[Blender tutorial] Mixamo Animation Secrets

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 125

  • @CGDive
    @CGDive  9 หลายเดือนก่อน +3

    The Mixamo addon needs a special version for Blender 4!
    ❖Mixamo Addon fix for Blender 4:
    gitlab.com/x190/mixamo_blender4
    ❖Mixamo Addon for Blender 3.6 and earlier:
    substance3d.adobe.com/plugins/mixamo-in-blender/

    • @Fly_CGI
      @Fly_CGI 6 หลายเดือนก่อน +1

      thank you for this library link.

  • @lightonor9055
    @lightonor9055 ปีที่แล้ว +28

    He is the only youtuber i find. That he has no trash vids on his channel. Focusing on quality not quantity.
    Not some but All videos on CGdive are valuable.
    Thank you tod

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      Thank you for your continued support!

  • @flynsarmy
    @flynsarmy ปีที่แล้ว +11

    The 'Remixing Animations' section at the end is so incredibly helpful. It could have been an entire video on its own!

    • @CGDive
      @CGDive  ปีที่แล้ว +3

      Yeah, I wasn't sure if I should break this tutorial down into shorter ones. People sometimes complain about longer tuts but looking at the stats, my longer videos are generally more popular.

    • @Neyavva
      @Neyavva หลายเดือนก่อน

      Bcoz ur blender Jesus 🔥​@@CGDive

    • @CGDive
      @CGDive  หลายเดือนก่อน

      @@Neyavva hahaha

  • @alonshamash9343
    @alonshamash9343 9 หลายเดือนก่อน +4

    Dude i was looking all over for such informative and a good video explaining alll about it.
    Thank you so much!

    • @CGDive
      @CGDive  9 หลายเดือนก่อน

      Glad you enjoyed it!

  • @pyxploiter
    @pyxploiter 7 วันที่ผ่านมา

    I am new to blender and started learning animation from different videos. I wanted to play with mixamo animations with my custom character and this is so far the most helpful video I have found on youtube which answers most of my questions.

    • @CGDive
      @CGDive  7 วันที่ผ่านมา +1

      Awesome!

    • @pyxploiter
      @pyxploiter 7 วันที่ผ่านมา

      @@CGDive Just a question:
      TLDR: I want the mixamo animation of character to happen at different place in space, rather than on the center (origin point). What is the efficient way?
      When I download animation+skin from mixamo and I try to move it away from the origin, it always comes back to the origin. I added empty cube and made it parent to my armature. It seems working for some animations, but for some the axis of animation is disturbed and I get weird movement of character. How should I debug this?

    • @CGDive
      @CGDive  7 วันที่ผ่านมา +1

      @@pyxploiter Interesting question. If you try to move the rig in Object mode and it comes back to the origin, it means there are keyframes in Object mode. Look at the transforms in Object mode, they are probably yellow. Right click on the location axes, and choose Clear Keyframes (or something like that). Do the same with Rotation and Scale. Now you should be able to place the character's initial position anywhere in the scene.
      There are other techniques such as adding a "root" bone and parenting the hips bone to it. The root could be used to position the character in the scene. I am not sure but I think I covered adding a root in this video, didn't I (I can't remember all of my tuts lol)

    • @pyxploiter
      @pyxploiter 6 วันที่ผ่านมา

      @@CGDive There was a part in the video for adding a root bone, I was going to try that as well. For unknown reason, that method didn't seem appealing and kind of seemed like a hacky way. I thought there must be more elegant way to handle that. But anyways, I am a complete beginner so still trying to figure out things. Thanks for your kind response :)

    • @CGDive
      @CGDive  6 วันที่ผ่านมา +1

      @@pyxploiter A root is a pretty standard rig feature, not hacky at all. Adding it to the mixamo rig in particular might be considered a bit of a hack but not a weird one for sure.

  • @tomaslima794
    @tomaslima794 4 หลายเดือนก่อน

    might be the most useful animation video i ever seen, and i've been doing this for a while and still learnt a bunch of things

  • @odamaimmanuelokachi1468
    @odamaimmanuelokachi1468 8 หลายเดือนก่อน +1

    Please sir I need your help my character is pin to the origin i cant change the location or rotation easily without affect the origin.
    It is automatically connected to the origin i have tried to fix it bit has not been easy please help me out sir

  • @genryusaiyamamoto5093
    @genryusaiyamamoto5093 11 หลายเดือนก่อน +2

    merci beaucoup CG Dive, tu es incroyable mec ! Continuez à produire un contenu aussi excellent pour nous, vous êtes le meilleur professeur !

    • @CGDive
      @CGDive  11 หลายเดือนก่อน +1

      merci beaucoup to you too :)

  • @Rextle
    @Rextle 10 วันที่ผ่านมา

    Thank you so much for this, this mixed with rigify retargeting can get me very clean results really fast, I love it

    • @CGDive
      @CGDive  10 วันที่ผ่านมา

      Nice!

  • @MarcoCapelli74
    @MarcoCapelli74 ปีที่แล้ว +4

    Amazing content as usual. Thank you for your time and efforts.

  • @alexmajorov2506
    @alexmajorov2506 10 หลายเดือนก่อน

    this is now my favorite tutorial on this topic

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      Awesome, thank you!

  • @alexmehler6765
    @alexmehler6765 7 หลายเดือนก่อน +1

    i think its iportant to note that the rigs should be prepared perfectly , as in rotation and scale should be applied and everything zeroed out before beginning with any animation workflow. Otherwise you`ll run into trouble later on and already saved animation actions might break

  • @bboyeducator
    @bboyeducator 6 หลายเดือนก่อน

    Excellent. Thank you. Surely request a part 2, and I will be referring back to this one often. Very well made tutorial. ❤

  • @nuke2625
    @nuke2625 9 หลายเดือนก่อน +1

    Such a detailed awesome tutorial mate. thanx

  • @vefero29
    @vefero29 9 หลายเดือนก่อน

    Excellent tutorial, complete and clear. Great work ❤Definitely one of the best on TH-cam 👍👍👍

    • @CGDive
      @CGDive  9 หลายเดือนก่อน

      Thank you so much 😀

  • @qadirqureshi7805
    @qadirqureshi7805 11 หลายเดือนก่อน +1

    Thank you so much.Need next part sir.

  • @reinantewhisper9333
    @reinantewhisper9333 10 หลายเดือนก่อน +2

    Mixamo combined with Blender has an impressive potential for doing any complex animations, the only issue are the hands, if I want to recreate a good punch it's impossible with this technique... 😢

    • @CGDive
      @CGDive  10 หลายเดือนก่อน +4

      If you don't find a mixamo animation for that, then you have to animate it by hand.

  • @qadirqureshi7805
    @qadirqureshi7805 ปีที่แล้ว +1

    Sir thankyou so much need more tutorial like this with animation layer addon.❤

  • @tedmatsushita1542
    @tedmatsushita1542 ปีที่แล้ว +1

    Amazing. Sooooo good! Exactly what I was looking to learn and more. Perfect.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Great to hear!

  • @shaftanim8r
    @shaftanim8r ปีที่แล้ว

    Super helpful info - thanks so much for taking the time to dig in.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad you enjoyed it!

  • @StudiolepelaarNl
    @StudiolepelaarNl 10 หลายเดือนก่อน

    Master! Saves me of lot of work. Thanks a lot.

  • @daraitraveller
    @daraitraveller ปีที่แล้ว

    Thank you for sharing . Love from NEPAL

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thank you too!

  • @Koffsyrup
    @Koffsyrup 9 หลายเดือนก่อน

    this was such an amazing tutorial!!. Thank you so much for this, this has helped me sooo much💯

    • @CGDive
      @CGDive  9 หลายเดือนก่อน

      Awesome, thanks for the kind comment!

  • @zecadeguchi2344
    @zecadeguchi2344 หลายเดือนก่อน

    Wonderful tutorial. Thanks!

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Glad you enjoyed it!

  • @vstreet7583
    @vstreet7583 11 หลายเดือนก่อน

    Just brilliant! Thank you so much for sharing your knowledge. THANK YOU! Dg

  • @princesehgal950
    @princesehgal950 5 หลายเดือนก่อน

    SIR when i use mixamo rig animation and after pushing down to nla track again when i have to add some changes in nla track amimatio then i press Tab key to edit nla track, but whet i press tab to edit nla track animation from mixamo in pose mode my character always goes to world origion what i can do to solve this problem?

  • @slobodansimonoski
    @slobodansimonoski 3 หลายเดือนก่อน

    Great tutorial. Thank you. 👏👏👏

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      You’re welcome 😊

  • @mediaman1346
    @mediaman1346 4 หลายเดือนก่อน

    This video is very informative I've learned so much....thanks!!😉

  • @AlreadyDesignCo.
    @AlreadyDesignCo. 11 หลายเดือนก่อน

    Very very helpful, thank you!

  • @federicovolpi3195
    @federicovolpi3195 8 หลายเดือนก่อน

    MAN I WAS LOOKING TO RESOLVE THE TELEPORT PROBLEM ON FOLLOW PATH CURVE UNTIL I BACAME ALMOST CRAZY! THANK YOU SOOOO MUCH no one had explanation! LIKED COMMENTED AND SUBSCRIBED! IF I COULD HUG YOU AS WELL I WOULD !!!!

    • @CGDive
      @CGDive  8 หลายเดือนก่อน +1

      haha, that's awesome!

  • @haxscz
    @haxscz 6 หลายเดือนก่อน +1

    Is it possible to combine mixamo animations with my character running in mixamo? I tried your method but it didn't work, only with characters from the same mixamo

  • @CekTopGaZa1988
    @CekTopGaZa1988 5 หลายเดือนก่อน

    OMG ! Thanks a lot !! You are the best!

  • @jack1313
    @jack1313 6 หลายเดือนก่อน

    How would you go about editing and altering the catwalk animations that were captured with a high heel. How would you go about removing the heel animation to make it flat footed.
    There are only 2 catwalk animations where the animation has a flat foot.
    With the idle animations I can delete the keyframes for the x rotations on the foot and toes and reset the feet to zero and that works.
    But with the walking animations don't work well, as it seems some of the x rotation contributes to whole foot animation, and when I deleted the x rotation it caused the some parts of the foot to jump or skip instead of smooly translating.
    I'm also not sure if you can even counter ract the heel oiffest?

  • @nicolastuiran7151
    @nicolastuiran7151 7 หลายเดือนก่อน

    Your video gonna help me too much, thx bro ⚡

    • @CGDive
      @CGDive  7 หลายเดือนก่อน +1

      Great to hear that, mate!

  • @nevergetagooduserid
    @nevergetagooduserid 11 หลายเดือนก่อน +1

    Can you help? Im trying to use 3 animations sword idle, turn right and start walking. I have copied the keyframes from each animation onto the first idle animation. The animation idles and turns right as expected but the walk will only go in the direction the idle animation is facing. If I keyframe the hips to face the model in the desired direction(turned right). The animation does not follow. It moves to the left in the direction the idle was facing(it moves side ways to the left).

  • @ryubi6845
    @ryubi6845 ปีที่แล้ว

    exactly the tut I needed. I've been working with mixamo and nla and have run into so many problems. One of the worst is the teleporting blending different animations. there is no nice little blend with offset option? having to match root positions between animations is such a pain! Unity animation blends is so nice! I wish blender has that. My other biggest issue is the ik/fk blending. still haven't figured that one out. Also i bought that animation layers addon but seems to me like working from the NLA directly is much easier? The remixing by isolating different bones influence is genius! part2! part2!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Blend with offset was planned and almost developed but something came in the way so it was postponed for now :(
      Regarding IK/FK blending have you watched this?
      th-cam.com/play/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ.html

  • @ForwardThinkingTam
    @ForwardThinkingTam 6 หลายเดือนก่อน

    HI Todor, maybe you can talk about Exporting with this setup? Generating the Control Rig then leaves you with a bunch of extra bones you dont want at Export tme, because they are generated in the same Armature as the Deform bone. I cant find a decent workaround that doesnt involve a bunch of very risky and fiddly baking and deleting. Think i may have to build my own control rig instead... which is.. okay i guess, but then not so easy to edit existing mixamo anims. (Suppose would have to do something with retargeting...)

    • @ForwardThinkingTam
      @ForwardThinkingTam 6 หลายเดือนก่อน

      Ended up solving my woes with ARP Quick Rig using the Preserve setting, but this has lead me to another question:
      Is there a way to export FBX or GLB anims from Blender so that they immediately work with many very different proportioned characters in a game engine, like the Mixamo ones do?
      Mine always distort the Model to the proportions of the Armature I exported from. I can't see how to just take the movement info from the exported anim, but leave the proportions of the 'receiving' Character intact, if that makes sense? (I'm not at all certain what i'm asking can be done outside of retargeting and things like Mixamo tbh. I maybe need to decouple the bone translation/rotation from the scaling or something but i think everything is getting baked in during the export process)

  • @zi1kt7800
    @zi1kt7800 10 หลายเดือนก่อน

    Can you do a video about rotating mixamo animation in NLA?
    ex: I have an animation of character running forward, and on the last frames he turns 180 degrees. However I can't make the next animation rotate to match the last frames from the previous nla strip.

  •  11 หลายเดือนก่อน +1

    In minute 42:23, when click TAB, I see the green line, but when in POSE MODE, select the bones but the keyframes not show in the summary.
    Do you have an idea why?

  • @activemotionpictures
    @activemotionpictures ปีที่แล้ว

    36:18 - Did Clark report that bug? Was there since forever. I'm glad to listen it has been fixed, I'll retake that option in 4.1

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hi. I think it's been fixed for a while, not sure when exactly. I am not sure if Brad was involved (although he usually is hah)

  • @simonsay9794
    @simonsay9794 10 หลายเดือนก่อน +1

    nice videos. by the way, i combine a lot of these animation and it stop playing after the 250 mark. i try changing cache as well but it didn't work. any solution to this?

  • @henryuwaoma6479
    @henryuwaoma6479 5 หลายเดือนก่อน

    do you have online classes for people who wants to learn 3d animation in blender and how to use this animation for cartoon videos?

  • @saebr
    @saebr ปีที่แล้ว +1

    Hi there...
    Thanks for your efforts.
    I just found out about your academy courses, and it's very fairly priced... Will definitely subscribe.
    Quick question though please... Do you have a specific course on importing Daz3d characters and applying different animations to them including facial animation with an iPhone (ar kit)?
    Thanks,

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hi, thanks for your interest in Academy. Regarding Daz3d, no there is no content related to it since I am not very familiar with daz.

  • @АнтонБакун-д3г
    @АнтонБакун-д3г ปีที่แล้ว

    big thank you! It helped a lot)

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad to hear that!

  • @karana2583
    @karana2583 8 หลายเดือนก่อน +1

    But how character turn180° to continue another action at the same location of direction

  • @maleeshamevan
    @maleeshamevan ปีที่แล้ว +1

    Can you make a video to cascadeur blender pipeline with mixamo amature and rig. It will be a rare kind of tutorial.

    • @dineshdiabolic5451
      @dineshdiabolic5451 ปีที่แล้ว +1

      It's easy. Just use unreal mannequin to animate in cascadeur and retarget in blender to autorig pro rig.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Just started looking into Cascadeur recently so I might make some videos, I am just not sure when.

    • @maleeshamevan
      @maleeshamevan ปีที่แล้ว +1

      @@dineshdiabolic5451 thankyou pal. I should try it.

    • @maleeshamevan
      @maleeshamevan ปีที่แล้ว

      @@CGDive you rock 🤟

  • @kat74809
    @kat74809 10 หลายเดือนก่อน

    Does the Voxel Heat Diffuse Skinning addon work with Mixamo or the Human Generator addon? The HG character was imported into Mixamo, rigged, and animated. The custom outfit was applied using the Voxel Heat Diffuse Skinning addon, there was no clipping with the base mesh skin but it caused significant stretching around the armpit, waist/groin area, and leg during animation.
    The Voxel Heat Diffuse Skinning addon, when used with Human Generator's original rig, does not stretch but the custom outfit still clips with the base mesh skin. Can you do a video on how to use the Voxel Heat Diffuse Skinning addon with the Human Generator addon rig and with the Mixamo rig attaching custom outfits?

    • @CGDive
      @CGDive  10 หลายเดือนก่อน +1

      Voxel heat works with any mesh. I already have a video about. It's important to understand how it really works. It sounds a bit like you expect it do magic. It won't :)
      th-cam.com/video/QoKwjvuXb9I/w-d-xo.html

  • @VisualistAyush07
    @VisualistAyush07 ปีที่แล้ว

    Thank you

  • @xSupaire
    @xSupaire 2 หลายเดือนก่อน

    Thanks I subbed

    • @CGDive
      @CGDive  2 หลายเดือนก่อน +1

      Welcome and thanks for subbing!

  • @LuxoIsHere
    @LuxoIsHere 10 หลายเดือนก่อน +1

    I'm having a problem where if I put an animation after another one. My character teleports to the origin of the other animation and doesn't continue where the other one left off. Is there any way someone can help me out with this? 🙏🙏

    • @CGDive
      @CGDive  10 หลายเดือนก่อน +1

      This is covered in the video...

  • @poetx505
    @poetx505 9 หลายเดือนก่อน +1

    I am having problems in the " walking in any direction" section (12:20 ), I follow the steps but my model is like walking realy quickly and is gliding, I am using blender 4.0

    • @mystery_guy
      @mystery_guy 4 หลายเดือนก่อน

      all characters will slide along the ground, you have to play with the keyframe positions on the timeline and the physical distance to character moves to overcome this problem; trial and error or do the math; quite a pain

  • @flynsarmy
    @flynsarmy ปีที่แล้ว

    7:47 This method seems a bit convoluted. Does it have an advantage over clicking the armature then in the dope sheet finding mixamo:Hips, expanding and deleting the Z Location track? I put two identical anims side by side and wasn't noticing any difference though I could be wrong.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Yeah, that should work too :)

  • @manatharana
    @manatharana ปีที่แล้ว

    Hello, I would like to ask, if I already have movement but its hand is face up, I want the character to make fists while walking, what should I do? Thank you.

    • @CGDive
      @CGDive  ปีที่แล้ว

      You could simply delete the keyframes of the hands, pose them into a fist on frame 1. Don't forget to record a keyframe. That should do it.

  • @flipounox
    @flipounox ปีที่แล้ว

    Hi, I found another way to circumvent the teleporting. As you do here I split the animation in two actions. The action with only the hip bone is switched to additive blending. So I keep the original anim (no sliding) but it doesn't jump back tothe start. In The other action i only disable the hip. I needed to tweak the keys of the hip position at 0 at the beginning of the action and remove useless scale keys (constant with a value of 2 in my case). Maybe you could add this in a future video

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Thanks for the tip but I can't recreate it. I am curious so if you could put into a step by step format, I'd love to give it another try.

    • @flipounox
      @flipounox 10 หลายเดือนก่อน +1

      @@CGDive Hi, my technique of dual action (1 additive for the hip / 1 normal for the rest of the body) proved to be pretty much useless as soon as rotation appear in the trajectory so I would not recommend it beyond any VERY basic animation. Thanks again for your wonderful content.

  • @VGModelling3D
    @VGModelling3D 6 วันที่ผ่านมา

    Hi, nice tips, but it seems that follow path is not working correctly in 4.2. I'm struggling to make it walk along the path as shown in the video, it just continues straight, after adding the constraint.

    • @CGDive
      @CGDive  4 วันที่ผ่านมา +1

      Follow path can be funky. It should work the same in 4.2. If you did something slightly differently, you may have to play with modifier settings to get it to work properly.

    • @VGModelling3D
      @VGModelling3D 4 วันที่ผ่านมา

      @@CGDive I actually managed it to work, when exporting from Mixamo, I forgot to enable "In Place". Seems easier when walk in place. Great tips again, especially for walking on uneven ground!

    • @CGDive
      @CGDive  4 วันที่ผ่านมา +1

      @@VGModelling3D ahhh, yes, if it doesn't work if the character walks forward. You will get double movement.

    • @VGModelling3D
      @VGModelling3D 3 วันที่ผ่านมา

      @@CGDive I uploaded the animation on my channel, you can check it, hope you will like it, thanks!

  • @39Gaming
    @39Gaming 20 วันที่ผ่านมา

    Tuhanku you for all your videos, but I have got a problem with Mixamo animation could you please help me.when I add walking animation to the NLA next- add the follow path to my charecter and when I add the next animation by mixamo addon the charecter beheave wierd ( the NLA is in replace mode) but its like in combine mode. I really need your help if its possable thanks❤

    • @CGDive
      @CGDive  16 วันที่ผ่านมา

      I have trouble understanding the problem. Try following the video as closely as possible.

    • @39Gaming
      @39Gaming 16 วันที่ผ่านมา

      @ thank you for replying.
      I watched the all videos but unfortunately here’s not mentioned the issue I faced with. For example I want to use 2 animations, first one is walking and the second one is running, if I apply walking animation to control rig then add the armature to the path ( follow path constraints, to the curve ) after that I apply the next animation to the control rig, here the animation doesn’t work correctly. 🙏🏻

  • @MTin3D
    @MTin3D 6 หลายเดือนก่อน

    bro have you made 2nd part for animation holding place?

    • @CGDive
      @CGDive  6 หลายเดือนก่อน

      Not really. Did I say I would in the video?

    • @MTin3D
      @MTin3D 6 หลายเดือนก่อน

      @@CGDive thanks

  • @tomkidstv6836
    @tomkidstv6836 หลายเดือนก่อน

    Can I attach bones using autu rig pro and combine multiple actions in succession in mixamo?

    • @CGDive
      @CGDive  หลายเดือนก่อน +1

      >>Can I attach bones using autu rig pro
      I am not sure what you mean
      >>and combine multiple actions in succession in mixamo?
      That is what the video shows.

  • @mukhlisinbagol1105
    @mukhlisinbagol1105 3 หลายเดือนก่อน

    For beginer for animating character use quaternion or euler?

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Ahhh, a tough question. If you are at least semi-serious about this stuff try to learn the difference between the two and use whichever is better for each part of your rig. If you can't be bothered then keep everything to Quaternion since it is the default.

    • @mukhlisinbagol1105
      @mukhlisinbagol1105 2 หลายเดือนก่อน

      @@CGDive ok thanks sir

  • @LIFEisShort4016
    @LIFEisShort4016 ปีที่แล้ว +1

    john wick? so playing rise of kingdom? voice so familiar 😉

    • @CGDive
      @CGDive  ปีที่แล้ว

      uhhh, I am not sure what you mean :)

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 ปีที่แล้ว

    thx

  • @lastwish8092
    @lastwish8092 6 วันที่ผ่านมา

    When i copy animation from another armature the arm collapse and go inside the body did anyone have solution

    • @CGDive
      @CGDive  5 วันที่ผ่านมา

      The animation is probably not compatible for that armature. E.g. if both armatures are very different size.

  • @yuchen3297
    @yuchen3297 ปีที่แล้ว

    hi
    is it possible to keep spline straight as climb brae

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hi. I have no idea what you mean, sorry ':(

  • @anotherhuman9974
    @anotherhuman9974 22 วันที่ผ่านมา

    Ctrl shif c does nothing i can get the new bone to follow the whirlwind animation but I can’t get the whirlwind animation to stick with the bone in place 2 days for frustration & no progress 🤬

    • @CGDive
      @CGDive  21 วันที่ผ่านมา

      which part of the video are you referring to?

  • @Udaankahani-r3s
    @Udaankahani-r3s ปีที่แล้ว +1

    Sir can you make an video on to put life in character

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev ปีที่แล้ว

    I've been calling it Mix-a-moe, Mix-ammo seems more like a name, have I been saying it wrong all this time xD

    • @CGDive
      @CGDive  ปีที่แล้ว

      I am not sure how you pronounce "Mix-a-moe" and "Mix-ammo" haha
      I have been criticised about how I pronounce Mixamo in my videos. Honestly, I don't know what the correct pronunciation is 😂

  • @johndoe-is2fw
    @johndoe-is2fw 10 หลายเดือนก่อน

    Mixamo fixed root motion