Here's a good one. In Breath of the wild, the Bolson Construction Company only hires people who's names end in "son". We can assume the same about the Hudson Construction Company. One of its employees, the one who helps you build your dream house, is named Granteson. This is the NPC in Breath of the Wild who would show up in Tarrey Town near the end of the quest and sell you replicas of rare armor and weapons you've found on your journey, including the Hylian shield. He is also the son of Robbie, the Sheika scientist. However, in Breath of the Wild, the character's name was just Grante, meaning that he literally changed his name just so Hudson Construction would hire him.
I always figured it was the other way around, and -son was just a thing that family did, kinda like -san in japanese. They add the -son to people they hire/like/bring into their family... but it could be what you said, too.
Im sure is a translation problem, in spanish the company only hires people who's names start in "ka" (and probably in japanese the rule is the same), so at the moment of modifying the names for BOTW, they didn't do it for Grante, who has a similar problem in spanish. He was also called Grante in BOTW, but in TOTK changed the spelling to Karanthe, surely they took the liberty of adapting the name in the first game because he was not an employee of the company
Regarding the first fact of the video : Link's ladder climbing physics were slightly changed in TOTK, he now jumps further into the ladder and climbs a bit faster. This change likely affected this very short ladder, and they didn't specifically test it. It's very likely this ladder is completely untouched, it's just that it got affected by Link's slight physics change.
Something really cool I just noticed while I was playing: The Secret Spring of Revival, found near the Great Abandoned Central Mine, is actually located directly underneath the Shrine of Resurrection (the starting area in BOTW.) This healing spring water is probably what flowed up to the bath that revived Link during those 100 years.
@@SaffronTrack This is so I can tell someone but he said that the homing carts were unused but I did find a zonai enemy with a homing cart shield sooo like
Yeah, I found that early on as well because I wanted to explore the Great Plateau and see what was different, and I ended up doing the 4 eyes quest in the depths. I just wish the shrine of resurrection was still there, just deactivated and overgrown with plants... but it's totally gone, just a dirt cave.
If you wear the phantom ganon armor set aka the “evil spirit” set, NPCs will be scared of you. Also, if you ask cece’s comment on the armor set, she will say it looks like it “leapt out of a painting” a reference to phantom ganon’s boss fight in ocarina of time, where he does exactly that and attacks by litterally jumping out of paintings.
Fun Fact: the stone stacks you find ghosts on aren't just stone formations, they are actually cairns, little stacks of flat stones used as a landmark, grave, or monument!
They're also below graves of soliders in Hyrule. Even the little ones tend be under battlefields as well so as elevation is reversed any pit for a grave would be a raised spot.
Here's one: while some paraglider fabrics glow in the dark (e.g. Mirror of Twilight, Majora's Mask), the Stalnox one actually changes. During the day it looks like a pale jumble of bones, but at night/in the depths, you get a glow-in-the-dark standing Stalnox :)
In case no one said it, the ghosts disappear because they are not to be seen by unworthy eyes. You can find this out by reading the yiga journals in the depths. They say they find floating weapons atop strange rock formations. The yiga cannot see the ghost soldiers.
@@LinksQuestResearch You were probably joking but in case anyone was actually wondering, I think that happens because the ghosts aren’t supposed to be seen by other people and if link has a picture he can just show anyone.
In BotW & TotK, if Link opens a chest by kicking it with no lower body armor equipped, he'll hop up and down a little while holding his foot in pain. But in TotK, this also happens if he's wearing the trousers of one of the new weather-attack armors (Ember, Frostbite, & Charged) because Link's still barefoot while wearing them.
One most people probably know by now: if you drop a mighty banana next to a disguised yiga (like the one pretending to be Zelda during the Duelling Peaks Stable ‘Potential Princess Sightings!’ quest) they’ll tell themselves something along the line of ‘resist temptation’! Also if you try to pick up the random banana trap while dressed in the yiga outfit, the yiga who set the trap will tell you not to touch it as it’s bait for Link! 😂
I know I'm late to this but I found that if you shoot the banana in a trap and cause it to move away you can pick it up and effectively delete the encounter but if you hit it with a sword not in the yiga outfit the ambush happens and the yiga mention that you saw through the trap.
Also Master Koga has special dialogues if you wear the Yiga set, you can never fool him tho, he will always tell you something along the lines of "did you really believe you could hide by wearing that?" Which I think really makes it clear why Koga is the Master instead of any of the Blademasters, he really is far more intelligent than any of the other members, somehow.
The reason why the three outfits have the numbers as words is because the number is the first word of the sentence. In common writing it absolutely isn't necessary but the writers decided to be "proper," creating what appears to be an odd situation that, in my opinion, fits Cece as a character as well.
Something else nifty about the depths. Underneath every goddess statue, there is a bargainer statue. For the little goddess statues, there's a little bargainer/mostly buried one. For the Giant goddess statue, there is a massive bargainer statue completely uncovered and standing in the depths. Pretty neat detail
These locations are not 1:1 like the shrines/lightroots, but they're very close and obviously intentional. This makes a lot of sense why the bargainer statue below the Great Plateau Temple of Time is able to communicate with Link through the goddess statue on the surface.
One really handy depths/overworld connection that I don't see anyone talking about is that the peaks of named mountains in the overworld are mines in the depths, which always have a treasure chest and heaps of zonaite to mine!
Am I the only one to notice that the emitters (excluding the beam emitter) are built in reference to the dragons of that element? The shock emitter has a twisted horn, just as the lightning dragon, Farosh. The other two are harder to see but the flame emitter has two horns on either side of the head just like Dinraal and the frost emitter has a bunch of horns around the neck area (just like Naydra)
It gets better than that. They also appear to reference enemies from dungeons in Zelda 2 on NES: the Flame and Frost Emitters strongly resemble the Mau (flying Wolfos head) and Ra (flying Gleeok head) enemies, and the Beam Emitter resembles the Rebonack's (mounted Iron Knuckle) mount. Certainly those were the first things I thought of when I saw them!
The cloth physics for the hylian hood got a bit of an overhaul. In BotW wind would cause the cape to clip through the shield on links back, but now it no longer does that!
Not sure how well-known this is but the unnamed island above Castle Town Prison is filled with Mountain Crows. On the island itself, you can find hoards of arrows and flint the birds have collected in little pockets here and there. Based on their compendium entry, we can assume these birds collected/stole these nice shiny things. I can’t remember if I’ve seen this in any other spot in the game but I thought it was a cool detail!
Oh so that’s why they’re there. I’m still confused on the arrows though, as it looks like they’ve been shot from a bow, and not carried by crows and purposefully stuck into the island.
Tulin can be seen in breath of the wild at the flight range. He asks you to show him your skills at hitting all 20 targets, which implies that link inspired him to learn archery.
Far from the truth, first, teba asks you to show hin your skills with the bow and saki says she is worried about her husband putting too much pressure on tulin to become a rito warrior as skilled as revali
There is actually an entire mini sidequest you can do with Tulin in BotW, but that isn't what inspired Tulin. In Age of Calamity, Tulin follows Teba back in time and meets Revali, who Tulin makes clear is his ultimate idol. Tulin is the only person Revali is kind to, and the only person Revali allows to openly mock him. AoC Tulin shows the ability to perform (a very weak) Revali's Gale, which he calls Tulin's Tornado, and swears one day he will master the Great Eagle Bow. "Maybe it won't be long until you're Master of the Wind, just like me." ~ Revali, making sure we understand Tulin is only in this game to foreshadow his role in TotK
As far as the CeCe numbers are concerned, most writing style guides recommend writing out numbers when they're themfirst word of the sentence. And sure enough, if you look at CeCe dialogue the three armors you mentioned are the only ones where she gives the number first ('a hundred waterlogged points' vs. 'A waterlogged 100 points'). So while it might seem odd at first, her dialogue is stylistically correct... which seems oddly fitting given the character.
Can confirm! If you have a writing job, proofreaders will tell you to spell out numbers at the beginning of a sentence (or write it so the number isn't at the start, if it's a big, awkward number). Another fun professional writing fact: the numbers one through nine are almost always spelled out, but starting at 10 you use numerals (again, with the exception being the beginning of a sentence). Style rules are interesting to me so hit me up if you want more useless professional writing facts!
@paperpopper2586 I'm like Beedle with bugs when it comes to writing!There are multiple style guides, so there's no ONE rule for stuff like spelling out numbers. Style guides are about consistency, not "being correct"! Maybe in school you learned about doing citations in MLA, AP, or Chicago style. These are all style guides for different industries! MLA (Modern Language Association) is mostly used in scientific writing. AP (Associated Press) is mostly used in journalism. And Chicago (Chicago) is used for other general publishing-books and marketing mostly. Oh, and see what I did there? That's an Em dash! A hyphen (-), En dash (-), and Em dash (-) all have different uses. Hyphens connect multi-word adjectives (like "multi-word" there). En dashes are generally used when writing out ranges of numbers ("The event lasts July 4-6" for example). Em dashes are my favorite. They're the most flexible because it's the writer's choice where they get used. They act like parentheses and/or semicolons but with more "oomf". I actually only just discovered my phone keyboard does en and em dashes if I long-press my hyphen. So I learned something new from this, too!
I found a pretty interesting fact from a botanical perspective. The muddle buds, puffshrooms and bomb flowers in the depths mostly tend to grow around giant plants that resemble the corresponding plant. The puffshroom for example, becomes one of those fully grown giant mushroom platforms
Golden Apples are very reflective during the day. If you zoom into one using your purah pad, you will see that it Reflects the exact location around it and it updates in real time when you move it with ultrahand. There's no reason for this, they could have just used a reflective texture like the metal cap in Super Mario 64, but no, it accurately reflects the location around anywhere it is. Golden Apples glow a bit and are not as reflective during the night, but even then, you can see the reflection if you look hard enough.
There's also a spot about 10 feet from a shrine in the game, where there are about a hundred normal and 5-10 golden apples all bunched up in a cluster of trees I have over 20 Golden and 200 normal apples from going there twice, after using a ton in cooking
@@bofa722 Fun Fact: that’s the opposite side of the mountain where you can find the Lord of the Mountain in BotW - Made in honor of Satoru Iwata, if I’m thinking correctly? Edit: Forgot to mention that you can see the Lord of the Mountain again if you present fruit to the bowl at the base of Cherry Blossom Trees now scattered across Hyrule.
In one of the memories, Ganondorf is speaking to Rauru and directly behind him is koume and kotake (Twinrova/Ganondorf's mother/s). Their names are also written in Hylian on the demon king's bow
You need to zoom in using the camera rune so you can see the names on the bow. Koume and Kotake are the Gerudo women with short hair closest to Ganondorf
This one is already pretty well known, Tulin's great eagle bow has two feathers attached to it. One pink and one white, which both come from his parents. It's also present in his spirit form which is pretty neat edit: nvm im stupid ah hell, the feathers are on the quiver and not on the bow
All the Bargainer Statues in the depths correspond to something sacred above ground which honestly makes them creepier. There are ones directly beneath the springs of Courage, Wisdom and Power. There is one directly beneath the Goddess Statue in the Forgotten Temple. There is one beneath the Temple of Time on the Great Plateau. There was one that I thought broke the rule until I realized it was situated directly beneath the Temple of Time in the sky. There are also some big ass dragon skeletons located directly under the locations of the whale skeletons above ground.
the bargainer statues are connected to the goddess statues. wherever there's a goddess statue on the surface, there will be a bargainer statue in the depths.
@@vesper131 I think you mean just the large ones as there are also the small ones in every town. Still just adds to the creepiness especially since you pray to them for a blessing and feed them souls as currency. Although now that I think about it in BotW you did feed the Goddess the spirits of the Sheikah monks. Then there is also the little devil statue that also deals in life force.
@@ZeldaboyOG Notably the great deku tree specifically knows of this devil statue, and recommends you use it if you don't have 2 stamina bars when you talk to him before obtaining the master sword
The game tells you in one of the loading tips that the surface and depths are linked, even directly telling you to check for monuments above or below each other.
One useless fact I discovered has to do with the dye shop in Hateno. There are lots of little details in and around (behind, on top of) that shop that always seemed cool to me, most of which were present in BoTW as well. The newest little detail I found, though, is that Nintendo actually took the time to program two little hinges tucked away under the roof of the chimney that Link now gets shot out of whenever he edits his paraglider's appearance. It's such a small detail, and I doubt many people take the time to climb up there and look for it, so I was thrilled to see Nintendo chose to include it. For those who aren't aware of some of the other cool details surrounding the dye shop, here are a few of my favorites: The river directly behind the dye shop has cloths soaking in it to remove the excess dye (a method actually used in older times when dying fabric). These cloths are *downstream* from the general community cooking area, which is important for obvious reasons. Also behind the shop are some large, shallow pots with leftover dried dye coating the inside edges. If you hop around from one to another of these, it *slightly* changes the hue of the world around you to match the color of the dye you're standing on. There are also some neat little cloth-dying tools set out on the rooftop of the dye shop - again, not an area most players would take time to explore, so it's cool to see Nintendo including it. There are also loads of unique dying tools inside the shop. Most shops have items unique to the type of shop it is inside of them, but the sheer number and detail on these considering how few players will take the time to pull out a camera or zoom in to look has always impressed me.
Another similarity between the depths and the surface is that when there is a construction post on the surface (thing things with planks and wheels) there is a zonai part depot underneath it, can be nice if you are out of fans or steering sticks and need to make a hover bike (and are out of the funny rocks)
"Hey lets make a construction post here" "NO! I can't explain why but something in my body is telling me we have to build it closer to that tree." "Uhh alright dude, it would be better here but I don't want to argue." *many days later* Link: HUUT HYAA! (Oh cool the construction post on the surface match up with the zonai part depot in the depths) HYAAAUGHHH! (wait how did they manage to do that so perfectly?)
Funny thing I noticed in Gerudo town is that if you fuse the desk from the Voe and You classroom in BotW and bring the fused item to the underground class in the bunker, the teacher actually has a thought bubble noticing the desk lol
Another "useless" fact, is that if you collect a lot of kook's seeds without ever going to the korok forest, they would start giving you texts that you HAVE to go there because something weird may be happening (also hetsu tells you the same)
I had a korok randomly tell me that it seemed something had been wrong in the woods but it appeared to be fixed now. I don't really keep track of the koroks, but I assume it was the first korok I found after the Lost Woods section, pretty neat detail though! Made me do a double take
@@FwooshEyeMaybe it has something to do with which Korok you found? I got that message when I found one of the Temple of Time sky island Koroks, specifically the one in the waterlogged stump with a lily pad inside.
3:46 Furthermore, the bridge they seamingly cut from the opening can be seen too! Its actually the room DIRECTLY behind where you start in the opening. In the game there is a Silver Moblin and Gloom Hands in that room. If you look at it, you can see that the bridge collapsed but is indeed there, and the Luminous Stone seen throughout is also present in the corners just like in the trailer. I do think the E3 trailer actually has a good chance of having happened in the game, they still couldn't get the Don Don over the bridge and so they left it, then we cut to the real opening.
Here's one: an interesting difference between the two games is that in BotW Gorons were freely allowed into Gerudo Town, seemingly under the idea that they're a one gender race so they get an exception. Not the case as of TotK, in which there's not only no Gorons in the town but one actively being denied entrance, which begs the question of what changed between the two games
Riju’s seal gives coordinates to all kinds of useful stuff. First it gave me all the coordinates to find the orbs (I don’t remember the name of the side quest). Then it gave me the coordinates to another random side quest. It also gave me the coordinates to find Ganondorf.
You see, I knew about the quest coordinates, BUT GANONDORF?! Patricia really do be all knowing huh, she knows one of the main mysteries the game is about-
Here's a fun one: between BotW and TotK, every single wrecked Guardian on the overworld was removed, even from places where obviously nobody would have gone to remove them, like the Forgotten Temple and beneath the labyrinth in Akkala. There is one singular exception to this: There is still a non-functional Guardian tied to the top of the Hateno Ancient Tech Lab. It also has an identically placed Korok on it, the only instance I actually noticed a 100% reproduced combination of Korok puzzle and location.
The SkyView towers obviously have repurposed (or maybe reproduction) guardian arms in them, so it's possible that guardians were salvaged for parts, but it makes me wonder where all the sheikah shrines went. The four on the Great Plateau left behind chasms, wherever they went.
@@mellow_mallowmaybe the shrines as well as those towers that came from underneath hyrule castle retracted? The 4 columns that produced guardians which came out right before the calamity took place may have a sensor for when it’s about to happen… maybe the shrines do as well. And since the calamity has been sealed away once more, it all went back into the ground… if that’s the case we would have maybe seen some in the depths or caves tho… but The towers for the map also only came out when one of them was activated on the great plateau.
One more useless fact: If you put on one of the divine beasts masks while with the sages activated, the respective sage spirit will wear the green zonai masks used by the original sages. For exemple, if you wear Vah Medoh's mask, tulin will get the ancient sage of wind mask, if you wear vah naboris mask, riju will get the ancient sage of lightning mask, and so on with each sage
When exploring the depths with Robbie he actually draws attention to the link between lightroots and shrines on the surface, saying that he thinks the lightroot that you find him at lines up with a shrine on the surface. I had thought it was a squares and rectangles thing where there was a lightroot under every shrine but not a shrine over every lightroot for a while since I couldn't find one of the great plateau ones and boldly assumed it wouldn't be in a cave since it was right next to a chasm. (I did learn otherwise and it was very useful for completing every shrine without a map or guide)
I'd argue that the inverted shrine/root name thing isn't useless, because it's another hint that the shrines and lightroots are linked, which is *incredibly* helpful. Seriously, I adore that they're linked. It means that you can discover lightroots in the depths, and then use that data to find all the surface shrines, and after that it's fairly easy to find the shrines in the sky. No googling shrine locations for me this time! Edit: also, the grave/cairns thing is also not useless, because pristine weapons are *very* potent, and that large cairn is a good spot to go looking after blood moons.
Totally agree I can use this info to find out how to find the shrines on the surface I know the almost exact location of but can't get to because I only found them via "I found a light root here so there bust a shrine on the surface" method
@@wolfyblackknight8321I did that for my last shrines and the literal last one almost made me go insane! I hate the shrines that are hidden in caves, it took me so goddamn long to find the entrance (plus it was hidden behind a riddle so my sensor didn’t go off either. God damn)
There's a yiga swordmaster who doesn't recognize link, so you can take off the yiga outfit while in the swordmaster room with no consequences. Also, you can attack a portable pot to an arrow and it'll destroy The armor of enemies with armor
12:21 one thing I noticed in my French game, is that the reverse name of one shrine has a huge mistake: The “Mo Lonqu” shrine should have the “Uqnol Om” light root, but it’s actually the “Uqnol Omeriautcnas” light root because they also included the reversed word “sanctuaire” which is French for shrine
Continuing on the shrine names, since they have to be different backwards, there can't have any palindromic names, but this only applies to shrines on the surface. There are a couple shrines in the sky that have names that read the same forwards and backwards
I was surprised by the amount of Yiga Clan interactions that were added in the game, derived from wearing the new Yiga armor. There's obviously the areas where you can only enter if you're wearing it, but you also get new dialogue with disguised Yiga members walking around, and they won't attack you if you're wearing it. This doesn't go for traps unfortunately, which will always trigger, except for the Princess Zelda trap. If you walk up to them while wearing the costume, they'll chastise you for getting so close because you'll "ruin the trap". Also, if you enter the underground Gerudo city, then put on the Yiga Mask, you'll be immediately thrown in jail.
One fun little fact is that all the springs on the surface have a lava fountain beneath them in the depths. This fact brought to you by the Yiga. I read it in one of their journals. Also, the Yiga have an official song. It's pretty funny to find that journal lol. The yiga journal entries in general are FULL of silly little facts and comments. Oh, and there is one guardian left in the game. It's at the top of the Hateno lab.
The reason you can't take pictures of the soldier spirit statue things is because no one can see them other than Link. One of the Yiga journals reports that floating weapons have been found on those little mounds. The fact that you cant take a picture is probably a little detail to stop Link from showing them to anyone else.
That’s probably the lore reason. The gameplay reason is probably so you can get a good picture of the weapon they’re holding from any angle, presumably for the compendium.
@@zullendale I actually somehow managed to get one in a picture by taking it from really far away and zooming in. I don‘t mind though, I think it looks kinda badass in my hyrule handbook now lol
Alternate lore reason postulation: Link died. The Shrine of Resurrection undid that. He is seeing his fellow comrade soldiers who perished in the Calamity, who regard him as one of them.
Two more things to note, Purah compliments Link on finding Zelda's present if you wear the champion's leathers while talking to her, and the monster eradication squads comment on whether or not you are wearing the master sword after helping them out. Also the champions leathers allow you to shoot a sword beam if you hold the master sword and do a charged throw.
Fun little thing about the Dondons. There is a stable quest with Penn (for the frog outfit) and it was about Zelda controling some kind of monster. After finding the Dondon farm it's actually revealed that Zelda would ride on them, just like Zelda did within the trailer.
SPOILERS: Some stuff I haven't seen mentioned in the comments already The zora and Gerudo champions have a face under their mask but the Goron and Rito ones don't/have an incomplete face The face of Bubullfrogs are actually multiple bluepees glued together The wanted posters for Link and Zelda in the Clover Gazette have several words after "link" or "zelda", impliying family names or second surnames but they're unreadable (I extracted the texture and it's still just a pixelated thing) Tarrey Town has a different music variation for nighttime which is exclusive to TotK If you do not reach for Zelda at the very end you end up falling in place the writing on gloom weapons mention koume and Kotake, they are also visible in the cutscenes where Ganondorf bows to Rauru and the Molduga attack one The stone slabs around Zora's domain have different text than in BotW, one mentions Ruto from OoT Cooking pots can be used to make all-terrain vehicules by sticking them to wheels. They also don't work with fire so they don't warm you and you can't be burned by them There is a way to drift with vehicules by pressing then releasing the brakes but I don't remember exactly how to do it the game's internal development name is "EX-King", breath of the wild's is "U-King" There is a special message in case you get a schema stone before autobuild even though it is unlikely (it says "A stone etched with what looks like a design schematic. It could be useful...). Same thing for talking to the evil statue without getting a single heart or stamina (impossible since you need to get a heart to progress through the door of time, it says "What's this? You haven't received even one more Heart Container or Stamina Vessel? Such a pity... I was eager to help you with a minor transaction. But not if you have nothing to trade. Consult a Goddess Statue to improve yourself, and then return here to pray."). The Master Sword at the beginning of the game is not the real Master Sword, it is indestructible and can be acquired via glitches. It can't send Ganon's gloom attacks back even though it glows during the fight Wild animals behave differently than in BotW, riding a bear is much harder because it won't go straight There is a "quest" (doesn't count as a quest) near a stable where a lady mentions a cuccoo inside a well and that it doesn't want to be alone. The intended solution is to throw another cuccoo in the well to get an egg but you can also get the cuccoo out. It doesn't do anything and the cuccoo will despawn rapidly. You can hear the rain on your paraglider when gliding when it's raining, in botw it always is the same sound paragliding or not The noise fans make when they are activated is the same as the charging spindash sound from Sonic Adventure There is different dialogue for interacting with the Yiga and Master Kohga when wearing the Yiga suit The flower lady from BotW has calmed down and will (calmly) react to you hurting the flowers but also watering them, with different dialogue depending on the weather Most players won't encounter it this way but it's possible to get the battery via another zonai construct at the beginning if you do shrines in the "wrong" order. Speedrunners get it that way The Zonai ruins on land are stated to be older than the sky islands, which makes the timeline all the more confusing The tomb of Zelda's father can be found in the mountains on the great plateau where he sometimes hung out in the previous game. There is a royal claymore next to it because it's the king's weapon in age of the calamity All gloom hands are left-handed
The schema stone message, is that referring to when the constructs say “you are not ready, visit the central mine” or something to that effect? Because I saw that message in the shrine of resurrection before I got auto build
Which construct with the battery is wrong? I ran off into the cold area before going to the Temple of Time and the one near the frozen river gave me my battery before I even did a shrine.
@@Swiftbow The game intends you to be getting the battery from the same construct that gave you the tablet but I may have had overestimated how "unlikely" that is
Given how King Rhoam introduces himself in BotW specifically as Rhoam Bosphoramus Hyrule, I think it’s safe to assume Zelda’s surname would also be Hyrule.
A straight up useful fact about the depths if you're trying to 100% the map: Under every named forest on the surface is a similarly named grove in the depths.
I've actually got a really cool useless detail that I've been looking for a place to share. I saw this in Lurelin village at just after sunset, but I'm sure you could see it elsewhere too. When it's dark/night if you look at the eyes of the cows from certain angles their eyes will appear to glow just like they do in real life. Basically some animals have something called a "tapetum lucidum" at the back of their eyes that reflects light, and that was a detail the lighting team felt should be added I guess. I believe it works for dogs as well, but it's easier to see with cows because their eyes are completely black normally and they don't move around as much. I'd imagine it's true for other animals (deer, foxes, bears etc.) too, but I haven't investigated that myself. Love these types of vids. Keep it up!
13:47 for the single shadow soldiers, my current theory is that they were buried on the surface at the same spots, probably in small holes. In the depths, those holes would be mirrored, so that’s why they stand on small platforms! Edit: Also, the figures not showing up in the camera rune might be due to the shadow soldiers only being visible to certain people, Link being one of them. Certain Yiga journal entries mention how they see weapons floating on rocks that disappear when they approach, so it makes sense that the shadows hide from certain people and pieces of technology.
I like your theory! Maybe someone could do pixel measurements to see if the stone pillars are around 6 ft as that is how deep people are buried where I am. I don't know if it's different in other places. For reference totk link is 5 feet 2 inches tall. So the stone pillars may be a little taller that 6 ft
I like the idea that the phantom soldiers in the depths were knights from around 100 years ago who fought alongside Link when Calamity Ganon first woke up, and that the phantoms are their soul wanting to help Link from beyond the grave.
I was gonna comment the same thing, theyiga journal mentions the "floating weapons" because they're not pure of hearth, hence they can't see them. It happens the same with the dragons, people can't see them except for some kids, and link. Tho the dragons don't dissappear when taking a picture of them.
it's weird that they'd just get buried in random spots. It makes more sense to think that's where they died in battle, and they're offering Link the weapon they used
The Wind Tempel is a giant reference to the windwaker, its shaped like a boat, the boss is colgera an alternative to windwakers molgera that was the boss in Dragonroost islands dungeon wich is the home of the ritos in that game and the music from dragonroost island got remixed and is now colgeras boss theme wich is absolutly useless to know but I think its an really nice detail
I'm not sure if anybody else mentioned this yet, but If you feed the Dondons luminous stones, they'll spawn in rare ores for you after a couple in game days
Interesting details: Link will actually hum certain melodies during the full cooking animation. One example is the Saria's Song theme from Ocarina of Time, where he hums the 6 notes that the player plays in that game. I believe there's a TH-cam video that has an example of this. Another neat little detail is that the Constructs who give you the glide set will compliment you if you wear it around them, saying "You look nice in that" and similar little quotes. Portable Pots, one of the zonai devices, isn't just able to stabalize on slight slopes, it's a full on Ball and Socket joint, which is technically a useful fact for Ultrahand builds, but to most regular players, is just a neat detail. The Charged headdress, Frostbite headdress, and Ember headdress all have the horns mimic that of their respective dragons, Farosh, Naydra, and Dinraal. Speaking of the Charged set in particular, Rauru actually wears that set himself, notably when he's a ghost in the beginning of the game. The exception is that he isn't wearing the headdress, and thank goodness for that because it looks like a giant di- One of the more obvious ones is that underneath every major town is an abandoned mine. There's the Abandoned Lanayru mine under Zora's Domain, Abandonded Gerudo mine under Gerudo town, etc. Underneath every major Goddess statue (therefore not including ones in towns) is a bargainer statue, including the 3 at the 3 springs, one underneath the forgotten temple, and one under the old temple of time from BotW. The Shrine of Resurrection is obviously... different, but at least the water inside is a hot spring, so it techically restores your health!
That steering stick moving in the Recall animation is actually a really funny demonstration of how the game duplicates the same rendered object specifically for that effect. Because obviously if you take multiple steering sticks out of your inventory, it's two separate models being rendered. But the Recall animation shows duplicates of the model being recalled along that yellow line, and it takes a simpler approach by just redrawing the same rendered model along the line, but with a colored overlay. Which is why when you manipulate the object model being redrawn for the effect, it effects the ones along the yellow line to. I found a similar thing in Halo Infinite, with the UNSC sniper rifle. Because when holding the rifle, the screen on the scope shows what the rifle is looking at. if you have a second sniper rifle laying on the ground, you can still see the screen on the second rifle, and it will display the same view as the one you're holding. Which is another example of the same render being redrawn for the additional object model, presumably to save on system memory, since you can have it be a single object taking up system memory, and then have it duplicated in video memory. rather than multiple completely distinct objects taking up both system and video memory.
@Chaos89P I'm sure it does the same thing with all objects that Recall is effecting, but the steering stick is the only object link can directly manipulate while being in recall. Perhaps if you have a wheeled vehicle and use recall on a wheel and try to drive it while it's in recall, the wheel will still turn and move, so that may also show it moving in the recall path.
Something i just realized in game- depending on how far away Link is from the camera, he will sound either louder or more muffled. How I discovered this was by riding a tow horse with a large board attached like a flatboard. Basically when the camera was way behind Link because of the large board, his "hyahs" when he spurred the horse was noticeably quiter than when Link was facing the camera on the horse, as there was no huge board that needed to be in the camera at that angle, so the camera was closer. I think it is interesting the devs thought of that detail as that is how it is irl.
In the depths there is a Yiga note regarding the pristine weapons, it mentions how they float there and nobody knows why or how. Meaning Link is one of the few, if not only, people who can see ghosts/spirits in the game
Fun fact, if you attach a cannon to a homing cart while there are no enemies around and stand directly in their line of fire, they’ll intentionally miss you
I think that for the ladder it is Link's animations that changed between games (if I'm not mistaken his ladder jumps are now faster to do in succession and he generally goes higher when he does one)
This is probably the right track. I'd imagine it's the same tower exterior from the first game, but the new ladder physics are wildly different enough that it no longer functions as intended.
I got one! In botw, Link had a unique animation for walking or running across a log He'd balance with his arms out, pretty adorable But for some reason that animation isn't in totk I find that weird since it would've been way more useful in totk with all the flimsy bridges you're gonna be building and balancing across No clue why they took it out
@@LloydTheZephyrian Which he needs the way I play where I make him carry around literally hundreds of apples at a time and only let him sleep once after several hours of gameplay my time, several weeks of straight of staying awake his time. He's gonna need a nap.
After finding and reporting the Abandoned Central Mine to Josha and wrapping up that questline, Robbie will straight up abandon his wife without her apparent knowledge. She just keep sweeping the emergency shelter, wondering when she and her husband will head home together.
Another parallel between the depths and the surface is that beneath every non town Hylia statue is a bargainers statue. You'd think the Plains bargainer statue is an exception but no, it lines up perfectly with the temple of time Hylia statue in the sky.
There are several other connections between the surface and the depths, but I guess that's too useful for this video to cover. In case anyone's curious: ~Hot springs on the surface correspond with lavafalls in the depths. ~Large goddess statues and the two temples of time on the surface/in the sky correspond to bargainer statues in the depths. ~Named villages/towns on the surface correspond with abandoned mines in the depths. ~Named mountains on the surface correspond with canyon mines in the depths. The main exception is Satori Mountain, which has something else that's interesting instead. ~Named forests/woods on the surface correspond with named groves in the depths. (Also, in these groves, you can always find a large tree-trunk horseshoe with a chest containing either a large crystallized charge or a "nostalgic" weapon or armor piece.) The depths beneath the Faron region are an exception to this rule, perhaps because they're too busy serving another spoiler-y purpose.
What's really intriguing is that _Tarry Town_ has an abandoned mine under it, also named after it... which is _really_ strange, because Tarry Town was built during the events of Breath of the Wild, which is fairly recently. The ruins in the Depths are implied to be thousands of years old, so it has a lot of very confusing lore implications, which could maybe even tie into the fact that Tarry Town had an abandoned Goddess Statue in the location before it was built.
@@lasercraft32 Perhaps Tarrey was the name of the Landmark before the town existed, it does seem odd the guy obsessed with -son didnt put Son in the name anywhere.
That second one, I got so annoyed that I could pay souls and get shown the location of *one I already found* so I reset the save and just looked them up. For ages I was like "Man when am I going to find more poe statues.." and then finding out they were in the depths I'm like "HOW am I going to find these?" and then and then.. it was only when I got to the very last one that I realized there was totally a pattern to them, and a hint, and I had just missed it. I appreciate this game not holding your hand, but maaan... Also thank you for not spoiling the spoilerier ones of those!
@@lasercraft32maybe Zelda had a hand in naming it since she time travelled to the past Like, didn't the shrines spawn because of the butterfly effect of zelda telling rauru about link ?
After you complete the stable side adventure in your underpants, you can find two of those guards endlessly throwing punches still in their underpants right above Deplian Badlands Cave. Bonus: if you’ve done both endurance tests, you’ll find the endurance guy there with them too
Ladders in tears of the kingdom work a little differently to ladders in breath of the wild! Link climbs ladders slightly faster in tears of the kingdom, and can also jump up them faster. This could be why the ladder in Hateno doesn't work properly, but is a cool fact nonetheless.
So, I have seen people talk about the divine helms, and if you wear it, the corresponding sage will also wear it, but the one who his ancestor wore. That's cool, but it seem weird to me that mineru, the fifth sage, didn't have this property, so I tested different helmets to wear. For my surprise, if you wear the zonnanium helmet, mineru's apearence will change!
Might be interesting to go through all of the Yiga 'lore' books found in the depths, which gives us perspective of the depths from the eyes of the yiga, like ones talking about those spirits, the gloom, the poe statues, and etc.
If you go into the chasam under hyrule castle, past where the game started, into the room where ganon reawakens and you jump down that chasm, you’ll find a torch at the bottom, laying on the floor. This torch is the same one that zelda was carrying at the beginning of the game, and dropped when she fell after the floor was broken
The spirits not showing up in the camera is more on how really only link can see them. Some of the yiga depth hideout books say that they just see floating weapons. So the camera is probs just reacting to what is actually there. Which is well nothing, just a floating weapon.
I don't think that's the reason... because you _can_ take pictures of them still, because it takes a second for them to actually disappear. If you pull out the camera and instantly take a picture it will show up in the picture.
@@lasercraft32I think they don't want to be shown to other people, maybe they are the spirits of the people who died in the calamity (hence why there's the big ones under the memorials) and they want to help link with their weapons
I'm going to abuse the game mechanics and point out that I have paintings of a soldier spirit, Koroks and Naydra. How does the painter see those? Are the stable owners (and Grantéson) just super pure of heart as well, and was able to see these in what should've been empty photos?
There are other links between the surface & depths. Each goddess statue that isn't in a major settlement is directly above a bargainer statue in the depths, with the sizes of them usually corresponding. That includes the one on the Great Sky Island, so it's not just the surface. The only exception is the one on Dragonhead Island, so I figure that must be the one they found and brought back up to Lookout Landing. (The major settlements each have an Abandoned Mine instead, so were there once bargainer statues there that got mined away? We know from BotW that Tarry Town's goddess statue predates Tarry Town...)
If you have a sand seal plushie fused onto a weapon or shield and stand near Riju, her dialogue box changes to say "Patricia..." You can get sand seal plushies from Riju's bedroom or from the old lady who runs the plushie minigame Similar dialogue box changes happen in other places as well. You get a lot of these if you wear the CeCe hat and stand near NPCs who wear the Cece clothes If you have a beetle in your inventory and talk to Beedle he will take it Furthermore, if you sell a bug or a buy a bug from Beedle he will give you life advice If you've defeated Master Kohga, NPCs in the yiga hideout will have unique dialogue If you show Hudson a picture of Mattison after she has moved to Gerudo Town, he will have unique dialogue If you ascend into the prison cell in the Gerudo shelter then talk to the guard, she will be confused how you got there During the "For the Princess!" Quest (part of the Lucky Clover Gazette reporting) you can talk with the naked NPCs and they will comment on your uniform. Also the girl behind the stable will be mad at you You can do terrible things to the NPCs that you transport (Impa, the Stable Trotters, the raft dude, etc) If you leave with the hot air balloon without Impa she'll say "Wait for me!" Similar to this you can drown the Stable trotters and other horrible things If you have fire near some NPCs their dialogue box will be like "too hot!" If you gallop your horse near them they'll say "Don't trample me!" If you stand around shirtless for a while, link has an idle animation where he flexes his new arm Botrick, an NPC found in a cage in some bokoblin camps, will give you a reward if you get the cage off of him. However, if you remove the cage but then put him back in it, he says "Oh I could have swors I had been freed." He also has unique dialogue based on the phase of the moon After beating all of the lucky clover gazette quests, you can find Penn standing at the same spot that Kass was found in BoTW Also birds gather around Penn like they did with Kass
My useless fact: As we all know there are 900 korok seeds to gather in BOTW, and there's 1000 in TOTK. And in TOTK there are the new backpack koroks where you need to take them to their friend. But the neat thing is that 100 out of the 1000 in TOTK are ALL backpack koroks. So the other 900 normal ones could have changed where they were in BOTW to TOTK. And the 100 (200 if you count the friend that they need to find) might have come from korok forest.
Another interesting connection between the depths and the surface is that every single hot springs has lava falls beneath it in the depths, showing what's heating it up
You were talking about exceptions to lightroots being below shrines, and there are 3 more notable exceptions: the three labyrinths' lightroots would intersect with the chasm tunnels, so they were moved about 30 meters to the side.
@@huntress_9441 Every Shrine on the surface is connected to a Lightroot in the Depths. The 32 sky shrines are just hanging there doing their own thing I guess.
The numbers in Cece's ratings get spelled out in certain phrasings because they are at the start of the sentence. It is almost universal standard style in English to spell out any number that begins a sentence. This rule is so strongly encouraged in written English that, if it conflicts with another standard, most English style guides will advise you to rephrase the sentence instead so that the number is not the first thing in it. And in situations where it absolutely must start the sentence, spelling out is generally preferred.
The sages vow items in the key items section in your inventory almost perfectly match the colours of links arm abilities, except for some reason only 2 of them are under the matching ones which is really frustrating. I think its because when you sort the inventory, they go into the games „intended“ order of temples (wind, fire, water, lightning), while the abilities are also in the „intended“ order of when you get them (ultrahand, fuse, ascend, recall, autobuild), regardless it just is really annoying.
If you make a part 2, you should include the fact that stakes, when stuck in the ground and hit by a beam emitter (not sure if anything else works), it will make a chime noise and the pitch of it is determined by how deep it is in the ground. There's a fairly popular video called "Making music with stakes (Saria's Song)" that shows it off. Definitely useless but still pretty cool
Just a small thing, the stakes aren't any deep into anything. They don't sink at all, they actually melt and attach themselves to any surface it's able to function. They mimick the behavior of a normal stake, somewhat, but you can pretty much see the melted stake tip sticking to the ground or wall.
Its not necessarily just beam emitters, it will still make a chime? with whatever you can use to hit it, but beam emitters are the most efficient item to hit stakes consecutively
You probably didnt know but temu apparently sold user card information in the black market. Saw a few vids this week about people who saw sudden unauthorized purchases and when tracked, they discovered temu sold the user card data.
14:03 If I remember correctly there is a yiga notbook that describes seeing floating weapons. I heard this is because the shadow soldiers only show themselves to certain people. So they probably wouldn’t want a picture takin of them.
Oh wait it is?! I actually read all the notes I could find, including that one and apparantly just cast it straight out of my brain again until hour 30 or so of desperately searching the last shrines lol
The Yiga notes in the depths mention they saw 'floating weapons' on those stone pillars. Indicating that it's one of those things Link can see... but others can't. Given that info, the fact they don't show up on cam may be another indicator of these ghosts not wanting to be seen by others, and thus are camera shy.
The saddest part about the Champion's pic is that it only works if you did it in Normal mode. I got the game and DLC months later so I just did the Champion's Ballad in Master mode so… no picture for me
The same thing applies to horses that you stabled in BotW. Only horses that were stabled in Normal mode are in your stable in TotK. One's that were stabled in Master Mode do not appear.
The names being inverted were actually useful. I learned about it before doing all the shrines from a post and did all shrines after I did all lightroots. Anytime there was an annoying cave shrine I just searched the inverted name to find the entrance to the cave lol
Something I learned is that the weapon ghosts in the depths don’t actually disappear with the camera rune if you’re a bit further away from them (not on their pillar) and it’s somewhat useful for cool pictures for the compendium
12:54 The Rito Stable also doesn't have a Lynel in the depths below it, but that's probably just because it was replaced with the Lucky Clover Gazette.
8:00 I believe this is because in English literature it’s more “proper” to spell out numbers if they go first in a sentence (or text box). Could also help with programming things but I dunno what language they used so idunno
Almost every npc in the game will have some slight alteration to their dialogue depending on the time of day and weather. As of yet, no NPC 'disappears.' If you complete a quest and the NPC is gone afterwards, you can find them somewhere else in the game, still. There might be some exceptions to this fact which would make a great twitter trivia question if you figure out which ones do and don't.
Rauru sorta disappears, and there's obv Koga which does appear to be permanently gone from this game after you fight him the final time, but still. And some of the yiga might be gone as well, even if you didn't fight them (notably the ones at autobuild the first time you fight koga, since you don't fight them, unless I'm mistaken and they ended up somewhere else after that)
My favorite I've found so far is that nude guy in the Gerudo Highlands who does a endurance test with you and two of the researchers at that one stable that thought they needed to explore in their undies end up at a camp together north of the Typhlo Ruins
The bargaining statues you find in the depths are also connected to the surface. 3 are located under the goddess springs and the other 2 are under the Temples of Time, both the land and sky ones
I put a priority on completing the Surface and Depths maps before wrapping up the story, using the correspondence between Shrines and Lightroots which was pointed out to me by Robbie in-game to help fill out the Depths. There was one Shrine I couldn't figure out the location of really late game in the Goron region, and it was at this point a friend of mine who was watching me play realized the Lightroot names were Shrine names backwards. Thanks to this we were able to look up the shrine and determine you need the Goron ability granted through the main quest in order to reach it. So that little naming scheme fact saved me from my own ADHD. ^^;
in general, I think they changed how the "step up" animations work -- it is much easier in TotK to walk up and onto small platforms, items, etc-- but conversely harder to jump onto them. the mini ladder may be a side effect of that.
These are great, love your facts videos More of something I noticed late into game, but the farther you are from the Great Plateau, the weaker the colosseums become If you consider bokoblins as the weakest base monsters, you’ll notice that their colosseum is the farthest one from the plateau, the Eventide Colosseum While the closest one is the infamous Floating Colosseum, which has all Lynel type enemies
That Lynel Colliseum was fun as hell to figure out. I'm doing a 5 heart, no armor run of the game, and that forced me to really learn how to fight those things. Plus a whole load out of their bows was worth the trouble on its own. Thank the developers that Octorocks can refresh weapons. Getting a Savage 5× Lynel bow is absolutely bonkers.
That lynel one was the first colosseum I did. I had just discovered the depths but had found an old map to it early on so I went straight there. And thank god I already knew how to beat lynels easily from BoTW and had a lot of weapons. I became insanely overpowered right from the start lol and the rest of the game was easy after that cause I could farm high level weapons lol.
I just did the Lizalfos Colosseum and before I approached the chest, I decided to test a new strategy. I don't utilize building nearly enough, so I decided to make e a little device to help me using a homing cart with a Zonai head on top and a cannon, shock emitter, and beam emitter glued around that. Fired it up, started the combat, and it just drove around firing off bombs and lasers and killed half the things (especially the easy ones) all by itself. I did have to use my hand to set it back up a time or two when it fell over, but it mostly stayed upright. First guy came out and took a cannonball to the face and was done in one hit and I hadn't even drawn my weapon yet. If I'd made 2 or 3 of them or added a couple extra weapons, it probably could have done the whole thing without me. I was going to go try something similar with the lynels, making a few little helpers and maybe even pre-mounting a few other weapons around the place using stakes, though I know from a little pre-testing with the one in the jungle that they can destroy Zonai devices entirely when they roar, but that seems like an attack you *may* be able to avoid triggering depending on how you fight them. Or maybe I'll just have to use autobuild to quickly rebuild a few on the fly as they get taken out. Hmmmm. I'll have to figure out how to get something that does the most damage and is least likely to get destroyed.
@@NekoMousercan I recommend using a homing cart with a stabiliser on top followed by a weaponised construct head as it both gives height and keeps it upright. For lynels, the only damaging builds that work consistently are aerial builds as they can be just out of roar range while keeping the lynel in range
Two things: any horse you had in BOTW will be brought over (if your save file is on the same switch), and if you wear a divine helm the corresponding Vow will have the ancient sage's mask on.
1. According to flavor text, Staminoka bass are actually a subspecies of Hyrule bass rather than a separate species. 2. The Yiga clan members have different dialogue depending on if you fall for the banana trap or not. Also trying to chop a Yiga disguised as a tree yields a 3rd unique dialogue line.
An additional similarity between the surface and the depths is that even the forests/groves have similar or even exact tree placements. As well as having the same name between both of them if they are named.
In the french version "Shrine" is translated to "Sanctuaire". The weird part is that in the french version for the Mo Lonqu Shrine, its root, Uqnol Om, is called "Uqnol Omeriautcnas" because for some reason they not only reversed Mo Lonqu, but also the word "Sanctuaire". It would be like if in the english version it was called "Uqnol Omenirhs". And its the only root that has this problem
I wanna bring up something about the depths that i thought was common knowledge but isn't. Of course we know that under each major settlement, there's an abandoned mine; but not everyone knows that those abandoned mines echo the music of the above settlement. That's to say, the Kakariko abandoned mine will play a drowned out creepier version of the Kakariko village theme.
Here's a good one. In Breath of the wild, the Bolson Construction Company only hires people who's names end in "son". We can assume the same about the Hudson Construction Company. One of its employees, the one who helps you build your dream house, is named Granteson. This is the NPC in Breath of the Wild who would show up in Tarrey Town near the end of the quest and sell you replicas of rare armor and weapons you've found on your journey, including the Hylian shield. He is also the son of Robbie, the Sheika scientist. However, in Breath of the Wild, the character's name was just Grante, meaning that he literally changed his name just so Hudson Construction would hire him.
I was wondering where that guy went, but never made the connection. Thanks.
I always figured it was the other way around, and -son was just a thing that family did, kinda like -san in japanese. They add the -son to people they hire/like/bring into their family... but it could be what you said, too.
@@coldravioli7839 in BOTW you specifically have to find people with names that already have -son on the end so i think it's just some zelda quirkiness
@@coldravioli7839 it’s probably what I said, because in the Tarrey Town quest in BOTW, Hudson says he will only hire people who’s name end in “son”.
Im sure is a translation problem, in spanish the company only hires people who's names start in "ka" (and probably in japanese the rule is the same), so at the moment of modifying the names for BOTW, they didn't do it for Grante, who has a similar problem in spanish. He was also called Grante in BOTW, but in TOTK changed the spelling to Karanthe, surely they took the liberty of adapting the name in the first game because he was not an employee of the company
Regarding the first fact of the video : Link's ladder climbing physics were slightly changed in TOTK, he now jumps further into the ladder and climbs a bit faster. This change likely affected this very short ladder, and they didn't specifically test it.
It's very likely this ladder is completely untouched, it's just that it got affected by Link's slight physics change.
The ladder does work actually
Something really cool I just noticed while I was playing: The Secret Spring of Revival, found near the Great Abandoned Central Mine, is actually located directly underneath the Shrine of Resurrection (the starting area in BOTW.) This healing spring water is probably what flowed up to the bath that revived Link during those 100 years.
Now that's really cool
@@SaffronTrack This is so I can tell someone but he said that the homing carts were unused but I did find a zonai enemy with a homing cart shield sooo like
He said "underuserd" which means that people don't use it enough
In place of the shrine of resurrection is a cave shaped the same shape as it with a hot spring where link wakes up in BOTW. Neat reference.
Yeah, I found that early on as well because I wanted to explore the Great Plateau and see what was different, and I ended up doing the 4 eyes quest in the depths. I just wish the shrine of resurrection was still there, just deactivated and overgrown with plants... but it's totally gone, just a dirt cave.
If you wear the phantom ganon armor set aka the “evil spirit” set, NPCs will be scared of you. Also, if you ask cece’s comment on the armor set, she will say it looks like it “leapt out of a painting” a reference to phantom ganon’s boss fight in ocarina of time, where he does exactly that and attacks by litterally jumping out of paintings.
I'm pretty sure NPC's have the same reaction to the Tingle set 😂
any disguise armor sets/pieces will make npcs scared of you
@@spacellamamk1 BRO FR?
@@LoserLilith examples? Other than phantom ganon armor
Are there any other effects? Like, does she say anything for the Ancient Hero set?
Fun Fact: the stone stacks you find ghosts on aren't just stone formations, they are actually cairns, little stacks of flat stones used as a landmark, grave, or monument!
Most examples of cairns I’ve seen have been more horizontal than vertical, but I love this interpretation because it’s really cool!
They're also below graves of soliders in Hyrule. Even the little ones tend be under battlefields as well so as elevation is reversed any pit for a grave would be a raised spot.
@@Lodestone8 RIP in peace, Hyrule soliders. The kingdom will be liquid and gaseous without you.
I only know Cairns are because of Assassin's Creed Valhalla, but this actually makes sense it's really cool to see that between the two games
@@lordfelidae4505most cairns arent horizontal what do you mean
Here's one: while some paraglider fabrics glow in the dark (e.g. Mirror of Twilight, Majora's Mask), the Stalnox one actually changes. During the day it looks like a pale jumble of bones, but at night/in the depths, you get a glow-in-the-dark standing Stalnox :)
I have a paraglider fabric, but dont know how to equip it. Can you help me out?
@picklenator9633 you go to the dye shop I'm hateno village (towards the South East), and Sayge will change your parachute cloth for 20 rupees
@@Victoriomantic Thanks! I just got the nostalgia fabric, and really wanted to have that put on my paraglider. Thanks!
@@picklenator9633 you're welcome, enjoy! X
Chuchu eyes glow on its paraglider
In case no one said it, the ghosts disappear because they are not to be seen by unworthy eyes. You can find this out by reading the yiga journals in the depths. They say they find floating weapons atop strange rock formations. The yiga cannot see the ghost soldiers.
Link is worthy, so it’s the Purah pad that isn’t worthy then.... that’s cool
@@LinksQuestResearch You were probably joking but in case anyone was actually wondering, I think that happens because the ghosts aren’t supposed to be seen by other people and if link has a picture he can just show anyone.
I was literally able to take a picture of one
@@impastabowl2328 you can if you’re quick about it ;)
They disappear because your too close I tried backing up and zooming in and could see them just fine
In BotW & TotK, if Link opens a chest by kicking it with no lower body armor equipped, he'll hop up and down a little while holding his foot in pain. But in TotK, this also happens if he's wearing the trousers of one of the new weather-attack armors (Ember, Frostbite, & Charged) because Link's still barefoot while wearing them.
If Link is crouched down behind a chest, he will punch it open.
Link's only barefoot in the Charged set, though. The Frostbite set has slip-on shoes, and the Ember set has full boots.
@@HoneebunnySapphire You're right, sorry. It's only the Charged set.
Also works for the mystic set.
The "satori" armor you get from exchanging bubell gems also has this effect.
One most people probably know by now: if you drop a mighty banana next to a disguised yiga (like the one pretending to be Zelda during the Duelling Peaks Stable ‘Potential Princess Sightings!’ quest) they’ll tell themselves something along the line of ‘resist temptation’!
Also if you try to pick up the random banana trap while dressed in the yiga outfit, the yiga who set the trap will tell you not to touch it as it’s bait for Link! 😂
The interactions of the yiga clan with the outfit on is amazing. Too bad it has no effect on the stable yiga interactions.
After a random Yiga ambush, put on the set and they'll stop attacking and disappear.
I know I'm late to this but I found that if you shoot the banana in a trap and cause it to move away you can pick it up and effectively delete the encounter but if you hit it with a sword not in the yiga outfit the ambush happens and the yiga mention that you saw through the trap.
Also Master Koga has special dialogues if you wear the Yiga set, you can never fool him tho, he will always tell you something along the lines of "did you really believe you could hide by wearing that?" Which I think really makes it clear why Koga is the Master instead of any of the Blademasters, he really is far more intelligent than any of the other members, somehow.
The reason why the three outfits have the numbers as words is because the number is the first word of the sentence. In common writing it absolutely isn't necessary but the writers decided to be "proper," creating what appears to be an odd situation that, in my opinion, fits Cece as a character as well.
And zero is typically written out because it is less than ten. I was thinking they just followed grammar rules too!
Something else nifty about the depths. Underneath every goddess statue, there is a bargainer statue. For the little goddess statues, there's a little bargainer/mostly buried one. For the Giant goddess statue, there is a massive bargainer statue completely uncovered and standing in the depths. Pretty neat detail
Cool, I only figured out the big ones. Thanks
I found every bargainer statue and NEVER put this together
These locations are not 1:1 like the shrines/lightroots, but they're very close and obviously intentional. This makes a lot of sense why the bargainer statue below the Great Plateau Temple of Time is able to communicate with Link through the goddess statue on the surface.
Oh my gosh! Thanks for this! I had no clue!
OMG How did I not notice this?😱
One really handy depths/overworld connection that I don't see anyone talking about is that the peaks of named mountains in the overworld are mines in the depths, which always have a treasure chest and heaps of zonaite to mine!
The same is true for forests
Doesn’t everyone no that?
@@Him_15 aye don't no. Due they?
Am I the only one to notice that the emitters (excluding the beam emitter) are built in reference to the dragons of that element? The shock emitter has a twisted horn, just as the lightning dragon, Farosh. The other two are harder to see but the flame emitter has two horns on either side of the head just like Dinraal and the frost emitter has a bunch of horns around the neck area (just like Naydra)
It gets better than that. They also appear to reference enemies from dungeons in Zelda 2 on NES: the Flame and Frost Emitters strongly resemble the Mau (flying Wolfos head) and Ra (flying Gleeok head) enemies, and the Beam Emitter resembles the Rebonack's (mounted Iron Knuckle) mount. Certainly those were the first things I thought of when I saw them!
And the beam emitters seem to resemble the master cycle
Same reference happens with the zonai weather attack up sets. You get the respective dragon horns in the headpiece.
No bomb dragon tho 😔
Which disproves the dragons were sages theory
The cloth physics for the hylian hood got a bit of an overhaul. In BotW wind would cause the cape to clip through the shield on links back, but now it no longer does that!
Still sucks
the ninja mask still clips through shields though
And so does the Evil Spirit Cape
it does clip through the quiver tho
Not sure how well-known this is but the unnamed island above Castle Town Prison is filled with Mountain Crows. On the island itself, you can find hoards of arrows and flint the birds have collected in little pockets here and there. Based on their compendium entry, we can assume these birds collected/stole these nice shiny things. I can’t remember if I’ve seen this in any other spot in the game but I thought it was a cool detail!
wait this is so cool!! thanks for sharing!
Every arrow that link ever shot and despawned during the history of hyrule has been collected up there. This is now Canon to me 😂
Oh so that’s why they’re there. I’m still confused on the arrows though, as it looks like they’ve been shot from a bow, and not carried by crows and purposefully stuck into the island.
Tulin can be seen in breath of the wild at the flight range. He asks you to show him your skills at hitting all 20 targets, which implies that link inspired him to learn archery.
That's a cool fact but I think basically every rito male learns archery. I'm sure he admired link tho
Far from the truth, first, teba asks you to show hin your skills with the bow and saki says she is worried about her husband putting too much pressure on tulin to become a rito warrior as skilled as revali
You can actually see him sleeping in his house before you go to the shooting range. It's cute.
Tulin was my absolute favorite in botw and while I think all sage abilities kinda suck, I'm still so glad he ended up in the game!
There is actually an entire mini sidequest you can do with Tulin in BotW, but that isn't what inspired Tulin.
In Age of Calamity, Tulin follows Teba back in time and meets Revali, who Tulin makes clear is his ultimate idol. Tulin is the only person Revali is kind to, and the only person Revali allows to openly mock him. AoC Tulin shows the ability to perform (a very weak) Revali's Gale, which he calls Tulin's Tornado, and swears one day he will master the Great Eagle Bow.
"Maybe it won't be long until you're Master of the Wind, just like me."
~ Revali, making sure we understand Tulin is only in this game to foreshadow his role in TotK
As far as the CeCe numbers are concerned, most writing style guides recommend writing out numbers when they're themfirst word of the sentence. And sure enough, if you look at CeCe dialogue the three armors you mentioned are the only ones where she gives the number first ('a hundred waterlogged points' vs. 'A waterlogged 100 points'). So while it might seem odd at first, her dialogue is stylistically correct... which seems oddly fitting given the character.
Can confirm! If you have a writing job, proofreaders will tell you to spell out numbers at the beginning of a sentence (or write it so the number isn't at the start, if it's a big, awkward number).
Another fun professional writing fact: the numbers one through nine are almost always spelled out, but starting at 10 you use numerals (again, with the exception being the beginning of a sentence).
Style rules are interesting to me so hit me up if you want more useless professional writing facts!
@@poleahvan3004ayo if youve got some more facts id like to hear em
@@poleahvan3004I knew about the 1-10 thing but not the one about beginning sentences. thanks for learning me something today!
@paperpopper2586 I'm like Beedle with bugs when it comes to writing!There are multiple style guides, so there's no ONE rule for stuff like spelling out numbers. Style guides are about consistency, not "being correct"! Maybe in school you learned about doing citations in MLA, AP, or Chicago style. These are all style guides for different industries! MLA (Modern Language Association) is mostly used in scientific writing. AP (Associated Press) is mostly used in journalism. And Chicago (Chicago) is used for other general publishing-books and marketing mostly.
Oh, and see what I did there? That's an Em dash! A hyphen (-), En dash (-), and Em dash (-) all have different uses. Hyphens connect multi-word adjectives (like "multi-word" there). En dashes are generally used when writing out ranges of numbers ("The event lasts July 4-6" for example). Em dashes are my favorite. They're the most flexible because it's the writer's choice where they get used. They act like parentheses and/or semicolons but with more "oomf". I actually only just discovered my phone keyboard does en and em dashes if I long-press my hyphen. So I learned something new from this, too!
I wonder if this is the secret commonality between the three sets mentioned in the video at 8:18
I found a pretty interesting fact from a botanical perspective. The muddle buds, puffshrooms and bomb flowers in the depths mostly tend to grow around giant plants that resemble the corresponding plant. The puffshroom for example, becomes one of those fully grown giant mushroom platforms
I HAVE ONE THAT I JUST LEARNED. The Purah voice actor actually voices Pauline in Mario odyssey and she voices Barbie in a very strange Barbie tv show
and sakura in naruto is the most notible one
And Sam in Psychonauts 2
"Check it!"
-Barbie, Mayor of New Donk City
In TOTK you can really hear a tinge of midwestern dialect. It wasn’t discernible in BOTW since she only said “ check it”.
@cjlite0210 They must do a collab with these characters
Golden Apples are very reflective during the day. If you zoom into one using your purah pad, you will see that it Reflects the exact location around it and it updates in real time when you move it with ultrahand. There's no reason for this, they could have just used a reflective texture like the metal cap in Super Mario 64, but no, it accurately reflects the location around anywhere it is. Golden Apples glow a bit and are not as reflective during the night, but even then, you can see the reflection if you look hard enough.
Little details like this are so awesome. Thanks for pointing this out
There's also a spot about 10 feet from a shrine in the game, where there are about a hundred normal and 5-10 golden apples all bunched up in a cluster of trees
I have over 20 Golden and 200 normal apples from going there twice, after using a ton in cooking
I noticed this too when doing compendium pics and it's one of my favorites.
I noticed this too when doing compendium pics and it's one of my favorites.
@@bofa722 Fun Fact: that’s the opposite side of the mountain where you can find the Lord of the Mountain in BotW - Made in honor of Satoru Iwata, if I’m thinking correctly?
Edit: Forgot to mention that you can see the Lord of the Mountain again if you present fruit to the bowl at the base of Cherry Blossom Trees now scattered across Hyrule.
In one of the memories, Ganondorf is speaking to Rauru and directly behind him is koume and kotake (Twinrova/Ganondorf's mother/s). Their names are also written in Hylian on the demon king's bow
What memory?
It's titled A Show of Fealty. It is the geoglyph in the Gerudo highlands.
You need to zoom in using the camera rune so you can see the names on the bow. Koume and Kotake are the Gerudo women with short hair closest to Ganondorf
Their names are on every gloom weapon. The bow just has BOTH
@MumboMod the two gerudo with gold masks on each side on Ganondorf as he kneels. Their shoulders have words in hylian that say their names.
This one is already pretty well known, Tulin's great eagle bow has two feathers attached to it. One pink and one white, which both come from his parents. It's also present in his spirit form which is pretty neat
edit: nvm im stupid ah hell, the feathers are on the quiver and not on the bow
It also has Revali's scarf
What do you mean well-known how the f*** was I supposed to know this
@@tjmonkey5795 By literally looking at the bow. Plus....the internet.
Frank Ocean in totk
Also that Link’s version of the Great Eagle bow does not have that detail.
All the Bargainer Statues in the depths correspond to something sacred above ground which honestly makes them creepier. There are ones directly beneath the springs of Courage, Wisdom and Power. There is one directly beneath the Goddess Statue in the Forgotten Temple. There is one beneath the Temple of Time on the Great Plateau. There was one that I thought broke the rule until I realized it was situated directly beneath the Temple of Time in the sky. There are also some big ass dragon skeletons located directly under the locations of the whale skeletons above ground.
the bargainer statues are connected to the goddess statues. wherever there's a goddess statue on the surface, there will be a bargainer statue in the depths.
@@vesper131 I think you mean just the large ones as there are also the small ones in every town. Still just adds to the creepiness especially since you pray to them for a blessing and feed them souls as currency. Although now that I think about it in BotW you did feed the Goddess the spirits of the Sheikah monks. Then there is also the little devil statue that also deals in life force.
@@ZeldaboyOG Notably the great deku tree specifically knows of this devil statue, and recommends you use it if you don't have 2 stamina bars when you talk to him before obtaining the master sword
wait but links house
The game tells you in one of the loading tips that the surface and depths are linked, even directly telling you to check for monuments above or below each other.
One useless fact I discovered has to do with the dye shop in Hateno. There are lots of little details in and around (behind, on top of) that shop that always seemed cool to me, most of which were present in BoTW as well. The newest little detail I found, though, is that Nintendo actually took the time to program two little hinges tucked away under the roof of the chimney that Link now gets shot out of whenever he edits his paraglider's appearance. It's such a small detail, and I doubt many people take the time to climb up there and look for it, so I was thrilled to see Nintendo chose to include it.
For those who aren't aware of some of the other cool details surrounding the dye shop, here are a few of my favorites: The river directly behind the dye shop has cloths soaking in it to remove the excess dye (a method actually used in older times when dying fabric). These cloths are *downstream* from the general community cooking area, which is important for obvious reasons. Also behind the shop are some large, shallow pots with leftover dried dye coating the inside edges. If you hop around from one to another of these, it *slightly* changes the hue of the world around you to match the color of the dye you're standing on. There are also some neat little cloth-dying tools set out on the rooftop of the dye shop - again, not an area most players would take time to explore, so it's cool to see Nintendo including it. There are also loads of unique dying tools inside the shop. Most shops have items unique to the type of shop it is inside of them, but the sheer number and detail on these considering how few players will take the time to pull out a camera or zoom in to look has always impressed me.
In the dye shop, you can look at posters that show all the ingredients you can use to make some dye colors.
Another similarity between the depths and the surface is that when there is a construction post on the surface (thing things with planks and wheels) there is a zonai part depot underneath it, can be nice if you are out of fans or steering sticks and need to make a hover bike (and are out of the funny rocks)
wow, I never knew that!
"Hey lets make a construction post here"
"NO! I can't explain why but something in my body is telling me we have to build it closer to that tree."
"Uhh alright dude, it would be better here but I don't want to argue."
*many days later*
Link: HUUT HYAA! (Oh cool the construction post on the surface match up with the zonai part depot in the depths) HYAAAUGHHH! (wait how did they manage to do that so perfectly?)
Funny thing I noticed in Gerudo town is that if you fuse the desk from the Voe and You classroom in BotW and bring the fused item to the underground class in the bunker, the teacher actually has a thought bubble noticing the desk lol
I love how confidently this dude pronounced the shrine and light roots. And seemingly did a good job with it too
Oh you know he practiced hard to pronounce them.
Through the magic of editing, multiple takes can appear easy and confident
Another "useless" fact, is that if you collect a lot of kook's seeds without ever going to the korok forest, they would start giving you texts that you HAVE to go there because something weird may be happening (also hetsu tells you the same)
I think that may also be related to plot advancement.
I had a korok randomly tell me that it seemed something had been wrong in the woods but it appeared to be fixed now. I don't really keep track of the koroks, but I assume it was the first korok I found after the Lost Woods section, pretty neat detail though! Made me do a double take
I have collected over 600 koroks until now, haven‘t been to or just near the forest yet and all the koroks haven’t said anything more than „yahaha“
@@FwooshEyeI sorted korok forest ages ago, but last night I came across the same thing. Wierd
@@FwooshEyeMaybe it has something to do with which Korok you found? I got that message when I found one of the Temple of Time sky island Koroks, specifically the one in the waterlogged stump with a lily pad inside.
There’s a torch at the bottom of the pit where you originally found Ganondorf that Zelda was holding in the beginning of the game.
Not usless, you can throw and do damage, the last damage.
@@KARLOSPCgameit is useless because torches only have 2 attack power which is very low for that point in the game
@@silversnowproductions3881 still do damage, unless ganondorf has rock armour you can still hit him
@@silversnowproductions3881 you can fuse it to a powerful item to get like 40 damage on it which is pretty good
@@KARLOSPCgame Have either of you actually played the game because you're both wrong
3:46 Furthermore, the bridge they seamingly cut from the opening can be seen too! Its actually the room DIRECTLY behind where you start in the opening. In the game there is a Silver Moblin and Gloom Hands in that room. If you look at it, you can see that the bridge collapsed but is indeed there, and the Luminous Stone seen throughout is also present in the corners just like in the trailer. I do think the E3 trailer actually has a good chance of having happened in the game, they still couldn't get the Don Don over the bridge and so they left it, then we cut to the real opening.
Here's one: an interesting difference between the two games is that in BotW Gorons were freely allowed into Gerudo Town, seemingly under the idea that they're a one gender race so they get an exception. Not the case as of TotK, in which there's not only no Gorons in the town but one actively being denied entrance, which begs the question of what changed between the two games
Honestly, given it's Gorons, I wouldn't be surprised if some shenanigans happened....
@@FerreTrip you right
What shenanigans?
@@lazyryan3766 probably ate a statue or something
@@lazyryan3766 Destructive ones. Big clumsy rock people ones.
Riju’s seal gives coordinates to all kinds of useful stuff. First it gave me all the coordinates to find the orbs (I don’t remember the name of the side quest). Then it gave me the coordinates to another random side quest. It also gave me the coordinates to find Ganondorf.
Yes Patricia was very helpful in finding those orbs. I haven't really talked to her after that quest.
I believe she will give you the coordinates of the quest your on
You see, I knew about the quest coordinates, BUT GANONDORF?!
Patricia really do be all knowing huh, she knows one of the main mysteries the game is about-
@@paperbagzi patricia rolled up and doxxed the lord of evil himself LOL
But coordinates are useless mostly since you actually have to go there to see the coordinates, you can't see where they are on ma0
13:07 It's because this stable has been shut down and no longer houses horses. No horses means no Lynel.
Here's a fun one: between BotW and TotK, every single wrecked Guardian on the overworld was removed, even from places where obviously nobody would have gone to remove them, like the Forgotten Temple and beneath the labyrinth in Akkala. There is one singular exception to this: There is still a non-functional Guardian tied to the top of the Hateno Ancient Tech Lab. It also has an identically placed Korok on it, the only instance I actually noticed a 100% reproduced combination of Korok puzzle and location.
There is the korok on the top of Hyrule Castle that was also in botw.
The SkyView towers obviously have repurposed (or maybe reproduction) guardian arms in them, so it's possible that guardians were salvaged for parts, but it makes me wonder where all the sheikah shrines went. The four on the Great Plateau left behind chasms, wherever they went.
@@mellow_mallowmaybe the shrines as well as those towers that came from underneath hyrule castle retracted? The 4 columns that produced guardians which came out right before the calamity took place may have a sensor for when it’s about to happen… maybe the shrines do as well. And since the calamity has been sealed away once more, it all went back into the ground… if that’s the case we would have maybe seen some in the depths or caves tho… but The towers for the map also only came out when one of them was activated on the great plateau.
One more useless fact: If you put on one of the divine beasts masks while with the sages activated, the respective sage spirit will wear the green zonai masks used by the original sages. For exemple, if you wear Vah Medoh's mask, tulin will get the ancient sage of wind mask, if you wear vah naboris mask, riju will get the ancient sage of lightning mask, and so on with each sage
Zonite mask for Mineru!
Not useless. Those masks boost the sages power.
@@BaldorfBreakdownssource?
@@Justafella523 Source is play the dam game and check for yourself since it's blatantly obvious
@@lynx4082 Thank you.
When exploring the depths with Robbie he actually draws attention to the link between lightroots and shrines on the surface, saying that he thinks the lightroot that you find him at lines up with a shrine on the surface. I had thought it was a squares and rectangles thing where there was a lightroot under every shrine but not a shrine over every lightroot for a while since I couldn't find one of the great plateau ones and boldly assumed it wouldn't be in a cave since it was right next to a chasm. (I did learn otherwise and it was very useful for completing every shrine without a map or guide)
I'd argue that the inverted shrine/root name thing isn't useless, because it's another hint that the shrines and lightroots are linked, which is *incredibly* helpful.
Seriously, I adore that they're linked. It means that you can discover lightroots in the depths, and then use that data to find all the surface shrines, and after that it's fairly easy to find the shrines in the sky.
No googling shrine locations for me this time!
Edit: also, the grave/cairns thing is also not useless, because pristine weapons are *very* potent, and that large cairn is a good spot to go looking after blood moons.
Totally agree I can use this info to find out how to find the shrines on the surface I know the almost exact location of but can't get to because I only found them via "I found a light root here so there bust a shrine on the surface" method
this and the fact that the bargainer statues are under the great goddess statues are super interesting
@@julihumanapparently bargainer statues have a bokoblin head on the back of them, only visible at the cliffside one though
And if i can't find a shrine/ Lightroot, I now know the name of it at least so I can find it on youtube
@@wolfyblackknight8321I did that for my last shrines and the literal last one almost made me go insane! I hate the shrines that are hidden in caves, it took me so goddamn long to find the entrance (plus it was hidden behind a riddle so my sensor didn’t go off either. God damn)
8:55 the fact that totk doesn’t acknowledge the Hylian Hood with the Champion’s Tunic and Hylian Trousers is absolutely horrifying
i know, i even tried it with the Worn headband , with both tunic of memories and the champion leathers and she still doesn’t count it
It is a literal crime that the worn headband + champions tunic + Hylian Trousers is not considered a Set/Outfit by Cece.
Honestly I would have assumed one of the best outfits was the royal guards outfit
The amount of drip in That
There's a yiga swordmaster who doesn't recognize link, so you can take off the yiga outfit while in the swordmaster room with no consequences.
Also, you can attack a portable pot to an arrow and it'll destroy The armor of enemies with armor
Which one?
@@LolOoh-pe7qythe one who gave you the test to enter yiga clan behind a waterfall on the road to gerudo desert
12:21 one thing I noticed in my French game, is that the reverse name of one shrine has a huge mistake: The “Mo Lonqu” shrine should have the “Uqnol Om” light root, but it’s actually the “Uqnol Omeriautcnas” light root because they also included the reversed word “sanctuaire” which is French for shrine
now that's a classic human mistake when doing the typing stuff in videogame. I don't blame them, TOTK is so big.
When I noticed it, I was very curious how that happened and just found it funny and accepted it.
Mon long cul ?
Or say it's an unintended cultural easter egg
@@number-kg3ul what do you mean by that ?
Continuing on the shrine names, since they have to be different backwards, there can't have any palindromic names, but this only applies to shrines on the surface. There are a couple shrines in the sky that have names that read the same forwards and backwards
I was surprised by the amount of Yiga Clan interactions that were added in the game, derived from wearing the new Yiga armor. There's obviously the areas where you can only enter if you're wearing it, but you also get new dialogue with disguised Yiga members walking around, and they won't attack you if you're wearing it. This doesn't go for traps unfortunately, which will always trigger, except for the Princess Zelda trap. If you walk up to them while wearing the costume, they'll chastise you for getting so close because you'll "ruin the trap". Also, if you enter the underground Gerudo city, then put on the Yiga Mask, you'll be immediately thrown in jail.
Gerudo underground city actually works on the surface too!
One fun little fact is that all the springs on the surface have a lava fountain beneath them in the depths. This fact brought to you by the Yiga. I read it in one of their journals. Also, the Yiga have an official song. It's pretty funny to find that journal lol. The yiga journal entries in general are FULL of silly little facts and comments.
Oh, and there is one guardian left in the game. It's at the top of the Hateno lab.
The reason you can't take pictures of the soldier spirit statue things is because no one can see them other than Link. One of the Yiga journals reports that floating weapons have been found on those little mounds. The fact that you cant take a picture is probably a little detail to stop Link from showing them to anyone else.
That’s probably the lore reason. The gameplay reason is probably so you can get a good picture of the weapon they’re holding from any angle, presumably for the compendium.
@@zullendale I actually somehow managed to get one in a picture by taking it from really far away and zooming in. I don‘t mind though, I think it looks kinda badass in my hyrule handbook now lol
Alternate lore reason postulation: Link died. The Shrine of Resurrection undid that. He is seeing his fellow comrade soldiers who perished in the Calamity, who regard him as one of them.
@@Madcat221That would be one help of a plot twist
Two more things to note, Purah compliments Link on finding Zelda's present if you wear the champion's leathers while talking to her, and the monster eradication squads comment on whether or not you are wearing the master sword after helping them out. Also the champions leathers allow you to shoot a sword beam if you hold the master sword and do a charged throw.
you can actually do the sword beam without the champions leathers! All you need are full hearts iirc
@@majora5651you are correct but both the tunic of memories and the champions leathers allow you to do it without full hearts
Fun little thing about the Dondons. There is a stable quest with Penn (for the frog outfit) and it was about Zelda controling some kind of monster. After finding the Dondon farm it's actually revealed that Zelda would ride on them, just like Zelda did within the trailer.
SPOILERS: Some stuff I haven't seen mentioned in the comments already
The zora and Gerudo champions have a face under their mask but the Goron and Rito ones don't/have an incomplete face
The face of Bubullfrogs are actually multiple bluepees glued together
The wanted posters for Link and Zelda in the Clover Gazette have several words after "link" or "zelda", impliying family names or second surnames but they're unreadable (I extracted the texture and it's still just a pixelated thing)
Tarrey Town has a different music variation for nighttime which is exclusive to TotK
If you do not reach for Zelda at the very end you end up falling in place
the writing on gloom weapons mention koume and Kotake, they are also visible in the cutscenes where Ganondorf bows to Rauru and the Molduga attack one
The stone slabs around Zora's domain have different text than in BotW, one mentions Ruto from OoT
Cooking pots can be used to make all-terrain vehicules by sticking them to wheels. They also don't work with fire so they don't warm you and you can't be burned by them
There is a way to drift with vehicules by pressing then releasing the brakes but I don't remember exactly how to do it
the game's internal development name is "EX-King", breath of the wild's is "U-King"
There is a special message in case you get a schema stone before autobuild even though it is unlikely (it says "A stone etched with what looks like a design schematic. It could be useful...). Same thing for talking to the evil statue without getting a single heart or stamina (impossible since you need to get a heart to progress through the door of time, it says "What's this? You haven't received even one more Heart Container or Stamina Vessel? Such a pity... I was eager to help you with a minor transaction. But not if you have nothing to trade. Consult a Goddess Statue to improve yourself, and then return here to pray.").
The Master Sword at the beginning of the game is not the real Master Sword, it is indestructible and can be acquired via glitches. It can't send Ganon's gloom attacks back even though it glows during the fight
Wild animals behave differently than in BotW, riding a bear is much harder because it won't go straight
There is a "quest" (doesn't count as a quest) near a stable where a lady mentions a cuccoo inside a well and that it doesn't want to be alone. The intended solution is to throw another cuccoo in the well to get an egg but you can also get the cuccoo out. It doesn't do anything and the cuccoo will despawn rapidly.
You can hear the rain on your paraglider when gliding when it's raining, in botw it always is the same sound paragliding or not
The noise fans make when they are activated is the same as the charging spindash sound from Sonic Adventure
There is different dialogue for interacting with the Yiga and Master Kohga when wearing the Yiga suit
The flower lady from BotW has calmed down and will (calmly) react to you hurting the flowers but also watering them, with different dialogue depending on the weather
Most players won't encounter it this way but it's possible to get the battery via another zonai construct at the beginning if you do shrines in the "wrong" order. Speedrunners get it that way
The Zonai ruins on land are stated to be older than the sky islands, which makes the timeline all the more confusing
The tomb of Zelda's father can be found in the mountains on the great plateau where he sometimes hung out in the previous game. There is a royal claymore next to it because it's the king's weapon in age of the calamity
All gloom hands are left-handed
The schema stone message, is that referring to when the constructs say “you are not ready, visit the central mine” or something to that effect? Because I saw that message in the shrine of resurrection before I got auto build
Which construct with the battery is wrong? I ran off into the cold area before going to the Temple of Time and the one near the frozen river gave me my battery before I even did a shrine.
@@Swiftbow The game intends you to be getting the battery from the same construct that gave you the tablet but I may have had overestimated how "unlikely" that is
@@leotheliongames No, it's a message that says : "A stone etched with what looks like a design schematic. It could be useful..."
Given how King Rhoam introduces himself in BotW specifically as Rhoam Bosphoramus Hyrule, I think it’s safe to assume Zelda’s surname would also be Hyrule.
A straight up useful fact about the depths if you're trying to 100% the map: Under every named forest on the surface is a similarly named grove in the depths.
I've actually got a really cool useless detail that I've been looking for a place to share.
I saw this in Lurelin village at just after sunset, but I'm sure you could see it elsewhere too. When it's dark/night if you look at the eyes of the cows from certain angles their eyes will appear to glow just like they do in real life. Basically some animals have something called a "tapetum lucidum" at the back of their eyes that reflects light, and that was a detail the lighting team felt should be added I guess. I believe it works for dogs as well, but it's easier to see with cows because their eyes are completely black normally and they don't move around as much. I'd imagine it's true for other animals (deer, foxes, bears etc.) too, but I haven't investigated that myself.
Love these types of vids. Keep it up!
No yea it’s totally true deer at least! Had a stag scare the hell out of me at night bc he looked like an enemy I hadn’t seen yet lol
That is so cool... that is legendary attention to detail!
I am pretty sure that the devs put it in as an optimization - the eye textures are loaded only when you look closely.
If you look at the bubble frogs behind a waterfall they glow red
Yes, I've seen it with dogs too!!
13:47 for the single shadow soldiers, my current theory is that they were buried on the surface at the same spots, probably in small holes. In the depths, those holes would be mirrored, so that’s why they stand on small platforms!
Edit: Also, the figures not showing up in the camera rune might be due to the shadow soldiers only being visible to certain people, Link being one of them. Certain Yiga journal entries mention how they see weapons floating on rocks that disappear when they approach, so it makes sense that the shadows hide from certain people and pieces of technology.
I like your theory! Maybe someone could do pixel measurements to see if the stone pillars are around 6 ft as that is how deep people are buried where I am. I don't know if it's different in other places. For reference totk link is 5 feet 2 inches tall. So the stone pillars may be a little taller that 6 ft
I like the idea that the phantom soldiers in the depths were knights from around 100 years ago who fought alongside Link when Calamity Ganon first woke up, and that the phantoms are their soul wanting to help Link from beyond the grave.
I was gonna comment the same thing, theyiga journal mentions the "floating weapons" because they're not pure of hearth, hence they can't see them. It happens the same with the dragons, people can't see them except for some kids, and link. Tho the dragons don't dissappear when taking a picture of them.
it's weird that they'd just get buried in random spots. It makes more sense to think that's where they died in battle, and they're offering Link the weapon they used
@@Rand0mPeon that's not an idea, that's just a fact
The Wind Tempel is a giant reference to the windwaker, its shaped like a boat, the boss is colgera an alternative to windwakers molgera that was the boss in Dragonroost islands dungeon wich is the home of the ritos in that game and the music from dragonroost island got remixed and is now colgeras boss theme wich is absolutly useless to know but I think its an really nice detail
Molgera was in the Wind Temple in WW, which was not on Dragon Roost Island. Dragon Roost had the fire dungeon equivalent.
I'm not sure if anybody else mentioned this yet, but If you feed the Dondons luminous stones, they'll spawn in rare ores for you after a couple in game days
Not useless though
AAAAAAAHHHHHHH you're right I forgot this is supposed to be useless information, although I still wanted to point it out
@@Salmonboyo Also it's part of the Potential Princess Sightings! quest so it's not really hidden
is it bad i found out about this from a youtube video?
@@silversnowproductions3881 no, you just need to take a picture of the Dondons
Interesting details: Link will actually hum certain melodies during the full cooking animation. One example is the Saria's Song theme from Ocarina of Time, where he hums the 6 notes that the player plays in that game. I believe there's a TH-cam video that has an example of this.
Another neat little detail is that the Constructs who give you the glide set will compliment you if you wear it around them, saying "You look nice in that" and similar little quotes.
Portable Pots, one of the zonai devices, isn't just able to stabalize on slight slopes, it's a full on Ball and Socket joint, which is technically a useful fact for Ultrahand builds, but to most regular players, is just a neat detail.
The Charged headdress, Frostbite headdress, and Ember headdress all have the horns mimic that of their respective dragons, Farosh, Naydra, and Dinraal.
Speaking of the Charged set in particular, Rauru actually wears that set himself, notably when he's a ghost in the beginning of the game. The exception is that he isn't wearing the headdress, and thank goodness for that because it looks like a giant di-
One of the more obvious ones is that underneath every major town is an abandoned mine. There's the Abandoned Lanayru mine under Zora's Domain, Abandonded Gerudo mine under Gerudo town, etc.
Underneath every major Goddess statue (therefore not including ones in towns) is a bargainer statue, including the 3 at the 3 springs, one underneath the forgotten temple, and one under the old temple of time from BotW.
The Shrine of Resurrection is obviously... different, but at least the water inside is a hot spring, so it techically restores your health!
The Charged, Frostbite and Ember headdresses also allow you to dye links hair if dyed in the dye shop.
Makes me wonder about the ancient mines under the new Terry Town: coincidence?
You should also check out the depths underneath satori mountain if you haven't yet
That steering stick moving in the Recall animation is actually a really funny demonstration of how the game duplicates the same rendered object specifically for that effect. Because obviously if you take multiple steering sticks out of your inventory, it's two separate models being rendered. But the Recall animation shows duplicates of the model being recalled along that yellow line, and it takes a simpler approach by just redrawing the same rendered model along the line, but with a colored overlay. Which is why when you manipulate the object model being redrawn for the effect, it effects the ones along the yellow line to.
I found a similar thing in Halo Infinite, with the UNSC sniper rifle. Because when holding the rifle, the screen on the scope shows what the rifle is looking at. if you have a second sniper rifle laying on the ground, you can still see the screen on the second rifle, and it will display the same view as the one you're holding. Which is another example of the same render being redrawn for the additional object model, presumably to save on system memory, since you can have it be a single object taking up system memory, and then have it duplicated in video memory. rather than multiple completely distinct objects taking up both system and video memory.
I don't remember, but isn't this a similar case with the wheels?
@Chaos89P I'm sure it does the same thing with all objects that Recall is effecting, but the steering stick is the only object link can directly manipulate while being in recall.
Perhaps if you have a wheeled vehicle and use recall on a wheel and try to drive it while it's in recall, the wheel will still turn and move, so that may also show it moving in the recall path.
Something i just realized in game- depending on how far away Link is from the camera, he will sound either louder or more muffled. How I discovered this was by riding a tow horse with a large board attached like a flatboard. Basically when the camera was way behind Link because of the large board, his "hyahs" when he spurred the horse was noticeably quiter than when Link was facing the camera on the horse, as there was no huge board that needed to be in the camera at that angle, so the camera was closer. I think it is interesting the devs thought of that detail as that is how it is irl.
In the depths there is a Yiga note regarding the pristine weapons, it mentions how they float there and nobody knows why or how. Meaning Link is one of the few, if not only, people who can see ghosts/spirits in the game
Fun fact, if you attach a cannon to a homing cart while there are no enemies around and stand directly in their line of fire, they’ll intentionally miss you
I think that for the ladder it is Link's animations that changed between games (if I'm not mistaken his ladder jumps are now faster to do in succession and he generally goes higher when he does one)
I believe as the physics also changed a bit in this game, they just wouldn't take the time to check 1 individual structure in the entire game
This is probably the right track. I'd imagine it's the same tower exterior from the first game, but the new ladder physics are wildly different enough that it no longer functions as intended.
Yup, now that ascension is a thing, they probably sped up some climbing stuff so we don't completely ignore climbing entirely.
@@OnAChairSittingthat or link got some GAINS between games lol
I got one! In botw, Link had a unique animation for walking or running across a log
He'd balance with his arms out, pretty adorable
But for some reason that animation isn't in totk
I find that weird since it would've been way more useful in totk with all the flimsy bridges you're gonna be building and balancing across
No clue why they took it out
To be fair, it's not like he took another 100-year nap.
@@LloydTheZephyrian still would've been nice to keep! Not sure why they took it out in the first place /lh
@@LloydTheZephyrian Which he needs the way I play where I make him carry around literally hundreds of apples at a time and only let him sleep once after several hours of gameplay my time, several weeks of straight of staying awake his time. He's gonna need a nap.
Maybe cause the game would have some trouble understanding what is a flimsy bridge and what is not
i assume its because if you build something with logs they dont want link to get all wobbly
After finding and reporting the Abandoned Central Mine to Josha and wrapping up that questline, Robbie will straight up abandon his wife without her apparent knowledge. She just keep sweeping the emergency shelter, wondering when she and her husband will head home together.
Another parallel between the depths and the surface is that beneath every non town Hylia statue is a bargainers statue.
You'd think the Plains bargainer statue is an exception but no, it lines up perfectly with the temple of time Hylia statue in the sky.
Actually, there's one non-town Hylia statue that has no depth counterpart, in Mineru's floating island
@@MrCoco59fMineru has a floating island?!
@@Mr._Milou More or less ; it's part of the main quests, so you'll understand when you get there eventually
@@MrCoco59f Can't find the Hylia statue you're talking about. Is it on thunder island ?
@@barium_sulphate I literally just got there yesterday so I can answer. It's near the second shrine area on the "head"
There are several other connections between the surface and the depths, but I guess that's too useful for this video to cover. In case anyone's curious:
~Hot springs on the surface correspond with lavafalls in the depths.
~Large goddess statues and the two temples of time on the surface/in the sky correspond to bargainer statues in the depths.
~Named villages/towns on the surface correspond with abandoned mines in the depths.
~Named mountains on the surface correspond with canyon mines in the depths. The main exception is Satori Mountain, which has something else that's interesting instead.
~Named forests/woods on the surface correspond with named groves in the depths. (Also, in these groves, you can always find a large tree-trunk horseshoe with a chest containing either a large crystallized charge or a "nostalgic" weapon or armor piece.) The depths beneath the Faron region are an exception to this rule, perhaps because they're too busy serving another spoiler-y purpose.
What's really intriguing is that _Tarry Town_ has an abandoned mine under it, also named after it... which is _really_ strange, because Tarry Town was built during the events of Breath of the Wild, which is fairly recently. The ruins in the Depths are implied to be thousands of years old, so it has a lot of very confusing lore implications, which could maybe even tie into the fact that Tarry Town had an abandoned Goddess Statue in the location before it was built.
@@lasercraft32 Perhaps Tarrey was the name of the Landmark before the town existed, it does seem odd the guy obsessed with -son didnt put Son in the name anywhere.
@@garathrahl9640 True... or maybe a town with the same name existed there sometime in the past, and that's why they wanted to rebuild their.🤔
That second one, I got so annoyed that I could pay souls and get shown the location of *one I already found* so I reset the save and just looked them up. For ages I was like "Man when am I going to find more poe statues.." and then finding out they were in the depths I'm like "HOW am I going to find these?" and then and then.. it was only when I got to the very last one that I realized there was totally a pattern to them, and a hint, and I had just missed it. I appreciate this game not holding your hand, but maaan...
Also thank you for not spoiling the spoilerier ones of those!
@@lasercraft32maybe Zelda had a hand in naming it since she time travelled to the past
Like, didn't the shrines spawn because of the butterfly effect of zelda telling rauru about link ?
After you complete the stable side adventure in your underpants, you can find two of those guards endlessly throwing punches still in their underpants right above Deplian Badlands Cave. Bonus: if you’ve done both endurance tests, you’ll find the endurance guy there with them too
Ladders in tears of the kingdom work a little differently to ladders in breath of the wild! Link climbs ladders slightly faster in tears of the kingdom, and can also jump up them faster. This could be why the ladder in Hateno doesn't work properly, but is a cool fact nonetheless.
yep, this. this bug happens on normal height ladders sometimes too
@@kevinbissinger
Yeah, I've definitely had Link not understand ladders while trying to go up them.
I think the hitbox to climb that small ladder had been made smaller causing Link not able to climb it.
So, I have seen people talk about the divine helms, and if you wear it, the corresponding sage will also wear it, but the one who his ancestor wore. That's cool, but it seem weird to me that mineru, the fifth sage, didn't have this property, so I tested different helmets to wear. For my surprise, if you wear the zonnanium helmet, mineru's apearence will change!
Omg, thx for the clue, I have to try this.
that's not a helmet
@@galladegamerletsplays I think they meant Zonaite Helm
@@naterizzo8767 ah
Might be interesting to go through all of the Yiga 'lore' books found in the depths, which gives us perspective of the depths from the eyes of the yiga, like ones talking about those spirits, the gloom, the poe statues, and etc.
If you go into the chasam under hyrule castle, past where the game started, into the room where ganon reawakens and you jump down that chasm, you’ll find a torch at the bottom, laying on the floor. This torch is the same one that zelda was carrying at the beginning of the game, and dropped when she fell after the floor was broken
The spirits not showing up in the camera is more on how really only link can see them. Some of the yiga depth hideout books say that they just see floating weapons. So the camera is probs just reacting to what is actually there. Which is well nothing, just a floating weapon.
by that logic shouldn't the Koroks and Dragons also not show up on camera?
@@ghoulchan7525 koroks and dragons can be seen only by certain people but as far as we know only link can see the weapon spirits
I don't think that's the reason... because you _can_ take pictures of them still, because it takes a second for them to actually disappear. If you pull out the camera and instantly take a picture it will show up in the picture.
@@lasercraft32I think they don't want to be shown to other people, maybe they are the spirits of the people who died in the calamity (hence why there's the big ones under the memorials) and they want to help link with their weapons
I'm going to abuse the game mechanics and point out that I have paintings of a soldier spirit, Koroks and Naydra. How does the painter see those? Are the stable owners (and Grantéson) just super pure of heart as well, and was able to see these in what should've been empty photos?
There are other links between the surface & depths. Each goddess statue that isn't in a major settlement is directly above a bargainer statue in the depths, with the sizes of them usually corresponding. That includes the one on the Great Sky Island, so it's not just the surface. The only exception is the one on Dragonhead Island, so I figure that must be the one they found and brought back up to Lookout Landing. (The major settlements each have an Abandoned Mine instead, so were there once bargainer statues there that got mined away? We know from BotW that Tarry Town's goddess statue predates Tarry Town...)
If you have a sand seal plushie fused onto a weapon or shield and stand near Riju, her dialogue box changes to say "Patricia..."
You can get sand seal plushies from Riju's bedroom or from the old lady who runs the plushie minigame
Similar dialogue box changes happen in other places as well. You get a lot of these if you wear the CeCe hat and stand near NPCs who wear the Cece clothes
If you have a beetle in your inventory and talk to Beedle he will take it
Furthermore, if you sell a bug or a buy a bug from Beedle he will give you life advice
If you've defeated Master Kohga, NPCs in the yiga hideout will have unique dialogue
If you show Hudson a picture of Mattison after she has moved to Gerudo Town, he will have unique dialogue
If you ascend into the prison cell in the Gerudo shelter then talk to the guard, she will be confused how you got there
During the "For the Princess!" Quest (part of the Lucky Clover Gazette reporting) you can talk with the naked NPCs and they will comment on your uniform. Also the girl behind the stable will be mad at you
You can do terrible things to the NPCs that you transport (Impa, the Stable Trotters, the raft dude, etc) If you leave with the hot air balloon without Impa she'll say "Wait for me!" Similar to this you can drown the Stable trotters and other horrible things
If you have fire near some NPCs their dialogue box will be like "too hot!" If you gallop your horse near them they'll say "Don't trample me!"
If you stand around shirtless for a while, link has an idle animation where he flexes his new arm
Botrick, an NPC found in a cage in some bokoblin camps, will give you a reward if you get the cage off of him. However, if you remove the cage but then put him back in it, he says "Oh I could have swors I had been freed."
He also has unique dialogue based on the phase of the moon
After beating all of the lucky clover gazette quests, you can find Penn standing at the same spot that Kass was found in BoTW
Also birds gather around Penn like they did with Kass
Beedle will also plot your demise if you don't sell him a beetle when he offers to buy it.
My useless fact: As we all know there are 900 korok seeds to gather in BOTW, and there's 1000 in TOTK. And in TOTK there are the new backpack koroks where you need to take them to their friend. But the neat thing is that 100 out of the 1000 in TOTK are ALL backpack koroks. So the other 900 normal ones could have changed where they were in BOTW to TOTK. And the 100 (200 if you count the friend that they need to find) might have come from korok forest.
That sponsorship aged like fine milk
Another interesting connection between the depths and the surface is that every single hot springs has lava falls beneath it in the depths, showing what's heating it up
You were talking about exceptions to lightroots being below shrines, and there are 3 more notable exceptions: the three labyrinths' lightroots would intersect with the chasm tunnels, so they were moved about 30 meters to the side.
I think the video has it backwards - every lightroot has a shrine but not the other way around. Cos there's 152 shrines vs 120 roots
@@huntress_9441 Every Shrine on the surface is connected to a Lightroot in the Depths. The 32 sky shrines are just hanging there doing their own thing I guess.
@@valshaped oh man...I've missed a lot of light roots
The numbers in Cece's ratings get spelled out in certain phrasings because they are at the start of the sentence. It is almost universal standard style in English to spell out any number that begins a sentence. This rule is so strongly encouraged in written English that, if it conflicts with another standard, most English style guides will advise you to rephrase the sentence instead so that the number is not the first thing in it. And in situations where it absolutely must start the sentence, spelling out is generally preferred.
The sages vow items in the key items section in your inventory almost perfectly match the colours of links arm abilities, except for some reason only 2 of them are under the matching ones which is really frustrating. I think its because when you sort the inventory, they go into the games „intended“ order of temples (wind, fire, water, lightning), while the abilities are also in the „intended“ order of when you get them (ultrahand, fuse, ascend, recall, autobuild), regardless it just is really annoying.
Oh my god yes this had bothered me for so long...
If you make a part 2, you should include the fact that stakes, when stuck in the ground and hit by a beam emitter (not sure if anything else works), it will make a chime noise and the pitch of it is determined by how deep it is in the ground. There's a fairly popular video called "Making music with stakes (Saria's Song)" that shows it off. Definitely useless but still pretty cool
Now now, I wouldn't call a mechanic that allows me to Rickroll my friends usless.
Just a small thing, the stakes aren't any deep into anything. They don't sink at all, they actually melt and attach themselves to any surface it's able to function. They mimick the behavior of a normal stake, somewhat, but you can pretty much see the melted stake tip sticking to the ground or wall.
Its not necessarily just beam emitters, it will still make a chime? with whatever you can use to hit it, but beam emitters are the most efficient item to hit stakes consecutively
That is COOL! Definitely gonna try that sometime.
@@Rickxekken You're never gonna give that hobby up, my friend.
You probably didnt know but temu apparently sold user card information in the black market. Saw a few vids this week about people who saw sudden unauthorized purchases and when tracked, they discovered temu sold the user card data.
14:03 If I remember correctly there is a yiga notbook that describes seeing floating weapons. I heard this is because the shadow soldiers only show themselves to certain people. So they probably wouldn’t want a picture takin of them.
Iirc only link, and children, can see things like the koroks, the dragons, and the ghosts.
The shrine/lightroot location detail is spelled out for you when you go into the depths with Robbie, if you read the notes he left behind.
Oh wait it is?! I actually read all the notes I could find, including that one and apparantly just cast it straight out of my brain again until hour 30 or so of desperately searching the last shrines lol
Bro was sponsored by the scamming website for excellence and he accepted it 💀💀
This was before the controversy
Was Temu less controversial a year ago? It looked pretty shady from the first ad I saw.
Was Temu less controversial a year ago? It looked pretty shady from the first ad I saw.
The Yiga notes in the depths mention they saw 'floating weapons' on those stone pillars. Indicating that it's one of those things Link can see... but others can't. Given that info, the fact they don't show up on cam may be another indicator of these ghosts not wanting to be seen by others, and thus are camera shy.
The saddest part about the Champion's pic is that it only works if you did it in Normal mode. I got the game and DLC months later so I just did the Champion's Ballad in Master mode so… no picture for me
But by that logic if you start the upcoming master mode DLC (almost certainly happening) it would show up in that save file
Why wouldn't you get it in Master Mode
@@badopinionssquid1735 the game only checks the normal mode save since this game only has a normal mode
same 😔 i was so disappointed
The same thing applies to horses that you stabled in BotW. Only horses that were stabled in Normal mode are in your stable in TotK. One's that were stabled in Master Mode do not appear.
The names being inverted were actually useful. I learned about it before doing all the shrines from a post and did all shrines after I did all lightroots. Anytime there was an annoying cave shrine I just searched the inverted name to find the entrance to the cave lol
Something I learned is that the weapon ghosts in the depths don’t actually disappear with the camera rune if you’re a bit further away from them (not on their pillar) and it’s somewhat useful for cool pictures for the compendium
12:54 The Rito Stable also doesn't have a Lynel in the depths below it, but that's probably just because it was replaced with the Lucky Clover Gazette.
…
Because its not a fucking stable
Yeah that doesn’t count as a stable
8:00 I believe this is because in English literature it’s more “proper” to spell out numbers if they go first in a sentence (or text box). Could also help with programming things but I dunno what language they used so idunno
Almost every npc in the game will have some slight alteration to their dialogue depending on the time of day and weather.
As of yet, no NPC 'disappears.' If you complete a quest and the NPC is gone afterwards, you can find them somewhere else in the game, still. There might be some exceptions to this fact which would make a great twitter trivia question if you figure out which ones do and don't.
Rauru sorta disappears, and there's obv Koga which does appear to be permanently gone from this game after you fight him the final time, but still. And some of the yiga might be gone as well, even if you didn't fight them (notably the ones at autobuild the first time you fight koga, since you don't fight them, unless I'm mistaken and they ended up somewhere else after that)
@@sinteleon Yeah, I wasn't considering any of those, I was thinking of more of the run-of-the-mill NPCs
@@sinteleon Ganondorf is present nowhere in the game during the sequence where you catch Zelda after defeating him
My favorite I've found so far is that nude guy in the Gerudo Highlands who does a endurance test with you and two of the researchers at that one stable that thought they needed to explore in their undies end up at a camp together north of the Typhlo Ruins
The lightroot names being the shrine names backward is actually kinda useful for looking up shrine names if you cant figure out the puzzle.
How is this useful? Just look at the name of the shrine you're in, not the name of the lightroot below it to then reverse it
@nielsculy-quere5023 I mean ftor finding shrines in the overworld, especially puzzle ones
@@nielsculy-quere5023 i think he means something similar to the few shrines on sky islands where you needbto bring a green crystal
The Zora Greaves don't grant an ability like the other two pieces in its set, but you still need to upgrade it to get the set bonus.
The bargaining statues you find in the depths are also connected to the surface. 3 are located under the goddess springs and the other 2 are under the Temples of Time, both the land and sky ones
Theirs also a huge one under the Forgotten Temple where the Giant Goddess statue is but it hasn’t fallen over like the one above.
This is useful information for finding the statues underground, so it is not useless
I put a priority on completing the Surface and Depths maps before wrapping up the story, using the correspondence between Shrines and Lightroots which was pointed out to me by Robbie in-game to help fill out the Depths. There was one Shrine I couldn't figure out the location of really late game in the Goron region, and it was at this point a friend of mine who was watching me play realized the Lightroot names were Shrine names backwards. Thanks to this we were able to look up the shrine and determine you need the Goron ability granted through the main quest in order to reach it. So that little naming scheme fact saved me from my own ADHD. ^^;
in general, I think they changed how the "step up" animations work -- it is much easier in TotK to walk up and onto small platforms, items, etc-- but conversely harder to jump onto them. the mini ladder may be a side effect of that.
10:40 this means that canonically, Link gets every Korok…
And also that Ganondorf not only drained Link of his hearts and stamina, but also his ability to carry stuff. Bastard!
These are great, love your facts videos
More of something I noticed late into game, but the farther you are from the Great Plateau, the weaker the colosseums become
If you consider bokoblins as the weakest base monsters, you’ll notice that their colosseum is the farthest one from the plateau, the Eventide Colosseum
While the closest one is the infamous Floating Colosseum, which has all Lynel type enemies
That Lynel Colliseum was fun as hell to figure out.
I'm doing a 5 heart, no armor run of the game, and that forced me to really learn how to fight those things.
Plus a whole load out of their bows was worth the trouble on its own. Thank the developers that Octorocks can refresh weapons. Getting a Savage 5× Lynel bow is absolutely bonkers.
That lynel one was the first colosseum I did. I had just discovered the depths but had found an old map to it early on so I went straight there. And thank god I already knew how to beat lynels easily from BoTW and had a lot of weapons. I became insanely overpowered right from the start lol and the rest of the game was easy after that cause I could farm high level weapons lol.
I just did the Lizalfos Colosseum and before I approached the chest, I decided to test a new strategy. I don't utilize building nearly enough, so I decided to make e a little device to help me using a homing cart with a Zonai head on top and a cannon, shock emitter, and beam emitter glued around that. Fired it up, started the combat, and it just drove around firing off bombs and lasers and killed half the things (especially the easy ones) all by itself. I did have to use my hand to set it back up a time or two when it fell over, but it mostly stayed upright. First guy came out and took a cannonball to the face and was done in one hit and I hadn't even drawn my weapon yet. If I'd made 2 or 3 of them or added a couple extra weapons, it probably could have done the whole thing without me.
I was going to go try something similar with the lynels, making a few little helpers and maybe even pre-mounting a few other weapons around the place using stakes, though I know from a little pre-testing with the one in the jungle that they can destroy Zonai devices entirely when they roar, but that seems like an attack you *may* be able to avoid triggering depending on how you fight them. Or maybe I'll just have to use autobuild to quickly rebuild a few on the fly as they get taken out. Hmmmm. I'll have to figure out how to get something that does the most damage and is least likely to get destroyed.
@@NekoMousercan I recommend using a homing cart with a stabiliser on top followed by a weaponised construct head as it both gives height and keeps it upright.
For lynels, the only damaging builds that work consistently are aerial builds as they can be just out of roar range while keeping the lynel in range
Two things: any horse you had in BOTW will be brought over (if your save file is on the same switch), and if you wear a divine helm the corresponding Vow will have the ancient sage's mask on.
1. According to flavor text, Staminoka bass are actually a subspecies of Hyrule bass rather than a separate species.
2. The Yiga clan members have different dialogue depending on if you fall for the banana trap or not. Also trying to chop a Yiga disguised as a tree yields a 3rd unique dialogue line.
They have also a special dialogue if you run over the banana with a vehicle
An additional similarity between the surface and the depths is that even the forests/groves have similar or even exact tree placements. As well as having the same name between both of them if they are named.
In the french version "Shrine" is translated to "Sanctuaire". The weird part is that in the french version for the Mo Lonqu Shrine, its root, Uqnol Om, is called "Uqnol Omeriautcnas" because for some reason they not only reversed Mo Lonqu, but also the word "Sanctuaire". It would be like if in the english version it was called "Uqnol Omenirhs". And its the only root that has this problem
I wanna bring up something about the depths that i thought was common knowledge but isn't. Of course we know that under each major settlement, there's an abandoned mine; but not everyone knows that those abandoned mines echo the music of the above settlement. That's to say, the Kakariko abandoned mine will play a drowned out creepier version of the Kakariko village theme.