Movement Guide | The BEST Guide to MOVEMENT in Overwatch 2!

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 20

  • @xanagu7951
    @xanagu7951 ปีที่แล้ว +13

    Glad to see this talked about more! I always thought good movement was the easiest way to get better.

    • @Darkcore71
      @Darkcore71 6 หลายเดือนก่อน

      I wish someone told me this stuff when I first started playing. I figured it out over the years but would have been useful.

  • @Ohh.ThatsAve
    @Ohh.ThatsAve 11 หลายเดือนก่อน +3

    Thanks for this video i’ve been in a mindset to be a better zenyatta and have thought about how the enemy sees me when running away im glad that its something important to understand

  • @harishrg777
    @harishrg777 ปีที่แล้ว +1

    Damn, I have been looking for this a long time. Thanks for making this vid, now i learnt and will go practice strafe.

  • @brokenbeaniegaming3263
    @brokenbeaniegaming3263 6 หลายเดือนก่อน

    one of my fav movments to dodge hook or lethal shots, when trying too go back to cover is to us remind games, most players will aim to the direction of cover to predict, but u can through them off by stuterting to the opposite way, or ad spamming a=with stutters or fully stopping works

  • @asymmetricfuzion970
    @asymmetricfuzion970 ปีที่แล้ว +1

    This is a really great video. Thank you

  • @dustyDustmop
    @dustyDustmop ปีที่แล้ว +1

    Great video as always! Loved your unranked to gm on ana as well, keep up the good work man!

  • @NUSORCA
    @NUSORCA 7 หลายเดือนก่อน

    I like to break my movement into individual tapping of the movement key. Two taps to the left. One tap to the right then two taps to the left again

  • @val26874
    @val26874 ปีที่แล้ว +2

    Looking forward to trying the code here.
    But it seems weird to count heroes like Baptiste and Sigma as "tracking" aimers when they shoot in such short bursts.
    Am I wrong to try and flick for the sake of first shot placement?

    • @Fesititi
      @Fesititi ปีที่แล้ว +2

      It's both click timing and tracking at the same time. You need to keep tracking your opponent after you click to hit the full burst. This is why in other games like COD or Apex burst weapons are so much stronger on controller since the rotational aim assist is enough to make those small adjustments mid burst.

  • @EVapers1v
    @EVapers1v ปีที่แล้ว +1

    I feel that aiming while standing still is harder than while moving. Maybe it's personal preference or because I play with a controller.4:35

    • @sirshnitz2335
      @sirshnitz2335 ปีที่แล้ว +1

      Honestly I agree, sometimes movement on controller gives you the small change in cross-hair position that the aiming stick is to sensitive to perform reliably. Especially in fast paced or cross platform games where a slow sensitivity means you can't turn fast enough to react to sudden events

    • @I_am_a_cat_
      @I_am_a_cat_ 8 หลายเดือนก่อน +1

      Thats because we use our movement to help line up our aim. Everyone does it.

  • @nogunk147
    @nogunk147 4 หลายเดือนก่อน +2

    They need to add variable movement speed between heroes imo. Doesnt make sense to me a 130lb woman cant outpace a 700 pound mutant. Every role moving at relative speed when walking never made sense design wise

  • @lucaguida4286
    @lucaguida4286 8 หลายเดือนก่อน +1

    Ah man... i wish this game had more cool movement stuff like tf2.

    • @I_am_a_cat_
      @I_am_a_cat_ 8 หลายเดือนก่อน

      ????

    • @lucaguida4286
      @lucaguida4286 8 หลายเดือนก่อน +1

      @@I_am_a_cat_ rocketjumping, trimping, bhopping, air strafing etc.

  • @travisabr1294
    @travisabr1294 6 หลายเดือนก่อน +2

    Ow2 is so slow compared to other games like apex. It is also dumb there isnt sprint on all characters or pulling yourself up a ledge even. 😅

    • @rayneik2076
      @rayneik2076 หลายเดือนก่อน +2

      @@travisabr1294 buddy ow2 characters normal speed equals other games sprint speeds lmao