The rito ancestors not having eyes just makes me think... how interesting it would be for the Sage of Wind to be a blind master archer using the wind to place bullseyes.
12:57 the reason this exists is that is where the calamity ganon fight was, there was one part of the castle where it was still visible from outside and that is why it exists, nintendo likely just changed the texture of the room to being rocky and that would explain why it is empty on the inside, because it was a boss arena
@@memesarekeem I highly doubt it's still in there. Considering how heavy the filesize is and how good Nintendo is at compressing things, it would be such a waste to include an entire unused boss fight, especially one as complex as The Calamity. The code itself would barely take up a couple kilobytes max, but they'd also need his model, animations, textures, etc (textures especially, since as far as I'm aware, there are no ancient sheikah textures in the game other than the guardian on top of Robbie's Lab and the little lever that Josha pulls to activate the towers)
@@memesarekeem nah, you can't. The base game engine used for TotK was initially developed for BotW, than further evolved for Splatoon, before finding it's way back to Zelda (a very apparent remnant of the Splatoon excursion is the "gloom spreading on ground" mechanic, which is not trivial). They took the whole 3D mesh, textures and so on from BotW, but trigger points and events are a different kind of thing. Even if there's obsolete trigger zones still in it, if they don't reach any game code they'd just throw a silent error in the logs and do nothing noticeable towards the player.
Since the depth is reversed terrain version of hyrule, I think base model the for the depth is auto generated, and then modeler team worked on detail, so Rito village has tall pillar , then the cylinder hole thing in the depth might be auto generated one and then they just covered it without removing the hole. It might be because in their development pipeline, they might have hyrule and the depth automatic reflecting each auto by code, so the 3D teams doesn't fix both. so they can't just remove the hole but rather covered it.
Yeah, it’s likely remnants of the inverted bird perch. It does seem like they worked a bit on it though, so perhaps at some point they tried to use it, before deciding to do something else. Maybe Kohga would originally go even further down?😂
Its definitely auto generated. There's tunnels in the depths where land bridges are and none of them have anything interesting in them. There's a cave in the navel area of necluda that has a group of skull horses but I think if it wasn't auto generated these areas would have more in them
That might be why one time, when I was just exploring the depths, terrain corrected itself when it was right in front of me. The only similar thing I can think of is when models don't really load in on the overworld and you just have a low poly mess with a pixely texture in front of you. (That even happened to me with the inside of Hyrule castle once in BotW) But this was different.
The dome under hyrule castle in 12:40 is the observatory where we fight Calamity Ganon in Breath of the Wild, nice to know they added that little detail even unnecessary!
I think it's prudent for the devs to make the whole stone sphere to represent the observatory, even if it doesn't get textured or used in any way just so that they can keep track of its dimensions. If they didn't do this, the underside of the castle might have ended up being way too small to accomodate where the observatory logically should have been, therefore breaking immersion.
@@LoudWaffle Yes i was thinking about that during my gameplay, how was the observatory still there if the castle was floating , then i realized the proportions actually did make sense bc there's a pillar lifting the castle up
Spoiler, but before the final boss chamber, the area where you fight the Demon King Army, the arena is surrounded by a gargantuan bottomless pit. This implies the Depths *continue to go even deeper...* And honestly, I thinks that's existentially terrifying.
It really amazes me how much time and effort they put into efficiency and resource management. Assets are culled out almost always when they are not needed and you can really see the difference between Zelda and other 3d games like Scarlet and Violet. The Zelda team probably had a whole development cycle towards the end where they just focused on performance improvements so that the game could run well on the switch hardware
Zelda: yeah the player can't see this object or area so unload it. Make the birds disappear if you get too close, that kinda thing Pokemon: We're rending an ocean the larger than the Earth and a spherical skybox bigger than The Sun at ALL TIMES
@@LoudWaffle Yes, but it's not like a flat plane is very complex. I'm sure people more tech-savvy than me have checked whether it's causing more lag or not. Edit: oh yeah, the ocean specifically isn't causing big issues, which suggests the far more horrifying alternative that something _else_ makes the game chug.
12:55 i think the "sphere" was a placeholder to make sure the calamity ganon arena from the first game would fit inside the column holding up the castle, before they decided to axe everything to do with the ancient sheikah.
Hyrule Castle is actually not floating but rather sitting on a giant pillar. That actually surprised me when I jumped into the chasm underneath it for the first time.
It surprised me to, but then I got a little smug about it when I though ganondorfs best attempt to replicate what the Zonai did with sky islands was a fake out.
That pit under the rito chasm would line up with the vah medoh roost. My guess is that it was made as the inversion of that spire, but it was covered up when the great mine was added.
12:48 Maybe it’s left over from the calamity ganon boss room from the first game? The part of it you could see from the outside was also replaced by a similar stone texture.
When you get the hyrule compendium you can spend rupees to fill it with "stock photos" (likely taken by the devs) for every single item, NPC, enemy and whatnot. What's funny is that Master Kohga's file name is "Yiga Senior". Perhaps a closer look to the "album" folder in the save data location might give you more info about Tears of the Tiktok.
All of the enemies have interesting naming schemes like that, lots of enemies use "senior", like higher tier Wizzrobes and Elemental Chu, black colored monsters, etc. Silver tier enemies use "Dark" which is funny because almost none of them are.
Yeah, all the enemies use a Junior, Middle, Senior, Dark ranking system. Interestingly in BotW, while all Yiga Blademasters (Enemy_Assassin_Middle) are set not to scale up, if you make one appear with a mod without that restriction it will scale into Kohga (Enemy_Assassin_Senior).
not TotK, but a fun fact about Breath of the Wild is that there's a stock Sunshroom image even though you'd never get it in normal gameplay (it's probably included as a failsafe)
I was able to see the phantom ganon hand bulbs quite easily by activating the encounter in the Hylian sheild room, and then swimming underneath one of the arches, which are thin enough where the models clip through.
Given what the endgame contains, I'm eager to see a 3rd part of this, especially since last time you able to give us some good sights of the depths. Actually seeing where the final areas take place relative to the map is going to be great.
The part where “Zelda” is teleporting around… when I played that segment, I eagerly anticipated the upcoming Boundary Break episode where I could see what was going on behind the scenes.
There is a tool called Switch Toolbox you can use to extract game models and such to have a deep look at individual parts of the model. I'm not sure if it's something you'd looking into as it's not quite the spirit of the series but i think it would be cool to use for some of the more hard to see things, like NPC faces and their. Insides
I recon the hole in rito village chasm is the mirrored terrain of the village. The developer probably mirrored the terrian of the overworld first, then fixup some holes here and there for the under.
@@VTOffRoadAdventures that is entirely untrue. Intellectual property laws are laxer there. The reasoning Nintendo might take down a video like this is because they emulated the game, which is why he has to tell people to buy the game at the start, so as not to endorse piracy.
Maybe talking to them on their level will actually change their cold, black hearts. We've tried everything else, but we haven't tried sycophantism yet.
@@VTOffRoadAdventures even if that were true, it wouldn't give them the right to reach out and attack people in other countries whose laws are less strict.
Two things, first of all, the dome in Hyrule castle might be an asset left over from BOTW, that is the same shape and location as the final ganon fight. Maybe the rock exterior just got forgot about after they deleted the interior, as it doesn't effect the actual castle look. I would also love to see an in-depth view of the Like Like, whats behind it, its model, etc. Thanks for the great content!
The dome where we fight Calamity Ganon is actually visible from a hidden room in the Library, so they had to have a texture for the Observatory (what the dome is called) to not break that part of the environment.
@BoundaryBreak For what it's worth, I've looked through the game assets and I don't think Josha has her own dedicated model. She appears to be built from generic parts. as I found her glasses in a directory of assets including various faces, bodies, and accessories(UMii_Hylia), while I found characters like Purah and Robbie in a shared directory, and Paya and Riju in their own dedicated directories.
NPCs that use custom models have their Ffsd flag set to true, while others use those generic parts. There are textures in the game for eyes, and Josha uses lash type 59, which is black and white, and does not contain an iris. What I'm guessing is going on here is that the skin animation from the jaw model is being pulled over that.
6:53 So the thing is just floating like all the island 12:45 That's the Observetory, it's the chamber where in BOTW you fought Calamity Gaonon Also Question: Did you find any left over things from BOTW that are hidden or have no longer a proper use, like the guardians or divine beasts?
I don’t think he does too much datamining personally, but there is an inactive Guardian on top of the Hateno Tech Lab. It’s probably not unlikely that other non-returning enemies still have some unused assets as well.
@@kungfulakitu7533 If I had to guess, the guardian left on top of Hateno was an oversight on the devs part. They went out of their way to remove EVERY piece of sheikah tech evidence, but i guess were too lazy/forgot to remodel the lab without them
I dont expect a whole other video, of course, but I am VERY curious about what happens when Gorons do their 'surprised' face and their eyes go from entirely black to fully white with pupil
There's an inaccessible corridor in the depths underneath the castle that's been patched out in 1.2 (?). You can see it in the map on the north east side of the castle. I'd love to see what was going on with that
i found it. it’s a weird rock formation next to the area where you fight the demon king army. the rest of that room isn’t textured in the depths map, so it must’ve been a mistake
In early versions of the game, the map of the Depths featured a strange looking area protruding from the eastern side of the region of the Depths under Hyrule Castle, which didn't correspond to any accessible area. In a later update, the map was altered to no longer include this spot. I'd post a link showing what I'm talking about but TH-cam doesn't like links in comments. I couldn't help but be curious if this spot on the map might actually correspond to some inaccessible part of the map which was left there by mistake. My reasoning is that the map was probably generated somewhat automatically based on the world geometry and then possibly edited from there. If so, then that part of the map could look the way it does because there really is (or was) something down there. If it would be possible to clip through the world and check to see if there really is anything interesting there, that would be really cool.
I think that that weird cylinder in the rito village depths might be caused by the large spires surrounding rito village as I'm pretty sure the depths map was made by sort of, inverting the surface. As for the rock in there, I've got not ideas
I actually spotted the bottom of the hands in the wild yesterday. I went to the docks in hyrule castle and went through the open water gate. I got close enough that my proximity triggered the hands, and I saw them from underneath.
I'm curious how a certain something from the final boss cutscenes works. (spoilers) I wanna know wtf Ganon eating the stone looked like from the front. Cause it looks like he just shoves half his arm down his throat.
I could be wrong here but for Hyrule Castle's floating island, it looks like the upper landmass portion and the lower spire portion are two separate objects fitted together. The dome piece you see inside appears to just be the top of the spire's model that is clipped through the upper landmass to fuse the two together to form the entire floating island.
I'm pretty sure you're intended to see the bulbs where you get the hylian shield, there's an area below the hands with water and I saw the gloom hand's bulbs and freaked out a little.
I actually saw the weird bulb things underneath the gloom hands at hyrule castle. Didn't have the fire power to kill em quick, and accidentally fell down the area below and saw that underneath them. Still early game exploring, they actually despawned cause I took so long
4:35 As a software developer I can comment on that point and say yeah it could possibly be that. Another possibility it that with so many people on the team working on the project, sometimes people reinvent the whee by accident or do something better the next time so reasons like that could also be why his face and a couple others are different as well!
What I'm interested in seeing is the land outside of Hyrule, the place we keep seeing in the north and west. I know it's just there to make the world look bigger than just Hyrule alone, but it would be great to see what it actually looks like up close.
I think the dome under Hyrule Castle is where the Sanctum is, the area where you fight Calamity Ganon, I could be wrong though. You should look at a Frox up close, like inside it's mouth, or a Gleeoks eye
It’s been quite a long time since I have watched a video from you, Shesez. I don’t really know why I stopped, probably when the upload schedule slowed down for a bit and around the tile Region Break started. I’m glad to finally watch a video of your’s again!
Kohga covers up his face with fabric. No one can know what my face looks like. Robbie is a mutant. He needs goggles to see since he would be blind otherwise. Cylinder inside the cylinder. Cylinderception. 9:57 The Gloom Hands have wangs.
I'm interested to see if the murals are actually there behind the rocks in the introduction of the game. I think I saw them even being displayed in the section of the previous video when you explored the title screen.
You can return later and blow up the rocks covering them to reveal spoilery story info - it’s not a spoiler once you’re there, but it makes you realize why it would be been odd for Zelda to see
@@Bransaucethink you misunderstood. They were wondering if the extra bit of the mural still exists beneath the rocks, even in the separate map that the intro takes place on. :)
If you do another follow up for Totk, I would love to see more of the areas they show in the memories, if they aren’t pre-rendered. Like the sky islands as they where whole. I’ve always wondered just how much has fallen off of them and what the artists imagined they use to look like.
I am one of those people who had the misfortune of seeing the forbidden parts of the gloom hands in my own game casually. It was at the docks of Hyrule Castle, I was swimming in the water trying to get to a treasure chest and I had the displeasure of seeing them spawn in on the floor above me
One thing i love about botw and totk is that most things he covered in these videos, you can find on your own with glitches. Its extremly rewarding boundry breaking on your own
I would love to see a boundary break for the hyrule that exists in zelda memories. A lot has changed, such as dueling peaks separating. I'd love to know if hyrule castle town is on the plateau and what the ancient castle looks like.
my theory for the rito village hole is that theres a preset depth for each chasm to make sure it gets to the right depth, but the depths under rito village are very high up so the chasm went further than the area, so they covered it up since it was easier. also the weird lump inside the hole is just the weird tubes all over the depths, but in a tiny space
Have you thought about looking at the surroundings during the tears memories? the world in those are all different bc they are in the past. i’m curious if they have their own little map or if they play out in an altered version of the overworld
I would love to see an episode on the game SUPERLIMINAL, there is so much weird geometry and digital trickery in it and I think it would be really interesting to see how it’s done
I think it's fair to assume all those memory cutscenes are pre-rendered, which would make it impossible to move the camera around the scene, unfortunately.
Could you please show us the out of bounds stuff during Zelda’s memories? Hyrule looks so different and I’ve been extremely curious what it’s like in the past and after the final boss
7:47 when we finish off kogha I think this is the original thing that would happen, with us killing him and ending the yiga clan. But that was probably too gory and stuff so they changed it.
I'd love to see a complete zoom-out of Hyrule from the height limit, similar to the Breath of the Wild video. Since they added the sky, and water renders properly further out now, it seems like they sculpted the rest of the landmasses outside of Hyrule more thoroughly, so it'd be interesting to see what the rest of the continent looks like now that we can see the rest of the coastline. In my own playthrough, I noticed some new islands southwest of the Gerudo Desert that weren't there in the BotW video, as an example.
I would like to see Link after he recovers the master sword from (you know who). My hero’s path shows his whole teleport path after. I found that strange.
I think it's kinda funny. I decided to grab the sword when I was at Rist Peninsula and now the hero's path shows just a massive line from the northeast to central Hyrule. (Spoilers) Also, you could've just said "the dragon". Saying (you know who) is actually more spoilery. We even see the dragon with the sword in the video.
Hey, I’ve got a question for you that I’m sure a few people might be curious about. If you look in the Depths, to the left of Hyrule castle is a small section of the Depths, which is a pair of islands on the surface. However, sticking out of the top of it is a really dark, deep part of the map. What is that? I assume it’s part of the descent to fight Ganondorf, but I can’t think of what part of that descent it is.
I'd really love to see the not-all-that-popular Echo (a stealth game about surviving through an infinite megastructure filled with hostile incomplete copies of yourself) explored. The game looks like this infinitely repeating labyrinth, so I'm curious if there are any tricks there or just brute force repetition.
I wanted to see what Purah is doing inside her lab before the player sees her for the first time since you can't actually enter her lab before she comes out on her own.
sending you something for the algorithm, i'll be back when I've finished the game! EDIT: finished! 6:45 That's crazy that it's not literally the same map, given that they went as far as to put _the torch she dropped_ there. The hands' "bulb" is actually pretty brilliant, it ensures that as they rise up and down, they appear to flare outward toward the goo puddle, as if they're drawing up out of its material. Since that kind of shape transformation seems to be anathema in modern games, that is a great substitute.
Awesome stuff! Would love to see the final battle zoomed out -- to see if it's as epic as it feels when doing it or if it the motions look overly coreographed and silly from a distance. Same thing with the Wind Temple boss.
I was really hoping to see how the area works for the Rauru's Blessing shrines (or similar floating-in-space ones), and a zoom-out or at least lit up look at the huge area the Demon King's Army fight takes place in and a showcase of just how incredibly deep it is below the map.
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Mm
First
Awesome video
K
K
@@Cliffordlongheadno one cares about that so quit it
The rito ancestors not having eyes just makes me think... how interesting it would be for the Sage of Wind to be a blind master archer using the wind to place bullseyes.
Oh my… NINTENDO. DLC IDEAS
12:57 the reason this exists is that is where the calamity ganon fight was, there was one part of the castle where it was still visible from outside and that is why it exists, nintendo likely just changed the texture of the room to being rocky and that would explain why it is empty on the inside, because it was a boss arena
I wonder if the Calamity Ganon code still exists in the game, do you think you could trigger a calamity ganon fight if you clipped in?
Yeah, that what really fascinated me, that they covered/removed the Sheikah tech texture that used to be there from the last game 😮
@@memesarekeem I highly doubt it's still in there. Considering how heavy the filesize is and how good Nintendo is at compressing things, it would be such a waste to include an entire unused boss fight, especially one as complex as The Calamity. The code itself would barely take up a couple kilobytes max, but they'd also need his model, animations, textures, etc (textures especially, since as far as I'm aware, there are no ancient sheikah textures in the game other than the guardian on top of Robbie's Lab and the little lever that Josha pulls to activate the towers)
@@somerandomidiot8050 There are a few other sheikah textures on the towers, most notably the fast travel point. That's pretty much it though.
@@memesarekeem nah, you can't. The base game engine used for TotK was initially developed for BotW, than further evolved for Splatoon, before finding it's way back to Zelda (a very apparent remnant of the Splatoon excursion is the "gloom spreading on ground" mechanic, which is not trivial). They took the whole 3D mesh, textures and so on from BotW, but trigger points and events are a different kind of thing. Even if there's obsolete trigger zones still in it, if they don't reach any game code they'd just throw a silent error in the logs and do nothing noticeable towards the player.
Since the depth is reversed terrain version of hyrule, I think base model the for the depth is auto generated, and then modeler team worked on detail, so Rito village has tall pillar , then the cylinder hole thing in the depth might be auto generated one and then they just covered it without removing the hole.
It might be because in their development pipeline, they might have hyrule and the depth automatic reflecting each auto by code, so the 3D teams doesn't fix both.
so they can't just remove the hole but rather covered it.
Yeah, it’s likely remnants of the inverted bird perch. It does seem like they worked a bit on it though, so perhaps at some point they tried to use it, before deciding to do something else. Maybe Kohga would originally go even further down?😂
Its definitely auto generated. There's tunnels in the depths where land bridges are and none of them have anything interesting in them. There's a cave in the navel area of necluda that has a group of skull horses but I think if it wasn't auto generated these areas would have more in them
Ohh that makes a ton of sense, good catch
Ah yeah, this was my first thought too.
That might be why one time, when I was just exploring the depths, terrain corrected itself when it was right in front of me.
The only similar thing I can think of is when models don't really load in on the overworld and you just have a low poly mess with a pixely texture in front of you. (That even happened to me with the inside of Hyrule castle once in BotW) But this was different.
The dome under hyrule castle in 12:40 is the observatory where we fight Calamity Ganon in Breath of the Wild, nice to know they added that little detail even unnecessary!
I think it's just the top of the large stone pillar that holds the castle in the sky
Its actually necessary-there's a small hidden room accessible from the library that lets you see the wall of it. It was in BOTW too
I think it's prudent for the devs to make the whole stone sphere to represent the observatory, even if it doesn't get textured or used in any way just so that they can keep track of its dimensions. If they didn't do this, the underside of the castle might have ended up being way too small to accomodate where the observatory logically should have been, therefore breaking immersion.
@@LoudWaffle Yes i was thinking about that during my gameplay, how was the observatory still there if the castle was floating , then i realized the proportions actually did make sense bc there's a pillar lifting the castle up
Maybe dlc ???
It’d be funny if Koga was meant to drop even deeper into the depths when you beat him in the Rito mines
New icon loads up and the text Super Depths appears
Spoiler, but before the final boss chamber, the area where you fight the Demon King Army, the arena is surrounded by a gargantuan bottomless pit. This implies the Depths *continue to go even deeper...*
And honestly, I thinks that's existentially terrifying.
@@pancakes8670the super depths are real
The depths of the depths
@@pancakes8670in my opinion, i think the depths go throughout the earth untill it gets to the middle. Why? Because it would be cool.
7:38 it’s an inverted Vah-Medoh’s perch. The s cylinder inside a cylinder corresponds to the hole near the top of the perch.
It really amazes me how much time and effort they put into efficiency and resource management. Assets are culled out almost always when they are not needed and you can really see the difference between Zelda and other 3d games like Scarlet and Violet. The Zelda team probably had a whole development cycle towards the end where they just focused on performance improvements so that the game could run well on the switch hardware
Zelda: yeah the player can't see this object or area so unload it. Make the birds disappear if you get too close, that kinda thing
Pokemon: We're rending an ocean the larger than the Earth and a spherical skybox bigger than The Sun at ALL TIMES
Scarlet/Violet is actually pretty aggressive with culling. People _say_ the massive ocean is a perfomance issue, but I don't see how it could be?
@@milk_choc7889 Because the ocean doesn't get culled, unlike anything else.
@@LoudWaffle Yes, but it's not like a flat plane is very complex. I'm sure people more tech-savvy than me have checked whether it's causing more lag or not.
Edit: oh yeah, the ocean specifically isn't causing big issues, which suggests the far more horrifying alternative that something _else_ makes the game chug.
I think it was actually revealed in an interview that pretty much the entire last year of development was spent on polish, performance and bug fixes
12:55 i think the "sphere" was a placeholder to make sure the calamity ganon arena from the first game would fit inside the column holding up the castle, before they decided to axe everything to do with the ancient sheikah.
Most likely. Just to make sure it was still logical
I would love to see just how deep the Gloom’s Lair really is for the next part.
very deep, probably the distance from ground to great sky island
Yeah I was hoping we'd get to see how far down it goes compared to the normal depths
Hyrule Castle is actually not floating but rather sitting on a giant pillar. That actually surprised me when I jumped into the chasm underneath it for the first time.
It surprised me to, but then I got a little smug about it when I though ganondorfs best attempt to replicate what the Zonai did with sky islands was a fake out.
@@RockieOnly To be fair, tearing apart the earth like he did is pretty impressive.
Vinny is always great at breaking games
Yep, he is
It's his passive.
That pit under the rito chasm would line up with the vah medoh roost. My guess is that it was made as the inversion of that spire, but it was covered up when the great mine was added.
12:48 Maybe it’s left over from the calamity ganon boss room from the first game? The part of it you could see from the outside was also replaced by a similar stone texture.
When you get the hyrule compendium you can spend rupees to fill it with "stock photos" (likely taken by the devs) for every single item, NPC, enemy and whatnot. What's funny is that Master Kohga's file name is "Yiga Senior". Perhaps a closer look to the "album" folder in the save data location might give you more info about Tears of the Tiktok.
All of the enemies have interesting naming schemes like that, lots of enemies use "senior", like higher tier Wizzrobes and Elemental Chu, black colored monsters, etc. Silver tier enemies use "Dark" which is funny because almost none of them are.
Lol Tears of the TikTok?
Yeah, all the enemies use a Junior, Middle, Senior, Dark ranking system. Interestingly in BotW, while all Yiga Blademasters (Enemy_Assassin_Middle) are set not to scale up, if you make one appear with a mod without that restriction it will scale into Kohga (Enemy_Assassin_Senior).
not TotK, but a fun fact about Breath of the Wild is that there's a stock Sunshroom image even though you'd never get it in normal gameplay (it's probably included as a failsafe)
7:04 - shout out to vinny's passive glitch ability
Vinepassive
I was able to see the phantom ganon hand bulbs quite easily by activating the encounter in the Hylian sheild room, and then swimming underneath one of the arches, which are thin enough where the models clip through.
Given what the endgame contains, I'm eager to see a 3rd part of this, especially since last time you able to give us some good sights of the depths. Actually seeing where the final areas take place relative to the map is going to be great.
Me when the boundary breaks
Me when me when joke
Stand back, this boundary may break
Hold up this boundary bouta break.
who up breaking they boundary
:O
The part where “Zelda” is teleporting around… when I played that segment, I eagerly anticipated the upcoming Boundary Break episode where I could see what was going on behind the scenes.
I'd love a comparison of key and iconic areas between botw and totk! The forgotten temple, shrine of ressurection etc. That would be so cool!
2:29 the faces are multiple Blupee faces put together. No wonder a blupee pops out after you shoot it.
There is a tool called Switch Toolbox you can use to extract game models and such to have a deep look at individual parts of the model.
I'm not sure if it's something you'd looking into as it's not quite the spirit of the series but i think it would be cool to use for some of the more hard to see things, like NPC faces and their. Insides
I recon the hole in rito village chasm is the mirrored terrain of the village. The developer probably mirrored the terrian of the overworld first, then fixup some holes here and there for the under.
9:21 "I wanted to show you the moblin" , proceeds to show a bokoblin
That ending where you have to grovel at nintendo for letting you do something like modding a single player game
It’s because Japan’s copyright laws are WAY stricter than the US. They have to protect their IP or they lose it.
@@VTOffRoadAdventures that is entirely untrue. Intellectual property laws are laxer there. The reasoning Nintendo might take down a video like this is because they emulated the game, which is why he has to tell people to buy the game at the start, so as not to endorse piracy.
Maybe talking to them on their level will actually change their cold, black hearts. We've tried everything else, but we haven't tried sycophantism yet.
@@VTOffRoadAdventures even if that were true, it wouldn't give them the right to reach out and attack people in other countries whose laws are less strict.
@@andreworders7305 fair use laws don't really exist in Japan, so it can be either stricter or laxer depending on the company and who their lawyers are
corrupting games IS vinny's passive
You look like you’re having fun making these zelda boundry break videos. Keep up the good work!
MORE Out of Bounds Secrets | Tears of the Kingdom - Boundary Break
Two things, first of all, the dome in Hyrule castle might be an asset left over from BOTW, that is the same shape and location as the final ganon fight. Maybe the rock exterior just got forgot about after they deleted the interior, as it doesn't effect the actual castle look. I would also love to see an in-depth view of the Like Like, whats behind it, its model, etc. Thanks for the great content!
The dome where we fight Calamity Ganon is actually visible from a hidden room in the Library, so they had to have a texture for the Observatory (what the dome is called) to not break that part of the environment.
@BoundaryBreak
For what it's worth, I've looked through the game assets and I don't think Josha has her own dedicated model. She appears to be built from generic parts. as I found her glasses in a directory of assets including various faces, bodies, and accessories(UMii_Hylia), while I found characters like Purah and Robbie in a shared directory, and Paya and Riju in their own dedicated directories.
NPCs that use custom models have their Ffsd flag set to true, while others use those generic parts. There are textures in the game for eyes, and Josha uses lash type 59, which is black and white, and does not contain an iris. What I'm guessing is going on here is that the skin animation from the jaw model is being pulled over that.
That opening transition from Ascend to the boundary break logo was clean.
The fear of getting sued by Nintendo is real 😂 although as always amazing video 👏🏼
6:53 So the thing is just floating like all the island
12:45 That's the Observetory, it's the chamber where in BOTW you fought Calamity Gaonon
Also Question: Did you find any left over things from BOTW that are hidden or have no longer a proper use, like the guardians or divine beasts?
I don’t think he does too much datamining personally, but there is an inactive Guardian on top of the Hateno Tech Lab. It’s probably not unlikely that other non-returning enemies still have some unused assets as well.
@@kungfulakitu7533 If I had to guess, the guardian left on top of Hateno was an oversight on the devs part. They went out of their way to remove EVERY piece of sheikah tech evidence, but i guess were too lazy/forgot to remodel the lab without them
I will never get tired of the Zelda boundary break videos. I learn new things each time
I dont expect a whole other video, of course, but I am VERY curious about what happens when Gorons do their 'surprised' face and their eyes go from entirely black to fully white with pupil
The way the game handles lod with fog is impressive
There's an inaccessible corridor in the depths underneath the castle that's been patched out in 1.2 (?). You can see it in the map on the north east side of the castle. I'd love to see what was going on with that
I remember that, I was so confused when it disappeared from my map
I think it's even underneath the boss room, as I was able to ascend while on top of it and it just took me to the depths surface
i found it. it’s a weird rock formation next to the area where you fight the demon king army. the rest of that room isn’t textured in the depths map, so it must’ve been a mistake
i can upload a video showing it if you want
@@fartchicken579please!
Thanks for this amazing work, i'm speechless to see the complexity of work that was put in this title.
In early versions of the game, the map of the Depths featured a strange looking area protruding from the eastern side of the region of the Depths under Hyrule Castle, which didn't correspond to any accessible area. In a later update, the map was altered to no longer include this spot. I'd post a link showing what I'm talking about but TH-cam doesn't like links in comments.
I couldn't help but be curious if this spot on the map might actually correspond to some inaccessible part of the map which was left there by mistake. My reasoning is that the map was probably generated somewhat automatically based on the world geometry and then possibly edited from there. If so, then that part of the map could look the way it does because there really is (or was) something down there. If it would be possible to clip through the world and check to see if there really is anything interesting there, that would be really cool.
I think that that weird cylinder in the rito village depths might be caused by the large spires surrounding rito village as I'm pretty sure the depths map was made by sort of, inverting the surface. As for the rock in there, I've got not ideas
I actually spotted the bottom of the hands in the wild yesterday. I went to the docks in hyrule castle and went through the open water gate. I got close enough that my proximity triggered the hands, and I saw them from underneath.
12:30 mabye the spherical shape is where we fought calamity ganon
I'm curious how a certain something from the final boss cutscenes works. (spoilers)
I wanna know wtf Ganon eating the stone looked like from the front. Cause it looks like he just shoves half his arm down his throat.
XD yes! We need to see this!
EXACTLY AAGH 🤣
I could be wrong here but for Hyrule Castle's floating island, it looks like the upper landmass portion and the lower spire portion are two separate objects fitted together. The dome piece you see inside appears to just be the top of the spire's model that is clipped through the upper landmass to fuse the two together to form the entire floating island.
5:29 it's funnier that she ISN'T teleporting
I'm pretty sure you're intended to see the bulbs where you get the hylian shield, there's an area below the hands with water and I saw the gloom hand's bulbs and freaked out a little.
Thank you for doing this episode 2, so many interesting details / secrets to uncover ! Maybe an episode 3 ? ;)
I actually saw the weird bulb things underneath the gloom hands at hyrule castle. Didn't have the fire power to kill em quick, and accidentally fell down the area below and saw that underneath them. Still early game exploring, they actually despawned cause I took so long
4:35 As a software developer I can comment on that point and say yeah it could possibly be that. Another possibility it that with so many people on the team working on the project, sometimes people reinvent the whee by accident or do something better the next time so reasons like that could also be why his face and a couple others are different as well!
The rocky dome under the castle is the Astral Observatory!
That's where you fought Calamity Ganon in BotW!
9:23 That's a Bokoblin, not a Moblin.
Was looking for this comment
@@captainch6182 Twe hee
I naturally read it as boko, odd
you can clip through the ground and reach the unused cylinder in the game with zuggle overload and it even has collision and a puffshroom
Thank you! So much work goes into the video.
You're welcome!
bro that zoom out at the start looked great
What I'm interested in seeing is the land outside of Hyrule, the place we keep seeing in the north and west. I know it's just there to make the world look bigger than just Hyrule alone, but it would be great to see what it actually looks like up close.
Could the dome inside Hyrule Castle be a placeholder for the "final boss arena" from BOTW where Calamity Ganon was fought?
Vinny's passive graces the world again
Perfect timing as I just finally decided to finish the game not even half an hour ago ❤
Same but last night lol
I think the dome under Hyrule Castle is where the Sanctum is, the area where you fight Calamity Ganon, I could be wrong though. You should look at a Frox up close, like inside it's mouth, or a Gleeoks eye
The fight arena is the observatory, t he sanctum is the room with the throne up above 🤓
It’s been quite a long time since I have watched a video from you, Shesez. I don’t really know why I stopped, probably when the upload schedule slowed down for a bit and around the tile Region Break started. I’m glad to finally watch a video of your’s again!
Congrats on the 1 mil, Shesez!
Kohga covers up his face with fabric. No one can know what my face looks like.
Robbie is a mutant. He needs goggles to see since he would be blind otherwise.
Cylinder inside the cylinder. Cylinderception.
9:57 The Gloom Hands have wangs.
I'm interested to see if the murals are actually there behind the rocks in the introduction of the game. I think I saw them even being displayed in the section of the previous video when you explored the title screen.
You can return later and blow up the rocks covering them to reveal spoilery story info - it’s not a spoiler once you’re there, but it makes you realize why it would be been odd for Zelda to see
they are. there's a vid of someone doing the msgnotfound master sword glitch to transfer a blunt weapon to the starting sequence to smash said rocks.
@@Cykk0That sounds awesome i wanna see it
@@Bransaucethink you misunderstood. They were wondering if the extra bit of the mural still exists beneath the rocks, even in the separate map that the intro takes place on. :)
I was gonna skip the add but then 'Wake up, Get up, Get out there' started playing
Glad to see that Nintendo is allowing you to keep these videos up n running
If you do another follow up for Totk, I would love to see more of the areas they show in the memories, if they aren’t pre-rendered. Like the sky islands as they where whole. I’ve always wondered just how much has fallen off of them and what the artists imagined they use to look like.
I think the memories are pre rendered, unfortunately
I am one of those people who had the misfortune of seeing the forbidden parts of the gloom hands in my own game casually. It was at the docks of Hyrule Castle, I was swimming in the water trying to get to a treasure chest and I had the displeasure of seeing them spawn in on the floor above me
What the intro really says is "Nintendo please don't copyright my video and I promise not to show anyone how I have done this"
One thing i love about botw and totk is that most things he covered in these videos, you can find on your own with glitches. Its extremly rewarding boundry breaking on your own
I love how you talk like you have been kidnapped and being held at gun point by Nintendo, very realistic.
I would love to see a boundary break for the hyrule that exists in zelda memories. A lot has changed, such as dueling peaks separating. I'd love to know if hyrule castle town is on the plateau and what the ancient castle looks like.
my theory for the rito village hole is that theres a preset depth for each chasm to make sure it gets to the right depth, but the depths under rito village are very high up so the chasm went further than the area, so they covered it up since it was easier. also the weird lump inside the hole is just the weird tubes all over the depths, but in a tiny space
I'd like to see up close models of the two gerudo with ganondorf in the memories cutscenes.
They're supposedly twinrova
Zelda going _z o o m_ at 5:31 is goddamn hilarious
Gotta love vinny accidentally boundary breaking
12:52 That's most likely the Astral Observatory, where we fought Calamity Ganon in the first game
This video was so interesting btw!
Have you thought about looking at the surroundings during the tears memories? the world in those are all different bc they are in the past. i’m curious if they have their own little map or if they play out in an altered version of the overworld
I would love to see an episode on the game SUPERLIMINAL, there is so much weird geometry and digital trickery in it and I think it would be really interesting to see how it’s done
You should show what large cave systems look like when zoomed-out.
really interested with the throne room of rauru and sonia!
I think it's fair to assume all those memory cutscenes are pre-rendered, which would make it impossible to move the camera around the scene, unfortunately.
@@PleasantLeech It's not fair to assume, they just are. The memories are very obviously compressed.
Could you please show us the out of bounds stuff during Zelda’s memories? Hyrule looks so different and I’ve been extremely curious what it’s like in the past and after the final boss
Agreed, this for sure!!!
I think those are pre-rendered cutscenes unfortunately
@@deen7530 there has to be some sort of version of that map rendered, I know at least the post final boss map is there in some form during the fall
@@AmberAugustReal It could be possible but I doubt those files still exist in the game.
7:47 when we finish off kogha I think this is the original thing that would happen, with us killing him and ending the yiga clan. But that was probably too gory and stuff so they changed it.
I'd love to see a complete zoom-out of Hyrule from the height limit, similar to the Breath of the Wild video. Since they added the sky, and water renders properly further out now, it seems like they sculpted the rest of the landmasses outside of Hyrule more thoroughly, so it'd be interesting to see what the rest of the continent looks like now that we can see the rest of the coastline.
In my own playthrough, I noticed some new islands southwest of the Gerudo Desert that weren't there in the BotW video, as an example.
I would like to see Link after he recovers the master sword from (you know who). My hero’s path shows his whole teleport path after. I found that strange.
I think it's kinda funny. I decided to grab the sword when I was at Rist Peninsula and now the hero's path shows just a massive line from the northeast to central Hyrule.
(Spoilers)
Also, you could've just said "the dragon". Saying (you know who) is actually more spoilery. We even see the dragon with the sword in the video.
@@accelleratiiincredibus446Or just say “recovers the master sword”, don’t even have to specify where
Hey, I’ve got a question for you that I’m sure a few people might be curious about. If you look in the Depths, to the left of Hyrule castle is a small section of the Depths, which is a pair of islands on the surface. However, sticking out of the top of it is a really dark, deep part of the map. What is that? I assume it’s part of the descent to fight Ganondorf, but I can’t think of what part of that descent it is.
12:59, that’s the Astral Observatory, the place where Calamity Ganon is fought in BOTW
I'd really love to see the not-all-that-popular Echo (a stealth game about surviving through an infinite megastructure filled with hostile incomplete copies of yourself) explored. The game looks like this infinitely repeating labyrinth, so I'm curious if there are any tricks there or just brute force repetition.
Is the dome like shape in the castle the same spot we fought calamity ganon? Because it’s the same size, but covered in rock for some odd reason
Of course Vinny "Passive Corruption" Vinesauce found something. You love to see it.
I wanted to see what Purah is doing inside her lab before the player sees her for the first time since you can't actually enter her lab before she comes out on her own.
12:58 That sphere shape is where the observatory use to be in botw which was also a sphere i believe
sending you something for the algorithm, i'll be back when I've finished the game!
EDIT: finished!
6:45 That's crazy that it's not literally the same map, given that they went as far as to put _the torch she dropped_ there.
The hands' "bulb" is actually pretty brilliant, it ensures that as they rise up and down, they appear to flare outward toward the goo puddle, as if they're drawing up out of its material. Since that kind of shape transformation seems to be anathema in modern games, that is a great substitute.
I wish someone do an out of bounds of the cutscenes where koume and kotake appears and show us a close up of their faces.
7:25 I bet you that was another hole for Master Kohga to fall down. It's too perfect, especially since that would be the last time you fight him.
Keep these coming, break all of TotK's boundaries!
Awesome stuff! Would love to see the final battle zoomed out -- to see if it's as epic as it feels when doing it or if it the motions look overly coreographed and silly from a distance. Same thing with the Wind Temple boss.
The chamber below ganon being covered is interesting. Since it's supposed to be another chasm down into the former temple of light which he corrupts
Haha the Gerudo having a face under the mask gives me Ocarina vibes
I was really hoping to see how the area works for the Rauru's Blessing shrines (or similar floating-in-space ones), and a zoom-out or at least lit up look at the huge area the Demon King's Army fight takes place in and a showcase of just how incredibly deep it is below the map.
9:21 Ah yes, my favorite enemy, the Mobokoblin