Movement Guide | The BEST Guide to MOVEMENT in Overwatch 2!
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- เผยแพร่เมื่อ 12 มิ.ย. 2024
- Movement is one of the most fundamental mechanics we have in gaming. It is what allows you to get from one point to another, yet every game has a unique way of allowing you to do so. Because of this, while it might seem like the pros have better aim than you, that is not always the case, as sometimes, it is really how they move. So, let's discuss the mistakes you are making, how to fix them, and how to implement pro level movement into your gameplay. This is The BEST Guide to MOVEMENT in Overwatch 2!
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Intro - 0:00
How Do We Get Better? - 0:15
AVOID THESE MISTAKES - 0:45
Beginner Tips - 1:45
Crouching - 3:58
The Best Form of Movement - 4:31
Takeaways - 5:19
Outro - 5:46
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Third Person POV Code: SDZP5
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Glad to see this talked about more! I always thought good movement was the easiest way to get better.
Thanks for this video i’ve been in a mindset to be a better zenyatta and have thought about how the enemy sees me when running away im glad that its something important to understand
This is a really great video. Thank you
I like to break my movement into individual tapping of the movement key. Two taps to the left. One tap to the right then two taps to the left again
Damn, I have been looking for this a long time. Thanks for making this vid, now i learnt and will go practice strafe.
Great video as always! Loved your unranked to gm on ana as well, keep up the good work man!
Looking forward to trying the code here.
But it seems weird to count heroes like Baptiste and Sigma as "tracking" aimers when they shoot in such short bursts.
Am I wrong to try and flick for the sake of first shot placement?
It's both click timing and tracking at the same time. You need to keep tracking your opponent after you click to hit the full burst. This is why in other games like COD or Apex burst weapons are so much stronger on controller since the rotational aim assist is enough to make those small adjustments mid burst.
Ah man... i wish this game had more cool movement stuff like tf2.
????
@@I_am_a_cat_ rocketjumping, trimping, bhopping, air strafing etc.
I feel that aiming while standing still is harder than while moving. Maybe it's personal preference or because I play with a controller.4:35
Honestly I agree, sometimes movement on controller gives you the small change in cross-hair position that the aiming stick is to sensitive to perform reliably. Especially in fast paced or cross platform games where a slow sensitivity means you can't turn fast enough to react to sudden events
Thats because we use our movement to help line up our aim. Everyone does it.