The RIGHT way to cut holes in surfaces in Blender

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  • เผยแพร่เมื่อ 18 พ.ค. 2024
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ความคิดเห็น • 1.5K

  • @codewarrior485
    @codewarrior485 4 ปีที่แล้ว +1597

    "just join these vertices" press J... " how on earth did i not know this until now ? lmao thanks

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +135

      Haha we all feel silly once we learn something so obvious!

    • @timburd3211
      @timburd3211 4 ปีที่แล้ว +19

      Don't worry my mind is blown as well lol!

    • @wirrexx
      @wirrexx 4 ปีที่แล้ว +51

      J for Join, F for fill. P for part. Blender is logic!

    • @deniskhakimov
      @deniskhakimov 4 ปีที่แล้ว +29

      I immediately ran Blender to test this shortcut key! O_O

    • @Mafon2
      @Mafon2 4 ปีที่แล้ว +63

      Until today I used to K-nife them.

  • @theboomboomking4935
    @theboomboomking4935 4 ปีที่แล้ว +940

    You're giving me the motivation to improve my blender abilities instead of playing video games all day during quarantine... I subbed

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +98

      I'm so happy to hear that man! I feel the same; I can't enjoy video games anymore because there's so much to learn in Blender. I'm just working and learning every day. Shoot me a dm on Twitter (link in description) and I'll hook you up with my new hard-surface course for free so you can keep learning.

    • @theboomboomking4935
      @theboomboomking4935 4 ปีที่แล้ว +17

      @@JoshGambrell Thank you so much! For some reason Twitter says that I can't DM you. My twitter name is TheBoomBoomKing if you wanna try to send me a DM instead

    • @chatter2765
      @chatter2765 4 ปีที่แล้ว +7

      TheBoomBoomKing same! Im actually trying something in blender rather than just watching anime or playing games :D

    • @marcdraco2189
      @marcdraco2189 4 ปีที่แล้ว +2

      @@chatter2765 ditto that!

    • @powerofthec5908
      @powerofthec5908 4 ปีที่แล้ว

      OH GOD THE CASHES ARW MULTIPLYING

  • @wiks50
    @wiks50 4 ปีที่แล้ว +1018

    This is a day where hundreds of people have learned the power of J (me included)

    • @j.carlosmuro2435
      @j.carlosmuro2435 4 ปีที่แล้ว +1

      The power of Josh? :D
      I have learnt not only that, also a lot about what is "correct" or not regarding topology.

    • @ViniSocramSaint
      @ViniSocramSaint 4 ปีที่แล้ว +3

      @@j.carlosmuro2435 No need to worry about what is correct or not so much, since there is not a "divinely true" or only one way to go about it. This is just a very good way to go about it.
      Also, fun fact: in Edit Mode, "J" connects vertices together while also dividing faces. It's a way better form of editing already existing faces than deleting them then creating new edges or faces with "F", and it's an even faster "K" knife tool since we work directly with the vertices we want and nothing else, instead of worrying about foreground and bakground bleed and angles.

    • @bukachell
      @bukachell 4 ปีที่แล้ว +2

      power of ctrl j too

    • @Spencer-wc6ew
      @Spencer-wc6ew 4 ปีที่แล้ว +5

      This is why I like watching basic tutorial videos despite having used blender for years.
      Every one I watch seems to teach me a new shortcut or feature of something I already use.

    • @TorIvanBoine
      @TorIvanBoine 3 ปีที่แล้ว

      Thousands* :D

  • @arresha_ar
    @arresha_ar 4 ปีที่แล้ว +397

    Thank you, I learned a nice set of shortcuts :) , the "J" , the "GG"

    • @nighty9003
      @nighty9003 3 ปีที่แล้ว +15

      gg

    • @Kholaslittlespot1
      @Kholaslittlespot1 3 ปีที่แล้ว +11

      GG is very useful... also try pressing 'E' afterwards to make the loop line up with the one next to it. You can then swap which side it will line up to with 'F'. You can cancel the operation again with 'E'.

    • @bastoneliven8095
      @bastoneliven8095 3 ปีที่แล้ว +2

      الريشة😍استاذنا😍

    • @arresha_ar
      @arresha_ar 3 ปีที่แล้ว

      @@bastoneliven8095 اهلا بك

    • @ksemenchuk5802
      @ksemenchuk5802 3 ปีที่แล้ว +2

      Sorry, what's the actual key combination on 9:32?

  • @Dilligff
    @Dilligff 4 ปีที่แล้ว +287

    All this time and I didn't know the J thing to bridge between 2 verts... Always resorted to knife tool.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +9

      Yeah J can be much quicker

    • @tidiestflyer7570
      @tidiestflyer7570 4 ปีที่แล้ว +2

      Literally same. For as long as I've used Blender. I'm always learning new shortcuts.

    • @ficolas2
      @ficolas2 4 ปีที่แล้ว +2

      I know J exists, but I still knife because I never remember about J when I have an use for it :/

    • @CaptainFutureman
      @CaptainFutureman 3 ปีที่แล้ว +1

      @@tidiestflyer7570 Blender is Latin for OMG, I can't believe I never knew that shortcut!

    • @schnoig_
      @schnoig_ 3 ปีที่แล้ว

      CaptainFutureman lmao

  • @BillRey
    @BillRey 4 ปีที่แล้ว +384

    Just a small note when creating faces: If you use Edge selection, you only need to click on two edges and press F, rather than having to select four vertices.

    • @PixelBytesPixelArtist
      @PixelBytesPixelArtist 4 ปีที่แล้ว +16

      that will create overlapping edges

    • @BillRey
      @BillRey 4 ปีที่แล้ว +30

      @@PixelBytesPixelArtist Why on earth would it do that?

    • @hello-qq7fh
      @hello-qq7fh 4 ปีที่แล้ว +8

      @@PixelBytesPixelArtist what and no

    • @abaratien
      @abaratien 4 ปีที่แล้ว +7

      BillRey he showed that exact feature in the video though ...

    • @Cyber_Kriss
      @Cyber_Kriss 4 ปีที่แล้ว +3

      @@abaratien Yeah at 03:29

  • @bukachell
    @bukachell 4 ปีที่แล้ว +208

    you can actually quickly dissolve verticies with Ctrl X instead of using the delete menu

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +68

      Didn’t know that. Thanks!

    • @starlingfox4179
      @starlingfox4179 4 ปีที่แล้ว +7

      I always just placed vertices on top of each other then merged by distance.

    • @RW_CreativeMedia
      @RW_CreativeMedia 4 ปีที่แล้ว +2

      Vertices and Edges

    • @awilliams1701
      @awilliams1701 3 ปีที่แล้ว

      ooohhhh thanks for the tip. I learned even more today.

    • @tommegg8486
      @tommegg8486 3 ปีที่แล้ว +7

      Goddammit, blender is full of useful shortcut I didn't know

  • @maxwell_edison
    @maxwell_edison ปีที่แล้ว +5

    Pressing F repeatedly to fill in extra bits is the thing that makes this feel so easy, thanks for the tip

  • @cyberfalcon2872
    @cyberfalcon2872 4 ปีที่แล้ว +196

    You don't even need to go to the hassle of adding a modifier.
    Activate snap to surface.
    Go to the magnet button above (shortcut shift+tab), change the ruler thingy on the side to face (shortcut ctrl+shift+tab) and check the "project individual elements" box.
    Now align your view with your cylinder cutter, move and confirm.
    All vertices will be projected to the other according to your view.
    Don't even need to be a separate object if the "project to self" box is checked (current version is checked by default but older weren't).
    I hope it helps.
    Ps.: The "Snap to Vertex" is one of the greatest tools I use on hard surface modeling.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +57

      Someone mentioned this earlier and I didn't even realize there was a projection snap mode! That's super useful! Thanks for mentioning it. Had I known before this video I would've included it.

    • @davidesivolella5907
      @davidesivolella5907 4 ปีที่แล้ว +2

      I tried but the circle stays tangent to the cylinder rather than wrapping around like when you use the shrinkwrap modifier. I have selected the "project individual element" box as you said. What am I doing wrong? I'm using Blender 2.82a. Also, where do I find the "project to self" box? Thanks.

    • @cyberfalcon2872
      @cyberfalcon2872 4 ปีที่แล้ว +8

      @@davidesivolella5907 You probably did it in Object mode. You need to be in Edit mode though.

    • @cyberfalcon2872
      @cyberfalcon2872 4 ปีที่แล้ว +9

      @@JoshGambrell You should also look up knife project. You can use an object to cut another and it ignores the cutter topology.
      Create your cutter, select your object last, align your view, go into edit, on the upper menu click Mesh->Knife Project.
      Works best in orthographic view.
      You can check the "Cut through" to cut all faces, not just the visible ones. Checking the box will reset the cut, so if you don't want to align again, you can split the view and pan around in one while the other keep the "cut view".

    • @nicrule4424
      @nicrule4424 4 ปีที่แล้ว +1

      I was going to recommend knife project, but this is so much better! I never had a use for surface snapping until this.

  • @nicomartinez92
    @nicomartinez92 4 ปีที่แล้ว +43

    THANK YOU. I've been struggling with holes during my whole mesh modeling learning process. Coming from CAD, it's hell when you have to make holes in Blender. Pretty clear explanation, will try !

  • @Sychius
    @Sychius 4 ปีที่แล้ว +5

    I always have issues with really messed up geometry and artifacts, I knew about the boolean modifier and used it but half the time it wouldn't actually delete anything it would essentially just cut the shape into the part and I would always end up with messy geometry that meant I couldn't subdivide it, but this is extremely useful and has made me a better Blender user. Thank you!

  • @roguehydra
    @roguehydra 3 ปีที่แล้ว +1

    Finally getting away from 3DS Max that I've been using for over 15 years and learning how to perform the same techniques I used in Max is like a fresh breath of air, especially when also realizing that there are so many shortcuts in Blender that are time savers that would save hours of work.

  • @TheKeefeStone
    @TheKeefeStone 3 ปีที่แล้ว +5

    I am just starting in anything 3D. Found out about the Amazingness that Blender is a few months back, & I've been hooked ever since. Your tutorials, I love the way you explain things & seem to KISS, if you know what that means. I dig it, makes it so much easier to learn this newfound love.

  • @andrii.sudakov
    @andrii.sudakov 4 ปีที่แล้ว +4

    You can also use "bridge edge loops" to fill polygons around the hole (make middle loop cut for cylinder beforehand)

  • @holographicman
    @holographicman 4 ปีที่แล้ว +1

    Thanks for this! Just got to say, I decided to properly learn Blender again a few weeks ago and I absolutely love it, the community is awesome and theres no shortage of great ideas to learn from. Thanks again.

  • @TheInternetwatcher
    @TheInternetwatcher 3 ปีที่แล้ว

    Thank you!!! Thank you for telling us about the messed up normals, was having such a frustrating time trying to figure out why my circles looked like crap when I smoothed them out, just needed to fix the normals, oh so happy now!!

  • @chinesewagon
    @chinesewagon 4 ปีที่แล้ว +4

    This saved about 2 weeks of learning curve in like 6 mins ! Thanks

  • @Loekamber
    @Loekamber 4 ปีที่แล้ว +7

    I think your new stategy will help most when joining 2 weird shapes together, like an I beam on a cylinder or something. Circles on circles are easily done with booleans but this 'just extrude it inwards and then extrude the new faces out' technique only works when working with a perfect cube or circle. Scaling become a hell of an issue when applied to, for example, the letters G, Q, W etc... because their scaling will not be equal on all faces.

  • @digitalzeryphim6742
    @digitalzeryphim6742 2 ปีที่แล้ว +1

    I am just starting to get more advanced with Blender but I was struggling with this very issue with my current project and I stumbled across this video looking for better ways than the boolean. Thank you this is just what I need

  • @christophsinging
    @christophsinging 3 ปีที่แล้ว +1

    Hey Josh! Thank you so much for this video with several very useful hints around modeling in blender....Ctrl + Number adds automatically a subsurf modifier, edge select and F key create a new face, join two vertices on a subdived surface with the J key - incredible, I didn't know about this shortcuts before! Great job!

  • @JauStudioFR
    @JauStudioFR 3 ปีที่แล้ว +3

    You can also cut in your mesh then select the edges of your hole and use the looptools Circle option.

  • @AlienXtream1
    @AlienXtream1 4 ปีที่แล้ว +64

    hey josh. just so you know, when extruding or any similar type of operations, you can directly use the R/S/G shortcut to begin the desired operation without right clicking. so the shortcut combo would be E -> S (shift)X/Y/Z. a small thing but a really helpful tip to improve your workflow efficiency. there are other operations that are similar such as tear/rip. generally any operation that instantly edits the geometry (rather than applying after confirm. e.g loop cut and the knife tool do not instantly alter the mesh). keep in mind though that only one transform operation can be performed at a time like normal.

    • @AA-hg7xq
      @AA-hg7xq 4 ปีที่แล้ว

      Please show us tear/rip.

    • @roym1142
      @roym1142 4 ปีที่แล้ว +2

      @@AA-hg7xq google it yourself dude, these basic videos already exist, don't be a help vampire

    • @nathanpoling4926
      @nathanpoling4926 3 ปีที่แล้ว

      ​ Josh Gambrell Is there a video on this because I still do not get it.

  • @Biggles266
    @Biggles266 3 ปีที่แล้ว +1

    I thank you for including the old Boolean method too. I'm a total blender n00b and I was attemtoing to cut an offset cylindrical recess into the surface of a sphere, and could not get your initial method to work, whereas the Boolean Method worked first time. Perhaps when I get more skilled at this I can give it another try. But thanks for this video! It was a big help.

  • @wynnestevens4459
    @wynnestevens4459 2 ปีที่แล้ว +1

    Well done, thank you, Josh. Would love to see your take on architectural hard surface modeling (doors, walls ,roofs, etc)

  • @Gichanasa
    @Gichanasa 3 ปีที่แล้ว +3

    Groboto is(was) a killer application for this kind of modeling with beautiful topology, basically parametric CAD modeler for mesh geometry... but unfortunately the developer stopped supporting it. Glad you are providing this valuable education for the community sir!

  • @MelvilleG
    @MelvilleG 4 ปีที่แล้ว +4

    Thanks, man. Been using the second option for many years first in 3ds max, now - in Blender. Your way is much better. Sometimes I even opted to creating two separate objects not to cut holes in mesh. Now I won't have to do it. Thanks a lot.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Awesome man! Super glad I could help you. Always new things to learn every day!

  • @MohammadAbouBasha
    @MohammadAbouBasha 4 ปีที่แล้ว

    I like the way you rotate the cylinder, it makes the original shape rotates in this angle so no need to apply rotation, keep the good work!

  • @captainfeathersword1131
    @captainfeathersword1131 4 ปีที่แล้ว +1

    For flat sided objects, using the loop tools, circle function is also very quick, although it gives you some odd mesh patterns. So maybe only useful for certain applications. Top vid mate!

  • @sonyviva308
    @sonyviva308 4 ปีที่แล้ว +42

    If you go to the add-ons preference, there's a a Loop tool where it automatically changes the loop cuts, lets say, a square into a circle. There are other shapes, but I use that to make a circle and then the subsurface modifier just makes it round.

    • @Elvera4art
      @Elvera4art 2 ปีที่แล้ว +7

      Yes, this way is even faster

    • @anjaneytripathi69
      @anjaneytripathi69 2 ปีที่แล้ว +2

      @@Elvera4art name please?

    • @FnD4212
      @FnD4212 ปีที่แล้ว

      Name of add-on please 🙏

    • @ItsBittle
      @ItsBittle 10 หลายเดือนก่อน +2

      @@FnD4212 its literally in the comment, loop tools

    • @FnD4212
      @FnD4212 10 หลายเดือนก่อน

      @@ItsBittle Loop tools is default tools, but the add-on that make specific action like he describe is different. In add-on, it should be Loop Tool: "name of add-on".

  • @cheesus2289
    @cheesus2289 4 ปีที่แล้ว +6

    Thanks dude, really useful. Just watched your hard surface modelling video before sleeping and I just woke up to find a new video of yours. Thanks!!

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +2

      Awesome! Now you have a new skill set to add to the list

  • @jordanpowell8739
    @jordanpowell8739 ปีที่แล้ว +2

    Great video. There are many different ways of achieving things in blender so it is refreshing to see side by side comparisons with explanation as to why one is more efficient than the other. Thank you 👍

  • @yourfirstdeath9831
    @yourfirstdeath9831 3 ปีที่แล้ว +1

    This tip about fixing sides with "I" button was so helpful to me. Fixed like half of my work. Thank you so much!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 ปีที่แล้ว +12

    3:48 Just a quick tip, in edge-select mode it only takes 2 clicks to select opposing edges to fill in a face, rather than 4 clicks on the vertices in vertex-select mode.

    • @cyberfalcon2872
      @cyberfalcon2872 4 ปีที่แล้ว

      or Ctrl+RightMouse to lasso tool in one drag

    • @3d-illusions
      @3d-illusions 4 ปีที่แล้ว +1

      Or alt click to select the border

  • @Yatiblue
    @Yatiblue 4 ปีที่แล้ว +3

    Omg I was about to give up thanks!!!!

  • @renatus123
    @renatus123 3 ปีที่แล้ว +1

    I actually didn't need to make a hole per se but this was still one of the best/useful tutorials I've done after making donuts and cars and random things for so long. Really love it when someone SAYS the shortcuts their doing quickly and what they do. I know I can read the screen cap of it but damn, I'm not Johnny 5 over here reading screens.

  • @josephyiu2854
    @josephyiu2854 3 ปีที่แล้ว

    This tutorial has improved my consistency of the face between the fuselage and wing component. Thank you so much. Such as method can apply to extrude a complex shape from a surface. Such as the extrude the wing from aircraft fuselage.

  • @petrthingsilike8487
    @petrthingsilike8487 4 ปีที่แล้ว +3

    Hi Josh, thank you so much for your video. I am new to blender and the 3D in general. 5 days in, but I am amazed what it can do and even what an amateur like me can do with Blender just after few days. Your video helped me a lot to discover some workflow and ways how to do things. Big thanks to you!

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Awesome man! I’m so glad I could help you! I’m excited to have you as a part of the community :)

    • @petrthingsilike8487
      @petrthingsilike8487 4 ปีที่แล้ว

      Josh Gambrell i thank you! Just did your “tutorial” 3 times with several variations. The basic is super easy, it becomes more complecAted when I start rotating the main cylinder or if I try to move the circle around the cylinder (it will start deforming). So if I was creating this for 3D printing I would need way more information how to make things 100% accurate. Thank you again. I will keep commenting on your tutorials as I will be going through them 👍

  • @ProfessorOfHow
    @ProfessorOfHow 4 ปีที่แล้ว +69

    Dude, 27k views in just 2 days. Didn't I tell you channel is gonna blow up one day? Congrats. I love your content. In a day or two, after finishing my ongoing 3D Explainer video, I'm gonna purchase your Hard Surface Modelling Course on Udemy. But before buying it, wanted to ask, do you teach right topological modelling in it as well? Because that's what I am aiming for in my next videos.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +5

      Thanks man! I'm not sure why that one did so well but I'm guessing it's because it's valuable content the community needs :-)
      Message me on Twitter @josh_gambrell and I'll hook you up with the course for free.
      The course mostly covers boolean modeling and takes in topological considerations when adding booleans, but doesn't focus solely on mesh cleanup. Hope that makes sense!

    • @ProfessorOfHow
      @ProfessorOfHow 4 ปีที่แล้ว +1

      @@JoshGambrell Thanks man. Messaged on twitter!

    • @tirushone6446
      @tirushone6446 ปีที่แล้ว

      gotta say you really called something there. Still the best hard surface blender tutorials without contest (that I have found at least)

  • @CONTEMN_Topic
    @CONTEMN_Topic 4 ปีที่แล้ว

    I had so many problems when using boolean operation but from now everything is so much easier and makes much more sense. I will restrinct booleans as much as possible so I have proper topology and no other issues at all.

  • @Srcsqwrn
    @Srcsqwrn 3 ปีที่แล้ว

    I learnt about filling quickly, and joining verticies, on top of ways to make holes in objects. Awesome!

  • @RolandKontson
    @RolandKontson 4 ปีที่แล้ว +49

    4:35 BlenderGuru gave a tip of noticing badly oriented normals.
    In the viewport top-right (just left of the shading options) open up the overlays and there's "Face Orientation" under the category of Geometry. Blue is facing the camera and red is the opposite.

  • @RW_CreativeMedia
    @RW_CreativeMedia 4 ปีที่แล้ว +5

    Nicely done Josh, keep bringing those cool and good tuts.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      Thanks Richard, will do!

  • @taksinwatanabe9362
    @taksinwatanabe9362 4 ปีที่แล้ว +1

    Wow, thank you from a Blender beginner. I learned so much from you in just 10 minutes! I going to try what I just learned and then I will watch more of your tutorials.

  • @cadufraga6851
    @cadufraga6851 4 ปีที่แล้ว +1

    Both strategies are great, I was doing something that was basically a rectangle with a circle cut in the middle, didn't know about that Boolean cut, and the first strategy I'll use a lot, thanks!

  • @alexandershuaibu
    @alexandershuaibu 4 ปีที่แล้ว +136

    "...And then just join these vertices here with the J key..."
    Wait what?? Whaaaaaat???
    You can do that??????????????

  • @fiat126suzuki
    @fiat126suzuki 4 ปีที่แล้ว +4

    If you focus on these types of videos, not only will you help a lot of people on the construction, but I'm sure your channel will be very popular.

  • @RolandKontson
    @RolandKontson 4 ปีที่แล้ว +2

    Found it easier to fill, if you do the central loop cut before (or do 3 loops from the start). Select two edges to fill, select one of the edges like you did and press F until everything is filled.
    Great video, thank you, looking to get into Blender again!

  • @kayosiiii
    @kayosiiii 4 ปีที่แล้ว +2

    Using the bridge command I think will correctly fill, between the large and small cylinder under most circumstances and is quicker than manually adding the geometry, for all quads topology you do have to make sure that there are the same number of vertices in the inner and outer edge loops.

  • @PolishProgrammer
    @PolishProgrammer 4 ปีที่แล้ว +9

    I've always did it with boolean and then I cleaned clean all ngons

  • @frostoise
    @frostoise 3 ปีที่แล้ว +36

    *sees comment section full of people talking about J*
    Me: how did they not know the join function?
    Josh: 7:56
    Me: O.O

  • @virtualpixels9151
    @virtualpixels9151 3 ปีที่แล้ว

    Best blender teacher ever, you explain it down to the root of cause. Great work man!

  • @barkers57
    @barkers57 3 ปีที่แล้ว +1

    Thanks! This video has been extremely helpful. I have recently used this technique multiple times and it works great. Also, using the F key to create the faces has saved me heaps of time as well. I also use F to join verts, for some reason J doesn't work for me.

  • @PlinaZ
    @PlinaZ 2 ปีที่แล้ว +3

    one other thing you can do here is use the loop tools addon that comes within blender (go ahead and activate that, it's great and has saved me a lot of time) and select the edge loops after you cut out the square (or rectangle) shape. Then you just have to right click to bring up the menu, and select loop tools > circle, and viola, you have your circle.

  • @goddamnmaddog2024
    @goddamnmaddog2024 4 ปีที่แล้ว +6

    if "j" blew your mind, look at the F2 add-on (included in blender, just activate it)
    remeshing is so good with this

  • @Clumsy_the_24
    @Clumsy_the_24 ปีที่แล้ว +1

    Thanks for the advice. I’ll definitely be using this in my future projects.

  • @cerebralvision
    @cerebralvision 3 ปีที่แล้ว +2

    The first way is how I always worked in modeling to create great topology. Then I was introduced to HardOps and Boxcutter which changed my view my first method a bit. Mainly when it comes to concepting and a non-destructive workflow. I found it's much easier to make client changes that way. I would love to hear your thoughts on both methods.

  • @mrjacelightning
    @mrjacelightning 4 ปีที่แล้ว +4

    you should have done two booleans: One adding a cylinder as the extrusion, and another making the cut through both. Then bevel the edges. Would have been much quicker.

  • @Tommysenf
    @Tommysenf 3 ปีที่แล้ว +3

    That "J" Shortcut... how.. HOW could I miss that :D

  • @TheNbCz
    @TheNbCz 5 หลายเดือนก่อน

    Thanks for doing this! Helped me out of a tricky bind.

  • @arturocabrera3099
    @arturocabrera3099 2 ปีที่แล้ว +1

    I being looking for this for about 3 days.
    I wasn't looking how to do a hole, but how to do a boolean.
    haven't used blender in a loooong time, but thanks to you I found how to do it again

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 ปีที่แล้ว +6

    0:32 I like your instinct to do transformations in Edit mode rather than Object mode. ;)

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 ปีที่แล้ว

      6:27 Except translations. Those I normally do in Object mode.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +5

      I've had to apply scale one too many times hahaha

    • @pladselsker8340
      @pladselsker8340 4 ปีที่แล้ว

      is it better to do it in edit mode?

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      @@pladselsker8340 It just saves some time because the rotation/scale is automatically applied when you transform in edit mode. In object mode, it changes and in the future you may have to apply it, meaning a small extra step is required. No biggie either way though :)

  • @LaszloIvanyi
    @LaszloIvanyi 4 ปีที่แล้ว +10

    I'd just boolean it out and that's it, so both strategy is long :D Looks good though..

  • @mirandamasilela2455
    @mirandamasilela2455 3 ปีที่แล้ว

    Thank you for this tutorial, super easy and explained really well!

  • @henniedevilliers7570
    @henniedevilliers7570 2 ปีที่แล้ว +1

    What comes after perfection! This is trendsetting; Thank you very much for your time and sharing your know-how presented in a pleasant voice.

  • @cmdrmiketv2698
    @cmdrmiketv2698 3 ปีที่แล้ว +11

    Watching a tutorial for something as simple as this makes me feel like blender was created by eve online players.

    • @EWKification
      @EWKification 3 ปีที่แล้ว

      Yup. There's got to be an easier method.

  • @dimaryk11
    @dimaryk11 3 ปีที่แล้ว +3

    7:25 this cracked me up ngl

  • @ezgioner4451
    @ezgioner4451 หลายเดือนก่อน

    Just tried the first way, it worked like magic ! Thank you 🙌

  • @sunnyarorakotkapurashorts5133
    @sunnyarorakotkapurashorts5133 ปีที่แล้ว

    Thank u so much, interested in starting so soft during quarintine and just need a place to get started, thx for the support

  • @TheKenttt
    @TheKenttt 4 ปีที่แล้ว +14

    Excuse me, "double-tap G?" Gonna start using that now.

    • @TheTattorack
      @TheTattorack 3 ปีที่แล้ว

      Don't forget about "Alt S"

  • @Mondrir
    @Mondrir 3 ปีที่แล้ว +17

    Intended tutorial: How to properly cut holes into surfaces
    Actual tutorial: THE COLOSSAL MIGHT OF THE J KEY
    In seriousness though, thanks for the tutorial, really helped!

  • @shacogaming1976
    @shacogaming1976 2 ปีที่แล้ว +2

    This video is old, but still really helpful! I'm trying to learn blender and seeing simple and short videos like this really do help a lot! Not only with modeling, but also with motivation!

    • @N1kou
      @N1kou ปีที่แล้ว

      Hey bro... Why did he cancel the extrude , in order to scale afterwards (like in 9:23)??? why do we have to do this before scale???

  • @rumsto1
    @rumsto1 2 ปีที่แล้ว

    Great video. I was doing it this second way for sure. The way you created the polygons with the verts I didn't actually know it was possible in blender.

  • @SmileyFace01
    @SmileyFace01 4 ปีที่แล้ว +4

    "just join-" WAIT WHAT

  • @PonteRyuurui
    @PonteRyuurui 4 ปีที่แล้ว +4

    The fastest way is to get box cutter and mesh machine, bool it bool clean it and normal transfer

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +4

      Well of course but I think it’s super important to understand alternative, vanilla methods as well so that way addons will be intuitive and truly improve your workflow.

  • @darshjoshi1641
    @darshjoshi1641 3 ปีที่แล้ว +2

    I am a beginner and this helped so much! Thanks for all the useful shortcuts keys and tips. Well deserved sub and like

  • @hondashadowfrontcaliperrebuild
    @hondashadowfrontcaliperrebuild ปีที่แล้ว

    Very helpful video, thank you so much for including your hotkey history in the video!

  • @alext.4131
    @alext.4131 4 ปีที่แล้ว +4

    I thought, this is another 2-minutes tutorial expanded to 10 mins. But for real, these 10 minutes worth it, because there is pretty deep review of the problem. But honestly, 1-2 minutes author has lost in very obvious and basic manipulations, like long intro, rotating cylinder or choosing view axis. Probably, people who think about clean topology, already know how to rotate cylinder.
    Anyway, liked.

  • @brackman71
    @brackman71 4 ปีที่แล้ว +3

    TH-camr: "Let me show you the most efficient way to cut a hole."
    _[Proceeds to show the most inefficient way to create a circle loop and fill topology.]_
    To speed up creating the same circle loop, do the following:
    • Hit *[Shift]-[A]* then *[M]* for "Mesh", then choose *"Circle"* .
    • Once the circle has been created, hit *[Tab]* to enter edit mode and hit *[F]* to make the circle a flat circle mesh without inner edges.
    • Hit *[I]* TWICE to enter per-face inset, and change to desired width.
    • Hit *[X]* then *[F]* to delete inner face, leaving polygon ring.
    To speed up the filling of the gap between the circle and the surrounding rectangle, do the following:
    • Hit *[Ctrl]-[R]* to add the center loop cut on the large cylnder.
    • Select the outer loop of the circle by *[Alt]-clicking* on an edge, then add the selection of the inner loop of the rectangle by *[Shift]-[Alt]-clicking* on an edge.
    • Hit *[Alt]-[F]* to fill the gap with an auto-triangulated mesh.
    • Hit *[Alt]-[J]* (with "Max Shape Angle" set to 70°) to change triangle faces to quads.
    You should also place the middle loop cut on the large cylinder before doing this operation.
    That would have also allowed you to just keep hitting [F] until the gap was completely filled.
    Hope this helps!

  • @Riley_MDS
    @Riley_MDS 4 ปีที่แล้ว

    Oh my god! You saved my life there mate! This was one of the most frustrating things I've done when it comes to making some Minimalist room stuff, God bless ya!

  • @brianbuckman6908
    @brianbuckman6908 2 ปีที่แล้ว

    Insanely helpful and articulate, thank you very much Mr. Gambrell

  • @GUMMY_MKII
    @GUMMY_MKII 4 ปีที่แล้ว +5

    Everytime I see a tutorial with booleans, I cringe
    Even though some experts recommend it, I just had too many bad experiences with it

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +3

      It depends how you use it. Once you understand non-destructive boolean-bevel techniques, weighted normals, and topology considerations booleans can make you a much more efficient modeler.

    • @GUMMY_MKII
      @GUMMY_MKII 4 ปีที่แล้ว

      @@JoshGambrell
      Weighted normals modifier can really be good for a fast and good shading that stays after a subdivision modifier, but I would've like to have as many face strengths as I'd like instead of only 3.
      What I end up doing is applying the modifier and then adjust manually.
      For modeling, I already use "the correct method" that you showed in the video :)
      But I don't blame beginners for using booleans, I learned myself modeling in Roblox Studio, where there is almost no mesh manipulation possible, except for booleans. (there isn't even an intersection feature)
      When I look back at my old work, I'm proud, but when I toggle the wireframe mode, my eyes bleed...

    • @rickyok
      @rickyok 4 ปีที่แล้ว +1

      Got to this video because last night. I made a very bad boolean

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      @@GUMMY_MKII Haha the beautiful outside but nasty inside that is the Wireframe mode...

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      @@rickyok Haven't we all :P

  • @mrfeathers3938
    @mrfeathers3938 4 ปีที่แล้ว +2

    Should be titled:
    "The RIGHT way to waste viewers' time to make a video last 10 minutes so I can get TH-cam Ad revenue when this should be explained in 30 seconds"

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +5

      Nothing but love for you man! I genuinely hope you can get out of whatever negative spot you’re in that influenced you to leave such a distasteful comment.

    • @millie2079
      @millie2079 4 ปีที่แล้ว +2

      I looked on your channel and didn’t see that you’d uploaded any videos where you spent your own spare time explaining something in detail plus offering an alternative to give a balanced view?!? But you can spend time trolling someone who did 🤔 don’t bitch on other people’s tutorials, they take time and they aren’t as easy as they seem. Now fuck off you prick.

    • @mrfeathers3938
      @mrfeathers3938 4 ปีที่แล้ว

      Chris Jones Instagram @mr_feathers. I’m a photoshop teacher. Please bro lol I started 3D 5 months ago and I can tell you this video was 10 minutes too long. I wack 3D videos all day long so I never stop learning so I have a lot of references.

    • @millie2079
      @millie2079 4 ปีที่แล้ว +1

      @@mrfeathers3938 you got any examples of your photoshop stuff?

    • @mrfeathers3938
      @mrfeathers3938 4 ปีที่แล้ว

      Chris Jones Instagram: @mr_feathers

  • @RedEyedBlackWolf
    @RedEyedBlackWolf 4 ปีที่แล้ว +1

    Thanks this was very helpful, I always hated how messy the Boolean version was. I also never knew you could double tap G to do a sort of Vertex Slide, I only knew about Edge slide which has its limitations.

  • @spencerscatdaddy269
    @spencerscatdaddy269 2 ปีที่แล้ว

    Thank you! I was able to get a nice result. Great lesson.

  • @chadzulu4328
    @chadzulu4328 3 ปีที่แล้ว

    Thanks so much for the explanation, this is very helpful.

  • @_piccoloser
    @_piccoloser 4 ปีที่แล้ว +1

    This is a really smart method! I'm adding this to a playlist.

  • @BramvanVliet
    @BramvanVliet 3 ปีที่แล้ว +1

    Thanks, Josh, for another great tutorial. Straight and to the point, just the way I like it.

  • @jeric_synergy8581
    @jeric_synergy8581 4 ปีที่แล้ว

    Really nice, especially the 'fit & finish' tips. THANKS.

  • @ChipboardDev
    @ChipboardDev ปีที่แล้ว

    I'm starting a personal playlist for blender workflows, and this is the first video I'm putting in it. Thanks.

  • @rikovladimir8655
    @rikovladimir8655 3 ปีที่แล้ว

    I'm gonna start using this method, thanks for this

  • @hana7334
    @hana7334 2 ปีที่แล้ว

    That "shift+n" just honestly made my head explode. THIS is what I was searching for this whole time as someone new to blender. Holy.. I got so frustrated at weird sharp edges appearing especially when I created the neck for one of my first humanoid creations. Same for the bevels. Thanks so much man.

  • @TheLegend-mb8wc
    @TheLegend-mb8wc ปีที่แล้ว

    ooh thank you, I always had trouble with the boolean tool on round objects, but this is much nicer

  • @Severely_Distracted
    @Severely_Distracted ปีที่แล้ว

    This is exactly what I needed to know. Thank you so much!

  • @docmcmoth
    @docmcmoth ปีที่แล้ว +1

    This was incredibly helpful! I spent a good few hours trying to figure out how to create an eye hole for an awkwardly shaped object, and this worked perfectly

    • @N1kou
      @N1kou ปีที่แล้ว

      Hey bro... Why did he cancel the extrude , in order to scale afterwards (like in 9:23)??? why do we have to do this before scale????

  • @azeria5438
    @azeria5438 4 ปีที่แล้ว +1

    Quite an important one for this workflow would be bridgeing, so you can just select the inner and outer "circle" verts and it will bridge them together perfectly

  • @peterbalance
    @peterbalance ปีที่แล้ว

    more like this would be good. RIGHT Short & sweet thank you Josh

  • @spiralhalo
    @spiralhalo 2 ปีที่แล้ว

    I love this kind of small tidbit tutorial because it's most likely useful for any project.

  • @hot_dammn9025
    @hot_dammn9025 4 ปีที่แล้ว

    Great work flow. I tried it with the LoopTools add on, worked a treat. Needed to make sure "flatten" was turned off in the settings and use insert instead of extract and scale :)

  • @dudex104
    @dudex104 4 ปีที่แล้ว +1

    Excellent video Josh, thanks for sharing your knowledge

  • @szk4023
    @szk4023 3 ปีที่แล้ว

    I'm about 6 months into learning Blender. Didn't know about the Shrinkwrap modifier! Thanks.