This is awesome. The problem with blender being free is that everyone can just pretend that they know what they're doing and people from the industry stuck to Maya until now. This has been one of the best tutorials I've ever seen. Demonstrating it in the end without the tutorial pace is really helpful as well.
7:07 You can skip the making of materials and just set the vieport shading color from material to random 10:15 You can set an offset in the shrinkwrap modifier (by default it's at 0) and the displacement modifier isn't nesecary 19:09 You can add any operation to quick favorites by right clicking it and selecting the option. Then when you press your Q key it comes up. 20:25 If you want the mesh in the middle to look like it's joined you have to move the subdivision modifier before the mirror one (it goes from top to bottom)
Also - F2 addon is sensitive to mouse position agains the selected point or edge. if there are more than 1 posibility to create a face, it will look at mouse cursor
OMG YES!!!!!!! A full character retopo all the way through rig ready. Including baking high res, laying textures, painting, etc. Really interested in retopo for rigging when it comes to deformation and weight painting.
You can set vertices to auto-merge once they're within a certain distance of each other. In edit mode, press "N" and select the "Active Tool" tab from the properties menu. There is an Auto Merge check box under "options".
Well, at first when opened this vid I was terrified of a thought that retopology is not a procedural process but a manual process of remodeling your mesh. But once you set up all these modifiers everything became clear and easier to understand :)
I really hope they do! They are one of my favorite teachers and people, that I love to watch do sculpts and explain what they are doing and how they are doing it. But I don't use Maya :P.
I've been looking into character modelling recently, and have been wondering what you do with a complex mess of a model when you want to rig it. This video has single-handedly answered all those questions. Thank you very much for this, I will definitely be using it in the near future!
Thank you thank you thank you. Thirty minutes and you guys didn't waste a second. So much useful information in such a clear well presented way. More 2.8 videos please, these are invaluable.
Great tutorial. Informative, precise and efficient. As every beginner I got a lot of meshes that are poorly done (not riggable) but they render great in the position they have. With this tutorial I'll be able to use them in more than one position. Thanks a bundle.
I've seen so many tutorials do crazy shit with add ons and modifiers and thank god I found you guys, I can't belive retopo could be so simple and stright forward
if you select a vert with right click select and hold down the button, just drag mouse and the vert follows. confirm with left click. That is the fastest way to move verts.
Cant get any more happy to see you guys teach Blender. Please do not stop Blender 2.8 tutorials. Thank you soo much you guys, you are really helping a lot of people here (including me). Thank you so much again.
@@FlippedNormals sorry for being off topic but since you have a reply here I wanted to share a little trick about Alt+M since you mentioned it in the video. Thing is you can use it with one hand if you can get used to hit Alt with your pinky finger and M with your index finger, which might be unconfortable at first but you can get used to it really quick. Hope it helps and thanks for the video.
I'd spent several hours trying to retopologize a character. Decided to scrap it and start over with this advice and I've caught up with much better results in one hour.
The subdivision modifier would work fine for retopo if you had the subdivision mode set to simple. This way you are guaranteed quads without changing the edge flow.
Completely agree .. and as a sub-d modeler, if you're outside retopo .. it's perfectly OK to model under sub-d, even Catmull-Clark, *if you know that's the production resolution*. Sometimes block out a level lower than final resolution and then apply sub-d to get all quads before moving on to detail. It can save a lot of time. In hard-surface, sometimes it's essential to model under sub-d to know the dimensions of the finished object.
@@FaithWasntTaken One of us is misunderstanding the other. So I want to keep my model below 5,000 verts but also want to fix the mesh: I can't just subdivide, that'll likely make my mesh go above my limit.
11:36 with subdivision modeling if you change it to simple from catmull Clark(don’t know how to spell it) it litterally just subdivides each quad so it doesn’t smooth and average out the subdivision points, and also it can work in conjunction with the shrink wrap and so each subdivided point will also be snapped onto the model
Thanks a lot!. I first learned Maya in school but since it´s a pay program I couldn´t retopologize my model. But blender now does everything, such a blessing for an amateur
CobraA O “wElL mAyA cAn Do tHiD, blEndeR cAn’T” or ”maYa iS a iNdUsTrY sTanDarD, bIg sTuDioS uSe MaYa” well do you work in big studio? Even if you did I wouldn’t care that much because you probably haven’t used another software other than Maya. And if you did use Blender it was not a recent version. I use whatever I want, I don’t care if it is Houdini or Blender. I use the tool that is best for the specified task. No one asked for your opinion. So shut up and don’t be toxic.
Super thrilled to see Blender getting attention in here. A couple of quick tips. With the shrinkwrap modifier, I recommend occasionally Copy-ing the modifier and then applying the first shrinkwrap in the modifier stack. This guarantees that over time the actual mesh is not too distant from the shrinkwrapped mesh. Otherwise you can get some unpredictable behavior during editing and when you finally apply all modifiers.
Just some useful timestamp notes I made for myself. 4:20 Make high poly mesh unselectable (so you dont accidentally select it) 5:41 enable snapping for easier working 6:35 enable "in front" view on low poly object so you always see on top of high poly 6:50 enable "back face culling" in view port options for an easier time seeing what your doing 8:07 add a shrinkwrap modifier to low poly object (I didnt use this one as the snapping thing seemed to work fine for this on its own?)
You could just open up the Alt+M-menu, right-click "at center" and add to quick favorites.. Then just use the Q-key instead of Alt+M. And btw, I think this is probably seen as an intermediate or advanced tutorial in "the blender world"... But maybe that will change now when more professionals are starting to use it. :)
Well there's beginner course, and then there's opening any modeling software for the first time so you need 30 minutes to learn how to navigate course.
That was one fantastic tutorial. Good examples, clear audio, good narrators, showing clearly all the somewhat simple steps you have to do. I was hesitating to watch 30 minutes, but incredibly worth it. I even downloaded the video in order to never lose it if I might forget a few details for my next project, because retopology will be needed all the time, but it will take a couple projects, until everything is burned into my brain. Great stuff, you are helping a lot forming new 3D artists.
11:02 To work with subsurf for retopo the ideal is to have subsurf in simple mode and swrinkwrap below set to surface normal project and a displace modifier.
Thanks so much for the tutorial, guys! Today is Blender day: first, you, guys, uploaded Blender tut, and second, Peter Stammbach is back with Blender video :)
Guys, excellent video. You will be a great asset to the Blender Community with your industry experience. I'm glad you're genuinely enjoying working in Blender. Version 2.8 is really bringing in experts from all over.
Nice vid overall. A couple of notes: . The displacement modifier tip isn't really a correct approach - just use the Offset option in the shrink wrap modifier . Unless you specifically need it to be at center I never use the ALT+M to merge vertices - you should activate the auto merge vertex option on the N panel for efficiency. . Blender has had professional use for quite some time now - lot of individuals use and teach blender and are industry pros, there are a couple of advertisement and animation production studios using it and most recently Ubisoft Animation announced they're switching their pipeline to use blender, so that's a bit of an outdated misconception - damn entrie Netflix feature films were made with blender. Either way nice vid on the topic of retopo in blender :)
Just wanted to add a thing in regards to how ppl sometimes regard blender - Blender has TONS of pro users, the thing is that it's used for so many industries not just entertainment so that might make it a little obscure in our sight (even though there are tons of pros from our industry using as I've stated above). What I want to say is that a big part of why blender is important is that It's being used by tons of different areas, I've seen simulation projects, Product and Arch viz, Medical/Dental viz, engineering, Archeology reconstruction etc etc. Another fact that is some times overlooked is the 'social' importance of the 'pure free' of the tool. A group of kids with barely any working conditions are suddenly enabled to create their own videogame, animation, vfx films, etc, bc it runs on a potato (almost) and it's free it democratizes the technology which is amazing. That's why its community is so big and from so many walks of life :). That's it, just wanted to add this little curiosity that I find is particular in Blender. The rest (the "is x better than y" discussions/arguments) is a useless discussion these are just tools what matters the most is still the guy using them, as you've said in the video :D.
Bam! Now that's what I call a tutorial. You're explaining every single action, that You're doing, unlike several other so called tutorials, which just consist of uncommented timelapses.
I cannot explain just how useful this was. You have answered everything I needed to know and threw in multiple useful tips(like F2) that I will be using a lot more now. I would love to see more tutorials like this on things like light setups, baking, materials and texturing, etc. Many thanks, mates.
I’ve really taken a liking to retopology (informationwise, I’ve never done it myself) and this is just making me more excited to try it out. Thank you both so much!!! 😁
why not use the poly build tool (icon with a five sided poly). its pretty good and has some nice functionality like two ways to pull out a face. using the ctrl button is an alt mode which is nice. great topic. essential. thanks for making. also machine 3 tools , free, enables a nice auto merge verts toggle which is great for retopo btw my pie x menu looks diff than yours maybe ill have to disable a tool?
blender without retopoflow is slower and the previewing before applying needs to be added i prefer 3d-coat without the weird modifier it has better ghosting and z- offsetting and a built auto coloring on separate topology and tools are a more visually obvious with naming and icons this will help alot if your a beginner also after testing alot of retopology softwares 3d-coat has the most features for retopology but no retopo tool is perfect in the mean time ill just wait for blender retopoflow
It will probably be used more by professionals, but it will not replace Maya at the current state. It could reach higher levels of adoption in the future though!
Ubisoft notably announced they'd be doing so, at the very least. That's a far cry from wide adoption, but they also said they'd be contributing developers and financial support to the project directly while they're at it. They've been posting update logs showing off what features they're working on with the additional resources, which is pretty interesting to keep an eye on.
@@FlippedNormals Hope to see more blender tutorial! Just another question: I wanted to know it is important to have a diploma to work in the entertainment industry? My environment keeps telling me that if i don't get a diploma, i'll not have a job in a studio, And even if i'm employed, people will exploit me, and i won't be paid as good as those possessing it , Even if i have better technical skills than them.
This is my advice: If it works for you and you can do all your projects with it, it shouldn't matter who uses it or not. There will always be sects in everything. Just focus on your own work and let others do theirs.
my jaw is sore from dropping when yall started doing control rmb. I'm sitting here thinking i'm doing e, move, e, move, e move. Yall just did 15 minutes of work in 2 seconds. I don't know shit about blender... THANK YOU!!!
Oh man, has Blender gotten good! I remember trying it back in the day and it was just the most unintuitive thing ever. Now everything works just like I'd expect! I installed just a moment ago and started playing around with it. Was thinking "hmm, wonder how to retopo with this thing", watched a copule of minutes of this (awesome) tutorial and now I'm just clicking away. Everything seems to work beautifully! And it's wasn't just retopoing. Pretty much everything just works! Even the things I didn't find right away are really obvious after googling them. I had the opposite experience when our Studio moved from XSI to Maya a couple years back, so it's great to see it doesn't always have to be like that :D
Thanks for a well made video with voice clearly describing what you're doing and why. Several key shortcuts were useful ones I'd searched for but couldn't find until now.
I'm still fairly new to 3D modelling, but I like how you guys are explaining things, this was very pleasant and informative to watch, thank you for doing this and also for showing how it would be professionally done and what the blender community might've been doing wrong so far, like not using the subdivision surface while modelling, I've seen so so many people suggesting to do that
i was just watching this for a few minutes, planning on saving the video for another time,... but i ended up watching all of it xD great tutorial! I just started and cant wait to do character modelling
This video really helped even beyond the topo methods. Shortcuts like GG to slide and extruding with ctrl + RMB is super useful. Thanks for putting in the time to make this video! Blender4life!
This is literally the stage I am at with 3d modeling/Blender. I'm trying to learn how to retopologize, AND overcoming destructive edge flow for rigging/animating. It's so hard for me to find good resources that teach you in the way a professor or professional would, but glad you just posted this. Too relevant. You guys are teaching very methodically, up front answering probable questions/issues people would have, going through in detail how everything relates. Keep making more videos like these please! You'll save my life, and many others to create their imaginations creations. Also love, you guys aren't distracted as you're teaching, with showing too much personality, like other people do. I find that too much in other Blender tutorials, (general TH-cam tutorials) where people get too caught up showing their personality, then they change the subject completely, disorganize themselves, blah...just gets bad...Hahaha. Thank you again and glad I found your page. Art de la Vaillance Brigitte Trevino ❤️
Thank you so much! We really appreciate your thoughtful and kind comment. We spend a lot of time making sure our videos are of a good level, so it's amazing to hear you appreciate that❤️
This is the first video of yours I have seen, and now I feel like I am getting a grasp on concepts that were super foreign to me. Now on to your full retopo demo! Thanks fellas!
Try the default addon "Extra Meshes", it allows you to create a single vertex which will speed up the start of retopo as you would need to place a plane. Just place your 3D cursor when you want to start. Also, a helpful trick for shrinkwrap is to copy the modifier, then apply one of them. This essentially resets the mesh to the shrinkwrap result, which can help if youve been making large changes to a shrinkwrapped mesh, or if the manipulator is floating away from the visible vertex. I really enjoyed your blender tutorial and look forward to more. I have been using this technique for retopo (with a few differences) for the last 4 years in a production environment, and can attest to blenders capability to be a fully fledged production tool.
I love the format of your videos. The two person setup works really well, because as a beginner there are tons of small details or newbie questions that don't make sense at first. I really appreciated the conversation aspect and a second person to point certain things out. It makes for a really effective learning situation. Great work!!!
one year after this video was made I find it and love it, I jus started learning blender a couple months ago and I'm amazed by how good it is, and retopo was one of the topics I dreaded the most (that and armatures/rigging), but this video makes it feel actuallly approachable!! I legit was dismayed when the blender cloud video showed us the animation workflow and it says to retopo like three times, everyone on the comment section was demoralized but this looks like more of a task like crochet where you have to keep your mind focused and your hands synced, not easy but doable if you go in with the right tools and mindset.
Been watching a lot of retopo videos the last 2 days, and learned a lot in this one I didn't learn in others. Great job on this, and thanks for sharing.
a nice little tip picked up from another retopo addon was to go in to the materials 'viewport display' tab, click on the 'color' and knock the alpha down to virtually zero. then you get a nice see through retopo mesh without the issues you with back face culling. It works in solid display mode, no need to rurn on xray
LOVE YOU GUYS!!! This was amazing. I've just started with Blender and 3D in general, did a first sculpt, loved it, and was looking for a clear tutorial to take it further down the production line so I get to try everything, and you delivered like nobody's business. Thanks SO much, especially for your professional approach and tips. Learning is where bad habits are formed, so thanks!
This is the tutorial I actually needed. I been wanting to do the basic or atleast know the basic before even thinking of using things like add ons and what not, just in case you might need it. This tutorial fill in everything I needed to know. Keep up the good work guys.
This tutorial is just perfect! Thank you very much guys! I have a 3.5M tris sculpt in Blender And I didn’t have any idea how to start the retopology. Can’t wait for the next videos
Thanks guys, I had just spent hours re-topologizing my model point by point, until you guys snowed me the snap feature. Suddenly lots of progress. Awesome tutorial too.
Thank you, thank you, thank you. Perennial confused learner here; just when I start to "get" Blender, there's a major overhaul and I get frustrated and quit. Have been taking online classes weekly since January with 2.79, and last week we "converted" to 2.8 and it's been... interesting! This tutorial showed me a way forward on a student project. Sure, I may figure out how to get bsurfaces/grease pencil working again, but this tut showed me another method, and also gave me a good grounding in the principles of good topology.
Have been a Maya user for years looking to jump into Blender now. It's always intrigued me especially how mature it's been and continues to do so. It's definitely giving Maya a run for it's money.
Thank you for helping new people like me for entering the community building a skillset very fast. The video is awesome and you transported so much information within this one video. Keep up the good work.
I just checked the comments and I guess I'm not the only one exited when I found this video.. I love the way you explain and thank you for sharing your knowledge. Keep up the awesome work and hope we can have more and more in the future :)
This tutorial is how I learned retopology. Later I realized that gravity sketch allows you to do all of this in the most streamlined way. It takes this tedious process amd makes it a breeze (lies its still tedious). I would have never realized without this tutorial.
I don't know if I've ever seen a tutorial done by 2 narrators. Well done!
Thanks! We really enjoy our format, makes it a lot more fun to do
great chemistry
There was a SoftImage one with three, that was pretty crazy, felt like you where in a class :o)
exactly my thoughts :)
so retopology is just spawning in a plane and remaking the entire mesh by just wrapping skin around the base?
This is awesome. The problem with blender being free is that everyone can just pretend that they know what they're doing and people from the industry stuck to Maya until now. This has been one of the best tutorials I've ever seen. Demonstrating it in the end without the tutorial pace is really helpful as well.
Thank you so much! We'll do a longer retopo demo soon too.
13:20 - How to extend the polygons in a single click.
20:00 - How to fill faces.
21:20 - Fill grid
26:40 - Repeat fill faces
How to get respect 00:00 - 30:00
Thanks for the help mates!
I really like that there are two of you. This breathes a lot more life into the tutorial.
7:07 You can skip the making of materials and just set the vieport shading color from material to random
10:15 You can set an offset in the shrinkwrap modifier (by default it's at 0) and the displacement modifier isn't nesecary
19:09 You can add any operation to quick favorites by right clicking it and selecting the option. Then when you press your Q key it comes up.
20:25 If you want the mesh in the middle to look like it's joined you have to move the subdivision modifier before the mirror one (it goes from top to bottom)
Thought the same - thanks for pointing it out! :D
@@bezoro-personal true.
th-cam.com/video/CuQzPDs99yM/w-d-xo.html in the subdivision modifier select "simple" to have more geometry to work with.
Also - F2 addon is sensitive to mouse position agains the selected point or edge. if there are more than 1 posibility to create a face, it will look at mouse cursor
@@BaptisteG yes!
Could you continue this series by keeping this model and then doing a proper unwrap and normal-baking? ♥ Awesome video, thank you!
Thats a great idea!
Second that! That would make a great series.
I third that !!
That would include "seam positioning" and reason behind it (always struggled with that)
OMG YES!!!!!!! A full character retopo all the way through rig ready. Including baking high res, laying textures, painting, etc. Really interested in retopo for rigging when it comes to deformation and weight painting.
id love to see that happen
You guys are in a perfect position to explain blender to people who are working in production
Thats one of the things we'll really try to get across :D
You can set vertices to auto-merge once they're within a certain distance of each other. In edit mode, press "N" and select the "Active Tool" tab from the properties menu. There is an Auto Merge check box under "options".
Damn, thanks for this
A god among men
Love you homie
Bless you thats the exact thing i was looking for
why it does nothing
Well, at first when opened this vid I was terrified of a thought that retopology is not a procedural process but a manual process of remodeling your mesh. But once you set up all these modifiers everything became clear and easier to understand :)
Glad it helped!
Plz Make more Blender Tutorials!
I really hope they do! They are one of my favorite teachers and people, that I love to watch do sculpts and explain what they are doing and how they are doing it. But I don't use Maya :P.
I was about to ask them if they are interested in making some, but looks like they are 😊
eagerly waiting for more such quality tutorials from them.. thanks
Thanks! We'll make all the blender tutorials :D
@@FlippedNormals All of them!
I've been looking into character modelling recently, and have been wondering what you do with a complex mess of a model when you want to rig it. This video has single-handedly answered all those questions. Thank you very much for this, I will definitely be using it in the near future!
Thank you thank you thank you. Thirty minutes and you guys didn't waste a second. So much useful information in such a clear well presented way. More 2.8 videos please, these are invaluable.
I never knew about the f2 addon.. You actually just saved so many hours of my life
First time I don't 1.5x a blender tutorial, everything is perfectly explained, catchy material, thanks a bunch
What! A blender tutorial on flipped normals? I'm super excited!
Snapping to the surface of the other model is the most wonderful thing in the world. Thank you so much for showing me that amazingly useful tool.
Great tutorial. Informative, precise and efficient. As every beginner I got a lot of meshes that are poorly done (not riggable) but they render great in the position they have. With this tutorial I'll be able to use them in more than one position. Thanks a bundle.
I've seen so many tutorials do crazy shit with add ons and modifiers and thank god I found you guys, I can't belive retopo could be so simple and stright forward
I didn't realise you can add new geometry with Ctrl right click, thanks for that, please do more blender related content in the future.
same here
Ctrl right click is the shortcut for the extrude. You can also do that with vertices (mesh and curve).
if you select a vert with right click select and hold down the button, just drag mouse and the vert follows. confirm with left click. That is the fastest way to move verts.
Cant get any more happy to see you guys teach Blender. Please do not stop Blender 2.8 tutorials. Thank you soo much you guys, you are really helping a lot of people here (including me). Thank you so much again.
Thank you so much! We'll keep getting the Blender content out. We have another one coming out on Thursday.
Now we're talking!
Thanks Danny! We love your 2.8 tutorials
@@FlippedNormals sorry for being off topic but since you have a reply here I wanted to share a little trick about Alt+M since you mentioned it in the video. Thing is you can use it with one hand if you can get used to hit Alt with your pinky finger and M with your index finger, which might be unconfortable at first but you can get used to it really quick. Hope it helps and thanks for the video.
Pretty Nice but i still rather use 3DCoat, it's just way too good.
Omg haha. Nice to see u here.
- Subscriber
They say too many cooks will spoil the broth but you two really complement one another. Great tutorials!
Kudos for Blender tutorial!
Im waiting for RetopoFlow for 2.8, best retopo solution EVER!
It'll send me an email when ready for 2.8x : )
I never seen anyone use it or recommend, or even acknowledge it as an option. Its actually slows you down.
I'd spent several hours trying to retopologize a character. Decided to scrap it and start over with this advice and I've caught up with much better results in one hour.
Great video. I love the conversational aspect. Thanks guys.
Thanks for the support!
@@FlippedNormals omG gurrrl
I Love you guys ... 2 weeks looking at TH-cam and noone has these tutorials in vanilla tutorial with a industry focus. Thnx 🍾💯
The subdivision modifier would work fine for retopo if you had the subdivision mode set to simple. This way you are guaranteed quads without changing the edge flow.
Completely agree .. and as a sub-d modeler, if you're outside retopo .. it's perfectly OK to model under sub-d, even Catmull-Clark, *if you know that's the production resolution*. Sometimes block out a level lower than final resolution and then apply sub-d to get all quads before moving on to detail. It can save a lot of time. In hard-surface, sometimes it's essential to model under sub-d to know the dimensions of the finished object.
The only downside is now you have unnecessary vertices.
@@afish2281 And you need to apply the subdision so you can edit the model or move it.
@@FaithWasntTaken
One of us is misunderstanding the other. So I want to keep my model below 5,000 verts but also want to fix the mesh: I can't just subdivide, that'll likely make my mesh go above my limit.
03:34 Enable the F2 addon
04:20 make highpoly-mesh unselectable
05:45 Snapping - enable 'Project Onto Self' and 'Project Individual Elements'
06:00 Select tool - W a few times (tweak mode)
06:44 Object Context - Viewport Display - enable 'In front'
06:53 Enable Backface culling
07:11 Material - Viewport Display - Give it a color
08:02 ShrinkWrap - Select target object - otherwise default settings
09:25 Mirror - Enable 'clipping'
10:18 Displacement modifier
11:04 Subdivision Surface - Use for sanity checking ONLY.
Thanks for a very nice tutorial !
11:36 with subdivision modeling if you change it to simple from catmull Clark(don’t know how to spell it) it litterally just subdivides each quad so it doesn’t smooth and average out the subdivision points, and also it can work in conjunction with the shrink wrap and so each subdivided point will also be snapped onto the model
Speaking as a newcomer to Blender and 3d modeling in general I really appreciate these kind of tutorials. Thanks guys.
Love love love to see you guys making Blender content ❤️
You bet, Mark!
This is by FAR the easiest to understand blender tutorial of retopology. I am definitely subscribing!
Welcome aboard!
Wow, great vid! I’m new to 3D modeling. I kind of knew what retopo was but this tutorial really cleared things up. Hope you do more Blender stuff!
Thanks a lot!. I first learned Maya in school but since it´s a pay program I couldn´t retopologize my model. But blender now does everything, such a blessing for an amateur
This really solved all of my problems I had with retopology in Blender. Finally I can trash Maya! Thank you so much!
Brilliant! Thank you
@Zed O Not for long. And given the fee (which isn't nothing, to be polite), the only place to be for Maya truly is the trashcan.
CobraA O “wElL mAyA cAn Do tHiD, blEndeR cAn’T” or ”maYa iS a iNdUsTrY sTanDarD, bIg sTuDioS uSe MaYa” well do you work in big studio?
Even if you did I wouldn’t care that much because you probably haven’t used another software other than Maya. And if you did use Blender it was not a recent version. I use whatever I want, I don’t care if it is Houdini or Blender. I use the tool that is best for the specified task. No one asked for your opinion. So shut up and don’t be toxic.
Super thrilled to see Blender getting attention in here. A couple of quick tips. With the shrinkwrap modifier, I recommend occasionally Copy-ing the modifier and then applying the first shrinkwrap in the modifier stack. This guarantees that over time the actual mesh is not too distant from the shrinkwrapped mesh. Otherwise you can get some unpredictable behavior during editing and when you finally apply all modifiers.
Just some useful timestamp notes I made for myself.
4:20 Make high poly mesh unselectable (so you dont accidentally select it)
5:41 enable snapping for easier working
6:35 enable "in front" view on low poly object so you always see on top of high poly
6:50 enable "back face culling" in view port options for an easier time seeing what your doing
8:07 add a shrinkwrap modifier to low poly object (I didnt use this one as the snapping thing seemed to work fine for this on its own?)
Really appreciate that you go over all of the steps and commands used in the description.
You could just open up the Alt+M-menu, right-click "at center" and add to quick favorites.. Then just use the Q-key instead of Alt+M.
And btw, I think this is probably seen as an intermediate or advanced tutorial in "the blender world"... But maybe that will change now when more professionals are starting to use it. :)
Actually they added merge vertices commands in the vertices menu(Ctrl+V)
Well there's beginner course, and then there's opening any modeling software for the first time so you need 30 minutes to learn how to navigate course.
That was one fantastic tutorial. Good examples, clear audio, good narrators, showing clearly all the somewhat simple steps you have to do. I was hesitating to watch 30 minutes, but incredibly worth it. I even downloaded the video in order to never lose it if I might forget a few details for my next project, because retopology will be needed all the time, but it will take a couple projects, until everything is burned into my brain.
Great stuff, you are helping a lot forming new 3D artists.
11:02 To work with subsurf for retopo the ideal is to have subsurf in simple mode and swrinkwrap below set to surface normal project and a displace modifier.
I love you lol
Best retopo tut I've ever seen. Until Blender comes out with a neural link direct to my brain, I will watch your excellent tutorials!
Thanks so much for the tutorial, guys!
Today is Blender day:
first, you, guys, uploaded Blender tut, and second, Peter Stammbach is back with Blender video :)
Guys, excellent video. You will be a great asset to the Blender Community with your industry experience. I'm glad you're genuinely enjoying working in Blender. Version 2.8 is really bringing in experts from all over.
Thank you! It's a lot of fun learning Blender and there will be a lot more to come.
wow the perfect time I was retopoing my character!
Been coming back to this video several times for years, very helpful
Nice vid overall. A couple of notes:
. The displacement modifier tip isn't really a correct approach - just use the Offset option in the shrink wrap modifier
. Unless you specifically need it to be at center I never use the ALT+M to merge vertices - you should activate the auto merge vertex option on the N panel for efficiency.
. Blender has had professional use for quite some time now - lot of individuals use and teach blender and are industry pros, there are a couple of advertisement and animation production studios using it and most recently Ubisoft Animation announced they're switching their pipeline to use blender, so that's a bit of an outdated misconception - damn entrie Netflix feature films were made with blender. Either way nice vid on the topic of retopo in blender :)
Just wanted to add a thing in regards to how ppl sometimes regard blender - Blender has TONS of pro users, the thing is that it's used for so many industries not just entertainment so that might make it a little obscure in our sight (even though there are tons of pros from our industry using as I've stated above). What I want to say is that a big part of why blender is important is that It's being used by tons of different areas, I've seen simulation projects, Product and Arch viz, Medical/Dental viz, engineering, Archeology reconstruction etc etc. Another fact that is some times overlooked is the 'social' importance of the 'pure free' of the tool. A group of kids with barely any working conditions are suddenly enabled to create their own videogame, animation, vfx films, etc, bc it runs on a potato (almost) and it's free it democratizes the technology which is amazing. That's why its community is so big and from so many walks of life :). That's it, just wanted to add this little curiosity that I find is particular in Blender. The rest (the "is x better than y" discussions/arguments) is a useless discussion these are just tools what matters the most is still the guy using them, as you've said in the video :D.
Bam! Now that's what I call a tutorial. You're explaining every single action, that You're doing, unlike several other so called tutorials, which just consist of uncommented timelapses.
Pls more Blender Tutorials. Thank you so much for that :D
Viewing this after the donut series, this is like sharing all your love with me
Thanks for the video, you can also try the polybuild tool . Its great for retopo.
I cannot explain just how useful this was. You have answered everything I needed to know and threw in multiple useful tips(like F2) that I will be using a lot more now. I would love to see more tutorials like this on things like light setups, baking, materials and texturing, etc. Many thanks, mates.
If you add "00:00 - Intro" to your timestamps in the description it'll carve the timebar on the video to each timestamp with labels
Great to see you guys discovered the power of retopoing in blender and spreading the word!
Oh. this explains why I was getting annoyed when my brush was slowing down on my 1.2m vert scuplt. :'D
I’ve really taken a liking to retopology (informationwise, I’ve never done it myself) and this is just making me more excited to try it out. Thank you both so much!!! 😁
why not use the poly build tool (icon with a five sided poly). its pretty good and has some nice functionality like two ways to pull out a face. using the ctrl button is an alt mode which is nice. great topic. essential. thanks for making. also machine 3 tools , free, enables a nice auto merge verts toggle which is great for retopo btw my pie x menu looks diff than yours maybe ill have to disable a tool?
"Alright yeah, I feel equipped"
Actual words that fell out of my mouth after watching this video. Big thanks!
Hell yes! Thats great to hear :D
blender without retopoflow is slower and the previewing before applying needs to be added
i prefer 3d-coat without the weird modifier it has better ghosting and z- offsetting and a built auto coloring on separate topology and tools are a more visually obvious with naming and icons this will help alot if your a beginner also after testing alot of retopology softwares 3d-coat has the most features for retopology but no retopo tool is perfect
in the mean time ill just wait for blender retopoflow
I really like the casual but very practical style of your tutorials, thank you!
With all it's new features , Will blender be now used by professionals?
It will probably be used more by professionals, but it will not replace Maya at the current state. It could reach higher levels of adoption in the future though!
Ubisoft notably announced they'd be doing so, at the very least. That's a far cry from wide adoption, but they also said they'd be contributing developers and financial support to the project directly while they're at it. They've been posting update logs showing off what features they're working on with the additional resources, which is pretty interesting to keep an eye on.
@@FlippedNormals Hope to see more blender tutorial!
Just another question:
I wanted to know it is important to have a diploma to work in the entertainment industry?
My environment keeps telling me that if i don't get a diploma, i'll not have a job in a studio, And even if i'm employed, people will exploit me, and i won't be paid as good as those possessing it , Even if i have better technical skills than them.
This is my advice: If it works for you and you can do all your projects with it, it shouldn't matter who uses it or not. There will always be sects in everything.
Just focus on your own work and let others do theirs.
@@magnumbollocks9320 Do you have a link to those update blogs from Ubisoft? Really interested in what they're up to. :)
my jaw is sore from dropping when yall started doing control rmb.
I'm sitting here thinking i'm doing e, move, e, move, e move.
Yall just did 15 minutes of work in 2 seconds.
I don't know shit about blender...
THANK YOU!!!
Yes!!! Blender!
I like the fact that u mention the shortcut keys. Very helpful, thank you.
when I press F to extrude a quad from a vertex it will make a triangle how can I correct this?
Same here... even when I have 4 connections like they said
You need to enable the F2 add-on first
one of the most informative modeling videos that I've seen so far!
In the video:
So we won't be using any add-ons so lets start by enabling the f2 add-on
no idea why that isn't a native Blender tool xD
ps. Pro tip! : machinetools (add-on) has an even better tool than f2.. called f3 ! go check it out :)
he said external
I had a lot of complication because I can't completely understand about the add on "f2" you save me, thanks
Oh man, has Blender gotten good!
I remember trying it back in the day and it was just the most unintuitive thing ever.
Now everything works just like I'd expect!
I installed just a moment ago and started playing around with it. Was thinking "hmm, wonder how to retopo with this thing", watched a copule of minutes of this (awesome) tutorial and now I'm just clicking away. Everything seems to work beautifully!
And it's wasn't just retopoing. Pretty much everything just works! Even the things I didn't find right away are really obvious after googling them.
I had the opposite experience when our Studio moved from XSI to Maya a couple years back, so it's great to see it doesn't always have to be like that :D
Thanks for a well made video with voice clearly describing what you're doing and why. Several key shortcuts were useful ones I'd searched for but couldn't find until now.
this is the best method by FAR. Legendary Tier Quality
I tried a few, this feels more like "topogun fluent"
thanks
I'm still fairly new to 3D modelling, but I like how you guys are explaining things, this was very pleasant and informative to watch, thank you for doing this and also for showing how it would be professionally done and what the blender community might've been doing wrong so far, like not using the subdivision surface while modelling, I've seen so so many people suggesting to do that
i was just watching this for a few minutes, planning on saving the video for another time,... but i ended up watching all of it xD great tutorial! I just started and cant wait to do character modelling
This video really helped even beyond the topo methods. Shortcuts like GG to slide and extruding with ctrl + RMB is super useful. Thanks for putting in the time to make this video! Blender4life!
This is literally the stage I am at with 3d modeling/Blender. I'm trying to learn how to retopologize, AND overcoming destructive edge flow for rigging/animating. It's so hard for me to find good resources that teach you in the way a professor or professional would, but glad you just posted this. Too relevant. You guys are teaching very methodically, up front answering probable questions/issues people would have, going through in detail how everything relates. Keep making more videos like these please! You'll save my life, and many others to create their imaginations creations. Also love, you guys aren't distracted as you're teaching, with showing too much personality, like other people do. I find that too much in other Blender tutorials, (general TH-cam tutorials) where people get too caught up showing their personality, then they change the subject completely, disorganize themselves, blah...just gets bad...Hahaha. Thank you again and glad I found your page.
Art de la Vaillance
Brigitte Trevino
❤️
Thank you so much! We really appreciate your thoughtful and kind comment. We spend a lot of time making sure our videos are of a good level, so it's amazing to hear you appreciate that❤️
This is the first video of yours I have seen, and now I feel like I am getting a grasp on concepts that were super foreign to me. Now on to your full retopo demo! Thanks fellas!
Awesome! Thanks a lot. We have a lot more CG videos on our channel, and a bunch more Blender videos coming.
Try the default addon "Extra Meshes", it allows you to create a single vertex which will speed up the start of retopo as you would need to place a plane. Just place your 3D cursor when you want to start.
Also, a helpful trick for shrinkwrap is to copy the modifier, then apply one of them. This essentially resets the mesh to the shrinkwrap result, which can help if youve been making large changes to a shrinkwrapped mesh, or if the manipulator is floating away from the visible vertex. I really enjoyed your blender tutorial and look forward to more. I have been using this technique for retopo (with a few differences) for the last 4 years in a production environment, and can attest to blenders capability to be a fully fledged production tool.
I love the format of your videos. The two person setup works really well, because as a beginner there are tons of small details or newbie questions that don't make sense at first. I really appreciated the conversation aspect and a second person to point certain things out. It makes for a really effective learning situation. Great work!!!
Wow guys thats really amazing, all you need in one tutorial
As a beginner, this was a great approach to explaining retopology and why it's needed. Fantastic job!
one year after this video was made I find it and love it, I jus started learning blender a couple months ago and I'm amazed by how good it is, and retopo was one of the topics I dreaded the most (that and armatures/rigging), but this video makes it feel actuallly approachable!! I legit was dismayed when the blender cloud video showed us the animation workflow and it says to retopo like three times, everyone on the comment section was demoralized but this looks like more of a task like crochet where you have to keep your mind focused and your hands synced, not easy but doable if you go in with the right tools and mindset.
I'm addicted to your channel
Been watching a lot of retopo videos the last 2 days, and learned a lot in this one I didn't learn in others. Great job on this, and thanks for sharing.
a nice little tip picked up from another retopo addon was to go in to the materials 'viewport display' tab, click on the 'color' and knock the alpha down to virtually zero. then you get
a nice see through retopo mesh without the issues you with back face culling.
It works in solid display mode, no need to rurn on xray
Definitely one of the best tutorials on 3D modeling I've seen.
LOVE YOU GUYS!!! This was amazing. I've just started with Blender and 3D in general, did a first sculpt, loved it, and was looking for a clear tutorial to take it further down the production line so I get to try everything, and you delivered like nobody's business. Thanks SO much, especially for your professional approach and tips. Learning is where bad habits are formed, so thanks!
Guys! Thx a lot! i come back here over and over again! that's my handy tutor!
This is the tutorial I actually needed. I been wanting to do the basic or atleast know the basic before even thinking of using things like add ons and what not, just in case you might need it. This tutorial fill in everything I needed to know. Keep up the good work guys.
guys you're the best blender pals out there!
This tutorial is just perfect! Thank you very much guys! I have a 3.5M tris sculpt in Blender And I didn’t have any idea how to start the retopology. Can’t wait for the next videos
Thank you! We're really happy to hear that. More to come
Thanks guys, I had just spent hours re-topologizing my model point by point, until you guys snowed me the snap feature. Suddenly lots of progress. Awesome tutorial too.
Thank you, thank you, thank you. Perennial confused learner here; just when I start to "get" Blender, there's a major overhaul and I get frustrated and quit. Have been taking online classes weekly since January with 2.79, and last week we "converted" to 2.8 and it's been... interesting! This tutorial showed me a way forward on a student project. Sure, I may figure out how to get bsurfaces/grease pencil working again, but this tut showed me another method, and also gave me a good grounding in the principles of good topology.
Have been a Maya user for years looking to jump into Blender now. It's always intrigued me especially how mature it's been and continues to do so. It's definitely giving Maya a run for it's money.
For modelling, it's pretty much on par with Maya
Thank you for helping new people like me for entering the community building a skillset very fast. The video is awesome and you transported so much information within this one video. Keep up the good work.
i just wanted to say a huge thank you for this this tutorial and especially the F2 addon. For my retopo it was a literal lifesaver, thank you!
Glad it helped!
I just checked the comments and I guess I'm not the only one exited when I found this video.. I love the way you explain and thank you for sharing your knowledge. Keep up the awesome work and hope we can have more and more in the future :)
Ten years of character modeling in production and started to have fun retopoing with blender 2.8 :D
This is an absolute pleasure to watch; to learn from and see your expertise conveyed so elegantly and accessibly. Ace!
yall are legends. 12 minutes in and this is amazing thankyou!! ctrl+RMB is nuts
Thx guys, that the most detailled guide on retopology i've found, and the most fun !
This tutorial is how I learned retopology. Later I realized that gravity sketch allows you to do all of this in the most streamlined way. It takes this tedious process amd makes it a breeze (lies its still tedious). I would have never realized without this tutorial.