Discovering Strange Things Out of Bounds In Ocarina of Time 3D | Boundary Break

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

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  • @Tigerwolf102onYoutube
    @Tigerwolf102onYoutube 3 ปีที่แล้ว +148

    I honestly always thought it was super cool how the developers of the N64 version used 2d textures to make up for the limitations of the N64. Super creative and I honestly never thought it looked too out of place

    • @ideadlift20kg83
      @ideadlift20kg83 2 ปีที่แล้ว +25

      They actually underestimated the N64s power during development. It wasn't until the final stages they realized that the N64 was more powerful than they thought. So we could've actually gotten more from OoT but it was too late. You can see some graphical improvements and animations in Majora but they too had very limited time to experiment.

    • @fishfish2128
      @fishfish2128 2 ปีที่แล้ว +5

      It looked cheap and tacky

    • @KeybladeMasterAndy
      @KeybladeMasterAndy 2 ปีที่แล้ว +22

      @@fishfish2128 Maybe nowadays, but on an old CRT? Such a tactic was actually common in 3D games at the time, and still produces some damn good visuals in newer games.

    • @sixstanger00
      @sixstanger00 2 หลายเดือนก่อน

      It's a technique carried over from the SNES. All of the "3D objects" in _Super Mario Kart_ are 2D textures (pipes, piranha plants, etc), and just like the trees in _Super Mario 64,_ they will always face you no matter your relation to them spatially. There were other games that took advantage of SNES' Mode 7 used 2D textures to simulate 3D objects, like the _Super Star Wars_ games, _Indiana Jones' Greatest Adventures,_ and _F-Zero._ The only SNES games to truly be 3D were _StarFox_ and _StuntRacerFX,_ both using the SuperFX chip to handle polygon rendering.
      But contrary to what someone has replied on this thread, N64 developers used this technique all the way up to the end of the N64's life, and BTW, it was further utilized on GameCube (all of the foot soldiers like Stormtroopers, Rebels, etc in _Rogue Leader)_ are 2D animated textures. Like all cases, it was always a matter of using memory efficiently. No point in committing tons of RAM to rendering full-3D objects that are going to be viewed from afar or barely noticed during gameplay.

  • @immaswellboi8274
    @immaswellboi8274 5 ปีที่แล้ว +260

    4:54
    you've heard of swordless link now get ready for linkless sword

  • @zebdawson3687
    @zebdawson3687 5 ปีที่แล้ว +1633

    I might just be looking too far into the whole subject, but I’ve been thinking about it for a while now, so I’ll voice my opinion:
    Shesez, I know you do these as entertainment, and damn are these videos entertaining, but I also feel like you’re doing a MASSIVE service to the gaming industry as a whole. By showing the “other side” of gaming, from the developer’s perspective, you allow us to see things we as gamers would never be able to see. You bring awareness to things like resource allocation and common, clever ways to get around limited hardware or software. It’s like the “behind the scenes” featurettes you find on DVD’s and Blu-rays. Just seeing what the devs do gives us a lot more appreciation for the games we all know and love, the amount of time and effort they put into something that we might otherwise have not given a second thought to.
    I really appreciate what you do, man. Whether you realize it or not, you’re providing a great service for an aspect of the industry that for the most part just goes unnoticed. I’ve said it before, but I’ll say it again: you’re awesome, man! Thanks for such great content!
    Edit: I’ll be watching every video on your playlist. Don’t you worry about that.

    • @BoundaryBreak
      @BoundaryBreak  5 ปีที่แล้ว +131

      Very Very kind of you Zeb. Thank you so much

    • @TheGunFreak94
      @TheGunFreak94 5 ปีที่แล้ว +3

      Lol no one cares loser

    • @eternal4074
      @eternal4074 5 ปีที่แล้ว +33

      @@TheGunFreak94 >mlg kid pfp

    • @scotchtapeworm3755
      @scotchtapeworm3755 5 ปีที่แล้ว +33

      For reals. I'm trying to make indie games, and watching this was really inspiring, and helpful in that aspect

    • @4717-b7j
      @4717-b7j 5 ปีที่แล้ว +34

      @@TheGunFreak94 so far 191 people care why are you so vitriolic? Need to talk?

  • @Kafei01
    @Kafei01 3 ปีที่แล้ว +42

    1:34 All caves are in the same map, amazing, I would never have expected such a thing !

  • @Namewastaaken
    @Namewastaaken 5 ปีที่แล้ว +1361

    All the grottos look like a bunch of shoes lmao

  • @SquintStint
    @SquintStint 5 ปีที่แล้ว +22

    That zoom out shot of the lost woods gave me goosebumps.

  • @jerodzimmer1781
    @jerodzimmer1781 5 ปีที่แล้ว +1033

    "Pulsating sac of meat" might just be the nastiest conglomeration of words I've ever heard

    • @Dargonhuman
      @Dargonhuman 5 ปีที่แล้ว +48

      "Pulsating Sack of Meat" is my Insane Clown Posse cover band.

    • @General12th
      @General12th 5 ปีที่แล้ว +33

      only if it squirts something moist and juicy

    • @soopershpee5842
      @soopershpee5842 5 ปีที่แล้ว +18

      Looks like somebody has never watched vinesauce

    • @Cole-ek7fh
      @Cole-ek7fh 5 ปีที่แล้ว +2

      Dargonhuman that is the most useless thing i've ever heard of.

    • @stevenmills6502
      @stevenmills6502 5 ปีที่แล้ว +1

      A
      "DOG"
      IS A MAN'S
      BEST FRIEND.

  • @Roonifer
    @Roonifer 5 ปีที่แล้ว +727

    Ah yes, "Long Long" Ranch has always been one of my favorite locations in Ocarina of Time.

  • @fullplaygames566
    @fullplaygames566 5 ปีที่แล้ว +2131

    Do boundary break of The Legend of Zelda Majora's Mask 3D

    • @NatsumiTakanawa
      @NatsumiTakanawa 5 ปีที่แล้ว +63

      THIS

    • @rosesapling72
      @rosesapling72 5 ปีที่แล้ว +49

      pls

    • @GeniusGoblin
      @GeniusGoblin 5 ปีที่แล้ว +17

      I was just thinking that yes

    • @waluigioverlord2941
      @waluigioverlord2941 5 ปีที่แล้ว +10

      Indeed

    • @einootspork
      @einootspork 5 ปีที่แล้ว +27

      Since that game added support for player camera control, I wouldn't be surprised if there was actually more there than in the original game.

  • @HoopyFroodood
    @HoopyFroodood 5 ปีที่แล้ว +135

    3:00
    Irises/pupils. Retinas are the thin layer of light-processing cells inside and on the back wall of the eye. It's where the "rods" and "cones" are. Just being "that guy." Love your work, thanks for doing what you do!

    • @Ob_GynKenobi
      @Ob_GynKenobi 5 ปีที่แล้ว +3

      The retina comment really bothered me also.

    • @dusting1593
      @dusting1593 5 ปีที่แล้ว +7

      I just ctrl+f'd "retina" to see if anyone else mentioned this. Also really bothered me lol. I'll hear people often mix up iris/pupil/cornea, but never retina.

    • @the7th494
      @the7th494 5 ปีที่แล้ว +2

      I cmd+f'd too!

    • @KelsomaticPDX
      @KelsomaticPDX 4 ปีที่แล้ว +2

      Cornea would be technically correct, but there's no reason why "eyeball" doesn't make 100x more sense in every way. Other than wanting to sound smart (but failing to).

    • @KelsomaticPDX
      @KelsomaticPDX 4 ปีที่แล้ว +2

      ​@Nintendough I know... I'm saying he should've just said eyeball or eye. No need to be pointlessly specific.

  • @xJC4Rx
    @xJC4Rx 5 ปีที่แล้ว +228

    This feels way more in depth than some of your other episodes.
    Like you left no stone unturned.
    Insanely good job.

    • @BoundaryBreak
      @BoundaryBreak  5 ปีที่แล้ว +21

      thank you so much man!

    • @steviewonder8656
      @steviewonder8656 5 ปีที่แล้ว +1

      @@BoundaryBreak she's a woman.

    • @4717-b7j
      @4717-b7j 5 ปีที่แล้ว +14

      @@steviewonder8656 man = mankind not men/women

    • @steviewonder8656
      @steviewonder8656 5 ปีที่แล้ว +1

      @@4717-b7j no one likes a smart ass

    • @BigHailFan
      @BigHailFan 5 ปีที่แล้ว

      A gossip stone?~

  • @JakeIGuess
    @JakeIGuess 5 ปีที่แล้ว +27

    So, I confess to having never actually completed (or even played) a Zelda game before. However, I recently decided to change that and start playing OOT so I could try out the randomizer.
    I'm actually amazed at how enjoyable the game is given it's almost the same age as me. I really have been missing out.

  • @astrochiken
    @astrochiken 5 ปีที่แล้ว +397

    "I HAVE NO MOUTH AND I MUST SCREAM"
    -Those random townspeople, probably.

    • @jchorsky3259
      @jchorsky3259 5 ปีที่แล้ว +5

      And then you realise it's a book that sacrred me as a kid

    • @germanikolaas
      @germanikolaas 5 ปีที่แล้ว +2

      That's actually a really creepy game

    • @Jester_Jean
      @Jester_Jean 5 ปีที่แล้ว

      @@germanikolaas where in the german version an entire character was CUT making the game unfinishable
      stil haven't played it to this day v.

    • @galaxystar3450
      @galaxystar3450 5 ปีที่แล้ว +1

      You my friend have good taste in creepy games

    • @oslfreeport7988
      @oslfreeport7988 4 ปีที่แล้ว

      So true so very true

  • @tr_shi00
    @tr_shi00 5 ปีที่แล้ว +32

    As a fledgling game developer, this was a pretty satisfying watch. It's really cool to see all the creative solutions that developers take in order to create a certain effect. My favorite one was the Phantom Ganon size shifting trick. Great job on the video!

  • @ZealKingdom
    @ZealKingdom 5 ปีที่แล้ว +153

    Spectacular episode. I can not get enough of Ocarina of Time.

  • @SCMabridged
    @SCMabridged 5 ปีที่แล้ว +61

    14:35 "Eyes up here, pal!"
    One suggestion I have is when covering effects like 12:09: it would be better if you first showed how it looks from the intended perspective before the "magic-revealed angle" to give people a better sense of how effective the trick is in practice. Other than that, thanks for the great video.

  • @edwardrichards8947
    @edwardrichards8947 5 ปีที่แล้ว +70

    Man this takes me back! When this game came out, I really wanted to play it, but I couldn’t afford it- when my friend found out and knew I would potentially be moving soon for work, he bought it for me on my birthday. That man is my best friend, and this is one of my favorite games!

    • @champgreen9985
      @champgreen9985 5 ปีที่แล้ว +2

      You’re old

    • @mya5555
      @mya5555 5 ปีที่แล้ว +1

      Keith Tutor 😂😂

    • @edwardrichards8947
      @edwardrichards8947 5 ปีที่แล้ว

      Keith Tutor thanks

    • @champgreen9985
      @champgreen9985 5 ปีที่แล้ว

      Edward Richards I’m just playin but you did date yourself. I was a you going when ocarina came out

  • @Weneedaplague
    @Weneedaplague 2 ปีที่แล้ว +5

    The dungeon map layout reminds of me of the NES dungeon layout, they had to pack the maps to fit into a single sheet so it would only call one bit per room in every dungeon

  • @KawaiiKlau
    @KawaiiKlau 5 ปีที่แล้ว +66

    I love your channel so much !!

  • @AzureRoxe
    @AzureRoxe 5 ปีที่แล้ว +272

    15:18
    EXCUSE ME? Are we gonna just brush away the fact Dampe has a SHEIKAH book in his home?

    • @benshapiroeatscrack8865
      @benshapiroeatscrack8865 5 ปีที่แล้ว +4

      Wait what

    • @benshapiroeatscrack8865
      @benshapiroeatscrack8865 5 ปีที่แล้ว +14

      Damn so they're linking all the Zelda games together? Like they knew of breath of the wild back then? That's insane. Miyamoto is a genius

    • @ForumcoldiArchon
      @ForumcoldiArchon 5 ปีที่แล้ว +20

      Only in the 3ds version.. and botw has been in development for years.. it was supposed to be a wiiu exclusive and the sales made them wait and launch it with the switch (probably change a lot aswell). The 3ds versions were a sideproject

    • @1Thunderfire
      @1Thunderfire 5 ปีที่แล้ว +15

      Not sure how much Miyamoto is involved with the later Zelda games. Maybe Aonuma was responsible for that one.

    • @Jester_Jean
      @Jester_Jean 5 ปีที่แล้ว +42

      @@benshapiroeatscrack8865 what does a sheikah book have to do with BotW?

  • @legendaryzelda945
    @legendaryzelda945 5 ปีที่แล้ว +40

    I've played this many times on my N64 but not on the 3DS.
    I love how most of the bosses are just stored underneath the ground, just waiting..lol

    • @eduardoosuna1995
      @eduardoosuna1995 5 ปีที่แล้ว +2

      Can I get your insta? 🥰

    • @kingawkward6508
      @kingawkward6508 5 ปีที่แล้ว +5

      @@eduardoosuna1995 15:42

    • @PorkSnorkle
      @PorkSnorkle 5 ปีที่แล้ว +1

      @stranger things 3 HAHAHAHA

    • @legendaryzelda945
      @legendaryzelda945 5 ปีที่แล้ว

      @@kingawkward6508 Hmm? I have NO clue what any of you are on about.. 😆

    • @FR099Y
      @FR099Y 5 ปีที่แล้ว +6

      @@legendaryzelda945 If you missed that. Eduardo was being creepy. and stranger things' reaction was what the character model did in the time stamp link :)

  • @JustJory
    @JustJory 5 ปีที่แล้ว +45

    9:49 the lost woods looks like a yoshi

  • @xwasp0
    @xwasp0 5 ปีที่แล้ว +16

    Jasper’s a cool dude y’all. His tool helped me discover some interesting things about the unused galleries in Luigi’s Mansion. Speaking of which, I need to get back to making that video sometime. Anyway, great video as always, Shesez!

  • @master_matthew
    @master_matthew 4 ปีที่แล้ว +2

    15:21
    Thats because the same logo asset is used in the 3ds main menu screen, where you can blow on the mic and cause it to spin around revealing the backside iirc.

  • @zeldadungeon
    @zeldadungeon 5 ปีที่แล้ว +76

    Absolutely fascinating! Great video

    • @aleaiactaest6503
      @aleaiactaest6503 3 ปีที่แล้ว +1

      Yo zeldadungeon, you were the only reason I ever beat oot, much thank

  • @AzureGreatheart
    @AzureGreatheart 5 ปีที่แล้ว +11

    15:43 “I have to go, my people need me.”

  • @stormthegates
    @stormthegates 5 ปีที่แล้ว +3

    Dude please dont stop making these videos. I look forward to seeing you take us all on a tour through the areas of our favorite videogames that we were never able to see

  • @nojachi_6829
    @nojachi_6829 5 ปีที่แล้ว +3

    The grottos, i knew that before, because you could hear a golden skulltula from 3 other grottos. Realy cool to see the shoes from above.

    • @marquismoody7584
      @marquismoody7584 2 ปีที่แล้ว +1

      Omg, you just solved a literal two decades longe mystery.

  • @agirlinsearchof9057
    @agirlinsearchof9057 5 ปีที่แล้ว +70

    Probably the reason Link’s head isn’t culled out with the slingshot view is because, when you hold down the R button (I think), you get a view behind Link’s head. Doesn’t explain why Link’s face isn’t culled out, though.

    • @lpfan4491
      @lpfan4491 5 ปีที่แล้ว +8

      another reason could be that there was a first person mode planned for oot n64,but it got scrapped and has to be enabled by glitches. it was obviously never finished,so they never uncalled the face in first person segments(in first person mode,the face flips into the camera somewhat)

  • @sagebell6629
    @sagebell6629 5 ปีที่แล้ว +58

    More than anything, I just want a SUPER HD remake of Ocarina of Time for the switch. I mean, how COOL would it be to have a Breath of the Wild level graphics Ocarina of Time?? I would pee my pants

    • @Subliminal-b5s
      @Subliminal-b5s 4 ปีที่แล้ว +2

      I'd probably die

    • @Mr.Weeast
      @Mr.Weeast 4 ปีที่แล้ว +2

      And they kept all the original secrets and tricks from the original game.

    • @SupaDanteX
      @SupaDanteX 4 ปีที่แล้ว

      th-cam.com/video/a7GMEG3tdWs/w-d-xo.html

    • @Viktoria_Selene
      @Viktoria_Selene 4 ปีที่แล้ว

      YES!

    • @chaotickreg7024
      @chaotickreg7024 3 ปีที่แล้ว +3

      We'll be saying this every 5 years

  • @kyrios2773
    @kyrios2773 5 ปีที่แล้ว +8

    I couldn’t be more happy to see a Zelda boundary break, thank you for the great content

  • @hannhenson9294
    @hannhenson9294 5 ปีที่แล้ว +2

    Hey man, keep making these, love them. It's not only interesting, but as someone who's trying to learn game design, they're also a really valuable resource.

  • @BlackBeard95
    @BlackBeard95 5 ปีที่แล้ว +47

    I think Final Fantasy 10 and 12 would have some interesting stuff to see. Take awhile to make the videos on those games though

  • @DaMaLoJo
    @DaMaLoJo 5 ปีที่แล้ว

    the zoom-out of the Lost Woods + that music choice = actual magical childhood tears in my grown adult eyes

  • @Xilefian
    @Xilefian 5 ปีที่แล้ว +5

    2:20 I wrote about this on another video of yours, guess you never saw it. They have the 3D geometry there to populate the depth-buffer, so Link can move behind objects in the 2D scene without having to split the 2D scene into separate layers for foreground/background. It's a very, very clever trick and one that's not possible on the PlayStation due to its lack of a depth buffer, so it's a major optimisation benefit of the N64 if you were to use pre-rendered backgrounds (which take up so much cartridge space that almost no games did).

  • @olivia7782
    @olivia7782 5 หลายเดือนก่อน

    Man I really love the visual style of the OoT and MM remakes-- great fit for an episode despite how much is still unmodeled, the scenery has so much detail and appeal

  • @PS4sos21
    @PS4sos21 5 ปีที่แล้ว +13

    This is one of the greatest games of all time in my opinion. So thank you for making an upload for this. The more that experience this amazing adventure, then all the better. The more that enjoyed what I enjoyed many times over makes me happy!.. Thank you for making Zelda great again!

  • @fuffidageld2120
    @fuffidageld2120 5 ปีที่แล้ว +5

    You can see the back of the logo, because it is also used in the home menu, where you can turn the logo by blowing in the mic :)

  • @MasterSwordRemix
    @MasterSwordRemix 5 ปีที่แล้ว +61

    OoT 3D looks so good outside of the 3DS resolution. We need a Switch port stat! (Great video too)

    • @assholian3225
      @assholian3225 5 ปีที่แล้ว +5

      It only looks this good because citrus emulates the textures to be upscaled and look better, the game dosent look very good just upscaling the normal game

    • @youwillpayforyoursins9372
      @youwillpayforyoursins9372 5 ปีที่แล้ว +13

      @@assholian3225 that's what he said, *outside* of the 3ds resolution

    • @assholian3225
      @assholian3225 5 ปีที่แล้ว +1

      @@youwillpayforyoursins9372 If it is outside the 3DS resolution it would not look good, this is no longer the actual ocarina of time 3D. It is not on actual hardware and is using that as advantage to redo textures and the look in all.

    • @youwillpayforyoursins9372
      @youwillpayforyoursins9372 5 ปีที่แล้ว +6

      @@assholian3225 it's upscaling the textures. It doesn't mean that there are completely new textures, it's just that they are at an higher resolution

    • @assholian3225
      @assholian3225 5 ปีที่แล้ว +2

      @@youwillpayforyoursins9372 Let me give you an example dude, games in the 3DS era used very small ratios "like 800-600" which is almost as much as 480p, this follows for DS games too, when they are all made the textures are made small, they cant upscale, and if they do its a blurry mess, a emulator like Citra takes a 3DS game cartridge file "3DS ROM" and makes it upscaled on its on data base of textures and what have yous, just for the sole purpose of entertainment on like a tv or better quality for youtubers, and overall people who cant afford the system or game. So everything in this is falsely upscaled, it would not look this good in rerelease, unless on scratch, cause Nintendo hates emulaters.

  • @mayflowwy
    @mayflowwy 4 ปีที่แล้ว +7

    11:34 You, uh, lef the camera there for a bit there, buddy

  • @tucannYT
    @tucannYT 5 ปีที่แล้ว +8

    8:10 New Super Mario Bros. DS. The Mario game I grew up with. Simply amazing.

  • @baccarah7010
    @baccarah7010 5 ปีที่แล้ว +6

    8:17 this is the thing I was itching to see the most

  • @kirishimamemelord6947
    @kirishimamemelord6947 5 ปีที่แล้ว +19

    3:03 what I look like when I open up my camera and it's on selfie

  • @Yourname942
    @Yourname942 5 ปีที่แล้ว +20

    9:59 I used to always think that those other platforms were other Hero's and their respective guardians from other dimensions unrelated to Link.

  • @pianoboy5448
    @pianoboy5448 5 ปีที่แล้ว +13

    Half the length, 2x better overall
    Great job

  • @aaronchaska
    @aaronchaska 5 ปีที่แล้ว +1

    Pro tip: save the playlist so you always have direct access to new uploads no matter what. It's basically a backup sub feed for individual creators (who make playlists of their uploads, that is).

  • @choroka
    @choroka 5 ปีที่แล้ว +28

    feels weird seeing certain parts of the map despite playing that oot3d map on tf2

  • @MetricZero
    @MetricZero 5 ปีที่แล้ว +1

    As an aspiring game environment artist, your videos and the noclip website are a huge massive help for learning. Thank you so much.

  • @elviswjr
    @elviswjr 5 ปีที่แล้ว +3

    The N64 version of OoT was one of the first games I ever owned and as a child I often wondered what the out of bounds areas would look like if they were fully modeled. My imagination ran wild back then and I wondered things like what it was like beyond Hyrule and the rumors of an obtainable Triforce kept me searching and playing well beyond the end of the game. Good times.

  • @Jtiger987
    @Jtiger987 5 ปีที่แล้ว +2

    17:18
    Ah yes,
    A Link to the Playlist, my favorite Zelda game of all time

  • @kickassninja831
    @kickassninja831 5 ปีที่แล้ว +30

    Sorry to hear TH-cam's screwing you, too, man. I've been subbed since the old days and really enjoy your videos. Keep them coming!

    • @Zeusifer
      @Zeusifer 5 ปีที่แล้ว

      If you asked me he is screwing us by constantly trying to change boundary break.

    • @desertwhaler
      @desertwhaler 5 ปีที่แล้ว

      Are you a conservative by chance? I know that have been censoring and screwing them a lot lately.

  • @ramgladore
    @ramgladore 4 ปีที่แล้ว

    This is really neat. Taking the camera to positions where it normally would not be able to go reveals much of the geometry in the rooms that was never created because the player would never see them. This is done so that the game runs as fast as it possibly can since the 3ds has limited resources to work with. Its just a shame that many people who create content for VRChat don't understand this when creating rooms or avatars with 200k+ triangles. You get 30 people with unnecessarily complex avatars in the same room and even people with decent gaming computers will slow down to a few frames a second.

  • @ErickMcNerney
    @ErickMcNerney 5 ปีที่แล้ว +10

    9:45 lies! all lies!
    When you actually play the lost woods and get lost, it seems at least 10 times that big. Crap, I suck at games.

  • @4dojo
    @4dojo 2 ปีที่แล้ว

    I love these out of bounds videos. It's like the vanilla game is the blue pill and these videos show you how far the rabbit hole really goes.

  • @Chihiro_Fujisaki
    @Chihiro_Fujisaki 5 ปีที่แล้ว +17

    I love Ocarina of time so much! Old zelda games where bomb!

  • @EvlutnTrnrDaisy
    @EvlutnTrnrDaisy 5 ปีที่แล้ว +1

    Fantastic episode!!!! I love the zoom-outs! The Lost Woods look so small when you see it like that! The desert was so neat to see! Weird but cool to how they handle FPP mode and the bits about Sheik and the Iron Knuckles are neat since I saw your original vid. ^_^

  • @matriarchofazure7607
    @matriarchofazure7607 5 ปีที่แล้ว +10

    This remake warmed my heart, but at the same time it reminded me that I'm getting old. A handheld remake that far outclasses a console original that came out when you were a smol kid.

  • @brennanboone1879
    @brennanboone1879 3 ปีที่แล้ว +1

    Looking back, this is one of the most impressive remakes nintendo has ever done.

  • @noodlenat293
    @noodlenat293 5 ปีที่แล้ว +7

    This makes the game look extremely modern that it has aged amazingly well. Some serious technology and design was used to make this game. This stuff blows my even today, can't imagine being in the 90's and seeing this game

    • @Evdafawth
      @Evdafawth 5 ปีที่แล้ว +2

      It is impressive, but this is the 3ds remake you're looking at!

  • @goldsaint2658
    @goldsaint2658 5 ปีที่แล้ว +2

    *I'm happy people still play/check ocarina of time still*

  • @flyingfish1138
    @flyingfish1138 5 ปีที่แล้ว +87

    I was wondering if you were gonna continue sequence break sometime? I actually liked it a lot.
    Edit: Alright so it got some popularity and a heart from Shesez(thanks!!!) so I’ll add some games I believe could suit sequence break. It was tough coming up with a list of games, but hopefully this helps!
    1. Majora’s Mask
    I always thought about what would happen if you had a certain mask way earlier than intended. This could lead to skips and odd glitches as well, and was the first to come to mind.
    2. Luigi’s mansion
    This would be kind of the opposite of getting items early; what if you were able to skip the scene where you Rt the Poultergust? Could you still function, and how? Probably wouldn’t lead too far, but still interesting.
    3. Basically every main series Metroid in existence: Metroid generally depends on you gathering items throughout your adventure, so that can be heavily thrown off by having items early or skipping them. Metroid could be covered in one semi-long video as well, and might be my most realistic suggestion.
    That’s all for now, I’ll try to think of more! Thanks everyone!
    Dang, the edit removed Shesez’s heart! Hopefully he’ll see it again 😢

    • @KezVanBeck
      @KezVanBeck 5 ปีที่แล้ว +4

      Johnthefish 39 super metroid is one of the most covered sequence breakable games I've ever come across, the possibilities are endless. He wouldn't be able to bring anything new with that one

    • @Varunic219
      @Varunic219 5 ปีที่แล้ว +1

      Here's a heart from Shesez ❤

    • @flyingfish1138
      @flyingfish1138 5 ปีที่แล้ว +1

      Vincent L Lol thanks :)

    • @amh7912
      @amh7912 5 ปีที่แล้ว +1

      Pretty sure he won't see edits, but new comments maybe.

    • @BruceShankle
      @BruceShankle 5 ปีที่แล้ว +1

      MM wouldn't be that interesting, there's not a lot of things that would result from sequence breaks and if something cool did result it was probably already known from speedruning and glitches.

  • @percyblakeney5283
    @percyblakeney5283 5 ปีที่แล้ว

    fun fact: while I haven't used or explored the toolset he's using, you can actually get somewhat 3d views of rooms you're only supposed to see at certain angles in a vanilla copy of ocarina of time 3D by teleporting into the room via farore's wind. You are only supposed to be able to use farore's wind in certain dungeon rooms, but theres a glitch that allows you to create a farore's wind save point in any room in the game exclusive to OOT 3D. To activate it you have to switch farore's wind with any usable item, and then activate it the frame directly after dropping the menu. I usually got it to work by repeatedly swapping it in and out and then button mashing the activation key, it has to be the very next frame. if you activate it it will warp you into the area of the game you chose but will unlock the camera.

  • @Litronom
    @Litronom 5 ปีที่แล้ว +23

    Here are two more little discoveries I made:
    1: They added waving blue flags to the Hyrule Castle roof in the remake
    2: The crown of Lord Jabu-Jabu got a makeover. In the N64 version, its emblem resembles the Zora Sapphire, whereas in the 3DS version they added a forth blue jewel at the bottom, so it is now more difficult to figure out that connection.
    Not really anything outside of bounds, but those small details can be overlooked quite easily.

  • @soullessSiIence
    @soullessSiIence 5 ปีที่แล้ว +1

    It's kind of creepy realizing how actually small and limited the world of OoT really is. That's supposed to be a legendary forest of hundreds of square miles, but it's a damn box of like 500m by 200m. I've always ended up having these weird thoughts for no reason. It's such a tiny world, I can't believe this actually was immersive back in 1998.

  • @3DSage
    @3DSage 5 ปีที่แล้ว +7

    I'm programming a simple 3D version of this for the Game Boy Advance! I just posted a 3D Minecraft on the GBA on my channel so I want to make Zelda next :)

  • @remote-kid_link_dragmire
    @remote-kid_link_dragmire 2 หลายเดือนก่อน +1

    You know the haunted wasteland is never revisited in other games for you enter the desert in different angles of the Gerudo desert, this must mean that the Desert Colossus is so sacred that it's protected to the point that no one goes to see it ever again until breath of the wild and tears of the kingdom when you can just explore the whole desert and the Desert colossus is probably burried under sand or its seen as something else that is forgotten by the Gerudo. 😅

  • @dekkuboboo8486
    @dekkuboboo8486 5 ปีที่แล้ว +17

    i like it when you play as Zelda, trying to save Link from Bowser while fighting of the covenant and Mother Brain

  • @KGSOLOMANBumbleBeetuna
    @KGSOLOMANBumbleBeetuna 5 ปีที่แล้ว

    Dude this was the first video game I ever played when I was only five years old twenty years later it’s still my favorite game it’s so weird to see how it was put together great video

  • @iggnifyre6333
    @iggnifyre6333 5 ปีที่แล้ว +10

    "If you saw the original version of the N64 version, you're gonna see a lot of similarities here."
    There are people who have claimed that, while Nintendo says they built the 3DS version from the ground up, there is a lot of unused content left from the N64 version that wouldn't exist if they really did make it from the ground up, including a lot of speedrunning glitches.

    • @SSDARKPIT
      @SSDARKPIT 5 ปีที่แล้ว +1

      They said, they recreated those "glitches" so as not eliminate the old "feeling" of the original N64 version... basically they added in those glitches on purpose.

    • @housinengi9512
      @housinengi9512 5 ปีที่แล้ว

      @@SSDARKPITits not hard to keep gliches in code. so i dont see why anyone says that nintendo didnt really build the 3ds version from the ground yet art and such were all redone and the code was easy to remake since they have the master key

    • @lpfan4491
      @lpfan4491 5 ปีที่แล้ว +2

      well,there is unused data from the n64 game left in the oot3d files. while they may have built the game itself from the ground up,they used a lot of old data as referencepoints and they remastered some of the old assets

    • @lpfan4491
      @lpfan4491 5 ปีที่แล้ว

      (btw,i am not really against it. it just means that there is almost no thing that is worse than on n64 and manx things are even better because they recreated it with more modern possibilitys and knowledge about games)

  • @riseoftheflutes1739
    @riseoftheflutes1739 5 ปีที่แล้ว +2

    Oh My Gosh!!! The speedrunning grotto trick with bomb hovering makes sense now!!

  • @megamariofan4009
    @megamariofan4009 5 ปีที่แล้ว +6

    9:50 Just look in the OOT 64 guide for the full view

  • @saraross8396
    @saraross8396 5 ปีที่แล้ว

    If I had to guess (knowing nothing about game development) I'd say that the reason part of him is left in when using a long range weapon is so that there is a trigger/something to load if you decide to target lock. When you target lock it shifts to the third person perspective.

  • @ClevelandRock
    @ClevelandRock 5 ปีที่แล้ว +14

    Nicely done! How about Kid Icarus: Uprising next?

  • @BelleAim
    @BelleAim 5 ปีที่แล้ว +2

    This was so cool! Thanks for finding and sharing all these cool "behind-the-scenes" shots. I'm going to check out the N64 one next!

  • @blueberrygumball2034
    @blueberrygumball2034 5 ปีที่แล้ว +6

    Shesez did you know that the top of the roof of the castle is the smash stage we've had since N64?

  • @Imtheauralolnou
    @Imtheauralolnou 5 ปีที่แล้ว

    I just got this in my recommended, but this video makes me so happy because this was my first 3ds game, and this brought back a lot of good memories for me

  • @Velnerea
    @Velnerea 5 ปีที่แล้ว +16

    Can you do a Majora's mask 3D episode?

  • @chutneybe
    @chutneybe 5 ปีที่แล้ว +1

    Your so cool, you go over every little detail, and you've got me back into the Zelda franchise!
    You rock Shesez! Keep it up!!!

  • @aarongreenfield9038
    @aarongreenfield9038 5 ปีที่แล้ว +4

    I don't think they culled all of link out behind the camera, because In the land of Zelda, it's not just about being armed.

  • @RubbiDuckiLuci
    @RubbiDuckiLuci 4 ปีที่แล้ว

    *_Thank you_* for not zooming in on Dead Hand's face/body.... For _20 years_ that thing has haunted me... I always had to have my brother fight it for me, because it gave me the chills.

  • @neonwaves6449
    @neonwaves6449 5 ปีที่แล้ว +4

    If you were to do a 3ds majoras mask episode, the lobby of the mayor's residence there is a 3D model of clock town that I had a hard time looking at it, if you could at least go above that, that would be pretty neat and it shows all of clock town. 😁😁

    • @Some_Random_Guy
      @Some_Random_Guy 5 ปีที่แล้ว

      if you go to the website he mentions at the end of the video you can check it out yourself right now

  • @Danosauruscrecks
    @Danosauruscrecks 5 ปีที่แล้ว

    I love that the moon is just chilling at the bottom until it's needed

  • @Squogly
    @Squogly 5 ปีที่แล้ว +16

    Any plans on doing a Boundary Break of the Metro Series?

    • @cheekybum1513
      @cheekybum1513 5 ปีที่แล้ว

      Plovatro Bardengal ooh. That sounds good. Although the engine those games use are infamous for being difficult to mod so it may be a challenge doing a boundary break

  • @Cooperal
    @Cooperal 5 ปีที่แล้ว

    Using that noclip website I finally noticed that the shape of Hyrule Castles roof/towers in OoT3D line up with the Hyrule Castle map in Smash Bros. You can see best in the Hyrule Field or Market maps better than in the 'Hyrule Caslte' map itself. I don't know if that was also the case in the original N64 version but I'm glad I've finally made that connection. With the way older 3D Zelda games played you never really had a reason to look up unless you were being attacked or ran out of ideas.

  • @WitheredFreddo
    @WitheredFreddo 5 ปีที่แล้ว +2

    Im hyped to see the revisit of Majora's mask. ;3

  • @NateIsCorrupt
    @NateIsCorrupt 5 ปีที่แล้ว

    Ocarina is my favorite game! I loved your video on the awesome 3DS remaster. Keep up the good work!

  • @villager9874
    @villager9874 5 ปีที่แล้ว +5

    In the water temple if you roll and go first person (veiw 👀) towards the door of the water temple you will see the boss hiding behind the door

  • @SquareCubedOfficial
    @SquareCubedOfficial 5 ปีที่แล้ว

    15:28 I think the reason the back is modelled is because its the same model used for the game on the home screen before you start it up and it rotates allowing you to see the back

  • @thebariobro7664
    @thebariobro7664 5 ปีที่แล้ว +72

    You alright dude? You seem a little less energetic then usual but not saying it made the video worst just pointing it out. Keep up the good work!

    • @shrom9336
      @shrom9336 5 ปีที่แล้ว +6

      He's probably suuuuper tired

    • @thebariobro7664
      @thebariobro7664 5 ปีที่แล้ว

      @@shrom9336 yeah I guess that could be it

    • @johtrio
      @johtrio 5 ปีที่แล้ว

      that's what i thought so too ... :<
      but that's probably the case. boundary breakin must take a lot out of ya

  • @PinkAndTheKeytarCat
    @PinkAndTheKeytarCat ปีที่แล้ว

    1:50: "Keep that in the back of your mind--"
    Everyone who knows why February 21st is significant: *violently activates mental notepad*

  • @AdrianBigyes
    @AdrianBigyes 5 ปีที่แล้ว +15

    "Thanks for clicking on the video."
    You're very welcome.

  • @SideEffectsmusic
    @SideEffectsmusic 5 ปีที่แล้ว

    Yesssss more grottos pls!!!!! A game like OOT would be amazing for a new Zelda. Give me lots of caves to explore

  • @SideEffectsmusic
    @SideEffectsmusic 5 ปีที่แล้ว +13

    I remember when I first played The Lost woods I didn't realize the music would tell you which way to go. So I just did try and error with pencil and paper

    • @ZeldaLover6
      @ZeldaLover6 5 ปีที่แล้ว

      Same

    • @vap1777
      @vap1777 4 ปีที่แล้ว

      Side Effects I looked at the tunnel shapes the first time.

    • @ZeldaLover6
      @ZeldaLover6 4 ปีที่แล้ว

      I eventually learned that that darkest tunnels were the ones you can actually go through, the ones with light at the ends led back to Kokiri Forest so then I didn’t need a map, especially once I memorized how to navigate the place by heart. Took a long time though.

    • @vap1777
      @vap1777 4 ปีที่แล้ว

      ZeldaLover6 yeah and the cone shaped ones take you to kokiri, the ones that end in a square do not.

    • @Acorn_Anomaly
      @Acorn_Anomaly 4 ปีที่แล้ว

      @@vap1777 Can you see the cone shape in-game?

  • @joshbrz8902
    @joshbrz8902 4 ปีที่แล้ว

    I've never played this game but I can see why ppl love it so much

  • @TwilightRO1
    @TwilightRO1 5 ปีที่แล้ว +5

    Anyone know the neat soundfont remix of LostWoods theme @9:44 ?
    I need it in my life.

    • @johtrio
      @johtrio 5 ปีที่แล้ว

      i think that's OoT's ed credits lol

    • @Ech0Chamber
      @Ech0Chamber 5 ปีที่แล้ว

      @@johtrio FINALLY! THANK YOU!

    • @johtrio
      @johtrio 5 ปีที่แล้ว

      @@Ech0Chamber no prob !! ^^

  • @irishpotato8786
    @irishpotato8786 5 ปีที่แล้ว

    Disageee with you at 9:35 I actually really enjoyed that shot it was my favorite in the episode and I wish you ran through more rooms !

  • @lastotter7282
    @lastotter7282 5 ปีที่แล้ว +5

    6:01 am I the only one who’s very curious about that huge glowing thing underneath??? Why is nobody talking about this

    • @murdocgreen1247
      @murdocgreen1247 5 ปีที่แล้ว

      Sun or moon maybe?? It can be seen underneath the map near the Temple of Time too. Who knows haha.

  • @minajahan5313
    @minajahan5313 5 ปีที่แล้ว

    I didn't think it was possible to love this game more. Thanks

  • @unknow_oh
    @unknow_oh 5 ปีที่แล้ว +4

    Thank you Shesez, very -cool!- *epic!*

  • @liriosogno6762
    @liriosogno6762 5 ปีที่แล้ว

    I loved the zoom out of hyrule field!
    Thank you so much for uploading 💜