How to Flatten Faces in Blender

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • Welcome back to another grand tutorial, yada yada yada…
    In this video I show you how to use the In-Blender Plugin, Loop Tools, that has helped me tremendously with the way I model in Blender!
    INSTAGRAM: Praxis_Visuals

ความคิดเห็น • 129

  • @mrquicky
    @mrquicky 5 ปีที่แล้ว +50

    This was one of the best tips I've come across since learning to use blender. This is invaluable for flattening the bottom of models being sent to 3D printers. You saved me hours of fiddling. Thank you so much!

    • @PraxisVisuals
      @PraxisVisuals  5 ปีที่แล้ว +4

      mrquicky you’re welcome man! I’m here to serve you guys!

  • @vincentbayliss151
    @vincentbayliss151 3 ปีที่แล้ว +9

    OMG, this just saved me from plunging my foot through my screen. I was seriously on the edge. Thanks for the tip. Legendary!

  • @KryatLore
    @KryatLore 4 ปีที่แล้ว +13

    THANK YOU! Finally, someone who actually gets it!

  • @solarzozoGZ
    @solarzozoGZ 14 วันที่ผ่านมา

    Thank you so much!! I have followed tutorials before to flatten faces and they have just showed me to do the S tactic, this is SO much better!!

  • @tweed.k
    @tweed.k 4 ปีที่แล้ว +7

    I'm doing paper models and having those almost invisible triangles is a thing in blender but in paper one would have open edges and thing won't fit as they are intended to, so it's physically impossible.
    thanks man, you surely had saved me hours/days of frustration :)
    p.s: your attitude and editing style has a lot of personality. you make things clear and entertaining; features that sadly a lot of blender tutorials lack in one or even both.

    • @PraxisVisuals
      @PraxisVisuals  4 ปีที่แล้ว +1

      Thank you so much! I hope this tutorial served you well!

  • @rossman_ua
    @rossman_ua 4 ปีที่แล้ว +4

    Oh God! Man, you save a lot of my time, I spent hours changing my model to flat edges, thanks!

  • @RZRSN75
    @RZRSN75 4 หลายเดือนก่อน

    5 years after, still useful. A lifesaver :) thanks

  • @MikePhilbin1966
    @MikePhilbin1966 2 ปีที่แล้ว

    Great... I'd seen LoopTools in passing but didn't realise it did this kind of average-normal flattening. It's cute, and I love it.

  • @georgeluna6217
    @georgeluna6217 8 หลายเดือนก่อน

    After 2 of days struggling flatten the faces you came like an angel from haven bro. Thanks a lot!

  • @-webster3120
    @-webster3120 5 ปีที่แล้ว +4

    You're funny and upbeat....Thanks for putting it together the way you do!

  • @sketchvisions7462
    @sketchvisions7462 8 หลายเดือนก่อน

    The best tutorial on that particular issue!

  • @catherinepritchard2008
    @catherinepritchard2008 ปีที่แล้ว

    You helped me fix it in the best way. Thank you!!

  • @tylerbrauer22
    @tylerbrauer22 2 ปีที่แล้ว

    This just opened my eyes in a big way! Thanks man!

  • @tusheyy6033
    @tusheyy6033 3 ปีที่แล้ว

    I began learning how to use Blender this week and I would like to thank you for telling me about this :)

  • @extragalacticcreations
    @extragalacticcreations 3 ปีที่แล้ว

    Thanks for telling me about these tools. They have been super helpful for all my costume projects, especially the relax and flatten tools.

  • @aridas4322
    @aridas4322 3 หลายเดือนก่อน

    Thanks, this helped a lot!
    And I like the editing style :D

  • @cengzhnn
    @cengzhnn 3 ปีที่แล้ว

    i know its 2 years old but man you save me from ton of work thank you !!!

  • @jacobhard1502
    @jacobhard1502 2 ปีที่แล้ว

    Bro this just saved me so much time. Thanks

  • @JayTraversJT
    @JayTraversJT 3 ปีที่แล้ว +1

    Flattening faces on an alignment is the one thing that has me struggling on my transition from maya to blender. It's painful.
    This definitely helps. cheers!

  • @sucdeportocale21
    @sucdeportocale21 7 หลายเดือนก่อน

    Oh yes, this is exactly what I needed. Thanks!

  • @XyZed1000
    @XyZed1000 3 ปีที่แล้ว

    Wasn't sure this was what I needed but I tried it and.....boom! Thanks thumbs up 👍

  • @jamy6431
    @jamy6431 5 ปีที่แล้ว

    Thanks so much for the enlightenment, also those edits really caught me off guard, I was really annoyed at my situation and you not only solved my problem but fixed my mood.

    • @PraxisVisuals
      @PraxisVisuals  5 ปีที่แล้ว

      J Amy Aye! You’re welcome my guy! I do try to keep it spicy for you guys!

  • @BlenderRookie
    @BlenderRookie 5 ปีที่แล้ว

    Dude, thank you. Been racking my brain trying to figure this out. I subbed.

  • @mirog4209
    @mirog4209 7 หลายเดือนก่อน

    This addon is a life saver, thank you

  • @reefrenders8118
    @reefrenders8118 2 ปีที่แล้ว

    excellent tutorial you really helped me out with making my climbing wall vertices

  • @creationsmaxo
    @creationsmaxo 5 ปีที่แล้ว

    This is indeed a REALLY awesome tool. Thanks for sharing!
    It's the perfect tool when you want to flat things out in the average angle based on the selection. As an example, I was working on making a bamboo pole and I wanted the tip to be diagonally cut & flat (like a bamboo spear). Scale tool to flat it out, then rotation deforms the roundness. This tool allow it to be flat and retain the round form.

    • @PraxisVisuals
      @PraxisVisuals  5 ปีที่แล้ว

      Creations Maxo could not have explained it any better!! Glad it helped!

  • @dennisjohansen8490
    @dennisjohansen8490 2 ปีที่แล้ว

    You are a lifesaver! Thanks for this!

  • @HeraBek
    @HeraBek 4 ปีที่แล้ว +6

    In the latest version if you hit z twice it will toggle between global and normal axis which will make that scaling to 0 not destroy your angle.

    • @PraxisVisuals
      @PraxisVisuals  4 ปีที่แล้ว +5

      Well kill the point of my tutorial why don't ya! Lol, jk. Thank you for the tip man!

  • @matsonnerby
    @matsonnerby 5 ปีที่แล้ว

    Thanks. This is something that I have looked for many times, but been unable to find.

  • @dmitryn2423
    @dmitryn2423 2 ปีที่แล้ว

    Thank you man. What`s really great - this tool had been there since oldest versions of blender. Dunno why it doesn`t activate by deafault, very usefull stuff.

  • @uragan_27
    @uragan_27 5 ปีที่แล้ว +6

    Thx! I have always searched it! ;)

    • @PraxisVisuals
      @PraxisVisuals  5 ปีที่แล้ว +1

      Игорь Максимов you’re welcome my dude!

  • @danieldousek1368
    @danieldousek1368 3 ปีที่แล้ว

    That's a sub and a like from me with that easy and quick tutorial, absolutey perfect.

  • @malc_makes
    @malc_makes 3 ปีที่แล้ว

    Awesome tutorial/tips . Thank You!!

  • @ashy49592
    @ashy49592 6 หลายเดือนก่อน +1

    I have loop tools but never clicked on flatten. Thanks

  • @wreckingball8881
    @wreckingball8881 ปีที่แล้ว

    I'd like you to know it people like you that give me faith in humanity. You see something being done wrong and yuh fix it. Thank you!

  • @jeffdavies2824
    @jeffdavies2824 5 หลายเดือนก่อน

    Just now finding this. Thanks for the tip!

  • @nathanwebster5705
    @nathanwebster5705 5 หลายเดือนก่อน

    Thanks a lot! This works really nicely.

  • @bigfilsing
    @bigfilsing ปีที่แล้ว

    Great tool! It seems to average out the difference between faces and i sometimes wish it would flatten to a specific face ( like first or last selected ) Thanks for the vid

  • @powersprouter
    @powersprouter 2 ปีที่แล้ว

    great video - concise, funny, and helpful. thank you.

  • @sphangman
    @sphangman ปีที่แล้ว

    Amazing ty , still great 4 years later.

  • @xxxx948
    @xxxx948 3 ปีที่แล้ว

    thank you I was looking for the answer for 3 hours lol

  • @animatrixanimal6660
    @animatrixanimal6660 3 ปีที่แล้ว

    Thank you so much❤️❤️❤️!!! I saved my precious time

  • @Emreozelll
    @Emreozelll 3 ปีที่แล้ว

    I'll go a step further thanks to you.🙏

  • @galacticc6834
    @galacticc6834 6 หลายเดือนก่อน

    Thank you, this saved me.

  • @EdKidgell
    @EdKidgell 3 ปีที่แล้ว

    So easy. Brilliant!

  • @G0odGames
    @G0odGames 3 ปีที่แล้ว

    this is exactly what i needed, thank you!

  • @serch_4090
    @serch_4090 2 ปีที่แล้ว

    I love you. Thanks man for the video

  • @LucasAlmeida-fx6eb
    @LucasAlmeida-fx6eb 4 ปีที่แล้ว +1

    Yo yo yo, Lucas Here, i was looking for a way to get rid of that weird shadowing from cycles when we have a twisted polygon, like if we have a quad polygon that is being shaded as 2 triads because of their vertex positions, and guess what? this technic also solves this problem, THANK YOU MAN!

  • @reviewstand9953
    @reviewstand9953 ปีที่แล้ว

    Brilliant 👌😍

  • @elessal
    @elessal 7 หลายเดือนก่อน

    thank you for your service

  • @X3lnThPi
    @X3lnThPi 3 ปีที่แล้ว

    Awesome, thanks dude

  • @vmartme
    @vmartme 3 ปีที่แล้ว

    Awesome! Thanks mate :)

  • @diegocaples5602
    @diegocaples5602 5 ปีที่แล้ว +2

    Thank you sooo much!! This really helped me!

  • @darkgalaxy8104
    @darkgalaxy8104 3 ปีที่แล้ว

    Thanks, that helped a lot

  • @trishmagpie3489
    @trishmagpie3489 4 ปีที่แล้ว

    Thanks, big time saver. A note I'd add about 'affected non planar triangles.Pivot Point on active element is awesome with transform orientations custom Z axis. I then to SIZE it to flat with the 0 key. Also useful, duplicating a plane, then making it an object (p); that may be used to Boolean Mod verts for new unaffected faces. Not easy sounding but a great work process.

  • @Keith12001
    @Keith12001 5 ปีที่แล้ว

    Very good tutorial, thanks

  • @ulus2109
    @ulus2109 4 ปีที่แล้ว

    saved me manually editing for 1 hour haaha, great vid me
    an. subbed

  • @atwright147
    @atwright147 3 ปีที่แล้ว

    Superb!

  • @winstonchaychel
    @winstonchaychel 9 หลายเดือนก่อน

    It's funny I find this video when I needed the opposite of flattening to the Z axis. I had been doing the loop one recommended and it wasn't doing what I wanted it to do 🤦‍♂️🤣

  • @Albatrosalive
    @Albatrosalive 7 หลายเดือนก่อน

    Thanks for the video !!!!

  • @Visigoth_
    @Visigoth_ 4 ปีที่แล้ว +15

    yeah... "W" doesn't bring up any options, it only switches cursor selection methods?-
    Edit: OMG! so this is a thing... (if you use the default 2.8 bindings it's just "Right Click" - if you use right click to select; then it's "W").

    • @eyeemotion1426
      @eyeemotion1426 4 ปีที่แล้ว +8

      It's always nice to know there is going to be atleast one person in the comments that is going to have the same problem/question as me 😁

    • @Sebastian-wm5es
      @Sebastian-wm5es 4 ปีที่แล้ว +2

      I had to install the loop tools in Preferences -> Add-ons

    • @Theman122082
      @Theman122082 ปีที่แล้ว +1

      This is probably exactly the answer I'm looking for. Will test when I get home tonight

  • @mirandahoover6724
    @mirandahoover6724 4 ปีที่แล้ว

    Thanks! You just saved me.

  • @jimlight1627
    @jimlight1627 2 ปีที่แล้ว

    TREMENDOUS!!!!

  • @greenyboi
    @greenyboi 2 ปีที่แล้ว

    Omg! Thank you so much!!!

  • @LeandroZut
    @LeandroZut 2 ปีที่แล้ว

    Thanks bro !

  • @imaginativedesign9423
    @imaginativedesign9423 2 ปีที่แล้ว

    Hey man, this is a very cool tutorial. I'm not seeing this functionality in Blender 3.1.2 though. I have Mesh Tools installed, but I cannot find this flat function. I appreciate if you could help. Very nice video, and I'm subscribed!

    • @PraxisVisuals
      @PraxisVisuals  2 ปีที่แล้ว

      Try updating to 3.2... The flatten function does exist in this version

  • @ColdmochaArt
    @ColdmochaArt 4 ปีที่แล้ว

    dude thanks. bridging is in this looptool as well. I was wonder where it is after coming from 2.79

  • @Rulzan
    @Rulzan 2 ปีที่แล้ว

    thank you very much man

  • @buggzy9383
    @buggzy9383 5 ปีที่แล้ว

    thank you so much, this took 3 seconds to fix

  • @deepakyadavmaac
    @deepakyadavmaac 5 ปีที่แล้ว +1

    Thank you this is really cool.
    Is it possible that we can flatten the spline without loosing it's original length?

    • @PraxisVisuals
      @PraxisVisuals  5 ปีที่แล้ว

      Mmmm. Not sure. Try looking that one up on Blender Stack Exchange! Very helpful website for questions like that!

  • @numb6686
    @numb6686 ปีที่แล้ว

    Very based, you talk like the regular kind of lazy guy. I like it! Bedder than all the computerised pitch voice 1Min tutorials with no base knowledge they just watch the 1Min Videos by them self and know nothing. It is so frustrating to end up in stars of Polys witch comes out of your model.

  • @ahmadsyauqi4195
    @ahmadsyauqi4195 4 ปีที่แล้ว

    Thanks dude

  • @killrblue
    @killrblue ปีที่แล้ว

    Nice!

  • @andrewFJ
    @andrewFJ 2 ปีที่แล้ว

    Thank you very mich indeed, good sir! : )

  • @slappi6979
    @slappi6979 ปีที่แล้ว

    thank you for help

  • @nervosuss
    @nervosuss 3 ปีที่แล้ว

    Thank you!!!

  • @Crazybuilds
    @Crazybuilds 3 ปีที่แล้ว

    thank you very much

  • @cyjoshe
    @cyjoshe 4 ปีที่แล้ว

    THANK YOU

  • @alternaive214
    @alternaive214 ปีที่แล้ว

    Thanks!

  • @cosmicninja8901
    @cosmicninja8901 4 ปีที่แล้ว

    Thanks Dude!

  • @MawaMaverick
    @MawaMaverick 4 ปีที่แล้ว

    Thank you

  • @demontekdigital
    @demontekdigital 4 ปีที่แล้ว

    What's with all the triangles, Pythagoras?! Jesus Christ, you should be disgusted, and ashamed of yourself! 🤣🤣🤐Seriously though, almost a year and a half later, and this video still holds up. I just discovered loop tools, and friggin LOVE IT! I come from Cinema 4D, and it doesn't have anything like the "to sphere" or circle function so it all has to be done manually. Try pulling that off with a 32 sided hexahedron without tearing you scalp out, and throwing it across the street, lol.

  • @robustefan2451
    @robustefan2451 2 ปีที่แล้ว

    Thanks!!!

  • @IsaacRC
    @IsaacRC 5 ปีที่แล้ว +1

    When flatten faces it's possible to lock somehow the other faces to achieve a 100% flatten faces model? (I'm a complete outsider of Blender) thnks for the tutorial, super useful !👍🏼👍🏼👍🏼

    • @PraxisVisuals
      @PraxisVisuals  5 ปีที่แล้ว +1

      Isaac R.C. I’m not sure if I’ve found a way to “lock” the faces. Sorry about that one!

    • @IsaacRC
      @IsaacRC 5 ปีที่แล้ว +1

      @@PraxisVisuals Nevermind, I'm designing real objects structured with plane faces and need to predict its geometry to be constructed from flat printed shapes, I guess i'll be chasing non-planar polys all over the model until exhaustion.

  • @atn6033
    @atn6033 3 ปีที่แล้ว

    thanks fam

  • @Theman122082
    @Theman122082 ปีที่แล้ว +1

    Just discovered this video.. i press 'W' in the newest-ish version of Blender and W triggers different selection tools instead

    • @Eidos2012
      @Eidos2012 3 หลายเดือนก่อน

      same here

    • @Eidos2012
      @Eidos2012 3 หลายเดือนก่อน +1

      just discover with the faces selected, mouse right clic and the menu will pop up

  • @JoaoGuilherme-vk6bk
    @JoaoGuilherme-vk6bk 4 ปีที่แล้ว

    Love u bruh

  • @HandleBar3D
    @HandleBar3D 5 ปีที่แล้ว

    Thankyou

  • @Hebdomad7
    @Hebdomad7 5 ปีที่แล้ว +1

    0:19 For this tutorial your gonna need blender.. and your beautiful faces...

  • @alexaaaaaaa
    @alexaaaaaaa ปีที่แล้ว

    I can’t find the loop tool add on

  • @jafarmajid4643
    @jafarmajid4643 4 ปีที่แล้ว

    YOU'RE A FUCKING LIFE SAVER!!

  • @jackhodge9824
    @jackhodge9824 3 ปีที่แล้ว

    Has anyone got a way to lock faces flat? I am trying this method on a lowpoly model and end up chasing myself around as it affects surrounding faces?

  • @Wizard_of_Bong
    @Wizard_of_Bong 5 ปีที่แล้ว

    Loop FUCKING tools, baby!

  • @MichaelFlynn0
    @MichaelFlynn0 ปีที่แล้ว

    edit .. select faces ... HIt 'w" looptools - flatten.

  • @khalatelomara
    @khalatelomara 5 ปีที่แล้ว

    who dislikes this is a heartless bot 😂

  • @greatsol2444
    @greatsol2444 2 ปีที่แล้ว

    While you give an excellent tutorial in every way- it still doesn’t solve a certain serious flattening problem. If you have a shape that’s not merely a quad, and it has crinkles in the face, how do you flatten it without totally rearranging the outside connecting vertices. Also what you just did can simply be done by flattening along normal Z. I guess my primary question is, how to fix crinkled surfaces that refuse to fix? I’m familiar with using edge offset, but that fails sometimes.

    • @PraxisVisuals
      @PraxisVisuals  2 ปีที่แล้ว +1

      I see. Well depending on your mesh, and how much flattening you need, you could manually slide each vert. to a more flatter position, then use the technique shown in the video. That way you're giving more information to the flattening tool which in turn will help not to rearrange too much... I'm not sure if there is a way to flatten something without rearranging neighboring vertices...
      Sorry I couldn't help you on this one!

    • @greatsol2444
      @greatsol2444 2 ปีที่แล้ว

      @@PraxisVisuals nonono- you were actually QUITE helpful. I’ve eventually figured it out in the way you just described. It seems custom axis/orbit point and rotate individual vertices with snapping on is best. Thanks Praxis!

    • @PraxisVisuals
      @PraxisVisuals  2 ปีที่แล้ว

      @@greatsol2444 Good good! Glad you got it worked out! :)

  • @moonylou04
    @moonylou04 4 ปีที่แล้ว

    doesn't work for me i don't know why c:

  • @j.basement
    @j.basement 4 ปีที่แล้ว

    Scale, Z, 0, Enter

    • @PraxisVisuals
      @PraxisVisuals  4 ปีที่แล้ว +1

      No sir. That scales it to a O on whatever orientation you have it set to (global, local, normal, etc...) while yes, you could make a custom orientation, but that takes much longer than simply using Loop Tools.

    • @j.basement
      @j.basement 4 ปีที่แล้ว

      @@PraxisVisuals thank you sir!

  • @Kahnindustries
    @Kahnindustries 4 ปีที่แล้ว

    God damn dood. Hours of time wasted, hours. Why didnt you tell me this before!!!!!!!, i mean your vids been up for two years, but daaaaamn