The ONLY 5 Modeling Tools You Need To Make ANYTHING in Blender

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  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • ➤ Grab your FREE copy of Press Start | Your first Blender Project - b3d.cgcookie.com/291ps
    Chris Bailey ( @CBaileyFilm ) takes us through the top 5 Blender beginner modeling tools you need to model ANYTHING in Blender! Start with nothing but a cube and use these tools to take your model in any direction. If you want to start 3D modeling or want to sharpen your existing skills as a CG artist this tutorial is for you! What do you think are the top 5 modeling tools shown in this tutorial? Let us know in the comments!
    ❤️ If you love what we do, please subscribe and like this video to get notified when we release more Blender tasty content.
    This video covers the five modeling tools to make anything in Blender
    - Beginner Modeling Tutorial In Blender
    - Getting started with 3D Modelling
    - Advanced Modelling Tips
    - Best tools to use to create 3D models
    - How to make a whiteboard marker :-)
    Chapters
    0:00 - Getting started with modeling tools
    0:30 - The Bevel Tool
    1:08 - Merge Tool
    1:46 - Extrude Tool
    3:23 - Loop Cut Bevel
    4:50 - Grid Fill
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ความคิดเห็น • 1.2K

  • @cg_cookie
    @cg_cookie  ปีที่แล้ว +28

    🍪 If you love what we do, consider enrolling to cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions.

    • @calvinlyngdoh851
      @calvinlyngdoh851 ปีที่แล้ว +3

      I felt like an ape that just saw a human do basic magic!

    • @wiseprince7674
      @wiseprince7674 ปีที่แล้ว +2

      Please help me I'm stocked at 2:53.
      I selected 5faces then clicked S and clicked X then 0.. the outcome is rough not like yours

    • @MaTeJgamma
      @MaTeJgamma ปีที่แล้ว

      @@wiseprince7674 Look well, he marked 8 faces, including the ones on top...the video is cut. In the newest version of Blender after pressing ENTER, you should select the option "Dissolve Orthogonal Edges" from the menu "Extrude Region and Move", hope it helps you.

    • @Infofacts3
      @Infofacts3 ปีที่แล้ว

      @@wiseprince7674 first select all your mesh go to to view rutate it . When you see your faces I'd front of x axis than do this scale x and press 0.
      I will helpful for you..

  • @bantharadio8960
    @bantharadio8960 3 ปีที่แล้ว +905

    The animation made me feel like I was watching the ESPN HIGHLIGHTS of Blender modeling

    • @kevin71127
      @kevin71127 3 ปีที่แล้ว +31

      perfect description

    • @tgg766
      @tgg766 3 ปีที่แล้ว +9

      Lol this is my first time here and I hope I don't return here with that same comment in mind.

    • @armellebiampamba4257
      @armellebiampamba4257 3 ปีที่แล้ว +5

      Yes! The music also fits so well!

    • @magma5267
      @magma5267 2 ปีที่แล้ว +6

      Lmao dude this is a legendary comment

    • @francescagreetham1804
      @francescagreetham1804 2 ปีที่แล้ว +5

      It totally feels like that 😂

  • @aa_gg
    @aa_gg 3 ปีที่แล้ว +1668

    He protects,
    he attacks
    But the most important
    he doesn't delete the default cube !!

    • @andytrox
      @andytrox 3 ปีที่แล้ว +77

      He protecc, he extrude*

    • @slimshady2408
      @slimshady2408 3 ปีที่แล้ว +28

      Oooooooooooooooomg.
      I have seen everyone deleting that nice little cute cube

    • @mayureshkonda5639
      @mayureshkonda5639 3 ปีที่แล้ว +62

      @@slimshady2408 Yeah I delete the default cube and add it again. Idk why I even do that!

    • @mobarakjama5570
      @mobarakjama5570 3 ปีที่แล้ว +5

      @@mayureshkonda5639 xD

    • @adamthomas7542
      @adamthomas7542 3 ปีที่แล้ว +17

      @@mayureshkonda5639 Because we have big brain hooman and new design equals new coob

  • @kingturtleoverlordiv5931
    @kingturtleoverlordiv5931 3 ปีที่แล้ว +1619

    You don't need the subsurf and bevel to get the smooth shade, just activate "auto smooth" under normals in the mesh data properties tab.

    • @marcelosantos5683
      @marcelosantos5683 3 ปีที่แล้ว +148

      Right? I thought he would do that

    • @KaranSingh-yd2ls
      @KaranSingh-yd2ls 3 ปีที่แล้ว +26

      that's what I thought.

    • @kefukefu5781
      @kefukefu5781 3 ปีที่แล้ว +11

      Me too

    • @marcelosantos5683
      @marcelosantos5683 3 ปีที่แล้ว +92

      @Sharul Basalamah the thing is that it is easier and better for performance if you use auto smooth

    • @omeizasanni
      @omeizasanni 3 ปีที่แล้ว +12

      Exactly what i thought hed do

  • @ilovedoge
    @ilovedoge 3 ปีที่แล้ว +1008

    Me: already knows these 5 modelling tools
    Also me: can't make anything

    • @DevAnimate
      @DevAnimate 3 ปีที่แล้ว +16

      just use reference

    • @mubeenthegamer99
      @mubeenthegamer99 3 ปีที่แล้ว +7

      @@DevAnimate yeah

    • @ilovedoge
      @ilovedoge 3 ปีที่แล้ว +16

      @@kidmosey i made an icosphere

    • @lost-mau5
      @lost-mau5 3 ปีที่แล้ว +28

      Me who just uses Extrude and scale: huh bevel, neat.

    • @youneskasdi
      @youneskasdi 3 ปีที่แล้ว +24

      I learnt the hard way that creativity doesn't just come down from the sky you have to look up a reference or something you got inspired from and try to make it with your own style

  • @ecksluss
    @ecksluss ปีที่แล้ว +11

    I like how at around 2:08 you went from "step by step" to "timelapse hope you can keep up and didn't have any weird issues when you try to copy this part."

  •  3 ปีที่แล้ว +450

    I've been modelling for some years, and I've always wondered how to fill gaps so they could look good. That grid fill is a complete level up! Thx a lot!

    • @ssharma26
      @ssharma26 3 ปีที่แล้ว +3

      Yes totally 🤘

    • @PanewsONE
      @PanewsONE 3 ปีที่แล้ว +19

      I can't believe I haven't heard of that before. I asked Google so many times how to do this properly and no other person introduced that feature to me ever

    • @trorid3842
      @trorid3842 3 ปีที่แล้ว +36

      I normally just press F to fill in faces and connect vertexes. ALT+F also fills in faces with triangles.

    • @slimshady2408
      @slimshady2408 3 ปีที่แล้ว +6

      @@PanewsONE If you want to start learning blender, you can check out Crossmind's tutorial series on blender. It's really good, and one of the best on TH-cam. And he told almost all features including gridfill and many more. He also told his tricks.
      Check it out. I am just advising you. I am not doing any advertisement here!

    • @NeinFeline
      @NeinFeline ปีที่แล้ว

      #Investigate311

  • @FarQuZeDesigns
    @FarQuZeDesigns 2 ปีที่แล้ว +59

    5:31 No, it is not the missing geometry, it is the normals. Go to the Mesh properties (green triangle pointing downwards ) Under „Normals“ you will find „Auto Smooth“ turn that on.
    Normals are bit more intricate but when you shade smooth the normals will be averaged between adjacent faces. Auto smooth will prevent that averaging for adjacent faces when the angle between the two is higher than the value next to „auto smooth“ (hard to explain in text)

    • @MAY-bm3lh
      @MAY-bm3lh ปีที่แล้ว +1

      wow saved me so much time thanks!

    • @akkihole_
      @akkihole_ ปีที่แล้ว +3

      when he says there's not enough geometry it's because he wanted a high poly hardsurface look, and the only way you can get that is by making the topology super dense and adding bevels everywhere with no sharp edges, of course your explanation is still right but that's not what he wanted to do lmao

    • @frelonthetrue5620
      @frelonthetrue5620 ปีที่แล้ว

      LEGEND

    • @issglass
      @issglass ปีที่แล้ว +1

      Learning this really helped me out in making smooth objects in blender that don't look like a hellspawns

  • @sGabrielJ
    @sGabrielJ 3 ปีที่แล้ว +66

    the shortcut for grid fill is ctrl+F, another tip is after apply shader smooth you can go to Object Data Propeties (green triangle) > Normals > Auto Smooth, this will normalize automatically the normals withou need of the subdivision modifier

    • @DarkSwordsman
      @DarkSwordsman ปีที่แล้ว

      Specifically "Ctrl + F > G". Also with Blender 3.3, they added "Shade Auto-Smooth" under the same right click menu which automatically enables the Normal auto smoothing for you.

    • @davidrozier1126
      @davidrozier1126 ปีที่แล้ว

      @@DarkSwordsman CTRL F is for the Face menu, not Grid Fill. Grid Fill has no official hotkey, alhough I just added it to my keymap as Shift CTRL F.

  • @ganapathym3664
    @ganapathym3664 3 ปีที่แล้ว +653

    Most entertaining tutorial from CGCookie with Superb Graphics and Music.

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +40

      Woot, thanks! Chris really took the time to bake this video in the CGC kitchen. 🍪

    • @ganapathym3664
      @ganapathym3664 3 ปีที่แล้ว +8

      @@cg_cookie Yummy and Healthy

    • @FabioSalvidotcom
      @FabioSalvidotcom 3 ปีที่แล้ว +2

      Walter White would tell you "You are damn right!"

    • @MarkSiegemund
      @MarkSiegemund 3 ปีที่แล้ว +1

      damn sick! With that music, reminds me of when those crazy skater- and snowboard-tutorial videos came out on youtube: U really have just 5 moves you need to master before landing that back-flip-360 perfectly. (but tbh: blender is a tad easier)

    • @klaatu-barada-nikto
      @klaatu-barada-nikto 3 ปีที่แล้ว +3

      Completely agree, this is definitely a new level of tutorial production. Great job CG Cookie!

  • @DenisTrebushnikov
    @DenisTrebushnikov 2 ปีที่แล้ว +28

    Recently I found out that I use these most of all in addition to your's 5:
    6) alt+e - to Extrude along normals
    7) i - to Inset Faces
    8) Symmetrize (mesh-> Symmetrize rather than or in addition to mirror modifier)
    9) Bridge Edge Loop (always in a quickmenu as well as grid fill tool)
    10) Solidify modifier
    11) j - to Connect Vertex Path
    12) k - to Knife tool.
    and less or completely don't use subdivision modifier.
    barely or limited use spin and shear tools

  • @zhulikkulik
    @zhulikkulik 3 ปีที่แล้ว +188

    I'd say there are actually 11 of them. Move, rotate, scale, spin, extrude, inset, bevel, loop cut, knife, snap... to..., merge.
    And two great addons you get directly with Blender itself - pie menu to speed everything up and loop tools.

    • @HAWXLEADER
      @HAWXLEADER 3 ปีที่แล้ว +1

      And select flat linked faces

    • @jaroslavzaruba2765
      @jaroslavzaruba2765 3 ปีที่แล้ว +3

      Too bad the snapping in Blender is probably the worst one I have seen since Junior CAD and 3ds R4

    • @HAWXLEADER
      @HAWXLEADER 3 ปีที่แล้ว +7

      @@jaroslavzaruba2765 Download CAD transforms addon. (free/pay what you want)

    • @swipe87
      @swipe87 2 ปีที่แล้ว

      Shear

    • @user-sn1hi7my7x
      @user-sn1hi7my7x 2 ปีที่แล้ว +1

      Never used the pied menu or loop tools. Does it make a huge difference?

  • @remtromol
    @remtromol 3 ปีที่แล้ว +47

    my favorite tool would be the double G key, move the vertices by line.

    • @Jmvars
      @Jmvars 2 ปีที่แล้ว +2

      Yes!
      Keeps everything neat and tidy, very useful if your mesh is complex.

  • @TheSunlithEarth
    @TheSunlithEarth 2 ปีที่แล้ว +14

    Really nice guide, precise, fast, engaging, keeps the attention and never feels boring with the music in background. Amazing work!

  • @Telekdays
    @Telekdays 3 ปีที่แล้ว +3

    Thank you man, You might have changed my life for real. I'm tired of looking everywhere to learn and relearn blender everytime I stop using it. this will make me stick to it and probably achive my first game in unity

  • @secret-name
    @secret-name 3 ปีที่แล้ว +2

    Been getting back into Blender recently and you just blew my mind with the L-Shift + X/Y/Z tip. You legend!

  • @ladyessays
    @ladyessays 2 ปีที่แล้ว +641

    The most useful blender modelling tutorial EVER! Thank you!!

    • @TheAngelArrow
      @TheAngelArrow 2 ปีที่แล้ว +4

      biggest fucking cap on youtube

    • @KTHKUHNKK
      @KTHKUHNKK 2 ปีที่แล้ว +2

      It would take me 20 years to learn that.
      Holy moly
      Keith

  • @Revy8
    @Revy8 3 ปีที่แล้ว +4

    ive been using blender for 5 months and I learned so much. This might be the best blender video I have ever watched. its up there with the donut

  • @RealCubeMelonClock
    @RealCubeMelonClock 3 ปีที่แล้ว +3

    Booleans are pretty important as well. I also use auto smooth in the object data properties menu, instead of sub-surf/beveling edges -- unless I really need the extra geometry, or the auto smooth doesn't do exactly what I want. I enjoy videos like this because it never hurts to go over the fundamentals, and I like bite-sized tutorials.

  • @tobiaskiddle2245
    @tobiaskiddle2245 2 ปีที่แล้ว +2

    I’ve been using blender for some time now mostly self taught, and this video really helped me out, thank you

  • @hasankacar6257
    @hasankacar6257 ปีที่แล้ว

    Thank you for explaining this thoroughly!

  • @4KProductionsFilms
    @4KProductionsFilms 3 ปีที่แล้ว +4

    For complete beginners, very well explained on the basics!

  • @MidnightSt4r
    @MidnightSt4r 3 ปีที่แล้ว +151

    Why waste polys on Bevelling everything? Just use Edge Crease + the Subsurf "Use Crease" toggle and boom, clean edges, no extra geometry.

    • @ak_fx
      @ak_fx 3 ปีที่แล้ว +45

      or just use auto smooth

    • @Insertnamehere58
      @Insertnamehere58 3 ปีที่แล้ว +12

      In this case auto-smooth would probably be fine, but in general sub-surf gives better looking results

    • @Awertnex
      @Awertnex 3 ปีที่แล้ว +4

      That is also true, but won't work if you still want a soft bevel (crease between 0 & 1), except if you have enough subdivisions to cover that.

    • @metrion1723
      @metrion1723 3 ปีที่แล้ว +8

      I'm not sure if that works if you need to create models that are used in other applications.

    • @Cheesepuff8
      @Cheesepuff8 3 ปีที่แล้ว +1

      Side bevelling all the edges adds a ton of realism, dunno why he didn’t say that

  • @user-yw7jf7jw9e
    @user-yw7jf7jw9e ปีที่แล้ว +1

    Bevel, merge,extrude, loop cutting.
    Very useful tools.

  • @Awertnex
    @Awertnex 3 ปีที่แล้ว +25

    Oh by the way, you don't need to hit ESC after extruding, you can just do "E" "S" right away, it'll work the same, and same with rotation and location

    • @Phoenix-gz9xb
      @Phoenix-gz9xb 3 ปีที่แล้ว

      Or just left click the mouse. Everyone has their own way though

    • @Kinorian1212
      @Kinorian1212 3 ปีที่แล้ว +3

      @@Phoenix-gz9xb Left click applies any transforms tho, right click does the same function as Esc, but still easier to just skip the step if thats what youre doing. tho i guess that also differs with what control scheme you use

  • @entredeuxbouchees
    @entredeuxbouchees 3 ปีที่แล้ว +4

    This is so concise content, thanks a lot, haven't been playing in Blender for like 12 years and this sums up/refresh so much.

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      That's encouraging to hear! That's just about when we first got started as well. Happy Blending - Wes

  • @tyrieshasi7839
    @tyrieshasi7839 2 ปีที่แล้ว

    Great tips and helpful reminders. Thanks!

  • @michaelkjellander9370
    @michaelkjellander9370 2 ปีที่แล้ว +1

    This video is the best. I use it as a reference and am coming back time after time.

  • @superviewer
    @superviewer 3 ปีที่แล้ว +13

    I'm a graphics and model designer in a variety of artistic fields and really trying to get my foot in with 3D/Blender. Voice and narration is so crucial, and compared to others I tried to learn from, you nailed it. Thank you so much.

  • @kalaherty
    @kalaherty 2 ปีที่แล้ว +3

    I've literally never seen the grid fill before. Awesome!

  • @CreativeMakies
    @CreativeMakies 2 ปีที่แล้ว

    Crazy useful short clips! Love it!

  • @fogboyenterprise2724
    @fogboyenterprise2724 3 ปีที่แล้ว

    Man I love how quick and basic the walk throughs are, videos are incredibly useful. Thanks, papa bless 🙏

  • @wgalloPT
    @wgalloPT 3 ปีที่แล้ว +89

    I love the colorful in between effects showing the type of tool you were using in yellow and the pen close up...curiosity, what did you use to do that? spectacular!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +72

      I used a wireframe modifier and an emission shader. The little text underlines were done with a curve animating the start and end extrusion. Glad you liked it! -Chris Bailey

    • @LabGecko
      @LabGecko 2 ปีที่แล้ว +6

      @@cg_cookie Just a bit of criticism - those hard flashes of light can cause seizures in people sensitive to them. Personally, I find them uselessly distracting. A softer effect or less harsh effect / not aimed at the camera would have worked just as well.

    • @mariahm2604
      @mariahm2604 2 ปีที่แล้ว +1

      @@LabGecko I know this is ancient in internet terms, but I have to back this up. I can't show this tutorial to my partner (or watch it in the same room as them) because they get seizures...

  • @L33T_Taco
    @L33T_Taco 3 ปีที่แล้ว +9

    wow.. actually that makes me want to actually go make something and not feel discouraged.

    • @CADPond
      @CADPond 2 ปีที่แล้ว

      Me too!!

  • @wh001
    @wh001 ปีที่แล้ว +1

    This is very helpful, thank you!

  • @AustraLAevents
    @AustraLAevents 2 ปีที่แล้ว

    Excellent tutorial. Thank you.

  • @ace280671
    @ace280671 3 ปีที่แล้ว +3

    Nice! I’ve been using Blender for a while, I hadn’t considered some of the options you highlighted, many thanks!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      Boom! Glad that it was helpful!

  • @Handelsbilanzdefizit
    @Handelsbilanzdefizit 3 ปีที่แล้ว +4

    Best modelling function (my opinion). Go to edit mode, and ...
    -> press "ctrl + right mouse button" to put verticies everywhere.
    -> And press 'F'-key to connect them for edges, polygons, etc.
    So, theoretically, if you have a lot of time, you can model everything "point by point".
    Just with that two functions.

  • @user-og1dw7hn1i
    @user-og1dw7hn1i ปีที่แล้ว

    i like everything about this video .. practical , fast , clear , straight to point .. and the cherry on the top is showing the pressed buttons . thank you for this .

  • @designersmakitbetter
    @designersmakitbetter 3 ปีที่แล้ว +6

    Damn, this is a pretty action packed tutorial.

  • @kyriakosmazeris5117
    @kyriakosmazeris5117 3 ปีที่แล้ว +13

    5:38 you can just use auto smooth instead of bevel modifier and subdivision modifier. Much faster and easier.

  • @sigurjonmyrdal3873
    @sigurjonmyrdal3873 2 ปีที่แล้ว

    Very useful tips and clear illustrations.

  • @kilolojenkins8396
    @kilolojenkins8396 3 ปีที่แล้ว

    Thank you for this! I've learned more in 2 videos by Chris Bailey than I have in the hours on hours of other vids I've watched. That's not to down other videos because they, too, were incredibly helpful. But I'm sitting here, mind blown.

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 3 ปีที่แล้ว +3

    my top 5: loop tools bridge - loop tools circle - mirror - vertex group - bezier curve

  • @YuraPericle
    @YuraPericle 3 ปีที่แล้ว +3

    Music and video fx are great!

    • @MegaHamour
      @MegaHamour ปีที่แล้ว

      what its name?

  • @MrYoungfly1
    @MrYoungfly1 3 ปีที่แล้ว

    Right on man! Thanks for sharing.

  • @BillHendricksShadowmason
    @BillHendricksShadowmason 2 ปีที่แล้ว

    So short, so thorough. Thanks.

  • @Charly_Chive
    @Charly_Chive 3 ปีที่แล้ว +18

    The music makes this way more epic than it looks! - Thanks for the grid fill tip!

    • @MegaHamour
      @MegaHamour ปีที่แล้ว

      what is the music name?

  • @trailofscarlet3518
    @trailofscarlet3518 2 ปีที่แล้ว +55

    "The ONLY tools you need are bevel, merge, extrude, loop, and grid ... right so the first thing you wanna do is hit S to scale and G to move"

    • @soboliucho
      @soboliucho 2 ปีที่แล้ว +2

      @Angel Navarrete I thing that is call non-destructive editing

  • @ccringee9094
    @ccringee9094 3 ปีที่แล้ว +1

    Im still learning blender, and i gotta say this is a great video for learning the basics and simply refreshing your memory, this is awesome! It's quick, To the point, and useful, i gotta say this has been one of the most helpful videos ive seen so far, you have earned my subscription :)

  • @palaniswamyg3347
    @palaniswamyg3347 2 ปีที่แล้ว

    Easy to understand. Thank you very much.

  • @ak_fx
    @ak_fx 3 ปีที่แล้ว +5

    Dont increase the geometery just to fix shading issues. Go into object data and enabe auto smooth. DONT INCREASE VERTICES FOR NO REASON. That being said, this is still a great video.

  • @tarunviegas8481
    @tarunviegas8481 3 ปีที่แล้ว +6

    Underrated!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +3

      That's better than overrated! 😅Happy Blending - Wes

    • @dido3500
      @dido3500 3 ปีที่แล้ว

      Really it's not good! It should be balanced and normal rated, (seriously not overrated like PewdiePie)

  • @kentjensen4504
    @kentjensen4504 2 ปีที่แล้ว

    This video is 7 minutes of pure gold. Thank you so much.

  • @TheKeefusoutdoors
    @TheKeefusoutdoors 2 ปีที่แล้ว

    Just what I needed.
    Thank you

  • @behrooz8393
    @behrooz8393 3 ปีที่แล้ว +24

    00:54 why not just adding a cylinder instead?

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +17

      Primarily to show off the capabilities of the tools vs the best workflow for the particular item. Though it is a way. :) Happy Blending - Wes

    • @cofucan
      @cofucan 3 ปีที่แล้ว +12

      Don't want to offend default cube.

    • @Salsuero
      @Salsuero 3 ปีที่แล้ว +6

      @@cg_cookie So your very first step is to teach people how to waste time doing something they don't need to do? That seems a bit backwards, but ok. Maybe if you would've said... "now you could just start with a cylinder, but what fun would that be?" -- at least it would something.

  • @magni319
    @magni319 3 ปีที่แล้ว +27

    You can't go far without the knife, booleans and inset faces. Sometimes you can scale instead of insetting, but not with more complex geometry.

    • @eddieandersson5570
      @eddieandersson5570 3 ปีที่แล้ว +2

      @IDRXP SIPHXN on the default cube press tab to go to edit mode, press 3 to go to face select mode and just click a face and press X or delete to delete it.

    • @steprockmedia
      @steprockmedia 3 ปีที่แล้ว

      BOOLEANS!!!!!!!!!!!!!!! Top Tip, right up there with Subsurf. Booleans FTW

  • @BuilderTrevin
    @BuilderTrevin 2 ปีที่แล้ว

    Ive been making simple stuff for 3d printing. This is actually a great help for starters getting into modeling.
    I would say the CAD toolbox. For precise measurements and placements of holes. For things such as light switch covers..

  • @mindbender3379
    @mindbender3379 2 ปีที่แล้ว

    Great tips!! Thank you!!

  • @Igoreshkin
    @Igoreshkin 3 ปีที่แล้ว +3

    This is new level of quality there. I love it

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +2

      Awe thanks! We've got some plans... ;)

  • @N1ghtR1der666
    @N1ghtR1der666 2 ปีที่แล้ว +3

    when making the lid clip , with the "scale locked on x then hit 0" he didnt mention that the faces need to be selected from right othographic (num 3) for them not to just smoosh together

    • @GalaxySheep
      @GalaxySheep ปีที่แล้ว

      Much thanks, I was stuck at that part lul

  • @ZERO_DESIGN
    @ZERO_DESIGN ปีที่แล้ว +2

    thanks for the amazing tips man❤

  • @steprockmedia
    @steprockmedia 3 ปีที่แล้ว +2

    Good video - I especially liked your dramatic glowing marker animation to highlight the concepts.

  • @Fox2-Videos
    @Fox2-Videos 3 ปีที่แล้ว +14

    "We're basically going to be cutting our faces with this tool,"
    _Imma just.. leave.._

  • @coonvault
    @coonvault 3 ปีที่แล้ว +380

    Stop working with subdivisions always on for god sake ! It's because of those kind of tutorials that we have scenes with 13 Million Polygons just for a simple Cup of Cofee

    • @durururururururu
      @durururururururu 3 ปีที่แล้ว +83

      team *shade smooth*

    • @admiralevan
      @admiralevan 3 ปีที่แล้ว +31

      @@durururururururu weighted normals gang

    • @AndyEngelkemier
      @AndyEngelkemier 3 ปีที่แล้ว +30

      I don't disagree that it makes a lot of polygons. But it has a lot of hidden benefits. If you make a good SubD model, you can translate it to NURBS in CAD software and make use of surfacing there. It can be a good way to have a single model driving a mult-res model for gaming, rather than relying on decimate modifiers or actually creating a new model for each version. And it can also help point out modeling mistakes as you make them, like oops, you didn't merge those two vertices, or you have overlapping duplicate edges, you missed a 5/3 sided polygon where you didn't intend one to be, etc. It's easy to be lazy with SubD, but it's a great way to use the exact same base model for a game model And for a video/rendered image model. Perhaps you can't see a good use in your workflow, but being sure your model is SubD capable is a great way to ensure you have designed a "good" low poly model.

    • @artisanmage5378
      @artisanmage5378 3 ปีที่แล้ว +19

      And if you are going to use it don't use bevels or loopcuts to control the subdivs. Use shift E. You don't need to generate extra geometry for no reason. Atleast subdiv does something those bevels do nothing but bloat the geo.

    • @GalactusTheDestroyer
      @GalactusTheDestroyer 3 ปีที่แล้ว +7

      @@artisanmage5378 I thought he was going to touch on creased edges too. When he went SubD I was like what? lol

  • @m_aryaei
    @m_aryaei 2 ปีที่แล้ว

    Thank you so much, Great tutorial.

  • @paxorra23
    @paxorra23 ปีที่แล้ว

    Oh mother nature, thank you so much!! This is very helpful!!!

  • @SkinnyBlackout
    @SkinnyBlackout 3 ปีที่แล้ว +14

    The fact that scene data isn't turned on by default is a damn crime against modelling community.

    • @Zeriel00
      @Zeriel00 3 ปีที่แล้ว

      What do you mean?

    • @SkinnyBlackout
      @SkinnyBlackout 3 ปีที่แล้ว

      @@Zeriel00 The info about the amount of verts/tris in the scene and selected objects, etc.

    • @eddieandersson5570
      @eddieandersson5570 3 ปีที่แล้ว

      @@SkinnyBlackout It's displayed at the bottom right of the screen at all times, by default.

    • @SkinnyBlackout
      @SkinnyBlackout 3 ปีที่แล้ว

      @@eddieandersson5570 Which version? I'm on 2.90.0 and I had to specifically go to settings and enable this feature. I believe it used to be on by default up until 2.9. Maybe they turned it on again for the latest releases. Maybe you had it turned on and the settings transitioned to your version of Blender.

    • @eddieandersson5570
      @eddieandersson5570 3 ปีที่แล้ว

      @@SkinnyBlackout I'm on 2.9.1 and I think it was on I don't recall turning it on.
      Either way once you made the start scene as you want it.You can save it as a new start up scene, so that it always open up with the options you want on.
      It's hard to cater for everyone.

  • @zev8970
    @zev8970 3 ปีที่แล้ว +18

    Why not put "Auto Smooth' after "Shade Smooth" wouldn't it give it the same look without subdividing and then just Bevel Modifier. Actually asking here not trying to sound like a jerk. In other words, is that a better workflow?

    • @mattdickun
      @mattdickun 3 ปีที่แล้ว

      It does work, but I think the subdivided method looks better in the end.

    • @dopeytjen
      @dopeytjen 3 ปีที่แล้ว +1

      Or just mark edges as sharp..?

    • @mattdickun
      @mattdickun 3 ปีที่แล้ว +4

      @@dopeytjen It depends if you are doing a game asset lower poly is better, but for a still image sudb is fine. It's case-specific you could say.

    • @TigreDemon
      @TigreDemon 2 ปีที่แล้ว

      @@dopeytjen Everytime I tried that it just looks either gross or the lighting doesn't work properly

  • @joepeters8746
    @joepeters8746 3 ปีที่แล้ว

    Nice clear video, Thank You very much!

  • @PCControluz
    @PCControluz ปีที่แล้ว +1

    It was soo useful for me especially fill and merge

  • @dido3500
    @dido3500 3 ปีที่แล้ว +13

    They have missed one tool that's Insert/Intrude 😅

    • @gongarcia4071
      @gongarcia4071 3 ปีที่แล้ว

      well.. technically you can use Ctrl R or Extrude to make the same thing.. you'd only need a few more steps to do some things

  • @TaylorPlace
    @TaylorPlace 3 ปีที่แล้ว +34

    Americans saying "zed" is the strangest thing lol

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +14

      lol - Yes, I'm so used to saying it now I don't even notice! Ha! -Chris Bailey

    • @Salsuero
      @Salsuero 3 ปีที่แล้ว +1

      @@cg_cookie Really wish you wouldn't.

    • @DuckyDuckington
      @DuckyDuckington 3 ปีที่แล้ว +8

      @@Salsuero He doesn't do it to spite you, lol. He just grew up saying it. Us non-zed users know what he means.

    • @Salsuero
      @Salsuero 3 ปีที่แล้ว

      @@DuckyDuckington Never said he did. Please don't put words in my mouth. I am fully capable of expressing my own opinions.

    • @DuckyDuckington
      @DuckyDuckington 3 ปีที่แล้ว +9

      I didn't put words in your mouth? I said it's more of a cultural thing and that we know what he means anyway. If you don't want to include yourself in the "us" portion, then don't. It's implied you don't use the zed terminology from your original statement, so I inherently believed you to not use it and included you in the "us" category.
      No reason to be rude, my guy.

  • @Elminarion
    @Elminarion 2 ปีที่แล้ว

    Love this tutorial, thanks buddy! :D

  • @chookamord8447
    @chookamord8447 2 ปีที่แล้ว

    you are def the one of the best into this...great job bro ...( PLZ keep blendering )

  • @inSeyven
    @inSeyven 3 ปีที่แล้ว +7

    I’d rather use auto smooth instead of subdiv + bevel

    • @sharadapitta5313
      @sharadapitta5313 3 ปีที่แล้ว +1

      Yah! , Adding additional faces also increases the render time a lot.
      Glad that someone has the same opinion as me.

  • @mattfuse4993
    @mattfuse4993 2 ปีที่แล้ว

    thanks for great tutorial! Will use for my models🤙

  • @FreshSakuya
    @FreshSakuya 3 ปีที่แล้ว

    That's really handy! I definitely had to fiddle around with Blender to find out how to do some of these things. Having them all compiled to a nice, concise video is really helpful.

  • @xenofrost69
    @xenofrost69 3 ปีที่แล้ว +3

    For this one, no need of subd at all.

    • @DavidBoura
      @DavidBoura 3 ปีที่แล้ว +2

      auto smooth and done

  • @giftcp82
    @giftcp82 3 ปีที่แล้ว +5

    Respectfully asking why didn't you just start with a regular cylinder

  • @NightSkater69
    @NightSkater69 2 ปีที่แล้ว

    I'm fairly new to blender but have a fair bit of experience with paint, gimp and other image editing softwares. Honestly I consider myself a beginner but ever beginner tutorials I watch leave me bored and my questions un answered. And in 7 mins you answered many of those questions plus gave me so much more to just streamline things. Thank you for your videos, you most certainly have gained a subscriber.

  • @davidzobeck3874
    @davidzobeck3874 2 ปีที่แล้ว

    I tried to get into Blender a number of years but gave up. Now I am back and going through intro to Blender videos. I found this was simple and easy to follow. Tomorrow I will begin to practice doing the same thing. Thank you Chris. One day I hope to make a video

  • @PrinceWesterburg
    @PrinceWesterburg 3 ปีที่แล้ว +3

    NOOOOO - That last section (facepalm) use 'Mark Hard Edges' with subdivs or simply change the max smoothing angle in the geometry tab.

  • @theharvestfilm561
    @theharvestfilm561 3 ปีที่แล้ว

    Probably the best pedagogical video. Smart and simple ! Congrats !!!!

  • @vaishnav_mallya
    @vaishnav_mallya 3 ปีที่แล้ว

    Destructive extrude and Proportional editing are one of my favourites.

  • @YaseenKhan-px4qm
    @YaseenKhan-px4qm 2 ปีที่แล้ว

    So Much Helpful.. Thank you Man

  • @ChrisE72
    @ChrisE72 ปีที่แล้ว

    I learned so much in only the first minute alone! Subscribed!

  • @nileshgurav5897
    @nileshgurav5897 3 ปีที่แล้ว

    The best presentation I have seen. Simple and easy. Zooming in on the part you work is great idea, really helpful.

  • @Plaagfluit
    @Plaagfluit 3 ปีที่แล้ว

    Thanks that bevel modifier is really awesome

  • @Erek1414
    @Erek1414 2 ปีที่แล้ว

    you are really teaching clearly for a beginner thank you very much.

  • @AdamJensenReal
    @AdamJensenReal ปีที่แล้ว

    Wow this is the most useful blender tutorial. Thanks

  • @Bad_Chad
    @Bad_Chad 2 ปีที่แล้ว

    Quality stuff mate. Thank you.

  • @kotzikuche7883
    @kotzikuche7883 2 ปีที่แล้ว

    You really nailed this one. Easily one of the best tutorials I've seen about this topic!

  • @Makanoyasha
    @Makanoyasha 2 ปีที่แล้ว

    Man, I absolutely loved this video, thumbs up

  • @wisamhamawandi7134
    @wisamhamawandi7134 2 ปีที่แล้ว

    very well explained! Thanks

  • @fathermischief8025
    @fathermischief8025 2 ปีที่แล้ว

    Flipping BRILLIANT!

  • @massimodambrogio
    @massimodambrogio 3 ปีที่แล้ว

    I didn't know about grid fill. Great use of bevel, thanks!

  • @alvonee
    @alvonee ปีที่แล้ว

    thank you straight to the point

  • @artbylarsen
    @artbylarsen 3 ปีที่แล้ว

    I am very happy with you. This helped me a LOT!

  • @y3kcim
    @y3kcim 2 ปีที่แล้ว

    dude! ur tutorial is on another level! best blender tutorial ever!