Out of Bounds Secrets | Minecraft - Boundary Break ft.

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 2.2K

  • @BoundaryBreak
    @BoundaryBreak  4 ปีที่แล้ว +2568

    want to say real quick that Antvenom was super gracious, very very helpful, and took a lot of time out to explain things and look over what I had to make it a good episode.
    Not the sort of support that I would expect from someone more than 3 times my channel size! thank you so much Antvenom youre the best

    • @Jawsomeworld
      @Jawsomeworld 4 ปีที่แล้ว +75

      Next you should boundary break Mario Kart Live Home Circuit

    • @Mr.Plecostomus
      @Mr.Plecostomus 4 ปีที่แล้ว +4

      When are you gonna reach 1 million subs

    • @herobrinesbestminion6766
      @herobrinesbestminion6766 4 ปีที่แล้ว +13

      so you really found some new things... I was skeptical, but I knew if someone then you :D but I knew the minecart thing ;D also..... we need to keep the skybox in smash bros a secret...... everyone will lose faith in sakurai and we would be doomed XD

    • @joshuagrahambrown
      @joshuagrahambrown 4 ปีที่แล้ว

      Hopefully soon, he deserves it

    • @danyaljamil1677
      @danyaljamil1677 4 ปีที่แล้ว

      great video Shez.

  • @ChristopherMoom
    @ChristopherMoom 4 ปีที่แล้ว +407

    The coolest parts of Minecraft in Smash were
    1. Sakurai using a developer camera himself during the presentation just to Boundary Break and show off the villager
    2. The Far Lands being referenced in Steve's Classic Mode route, "Journey to the Far Lands"

    • @ahmed4363
      @ahmed4363 4 ปีที่แล้ว

      We meet again

    • @Saphfire05
      @Saphfire05 4 ปีที่แล้ว +9

      The latter is also probably because the far lands were a key story point in Minecraft story mode in which Sakurai used some music from

    • @HeroponAlexander
      @HeroponAlexander 4 ปีที่แล้ว +10

      @@Saphfire05 none of the music is from Story mode.

    • @Saphfire05
      @Saphfire05 4 ปีที่แล้ว +9

      @@HeroponAlexander you're right sorry. Confused dungeons and story mode, though they probably could've added some from story mode to diversify it a little bit

    • @grbrg4007
      @grbrg4007 4 ปีที่แล้ว +10

      @@Saphfire05 As bad as Story Mode was, the music was pretty good.

  • @SaltyShyster
    @SaltyShyster 4 ปีที่แล้ว +1370

    4:53 “Jeb is a reference to Jeb”
    We did it boys, we cracked the code.

    • @jdog167
      @jdog167 3 ปีที่แล้ว +11

      Jeb Bush

    • @Chuked
      @Chuked 3 ปีที่แล้ว +5

      *JEB*

    • @steveluvscows2490
      @steveluvscows2490 3 ปีที่แล้ว +10

      Hmmm, yes.
      The floor here is made out of floor.

    • @jordantfryman6184
      @jordantfryman6184 3 ปีที่แล้ว +1

      Obvious Facts.
      LUL

    • @LilacMonarch
      @LilacMonarch 3 ปีที่แล้ว +6

      what if the real jeb is the jeb we made along the way

  • @SpectreKelevra
    @SpectreKelevra 4 ปีที่แล้ว +2175

    "You can clearly see the JEB wrote JEB on the texture itself, which is LIKELY a reference to his own name JEB!"
    This is the quality content I'm subscribed for.

    • @danieleanzaldi
      @danieleanzaldi 4 ปีที่แล้ว +46

      "my name's jeb"

    • @TheSuperKiwy
      @TheSuperKiwy 4 ปีที่แล้ว +20

      Can never be too sure without an official statement :D

    • @martinhodges572
      @martinhodges572 4 ปีที่แล้ว +20

      Hmm yes this floor is made out of floor

    • @enderkai618
      @enderkai618 3 ปีที่แล้ว +10

      hmm yes this jeb is made out of jeb

    • @zeryt7646
      @zeryt7646 3 ปีที่แล้ว +2

      ._. Jeb want toilets in minecraft

  • @RosalioRedPanda
    @RosalioRedPanda 4 ปีที่แล้ว +278

    The universe does not revolve around you!
    *boots up minecraft* um ackshually

  • @tyronorxy5646
    @tyronorxy5646 4 ปีที่แล้ว +349

    Did you know that you can bypass the void death barrier (giving yourself regeneration) and fall for a very long time?
    If you do you can fall until you reach the 32 bit integer limit on the negative y axis. At that point the game kicks you from the world because you're in "illegal region".
    The brown texture in the minecarts is remained from a version where you could fill the minecarts with items.
    Doing that would raise the brown texture inside the minecart until it gets full.
    The texts on texture sheets are 'thank you' -s for the person who came up / made that texture
    Villagers have 3 layers of texture: their skin (which surprisingly fully made), their biome specific clothing and their worksuit.
    Also, 12:06 Nice use of that bedrock edition bug.
    In bedrock edition you see the same thing, when you stand inside fire or a nether portal.

    • @orionthehunter922
      @orionthehunter922 3 ปีที่แล้ว +5

      Under rated comment but like how would have enough regen to keep falling for who knows how long not only that but why does it kick you when going down but not when going to the far lands

    • @wChris_
      @wChris_ 3 ปีที่แล้ว +4

      The magic boundry of "Illegal stance" is at ±4.503599627370494179E15
      MC 1.7.4 tp commands:
      /tp @p 0 4.503599627370494179E15 0
      there is also another boundry here: were you can walk and even jump u block up at 30.7mil
      /tp @p 29999999.7 2147483647 29999999.7

    • @agentburningbutters3655
      @agentburningbutters3655 3 ปีที่แล้ว +2

      For the brown texture
      I have that version of the game where you can fill minecarts
      That’s minecraft infdev a terrain test build of the game
      I have every single version except for the late indev
      I have classic
      Pre classic
      Indev
      Infdev
      Alpha
      Beta
      Release
      I can give a few but just the files not the whole game
      I use a program which allows u to do it

    • @crislowrenzdeguzman443
      @crislowrenzdeguzman443 3 ปีที่แล้ว +1

      In pocket edition if u in creative and at bellow bedrock barrier u still not ded falling or not

    • @tyronorxy5646
      @tyronorxy5646 3 ปีที่แล้ว +2

      @@crislowrenzdeguzman443 But you also can't fall far enough, so that the game kicks you, because of the invisible bedrock floor.

  • @joebobtnvs2521
    @joebobtnvs2521 4 ปีที่แล้ว +1356

    I love how you call the top layer "the stage". What is this, Smash?
    wait...

  • @YourMCAdmin
    @YourMCAdmin 4 ปีที่แล้ว +2883

    I’ll admit to being skeptical before watching this. But, by the end, I actually learned a few things! Great job Shesez and perfect guest choice with AntVenom!

    • @tev5040
      @tev5040 4 ปีที่แล้ว +42

      Felt exactly the same. I was wondering what he would even cover, but I was surprised with all the stuff i learned :)

    • @Clumsy_the_24
      @Clumsy_the_24 4 ปีที่แล้ว +1

      Same

    • @NoobGyver
      @NoobGyver 4 ปีที่แล้ว +1

      antvenom is like the lead when it comes to breaking minecraft

    • @BierBart12
      @BierBart12 4 ปีที่แล้ว +13

      When I saw this vid I immediately thought "What could you possibly boundary break in Minecraft that we all haven't already clipped into by accident?"
      I was pleasantly surprised. I had never heard of those other parts of the Farlands, like the sky ones.

    • @deco_boi
      @deco_boi 4 ปีที่แล้ว

      @@BierBart12 you’ve never heard of the farlands?!
      Edit: oh the sky one

  • @AstroWasUnavailable
    @AstroWasUnavailable 4 ปีที่แล้ว +954

    Me: pfft I've seen everythi-
    Shesez: *literally goes to the sun and moon*
    Me: I seem to have spoken too soon

  • @liagamedev
    @liagamedev 4 ปีที่แล้ว +20

    The minecart's hidden texture face is a leftover from the Infdev versions of the game, where you could store items inside of the minecart (not minecart with chest) and that texture face would rise for every added item.

  • @anotherstupidletsplaychann9514
    @anotherstupidletsplaychann9514 4 ปีที่แล้ว +717

    I was skeptical, you were right, but this turned out pretty cool.

  • @CoolJosh3k
    @CoolJosh3k 4 ปีที่แล้ว +312

    For those wondering about all the extra space in texture files:
    For technical reasons they are always exactly (2^x * 2^y). For example 256x512 or 64x16.

    • @tunx222
      @tunx222 4 ปีที่แล้ว +17

      Woah-
      *E d u c a t i o n*

    • @94Central
      @94Central 4 ปีที่แล้ว +2

      oh yes, i was wondering, thank you

    • @BierBart12
      @BierBart12 4 ปีที่แล้ว +1

      Another thing Minecraft taught me about in the form of texture packs.

    • @LethalChicken77
      @LethalChicken77 4 ปีที่แล้ว +3

      Actually completely wrong, it's just because programmers love powers of 2. Terraria for example does not follow this trend

    • @LaZZeYT
      @LaZZeYT 4 ปีที่แล้ว +8

      @@LethalChicken77 Programmers do love powers of 2, but there's a reason. All modern cpu's are 64-bit, but their opcodes are usually 4-bit, memory registers are usually also a power of 2.
      CPU's could have easily been designed another way, but because of the powers of 2, for almost all purposes, they are faster.

  • @StormBurnX
    @StormBurnX 4 ปีที่แล้ว +261

    3:25 fun fact, "pitch black" refers to the inky blackness of pitch, also known as tar, so "pitch white" is the oxymoronic equivalent of saying "bright black"

    • @MamaTrixxieAsmr
      @MamaTrixxieAsmr 4 ปีที่แล้ว +32

      *flashbacks to the time I called grey dark white by accident*

    • @Volron265
      @Volron265 4 ปีที่แล้ว +27

      The correct, opposing descriptor to "pitch black" is "stark white".

    • @StormBurnX
      @StormBurnX 4 ปีที่แล้ว +29

      @@Volron265 Almost! Stark is a term for strong or plain, so stark white just describes how white something is - strongly white, or plain white, whereas pitch is an actual material that has an inherent black. Like saying 'inky black' or 'smokey grey'. As such, 'stark black' is also a correct description for something that is pitch black.

    • @Batman.beyondArlkham
      @Batman.beyondArlkham 3 ปีที่แล้ว +9

      @@StormBurnX are you the God of colors

    • @StormBurnX
      @StormBurnX 3 ปีที่แล้ว +15

      @@Batman.beyondArlkham no I’ve just actually used pitch when working on roofs in Florida so I know what pitch black is
      That, and, etymology is fun

  • @kevinpolke880
    @kevinpolke880 3 ปีที่แล้ว +54

    Shesez: Breaking the laws of reality
    The music: *peace was the only option*

    • @NewSoupWiiHii
      @NewSoupWiiHii 3 ปีที่แล้ว +7

      Me: Mining diamonds
      The music and the mobs: *PEACE WAS NEVER AN OPTION*

    • @matthewboire6843
      @matthewboire6843 10 หลายเดือนก่อน

      The music is allways calm even when you are fighting the dragon

  • @Booksds
    @Booksds 4 ปีที่แล้ว +17

    Fun fact: the effect where you’re inside a block is also used for the screen overlay when travelling through a Nether Portal. When playing the official VR port (Bedrock only) your room position is tracked separately to your in-game position so you can actually view this effect from the outside.

  • @narkit7849
    @narkit7849 4 ปีที่แล้ว +382

    That smash one is just calling for SalC1 and his community to find that seed

    • @Cyorg13
      @Cyorg13 4 ปีที่แล้ว +40

      Unfortunately, the seed has human-made buildings, and it's on Bedrock Edition, which would make finding the seed a lot harder, because it isn't as easy to mod and do things similar to what the earlier seed findings used, because that was done on Java.

    • @bleuthoot
      @bleuthoot 3 ปีที่แล้ว +28

      @@Cyorg13 According to the people doing the seed finding, it's from Java Edition. A few seeds even have been found.
      minecraftathome.com/projects/smash-backgrounds.html

    • @Cyorg13
      @Cyorg13 3 ปีที่แล้ว +7

      @@bleuthoot Oh, cool.

    • @Wheagg
      @Wheagg 2 ปีที่แล้ว +2

      @@Cyorg13 why did you think they were made on bedrock?

    • @Cyorg13
      @Cyorg13 2 ปีที่แล้ว +6

      @@Wheagg I've been playing Minecraft for 9 years. I know which version is which, even without any GUI. The lighting, quality of textures, shading are different between versions.

  • @WigWoo1
    @WigWoo1 4 ปีที่แล้ว +1345

    Out of bounds..... in a infinite world with no bounds....
    Seems about right

    • @TylerTMG
      @TylerTMG 4 ปีที่แล้ว +19

      Like 32 mill by 32 mill

    • @davidgumazon
      @davidgumazon 4 ปีที่แล้ว +26

      Maybe the Sun is higher-dimensional star because the Sun is orbiting around the Void and the out of bounds of infinite world. 4-space and 1-time = Minecraft is 5th dimensional universe
      Steve's a god his eyes/render distance was able to visualize the Sun and the Moon from such distance because Minecraft Observable Universe is hyperspatial and everything revolves around him.
      If you have normal human eyes, your render distance is probably equivalent to "short" and this what happens if Minecraft infinite world is realistic.

    • @davidgumazon
      @davidgumazon 4 ปีที่แล้ว +9

      But hey it's GAME THEORY!

    • @marhawkman303
      @marhawkman303 4 ปีที่แล้ว +19

      @@TylerTMG yeah Mine craft CAN'T be truly infinite since it's limited by the memory storage of your computer. :p

    • @adirblazkowics7717
      @adirblazkowics7717 4 ปีที่แล้ว

      Watch the video and you'd know what it shows you, rather than guessing by what you only know as of now and thinking it's totally right.

  • @Lokear
    @Lokear 4 ปีที่แล้ว +96

    About the dragon egg one: This is also the case for any block that isn't just a cube or rectangular prism of some sort. Examples are stairs, anvils, etc.

    • @Igrium
      @Igrium 2 ปีที่แล้ว +4

      This is due to the fact that Minecraft's engine is... weird to say the least. For some reason, every model in the game must be made up of distinct cuboids. And this isn't some restriction they imposed on resourcepacks; it's an actual limitation with the rendering engine that applies to their models as well.

    • @chistinelane
      @chistinelane ปีที่แล้ว

      ​@@Igriumwhat about the draconic reactor?

    • @Igrium
      @Igrium ปีที่แล้ว +1

      @@chistinelane Because that's modded, they likely implemented their own system to render that. Plus, that looks like it's rendered as an entity rather than a block.

    • @chistinelane
      @chistinelane ปีที่แล้ว

      @@Igrium so you exaggerated. The game CAN handle non cuboid models, and some modders even did it

    • @Igrium
      @Igrium ปีที่แล้ว +1

      @@chistinelane not in block models.

  • @zephyrprime8
    @zephyrprime8 4 ปีที่แล้ว +88

    Farlands should be an actual biome. Imagine how cool it would be to see just multiple layers of ground going both up and down

    • @Vingus
      @Vingus ปีที่แล้ว +7

      That would mean you could spawn in it as ur first time tho

    • @MissingGrape
      @MissingGrape ปีที่แล้ว +2

      make it very rare and only on some worlds

  • @Myne1001
    @Myne1001 3 ปีที่แล้ว +3

    A few other things worth mentioning
    - Cactus has an underside texture that you normally can't see as soon as you break the block under a cactus, the whole cactus breaks.
    - The stems that melons & pumpkins grow from start off inside the block under they are planted, and as the plant matures the model moves up and changes colour.
    - There's a very rare bug in some versions of the game (around release 1.8 I know for sure) where sometimes when in lava with a block above your head, the helmet your character is wearing can be rendered in first person view.

  • @gondalasatvarsh5892
    @gondalasatvarsh5892 4 ปีที่แล้ว +558

    Minecraft on spectator mode makes you *FEEL* like you're breaking boundaries.

    • @brandondbklz2537
      @brandondbklz2537 4 ปีที่แล้ว +11

      **Cries in ps5**

    • @kingsbrand2
      @kingsbrand2 4 ปีที่แล้ว +16

      I feel ghosted in spectator mode

    • @YogoSoh1
      @YogoSoh1 4 ปีที่แล้ว +13

      @@brandondbklz2537 uhm what

    • @gondalasatvarsh5892
      @gondalasatvarsh5892 4 ปีที่แล้ว +18

      @@brandondbklz2537 PS5 huh, must be tears of joy :(

    • @KoopaTheClown
      @KoopaTheClown 4 ปีที่แล้ว +2

      Thanks, IGN

  • @theskyfoogle1511
    @theskyfoogle1511 4 ปีที่แล้ว +230

    What if you woke up to a little fly holding a camera flying around your room and the next day this channel uploads "(Your name)'s room Boundry Break"

    • @Esth.1
      @Esth.1 4 ปีที่แล้ว +22

      Are you okay?

    • @barnabyjjones2348
      @barnabyjjones2348 4 ปีที่แล้ว +20

      Underneath his bed has a lot of old candy rappers and a pile of cat hair you cant normally see! *me singing in the background as the video fades away so you can look at it*

    • @nickstoneham5629
      @nickstoneham5629 4 ปีที่แล้ว +28

      Sadly, if you go inside the character's head, you will see it is completely empty.

    • @l6he
      @l6he 4 ปีที่แล้ว +4

      @@barnabyjjones2348 candy rappers?
      eminems?

    • @barnabyjjones2348
      @barnabyjjones2348 4 ปีที่แล้ว +4

      @@l6he LMAO yes ofc only the finest
      Seriously tho theres like smartie wrappers down there

  • @MechanicCactuss
    @MechanicCactuss 4 ปีที่แล้ว +203

    this was the most creative boundary break ever

    • @nathanhirsch9654
      @nathanhirsch9654 4 ปีที่แล้ว +4

      Ha, funny. Creative, like creative mode

    • @Sentarry
      @Sentarry 4 ปีที่แล้ว

      Naw, could have sworn it was in hardcore survival 😉

    • @vgx1091
      @vgx1091 4 ปีที่แล้ว

      Was gonna say the same

    • @krvproductions6642
      @krvproductions6642 4 ปีที่แล้ว +1

      Nice.

    • @JRwilkerson
      @JRwilkerson 4 ปีที่แล้ว

      Creative, I get it

  • @objectionable6693
    @objectionable6693 4 ปีที่แล้ว +49

    when talking about the sun
    Shesez: "Rounded shape"
    Minecraft: *confused screaming*

  • @CheekySonic
    @CheekySonic 4 ปีที่แล้ว +79

    16:46 When you said “Hey Seriously”
    Siri listened and picked up, lmao!

    • @Mr.BlueSun
      @Mr.BlueSun 3 ปีที่แล้ว

      Siri responded with “of course”.

  • @MerpIsMe
    @MerpIsMe 4 ปีที่แล้ว +61

    One thing I was really hoping you'd cover is how the first person HUD works, like where the model for the player's hand is rendered and whether the inventory is rendered in 3D or not.

    • @TechBlade9000
      @TechBlade9000 4 ปีที่แล้ว +2

      Probably the same as the menu

    • @MerpIsMe
      @MerpIsMe 4 ปีที่แล้ว +5

      @@TechBlade9000 Yeah, I was thinking the HUD itself would be the same, but I'm still really curious about the whole item rendering thing.

    • @ahmed4363
      @ahmed4363 4 ปีที่แล้ว +3

      I think the body (minus the hand/hands if your using offhand) is not rendered untill you go in f5 mode. That happens for bedrock so I suspect it happens for java aswell

    • @MerpIsMe
      @MerpIsMe 4 ปีที่แล้ว +1

      @@ahmed4363 Of course, I'm just curious of the scale of the model itself in relation to other objects, since you rarely ever see it clipping through blocks. Also because it's just been something I've been curious about for years.

    • @ahmed4363
      @ahmed4363 4 ปีที่แล้ว +1

      @@MerpIsMe aha ok. Would make an interesting short video that I would watch

  • @ciritom2386
    @ciritom2386 4 ปีที่แล้ว +397

    "yo shesez. i'll never doubt you ever again my little nugget. episode was good my guy"

    • @didierdebuck1187
      @didierdebuck1187 4 ปีที่แล้ว +1

    • @hannyb.1364
      @hannyb.1364 4 ปีที่แล้ว +1

      I don’t get it. Is this a reference?

    • @ciritom2386
      @ciritom2386 4 ปีที่แล้ว +5

      @@hannyb.1364 Yeah, It's a reference to Shesez's Tweet

  • @NeilRoy
    @NeilRoy 4 ปีที่แล้ว +81

    Just a minor correction. Backface culling does not mean an object is not textured on all sides. It means that the game doesn't draw the sides which are facing away from you. In programming terms, the game checks polygon normals, and if the normal is facing away from the camera, than it is not drawn (the normal being the direction the polygon is facing). It may have a backside, but it just isn't drawn unless you can see it, which gives obvious performance gains. There may even be occlusion culling in this, I don't know. That is where objects that are blocked by other objects from your view are not drawn.

    • @piZzaMizzA2004
      @piZzaMizzA2004 4 ปีที่แล้ว +4

      There is minor occlusion culling, based on the type of object. If it's an entity, it always is generated within the render distance but not rendered during backface culling, which can be experienced in-game whenever pointing your camera a certain way standing near an entity. Blocks do experience occlusion culling, based off of some requirement I can't nail down. If you're underground, for example, and there are for sure no open passages in front of you, only 1-2 chunks (16 blocks each) are generated at a time, at least in 12 chunk render distance. I don't know how thick a wall of blocks has to be for occlusion culling to occur, nor if it only takes affect when the wall is on the border of a chunk. So occlusion culling doesn't seem to happen to blocks unless the entire chunk cannot be seen. Entities only render if the chunk they're in renders, and if they are within sight of the player.

    • @NeilRoy
      @NeilRoy 4 ปีที่แล้ว +2

      ​@@piZzaMizzA2004 That's interesting. Still learning to program this stuff myself. I managed to get a form of frustum culling coded with a lot of hair pulling and man, what a difference in that alone.

    • @dilute6980
      @dilute6980 4 ปีที่แล้ว

      Backface culling isn't culling the side of a mesh that you can't see, its the part of the mesh that precalculated data concludes is the inside, you could really call it "inside culling"

    • @NeilRoy
      @NeilRoy 4 ปีที่แล้ว +2

      @@dilute6980 No, it is not inside culling. It is determining if the polygon is facing away from the view, and therefore cannot be seen, hence the term "backface". It is used in optimizing 3D programs for speed by not drawing the faces which face away from the camera, or the "backface".
      Note the part in this article which says that... "it has been rotated to face away from the camera and will not be drawn."
      en.wikipedia.org/wiki/Back-face_culling
      There's no such thing as an "inside" as polygons only face one way depending upon their winding. If the way it is facing is not towards the camera, than backface culling can remove it. There are settings in OpenGL you can set so that it will not draw the backface that faces away from you. You can notice the effect the best if you enable culling with OpenGL then use wire frame mode, you will notice polygons facing away are not drawn, where as when it is disabled, they are. The OpenGL method still isn't that effective at reducing frame rates. The best way is to determine which ones face away before you send them to the video card as sending data across the bus is the slowest part. You can do that by checking the normal of each polygon and see if it faces the camera before you send it through the pipeline.

    • @dilute6980
      @dilute6980 4 ปีที่แล้ว

      @@NeilRoy To put it at a simple definition naturally polygons have 2 sides when they aren't culled, and based on the winding order set in the graphics api, it will remove 1 of those sides and generally this will be the side that faces the inside

  • @LightCrib2
    @LightCrib2 4 ปีที่แล้ว +134

    "How could he make a boundary break on minecraft? surely he's just gonna look on the inside of the world generation and that's it."
    *Immediately gets my mind blown*

  • @Jack_Wolfe
    @Jack_Wolfe 2 ปีที่แล้ว +2

    6:10 CLARIFICATION: the second space bellow the main textures is the "second layer" skin, used with player textures, its designated "helmet" and "armor" fantastic way of adding depth to a creatures skin, BUT usually only used with mobs or characters that can WEAR things, and since the zombie can wear items etc, like armor, then it has one.

  • @Xilefian
    @Xilefian 4 ปีที่แล้ว +94

    Oh man now I know what it’s like to have your game on the other side of Boundary Break. Fun fact: it’s not that the sun isn’t modeled on the other side, it’s that backface culling is enabled (as it should be). If you flip the winding order then the sun will render backwards

    • @desertRACER619
      @desertRACER619 4 ปีที่แล้ว +1

      Wat

    • @tsukisenpai5100
      @tsukisenpai5100 4 ปีที่แล้ว +9

      @@desertRACER619 xilefian is a minecraft developer, im pretty sure

  • @Damonj17
    @Damonj17 4 ปีที่แล้ว +235

    The world isn't generated in real time as you're mining, its just hidden entirely as all blocks are hollow. The world generates in real time as you travel far distances horizontally, yes, but its not randomly picking stone/dirt/etc as your digging around.

    • @bestpony12
      @bestpony12 4 ปีที่แล้ว +48

      He explains it better just after he says that. The way he said it was weird and made it seem like that's what he meant, but then shortly after he says all the data is there the blocks are just not rendered.

    • @ir6734
      @ir6734 4 ปีที่แล้ว +7

      The blocks render as you mine them, yes. But he explained it right after so whatever

    • @joshnicholson5457
      @joshnicholson5457 4 ปีที่แล้ว

      yeah if every block was rendered at the exact same time i'd imagine the game would be very laggy
      the game has no reason to show you blocks directly underneath you because you can't see them it would be a total waste of performance

    • @lartts7483
      @lartts7483 4 ปีที่แล้ว

      You did not watch the whole video

    • @AfromanRants
      @AfromanRants 4 ปีที่แล้ว

      The textures are though. You just didn’t listen.

  • @Spindash54
    @Spindash54 4 ปีที่แล้ว +135

    Getting a real “ant colony” vibe from seeing all these underground tunnels against the void. Nice video!

  • @HungryFox02
    @HungryFox02 4 ปีที่แล้ว +155

    "survivor mode"

    • @aminetoujgani
      @aminetoujgani 3 ปีที่แล้ว +5

      Lmfao

    • @teddyayden8390
      @teddyayden8390 3 ปีที่แล้ว +13

      @@aminetoujgani you 100% typed that with the straightest face

    • @-crossheart
      @-crossheart 3 ปีที่แล้ว +3

      @@teddyayden8390 you are funny 😑

    • @Noah-mc5zq
      @Noah-mc5zq 3 ปีที่แล้ว +2

      @@teddyayden8390 well it’s not like you go “HAHAHAHAHAHHAHAAHA” every time you write “Lmfao”

    • @cornernickel7525
      @cornernickel7525 3 ปีที่แล้ว

      @@-crossheart he’s not wrong though

  • @TDGalea
    @TDGalea 4 ปีที่แล้ว +13

    It's always strange when a single video switches from one voice you know to another that you know from elsewhere.

  • @JustFang
    @JustFang 4 ปีที่แล้ว +141

    Personally, I dislike Filmora because of the giant watermark. I was so excited to use a good editing software but when I went to export it I was so disappointed seeing the giant watermark. If I had to recommend a (actually) FREE starter editing software you should download Divinci Resolve.

    • @mitsuwaltz
      @mitsuwaltz 4 ปีที่แล้ว +11

      Thanks for the tip! Do you know any other reasonably priced editing software?

    • @liamwatchesyt1236
      @liamwatchesyt1236 4 ปีที่แล้ว +6

      Cool, that's the one I use too!

    • @dilute6980
      @dilute6980 4 ปีที่แล้ว +11

      Yeah screw filmora davinci resolve is the shit

    • @bestledisthe
      @bestledisthe 4 ปีที่แล้ว +4

      try Kdenlive, it's open source and powerful, It might be only on Linux though...

    • @Cyorg13
      @Cyorg13 4 ปีที่แล้ว

      @Resonant Galaxy For Windows 10 users, Movie Maker doesn't come preinstalled.

  • @purplesam2609
    @purplesam2609 4 ปีที่แล้ว +22

    13:22 this is the scariest part of using spectator mode for me. The way it just goes totally dark, even if you're only inside the bedrock. Even the blue above you is gone, and I just get an overwhelming sense of dread.

    • @Creepo_J
      @Creepo_J 4 ปีที่แล้ว +2

      There is a way to go past bedrock lol
      It was so spoopy
      My cousin kept falling forever and you can see the negative numbers keep on increasing XD

    • @craycraywolf6726
      @craycraywolf6726 3 หลายเดือนก่อน

      Which is funny because in Bedrock Edition the void just retains the normal above ground lighting and you can see the sky below/around you. You can perfectly tell what time of day it is.
      Ig Java just likes to punish people for going somewhere they technically shouldn't be 😆

  • @AlvoriaGPM
    @AlvoriaGPM 4 ปีที่แล้ว +177

    The only thing that I didn't know that was covered here was that the stars actually have some 3d depth to them. I wouldn't have thought they would to be honest. And unlike most of what you covered, the stars are hard-coded into the game (not made with a texture) it's not like I could easily check this. So thank you sir! You did indeed teach me something! ^_^
    However I'm severely disappointed that you didn't cover how the End Portal texture works. I'd have LOVED an in-depth analysis of how that effect is pulled off. I'm quite sad about that omission.

    • @ahmed4363
      @ahmed4363 4 ปีที่แล้ว +7

      It's basically the same thing with the clouds that have it's too texture disappear but for the end portal it's always gone

    • @AlvoriaGPM
      @AlvoriaGPM 4 ปีที่แล้ว +27

      @@ahmed4363 Huh? I didn't mean how the bottom has no texture. I mean how they turn a static texture into that dynamic and cool star field effect for the top of it.

    • @RaiJolt2
      @RaiJolt2 4 ปีที่แล้ว +4

      I have looked at the textures myself and the most important interesting part is that the sun and moon have stars around them in the texture. So if you were to change the star overlay texture, but not the stars around the sun and moon, you would see this.
      I’m guessing that during the day that part of the texture gets culled out.

    • @jendorei
      @jendorei 4 ปีที่แล้ว +10

      Hmm… I have nothing to back this up, but my hypothesis is that the portal’s texture is actually an overlay on the whole screen that is a layer behind all the visible blocks… if that makes sense. So it doesn’t move when you move because it’s bound to a certain part of the screen and not your camera.

    • @ToothpasteVixen
      @ToothpasteVixen 4 ปีที่แล้ว +5

      @@jendorei thats basically what it is post 1.9, yeah. before that it was a 3d effect.

  • @TheSwolethatwasPromised.
    @TheSwolethatwasPromised. 4 ปีที่แล้ว +16

    RIP zombie pigman. You will be missed.

  • @JessieEchidna
    @JessieEchidna 4 ปีที่แล้ว +1

    The minecart was originally a storage block, and the dirt texture stored in it originally would rise up to different levels based on how much was stored in it. This functionality became unused when the minecart with chest was added instead.

  • @Xilefian
    @Xilefian 4 ปีที่แล้ว +67

    I remember seeing that title screen change in 1.16 in the code and thinking “oh, we have a gradient?”

  • @neputendo
    @neputendo 4 ปีที่แล้ว +302

    Antvenom AND Shesez breaking Minecraft?
    That's what I call an ultimate crossover event.

    • @sodaguzler
      @sodaguzler 4 ปีที่แล้ว

      I would have never expected a minecraft ep either and it was great!

    • @DiamondPanda207
      @DiamondPanda207 4 ปีที่แล้ว

      this is an avengers level crossover

    • @screamcollector
      @screamcollector 4 ปีที่แล้ว

      lol hey nep

    • @HeyJinx
      @HeyJinx 4 ปีที่แล้ว

      Too bad antivenom still supports notch.

    • @pegamationproductions6062
      @pegamationproductions6062 4 ปีที่แล้ว +1

      Too bad Antvenom now clickbaits all the time now.

  • @mcsmileycorp
    @mcsmileycorp 4 ปีที่แล้ว +41

    I appreciate antvenoms input on this episode, which summarised is him basically saying "download cubic chunks bitch".
    It isanincredebly good mod and is defiantly worth checking out if you have the java edition.

  • @the-eq5vh
    @the-eq5vh 4 ปีที่แล้ว +1

    The enderman and spider's eyes are different because they're different models from the rest of the mob, they do this so that you know where the mob is in the dark

  • @360bunker9
    @360bunker9 3 ปีที่แล้ว +16

    On bedrock edition the far lands are crazier, there are just lines of blocks half a block away from each other

    • @bazsarov
      @bazsarov 3 ปีที่แล้ว +9

      that's the stripe lands you're talking about. those start at 16777216 blocks out. the farlands are a whole lot different

    • @craycraywolf6726
      @craycraywolf6726 3 หลายเดือนก่อน

      ​@@bazsarovThey might've been talking about the Sky Grid tho? Bedrock was really weird and unique when rendering the Farlands.
      However there is sadly no longer Farlands and land continues to generate as normal even to the Stripelands (which is interesting to now see but I miss seeing the Farlands officially).
      A funny thing about BE though that as far as I'm aware still remains: at a certain distance (in the millions, I just can't remember exactly when) away from spawn many textures get stretched out and look hilarious! Textures also start to look obviously 2D

  • @Lumelore
    @Lumelore 4 ปีที่แล้ว +14

    8:10 this white gradient was used until 1.15. When 1.16 came around the devs decided the white gradient didn't fit with the nether so they removed it. The texture is called panorama_overlay and used to be a white to transparent gradient. For 1.16 they reduced the size of the texture to 1x1 and made it completely transparent. If you wanted you could still add the gradient back in very easily.

  • @ToothpasteVixen
    @ToothpasteVixen 4 ปีที่แล้ว +534

    It was fun working on the mods, thanks for giving me this opportunity

    • @BoundaryBreak
      @BoundaryBreak  4 ปีที่แล้ว +92

      You added SO much value to this episode. Seriously thank you so so much!!!

    • @davenvideosxd
      @davenvideosxd 4 ปีที่แล้ว

      Ye

    • @LatteWiiU
      @LatteWiiU 4 ปีที่แล้ว +2

      @thom0530 thom0530 and?

    • @jaykore3589
      @jaykore3589 4 ปีที่แล้ว +2

      @@LatteWiiU and it’s funni

    • @TheBloxxedSanarcati
      @TheBloxxedSanarcati 4 ปีที่แล้ว +1

      @thom0530 thom0530 ew

  • @JonuelDroz
    @JonuelDroz 4 ปีที่แล้ว +20

    I honestly really didn't think that there would be something "new" that I didnt know about Minecraft before but, I was Definetly surprised, this is great!

  • @auroracane5450
    @auroracane5450 3 ปีที่แล้ว +9

    I would like to see how the sun and moon dome thing looks when there are 2 people playing together and a little bit away from each other

    • @emmadixon1131
      @emmadixon1131 3 ปีที่แล้ว

      Ooo, that's a great idea! I'd be interested to see that too!

    • @ryangates6576
      @ryangates6576 2 ปีที่แล้ว

      I think it would work the same since the sun, moon, and stars are paired with each player.

  • @boyvikingYT
    @boyvikingYT 3 ปีที่แล้ว +10

    I had a feeling that the sun was reachable... and after 7 years of me playing this game you made minecraft way more interesting than it already was. You earned a subscription

  • @TABBYMUSIC
    @TABBYMUSIC 4 ปีที่แล้ว +585

    The Farlands are basically the Backrooms of Minecraft.

    • @Rayan-West
      @Rayan-West 4 ปีที่แล้ว +2

      Ya think so?
      Pheonix SC did the actual.

    • @Rayan-West
      @Rayan-West 4 ปีที่แล้ว +1

      @Egg T ???

    • @Cardinal_
      @Cardinal_ 4 ปีที่แล้ว +1

      @@Rayan-West Jen the bob

    • @Mr.MilesP
      @Mr.MilesP 4 ปีที่แล้ว +3

      How do i keep finding you in every video i watch.

    • @BaccarWozat
      @BaccarWozat 4 ปีที่แล้ว

      ...except there's a Backrooms mod for MC (old 1.12 was Forge but current versions are Fabric).

  • @joshuagrahambrown
    @joshuagrahambrown 4 ปีที่แล้ว +16

    I’ve already watched it on Twitch, but every view counts so I’ve currently got this running in the background while I unwind from work. I’ve been playing Minecraft since 2012 and even watching the video this morning I STILL learnt new stuff about the game. It was especially cool to see AntVenom come along for the episode too! Good stuff as always my dude!

  • @Michael18751
    @Michael18751 3 ปีที่แล้ว +4

    6:58 This model is unoptimized. You can remove the faces (Which I have done) that aren't normally visible to improve your framrate

    • @ultmateragnarok8376
      @ultmateragnarok8376 3 ปีที่แล้ว

      Actually, that makes it more unoptimized. When you have one big piece of model that goes through like it does on the dragon egg here, it consists of two polygons, since it's just one square. But if you cut out the middle to make the model hollow, it instead makes 8 polygons, as it takes 4 rectangles to make the shape that could be just the square. That's how many games do it, Minecraft among them.

  • @radwl
    @radwl 3 ปีที่แล้ว +1

    11:10 I want to add something to that part of the video.
    In Bedrock Edition, blocks are rendered using a weird algorithm to optimize the game, so using NBT editors to go into spectator mode (you aren't supposed to) and then going below the ground to see the caves, you'll get a surprise. You WON'T actually be able to see all caves and all blocks inside them, because of how the rendering is done.
    This is also probably why Bedrock Edition runs much better than Java.

  • @jacobcaron2280
    @jacobcaron2280 4 ปีที่แล้ว +12

    That cut from the sheep to the snowman confused the hell out of me for a second.

  • @zelenpixel
    @zelenpixel 4 ปีที่แล้ว +17

    "the now removed pig zombie in the game" to clarify it wasnt renamed but was just remodeled a little and renamed! they still look very similar, just with ears and a nose now, and im not aware of any behavior changes
    edit: the parts talking about how the game works are actually super duper interesting!!!

  • @chikoritalover
    @chikoritalover 4 ปีที่แล้ว +8

    In your segment about blocks being generated as you dig, I'm pretty sure Minecraft actually hides solid blocks between the nearest air block you look at and you. That's how I've always seen it, at least, but I find it hard to believe it generates blocks in real time.

    • @Pigness7
      @Pigness7 4 ปีที่แล้ว +3

      You're right, they are culled into existence not generated why did he spread this heinous misinformation

  • @HomeByMidnight
    @HomeByMidnight 4 ปีที่แล้ว +5

    0:56
    alright, now we gotta convince flat earthers than the sun is round

  • @BrodieEaton
    @BrodieEaton 4 ปีที่แล้ว +2

    As a developer, all that this video taught me was how to improve the performance of my projects, and I love it. Most specifically, how chunks and meshes are generated and rendered in a procedurally-generated environment. I personally am a huge fan of procedurally generated worlds, and I'm currently working on a project that uses a process very similar to minecraft's procedural generation to create these infinite worlds, so it's cool to see all the optimisations that Mojang have come up with for their game.
    And, as standard development practice goes, I'm definitely going to steal their ideas

  • @tekayo63
    @tekayo63 4 ปีที่แล้ว +12

    8:09 This is actually due to a texture (\minecraft\textures\gui\title\background\panorama_overlay.png) being overwritten with a 1x1 blank cube by Jasper Boerstra (aka JAPPA) in his texture redo for some reason. It appears to come back if you use the Programmer Art resource pack.

    • @Ellivers
      @Ellivers 4 ปีที่แล้ว +1

      This was most likely just a design decision because they thought no overlay would fit better with the new 1.16 panorama.

    • @ari-mariberry
      @ari-mariberry 4 ปีที่แล้ว +5

      The overlay wasn't taken out in the texture revamp, you can still see it in 1.14 and 1.15.
      Seems like Mojang temporarily "took away" the overlay to make the more vibrant colors of the new Nether panorama pop out more?

  • @SandierBigfoot
    @SandierBigfoot 4 ปีที่แล้ว +25

    i came into this video expecting to not learn anything because i thought i already knew everything about minecraft
    i was wrong
    keep up the good work shesez

  • @Michael-fr6ll
    @Michael-fr6ll 4 ปีที่แล้ว +14

    This is by far one of the coolest boundary break episode you've ever made, I'm not a Minecraft fan but this was so interesting

  • @sourkoyote
    @sourkoyote 2 ปีที่แล้ว +1

    This is literally how 4th dimensional (and higher) beings view us. They can just look through our Earth, all the way to the core if they so wish.

  • @AintYourChannel
    @AintYourChannel 4 ปีที่แล้ว +3

    Went into this without high expectations, but was blown away by how much stuff I didn't know. Absolutely brilliant stuff, keep it up!

  • @UpheavaI
    @UpheavaI 4 ปีที่แล้ว +9

    7:29 lmao for a second I thought that was the sheeps face

  • @Xilefian
    @Xilefian 4 ปีที่แล้ว +25

    Cubic chunks is a mod, the far-lands there isn’t necessarily what you’d get in vanilla. I’m also surprised cubic chunks has far-lands, I assumed they used relative chunk coordinates. Guess not.

    • @ZUnknownFox
      @ZUnknownFox 4 ปีที่แล้ว

      cubic chunks was created to add the farlands.

    • @desertRACER619
      @desertRACER619 4 ปีที่แล้ว

      The farlands were added to [ Insert idea here ]

    • @vibaj16
      @vibaj16 4 ปีที่แล้ว +1

      The farlands don’t anymore anyways. Ever since 1.8, there’s a world border at 30,000,000 blocks from 0, 0 in all 4 directions. BUT, I saw an interesting video by Antvenom explaining why the world border might be moved to as far as 2^31 - 1 (about 2.1 billion): many bugs that happened billions of blocks out (where you can’t reach currently) have been getting fixed quietly throughout recent updates. There’s no reason for Mojang to fix these bugs, unless they plan on increasing the world size!

    • @rust3152
      @rust3152 4 ปีที่แล้ว +2

      @@vibaj16 op is literally a minecraft dev

  • @ArcRay20
    @ArcRay20 4 ปีที่แล้ว +16

    well...i wasnt expecting to find out the menu background was a cube as well! i thought it was one of those dome effects going on or a 360 picture take with dev tools.

    • @ToothpasteVixen
      @ToothpasteVixen 3 ปีที่แล้ว +2

      it's a pretty common technique known as cubemapping. It's much easier to do with the existing tools in the code

  • @Holobrine
    @Holobrine 4 ปีที่แล้ว +1

    10:56 I think the blocks are still there in the world files, they just don’t render until you expose them

  • @aesthetic.adrian
    @aesthetic.adrian 4 ปีที่แล้ว +3

    The Farlands bit was so incredible to me. It's insane how such a simple game can hold something so extremely interesting and out there like that

  • @Someonewithaspace
    @Someonewithaspace 4 ปีที่แล้ว +48

    the sun and moon were 2d images all along?
    the minecraft world is flat konfirmed

    • @testsubject7733
      @testsubject7733 4 ปีที่แล้ว +4

      I also did not expect them to be so close to us all the time

    • @genethebean7597
      @genethebean7597 4 ปีที่แล้ว

      But then plot twist: the starts are shaped in a dome

  • @shopnil4
    @shopnil4 4 ปีที่แล้ว +9

    Really cool that you found some way to still break the camera in a game where you can basically move the camera everywhere

  • @pellaeon1877
    @pellaeon1877 4 ปีที่แล้ว +8

    The Farlands have always been fascinating to me. Abstract art created by broken code.

  • @-Teague-
    @-Teague- 4 ปีที่แล้ว +5

    I've seen a couple boundary break videos, but this one is so interesting and creative, I'm definitely subscribing. Great job!

  • @Simon.K.MPN2
    @Simon.K.MPN2 ปีที่แล้ว +1

    11:16 they are allways generated, just invisible to save your pc from dying

  • @kkay000
    @kkay000 4 ปีที่แล้ว +178

    Antvenom was the perfect choice for being a guest

    • @bruhman1235
      @bruhman1235 4 ปีที่แล้ว +1

      Yep

    • @_.-.
      @_.-. 4 ปีที่แล้ว +1

      No? There are way more well versed players more competent than this clown

    • @Andrew110
      @Andrew110 4 ปีที่แล้ว

      *Read @ outro (even tho it's not an AntVenom video this is his outro if you wanna read it as if it was)
      My name is AntVenom and I abid you all farewell. Thanks so much for watching.

    • @svenrawandreloaded
      @svenrawandreloaded 4 ปีที่แล้ว

      Nope

    • @_.-.
      @_.-. 4 ปีที่แล้ว

      @ Last part of the video title cuts off. Really hope you are not one of those kids that suggest you don't click on a video you won't like before knowing you won't like it.

  • @CoolJosh3k
    @CoolJosh3k 4 ปีที่แล้ว +17

    Strange that there is no backface culling being used for mobs.
    Maybe intended so that you are able still still see something in the case of glitching the camera inside.

    • @alexsiemers7898
      @alexsiemers7898 4 ปีที่แล้ว

      I doubt backface culling would even give much performance boost on entities in particular

    • @CoolJosh3k
      @CoolJosh3k 4 ปีที่แล้ว

      @@alexsiemers7898 Often it is not about how much it improves performance, but rather that you do things properly just in case.
      Think of it like making the inside of a PC really tidy, instead of a "rat's nest". 99% of people are never going to know, but you do it becuase just maybe it will be seen and becuase as a human being you care about your work being of a high professional standard. Fun fact: early Steve Jobs had this philosophy.
      There could be some reason why not using backface culling was the best choice here. There is not real way of knowing without deeping analying everything, or having one of the developers explain it.

  • @beanprotein
    @beanprotein 4 ปีที่แล้ว +8

    don’t stop this series it’s probably the most interesting thing i watch on youtube

  • @beausexualaf8525
    @beausexualaf8525 4 ปีที่แล้ว +2

    So the sun and moon are only 100 blocks away from you at all times? Wow!

  • @twiddle10000
    @twiddle10000 3 ปีที่แล้ว

    About the sand, whenever it’s falling, it becomes an entity, so it’s modeled differently than a block. You can probably see the texture on the inside of the “block” if there wasn’t the overlay.

  • @Xilefian
    @Xilefian 4 ปีที่แล้ว +5

    14:03 oh god not our horrid frustum culling. I touched that code recently. I have a suspicion that we cull too much...

  • @Xilefian
    @Xilefian 4 ปีที่แล้ว +9

    You can shear the snowman’s pumpkin and see the head without having to move the camera

  • @catluvr2
    @catluvr2 4 ปีที่แล้ว +10

    I've managed to break a previous version of Minecraft by applying a painting spawn egg to a mob spawner.
    I could never load that world again.

    • @Extramrdo
      @Extramrdo 4 ปีที่แล้ว +1

      This like someone painted jigsaw pieces individually. Each piece of what you said makes sense. You can see how concepts go together; paintings *are* entities so a spawn egg *should* be possible. Mob spawners sort of just use spawn eggs to do their stuff. But dear god you're lucky that *only* that world got broken by your intense reality breach.

  • @utkuondin1580
    @utkuondin1580 4 ปีที่แล้ว +7

    "Reaching the Sun" part is straight up Heresy

  • @thetruegoldenknight
    @thetruegoldenknight 4 ปีที่แล้ว +1

    11:00 is SUPER COOL! I won't spoil the specifics, just go look at it. You're welcome.
    14:23 some of that "culling" can be seen if you're particularly high up and moving at super fast in-game speeds, like with a glider or somesuch. Because you can see those "chunks" sort of "pop up" into what I can only describe as "the horizon", which is where the rendered terrain ends and that blankness starts.

  • @CrowdingFaun624
    @CrowdingFaun624 4 ปีที่แล้ว +4

    8:16 I think that’s because there’s an overlay texture that makes it look like that, it’s visible inside of the background too.

  • @nicolascares477
    @nicolascares477 4 ปีที่แล้ว +4

    When Sakurai showed the sleeping villager i though right on the moment "dood, sakurai is doing shesez job here"
    Keep your eye on him

  • @Calvados656
    @Calvados656 4 ปีที่แล้ว +6

    I hear some FE: Shadows of Valentia music in the background. Love that game.

    • @dasfuzzy
      @dasfuzzy 4 ปีที่แล้ว

      Caught that too during the sponsor portion, ironically talking about "copyright-free music".

  • @theemeraldsword85
    @theemeraldsword85 4 ปีที่แล้ว +4

    4:21 you can just turn on the the Programmer Art resource pack that is built in to see this

  • @burning_mat5307
    @burning_mat5307 4 ปีที่แล้ว +1

    Fun fact:the farlands are canon in Minecraft since during Minecraft storymode the characters Travel to the farlands.

  • @Xilefian
    @Xilefian 4 ปีที่แล้ว +54

    10:50 this would be an incorrect observation. If you want details on what’s actually happening I’ll be happy to explain, might require more space than a TH-cam comment!

    • @lologames99
      @lologames99 4 ปีที่แล้ว

      A wild Xilefan appears!

    • @desertRACER619
      @desertRACER619 4 ปีที่แล้ว

      GO POKEBALL!!!!!!!

    • @sodiboo
      @sodiboo 4 ปีที่แล้ว +8

      it can be explained in a youtube comment:
      it generates chunks at a time, they are generated as you move into ungenerated chunks, specifically you have to be your render distance times 16 blocks away to generate a given chunk - then as you mine, blocks are revealed, though not generated
      Though he did briefly cover this right after saying they’re generated as you dig around, the observation wasn’t wrong, the way he said so however was

    • @gyroninjamodder
      @gyroninjamodder 4 ปีที่แล้ว +1

      He is talking about what blocks are being rendered.

    • @sodiboo
      @sodiboo 4 ปีที่แล้ว +1

      @@gyroninjamodder yes but he worded it in such a way that it sounds like he’s talking about world generation, to someone who knows how world generation works it’s obviously about rendering, but people who might not be as technical with how minecraft works are almost certain to believe he talks about world generation

  • @cookiecreeperplayz
    @cookiecreeperplayz 4 ปีที่แล้ว +68

    "Jeb is a reference to Jeb"
    Ahh yes i am familiar with Jeb also known as Jeb also known as Jeb
    don't worry I'm not that mean.

  • @mustacheman529
    @mustacheman529 4 ปีที่แล้ว +4

    I was indeed skeptical. "How do you break boundaries on a game without boundaries?" I asked myself. Well, now I know. Great episode!

  • @MCWayet
    @MCWayet ปีที่แล้ว +1

    Jeb is a good man...
    He gave everyone servers and realms and commands and betas for every next update because before only players with the java edition were able to do that all

  • @breightonlarsen2152
    @breightonlarsen2152 4 ปีที่แล้ว

    That bit about the pupils of the spiders and endermen, when you have them sit jussst outside the spawn area, the mobs despawn, but the eyes stay and even move and look around a bit, glowing in the dark.

  • @calvincrompvoets8085
    @calvincrompvoets8085 4 ปีที่แล้ว +10

    Litterally the best choice to cooperate with Ant

  • @DoubleJRT
    @DoubleJRT 4 ปีที่แล้ว +12

    “I can’t believe he did it, he found the sun”

  • @RambunctiousReptilian
    @RambunctiousReptilian 3 ปีที่แล้ว +3

    The Far Lands give me som serious “Backroom” vibes.

  • @BIRDIECHANNEL
    @BIRDIECHANNEL 4 ปีที่แล้ว +2

    Amazing video Shesez, this was the best video to be introduced to Boundary Break by, I'll be going back and watching all of the previous ones now! Also, speaking of being introduced to things, thank you for introducing me to Filmora! I've never used it since I'm a "professional video editor", but it's actually amazing for making quick edits that look incredible. Plus, the animated text templates are a godsend. Not going to lie, that yearlong subscription would be incredible.

  • @maneatingwhale4673
    @maneatingwhale4673 4 ปีที่แล้ว +1

    9:56 hey you missed those diamonds over there

  • @lolniceinreal
    @lolniceinreal 4 ปีที่แล้ว +13

    Antvenom was the PERFECT guest choice