EASY and QUICK Character Rigging in Blender - Blender Basics Tutorial
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- เผยแพร่เมื่อ 19 พ.ค. 2024
- Animation is a whole thing, but before you can make any animations for your game, you're going to need to rig your characters. Lucky for you, in most cases you'll be able to get a very powerful rig within minutes due to blender rigify add-on!
Use the same base mesh as me from here : www.cgtrader.com/free-3d-mode...
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When parenting the object to the rig for some reason you have to use control instead of shift to select both objects, usually it's shift when selecting multiple objects. When using shift the automatic weight option doesn't appear.
good to know, that seems to be an issue more people are having! thanks for the headsup and the solution you found!
I've tried this and still have no option for automatic weight. Do you know a fix?
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Blender is so frustrating to learn@@Samsung-gs4cn
It's the issue of which object is Active. With Shift the last selected object is Active. With Ctrl the first selected object is Active.
You need the Skeleton to be Active for the Automatic weight option to appear
And if you want manual weight painting - you need the Mesh to be Active.
Thank you for such easy and comprehensive tutorial, I was always afraid to rig anything since the process always looked so intense and complicated however, your tutorial made me break through that fear of trying, and the whole video was just breeze and easy to follow. Thank you so much! once again you gained my follow and my like + this sincere and genuine comment! hope you have a great day sir :)
Thank you for this! Goes straight to the point! it saves me tons of time instead of following other tutorial (that kinda make me feel dizzy hahaha)
Brilliant!!
Now that they have good base meshes for me to use, this video is perfect to pose characters for scenes for a graphic novel!!
Great tutorial, exactly what I've looked for!
I actually logged in to say thank you for an amazing video this really helped. So, thank you!
Thank you, thank you! I've been trying to rig my basic character for days now, but every tutorial let me down at some point (I'm sure it was me letting myself down actually, but it's the same thing in the end: failure..) Following your superb tutorial, everything has worked perfectly. My character moves! And in a controlled way. I'm subbed.
Great to hear!
Just got a sub from me great video!
Very helpful and fantastic zoom screens showing what your selecting!
I would say have a set format of the video written down next to your screen to stay on track and keep it less disjointed.
But other then that keep up the great work I've learnt something from this!
Awesome, thank you! I've been getting in the habit of going through and doing the whole process of what i'm about to make a tutorial for before i start the recording to help with exactly what you mention here so it's a little easier to follow along in the future!
I got it to work. Took two hours just to make the rig, but it paid off. Thanks lol.
Thank you very much for letting me know there is an addon can help to build bones very quickly!
happy to help out and save you some time :)
awesome video man!
Thank you for the tutorial, very helpful for me who is just learning blender, I will try to practice it myself
Glad it was helpful! Lots of practice is how you build your skill! once you have a good rig to work with, animation becomes a lot easier :)
Just found your channel and damn, very very useful!
Glad I could be helpful!
thanks you, you made this simple and easy to understand.
Hi, I got an issue. When change from edit mode to object it re-change the position of my bones to the original phase, so the rig that I generate has that "shape". How can i solve this pls
I just loved your tutorial: it was the only that worked for me! haha! But I have got a problem when I click CTRL+P > "With automatic weights": I get a message saying that the program failed when trying to find a solution for one or more bones, and when I go moving my rigged character, it distorts his members.
This is a very good tutorial, thanks!! The options and keys in Blender are so innumerous that what follows what can be hard to comprehend. But with this tutorial, I was able to make excellent progress.
if you follow blender Guru's donut tutorial, he goes over a lot of the basics of blender and I believe he also provides a 1 page document with a bunch of shortcuts as a cheatsheet to teach yourself what all the keys do. Certainly helped me a lot when i got started!
thank you so much for this super helpful tutorial
The tutorial helped a lot, but I can't grab the animation controls, pressing G gives me a "change bone layer" menu.
What model did you use?
That’s awesome. Much easier than I thought. And I plan to make some tentacled thing too! Surprised it uses the extrude tool but I guess that’s so the end of a limb is an extension of the parent and not a separate object.
you could very well just add new bones in edit mode instead of extruding them but this way they're already parented and connected properly, very nice quality of life improvement! If you're doing tentacles, this other video builds on the things I show off here, might be helpful to you too! th-cam.com/video/lc2-3zdeMak/w-d-xo.html
Ave tried for a couple hours now and I just cant do it.
This is an EXCELLENT video!! Thanks!!
Great tuturial but whenever i press control p to parent my human character appears massive and is no where near the rig how do i fix this?
That was really very helpfu... thanks for the video. 😇
It's my first time watching yo videos but thnx i learned alot keep up thnx
Thanks! always happy to help :D !
you made it simple. Thank youu
Glad it helped!
This was so clear and easy im very happy with this tutorial:))
Glad it helped!
I had got my character rigged but when I go to move the rigs around the character doesn't move.
hi i was just wondering how deselect the generated rigg please
thank you!!
AWESOME IT HELPED ME!! THANKS!
Thank you man! Awesome video!
Great vid.
Bring it around town...And BRING IT AROUUUND--TOWN!
Thank you buddy
When i tried generate rig, it was not generated nothing is shown only a layer named rig is formed. Anyone know what's happening
I really want to be good at making animations, good tutorial, I'll subs your chanel, sir
I'm doing a university work and I spent more than 10 hours rigging a character step by step. I feel so dumb now watching I could have finished it in less than 15 minutes... Thank you so much buddy, next time I'll search a tutorial in YT instead of follow the teacher's steps HAHAHA
It is very much worth learning to do things from scratch. This is nice if you need to pose or animate something quickly but is also severely limited in its use. So I would say those 10 hours doing it step by step (which will also be a lot faster as you get more used to things) was well worth it if the goal of the whole thing was a learning experience:)
thank you, great video!
thanks sir. A good tutorial with a nice voice. :)
Thanks! I'm happy it was helpful!
Good Tutorial. Straight to the Point, Although when i click generate rig it doesn`t work. is there any fix?
i'm not sure what the issue is but usually when things dont work, it shows an error at the bottom of the screen telling you where it went wrong.
i cant find the (with automatic weights) option when i want to parent the object with rig
This was so helpful! Do you mind making a tutorial to attach clothing to the rig?
clothing can be a bit of a pain to deal with, in a general sense it's best to make the clothes part of your character model if you can (you can join objects together by selecting them and pressing ctrl+J). you'll likely have to manually fix up some things in the weight painting but it's the quicker route to getting clothes to work. if you have a lot of outfits that need to be swapped in and out, that can get a bit more complex to deal with though.
(this is in no way the ideal way you're supposed to do it I believe, but it's the way I tend to do things, but frankly, most of the work I do, i tend to design my characters to need as little clothing as possible because I hate having to worry about things clipping through the clothes XD)
great video, would u be able to show how to rig the fingers as well as the entire body?
Hello, i have follow you tuto step by step but the RIGIFY BUTTON option is not showing please i really need help
great tutrioal! thank you very much
i cant see the rigify buttons in properties any clue?
for my character, it says that it "failed to find a solution for one or more bones", then the entire thing refuses to work. The rig works fine but the character doesn't move with it. Any tips?
it could be the bones aren't lined up well enough.
if not that, it very likely is either some duplicate verticis, which you can fix by going into edit mode on the mode, selecting all and with teh F3 search menu searching for "merge by distance"
or the final, least fixable issue. I revently learned that automatic weights break really easily when a model isn't one continous mesh. so if your obejct has multiple seperate meshes in it that aren't connected, automatic weights has no idea how to handle that. no good sollution for that other than having to manually paint everything or going fulll on overkill and using the remesh modifier to turn your character into 3 big mesh which has WAY too many verticis
@@thegamedevcave Is the merge thing from an addon? it's not showing up for me
@@thegamedevcave Nevermind, I fixed it. Apart from his hat, my character is one object, so it worked when I removed it. Thanks!
How do you highlight the object then rig?
shift click the object and whilst holding shift click the rig (if u didnt find out lol)
when i was in pose mode i couldnt move the character, only all rig was moving. And then i was trying to repeat that and after clicking ctrl P this option that u've clicked disapeard. And how can i enjoy my new hobby :( Whatever i do in blender there is always sth wrong
Thanks
Love the tutorial, can you teach us how to do a walk cycle animation? please!
Thank you! Walk cycle tutorial is noted down to make soo ! Its pretty intimidating but once you get the basics its not that bad :)
I've made a quick video on the basics of making a walking cycle! th-cam.com/video/T-c-bfKINI4/w-d-xo.html&ab_channel=TheGameDevCave
Thank you so much. You made it so easy. Now I want to learn 3d modeling from you. Please make tutorials or paid courses 🙂
i have a few blender videos on the channel. later this year I plan to do a whole course for free here on youtube but it'll be a few more months before I get to that
@@thegamedevcave For absolute beginners please. feeling hopeless with blender. I can't wait for that. thank you very much♥
I have one question…. How do I go into edit mode??????
press tab
Hello, does Blender rigging do corrective blendshapes that are driven by set driven keys like Maya? For example, when you bend an elbow the inside of the elbow will use corrective blendshapes to correctly deform the elbow when it bends? Forgive me for asking this question in your blendshapes tutorial as swell.
i'm not very familair with maya so i'm not really sure. sometimes i do see a little pinching in the elbows when posing things at very sharp angles though, I assume this is what you mean? I don't really have a quick and easy fix for that other that :
A) make sure your weight painting is god (auto weight paints are pretty good but can be an issue)
B) if you have very extreme pinching there is a good chance that the pose you're trying to make is unnatural as it is and maybe posing the shoulders a little different may help make the elbow angle less sharp and reduce pinching.
It's not really an answer to your question but I hope it helps!
@@thegamedevcave These are valid suggestions. Thank you.
big thanks
When i try to parent with automatic weights, it separates the character from the rig and makes them absolutely massive for some reason
Same! and i have no clue how to fix it
i had this issue because the model was not in the center origin Also may need to center it again and export it out to fix it. saving the model didnt fix the issue@@erino_0
same here, the character grow up so big from the rig =( in every youtube tutorial I have the same result
@@weaponcode353 export it out as new model try again for odd reason It could be a bug
Thank you my dude.
Any time!
When I go into pose mode the model doesn't move with the rig?
Please
Re-rig it
Parent it to the rig
Thanks so much guy🎉❤❤
Great content! Could you make someone that swims ? Thank you
I follow all the steps exactly but after parenting the mesh body to the rig, go into pose mode, move the rig and it is detached from the body. I did parent with automatic weights. Maybe I have to manual weight paint? I don't know
the auto wights probably are failing, that sometimes happens, trying again a couple of times can help (make sure the amrature has it's scale applied too, so it's scale should be 1,1,1) and if your character is not in a T-pose, you'll want to make sure you apply the rigging in a T-pose and then afterwards use your rig to put it in whatever pose you want. if all that doesn't work, manual weight painting it is, which is a pain to do but sometimes needed :(
For me, it is not showing ,,with automatic weights, any tips?
i dont know what i did wrong, but after i did a ctr + p to my mesh, only the rig moves but not the mesh when im in the pose mode
What version of blender are you using? My rig will never attach, I don't use blender much but I think the parenting worked but when I go into pose mode the rig just moves independently of the model, driving me crazy
the version of blender shoulnd't make a difference as long as you're not using an ancient version. I'm guessing there is some sort of error that's happening when you're trying to parent with automatic weights. i can't be sure what exactly though.
My rig didn't attach when I used the shortcuts, but when I clicked on the same option in the Pose Menu, it worked. I don't know why, but my problem got solved.
What version of Blender are you using? When applying the scale via "ctrl+a", I don't get the pop-up menu you do. I get a pop-up wheel with similar options but the wording is different which throws me off some from your video.
i'm not sure exactly which version i'm using here but anything past blender 3.0 should be like this setup here i believe
Can you recommend me the video where you did manual weights?
Great video it helped me a LOT with Rigging Thank you ❤
Having issues with the rig system.
I did was make custom fingers and used symmetrize the right side of the model to save time, but only up to the left hand and left leg will the program let me rigify the model for movement. Can I get some help to rig the right arm, right fingers, right leg, and right foot please? :(
i'm not quite sure what could cause that problem. my best guess is that symmetrize doesn't work with rigify skeletons very well. i've never used that combination so i'm not sure but if that is the case, you have discovered a pretty big downside to rigify honestly. still, i think it'd be worth it to manually line up both halfs for how easy to use and powerful the control rig that it generates is
i cannot get it to work. some bones seem to lost connection to each other or never had, and when i try to generate rig i get an error. spine 004 cannot connect chain- bone position is disjoint. incorrect armature for type chain_rigs. as a beginner im lost here.
same problem
I pressed control a and nothing happened?
thank you
thank you :3
Any problems with Ctrl + A? Make sure you are in layout tab with object mode on for the menu to appear!
Great tutorial!
very good point to keep in mind and easy to forget!! (I'll admit it happens to me more than i'd like to admit , being in edit mode instead of object mode XD)
legendary
Quick question for some reason I did it step by step but my rig isn't attached to the body what did I do wrong?
I'm having the same problem.
it doesn't work, the generate rig option is greyed out no matter what I do
I really appreciate this; my middle school and high school learners will be using this as we turn our tinkerCAD models into poseable figures. My only question is select vs tweak. Have. you -- or anyone else on here -- ever found that the only way to pose the figure is through the tweak function on the select tool and not the select box? I feel like I'm doing something wrong and for what we're doing it is "fine" annnnd I know I'll have kids asking how to do it right. I'm running Blender 3.3 on Mac OS btw
I can't say i've ever run into that issue, i can use box select on multiple bones and they'll all move/ rotate. although selecting multiple things could result is slightly weird behavior sometimes with the pivot point. in the dropdowns at the top Middle of the screen you have one that is to do with the transform pivot. It could have something to do with that being set to a strange option that's causing issues. Aside from that I'm not sure
Do I still have to make the actual person skin mesh? Or is there an add on for that?
you'll have to make or find your own mesh still
hey quick question what if you dont have automatic weights on tge setting??? coz i don't have one
If I’m correct is just keeps the bone and body disconnected
You need automatic weights for blender to see them as one
it dorsnt let me move the rig its just stuck in idle position
Hey, great video
Is there a method to extract a pose from an image/picture?
Imagine I take a picture of myself doing a specific pose, can I get the pose and apply it to a 3D avatar?
Thanks in advance!
there's some apps that withh try their best to do something like that but generally it doesnt' work very well...
@@thegamedevcave Ok, unlucky, thanks for the reply
how did you get that human rig because i need that for my rig
Awsome!!!
i don't get what to do with the pelvis bone, its suposed to be left combined below?
I cant find pose mode :c
1:58 i was having problems applying scale cuz the menu was not popping up when pressing Ctrl + A but then i realised that it doesnt work in edit mode... you have to be in object mode for that to work
tysm !!!
We i go to the edit mode?
So, I followed the tutorial, and everything went fine until it was time to actually go to pose mode and move the character. When I click on a part of the rig, the cursor doesn't change to a little directional arrow, and I can't move the character. I can only select. I made sure 'auto run python' was ticked, and it is. I've hit a wall, and any help would be appreciated.
Great information ℹ ❤
Glad it was helpful!
Thank you so much for this video it helped a lot!
I love you thx
I’ve read some comments and I think I have found my issue with the bones not lining up correctly but I have a model with limbs that are not attached so how would I resolve this issue
if your character model has seperate arms I'm assuming it'll likely be too different from a normal human-like character to use this rig so you'd have to make your own custom setup rig.
My character keeps laying down
my rig appears few meters away after i apply transforms and generate
how do you get that human?
How can I fix the legs and arms too?
after i did everything, my model still doesent move, only the rig. can anybody help me what i did wrong?
Any chance you have fk enabled instead of ik? Or try switching between ok and fk one might be selected by default
I have a problem where I'm trying to rig a character and it doesn't move the body parts it just moves the armature when I press pose mode and then select the armature so please respond please tell me how to fix