coloramp between the Voronoi-texture and the Dsiplacement-node, you can fine-tune the 'facets' of the crystal.
      Edit. I remember I once used a grayscale texture on a refractive-node on a simple plane to create a lense-effect in DAZ3D back in 2009 or so. Should work in Blender as well.

    • @illium4775
      @illium4775 ปีที่แล้ว +1

      i don't know if you will answer this but i was wondering do you have a video where you show what every node dose.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      @@illium4775 no, I don't have a video on that. I've seen some other creators make videos on that though on youtube.

  • @ultmotive
    @ultmotive 3 หลายเดือนก่อน +9

    For anyone watching this while using 4.0+ you will need to do some tweaking. They made some significant changes to the Principled BSDF shader that don't match what is shown in this tutorial.

    • @CyberTheWerewolf
      @CyberTheWerewolf 2 หลายเดือนก่อน

      What are those tweaks exactly? I'm following along, but nothing is changing on my editor, Even on Cycles and in the Viewport Shading region

    • @galaxielointaine8079
      @galaxielointaine8079 26 วันที่ผ่านมา

      Can say witch tweaks ?

    • @AftrInfinity
      @AftrInfinity 15 วันที่ผ่านมา

      What do you have to change?

  • @scruffini
    @scruffini 2 ปีที่แล้ว +5

    Love your tutorials, man! So clear and concise. Keep killin it.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much!

  • @LSettero75
    @LSettero75 2 ปีที่แล้ว +4

    This tutorial is incredible! I changed some of the shapes of my crystals and they look really good!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! Glad you like it. Thanks for watching!

  • @MadstonMagic
    @MadstonMagic 2 ปีที่แล้ว +4

    Honestly love these procedural material tutorials, because as a person who's just incapable of drawing himself, this is great.
    Especially with your tutorial on how to bake these materials into a textures 😍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you like them! Thanks for watching.

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +1

    Wow! This material looks fantastic my friend! Mr King over here always taking his content to the next level. I love it!
    Thanks for the great tutorials my friend!
    Lemme give you a WOO: WOOOOOOOO!!!!!!!! 😃

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! 😄 Glad you like it! 💎

  • @matthewcs490
    @matthewcs490 ปีที่แล้ว +2

    This is awesome! Thanks so much! By the way, when you modeled the crystal, I stopped at 3:03 bcause I thought ths would be really cool for a Star Wars lightsaber crystal! Love these procedural material tutorials. Keep it up because you continue to teach me so much and I even just have fun creating materials!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad you like it! 💎

  • @creationsmarko
    @creationsmarko 2 ปีที่แล้ว +20

    Thank you for being a great teacher. I wouldnt be able to make a drawer in blender if it wasnt for you. Gonna keep learning.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you for watching! 😀

  • @PhilR0gers
    @PhilR0gers 2 ปีที่แล้ว +2

    A great, clear tutorial, and very timely. I make projected backdrops for stage shows and I have to make an Aladdin's cave full of jewels, gold and crystals.
    I turned up the scale on the sphere to end up with a very spiky crystalline structure, which looks really effective - like the inside of a geode.
    I found they look even better a point light inside them.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Very cool! Thanks for watching!

  • @alexanderwailan2533
    @alexanderwailan2533 2 ปีที่แล้ว +1

    Just what I wanted. A very clear tutorial. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @dongziwu636
    @dongziwu636 11 หลายเดือนก่อน +3

    clear and easy to follow! didn't even have to pause once and was well explained! +1 sub :)

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      Thanks for the sub!

  • @PeterPan-pk2wz
    @PeterPan-pk2wz 2 ปีที่แล้ว +1

    simple, but a great result! thx, i'll keep watching your tuts.

  • @xylvnking
    @xylvnking ปีที่แล้ว

    Your tutorials are the best balance between explaining why and showing how

  • @sennabullet
    @sennabullet 8 หลายเดือนก่อน

    wow...fantastic tutorial! Great explanation!!! Thank you for sharing your knowledge!!
    was a bit confused when bringing in the HDRI how to not have the image in the background...and just use the luminosity....but some googling got me the answer.

  • @MichaelHickman3D
    @MichaelHickman3D 2 ปีที่แล้ว +1

    Another fantastic tutorial, keep up the great work!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much!

  • @fifietlili
    @fifietlili 2 ปีที่แล้ว +5

    Wait...
    Oh yes ! That's right: I love your work !
    You're incredible !!! 🤩😘👏👏👏

  • @DominikWysocki-ml2he
    @DominikWysocki-ml2he 8 หลายเดือนก่อน +1

    Hi Ryan. Hope you've been good. Thank you for this tutorial. really helped me.

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      glad it helped!

  • @kathleenz2412
    @kathleenz2412 2 ปีที่แล้ว +1

    Thanks so much! These look lovely, wonderful work

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you like them!

  • @therealsqyral
    @therealsqyral ปีที่แล้ว +3

    As someone who has only recently started working with Blender, your tutorials have been an amazing asset to follow.
    Thank you!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      glad you like them. thanks for watching!

    • @therealsqyral
      @therealsqyral ปีที่แล้ว

      @Ryan King Art Do you have an Instragram that we can follow? I like to tag artists who's tutorials I've watched when creating images.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      @@therealsqyral Sorry, I don't use Instragram. If you'd like, you can just mention my tutorials, or leave a link, in the description.

  • @danelokikischdesign
    @danelokikischdesign 2 ปีที่แล้ว +2

    Love this tutorial!!! Love your work

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you so much!

  • @rcc5947
    @rcc5947 2 ปีที่แล้ว +1

    I really appreciate hearing how you think about the nodes as you decide what you need and how you place and connect them. Procedural materials are making a LOT more sense thanks to you. I took a quick look at Eevee Displacement Modifier on the Object, but it seems to only want an image map to drive displacement. I didn't see a way to tie the Voronoi node in through the modifier.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! Yeah, to use the displacement modifier and displace the mesh in Eevee, you will need to displace it using a texture on the texturing panel.

  • @yolumonsanyolo
    @yolumonsanyolo 2 ปีที่แล้ว +1

    Te amo, gracias por existir y hacer estos videos.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you for watching!

  • @majstroke
    @majstroke 5 หลายเดือนก่อน

    Such a good tutorial was easy to keep up and participate thank you !!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      glad you liked it!

  • @turtlelearns3d
    @turtlelearns3d 2 ปีที่แล้ว +1

    I was so pumped to do this. My crystal looks beautiful, lol. Thanks for the wonderful tutorial.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You are welcome! Thanks for watching.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Also, thanks for supporting me through TH-cam Memberships! 😃

    • @turtlelearns3d
      @turtlelearns3d 2 ปีที่แล้ว +1

      @@RyanKingArt Just trying to return the favor since your tutorials have been so helpful!

    • @michaelpiper8198
      @michaelpiper8198 ปีที่แล้ว

      It’s also good to remember to be on the correct viewport shading setting (far right render preview) as being in the wrong viewport shading setting will cause displacement to “not work” even in cycles so just remember to click and your ready to go

  • @mrbeschissen6690
    @mrbeschissen6690 ปีที่แล้ว +1

    Amazing Video, very helpful!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @dw1664
    @dw1664 2 ปีที่แล้ว +1

    Brilliant as usual.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you so much!

  • @writersblock8493
    @writersblock8493 2 ปีที่แล้ว

    Damn best 15 minutes I spent learning something this week. TY Ryan

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful. 👍‍

  • @ramalshebl60
    @ramalshebl60 2 ปีที่แล้ว +1

    absolute mad lad 💎💎💎

  • @theforest8882
    @theforest8882 2 ปีที่แล้ว +4

    I was looking for this thanks

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Sweet! Thanks for watching!

  • @britcantrell298
    @britcantrell298 2 ปีที่แล้ว +1

    This is the weirdest thing. I was JUST looking for a tutorial on TH-cam yesterday morning to make some crystals like this. How funny. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! Hope the tutorial was helpful. 😀

    • @britcantrell298
      @britcantrell298 2 ปีที่แล้ว +1

      @@RyanKingArt I haven’t watched it yet! I just saw it posted today, but I’m sure it will be great!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@britcantrell298 Thanks!

  • @user-eo6rs8tm2q
    @user-eo6rs8tm2q 2 ปีที่แล้ว +1

    So awesome!

  • @luluthecutesim
    @luluthecutesim 2 ปีที่แล้ว +1

    Looks great

  • @TheAbyssalEnderling
    @TheAbyssalEnderling 10 หลายเดือนก่อน +1

    That's really pretty. I'm going to try replicating it in the future to make GIANT crystals. Maybe a spruce tree but made of crystals... Yeah, definitely.

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน +2

      Cool, thanks for watching!

    • @TheAbyssalEnderling
      @TheAbyssalEnderling 10 หลายเดือนก่อน +1

      @@RyanKingArt You're welcome. You make excellent tutorials. Keep going! :)

  • @user-id6tn8xl3u
    @user-id6tn8xl3u 2 ปีที่แล้ว +2

    The crystal Material turned out super! Thanks for the tutorial! Ryan can try to show how to make a procedural organic material with subsurface scattering. For example, the material of an insect or a plant? Thank you for your efforts!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for the video idea! 👍‍

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +1

    Amazing 😍😍

  • @golflogic7608
    @golflogic7608 ปีที่แล้ว

    love you !

  • @Hafd_Entertainment
    @Hafd_Entertainment ปีที่แล้ว

    for some reason to get the transmision to work i had to set it to 1 i tied both evee and cycles but maybe that was because blender changes a bit but i love following all of these tutorials

  • @Soulsphere001
    @Soulsphere001 ปีที่แล้ว +2

    I wonder if a musgrave texture would be a pretty good starting point for a crystal, too, though probably not for displacement since it would be overly smooth. But I really do like the effect that one can get with musgrave.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you could certainly try it out 👍‍

  • @AntonPahomov
    @AntonPahomov 2 ปีที่แล้ว +2

    Thanks from Moscow. Very cool!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @upmet
    @upmet 2 ปีที่แล้ว +3

    Thanks for your procedural material tutorials. These are fantastic. I would like to request you make edible organic materials. Such as chocolate bars from its inside.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Great suggestion! Thanks for the tutorial idea. 👍‍

  • @Suburban_Pantsula
    @Suburban_Pantsula ปีที่แล้ว

    BEAST!!!!!!!!!!!!

  • @dasmaasmannchen8028
    @dasmaasmannchen8028 2 ปีที่แล้ว +1

    Very great tutorial, I did not undertsand most of the nodes, but it motivates to learn this stuff. Unfortunatly, i thought, my GTX 1050ti will blow up, while doing this tutorial. xD
    Thanks for it. Please more of such node stuff. :-)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for watching. : )

  • @hozannkotiet6561
    @hozannkotiet6561 2 ปีที่แล้ว +1

    Thank you teacher

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you for watching. 😀

  • @jesudoss7795
    @jesudoss7795 ปีที่แล้ว

    Thank you sir😊

  • @marinamaximchuk4859
    @marinamaximchuk4859 ปีที่แล้ว

    thank you!!!

  • @elbolerobabuino720
    @elbolerobabuino720 2 ปีที่แล้ว +1

    very gratefull

  • @graphic-nations
    @graphic-nations 2 ปีที่แล้ว +1

    cool, thank you

  • @aliaghaee3195
    @aliaghaee3195 2 ปีที่แล้ว +1

    Thank you a lot

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @devocto
    @devocto ปีที่แล้ว

    thanks bro

  • @dwarakesh5891
    @dwarakesh5891 2 ปีที่แล้ว +4

    That looks beautiful! Now... I have an idea considering ur so good at materials.. procedural zebra/tiger skin ig?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +4

      Thanks! Cool material idea. 👍‍

  • @user-rl2ig5xw8b
    @user-rl2ig5xw8b 2 ปีที่แล้ว +1

    спасибо! красиво

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @blenderlover4884
    @blenderlover4884 2 ปีที่แล้ว +1

    thanks

  • @ogrefolktales9124
    @ogrefolktales9124 ปีที่แล้ว +1

    it still works

  • @lexsuhacky1141
    @lexsuhacky1141 2 ปีที่แล้ว +1

    Wow, it's probably the best tutorial about gems. I am in the begining of my 3d design path and this advise with color group is just mindblowing imho. Defenetely save it in my lessenbox.
    I have a question: how can i add some emission of gem, because when i try, it becomes untransparent. I tried to put in some lightpoint, but rendering becomes too dificult and it shows artifacts on output.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks! You could add a light inside the Crystal, or add a texture into the emission value on the principled.

  • @yoppyzx
    @yoppyzx 8 หลายเดือนก่อน

    king

  • @tigersunruss
    @tigersunruss 8 หลายเดือนก่อน +1

    I don't know what I'm doing wrong. They look cool but they are not see through and I messed with that bump node a lot and still can't get them to be see through. Yes my transmission is up too.

  • @Wolf-E-Romeo
    @Wolf-E-Romeo 6 หลายเดือนก่อน

    I like making my own vtube models, do you know if this can save as a vrm?
    A friend of mine wanted me to make a crown for them and i tried following a different tutorial, but the textures werent coming out right.

  • @uRick101
    @uRick101 2 ปีที่แล้ว +1

    - thx!! :^]

  • @MrThunderGlow
    @MrThunderGlow 2 ปีที่แล้ว +1

    This is incredible! Is it possible to buy your materials as a plugin like Realtime Materials ? Thanks a lot for the tutorial

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! I don't have any experience with coding or programming, so I couldn't make that, unless I hired someone to make it for me. However, if you use my materials in Blender's Asset browser, it works pretty much the same way. You can add the materials as an asset, and then you can just drag and drop them onto objects.

  • @xavierparadis616
    @xavierparadis616 ปีที่แล้ว

    i made one of those texture but i can't for the life of me remember how to add it to an other object. what video shows me how?

  • @digitaldreamsarts
    @digitaldreamsarts 7 หลายเดือนก่อน +2

    Please make a tutorial series about jewelry design and rendering in blender.

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน +1

      thanks for the idea!

  • @FulguroGeek
    @FulguroGeek ปีที่แล้ว

    Great tutorial. 2 things tho, for the colors, making them to bright might make them look unrealictic, i suggest to go take the correct hex code for some real gems, like ruby, emerald, saphire, diamind... or any other crystals really easy to find. Another thing that many ppls dont use when creating texture is the IOR setting, its at 1.45 bu default, the crystal IOR is 2 and it make it look evne more realistic.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the info 👍‍

    • @FulguroGeek
      @FulguroGeek ปีที่แล้ว +1

      @@RyanKingArt No problems, Thanks for the tutorial :)

  • @carne3004
    @carne3004 2 ปีที่แล้ว

    i have a problem: in the principled BDSF node i don't have those subsurface IOR & Anisotropy, any tips?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, that's odd. Are you using an older version of Blender?

  • @Spectrythium
    @Spectrythium ปีที่แล้ว +1

    My favorite my favorite MY FAVORITE MATERIAL
    edit: do these materials work with every shape?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yes they can be applied to any object. Glad you like it! thanks for watching.

  • @AB-wh1uf
    @AB-wh1uf 18 วันที่ผ่านมา

    👌

  • @narazil
    @narazil ปีที่แล้ว

    When I enable Displacement and Bump (14:46), nothing happens. What am I doing wrong?

  • @trashstuff4306
    @trashstuff4306 2 ปีที่แล้ว +1

    I bought the material and I'm messing with it. How would you add a glow effect from the inside without exterior light?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You could add a point light inside the object.

  • @anastasiyakomogortseva4607
    @anastasiyakomogortseva4607 2 ปีที่แล้ว +1

    Очень круто! Спасибо за урок! Хотелось бы знать, как сохранить данный процедурный материал для последующего применения?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      To do that, you can use Blender's asset browser. I have a tutorial on it here: th-cam.com/video/xU2c0FVVeQM/w-d-xo.html

  • @xrcustomizing7102
    @xrcustomizing7102 2 ปีที่แล้ว +1

    How would I go about saving the materials and exporting it? I'm new to Blender, and unless I start out making a texture in texture paint, I can't figure out where to save the image to use in UE4.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You will need to bake out the material to texture maps. I have a tutorial on how to do it: th-cam.com/video/AioskAgcU2U/w-d-xo.html

    • @xrcustomizing7102
      @xrcustomizing7102 2 ปีที่แล้ว +1

      @@RyanKingArt I just figure that out. Thank you for the quick response! Keep up the awesome work!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 ปีที่แล้ว +2

    One question. Is it possible on Eevee? For example using screen space refraction or something?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, this works in Eevee. The displacement won't work, but it still looks pretty cool in Eevee. Yeah, there are some settings you should turn on in Eevee to make it look better. You can check out my Realistic Eevee Glass Shader tutorial, and in that tutorial, I go over some settings to add the transparency in Eevee.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 ปีที่แล้ว +2

      @@RyanKingArt Great!!! :) The important thing is to bump. :)

  • @digor72noname86
    @digor72noname86 ปีที่แล้ว

    Hello Ryan! Your procedural materials are amazing! The lessons are clear and understandable! Thank you! Please tell me, is it possible to export 3D models with such procedural(!) materials for placement on the site using WebGL, glTF or html format? I am most interested in metals (gold, steel, bronze) and transparent objects like your beautiful crystals or diamonds. If color and normals can be baked, then what about refraction, chromatic oberations, etc.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks! I really have no idea if you can export the materials to those formats. But you can bake the procedural materials to texture maps. I have some tutorials on texture baking.

    • @digor72noname86
      @digor72noname86 ปีที่แล้ว

      @@RyanKingArt But how you can bake the refractions?

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +1

    Ryan Bob King Ross pulls it off again. This one is awesome! Do you know of any way to add like a smoky effect in the crystal?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! Yes, you could use a principled volume shader. Plug that into the volume in the material output, and then you can use a noise texture, or some other texture, and plug that into the density of the principled volume.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You could also check out Ducky 3d's Glass Plasma Orb tutorial to add a smokey effect.

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว +1

      @@RyanKingArt oh nice! These are great tips! Im thinking like a smoky quartz ..or a cloudy rose quartz. Both very attractive crystals!

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว +1

      @@RyanKingArt Dont get why my outputs arent appearing for my color node group. Any ideas?

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว +1

      Never mind, had to select Group Tab. Finished. It's crazy good!

  • @alvaroclemente4516
    @alvaroclemente4516 2 ปีที่แล้ว +1

    Very good tutorial, but I have a problem with this... it doesn´t appear me the option of displacement in the material settings....

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      There isn't a displacement output on the material output? Are using Cycles or Eevee?

    • @alvaroclemente4516
      @alvaroclemente4516 2 ปีที่แล้ว +2

      @@RyanKingArt I was using eevee, now it works. Your are the best

  • @addepaddes
    @addepaddes 2 ปีที่แล้ว +1

    how many samples should I render at? I have a rtx 3060 Laptop atm :)?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Umm, maybe 100? Just try a number, and then add more or less as needed.

  • @fishermichael3258
    @fishermichael3258 2 ปีที่แล้ว +1

    I did everything as shown and my material is very dark and just some colour shows any idea how can i fix that ?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm yeah. That might be because the light paths are turned down in the render settings. If the light paths are turned down, it will be black instead of transparent.

    • @fishermichael3258
      @fishermichael3258 2 ปีที่แล้ว +1

      @@RyanKingArt Thanks for the fast reply yes that seemd to help too also my ior on the material was turned to 0 so I adjusted that and it seems it fixed

  • @jayasridhar1462
    @jayasridhar1462 2 ปีที่แล้ว

    i didn't find displacement option in settings not even the surface dropdown

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Make sure your using Cycles render, not Eevee.

  • @colecancode
    @colecancode 2 ปีที่แล้ว +1

    This tutorial is really helpful, thanks. For some reason the light does not appear to be penetrating the material at all for me, just looks like red rock. I double checked my nodes they appear to be identical. Would appreciate help :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching! Make sure you have the transparency turned up in the light paths.

    • @colecancode
      @colecancode 2 ปีที่แล้ว +1

      @@RyanKingArt I have my transmission the same that you do, if that's what youre reffering to. It still doesnt look like any light is passing through

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@colecancode Go to the render properties, and go under the light paths tab. Make sure the light paths are turned up, so that it can use the transparency.

    • @colecancode
      @colecancode 2 ปีที่แล้ว

      @@RyanKingArt I apologize for my profuse incompetence. I turned up those settings, but still no light is passing through. I double checked my nodes as well, so at this point I have no idea what is different. Anyways, thanks for your help.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @@colecancode Are you using Blender Eevee? if so, there are some other settings that you have to change to get the transparency to work. You can check out my eevee glass shader tutorial to see the settings that you should change. th-cam.com/video/JYyUMMboZFk/w-d-xo.html

  • @hfyugo
    @hfyugo ปีที่แล้ว +1

    I'm new to Blender and I had no problem following along until setting displacement to displacement and bump, which does not work for me although I'm using the Cycles render... I made sure to follow every step very closely. Any idea on how to fix this issue? Thanks

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I go over all the displacement settings at the start of the video. also make sure your in rendered mode

    • @hfyugo
      @hfyugo ปีที่แล้ว +1

      @@RyanKingArt thanks King will try that👑

  • @Ganon616
    @Ganon616 2 ปีที่แล้ว

    Nice tutorial. The displacement and bump feature didn't displace for me. Not sure what happened. Anyone else have that issue let me know.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      make sure your in cycles render. also make sure you did all of the displacement settings that I go over at the starting of the video.

  • @GeorgeKarala
    @GeorgeKarala 2 ปีที่แล้ว

    Is this possible to convert in unity
    I mean its possible bake but I don't think it will be same result

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      yes you can bake the textures, but I'm not sure how it will look. Things usually look somewhat different in different rendering engines, so it might look a little different in unity.

  • @mr.lunatic3157
    @mr.lunatic3157 2 ปีที่แล้ว +2

    🙂

  • @parv1304
    @parv1304 2 ปีที่แล้ว +1

    i followed ur tutorial but when i render the thing all colours become very dark
    any help?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Check the light paths, if they are turned down, the transparency might not work. Also make sure your using cycles.

    • @parv1304
      @parv1304 2 ปีที่แล้ว +1

      @@RyanKingArt I'm really sry but I'm new to blender and I don't understand the stuff u say😭😌
      Are u talking bout checking in the nodes?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@parv1304 If you go to the Render Properties on the side panel, you can open the, light paths settings. Open the Max Bounces, and Make sure the total, and Transparent, are turned up to like a 3. Also make sure your doing this in the Cycles render engine, instead of Eevee.

  • @TharealLazz3rus
    @TharealLazz3rus ปีที่แล้ว

    I don't know why but no matter what I do the displacement refuses to cooperate with me I've checked everything followed every step to the T but it just wont work

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hmm, sorry to hear that. did you make sure your in rendered mode, in the cycles rendering engine? also make sure your model has enough topology to displace.

  • @even6978
    @even6978 2 ปีที่แล้ว +1

    When I move the noise texture to height the texture becomes bright pink. Why?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Are you using Blender Eevee? Eevee seems to have a bug with procedural nodes, where if it gets too hard for Blender to calculate the procedural nodes, it turns pink. You could try using Cycles.

    • @even6978
      @even6978 2 ปีที่แล้ว +1

      @@RyanKingArt oh youre completely right

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 ปีที่แล้ว +2

    😱😱😱🤯🤯🤯😍😍😍🤩🤩🤩 next. How to create custom leaf node shader from scratch ( not photo texture. ) So we can be added with some kind of style leaf, such as alien leaf. So for example, in the small stem, the middle leaf is purple, while on the sides we can make it blue and the blue color is like a mosaic branch.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for the idea! 👍‍

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 ปีที่แล้ว +2

      @@RyanKingArt you're welcome. How about nanotechnology effect? Are you still thinking about how to make it?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@cg.man_aka_kevin I'm not sure. I get a lot of tutorial requests, and I also have a list of my own tutorials I want to make. : )

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 ปีที่แล้ว +1

      @@RyanKingArt th-cam.com/video/-nAK7OidJFo/w-d-xo.html...
      It seems that for nanotechnology you don't have to do it anymore. :) Because here my wish has been fulfilled. It's also a bonus that he's made effects tutorials and I love the geometry nodes. :)

  • @chaz4949
    @chaz4949 ปีที่แล้ว

    could I implement this into a unity scene without causing it to blow up? xD great tutorial btw insane render

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yes, you would need to bake out the material to texture maps first though. Never used Unity before, so I don't know how Unity would handle the transparency.

    • @chaz4949
      @chaz4949 ปีที่แล้ว

      @@RyanKingArt thought as much 😭 trying to make a mobile app too, thank you for taking the time to reply to me man 🤟🏻

  • @timoneri8812
    @timoneri8812 2 ปีที่แล้ว +1

    💎🔍👁👌

  • @BrunoCaladoRibeiro
    @BrunoCaladoRibeiro 2 ปีที่แล้ว

    I can't find the displacement option in Settings... Blender 3.2

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      make sure your using cycles render if you want to use the displacement.

    • @BrunoCaladoRibeiro
      @BrunoCaladoRibeiro 2 ปีที่แล้ว +1

      @@RyanKingArt Thank you!

  • @lightweightsk
    @lightweightsk 2 ปีที่แล้ว

    you are not showing us how to customize that panels.

  • @TeamStarlane
    @TeamStarlane 7 หลายเดือนก่อน

    to add a new comment, in eevee next, discplacement node is coming, so it will work there

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      oh really? that would be a cool feature

  • @ayeshajahangir1489
    @ayeshajahangir1489 ปีที่แล้ว

    Can this be done on a text?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yes you could add this material to a text object.

  • @TheMightyAtomNL
    @TheMightyAtomNL 2 ปีที่แล้ว +1

    How come my custom color on the custom colors node looks way off from yours? It's a really pale orange color even though I'm using the same hex value (FF9957). Unless you changed it afterward that didn't get recorded maybe?
    Edit: Nevermind, I was still using Eevee renderer, not Cycles. My bad. xD
    Edit2: How do you make the background fully black on the final render?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Ahh ok. Thanks for watching!

    • @TheMightyAtomNL
      @TheMightyAtomNL 2 ปีที่แล้ว +1

      @@RyanKingArt Sorry, I edited my comment to add another question, you probably already replied before I made the edit so you didn't see the question, so here it is again. How do you make the background fully black on the final render?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@TheMightyAtomNL Oh, sorry yeah I didn't see that. I rendered the image with a transparent background, and then in Blender's compositor, I added an alpha over node, and mixed it with a black color.

    • @TheMightyAtomNL
      @TheMightyAtomNL 2 ปีที่แล้ว +1

      @@RyanKingArt I'm afraid I'm not at that level of using and understanding the compositor yet, so I'm having some difficulties trying to figure out how I'm supposed to wire it up.
      I did figure out how to get a transparent render (Render Properties -> Film -> Transparent checkbox ticked)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @@TheMightyAtomNL I have a compositing for beginners tutorial on my channel: th-cam.com/video/xEpVyEi1Hts/w-d-xo.html

  • @aliensguy4291
    @aliensguy4291 2 ปีที่แล้ว

    Honestly i couldn't follow half of this because i am wondering where the lights came from and where those nodes came from. I am a complete beginner for the user interface

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      maybe you should follow a beginner tutorial series first.

  • @TONOCLAY
    @TONOCLAY ปีที่แล้ว

    3:22 welp you lost me you did a jump cut and now i have no idea what you went too thanks though.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I just went out of the full screen 3d mode. And I went to the shading workspace, so that I can see the shader nodes.

  • @milan2608
    @milan2608 2 ปีที่แล้ว

    Why there is no social to reach you or to show you what we come up with your tutorial!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Sorry about that. Yeah, I don't really use any social media, except TH-cam.

    • @milan2608
      @milan2608 2 ปีที่แล้ว +1

      @@RyanKingArt too bad, because i wanted to show you what i made after following you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@milan2608 You can contact me on my contact page, and then when I reply via email, you can send your artwork. Or if you posted it online somewhere, I can look it up.

    • @milan2608
      @milan2608 2 ปีที่แล้ว +1

      @@RyanKingArt Thank you!! And you are doing an awesome job

  • @JayJoeVid4EVER
    @JayJoeVid4EVER ปีที่แล้ว

    Am i the only one not getting the displacement box in the Materials UI?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      make sure your using the cycles render engine.

    • @JayJoeVid4EVER
      @JayJoeVid4EVER ปีที่แล้ว

      @@RyanKingArt that was probably what was wrong lmao. Thanks man I appreciate it. Helpful tutorial. I ended up just exporting it without the displacement.

  • @CyberPhonkMusic
    @CyberPhonkMusic 2 ปีที่แล้ว

    You sleep? It's a lot of content lol

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I work around 10 hour work days every day. : )

    • @CyberPhonkMusic
      @CyberPhonkMusic 2 ปีที่แล้ว +1

      @@RyanKingArt nice, good work, thanks for share

  • @gomezrodriguez9059
    @gomezrodriguez9059 ปีที่แล้ว

    Step by step, absolutely everything done just like you and it still doesn't look as good as yours. But thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for watching!