Thanks for this video i’ve been in a mindset to be a better zenyatta and have thought about how the enemy sees me when running away im glad that its something important to understand
one of my fav movments to dodge hook or lethal shots, when trying too go back to cover is to us remind games, most players will aim to the direction of cover to predict, but u can through them off by stuterting to the opposite way, or ad spamming a=with stutters or fully stopping works
Looking forward to trying the code here. But it seems weird to count heroes like Baptiste and Sigma as "tracking" aimers when they shoot in such short bursts. Am I wrong to try and flick for the sake of first shot placement?
It's both click timing and tracking at the same time. You need to keep tracking your opponent after you click to hit the full burst. This is why in other games like COD or Apex burst weapons are so much stronger on controller since the rotational aim assist is enough to make those small adjustments mid burst.
Honestly I agree, sometimes movement on controller gives you the small change in cross-hair position that the aiming stick is to sensitive to perform reliably. Especially in fast paced or cross platform games where a slow sensitivity means you can't turn fast enough to react to sudden events
They need to add variable movement speed between heroes imo. Doesnt make sense to me a 130lb woman cant outpace a 700 pound mutant. Every role moving at relative speed when walking never made sense design wise
Glad to see this talked about more! I always thought good movement was the easiest way to get better.
I wish someone told me this stuff when I first started playing. I figured it out over the years but would have been useful.
Thanks for this video i’ve been in a mindset to be a better zenyatta and have thought about how the enemy sees me when running away im glad that its something important to understand
Damn, I have been looking for this a long time. Thanks for making this vid, now i learnt and will go practice strafe.
one of my fav movments to dodge hook or lethal shots, when trying too go back to cover is to us remind games, most players will aim to the direction of cover to predict, but u can through them off by stuterting to the opposite way, or ad spamming a=with stutters or fully stopping works
This is a really great video. Thank you
Great video as always! Loved your unranked to gm on ana as well, keep up the good work man!
I like to break my movement into individual tapping of the movement key. Two taps to the left. One tap to the right then two taps to the left again
Looking forward to trying the code here.
But it seems weird to count heroes like Baptiste and Sigma as "tracking" aimers when they shoot in such short bursts.
Am I wrong to try and flick for the sake of first shot placement?
It's both click timing and tracking at the same time. You need to keep tracking your opponent after you click to hit the full burst. This is why in other games like COD or Apex burst weapons are so much stronger on controller since the rotational aim assist is enough to make those small adjustments mid burst.
I feel that aiming while standing still is harder than while moving. Maybe it's personal preference or because I play with a controller.4:35
Honestly I agree, sometimes movement on controller gives you the small change in cross-hair position that the aiming stick is to sensitive to perform reliably. Especially in fast paced or cross platform games where a slow sensitivity means you can't turn fast enough to react to sudden events
Thats because we use our movement to help line up our aim. Everyone does it.
They need to add variable movement speed between heroes imo. Doesnt make sense to me a 130lb woman cant outpace a 700 pound mutant. Every role moving at relative speed when walking never made sense design wise
Ah man... i wish this game had more cool movement stuff like tf2.
????
@@I_am_a_cat_ rocketjumping, trimping, bhopping, air strafing etc.
Ow2 is so slow compared to other games like apex. It is also dumb there isnt sprint on all characters or pulling yourself up a ledge even. 😅
@@travisabr1294 buddy ow2 characters normal speed equals other games sprint speeds lmao