Yay! More scrapped sonic content!!! Hey, tetrabit. If ya happen to have any mp3, models, or whatever that were never reused in sonic... Can you send me a Google drive file so I can make a sonic game easier?
The object in S1 with Robotnik's face is indeed just a solid collision object. In S2, it is usually represented by Tail's life icon. The reason it is in walls is to ensure you don't get pushed into that wall. The ground and wall collision isn't perfect and you can get pushed into walls by platforms and other objects. Another object (not the terrain) makes collision work as intended and kill you rather than pushing you into the wall. Usually, you will see these around moving platforms. Other solid objects could be used, but the object ID for the invisible solid object has subtypes for different lengths and widths you can set.
9:32 weird robotnik blocks are invisible solid blocks. They are used to prevent entering the walls as well as killing the player by being crushed between two objects.
speaking of water levels, I have never drowned in a single sonic game not because of skill, because I always restart the level when I am about to drown lol, the drowning music scares me that much
Can I mention how Tails' hands are COMING OUT OF THE SIGNPOST? This implies there is some entity in the form of Tails actually physically inside the signpost. Spooky.
I actually remember seeing the prototype title screen in the manual as a kid and wondering why it was different It's good to finally have that cleared up 13 years later XD As well as the hidden palace song on the sound test and a strange unused island sounding theme
i know you wrote this comment 10 months ago, but i hope you are still atleast a bit of a sonic fan and youre still enjoying the content being made, hope you have/had a nice stay and day! its always so cool to see new sonic fans in the community
@@JoyBagle to be honest i am not as big of a fan i was before. a person in my life was a huge sonic fan and turned out to be a horrid person so now sonic kind of has a bad look to me now. i don't hate sonic in any way but i haven't played a single sonic game in more than 10 months. :(
@@redtoons yeah that’s fine, just don’t let whatever they did get to your head and try to move past, if it’s like that. Ether way that’s extremely unfortunate and I hope you are doing good.
Man the sonic 2 lost bits video is so nastolgic to me. I used to watch that countless times again and again and rewatching it, it's still a excellent video! Keep it up man! :)
About the enemies and such loading other graphics at the end of a level: It’s VRAM management. The Genesis only has so much space to store sprites, so since there won’t be any enemies at the end of a level, they swap those graphics out with the Robotnik graphics and such.
So what it seems like is early master emerald knuckles wasn't even 'born' yet, and it sounds like it was like a trial for those whom are worthy of such power
Man, these videos always take me back and will always be my most favourites on your channel. :) Also, you should do a Lost Bits video on the 1990 Tokyo Toy Show demo of Sonic 1, which is the earliest version of that game. 👍
Dust hill zone was the original name for mystic cave zone, the zone in the promotional art is sand shower zone as mystic caves level slot is after oil ocean and dust hill is after oil ocean in the time travel concept art
My theory for the Dr. Robotnik squares was that they're a call to a routine to do something not doable with a regular object. They're always next to something that needs to be animated or is a special gimmick. Either that or they are instant-kill squares for when there is a chance Sonic can get squished.
@@radiocaster2k From my own testing, that's exactly what they are. Any "crush" terrain always has Robotnik squares on it, and the one time I finagled Sonic into a wall without them using level geometry, he was pushed through.
I remember back in 2010 (it was my exposure to Genesis Games at the time) figuring out all about Debug Mode and toying around, it makes me think if I'm missing half of the stages because there are unused items. And Soundtrack 10 in Sonic 2 has been my biggest wonders. Reading about TCRF years later, reading about Prototypes, it just feels so good that to this day everything is being pieced together. Still looking forward to that day to see the very first build with "You are Welcome".
Fun fact: Russian version of all sonic 2 were betas with only 3 zones(1st and 3rd are green hill, 1st is unfinished). Other zones are accessible with secret menu and yet also unfinished. After casino zone there’s no level
I'm not. Very few japanese companies actually preserved code for absurdly long period of time. (Final Fantasy 7 and Silent Hill 2 have lost final builds of source code)
@@arciks11 on top of that, Sega actually did not expect sonic to be as big as he would be. I heard that from an interview, but I can't remember who it was with. But for that reason they did not take care to remember where they put it. It was also said that it's likely still in Sega's archives somewhere but they're so huge it's lost
27:10 so you’re telling me they fit 3D blast on a single cart, as well as Sonic 3 could have (a lock together game can still only be 4mb) but McDonalds screwed them over, but they couldn’t fit a W on the sonic 1 cart?
2 of the biggest gaming mysteries for me: 1. Everyone's hate for underwater levels (git gud, I guess?) 2. Everyone's indifference/hate for the 3DS 3D effect (get your eyes fixed, i guess?)
Same, and the first time I hear these I was doing something else & thought that for some reason I was now watching a Pac-Man video. Lest to say, I was a bit confused when I hear B3's explosion, thinking I somehow ended in a shitpost where Pac-Man exploded.
In the 2013 Sonic 2 port, you can access “Proto Palace Zone”, which is the original level from the Nick Arcade prototype. Track 10 music and everything. Though strangely enough, restarting sends you to Hidden Palace.
from what I understand, time travel in sonic 2 was going to be plot-driven, just like in sonic mania you go from zone to zone with the power of the script
So another fun fact for the teleporter monitor in Sonic 2 Genesis is that you can also give Tails your invincibility if you hit the monitor as Super Sonic. Tails will have the invincibility sparkles, and while you'll still look like Super Sonic the moment you touch an enemy you lose your rings and turn back to regular Sonic until you get another 50 rings or hit the S monitor again.
@sonicthehedgehog7202 nononono, tails IS stronger than super Sonic, he can just get hit continuoslly and never die, unless he gets hit twice... But watever
9:31: if u dont understand the robotnik's block what they do is they have the same mechanic as a standable touchable wall they are inside wall to prevent the player from noclipping into the wall cause of the moving thing under him
I don’t know about you guys, but when he said “Newtron”, I swore I saw big brain man Jimmy Neutron Love your videos Tetrabit! And thank you for combining all of you Sonic Lost Bits episodes. Love ya! ❤
It's kind of crazy but actually the ball which in the last lost Spitz video it actually does exist in the mobile version of Sonic the Hedgehog when you have debug mode
Fun fact: in the hidden palace non-loop original music ending you can actually hear a snippet of how it was with 2 player mystic cave and hidden palace I can't find how the music notes were played. But you can here the little ending loop before the mystic cave 2 player music changes
Sorry if you can't read this yell. I actually was in a rush with a bathroom emergency. But I meant changes and not chznges. Also like you said. Aquatic ruin was original called neo green hill. So it might of actually been first in Simon wai or between it since I couldn't hear you well was because it looked like a Greek futuristic version of green hill.
Nick arcade and Simon wai aren’t the only two “sonic 1 builds” if you will. There’s a third called “alpha”. There’s also “pre-beta” and “censor” but they’re not sonic 1 anymore.
10:48 As a certified Sonic fan, my speculation is that the Eggman Blocks are extra protection for clipping out of the level, because from what I saw. You find them mostly next to moving objects.
Music used: 0:00 - • Sonic 1 - Title Screen (Sonic 1) • Bulby, Hyper Potions - 8bit Sonic Origins ad music • Green Hill Zone (Sonic 1) • Marble Zone (Sonic 1) {SMS} • Sonic Adventure games - City Escape (8bit remix by Bulby) • Sonic Mania(?) - 16bit studiopolis zone remix (by Bulby) 11:52 • Sonic 1 - Green Hill Zone (remix) • Sonic 1 - Spring Yard Zone 12:41 • Sonic 1 - Green Hill Zone (again) • Sonic 1 - Star Light Zone
43:22 firstly, its pretty crazy how eggman on the signpost stays the same, also its pretty crazy how tails' is just grabbing on the thing. So its pretty obvious why this was a change.
As you just completed your Sonic 3D Blast video I thought this would be a perfect time to do a super duper Mega compilation. One with everything from Sonic 1 to 3D
I once discovered the goggles monitor in Sonic Origins when I was playing around with the Debug Mode in Sonic 1. They were only available for Labyrinth Zone as far as I remember. Maybe it was in Scrap Brain Act 3 also?
I could be wrong, but i believe the Robotnik tiles in sonic 1 are intended to act as navigation for Badniks to make them switch direction when they reach it.
Nah that Sega chant in the beginning of the games are the best I love them brings me back to my Nanas basement playing Sega on the floor on the TV in the basement
Thx for this vid. I'm in my 50's and still have all the MegaDrive cartridges from Sonic 1 to Sonic 3D. That 16-bit 90's era can never be replaced and makes me so nostalgic. 💫✨️ 😏👍
Sonic’s running animation in sonic 2 (the scraped one ) was used in the tv show (the adventures of sonic the hedgehog)(sonic satam)(and the sonic specials + old movies(this took a while to do
I'm really glad I found my "TH-cam" voice lol
agreed
Yea lol
yep
Yay! More scrapped sonic content!!! Hey, tetrabit. If ya happen to have any mp3, models, or whatever that were never reused in sonic... Can you send me a Google drive file so I can make a sonic game easier?
Yes
22:02 The fact that there is a bumper with spike balls surrounding it with the word “cope” in the back is absolutely amazing
considering it stayed in game, i wonder if it was "ahead of its time" lol
Trensticals
Would it be funny if we could get a lost bit zone where we can see multiple prototype zone parts combines together?
@@IMakePeopleSaltyApparently ikr
Are you coping, though?
9:40 - Robotnik Tiles represent the level's crush geometry! If Sonic is pushed into a wall without them, he will just be pushed through.
Now I know what they do! Thank you Cybeast!
22:02
The flashing "COPE" sign behind the spike balls is peak comedy
Copium sign
Someone should mod those in the newer sonic games
@@WhimsicalLittledawg Cope Harder
@@jctotboiofficial Copium is in use, therefore, Absolutely Strange Fella has overdosed on Copium.
*COPE, SEATH, MALD!*
nostalgia rush!!!
i remember being hyped asf when i saw the "Sonic 2 New Prototypes" video came out. having this compilation brings me backkkkk.
The object in S1 with Robotnik's face is indeed just a solid collision object. In S2, it is usually represented by Tail's life icon. The reason it is in walls is to ensure you don't get pushed into that wall. The ground and wall collision isn't perfect and you can get pushed into walls by platforms and other objects. Another object (not the terrain) makes collision work as intended and kill you rather than pushing you into the wall. Usually, you will see these around moving platforms. Other solid objects could be used, but the object ID for the invisible solid object has subtypes for different lengths and widths you can set.
*Tails
Gosh I used to have so much fun in debug more for sonic 1&2 back in the day!!
“The most notable thing in Green Hill Zone is these balls” got me thinking it was some sort of intentional way for him to word it funny
9:32 weird robotnik blocks are invisible solid blocks. They are used to prevent entering the walls as well as killing the player by being crushed between two objects.
speaking of water levels, I have never drowned in a single sonic game
not because of skill, because I always restart the level when I am about to drown lol, the drowning music scares me that much
Cheater
its just some sonic.exe vibes.
@@brodieshotwheelssonicandfa8020 damn, I get it, I may not be the most authentic person… but no need to do me like that!
Oh I thought you were using debug mode
Fair... but that's like saying 'I was never killed by another player in GTAO because I take the easy way out before they can shoot me'.
Can I mention how Tails' hands are COMING OUT OF THE SIGNPOST? This implies there is some entity in the form of Tails actually physically inside the signpost. Spooky.
This comment is mad underrated
Or maybe the hands are just painted on the signpost. Or maybe the entity painted the hands on the signpost.
@@thepetekidytyeah
Scare field, how many drugs do you take
@@RRRandA17andOTHERSWHAT
Annnnnnd now I’m in that mood to binge watch some more lost bits content and play Sonic 2 because I’m still trash at that game!
I am 10 year old and I can get All 7 chaos emeralds and emerald hill your pathetic
@@JXDanimates *you're
@@JXDanimates you're lmaoo 😭 🤣
@@JXDanimates might come as a surprise to you but some people have a life
Hey everybody can suck at a Sonic level I'm pretty good at the game but when it comes to the pinball stage in Sonic CD I suck
I actually remember seeing the prototype title screen in the manual as a kid and wondering why it was different
It's good to finally have that cleared up 13 years later XD
As well as the hidden palace song on the sound test and a strange unused island sounding theme
31:27 “and a skull that gives Sonic the ability to…die…” 😂😂
Thats an amazing ability... Only in Sonic that whould be true, imagine being able to die irl
Gotta love how the first section of the video is basically "messing around with Sonic 1 debug mode for 10 minutes"
Who is this guy?? Who do you think you are chump
Yeah, gotta love old Tetrabit
@@boringdude1626 non sense
What are you talking about?
Well, im not sleeping tonight.
Ha same
You striked the perfect time, i literally just recently became a sonic fan and i am LOVING the sonic content!
i know you wrote this comment 10 months ago, but i hope you are still atleast a bit of a sonic fan and youre still enjoying the content being made, hope you have/had a nice stay and day! its always so cool to see new sonic fans in the community
@markfaites thank you so much, and yes i am still a sonic fan.
Hey, let’s make this a tradition. How’s the Sonic going? Been 18 months🕺
@@JoyBagle to be honest i am not as big of a fan i was before.
a person in my life was a huge sonic fan and turned out to be a horrid person so now sonic kind of has a bad look to me now.
i don't hate sonic in any way but i haven't played a single sonic game in more than 10 months.
:(
@@redtoons yeah that’s fine, just don’t let whatever they did get to your head and try to move past, if it’s like that. Ether way that’s extremely unfortunate and I hope you are doing good.
Man the sonic 2 lost bits video is so nastolgic to me. I used to watch that countless times again and again and rewatching it, it's still a excellent video! Keep it up man! :)
Appreciate it 🙏🏼
Huh
TetraBitGaming back at it again with his top-tier content! Keep it up man! Love your vids!
Thanks!
Bro the bois, together at last?
@@TetraBitGaming Hello I’m Back
Zang Zaniel!
@@WhimsicalLittledawgaehaehaehaehaehaeh
I just love how you talk about the stuff I never knew before! Thanks for bringing it on! Come on, step it up!
9:35 I’m pretty sure that the eggman tiles were there in order for the moving platforms to spawn. sorta like a place holder!
9:35 They are collision blocks, so you won't enter in walls.
10:46 Oh, there it is.
30:35 You reversed the order of the audios
About the enemies and such loading other graphics at the end of a level: It’s VRAM management.
The Genesis only has so much space to store sprites, so since there won’t be any enemies at the end of a level, they swap those graphics out with the Robotnik graphics and such.
So what it seems like is early master emerald knuckles wasn't even 'born' yet, and it sounds like it was like a trial for those whom are worthy of such power
Plus the dust hill zone looks cool especially the collapsing sand loop ➰
The sonic 1 sprites of falling sprites while shrinking are the sprites when you fail a special stage in the beta, but for some reason it was scrapped.
Man, these videos always take me back and will always be my most favourites on your channel. :) Also, you should do a Lost Bits video on the 1990 Tokyo Toy Show demo of Sonic 1, which is the earliest version of that game. 👍
There is no real reason to considering nobody has yet found a playable version of that prototype. And everyone already knows the rest
That would most likely be impossible, there is no public rom available and even SEGA can't find it.
Common Tetra W, You carried through middle school bro 💯💯 tough times but you made it easier
Thanks for being here and keep it up
🙏🏼
Dust hill zone was the original name for mystic cave zone, the zone in the promotional art is sand shower zone as mystic caves level slot is after oil ocean and dust hill is after oil ocean in the time travel concept art
9:30 the robotnik tiles are quick collisions to stop the player being pulled through a wall by an object
Last time I thought 35 seconds was a quick click for me, but today's a new record at 27 seconds! Hello, Tetra.
That's fast 😳
Are you stalking him
Sheesh
It takes me 1 second
My theory for the Dr. Robotnik squares was that they're a call to a routine to do something not doable with a regular object. They're always next to something that needs to be animated or is a special gimmick.
Either that or they are instant-kill squares for when there is a chance Sonic can get squished.
It's the latter.
I believe they're just "hard block" objects used to make sure sonic gets crushed by an object instead of phasing through the wall/floor
@@radiocaster2k From my own testing, that's exactly what they are. Any "crush" terrain always has Robotnik squares on it, and the one time I finagled Sonic into a wall without them using level geometry, he was pushed through.
*one of the first sonic videos i ever watched,now I'm a megafan.*
*thanks tetra!*
Nice 😎
Maybe a sonic adventure 1 and 2 lost bits episode? Would love to see what is left unused.
1:29 the bubbling sound trying to make me cold and falling asleep
If there's anything this video taught me, it's that Sonic devs HATE deserts.
I remember back in 2010 (it was my exposure to Genesis Games at the time) figuring out all about Debug Mode and toying around, it makes me think if I'm missing half of the stages because there are unused items. And Soundtrack 10 in Sonic 2 has been my biggest wonders. Reading about TCRF years later, reading about Prototypes, it just feels so good that to this day everything is being pieced together.
Still looking forward to that day to see the very first build with "You are Welcome".
Fun fact: Russian version of all sonic 2 were betas with only 3 zones(1st and 3rd are green hill, 1st is unfinished). Other zones are accessible with secret menu and yet also unfinished. After casino zone there’s no level
It's a bootleg of sonic 2 simon wai prototype
@@Chaosmakertrio69 most probably
9:32 robotnik tiles are for collision to prevent mistakes during game development.
Love your contact man it's fascinating how you go over things that never made the cut and video games
2 letters off
25:27
I think this is because every labyrinth stage, you go deeper into the actual level
I just realized that sound A1 ( 29:46 ) is used at the beginning of Studiopolis Zone Act 1, or at least a sound very similar to it.
21:20
"Next up, springyard zo-"
*stunned silence*
4:31 sonic has a. RING on his face
the eggman tiles are to make sure if you somehow get in that space, you get crushed. that's why they work as invisible collisions outside of walls
It's honestly crazy to me that Sega managed to lose the original rom for the 1990 Tokyo game show demo
I'm not. Very few japanese companies actually preserved code for absurdly long period of time. (Final Fantasy 7 and Silent Hill 2 have lost final builds of source code)
@@arciks11 You’re not what?
@@joechristo2 Not surprised
@@arciks11 on top of that, Sega actually did not expect sonic to be as big as he would be. I heard that from an interview, but I can't remember who it was with. But for that reason they did not take care to remember where they put it. It was also said that it's likely still in Sega's archives somewhere but they're so huge it's lost
@@vap1777 will they ever find it ?
27:10 so you’re telling me they fit 3D blast on a single cart, as well as Sonic 3 could have (a lock together game can still only be 4mb) but McDonalds screwed them over, but they couldn’t fit a W on the sonic 1 cart?
Amazing content as usual
Great job keep it up
2 of the biggest gaming mysteries for me:
1. Everyone's hate for underwater levels (git gud, I guess?)
2. Everyone's indifference/hate for the 3DS 3D effect (get your eyes fixed, i guess?)
Coulndnt agree more!
Finally.
My favorite Game Series!
Evrytime i hear the unused hiden palece zone music i begin to cry becose i love that tack
18:51 looks like a back to the future reference where if you go 81 mph you time travel
88.
17:02 that ball is used for eggman’s wrecking ball during the act 3 boss fight of green hill zone
30:01 Gives Me A Pac Man Vibe
Same, and the first time I hear these I was doing something else & thought that for some reason I was now watching a Pac-Man video.
Lest to say, I was a bit confused when I hear B3's explosion, thinking I somehow ended in a shitpost where Pac-Man exploded.
It could be ripped from pacman as a placeholder or something
In the 2013 Sonic 2 port, you can access “Proto Palace Zone”, which is the original level from the Nick Arcade prototype. Track 10 music and everything. Though strangely enough, restarting sends you to Hidden Palace.
HOW?! I MUST KNOW
I’m a fan of this kinda stuff and your vids are so good to cover this stuff
Thank you!
from what I understand, time travel in sonic 2 was going to be plot-driven, just like in sonic mania you go from zone to zone with the power of the script
So another fun fact for the teleporter monitor in Sonic 2 Genesis is that you can also give Tails your invincibility if you hit the monitor as Super Sonic. Tails will have the invincibility sparkles, and while you'll still look like Super Sonic the moment you touch an enemy you lose your rings and turn back to regular Sonic until you get another 50 rings or hit the S monitor again.
Bruh so Tails is stronger than Super Sonic now if you do this as super sonic?
@sonicthehedgehog7202 nononono, tails IS stronger than super Sonic, he can just get hit continuoslly and never die, unless he gets hit twice... But watever
2:10 *MEGALOVANIA INTENSIFIES*
Ah yes, classic tetrabit era where he didn't use nearest neighbor for scaling up the sprites
😅
9:31: if u dont understand the robotnik's block what they do is they have the same mechanic as a standable touchable wall they are inside wall to prevent the player from noclipping into the wall cause of the moving thing under him
Damn The 8bit marble zone theme really fit on "sonic 1" master system version!
Rip marble zone
Its in the unofficial sms remake
@@ToppetREAL yea
The background for Labyrinth Zone in the Prototype is something I can’t stop looking at 😮.
B1 sounds like pacman
I don’t know about you guys, but when he said “Newtron”, I swore I saw big brain man Jimmy Neutron
Love your videos Tetrabit! And thank you for combining all of you Sonic Lost Bits episodes. Love ya! ❤
Watchin this to help fall asleep, thank ya tbg!:)
I always wondered why the title was different in the S2 instruction manual. I figured it was regional, but prototype makes more sense.
Ah yes, the classic TH-cam compilation video for when they have nothing to upload.
Thanks for watching!
It's kind of crazy but actually the ball which in the last lost Spitz video it actually does exist in the mobile version of Sonic the Hedgehog when you have debug mode
I will always love this channel even if it loses popularity
4:52 You say the monitor is broken but if you broke any in the level they won't be either
Fun fact: in the hidden palace non-loop original music ending you can actually hear a snippet of how it was with 2 player mystic cave and hidden palace I can't find how the music notes were played. But you can here the little ending loop before the mystic cave 2 player music changes
Sorry if you can't read this yell. I actually was in a rush with a bathroom emergency. But I meant changes and not chznges. Also like you said. Aquatic ruin was original called neo green hill. So it might of actually been first in Simon wai or between it since I couldn't hear you well was because it looked like a Greek futuristic version of green hill.
And I messed up again I meant well not yell
@@harmoniecloyd2830 you can edit comments yknow
Yes. But I'm on a iPad on an account that runs on a mobile account. And for some reason in can't edit
@@harmoniecloyd2830 if you press the three dots next to the comment, it doesn't give you the "edit" option?
3:21 this sprite was never in mania, you may have confused the fan made version of this sprite that was drawn in mania style to be official
snoc run fast, good character
Same, snoc do be good
i noticed a commercial for sonic 1 has sonic get an extra life at 50 rings instead of 100
4 views and 44 likes
WHAT THE IS GOING ON
What goin on
Japaneese pepole gonna 💀
22:02
The sign saying "COPE" got me lol
And at the end of the Act, there is blue/purple text saying "Goodbye"
Nick arcade and Simon wai aren’t the only two “sonic 1 builds” if you will. There’s a third called “alpha”. There’s also “pre-beta” and “censor” but they’re not sonic 1 anymore.
Fun fact: the wrecking ball was placeable in sonic 1 2013 remake
The voices in the first and second videos with Sonic 1 sound completely different
10:48 As a certified Sonic fan, my speculation is that the Eggman Blocks are extra protection for clipping out of the level, because from what I saw. You find them mostly next to moving objects.
when i was a kid i always thought the lava flow in marble zone was spaghettios or chef boyardee ravioli
or gold fish in tomato soup
Music used:
0:00 -
• Sonic 1 - Title Screen (Sonic 1)
• Bulby, Hyper Potions - 8bit Sonic Origins ad music
• Green Hill Zone (Sonic 1)
• Marble Zone (Sonic 1) {SMS}
• Sonic Adventure games - City Escape (8bit remix by Bulby)
• Sonic Mania(?) - 16bit studiopolis zone remix (by Bulby)
11:52
• Sonic 1 - Green Hill Zone (remix)
• Sonic 1 - Spring Yard Zone
12:41
• Sonic 1 - Green Hill Zone (again)
• Sonic 1 - Star Light Zone
43:22 firstly, its pretty crazy how eggman on the signpost stays the same, also its pretty crazy how tails' is just grabbing on the thing. So its pretty obvious why this was a change.
As you just completed your Sonic 3D Blast video I thought this would be a perfect time to do a super duper Mega compilation. One with everything from Sonic 1 to 3D
The robotnik tiles are added to level tiles that dont have collision in certain areas to prevent Sonic from sliding into a wall.
Huh, the weird spin dash sound in sonic 2 in the prototype build is the same weird sounds I got on a plug n play when playing sonic 2
4:33 ANXIETY SETS IN RIGHT HERE
19:35 aged excellently
I once discovered the goggles monitor in Sonic Origins when I was playing around with the Debug Mode in Sonic 1. They were only available for Labyrinth Zone as far as I remember. Maybe it was in Scrap Brain Act 3 also?
I could be wrong, but i believe the Robotnik tiles in sonic 1 are intended to act as navigation for Badniks to make them switch direction when they reach it.
3:50 Is it just me or does he look like he is giving the finger to the player as he falls
He knows who caused it
1:19:21=
Game:
" Oh, tails? Nah. Just sonic, and orange flying sonic!"
I prefeer in 45:10 when Sonic gets a tails... Orange flying Sonic Life monitor
0:37 The unused Marble Zone music was supposed to play in the credits when Sonic got all the emeralds
Nah that Sega chant in the beginning of the games are the best I love them brings me back to my Nanas basement playing Sega on the floor on the TV in the basement
i hope there are a sonic 2 beta build where genocide city zone is playable, in a sense that there are no major glitching effect or something like that
Thx for this vid. I'm in my 50's and still have all the MegaDrive cartridges from Sonic 1 to Sonic 3D. That 16-bit 90's era can never be replaced and makes me so nostalgic. 💫✨️ 😏👍
Sonic’s running animation in sonic 2 (the scraped one ) was used in the tv show (the adventures of sonic the hedgehog)(sonic satam)(and the sonic specials + old movies(this took a while to do
Lost bits: the movie, A GAMING MOVE
We need a blu ray set of all tetrabitgaming episodes
0:37 Ngl, this 8-bit version slaps