How To Use Mixamo Animations in Blender Rigify in 90 Seconds

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  • เผยแพร่เมื่อ 6 ก.พ. 2022
  • In this video you'll know how to transfer mixamo animation to rigify really fast, also with this method you can Rig your character in few seconds and have rigify controls on it which is great.
    Expy-Kit Add-on: Just search "Expy-Kit" on google and click on the first link
    You can support the channel: (3D Objects + Character Creation Real-Time Process)
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    Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
    Leave a comment down below if you have a question :)
    #tutorial#blender3#Rigging#how_to_rig#mixamo

ความคิดเห็น • 149

  • @UnderdogDen
    @UnderdogDen 10 หลายเดือนก่อน +24

    For people that still follow this in the updated version of the addon and in Blender 3.6.
    If once you bind the 2 armatures together and it goes haywire, in the binding pop up menu change the matching to "Match Armature Pose" and turn off Copy IK Roll. Have a pleasant evening folks.

    • @Aria__x
      @Aria__x 10 หลายเดือนก่อน

      bro where do find the match armature pose button

    • @lazylacey2091
      @lazylacey2091 10 หลายเดือนก่อน

      OMG SO THANK YOU THE MOST GORGEOUS MAN GOD BLESS YOU

    • @vaibhavbalooni5730
      @vaibhavbalooni5730 10 หลายเดือนก่อน

      Thanks a lot man!

    • @teamldm
      @teamldm 7 หลายเดือนก่อน +1

      I'm using Blender 3.6.3 and the latest version of ExPy but didn't have "Match Armature Pose" nor "Copy IK Roll" in the binding pop up. Enabling "Chain Look At" fixed my issues though.

  • @joshuamedina5541
    @joshuamedina5541 2 ปีที่แล้ว +4

    YOURE AMAZING, IVE BEEN TRYING TO FIGURE THIS OUT FOR ABOUT TWO WEEKS NOW AND YOU WERE THE ONLY ONE TO HELP ME FIGURE IT OUT.APPRECIATE YOU DUDE

  • @Authintix
    @Authintix 2 ปีที่แล้ว +37

    I'm pretty sure you are quickly becoming my favorite due to the speed, memes, and the context of exactly what I need at the time! thank you!!!

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว +1

      You're welcome, glad ur enjoyin the contents :D

    • @binyaminbass
      @binyaminbass 2 ปีที่แล้ว

      yup

    • @sakattodesign9927
      @sakattodesign9927 2 ปีที่แล้ว

      @@PixelicaCG i have a problem left forearm not found? i follow exactly all steps

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      @@sakattodesign9927 is that an error? when does it appear?

    • @sakattodesign9927
      @sakattodesign9927 2 ปีที่แล้ว

      @@PixelicaCG when i retargeting my rigify to mixamo, left arm not moving, it also happen when i try move left arm after generator rig. I use blender 3.1 by the way. It also happen when i use mixamo rig add-on that not updated, left arm not moving. So is that possible error' cause expy kit not update or rigify not update? Rigify is auto update right?

  • @fabersoul
    @fabersoul 2 ปีที่แล้ว +5

    honestly i LOVE your content, straight to the point, great for intermediate users of blender. i hate having to sit through minutes and minutes of nonsense just to get to what i want

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      Thanks glad you liked it :) Yeah i feel you

  • @GT_177
    @GT_177 ปีที่แล้ว

    You are a hero I've been struggling with this for almost a week!

  • @animescion5023
    @animescion5023 2 ปีที่แล้ว +5

    Bro. Bro bro
    You just saved my life. I was making an animation. And just using the Rigify addon gave me the rig and controls. But the weight paint killed me. Then I used Mixamo, it had good weight paint but didn't had those controls. And now I have both.
    Big Thanks

  • @PixelWitch
    @PixelWitch ปีที่แล้ว

    bless this. this has just saved me so much energy and time

  • @sadrashariaty9426
    @sadrashariaty9426 2 ปีที่แล้ว +1

    Thank you. I have my notification on for your channel. The contents are amazing. Please keep it up.

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      You're Welcome :D glad u find it helpful.

  • @i_am_shackle
    @i_am_shackle 2 ปีที่แล้ว +3

    Literally today I was thinking about how to do exactly that!!
    You saved me so much time and trouble so that alone is awesome😎
    PS your content is 🔥 keep it up you are amazing 🤩🧠❤️‍🔥
    The world is a batter place because of your existence 😄 thanks 🙏🏻

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว +1

      Wow, Thanks for the kind words, glad u're finding the content useful :)

  • @3dkeel438
    @3dkeel438 2 ปีที่แล้ว +1

    Notification, thanks dude, you're amazing

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      Thanks bro, you're amazing with that speed :D

  • @PixelicaCG
    @PixelicaCG  2 ปีที่แล้ว +1

    I see lot of different problems in the comment section, if yours isn't mentioned in the video comment it, cause i keep all these question in mind for the future rig video :)

  • @ekaterinamozharovskaya3053
    @ekaterinamozharovskaya3053 ปีที่แล้ว

    You saved me from madness!!!!!!!!! I could not retarget more than one mixamo animation on rigify rig, because I didn't know that it's nesessary to bake animations! ))))))))))

  • @shadigamil762
    @shadigamil762 2 ปีที่แล้ว +1

    Great tutorial, thanks ❤️

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว +1

      You're Welcome, glad u like it :)

  • @juko8794
    @juko8794 ปีที่แล้ว

    Simply Amazing

  • @roryoconnor8959
    @roryoconnor8959 2 ปีที่แล้ว

    Dude...THANK YOU!!!

  • @vishalnair5632
    @vishalnair5632 ปีที่แล้ว +6

    0:50 Extract metarig option not available... the option is there but not enabled... Plz help me sort this out

    • @estherarbona2250
      @estherarbona2250 4 หลายเดือนก่อน +2

      It is necessary to activate the rigify addon, it comes with the blender. Edit>Preferences>Add-ons> enable "rigging: rigify"

  • @karleclaire
    @karleclaire 2 ปีที่แล้ว

    Thanks for this tutorial!

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว +1

      You're Welcome :)

  • @relaxyourmind6241
    @relaxyourmind6241 2 ปีที่แล้ว

    great teacher thanks

  • @brandonjacksoon
    @brandonjacksoon 2 ปีที่แล้ว

    Thank you mister!

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      You're welcome :D

  • @moltn_ice
    @moltn_ice ปีที่แล้ว

    GoD
    i love this guy

  • @activemotionpictures
    @activemotionpictures ปีที่แล้ว

    This is a fantastic workflow, but does the addon work for Blender 3.5?

  • @papascrumpeeh
    @papascrumpeeh 9 ชั่วโมงที่ผ่านมา

    thank you for making my life easier

  • @user-hv1wl8bs6u
    @user-hv1wl8bs6u 2 หลายเดือนก่อน

    thanks

  • @daniloB225
    @daniloB225 2 ปีที่แล้ว +5

    my binding to active armature is not working

  • @tokagethelizard6795
    @tokagethelizard6795 ปีที่แล้ว +7

    At 0:53, the Extract Metarig part is blurred out for me, anybody know why?

  • @Mario071337
    @Mario071337 ปีที่แล้ว

    King!

  • @jagannadharaju9566
    @jagannadharaju9566 ปีที่แล้ว

    cool one

  • @ahmedelkafafy9427
    @ahmedelkafafy9427 ปีที่แล้ว

    thanks for your tutorials they are very helpful, thanks, I need to ask a question, I have followed the tutorial but I got an unexpected shape, I have used 2 version for expy kit but with the same error, how I can fix this problem

  • @TaygunGencosmanoglu
    @TaygunGencosmanoglu 10 หลายเดือนก่อน +1

    1:18 ''Okay, he is in a weird position I apologize'' :D :D Lol

  • @PhilipDenys
    @PhilipDenys 2 ปีที่แล้ว

    oh man... i love you for your humor (no gay) and for the tuts man, let me check out that patreon stuff

  • @INtelshow
    @INtelshow 2 ปีที่แล้ว +2

    This is great, I'm having some issues with hands and feet from rigify controls not matching the mixamo bones so they go haywire, while everything is fine? Did I miss a step or do something wrong

    • @kleber1983
      @kleber1983 ปีที่แล้ว

      Excuse me, did you find a solution for this? thanks.

    • @kleber1983
      @kleber1983 ปีที่แล้ว

      Dude, I don´t know if you´re still interested in this, but I think I just find out the reason, did you download the mixamo file without the skin? if so don´t do that and everything will be just fine. Worked for me. Cheers.

    • @INtelshow
      @INtelshow ปีที่แล้ว +1

      @@kleber1983 Thanks, for posting a solution you found. Once I return home I will give this another look and see if it works. If so that would be awesome

  • @hasanbasryand6880
    @hasanbasryand6880 2 ปีที่แล้ว

    Hello. In Blender, when I paste my bones and my object together with parent-with empty groups and throw them into the unreal engine, the bones appear vertically when horizontal. Even though the forward-up settings are correct. How can I fix it?

  • @teamldm
    @teamldm 7 หลายเดือนก่อน

    I was getting some bizarre movements with a specific mixamo animation seemingly due to the IK influence. I noticed that disabling the IK influence (e.g. "IK-FK (foot.L) 0.000") fixed the issue that I was having, but couldn't figure out how to persist the fix to the animation. Luckily there's an "Action" button below the IK influence slider to "snap the IK chain keyframes to FK result"-this fixed it.

  • @curtiswindover4564
    @curtiswindover4564 ปีที่แล้ว +1

    Is there a way to do this with a mesh that consists of multiple pieces? ie. the shirt, pants, head, feet. I was hoping not to join all those parts into a single mesh.

  • @martyfouts771
    @martyfouts771 ปีที่แล้ว +2

    Doesn't seem to work with expy 0.5.2 and Blender 3.3.1 The binding step badly distorts the mesh.

  • @artspirationnn6065
    @artspirationnn6065 5 หลายเดือนก่อน

    I have a skeleton withhundred pieces that i added a armature to using rigify and wanted to use mixamo animation to be copied to it but everytime i do it the skeleton becomes stretched out in a weird way why ?

  • @mrx-effects
    @mrx-effects ปีที่แล้ว +3

    If you do not press the metarig button. It is necessary to activate the rigify addon, it comes with the blender.

    • @xx4fps122
      @xx4fps122 ปีที่แล้ว

      thanks 😎

  • @matheoduperoir7235
    @matheoduperoir7235 2 ปีที่แล้ว +7

    Hi, at 1:36 there is not a "To Bind" option anymore, there's just the "Bind Target" one..
    i'm quite stuck with it for now, it would have been so useful for my game animations. Maybe they updated it or something

    • @hqproductionpotfolio2067
      @hqproductionpotfolio2067 2 ปีที่แล้ว +4

      Same problem. Unfortunately now this tutorial is useless (

    • @kostaspetsis9569
      @kostaspetsis9569 2 ปีที่แล้ว

      same

    • @michafrank4882
      @michafrank4882 ปีที่แล้ว +1

      download the v0.2.2-alpha from the release page, its the version from the video and it worked for me

    • @viniciussalvador8761
      @viniciussalvador8761 ปีที่แล้ว

      Try to use the AutoRig Pro, it have some options in the Remap tab. It work for me. selecting my original armature and the Mixamo imported armature. Then used the Retarget option to set similar positions to the bones and I get some bugs in positions but easy to fix.

    • @cocobotstudioproductions8469
      @cocobotstudioproductions8469 ปีที่แล้ว

      @@michafrank4882 yes

  • @gravesj-xc5su
    @gravesj-xc5su 16 วันที่ผ่านมา

    Just asking but how do you move the character when it has keyframes, it just goes straight back to the original placement

  • @fire-motionstudios1208
    @fire-motionstudios1208 9 หลายเดือนก่อน +1

    I can't even select mixamo, in expy, it is not an option there, what should I do

  • @jamiejohnson7035
    @jamiejohnson7035 ปีที่แล้ว

    Any idea why the extract metarig would be grayed out? Thanks for making this tutorial by the way!

    • @old_conrad
      @old_conrad ปีที่แล้ว +1

      Not sure if you've already solved this, but I was having this issue as well, but for me it was because I had switched computers, and on my new one I had forgotten to also enable the 'Rigify' add on, as well as the expy one. Might be a different issue for yourself, but thought I'd throw it out there.

  • @pinder3876
    @pinder3876 ปีที่แล้ว

    Hi Sir,
    Character made in make human import in blender then make cloth and export and upload to maximo after ringing download and import in blender, know the character skin blur during walking,
    I can't understand please suggest

  • @victorcamara2155
    @victorcamara2155 ปีที่แล้ว +1

    Idk if this is outdated already but when I go to bind the rigify controls to the animated armature the model goes abosultely insane unless I match bone deform, then if I do that the feet and hands are rotated 180'
    EDIT: It was because I was using an OBJ instead of FBX for my export, also I changed it to match bone position and disabled copy IK and it turned out fine

    • @HALFPS
      @HALFPS ปีที่แล้ว

      this is still doing that for me XD, any ideas ? i used an fbx but its still flipping i

  • @sheikhsadab
    @sheikhsadab 14 วันที่ผ่านมา

    2:19 this one had me laughing so hard xD xD xD

  • @VaderNgoDev
    @VaderNgoDev ปีที่แล้ว

    pls make the tutorial for actorcore animations

  • @Fikule
    @Fikule 5 หลายเดือนก่อน +1

    I currently need to set "Current Pose is target Rest Pose" as the Conversion. Along with Copy Location, Rotation and Fix Direction. This allows me to copy one animation. Unfortunately, after baking that animation, all subsequent animations will not convert, even the same one a second time

    • @Fikule
      @Fikule 5 หลายเดือนก่อน

      To follow up. If I follow all the steps above, then delete the control rig, make a new one, and repeat the process, it works. I then delete that control rig, regenerate it again, and that final rig will use all the animations fine. But there is something being set on the existing rigs that makes them unable to bind with the next rig after the first

  • @fefekalume3542
    @fefekalume3542 ปีที่แล้ว

    hello! so how to join facerig to that rig?

  • @subhyt9261
    @subhyt9261 ปีที่แล้ว +2

    0:54 this setting now showing

  • @eastrasmann
    @eastrasmann 2 ปีที่แล้ว

    Awsome.idk If you take fan suggestions for either SFM or Blender but using the Kenny season 2 model from the walking dead could plz do either a mellee weopons slashing or whacking battle scene of Kenny with baseball bat or axe or sword or dual wield weopons, vs multiple zombies or a short fist fighting punching kicking slamming elbowing kneeing slamming into objects short combat animation of Kenny absolutely destroying zombies in combat animation. Search up Kenny player model and NPC in the steam workshop.😁...

  • @cyrusahmady3852
    @cyrusahmady3852 7 หลายเดือนก่อน

    Does it work on blender 4.1?

  • @cgdtb
    @cgdtb 5 หลายเดือนก่อน

    Not working in blender 4. Is there any alternative?

  • @emesagas2346
    @emesagas2346 ปีที่แล้ว

    Guys I need help.
    We are indie game developers and we have to transfer some animations to random meshes. We have 3000+ Bandai Namco bvh. (motion capture) set and we can't use them because we couldn't to find a way to transfer them into our models. I hope this video would be a solution but it didn't work. Is there any advice for us?

  • @Mocorn
    @Mocorn 2 ปีที่แล้ว

    How on earth did you figure all of this out?

  • @Nibot2023
    @Nibot2023 2 ปีที่แล้ว

    My menu does not look like that when binding… :/

  • @debpriyoghosal6321
    @debpriyoghosal6321 ปีที่แล้ว

    bro when I right click and go to conversion, the extract metarig option is greyed out, what do I do?

    • @mrx-effects
      @mrx-effects ปีที่แล้ว +1

      If you do not press the metarig button. It is necessary to activate the rigify addon, it comes with the blender.

  • @juko8794
    @juko8794 ปีที่แล้ว

    but what about face rig in rigify. Any hacks!

  • @Ponlets
    @Ponlets ปีที่แล้ว +1

    what if i want to NOT use the maximo rigging system but i still want to transfer the animation data
    i have a character THAT IS PERFECT i just want to copy the animation over from maximo to it

    • @hristiyanaleksandrov198
      @hristiyanaleksandrov198 ปีที่แล้ว

      Hey, have you found a way to do it? I am struggling with the same thing now.

    • @Ponlets
      @Ponlets ปีที่แล้ว

      @@hristiyanaleksandrov198 no I have not found a way yet

    • @hristiyanaleksandrov198
      @hristiyanaleksandrov198 ปีที่แล้ว +1

      @@Ponlets Don't you mean just to create your rig on your own model and to apply mixamo animation to your rig?

    • @Ponlets
      @Ponlets ปีที่แล้ว

      @@hristiyanaleksandrov198 yes I made my own rig and its apparently impossible to rig Maximo animations to it

    • @hristiyanaleksandrov198
      @hristiyanaleksandrov198 ปีที่แล้ว +1

      @@Ponlets No, it should be possible somehow. I will make some more research and if I find it, I will post it here

  • @TaygunGencosmanoglu
    @TaygunGencosmanoglu 10 หลายเดือนก่อน

    Its done! Thank you so much!
    I ve made it excatcly how you teach and it's done!
    And now I have a question about adding to this rig two or more animations: is it possible to add a few more animations to this already animated rigify bone system after all? Or we should have added 2 or more animations at the begining when we havent turned our metarig to a rigify yet?

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev 2 ปีที่แล้ว

    I'm guessing this does not work with version 3.1.2. Ill download 3.0 to test!

  • @user-hy7hu9qk6w
    @user-hy7hu9qk6w 2 ปีที่แล้ว

    where is the conversion button. I follow the step .I click the rightclick . it is disappear

  • @rasyadanazzam
    @rasyadanazzam 6 หลายเดือนก่อน

    it's old way and this might cause an error on new blender version. try to use rokoko plugin is same like this.

  • @FootyToonz
    @FootyToonz ปีที่แล้ว

    Good one but unforunately its not working on the new versions of blender

  • @iGambitoi
    @iGambitoi 2 ปีที่แล้ว

    Definitely going to put it in practice looks amazing! one big question, what happen if I want to have face animation from rigify does it conflict with the process?

    • @deleted7222
      @deleted7222 2 ปีที่แล้ว +1

      you can follow the process as is .. .after youve done that .. append or copy ur orignal rig ( not the mixamo, the one with face rig) you can then copy the animation data of the mixamo rigify ready to ur old one (with face rig) .. the animation will be followed and u can still control the face rig .. Ive done it multiple times and it works

    • @iGambitoi
      @iGambitoi 2 ปีที่แล้ว

      @@deleted7222 ty i did it aswell and it works!

  • @anxhelo7383
    @anxhelo7383 6 หลายเดือนก่อน

    i get error , :(when i bind to active

  • @dirhamnasruddin922
    @dirhamnasruddin922 2 ปีที่แล้ว

    Thank you mistah. Should I call you Mistah?

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      Who says i'm gae

  • @RodieOsc
    @RodieOsc ปีที่แล้ว

    how bout daz to blender to mixamo ?

  • @poochyboi
    @poochyboi 2 ปีที่แล้ว

    Does this work on daz3d characters?

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      i haven't worked with daz's characters but this method should work with any 3d human model with no problem.

  • @nurb2kea
    @nurb2kea 2 ปีที่แล้ว

    Nice explained, but it has more settings than verts... :-)

  • @3danimator
    @3danimator 2 ปีที่แล้ว

    2:19 😂🤣♥️

  • @rari7955
    @rari7955 ปีที่แล้ว

    *sobbing*

  • @stellarnova7946
    @stellarnova7946 2 ปีที่แล้ว

    Why are you gay? 😄😄😄😄😄😄😄Pure gold!! Sitting all serious here trying to figure out how I messed up the conversion and you put that part in there. It made my day!!😄😄

  • @swven
    @swven 2 ปีที่แล้ว

    Hey i need help i downloaded my animation but its like 1 second

    • @PixelicaCG
      @PixelicaCG  2 ปีที่แล้ว

      before downloading you can change the speed or other things, make sure you dont accidently trim the frames or something.

    • @swven
      @swven 2 ปีที่แล้ว

      @@PixelicaCG i found the problem I had to go on dope sheet and change it to mixamo animation

  • @senthilvelan544
    @senthilvelan544 2 ปีที่แล้ว

    Great video. I think another way is to add the the downloaded Mixamo animation as an Action. And add them to our model. Or am I wrong?

  • @thecatfig6187
    @thecatfig6187 2 ปีที่แล้ว +1

    1.34 I not have "To Bind" option

    • @nameno5943
      @nameno5943 2 ปีที่แล้ว

      okay same here, To Bind does not appear............

    • @kostaspetsis9569
      @kostaspetsis9569 2 ปีที่แล้ว

      same

    • @kostaspetsis9569
      @kostaspetsis9569 2 ปีที่แล้ว +3

      I solved it. go and download the 0.2.2 version github.com/pKrime/Expy-Kit/releases/tag/v0.2.2-alpha
      use blender 2.82(anything below blender 3 just to make sure)
      use exact steps as in tutorial

    • @thecatfig6187
      @thecatfig6187 2 ปีที่แล้ว +1

      @@kostaspetsis9569 thank you

  • @bendarwish
    @bendarwish 2 ปีที่แล้ว

    Or the quick and easy way is to just import a mixamo character with animation then CTRL + L > LINK ANIMATION DATA to your static rig. Way faster ;)

    • @kleber1983
      @kleber1983 ปีที่แล้ว

      this method has absolutly no effect, I just tested it.

    • @bendarwish
      @bendarwish ปีที่แล้ว

      @@kleber1983 sometimes it can be glitchy with the animation but it definitely works. Try linking object data first, then link animation data. Also make sure you’re clicking on one rig, holding shift, then clicking on the rig you want to link the data from

    • @kleber1983
      @kleber1983 ปีที่แล้ว

      @@bendarwish I´ve tried linking the animation data first, nothing happened, then I tried to link the object data first, blender shuts down imediatly. I´m using blender 3.2... This is very frustrating... lol

    • @bendarwish
      @bendarwish ปีที่แล้ว

      @@kleber1983 ahh ok. I can only speak for blender 3.0. It can be a bit glitchy sometimes I’ve gotten different results after restarting blender. That said when it works it’s amazing and a huge time saver. Unfortunately there aren’t many tutorials about it

    • @filipebefx4140
      @filipebefx4140 4 หลายเดือนก่อน +1

      @@kleber1983 I am using 4.0 and just happened the same. I cannot make it work, following this tut, it gives me py error.

  • @LafeSpace
    @LafeSpace ปีที่แล้ว

    @2:19 Hahahaha

  • @sixtyfivewatts65
    @sixtyfivewatts65 2 ปีที่แล้ว

    2:19 LOL

  • @Atomic-toons00
    @Atomic-toons00 2 ปีที่แล้ว

    Rigging in mixamo is a nightmare bro you have to do it manual

  • @adont3r
    @adont3r ปีที่แล้ว +1

    not working, hm

  • @alexmehler6765
    @alexmehler6765 7 หลายเดือนก่อน

    everythings completely messed up even though i double and triple checked all transforms are reset before and after importing .. still jumps to another place and after binding the bone-rotations are messed up too. from this point on il just give a crap and animate everything by hand , im fed up with blenders messed up origins and technical mayhem

  • @Jay-wr1wh
    @Jay-wr1wh ปีที่แล้ว +1

    Mine says "re-generate rig" instead of "Generate Rig"

    • @Oldladies_o7
      @Oldladies_o7 หลายเดือนก่อน

      did you ever figure this out?

  • @doomsdaytuther5095
    @doomsdaytuther5095 ปีที่แล้ว

    ?How is this Mixamo Animations in Blender Rigify if you are uploading the file with the Rigify to Mixamo. You don't even need a skeleton you uploads an fbx file to Mixamo.

  • @ebelesaurus2
    @ebelesaurus2 11 หลายเดือนก่อน

    "who came up with this shit wtf?" literally only so random nobody called michael jackson 🤣🤣

  • @gamingduckscp
    @gamingduckscp 6 หลายเดือนก่อน +1

    This doesn't work on 3.4

    • @zani.
      @zani. 5 หลายเดือนก่อน

      it works for me, i use 3.4

  • @JathenJacksonr2d2
    @JathenJacksonr2d2 ปีที่แล้ว

    It's very important that you do not unzip the file

  • @logatichet
    @logatichet ปีที่แล้ว

    WHY CANT I SPAWN META RING BROOOOOOOO

  • @morty4423
    @morty4423 2 ปีที่แล้ว

    hmmmm

  • @rx1789
    @rx1789 ปีที่แล้ว

    0:55 It doesn't work at all, and you don't want to explain it
    really bad teacher zzz

  • @nullvoid3325
    @nullvoid3325 ปีที่แล้ว

    next time slow down.

  • @Rehd66
    @Rehd66 10 หลายเดือนก่อน

    I'm sorry, can you repeat that?