Spent a good hour or so trying to figure out why it wasn't working the same for me, turns out Peter is using feet instead of meters. If using meters, around 0.06 m should do the trick!
@@insertanynameyouwant5311 Eevee does not have any baking options, the only way you could technically bake with Eevee is by rendering an image and then using it as a texture, but it's rarely practical at all.
I think you’ve perfectly nailed the format of your tutorials. A few too many are going for the quick slightly vague tutorials to jump on the Ian style. But yours give that extra bit of detail while not being too long. Nothing worse that skipping through a tut. Also, miss you on corridor so keep pumping these out :)
I think Ian's intention is not to make beginner tutorials, but to make videos showing off ideas & techniques people might not normally think of using tools they already know how to use. If you have learned Blender already to a point where you're familiar with most of the common tools and concepts, you should be able to follow his tutorials. You might have to watch it a few times, or pause, or even look up how to do something he mentions, but I don't see that as a problem for quick videos like that are just intended to get across one specific idea/technique that might not really deserve it's own full tutorial.
How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help. I'm commenting on this so there's a higher chance imma get my answer
Speaking of clean, you have the cleanest tutorial for this on TH-cam! Short and to the point. Easy to understand. Easy to follow solution. No notepad. No personal drama. Perfection.
I don't even need this tutorial right now, but you were so concise and straight to the point that i had to leave a like, superb video, wish every single tutorial was like this
A few months into my master's thesis, I was having trouble with 3D scans and rigid body simulations due to the rough surface ... You are a real help and time saver in this situation!!!
According to your previous videos, I may say you really can get an information across, make it easy and accessible. Please, don't stop doing tutorials. That's really your jam 🍯😻
I've been looking for a video like this for over a year. I was stuck with photoscanning on the baking steps for a long time. This is so helpful. Thank you!
If you want more clear result, you can use multiresolution and wrap modifiers. Subdivide low poly model with multiresolution, after that apply wrap modifier with high poly model in it selected, now bake texture, after it you can bake normals from multiresolution, don't forget to set 0 on preview in multiresolution modifier before baking.
Life saver you will always be my favourite short tutorial creator. One thing I would really want to see is mantaflow simulation tutorials for water and explosions/smoke
Yeah right. I still remember when he did that amazing head explosion with soft bodies for that tiny guns corridor digital video. Would love to see him do that now with better Simulation and mantaflow workflows.
Easily clean meshes o.O!?! FINALLY! Scanning items has been the bain of my existence at my job. This will greatly speed up work flow. Thank you so much
I followed every step, even converted feet to meters, but I got holes in my finals textures, like transparent holes, do you have any suggestion? I think it's a great tutorial and I don't know what I did wrong, because I followed the same steps. EDIT: RESOLVED the problem was that I put the value for "Ray Distance" in "Max Ray Distance". In Blender 3.0 and beyond the same values don't go there, they go in the "Extrusion" tab, right above.
All this good, clean explanation in less than 3 minutes? Man, I love you and I subscribe! I hope to see more tutorials direct to the point as this one 😎👌❗
Wow Man! That was pretty Straightforwad ! And Direct To your point! No more Baloney explanations and You did it smoothly ! You are an awesome Teacher!! I love it!
This is gold! And no time wasting! Instant meshes would not let me Save as a new obj though. I just saved over the original obj that I exported for remeshing.
Great tutorial. I think it's worth mentioning that there's a free Instant Meshes add-on for Blender which works as a bridge and with which you don't have to do the manual export step.
If you have light blue lines on the edges of your mesh and cannot set your imported object to "shade smooth": This means those edges have been marked as "Sharp". For clearing sharp edges select the mesh in edit mode and press "CMD/CTRL + E" and click on "Clear Sharp".
Spent a good hour or so trying to figure out why it wasn't working the same for me, turns out Peter is using feet instead of meters. If using meters, around 0.06 m should do the trick!
He only has hands no feet
@@bluethumbbuttoneek9465 this cracked me up
Aaaaaargh these retarded imperial units be damned!
@@ArturoJReal you got
_defeeted_
USA USA USA
1:52 make sure that you have set Cycles as your renderer, otherwise there won't be any baking options.
also use cpu or cuda. i had it on optix and it didnt show up and i asked myself why ;P
@@MilaPronto can`t Eevee do baking at all? I`ve never done baking
sometimes default BSDF shader doesn't work for me so I had to switch it to diffuse shader. odd
@@insertanynameyouwant5311 Eevee does not have any baking options, the only way you could technically bake with Eevee is by rendering an image and then using it as a texture, but it's rarely practical at all.
real men use luxcore
holy shit i thought this was gonna be a 20 min long tutorial, this is a godsend
He explained more in 2 minutes than CGMatter could explain in 3
The video is 2:58 whars ur point?
@@Simon11354 lol
2 second less
Guys, I think thats the joke
Select "Pure Quad mesh" in the export options to ensure that there will be only quads and no n-gons!
Quads and traingles, Instant Meshes doesn’t genereate any ngons
@@arianullah6257 Even if you just look closely in his video, you can spot some.
exactly
ach du warst auch hier joni
@@tris0913 tjaja
I think you’ve perfectly nailed the format of your tutorials. A few too many are going for the quick slightly vague tutorials to jump on the Ian style. But yours give that extra bit of detail while not being too long. Nothing worse that skipping through a tut. Also, miss you on corridor so keep pumping these out :)
Sorry but the Ian style is the best style
@@joethorpe109 We all have a soft spot for Ian.
I think Ian's intention is not to make beginner tutorials, but to make videos showing off ideas & techniques people might not normally think of using tools they already know how to use. If you have learned Blender already to a point where you're familiar with most of the common tools and concepts, you should be able to follow his tutorials. You might have to watch it a few times, or pause, or even look up how to do something he mentions, but I don't see that as a problem for quick videos like that are just intended to get across one specific idea/technique that might not really deserve it's own full tutorial.
How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help. I'm commenting on this so there's a higher chance imma get my answer
@@Chillestchicken All 3d models are empty inside
Speaking of clean, you have the cleanest tutorial for this on TH-cam!
Short and to the point.
Easy to understand.
Easy to follow solution.
No notepad.
No personal drama.
Perfection.
My man that is the most concise short tutorial that I've seen on using blender.
I don't even need this tutorial right now, but you were so concise and straight to the point that i had to leave a like, superb video, wish every single tutorial was like this
A few months into my master's thesis, I was having trouble with 3D scans and rigid body simulations due to the rough surface ... You are a real help and time saver in this situation!!!
1:52 For anyone missing the Bake option in Render tab, change the Render Engine in Render tab to Cycles. You're welcome.
Saved me a day! Thanks!
According to your previous videos, I may say you really can get an information across, make it easy and accessible. Please, don't stop doing tutorials. That's really your jam 🍯😻
I've been looking for a video like this for over a year. I was stuck with photoscanning on the baking steps for a long time. This is so helpful. Thank you!
If you want more clear result, you can use multiresolution and wrap modifiers.
Subdivide low poly model with multiresolution, after that apply wrap modifier with high poly model in it selected, now bake texture, after it you can bake normals from multiresolution, don't forget to set 0 on preview in multiresolution modifier before baking.
Why do you present this with this calm while this is a revolutionnary soft ?
This software is quite old.
It is quite old and the results are nit the best
Can you recommend alternatives that are more advanced?
Life saver you will always be my favourite short tutorial creator.
One thing I would really want to see is mantaflow simulation tutorials for water and explosions/smoke
You did an excellent job of keeping the explanation both very clear and very short. Kudos!
I would never have been able to come up with such a workflow! Thank you!
Saving this cuz it covers SO many useful tips in a short, concise video.
I really wish you'd make this video sooner and I'd known about this software sooner before I had to manually tidy up, awesome video!
Would love to see your soft body sim workflow
Yeah right. I still remember when he did that amazing head explosion with soft bodies for that tiny guns corridor digital video. Would love to see him do that now with better Simulation and mantaflow workflows.
Easily clean meshes o.O!?! FINALLY!
Scanning items has been the bain of my existence at my job. This will greatly speed up work flow. Thank you so much
I followed every step, even converted feet to meters, but I got holes in my finals textures, like transparent holes, do you have any suggestion? I think it's a great tutorial and I don't know what I did wrong, because I followed the same steps.
EDIT: RESOLVED
the problem was that I put the value for "Ray Distance" in "Max Ray Distance". In Blender 3.0 and beyond the same values don't go there, they go in the "Extrusion" tab, right above.
thanks so much for the comment. I had set both to like 0.5 but making the max ray distance 0 solved it.
This is brilliant! I didn't know this existed, and I LOVE short and sweet tutorials . Thank you a trillion!
Great job, Peter. Nice little tut!
This must be the best video regarding this subject that I have watched. Thank you
Thanks for the wonderful walkthrough, Peter!
Great 3D Scanning tutorial Peter! Love It❤️
Really appreciate all the free tutorials dude. Thanks a bunch and can’t wait to see your Scooty movie : )
Nice one Peter. Good, straight to the point format and I see others agree.
All this good, clean explanation in less than 3 minutes? Man, I love you and I subscribe! I hope to see more tutorials direct to the point as this one 😎👌❗
I spent months and months trying to do that. You are the boss
You’re the most direct blender TH-camr. Thank you 👍
Damn that was an easy, straight-forwars tutorial! Amazing work!
super clean instruction, straight to the point, great video.
Great workflow here, thanks!
Awesome tutorial, very useful ressouce, thank you very much !
Thanks Peter, I will definately give this a try!
Pretty neat workflow. Subscribed!
man, uve done it so fast and accurate, thank you so much!
This is impressive. Thank you for sharing this!
This is so cool. This software basically doubled my lifetime. Thank you!!!
Where you've been when i'm was making retopology on my last model? Huge thanks for tutorial
Forgot about that wonderful free tool! Thanks for sharing
Wow Man! That was pretty Straightforwad ! And Direct To your point! No more Baloney explanations and You did it smoothly ! You are an awesome Teacher!! I love it!
I love your tutorials, would love to see a more in-depth tut on how you did the tiny guns head explosion for corridor!
This is gold! And no time wasting! Instant meshes would not let me Save as a new obj though. I just saved over the original obj that I exported for remeshing.
That is awesome! Thank you for information about this!
Thank you! This is all I needed.
This is such a gamechanger
Absolutely insane, thank you so much bro!!
You’re a true gem of the 3D world!
This was amazing, thank you very much for sharing. Much appreciated!
Thank you this program is quite amazing.
Good video. concise, informative, and very helpful!
Great tutorial. I think it's worth mentioning that there's a free Instant Meshes add-on for Blender which works as a bridge and with which you don't have to do the manual export step.
WHERE PLS
Thank you soo much man, now I can finally use these in my games.
You forgot to bake the normal map, no need to leave all that detail out of the end product!
wait wait wait, you can do a low poly version of the high poly one and then even return the detail back???
@@pep-o-butt672 same question. Can we actually do that?
@@artifyr yes, by baking the normal map from the high poly mesh to the low poly mesh
Also when baking, as long its not direct or indirect light. You can set the render sample to 1 because pure color doesn't need light sampling
@@pep-o-butt672 Jayanam has an awesome tutorial for that and evem has a addon which simplifies the proccess.
Dude, This is the best tutorial ever... Thankssss...
Woah! Thanks ver much for this tutorial - so much useful knowledge here.
Peter you are a legend, thank you
This...is awesome. It's gonna save me so much time. Thanks for the video!
I may finally understand baking! Thanks!
this is such a cool piece of software!
So easy, thanks for the useful tip!
Tbis was amazing. Thank you so much
wonderful, thank you from France
Thank you for the tutorial. That helps!
Loving these videos
WOW, I will definitely use this!
Finally a good explanation of how instant meshes work
Thank you for sharing valuable knowledge
Thanks man this is a great help
Had no idea this program was free and open-source. Grate to have it in my arsenal now!
You are a wizard Peter
Finally! Thank you! Great stuff!
thats revolutionary bro
Lovin’ all the tips
dude you are awesome. People should tell you that more
Brilliant video
Thank you, your a live saver.
Your save my production time 😉😁 thanks a lot
made my life so much easyer, thank you
I love you. This is all amazing stuff
Very helpful. Thanks, man!
Amazing video, thank you!
This is great for optimizing models for games
I just subscribed because this is the best channel ever!!!!!!!!
Thank Peter!
That's actually amazing
If you have light blue lines on the edges of your mesh and cannot set your imported object to "shade smooth":
This means those edges have been marked as "Sharp".
For clearing sharp edges select the mesh in edit mode and press "CMD/CTRL + E" and click on "Clear Sharp".
Nice tutorial! Great help to me : )
Awesome! I really need a tool like this. My topology needs some work.
damn, this is insane! thank you for sharing!
Excuse me but why are 3d artist so freaking nice!? They are giving out life changing software for free left and right!
because that's what heroes do
@@Vanderer11 I wish I could heart your comment good sir
really great tutorial thank you very much! subed!
wow I have never heard of instant mesh before but that's actually amazing lol
Sir...Invensys earned my respect...and a sub
Great tuts it's really help
that was awesome! Thank you.
Wow, very useful! Thanks!