The Unused Content of Super Mario World

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  • เผยแพร่เมื่อ 26 เม.ย. 2024
  • Check out The Cutting Room Floor: tcrf.net/Super_Mario_World_(SNES)
    Support The Cutting Room Floor on Patreon: / tcrfwiki
    Hello everyone, I have returned after a relatively-long hiatus after part 3 of the Lost Media Series. In this video, I will be going over everything (99%) that was either cut or unused within Super Mario World for the SNES (Beta, Prototype, Pre-release, Final). This game has a very special place in my heart, and I had so much fun with this one, so I hope you guys enjoy the video, and I hope you guys learn something new.
    I can’t say this enough but massive thanks to The Cutting Room Floor for being resourceful, heavily informative and pretty much laying all of the script out. They are responsible for 95% of the narration in this video, and my only additions include reworks to some of the lines as well as my own remarks.
    About Super Mario World:
    Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a platform video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games: players control Mario through a series of levels in which the goal is to reach the goalpost at the end.
    Timestamps:
    00:00 - Introduction & General Things
    08:40 - Development
    49:21 - Prototype
    53:25 - Prerelease
    1:00:32 - Final Game
    Support me on Patreon: / gmdblue
    Footage used:
    Carls493 - • Super Mario World: Van...
    dainegai - • Item Abuse TAS , • "Pit of Death" TAS , • Pit of Despair TAS
    Dekkiedot - • Super Mario World (SNE... , • Super Mario World (SNE... ,
    DispariScuro - • Super Mario World Wigg...
    Genkisan - • Super Mario World for ...
    JC02official - • Super Mario World - Se...
    KinokoIsland89 - • Super Mario World Beta...
    longplayarchive - • Longplay of Super Mari...
    miscuits9557 - • Super Mario World | Un...
    ongakuwotabeta - • Super Mario 64 Debug ROM
    Rodrigo0Official - • Super Mario World (SNE...
    shadowdragon121TASer - • TAS Item Abuse 3 in 7:... , • Glitch Abuse 3 TAS in ...
    videogamephenom1991 - • Super Mario World: Sup...
    worldoflongplays - • NES Longplay [052] Sup...
    ymd880 - • 1990 TOKYO GAME SHOW 東...
    yrgnami9262 - • Guy floating meme
    Music Used:
    Nintendo: Super Mario World OST
    Other Sources:
    The Cutting Room Floor: tcrf.net/Super_Mario_World_(SNES)
    DeviantArt: www.deviantart.com/megatoon12...
    Guppy Art: www.deviantart.com/ashiori-ch...
    Socials:
    Twitter - / gmdblue
    Instagram - / gmdblue
    2nd Channel - / gmdred
    Discord: gmdblue (discords new update is terrible)
    #supermario #nintendo #gaming #videoessay #mario #supermarioworld #documentary #youtube #video #speedrun #iceberg #icebergexplained #fyp
  • เกม

ความคิดเห็น • 772

  • @gmdblue
    @gmdblue  4 หลายเดือนก่อน +327

    Hope everyone enjoys the vid. This pinned comment will give some extra clarification to the criticism that the video has received.
    Why did I call the poplins an enemy? I have a brain eating amoeba and the poor fella died of hungry. No but really I never played the game that has them and definitely should’ve double checked
    How did you not know that "none" in the Yoshi debug was referring to Mario not having one? I just didn't think of that LOL
    I want to make an important clarification about the actual information itself, as I took really no part in researching any of it myself. The entire framework of these videos wouldn’t be possible without the people over at The Cutting Room Floor, and I realize now that I need to give these people far more credit in the video than I end up doing. All this video really is is just the cutting room floor article but in video form, and whenever I make the next video on unused things, I will make sure to do better. Apologies to the writers and researchers over at The Cutting Room Floor as it feels like I’m doing them a massive disservice by not even saying thanks to them in the video. I will do better.

    • @flamango4660
      @flamango4660 4 หลายเดือนก่อน +51

      seen hbomberguy's most recent video lately by any chance?

    • @O5-XIV
      @O5-XIV 4 หลายเดือนก่อน +15

      As for the little green Creature, there are some who call him..... Tim.. XD

    • @gmdblue
      @gmdblue  4 หลายเดือนก่อน +25

      @@flamango4660 I haven’t but I probably should. I’ve seen like all of darkviperau’s videos on reaction content tho

    • @geschnitztekiste4111
      @geschnitztekiste4111 4 หลายเดือนก่อน +15

      @@gmdblueYou should really play Wonder, it’s the first 2D Mario since World and Land 2 that feels creative and exciting

    • @4rumani
      @4rumani 4 หลายเดือนก่อน +29

      For a video that uses it so much as a resource mentioning it here is not enough. You should go and put it in the video.

  • @BierBart12
    @BierBart12 4 หลายเดือนก่อน +638

    Oh damn, Yoshi being a dragon instead of a dinosaur makes so much more sense. It explains the flying, the spitting projectiles, the caped knight riding him into battle

    • @grigorirasputin996
      @grigorirasputin996 4 หลายเดือนก่อน

      Well he's actually a slug man

    • @paperpopper2586
      @paperpopper2586 4 หลายเดือนก่อน +72

      I never even put together the caped knight on a steed thing, that kinda makes a lot of sense

    • @GottaFistDemAll
      @GottaFistDemAll 4 หลายเดือนก่อน +56

      Honestly, this should have been a known fact over the years, but the marketing has a stronger influence on their audience. We have had implications since Super Mario World about a Super Dragon Yoshi and other games implying Yoshi is a dragon or related to a dragon. I remembered the crossover games with Mario & Dragon Quest; the DQ casts outright claimed that Yoshi is a dragon. Super Smash Brothers Brawl has Yoshi's final smash ability named Dragoon Yoshi. It has always been there.

    • @jacksonyoungs5831
      @jacksonyoungs5831 4 หลายเดือนก่อน +47

      It also makes sense because of the Yoshi coins being called Dragon coins.

    • @vaiyt
      @vaiyt 4 หลายเดือนก่อน +27

      Dinosaurs are called "kyoryu" in japanese, meaning literally "frightful dragon", so you see dinosaurs being treated as dragons very often in japanese pop media.

  • @theedwardian
    @theedwardian 4 หลายเดือนก่อน +168

    Dark Blue Yoshi was the one who fought most of the bosses in Yoshi's Island. Age has not treated him well

    • @PunchoutGlassJoe
      @PunchoutGlassJoe 25 วันที่ผ่านมา +6

      What a cool dude though, he's been through it

  • @ShiningMew
    @ShiningMew 4 หลายเดือนก่อน +58

    that luigi sprite is so funny to me because either someone at nintendo was just goofing around when making sprites or they were really mad that day and took their anger out by drawing luigi flipping you off

  • @costby1105
    @costby1105 4 หลายเดือนก่อน +149

    The Galoombas have always had a different name from the Goombas in Japanese. Goomba in Japanese is Kuriboh, while the Galoomba is Kuribon. Not an issue in Mario World, but when both important when both enemies appear in the same game.

    • @JazGalaxy
      @JazGalaxy 4 หลายเดือนก่อน +17

      If I’m not mistaken the Galoomba is something that translates into “chestnut” or something like that. They are different creatures, as you say.

    • @LeftyPem
      @LeftyPem 3 หลายเดือนก่อน +8

      @@JazGalaxyYup. Kuri is Japanese for chestnut. Goombas and galoombas were never mushroom-based. Localization error that has persisted for decades.

    • @nmotschidontwannagivemyrea8932
      @nmotschidontwannagivemyrea8932 3 หลายเดือนก่อน +14

      @@LeftyPem They look a bit similar to chestnuts, and that is part of the source of the name, but the original goombas are most assuredly still mushroom-based. They were made to resemble shiitake mushrooms.

    • @ZyrusSmith
      @ZyrusSmith 3 หลายเดือนก่อน +1

      The Mario World goombas look like tomatoes.

  • @EddieGaster
    @EddieGaster 4 หลายเดือนก่อน +94

    Shigeru's idea of Mario riding a dinosaur actually goes all the way back to Super Mario Bros. 1.

    • @livanbard
      @livanbard 2 หลายเดือนก่อน +3

      You can clearly see that since the sketch features Mario 1 sprite

  • @geminisfl
    @geminisfl 4 หลายเดือนก่อน +96

    19:23 Poplins are not enemies, are friendly NPC's

    • @fixurheartVODs
      @fixurheartVODs 4 หลายเดือนก่อน +31

      That's what they want you to think!

    • @naviogutierrezdavid
      @naviogutierrezdavid 4 หลายเดือนก่อน +9

      (Dramatic noises)

  • @skyemegakitty
    @skyemegakitty 4 หลายเดือนก่อน +97

    I think its worth noting that the earlier yoshi looks *much* more like a dragon, which goes along with it being called the dragon house early on.

  • @guyrocketram9698
    @guyrocketram9698 4 หลายเดือนก่อน +52

    7:06
    THIS EXPLAINS SO MUCH! in the American SMW commercial it showed footage of Mario walking over blank paths and I was so confused by that. I'm so glad this feature still exists in the games code. ironic how you couldn't get footage of it given that I only know it from its use in footage.

    • @gmdblue
      @gmdblue  4 หลายเดือนก่อน +8

      When editing that first debug section, I wasn't able to find a video of it, but it wasn't until I was editing the second one that I managed to find it lol

  • @WitherSnow
    @WitherSnow 4 หลายเดือนก่อน +62

    The Magenta color on the 5 coin is used to represent Palette #64, which is animated with many other colors. Going into Lunar Magic and clicking the button that says edit animation settings and unchecking "Enable Original game's Palette Animations" turns off the palette animations. And hat you should see is that magenta color.

  • @aa-rav
    @aa-rav 4 หลายเดือนก่อน +275

    Wow, i can’t believe that the 8 jumps of hell were found in super mario world. truly awe inspiring

    • @im_a_tide_pod
      @im_a_tide_pod 4 หลายเดือนก่อน +20

      *B A C K G R O U N D F O O T A G E*
      I got the joke I’m just pretending to not get it so please don’t r/woooosh me

    • @zStormy389
      @zStormy389 4 หลายเดือนก่อน

      @@im_a_tide_podr/woooosh

    • @Dipsterpunter
      @Dipsterpunter 4 หลายเดือนก่อน +3

      If only it in the official release of the game😔

    • @the10ofdiamondscard
      @the10ofdiamondscard 4 หลายเดือนก่อน +1

      Quit gangstalking people

    • @want-diversecontent3887
      @want-diversecontent3887 4 หลายเดือนก่อน +10

      22:14

  • @theminiyosshi2901
    @theminiyosshi2901 4 หลายเดือนก่อน +94

    I think the reason why Mario is wearing a helmet in the beta cape is to go along with the game’s theme of carnival: the jump tape for checkpoints and the high jump tape for goal is like those high jump tricks you see in carnivals, and the helmet on cape Mario being reminiscent of human cannon balls act, where a human is shot out of a cannon and (cartoonishly) slams on the ground like a cannonball, or what Mario does normally when slamming the ground in cape form

    • @JazGalaxy
      @JazGalaxy 4 หลายเดือนก่อน +17

      I’m not sure I agree with this. There’s no real reason to believe that there is any “carnival” theme. The “tape” is because Nintendo has always referred to the levels as “courses” and races end with a finish-line tape. Like everything else in Mario World, it was designed to show off the power of the snes, in this case depth and overlapping objects.
      While I don’t know why Mario has the helmet, you may be right about it resembling a stunt performer. But all of the cues in the game, especially from the koopas, and the key art suggest it’s meant to be a superhero cape.

    • @MegaKamtheman
      @MegaKamtheman 4 หลายเดือนก่อน +8

      Thought it was pretty clear it's a pilot style helmet. But I like that interpretation

    • @xlixity
      @xlixity หลายเดือนก่อน +1

      I mean, the helmet does go well with the cannon ball slam sfx.
      Plus, I kinda like it. It gives the form more personality.

  • @SpriterSonikku
    @SpriterSonikku 4 หลายเดือนก่อน +65

    As a longtime SMW hacker, I have a few notes/extra context:
    - At 21:15: the magenta color is a placeholder color for color x64 in the final version of SMW. That color is still present in the vanilla game, but it's immediately overwritten by the animated "yellow" color used by the Yoshi Coins.
    - At 22:48: the P-Switch being pink with a blue base is actually technically still in SMW, albeit unused -- you cover this graphic at 1:03:51.
    In the graphics data for the bush, diagonal pipe, doors, etc., the smushed tile is present. The fact that the early sprite specifically uses pink and blue indicates it likely would have been a foreground object before being made into a sprite, which would make it similar to how the P-Switch behaves in SMB3 where it is stationary and cannot be carried. The fact that the final (but unused) graphic is present in a graphics file dedicated to foreground objects, this is most certainly the case.
    - 44:56: this is an early rendition of a menu found in the Nintendo Super System version of SMW. This version was built for arcade cabinets and is intended to let you select a world to start at, with all levels prior to the start of that zone being set as "completed", at the cost of there no longer being a save system.
    TCRF has an article on this, but it's fun to note that the literal only change this version has to any level data is to Yoshi's Island 4, which is to delete the message box referencing the Start + Select trick to exit completed levels.
    - 55:12: the Donut Clouds were likely used as a layer 3 image, as you stated. The SNES Test Program's Character Test shows a scene using a lot of prototype graphics which has the normal cloud backdrop *as well as* the a different design for the donut clouds on a layer 3 image.
    - 56:00: the interesting part here isn't so much the sprite buoyancy or even the SMB3-esque Koopas. I'd say it's probably the translucent water -- you can see that it's not the layer 3 water used in the final game (which uses a dithered checkerboard pattern for pseudo-translucency) but instead is true translucency. This is likely one of the level modes which goes unused in the final game.
    Regarding the unused larger floating platform: in levels without buoyancy, it moves right forever once stood on, but when it is enabled it'll float on the water. The fact that it's not on the same general Y position as the other platforms (which *do* appear to be floating on the water) indicates it's probably not floating on the water yet, so it's possible its floating functionality was simply not added yet.
    - 59:07: The black stuff at the top of the screen isn't something in-game. I'd wager that the slight distortion of the screen at the bottom right of that screenshot probably indicates this was a photo from a projector screen, and maybe something in the room was obscuring that portion of the light?

    • @SpriterSonikku
      @SpriterSonikku 4 หลายเดือนก่อน +1

      @@hell4440 gaming

    • @bruceknee4941
      @bruceknee4941 4 หลายเดือนก่อน

      As a longtime snes hacker are there any tutorials or guides from SMW Central you recommend?

    • @Xkeeper0
      @Xkeeper0 2 หลายเดือนก่อน +2

      > TCRF has an article on this
      he knows, because that's where he got this entire video from

    • @SpriterSonikku
      @SpriterSonikku 2 หลายเดือนก่อน +1

      @@Xkeeper0 yeah :^)

    • @Wrench55154
      @Wrench55154 8 วันที่ผ่านมา

      I'm pretty sure 59:07 is the super mario world logo

  • @bubblemage
    @bubblemage 4 หลายเดือนก่อน +20

    Did he just call the popplins from mario wonder "enemies"? What page did you read this from my guy

  • @jellywillreturn
    @jellywillreturn 2 หลายเดือนก่อน +61

    Shoutout to my man for straight-up admitting he doesn’t play the games he records videos for, or even know how to emulate them, that takes guts.

  • @Richtr8
    @Richtr8 2 หลายเดือนก่อน +36

    this isn't a video, it's just a link to tcrf lol

  • @maximyllion
    @maximyllion 4 หลายเดือนก่อน +26

    take a shot every time he says "for some reason"

    • @livanbard
      @livanbard 2 หลายเดือนก่อน

      Or this is talking too long

    • @baustin1215
      @baustin1215 หลายเดือนก่อน

      Obviously

  • @elumbreonespacial4361
    @elumbreonespacial4361 4 หลายเดือนก่อน +23

    I think Mario with a cape and helmet looks like a human cannonball.
    Since SMB3 had a subtheme of being a play, maybe SMW would have a subtheme of being a circus.

    • @JazGalaxy
      @JazGalaxy 4 หลายเดือนก่อน +9

      While it’s difficult to pin down, World’s sub-theme seems to be “sports”. (As evidenced by the football charging chucks, the baseball chucks, the sumo bro koopas, the ticker tape at the finish line of a course, etc.
      This is, of course, alongside the sub-theme of dinosaurs. (It’s dinosaur island.)
      I think that the helmet is to make Mario look more like a Japanese superhero, which usually features a helmet alongside a cape. (Like saiyaman in DragonBall, Captain falcon, or viewtiful Joe.)

    • @elumbreonespacial4361
      @elumbreonespacial4361 4 หลายเดือนก่อน +1

      @@JazGalaxy I guess ideas were added during development and the idea of ​​the subtheme was left aside.

    • @bruceknee4941
      @bruceknee4941 4 หลายเดือนก่อน +2

      An amazing digital circus!

    • @mortenera2294
      @mortenera2294 2 หลายเดือนก่อน

      ​@@bruceknee4941Eww

    • @wolfetteplays8894
      @wolfetteplays8894 2 หลายเดือนก่อน

      I caught that reference@@bruceknee4941

  • @LotsaSpaget
    @LotsaSpaget 4 หลายเดือนก่อน +11

    17:55 originally supposed to be a thumbs up, but obviously was scrapped because people might relive the toad misconception

  • @sprousprou
    @sprousprou 4 หลายเดือนก่อน +16

    The duplicate Galoomba sprites in the special world sprites has a very simple explanation, actually. The way SMW (and to my knowledge, every SNES game, but don’t quote me on that) handle sprite graphics is by loading entire “pages” of them, instead of being able to load specific graphics. The special world sprites are on a page that replaces the default one after clearing the special world, and thus they needed galoomba sprites for it otherwise they would appear invisible.
    This also might be the reason you can’t take Yoshi into castles, as some of his sprites are used by the same space that the castle sprites’ graphics page uses

    • @renakunisaki
      @renakunisaki 4 หลายเดือนก่อน +4

      Yes, if you hack him in, some visual glitches happen.

  • @unsie
    @unsie 4 หลายเดือนก่อน +51

    27:51 are we gonna ignore how he's literally just letting it hang?

  • @kaxcommentssomethingREAL
    @kaxcommentssomethingREAL 4 หลายเดือนก่อน +12

    27:11 HOLY CRAP this is like the shading style of Sonic 1!
    i could easily see these enemies be used in some kind of Sonic and Mario fangame crossover, it looks so good

  • @Sevenigma777
    @Sevenigma777 4 หลายเดือนก่อน +143

    Makes you really appreciate the artist skill those guys had at Nintendo at that time. It was still the 80s and i cant recall anyone or anywhere who were able to do such amazing pixel art especially the shading it was prob the best in the world at that time.

    • @Plasmariel
      @Plasmariel 4 หลายเดือนก่อน +29

      The quality of pixelart in SMW is so variable it's funny, the art style consistency is a mess lol.
      I will say they were great at animations, but the shading is doubtful at times.
      Castlevania III released a year prior and has much more impressive art imo, a bit later in 1991 would Batman: Return of the Joker release. There are also games like Darkwing Duck, Insector X, heck Blaster Master was released in 1988 and Little Nemo: the Dream Master released the same year as SMW (and it looks FANTASTIC).
      People were still figuring out how to use 16-bit graphics to their true potential, hats off to the SMW team to improve in such small time when you compare their earlier tries with the SNES test program ROMs.
      Gotta say some sprites like the beta Koopa Car are really impressive.

    • @JazGalaxy
      @JazGalaxy 4 หลายเดือนก่อน +14

      … not really? I’m not saying the art is poor on Mario by any means, but Square was doing hugely elaborate monsters in FFbased on Yoshitako Amanos art, Konami was killing it with their art in games like Super Castlevania and the Turtles games, Capcom was doing amazing work in all of their titles as well as their Disney Collaborations, and even companies like Data East were killing it with Joe and Mac.
      There were tons of amazing pixel artists at the time working on this level or above.

    • @nelsonnicholson6175
      @nelsonnicholson6175 4 หลายเดือนก่อน +13

      ​@@JazGalaxy Yeah like what is this guy talking about? There were other games released at the same time or earlier that had much more elaborate, detailed, or just plain brilliant pixel art, like you said. Mario World's art was certainly really good, but it's really only prioritizing clarity and readability; it's not trying to be stunning or flashy. Saying the pixel art in Mario World of all things was "prob the best in the world at that time" is just strange and overlooks other better-looking games. It'd be like saying that cheeseburgers are the best food ever; just because something is iconic or the most well-known doesn't automatically mean it's the best

  • @cabbusses
    @cabbusses 4 หลายเดือนก่อน +9

    I like how this is a perfectly imformative video and then 17:50 happens.

  • @justachair7895
    @justachair7895 4 หลายเดือนก่อน +12

    For the little unused green bean lookin' guy, I'd name them "Piplets", as a reference to the suffix "-let", meaning small, and pip in reference to a "pipsqueak". I'd name the unused fireball-esq model, "Monix", poking fun at "carbon monoxide". The bird could be named "Albatross". (Also, the lil' spiky dudes are called "Spinies"!)

  • @zalden2565
    @zalden2565 4 หลายเดือนก่อน +10

    Seeing all these unused assets of which many were indeed used in later games, notably the poplin in Mario wonder, demonstrates to me why Nintendo is so protective of their assets. It would be a blast to get an honest interview with the devs and get their insights and explanations, but we know there is a 0% chance of that happening

  • @noxrim
    @noxrim 4 หลายเดือนก่อน +30

    Man you basically just read the TCRF page and its subpages verbatim while changing up a few words

    • @regulartomato9160
      @regulartomato9160 4 หลายเดือนก่อน +13

      Yeah, I also noticed immediately, he even read the category tags from the bob in order

    • @4rumani
      @4rumani 4 หลายเดือนก่อน +13

      Zero credit in the video too

    • @friscothesheriff1994
      @friscothesheriff1994 29 วันที่ผ่านมา +2

      My lazy self writing an essay:

  • @hedful
    @hedful 4 หลายเดือนก่อน +41

    This is literally the tcrf article verbatim and I wouldn't doubt that you don't even understand most of it.

  • @WilliamSteinboner-ur8xz
    @WilliamSteinboner-ur8xz 4 หลายเดือนก่อน +13

    IS THIS BADGER FROM BREAKING BAD?!!

    • @Dusntman
      @Dusntman 3 หลายเดือนก่อน +1

      I though the same

  • @fuffy5884
    @fuffy5884 3 หลายเดือนก่อน +18

    Alright, I'm glad others noticed you referenced The Cutting Room Floor extremely heavily because I just noticed it myself now and felt sick to my stomach with... I guess honestly just anger and disgust at how little you actually researched on any of this and how much you have copied. I can just visualize the scene of you just recording yourself scrolling down TCRF and reading out the text more-or-less word-for-word. It's just shocking behaviour, and you really owe one of your biggest childhood games better than this.
    So you pretty quickly acknowledged the issue here in a comment below the video, but here I am a month later watching this, and your video still frames everything as "my research" with you saying things like "my best guess" ('best guess' meaning 'I am literally reading off TCRF rn') when you didn't even work on discovering/dissecting any of this. The big problem with you here has not improved because, today still, your video deceived me into thinking you put work into these discoveries. You have to reupload the video to clearly state with your voice early in the video that you are taking all of this from TCRF - that's all you need to do to make this right. A month ago, you said you would do better, but I'm not seeing improvement on the matter. (If you've got enough time to extensively play Binding of Isaac like you say, you 100% have enough time to set this right, probably only taking up a fraction of your day to record at least one crucial sentence, put it in your video project file, re-render it in the background, and upload the fixed video in the background.)
    I would have been interested in watching more of your videos (like SM64), but this gives me a really dark feeling that all your videos are lazily copied without credit, exactly like this one still is. It's an awful first impression to make on your new viewers, and so the lasting impression for me personally is that you are an untrustworthy content creator who I want to make sure I avoid in future.

    • @Xkeeper0
      @Xkeeper0 2 หลายเดือนก่อน +12

      i'm the co-founder of tcrf (hi). if you haven't yet, you should really try reading the article side-by-side with the video -- easy enough, since this guy doesn't even bother to rearrange the sections. it's really fascinating what he decides to slightly rewrite or editorialize (or leave out because it's "boring").
      edit: to be clear, this video is 100% low-effort plagiarism, just like his sm64 one -- and not only of tcrf, but every single person whose video he stole (yes, *stole*). other people put actual effort into researching, documenting, and recording the things this bozo is talking about, and he doesn't even have the guts to link to the actual videos -- just a username -- and not even when it's relevant, just a huge lump at the end.

  • @zeedop
    @zeedop 4 หลายเดือนก่อน +8

    can't believe breaking bad Badger is a super mario world fan

    • @grandre3464
      @grandre3464 4 หลายเดือนก่อน +1

      I couldn’t stop thinking about that the whole time lmao

    • @jarjarquan
      @jarjarquan 2 หลายเดือนก่อน

      @@grandre3464 same

  • @ArloMathis
    @ArloMathis 4 หลายเดือนก่อน +11

    I imagine the magenta Mario costume with the cape was an idea that he'd have a new color scheme like with the flower. It doesn't seem to me to be all that farfetched that they played around with color instead of always intending him to be default.

  • @Fluttershy
    @Fluttershy 4 หลายเดือนก่อน +15

    58:56 That's just the games logo over the top of the screenshots in the pre-release material, with the black part being the shadow for the text. You can just kinda make out the "RLD" in the logo at the top of the first image and the MA in the second.

  • @geschnitztekiste4111
    @geschnitztekiste4111 4 หลายเดือนก่อน +9

    31:08 This one‘s surprising since the early version looks much more like what Yoshi looks like nowadays with the more rounded nose

  • @nurfboy7635
    @nurfboy7635 4 หลายเดือนก่อน +16

    39:26 The hills seem to represent XY positions, with the amount of hills denoting the number, and the large hills being extra numbers 8 and 9. For some reason, they didn't use this for the X values, only the Y values.

    • @renakunisaki
      @renakunisaki 4 หลายเดือนก่อน +1

      Looks like a template for creating the event tiles shown just before that.

  • @meowington2747
    @meowington2747 4 หลายเดือนก่อน +47

    Honestly I love this game, this is the classic 2D Mario game I replay the most. seeing how much unused content there is is amazing.

  • @TheTechnician27
    @TheTechnician27 2 หลายเดือนก่อน +15

    >Hbomberguy comes out with a video making the entire platform more aware of plagiarism than ever
    >You still somehow decide plagiarizing an entire TCRF article is okay and won't be noticed
    That's ballsy.

    • @xlixity
      @xlixity หลายเดือนก่อน +1

      I know this channel isn't exactly huge and plagiarism is frowned upon but... Literally who?

  • @teaoftraffic
    @teaoftraffic 4 หลายเดือนก่อน +12

    9:35
    let’s call him goober :)

  • @astonquintanilla9301
    @astonquintanilla9301 4 หลายเดือนก่อน +43

    Thank you so much for covering everything unused in the game. I was hoping someone would’ve done it by now.

    • @besihodja393
      @besihodja393 4 หลายเดือนก่อน +3

      Dude same. I always hated how most youtubers didn’t cover almost everything like gmdblue, of course the leak happened 3 years ago & others made a video about smw years ago but who knows maybe some youtubers will remake a video about smw

  • @Xkeeper0
    @Xkeeper0 2 หลายเดือนก่อน +14

    59:00 that is the Super Mario World logo (mostly its shadow). hth

  • @Icedragon01234
    @Icedragon01234 4 หลายเดือนก่อน +32

    Thought I knew everything this game had to offer, man was I surely wrong. Also this game was my childhood as I kept looking for so many ROM hack LPers and secrets. The graphics for the underneath part of the goal are oddly often seen in ROM hacks

  • @Gold_Yoshi
    @Gold_Yoshi 4 หลายเดือนก่อน +10

    58:55 I believe it’s the games Logo covering the screenshots as they likely came from a collection of screenshots from promotional materials

  • @BlueYoshi
    @BlueYoshi 4 หลายเดือนก่อน +9

    5:36 small correction: the galoombas ARE different in mario advance 2 when you clear the special world, but the video you've shown was of the regular galoombas before clearing the special world

  • @JazGalaxy
    @JazGalaxy 4 หลายเดือนก่อน +7

    Interestingly, the winged Mario is just a more literal representation of the P-Wing form from Mario 3. It also is further realized in sM64 by the winged hat. This goes to show that Nintendo really does carry unused ideas forward.

  • @skyemegakitty
    @skyemegakitty 4 หลายเดือนก่อน +12

    42:53 This video is great, but I think you could improve your approach slightly for videos like this in the future.
    All the incredulous "for some reason~"s in this get kind of tiring. The coin and timer being swapped is completely valid in its own right and its actually more intuitive that coins and lives would be next to each-other.
    All of this dev data is out of context, of course they'll look bizarre to us now in hindsight. They were working toward different goals than the final game that we know today. It doesn't add anything to the video to proclaim your skepticism so much because these are all things they explicitly didn't go with for the final version. If anything, the devs would agree that these old versions didn't make sense for one reason or another. The parts where you clue the audience in on how you think things might have been used, however, are really informative.

    • @gmdblue
      @gmdblue  4 หลายเดือนก่อน +1

      For sure, the writing in this one is very repetitive

    • @ikop5829
      @ikop5829 2 หลายเดือนก่อน +3

      @@gmdbluelol, brother you didn't write it.

  • @trunkit8749
    @trunkit8749 4 หลายเดือนก่อน +6

    12:08 I think the helmet was supposed to be like the ones cannon guys at a circus wear. Since a good portion of SMW seems to be circus themed (koopa clown cars, amazing flyin' hammer bros, Reznor's arena, the post special world masks) though the theming was heavily lessened as development went on.

  • @Feradile
    @Feradile 4 หลายเดือนก่อน +17

    27:44 HOW ARE YOU IGNORING THE FACT THAT KAWASUKUNE IS NAKED

    • @gmdblue
      @gmdblue  4 หลายเดือนก่อน +11

      I DIDNT NOTICE IT SOMEHOW

    • @a-bombmori7393
      @a-bombmori7393 4 หลายเดือนก่อน +6

      "GOOD GRIEF, HE'S NAKED!"

    • @JaxTheEpic
      @JaxTheEpic 4 หลายเดือนก่อน

      One of the sprite of him literally looks like he is pissing.

    • @DDDDdJagr
      @DDDDdJagr 3 หลายเดือนก่อน

      How do you spell “kawasukune”? I can’t find it on google

    • @GigaWaya
      @GigaWaya 3 หลายเดือนก่อน +2

      @@DDDDdJagr It's spelled Kawauso kun, kawauso meaning river otter.

  • @modestmismagius105
    @modestmismagius105 4 หลายเดือนก่อน +13

    27:10 I love this style, reminds me of super mario rpg and donkey kong country

  • @TerminianHero
    @TerminianHero 4 หลายเดือนก่อน +5

    Speaking as someone who has been playing Super Mario World since before I can remember, and who has also spent a lot of time messing with Lunar Magic back in the day, and who loves watching videos of old Mario World hacks as well as playing those old hacks myself, it blows my mind being reminded that the stuff in the "Final Game" section of the video is actually unused. Red and blue coins, yellow flying mushrooms, blocks with shells, conveyor ropes, etc. all seem so normal to me that I forget they're not in the normal game.

  • @dicknijmegen
    @dicknijmegen 4 หลายเดือนก่อน +8

    Why did you verbally go over the exact position of score and life counters every time? Like what is the most boring thing to focus on?

  • @OldDistantHermit
    @OldDistantHermit 2 หลายเดือนก่อน +41

    Thank you for your hard work repeating the Cutting Room Floor article and rephrasing things to be more incorrect to make it less obvious.

    • @pullingonthestrings
      @pullingonthestrings 2 หลายเดือนก่อน +7

      Also to sound like he's an expert game designer by using a patronizing tone of voice.

    • @flebnard
      @flebnard หลายเดือนก่อน +2

      So wheres your better version?

    • @MakerManX
      @MakerManX หลายเดือนก่อน +5

      ​@@flebnard bro why are you defending plagiarism

  • @caseydacoyote
    @caseydacoyote 4 หลายเดือนก่อน +10

    15:35 I wonder if that was tied to the unused cage object that would have appeared in stages. I know the prevalent theory is that the small blue birds carried the cage and that's probably what did, but that bird looks like it's holding something. Maybe a platform? I can only speculate

    • @gmdblue
      @gmdblue  4 หลายเดือนก่อน +5

      Oh wow you might be right. Maybe the big bird was going to carry it initially

    • @a-bombmori7393
      @a-bombmori7393 4 หลายเดือนก่อน +7

      That's what came to my mind too, but I think the bird is actually holding the old design for Mario's hat that we see in a few of these sprites. I think you can see the brim of it on the bottom.

  • @BinglesP
    @BinglesP 2 หลายเดือนก่อน +4

    28:47 "This thing" is called a Nipper. It's a smaller, usually-mobile version of the Piranha Plant that's mostly found in the Yoshi('s Island) spinoff games, that can spawn from slow-falling spores reaching the ground. I personally think they are cute little goobers

    • @livanbard
      @livanbard 2 หลายเดือนก่อน +1

      Those guys are literally from SMB3 m

  • @jenniferdenton8601
    @jenniferdenton8601 2 หลายเดือนก่อน +62

    The fact that you just copied the entire Cutting Room Floor article is hilarious

    • @PunchoutGlassJoe
      @PunchoutGlassJoe 25 วันที่ผ่านมา +15

      It's unfortunate how many people just do that (boundary break)

    • @itswhateverbro13
      @itswhateverbro13 19 วันที่ผ่านมา

      Shut up and enjoy the video idiot

    • @Kimarnic
      @Kimarnic 14 วันที่ผ่านมา +4

      I mean, what else can you do?
      Everything is documented there, its not like he's suddenly gonna discover something new

    • @anonymone453
      @anonymone453 12 วันที่ผ่านมา +1

      Please. You know we can't fuckin read.

    • @souperdupergray
      @souperdupergray 10 วันที่ผ่านมา +1

      as if literally everyone else doesn’t do that, jesus fuck lmao

  • @joeytoby1
    @joeytoby1 4 หลายเดือนก่อน +3

    49:03 Unusued Baseball Minigame? No wonder Simpleflips loves this game

  • @GummitMan
    @GummitMan 4 หลายเดือนก่อน +4

    Bro sounds like Strong Sad but good video.

  • @gelgel4823
    @gelgel4823 4 หลายเดือนก่อน +7

    23:08 The second pipe sprites look much better than the finalized version. In the finalized version, it looks like it has gaps filled in because it's a slightly thicker pipe, whereas the second pipe sprites are slightly slimmer.
    50:37 It looks like a Super Mario Bros. 3 logo, in which @PizzerGames says it's because Super Mario World was originally Super Mario Bros. 3; they just made an SNES port of Super Mario Bros. 3, a similar thing being later used in Super Mario All-Stars, which they modified until they got Super Mario World, that's why there are SMB3 unused sprites in Super Mario World.

  • @PizzerGames
    @PizzerGames 4 หลายเดือนก่อน +8

    Fun Fact: The reason all the SMB3 stuff exists is because that game WAS originaly Super Mario Bros. 3. They just made a SNES Port of Super Mario Bros. 3, a similar thing beeing later used in SM All Stars, which they Modified until they got Super Mario World

  • @zerojayzero
    @zerojayzero 2 หลายเดือนก่อน +47

    Almost word for word stolen from The Cutting Room Floor, not simply "a source".

    • @chobies5383
      @chobies5383 หลายเดือนก่อน

      Read the desc

    • @zerojayzero
      @zerojayzero หลายเดือนก่อน +6

      @chobies5383 Already did, which is why I said what I said. It isn't simply a source, it's stealing.

  • @wessquiid
    @wessquiid 4 หลายเดือนก่อน +6

    I'm guessing the map at 39:34 was made to put all of the levels onto, with the bushes indicating what world/level it is

  • @JustHereForTheDialogue
    @JustHereForTheDialogue 3 หลายเดือนก่อน +2

    9:31 gonna speculate that the fire breathing was scrapped when they came up with the idea for the wand.
    Ngl I kinda wish we had the red cape. The helmet is cool but doesn’t really fit however.
    19:37 gonna say the flower guess is spot on because it looks EXTREMELY reminiscent of the flowers that you throw objects into in yoshi’s island. Seems the flower aesthetic was likely reused from this idea.
    21:24 would be a cool sprite to use in a rom hack. Some sort of secret exit or item.

  • @vervalkon
    @vervalkon 4 หลายเดือนก่อน +17

    this is just the tcrf article

  • @kingbertskorner
    @kingbertskorner 4 หลายเดือนก่อน +2

    Fun fact: The Zone Select screen for the US version is what would eventually be used in the Nintendo Super System arcade cabinet version of Super Mario World.

  • @SKyrim190
    @SKyrim190 4 หลายเดือนก่อน +2

    About the cape: my best guess is there was some debate about how to communicate to the player he had a power-up. The red-ish cape does blend too much in Mario's design, so maybe they iterate over the idea of the helmet, the wings or a whole change of outfit (much like all the flowers usually change Mario's color scheme). Eventually they landed on the yellow cape as a solution. It does "pop" enough in the sprite of the character and easily communicate to the player he currently has a power-up
    Also that bird looks like something straight out of Dr. Seuss

  • @didiercollard
    @didiercollard 4 หลายเดือนก่อน +4

    So...we're not going to talk about the nude Kawauso-kun sprites? 27:52 Okay, then.

  • @WasabiKitCat
    @WasabiKitCat 3 หลายเดือนก่อน +27

    Dude this entire video is like, word for word plagiarized from The Cutting Room Floor. You didn't even rearrange the sections or anything. You can use them as a source, even as your only source, but if you're going to quote large sections of the article word for word you need to make it clear that it's a quote and not your own writing, and if you're finding that making it clear it's a quote makes the video feel like you're just parroting someone else, it's probably because you are. In the future you need to 1. Cite your sources in the video while you are quoting them, and 2. Either come up with your own stuff to say about the information (look at beta64 for an example in this genre), or at least openly state at the beginning of the video that this is a video adaptation of an article you did not write.
    You didn't even record your own game footage... SNES emulators are so easy to find, and if an editing program can run on your computer i promise you an SNES emulator can too.
    I don't mean this as a dunk on you or anything, I'm just offering some suggestions for the future to avoid plagiarism allegations. If you want to just cover articles that's fine, but it is good practice to make it clear that's what you're doing. And if you don't want to just cover articles, then try coming up with a unique way to present that information in your own way. You don't have to do any extra research, just write some jokes or your own observations. You already do this a little, but it would be good to distinguish what is your own voice and what is the voice of the person writing the article.

    • @christinablixthenningsson3529
      @christinablixthenningsson3529 3 หลายเดือนก่อน +1

      Ok make one yourself

    • @dizzy_eevee
      @dizzy_eevee 2 หลายเดือนก่อน +3

      @@christinablixthenningsson3529 "make one yourself" how about _you_ make literally anything. do something positive and creative with your life instead of being a no-name default-avatar youtube-commenter moron who defends flagrant plagarism.

  • @rotomnation7662
    @rotomnation7662 4 หลายเดือนก่อน +5

    36:54
    Wheatley: heavy breathing*

  • @nameless646
    @nameless646 4 หลายเดือนก่อน +2

    The original map being the reward of completing Special was what I essentially hoped for as a kid.

  • @literatemax
    @literatemax 4 หลายเดือนก่อน +2

    7:47 Chocolate Island 2
    "Do you have the slightest idea how little that narrows it down"

  • @SideLoadingScripts
    @SideLoadingScripts 2 หลายเดือนก่อน +2

    That weird green thing looks like the birds on top of the trees in Yoshi’s House.

  • @user-jl7cz2pe6d
    @user-jl7cz2pe6d 4 หลายเดือนก่อน +5

    19:23 What?? How do we know for sure those are Popplins? And why did you call them enemies?

  • @BUGFlower413
    @BUGFlower413 4 หลายเดือนก่อน +10

    14:17 OH, that'd explain why the sprite of the castle after completing it looks so small. Maybe it was originally meant to be the castle from far away and the idea for discarted for some reason, yet kept the sprite making it look inconsistent with its size when entering a castle

  • @Tyree42069
    @Tyree42069 4 หลายเดือนก่อน +3

    Definitely think you should make a smb3 version of this video.
    Also great video lmao. Super informative and just a nice listen.

    • @gmdblue
      @gmdblue  4 หลายเดือนก่อน +1

      Good idea

  • @overlyexpressive4638
    @overlyexpressive4638 4 หลายเดือนก่อน +2

    "kind of like how it does in link to the past" proceeds to show an unrelated clip from link to the past

  • @MirrorHall_Clay
    @MirrorHall_Clay 4 หลายเดือนก่อน +2

    It's really interesting that small Mario's graphics used to be much closer to the graphics used on the world map. Nobody ever mentions it for some reason, but that blockier design never actually got entirely scrapped!

  • @terrysyvertson9205
    @terrysyvertson9205 4 หลายเดือนก่อน +5

    the pipe shooting out koopa shells could have been intended for the ghost ship

  • @hexdomine
    @hexdomine 4 หลายเดือนก่อน +4

    loved your unused content sm64 video, so happy you covered smw!!

  • @purplesam2609
    @purplesam2609 2 หลายเดือนก่อน +1

    23:00 okay about this one in particular: I learned the other day that in Japan, taxis will use green to mean taken and red for available, so that's probably applied to other things as well. Definitely interesting to me

  • @Chocomint_Queen
    @Chocomint_Queen 4 หลายเดือนก่อน +4

    The fact that you continually pronounced "kuppa" as "cuppa" continually killed me. It's pronounced koopa. That's how you spell koopa in japanese.

  • @yazmenakamura6750
    @yazmenakamura6750 4 หลายเดือนก่อน +3

    28:48
    That's a Nipper Plant, you Dingus!
    It first appeared in Super Mario Bros. 3, along with the Tanuki Leaf.

    • @gmdblue
      @gmdblue  4 หลายเดือนก่อน +1

      Please dont call me a dingus i will cry

    • @yazmenakamura6750
      @yazmenakamura6750 4 หลายเดือนก่อน +2

      @@gmdblue
      Okay then, how about dork?
      That's a Nipper Plant, you Dork.

  • @threethousandbees7260
    @threethousandbees7260 4 หลายเดือนก่อน +1

    "I hope you're ready for more entities" is actually my favorite pick-up line.

  • @Hambs23
    @Hambs23 4 หลายเดือนก่อน +2

    45:08 There's a bunch of abreviated or cutoff words there, and my understanding of Japanese is not good enough to decipher what's the real message in most of them, but lemme try. The topmost part of the screen on the right has the same text as the left one.
    - The part we can read right next to where the lives should be reads ツリ (Tsu-ri) before cutting off, have no idea what it means, and dictionary keeps giving me bees.
    - The coins read ナナ (Na-na), means "Seven".
    - Right after that it has a cut-off text that reads either ツヅキシ (Tsu-dzu-ki-shi) or ツヅキジ (Tsu-dzu-ki-ji), also don't know what it means. The dictionary doesn't give me anything conclusive, but it reads very similar to つづきから (Tsu-dzu-ki Ka-ra), which is "To be continued" or "Continuity" *. After the cut-off it reads マリオ (Ma-ri-o).
    -On the screen bellow there's another cut-off word, but this time the beggining it hidden, and we either have the the end of a word, or something at the middle of it, what survived is ケす, which doesn't mean anything if you read correctly as they're clearly both parts of different words, yet coincidently if you combine them it reads as 消す (Ke-su), which is "Delete" or "Erase".
    - The middle text reads キロク (Ki-ro-ku), which is "Record" or "Document", used in most games and usually translated to "Save" or "Save Data". So that would be Save Data 78.
    - The last is likely abreviated, it reads シテ (Shi-te), it means nothing on its own. If you add a "ィ" at the end it becomes シティ (Shi-ty), which is the japanesification of the English word "City". I have no idea what it's actually supposed to mean tho.
    EDIT: Oh, I forgot about the rest of the screens XD. The second is the only one with Japanese text that isn't the repeated text on the top.
    EDIT 2: nvm, there is more text on the last screen. It says をけ (Wo-ke or O-ke depending on the context) and it doesn't mean anything, likely abreviated.
    * It could be ツヅキシマス (Tsu-dzu-ki-shi-ma-su), which would be like an order or confirmation to "Continue". The dictionary gives me nothing of the sort, so I'm just going with my guts.

    • @Hambs23
      @Hambs23 4 หลายเดือนก่อน +2

      45:50
      - Topmost of screen 1 reads ニツソムョィナヨイLスタンキレニニツ, and either I'm getting some letters wrong, or this is too advanced for me. I can read Lスタン (L Su-ta-n), which would be "L Stun". And "stunned" is exactly what I feel looking at this text. A big "L" indeed. Changing some characters a bit gives me variations of "Loading" and "When ready to load" on the first half, but everything after "L Stun" is a mistery to me.
      - The topmost of screen 2 and 3 have the same text as the first batch of screens.
      - Second screen has two lines about Saving Data: キロクシテ ツヅケル (Ki-ro-ku Shi-te Tsu-dzu-ke-ru), "Continue Saving"; and キロクシナイデ ツヅケル (Ki-ro-ku Shi-na-i-de Tsu-dzu-ke-ru), "Continue without saving".
      - Third screen has the word ツヅケル/"Continue" again and right bellow it there's オワル (O-wa-ru), which means "End" or "Finish".

    • @Hambs23
      @Hambs23 4 หลายเดือนก่อน +1

      50:34 The file select text is a bit different in Japanese.
      - Instead of "Empty", it reads ハジメカラ (Ha-ji-me-ka-ra), meaning "From the start", and is very commonly used in games.
      - キロク おせる (Ki-ro-ku O-se-ru) is the same. It means "Delete Save Data", "Erase Record" or any variation of those words.
      - And マリオ is Mario. So also the same.

  • @shloobington
    @shloobington 4 หลายเดือนก่อน +4

    cant have a smw sprites video without a "WAIT.. .. . IS LUIGI... FLIPPING ME OFF???"
    jokes aside good video

  • @Omegashotgun
    @Omegashotgun 4 หลายเดือนก่อน

    First video from this channel I've seen, and this video scratches my brain's itch perfectly!

  • @gigaslave
    @gigaslave 20 วันที่ผ่านมา +1

    1:07:03 Mushroom Scale-esque levels make reappearances in future Mario games, most notably the New Super Mario series.
    There the mushrooms actually do act like scales so you can push one down to make the other one rise up.

  • @phoenixdowner
    @phoenixdowner 4 หลายเดือนก่อน +7

    39:38 looks like binary. Two bits per square of trees. I wonder if it's supposed to be a visual lookup table for tiny hill textures? I just don't know, but I find this one oddly interesting.

  • @brumbogetbrum2714
    @brumbogetbrum2714 2 หลายเดือนก่อน +1

    I’d fact-check quite a few of these entries again. Lunar Magic revealed a lot of these objects and items FAR before events like the Nintendo Leak happened.

  • @MegaSombra
    @MegaSombra 4 หลายเดือนก่อน +2

    Long before the gigaleak happened and the US localization prototype we all know today was found, i remember there was also gameplay of another near final version here on youtube. At the time most people called it a hoax but what's weird is that (iirc,) it had some of the exact same debug features and graphics that resemble the screenshots you've shown, with the unused grey Banzai Bill design and yellow-ish background. So the person who uploaded the footage either had an actual earlier build of the US release or just made a rom hack to prank everyone and ended up predicting the power-up toggle by pure coincidence.
    I can't remember whether or not it was debunked back in the day but i thought it'd be worth pointing out.
    Great video btw. It's kinda surreal to see how much more the devs could've done with the whole Dinosaur Land setting and all the extra circus(/carnival) themed stuff, such as Mario's human cannonball outfit with the red cape and those cone hats on the Wigglers, as if their current clownish design wasn't enough

  • @DeejValen
    @DeejValen 2 หลายเดือนก่อน +15

    This is such a good example of Somertonning thanks for ripping off The Cutting Room Floor's exact phrasing of all this information

  • @DeezNuts-nz3ln
    @DeezNuts-nz3ln 3 หลายเดือนก่อน +1

    This is an amazing video. Your voice is like easy listening but in vocal form. Hope you get more popular!

    • @jenniferdenton8601
      @jenniferdenton8601 2 หลายเดือนก่อน +5

      This video is literally just him reading the TCRF article for Super Mario World. I wouldn’t mind this so much if it weren’t for the fact that he acts like he did all the research even though he’s just reading some articles lol

  • @FelipeGames08
    @FelipeGames08 4 หลายเดือนก่อน +2

    The white flower thing with eyes is an enemy that jumps at u in smb3, its the same exact graphics

  • @yocapo32
    @yocapo32 2 หลายเดือนก่อน +3

    THE BASEBALL MINIGAME
    *THE BASEBALL MINIGAME IS REAL*

  • @sahaprocks7751
    @sahaprocks7751 4 หลายเดือนก่อน +5

    19:26 Poplins are NOT enemies.
    28:49 Those are Nipper Plants
    Otherwise good video

  • @berdfunny3222
    @berdfunny3222 4 หลายเดือนก่อน +18

    Great video keep up the good work badger!

    • @Nebiron4979
      @Nebiron4979 4 หลายเดือนก่อน +4

      Lmao

    • @danielswearson1360
      @danielswearson1360 4 หลายเดือนก่อน +4

      I was looking for this comment lol

    • @supermaster1325
      @supermaster1325 2 หลายเดือนก่อน +3

      What work? Reading an article? Lol

  • @pikXpixelart
    @pikXpixelart 3 หลายเดือนก่อน +9

    I was hoping this video would be more than a read out of the TCRF article but, you know, unfortunately...it's no better than the kind of videos that just read wikipedia articles.

  • @tomh.648
    @tomh.648 หลายเดือนก่อน +2

    Interesting video on one of my fav childhood memories. The feeling I recall having when the SNES released in the US; excitement & joy, is one I find to be few & far between as an adult.

    • @tomh.648
      @tomh.648 หลายเดือนก่อน

      PS - subbed

  • @hikarustarr
    @hikarustarr 4 หลายเดือนก่อน +2

    kuppa is the japanese spelling of koopa, which is bowser's name in japan still now.

  • @daveloomis
    @daveloomis 4 หลายเดือนก่อน +1

    The parrot sprite also has a hook/chain link at the bottom. Wonder if that was what was supposed to carry the autoscroll cage originally. The black cutouts that you ask about appear to just be large text overlays from the larger magazine pages.

  • @DispariScuro
    @DispariScuro 15 วันที่ผ่านมา

    Hey it's my wiggler video! Still funny to see it referenced so many years later. I guess nobody else has ever made a video of it. Thanks for the credit!

  • @ruby52986
    @ruby52986 4 หลายเดือนก่อน +2

    oh naw they got Badger from Breaking Bad makin Mario content now 💀