I honestly always thought it was super cool how the developers of the N64 version used 2d textures to make up for the limitations of the N64. Super creative and I honestly never thought it looked too out of place
They actually underestimated the N64s power during development. It wasn't until the final stages they realized that the N64 was more powerful than they thought. So we could've actually gotten more from OoT but it was too late. You can see some graphical improvements and animations in Majora but they too had very limited time to experiment.
@@fishfish2128 Maybe nowadays, but on an old CRT? Such a tactic was actually common in 3D games at the time, and still produces some damn good visuals in newer games.
It's a technique carried over from the SNES. All of the "3D objects" in _Super Mario Kart_ are 2D textures (pipes, piranha plants, etc), and just like the trees in _Super Mario 64,_ they will always face you no matter your relation to them spatially. There were other games that took advantage of SNES' Mode 7 used 2D textures to simulate 3D objects, like the _Super Star Wars_ games, _Indiana Jones' Greatest Adventures,_ and _F-Zero._ The only SNES games to truly be 3D were _StarFox_ and _StuntRacerFX,_ both using the SuperFX chip to handle polygon rendering. But contrary to what someone has replied on this thread, N64 developers used this technique all the way up to the end of the N64's life, and BTW, it was further utilized on GameCube (all of the foot soldiers like Stormtroopers, Rebels, etc in _Rogue Leader)_ are 2D animated textures. Like all cases, it was always a matter of using memory efficiently. No point in committing tons of RAM to rendering full-3D objects that are going to be viewed from afar or barely noticed during gameplay.
I might just be looking too far into the whole subject, but I’ve been thinking about it for a while now, so I’ll voice my opinion: Shesez, I know you do these as entertainment, and damn are these videos entertaining, but I also feel like you’re doing a MASSIVE service to the gaming industry as a whole. By showing the “other side” of gaming, from the developer’s perspective, you allow us to see things we as gamers would never be able to see. You bring awareness to things like resource allocation and common, clever ways to get around limited hardware or software. It’s like the “behind the scenes” featurettes you find on DVD’s and Blu-rays. Just seeing what the devs do gives us a lot more appreciation for the games we all know and love, the amount of time and effort they put into something that we might otherwise have not given a second thought to. I really appreciate what you do, man. Whether you realize it or not, you’re providing a great service for an aspect of the industry that for the most part just goes unnoticed. I’ve said it before, but I’ll say it again: you’re awesome, man! Thanks for such great content! Edit: I’ll be watching every video on your playlist. Don’t you worry about that.
3:00 Irises/pupils. Retinas are the thin layer of light-processing cells inside and on the back wall of the eye. It's where the "rods" and "cones" are. Just being "that guy." Love your work, thanks for doing what you do!
I just ctrl+f'd "retina" to see if anyone else mentioned this. Also really bothered me lol. I'll hear people often mix up iris/pupil/cornea, but never retina.
Cornea would be technically correct, but there's no reason why "eyeball" doesn't make 100x more sense in every way. Other than wanting to sound smart (but failing to).
So, I confess to having never actually completed (or even played) a Zelda game before. However, I recently decided to change that and start playing OOT so I could try out the randomizer. I'm actually amazed at how enjoyable the game is given it's almost the same age as me. I really have been missing out.
As a fledgling game developer, this was a pretty satisfying watch. It's really cool to see all the creative solutions that developers take in order to create a certain effect. My favorite one was the Phantom Ganon size shifting trick. Great job on the video!
14:35 "Eyes up here, pal!" One suggestion I have is when covering effects like 12:09: it would be better if you first showed how it looks from the intended perspective before the "magic-revealed angle" to give people a better sense of how effective the trick is in practice. Other than that, thanks for the great video.
Man this takes me back! When this game came out, I really wanted to play it, but I couldn’t afford it- when my friend found out and knew I would potentially be moving soon for work, he bought it for me on my birthday. That man is my best friend, and this is one of my favorite games!
The dungeon map layout reminds of me of the NES dungeon layout, they had to pack the maps to fit into a single sheet so it would only call one bit per room in every dungeon
Only in the 3ds version.. and botw has been in development for years.. it was supposed to be a wiiu exclusive and the sales made them wait and launch it with the switch (probably change a lot aswell). The 3ds versions were a sideproject
@@legendaryzelda945 If you missed that. Eduardo was being creepy. and stranger things' reaction was what the character model did in the time stamp link :)
Jasper’s a cool dude y’all. His tool helped me discover some interesting things about the unused galleries in Luigi’s Mansion. Speaking of which, I need to get back to making that video sometime. Anyway, great video as always, Shesez!
15:21 Thats because the same logo asset is used in the 3ds main menu screen, where you can blow on the mic and cause it to spin around revealing the backside iirc.
Dude please dont stop making these videos. I look forward to seeing you take us all on a tour through the areas of our favorite videogames that we were never able to see
Probably the reason Link’s head isn’t culled out with the slingshot view is because, when you hold down the R button (I think), you get a view behind Link’s head. Doesn’t explain why Link’s face isn’t culled out, though.
another reason could be that there was a first person mode planned for oot n64,but it got scrapped and has to be enabled by glitches. it was obviously never finished,so they never uncalled the face in first person segments(in first person mode,the face flips into the camera somewhat)
More than anything, I just want a SUPER HD remake of Ocarina of Time for the switch. I mean, how COOL would it be to have a Breath of the Wild level graphics Ocarina of Time?? I would pee my pants
Hey man, keep making these, love them. It's not only interesting, but as someone who's trying to learn game design, they're also a really valuable resource.
2:20 I wrote about this on another video of yours, guess you never saw it. They have the 3D geometry there to populate the depth-buffer, so Link can move behind objects in the 2D scene without having to split the 2D scene into separate layers for foreground/background. It's a very, very clever trick and one that's not possible on the PlayStation due to its lack of a depth buffer, so it's a major optimisation benefit of the N64 if you were to use pre-rendered backgrounds (which take up so much cartridge space that almost no games did).
Man I really love the visual style of the OoT and MM remakes-- great fit for an episode despite how much is still unmodeled, the scenery has so much detail and appeal
This is one of the greatest games of all time in my opinion. So thank you for making an upload for this. The more that experience this amazing adventure, then all the better. The more that enjoyed what I enjoyed many times over makes me happy!.. Thank you for making Zelda great again!
It only looks this good because citrus emulates the textures to be upscaled and look better, the game dosent look very good just upscaling the normal game
@@youwillpayforyoursins9372 If it is outside the 3DS resolution it would not look good, this is no longer the actual ocarina of time 3D. It is not on actual hardware and is using that as advantage to redo textures and the look in all.
@@youwillpayforyoursins9372 Let me give you an example dude, games in the 3DS era used very small ratios "like 800-600" which is almost as much as 480p, this follows for DS games too, when they are all made the textures are made small, they cant upscale, and if they do its a blurry mess, a emulator like Citra takes a 3DS game cartridge file "3DS ROM" and makes it upscaled on its on data base of textures and what have yous, just for the sole purpose of entertainment on like a tv or better quality for youtubers, and overall people who cant afford the system or game. So everything in this is falsely upscaled, it would not look this good in rerelease, unless on scratch, cause Nintendo hates emulaters.
Pro tip: save the playlist so you always have direct access to new uploads no matter what. It's basically a backup sub feed for individual creators (who make playlists of their uploads, that is).
The N64 version of OoT was one of the first games I ever owned and as a child I often wondered what the out of bounds areas would look like if they were fully modeled. My imagination ran wild back then and I wondered things like what it was like beyond Hyrule and the rumors of an obtainable Triforce kept me searching and playing well beyond the end of the game. Good times.
This is really neat. Taking the camera to positions where it normally would not be able to go reveals much of the geometry in the rooms that was never created because the player would never see them. This is done so that the game runs as fast as it possibly can since the 3ds has limited resources to work with. Its just a shame that many people who create content for VRChat don't understand this when creating rooms or avatars with 200k+ triangles. You get 30 people with unnecessarily complex avatars in the same room and even people with decent gaming computers will slow down to a few frames a second.
Fantastic episode!!!! I love the zoom-outs! The Lost Woods look so small when you see it like that! The desert was so neat to see! Weird but cool to how they handle FPP mode and the bits about Sheik and the Iron Knuckles are neat since I saw your original vid. ^_^
This remake warmed my heart, but at the same time it reminded me that I'm getting old. A handheld remake that far outclasses a console original that came out when you were a smol kid.
This makes the game look extremely modern that it has aged amazingly well. Some serious technology and design was used to make this game. This stuff blows my even today, can't imagine being in the 90's and seeing this game
I was wondering if you were gonna continue sequence break sometime? I actually liked it a lot. Edit: Alright so it got some popularity and a heart from Shesez(thanks!!!) so I’ll add some games I believe could suit sequence break. It was tough coming up with a list of games, but hopefully this helps! 1. Majora’s Mask I always thought about what would happen if you had a certain mask way earlier than intended. This could lead to skips and odd glitches as well, and was the first to come to mind. 2. Luigi’s mansion This would be kind of the opposite of getting items early; what if you were able to skip the scene where you Rt the Poultergust? Could you still function, and how? Probably wouldn’t lead too far, but still interesting. 3. Basically every main series Metroid in existence: Metroid generally depends on you gathering items throughout your adventure, so that can be heavily thrown off by having items early or skipping them. Metroid could be covered in one semi-long video as well, and might be my most realistic suggestion. That’s all for now, I’ll try to think of more! Thanks everyone! Dang, the edit removed Shesez’s heart! Hopefully he’ll see it again 😢
Johnthefish 39 super metroid is one of the most covered sequence breakable games I've ever come across, the possibilities are endless. He wouldn't be able to bring anything new with that one
MM wouldn't be that interesting, there's not a lot of things that would result from sequence breaks and if something cool did result it was probably already known from speedruning and glitches.
fun fact: while I haven't used or explored the toolset he's using, you can actually get somewhat 3d views of rooms you're only supposed to see at certain angles in a vanilla copy of ocarina of time 3D by teleporting into the room via farore's wind. You are only supposed to be able to use farore's wind in certain dungeon rooms, but theres a glitch that allows you to create a farore's wind save point in any room in the game exclusive to OOT 3D. To activate it you have to switch farore's wind with any usable item, and then activate it the frame directly after dropping the menu. I usually got it to work by repeatedly swapping it in and out and then button mashing the activation key, it has to be the very next frame. if you activate it it will warp you into the area of the game you chose but will unlock the camera.
Here are two more little discoveries I made: 1: They added waving blue flags to the Hyrule Castle roof in the remake 2: The crown of Lord Jabu-Jabu got a makeover. In the N64 version, its emblem resembles the Zora Sapphire, whereas in the 3DS version they added a forth blue jewel at the bottom, so it is now more difficult to figure out that connection. Not really anything outside of bounds, but those small details can be overlooked quite easily.
It's kind of creepy realizing how actually small and limited the world of OoT really is. That's supposed to be a legendary forest of hundreds of square miles, but it's a damn box of like 500m by 200m. I've always ended up having these weird thoughts for no reason. It's such a tiny world, I can't believe this actually was immersive back in 1998.
I'm programming a simple 3D version of this for the Game Boy Advance! I just posted a 3D Minecraft on the GBA on my channel so I want to make Zelda next :)
You know the haunted wasteland is never revisited in other games for you enter the desert in different angles of the Gerudo desert, this must mean that the Desert Colossus is so sacred that it's protected to the point that no one goes to see it ever again until breath of the wild and tears of the kingdom when you can just explore the whole desert and the Desert colossus is probably burried under sand or its seen as something else that is forgotten by the Gerudo. 😅
Dude this was the first video game I ever played when I was only five years old twenty years later it’s still my favorite game it’s so weird to see how it was put together great video
"If you saw the original version of the N64 version, you're gonna see a lot of similarities here." There are people who have claimed that, while Nintendo says they built the 3DS version from the ground up, there is a lot of unused content left from the N64 version that wouldn't exist if they really did make it from the ground up, including a lot of speedrunning glitches.
They said, they recreated those "glitches" so as not eliminate the old "feeling" of the original N64 version... basically they added in those glitches on purpose.
@@SSDARKPITits not hard to keep gliches in code. so i dont see why anyone says that nintendo didnt really build the 3ds version from the ground yet art and such were all redone and the code was easy to remake since they have the master key
well,there is unused data from the n64 game left in the oot3d files. while they may have built the game itself from the ground up,they used a lot of old data as referencepoints and they remastered some of the old assets
(btw,i am not really against it. it just means that there is almost no thing that is worse than on n64 and manx things are even better because they recreated it with more modern possibilitys and knowledge about games)
If I had to guess (knowing nothing about game development) I'd say that the reason part of him is left in when using a long range weapon is so that there is a trigger/something to load if you decide to target lock. When you target lock it shifts to the third person perspective.
I just got this in my recommended, but this video makes me so happy because this was my first 3ds game, and this brought back a lot of good memories for me
*_Thank you_* for not zooming in on Dead Hand's face/body.... For _20 years_ that thing has haunted me... I always had to have my brother fight it for me, because it gave me the chills.
If you were to do a 3ds majoras mask episode, the lobby of the mayor's residence there is a 3D model of clock town that I had a hard time looking at it, if you could at least go above that, that would be pretty neat and it shows all of clock town. 😁😁
Plovatro Bardengal ooh. That sounds good. Although the engine those games use are infamous for being difficult to mod so it may be a challenge doing a boundary break
Using that noclip website I finally noticed that the shape of Hyrule Castles roof/towers in OoT3D line up with the Hyrule Castle map in Smash Bros. You can see best in the Hyrule Field or Market maps better than in the 'Hyrule Caslte' map itself. I don't know if that was also the case in the original N64 version but I'm glad I've finally made that connection. With the way older 3D Zelda games played you never really had a reason to look up unless you were being attacked or ran out of ideas.
15:28 I think the reason the back is modelled is because its the same model used for the game on the home screen before you start it up and it rotates allowing you to see the back
I remember when I first played The Lost woods I didn't realize the music would tell you which way to go. So I just did try and error with pencil and paper
I eventually learned that that darkest tunnels were the ones you can actually go through, the ones with light at the ends led back to Kokiri Forest so then I didn’t need a map, especially once I memorized how to navigate the place by heart. Took a long time though.
I honestly always thought it was super cool how the developers of the N64 version used 2d textures to make up for the limitations of the N64. Super creative and I honestly never thought it looked too out of place
They actually underestimated the N64s power during development. It wasn't until the final stages they realized that the N64 was more powerful than they thought. So we could've actually gotten more from OoT but it was too late. You can see some graphical improvements and animations in Majora but they too had very limited time to experiment.
It looked cheap and tacky
@@fishfish2128 Maybe nowadays, but on an old CRT? Such a tactic was actually common in 3D games at the time, and still produces some damn good visuals in newer games.
It's a technique carried over from the SNES. All of the "3D objects" in _Super Mario Kart_ are 2D textures (pipes, piranha plants, etc), and just like the trees in _Super Mario 64,_ they will always face you no matter your relation to them spatially. There were other games that took advantage of SNES' Mode 7 used 2D textures to simulate 3D objects, like the _Super Star Wars_ games, _Indiana Jones' Greatest Adventures,_ and _F-Zero._ The only SNES games to truly be 3D were _StarFox_ and _StuntRacerFX,_ both using the SuperFX chip to handle polygon rendering.
But contrary to what someone has replied on this thread, N64 developers used this technique all the way up to the end of the N64's life, and BTW, it was further utilized on GameCube (all of the foot soldiers like Stormtroopers, Rebels, etc in _Rogue Leader)_ are 2D animated textures. Like all cases, it was always a matter of using memory efficiently. No point in committing tons of RAM to rendering full-3D objects that are going to be viewed from afar or barely noticed during gameplay.
4:54
you've heard of swordless link now get ready for linkless sword
Lol
This is underrated
lmaoooo
I might just be looking too far into the whole subject, but I’ve been thinking about it for a while now, so I’ll voice my opinion:
Shesez, I know you do these as entertainment, and damn are these videos entertaining, but I also feel like you’re doing a MASSIVE service to the gaming industry as a whole. By showing the “other side” of gaming, from the developer’s perspective, you allow us to see things we as gamers would never be able to see. You bring awareness to things like resource allocation and common, clever ways to get around limited hardware or software. It’s like the “behind the scenes” featurettes you find on DVD’s and Blu-rays. Just seeing what the devs do gives us a lot more appreciation for the games we all know and love, the amount of time and effort they put into something that we might otherwise have not given a second thought to.
I really appreciate what you do, man. Whether you realize it or not, you’re providing a great service for an aspect of the industry that for the most part just goes unnoticed. I’ve said it before, but I’ll say it again: you’re awesome, man! Thanks for such great content!
Edit: I’ll be watching every video on your playlist. Don’t you worry about that.
Very Very kind of you Zeb. Thank you so much
Lol no one cares loser
@@TheGunFreak94 >mlg kid pfp
For reals. I'm trying to make indie games, and watching this was really inspiring, and helpful in that aspect
@@TheGunFreak94 so far 191 people care why are you so vitriolic? Need to talk?
1:34 All caves are in the same map, amazing, I would never have expected such a thing !
All the grottos look like a bunch of shoes lmao
Was what I was thinking, lel
Dammit, beat me to it.
I thought of that.
I was just about to say that.
I can't unsee that wow.
That zoom out shot of the lost woods gave me goosebumps.
"Pulsating sac of meat" might just be the nastiest conglomeration of words I've ever heard
"Pulsating Sack of Meat" is my Insane Clown Posse cover band.
only if it squirts something moist and juicy
Looks like somebody has never watched vinesauce
Dargonhuman that is the most useless thing i've ever heard of.
A
"DOG"
IS A MAN'S
BEST FRIEND.
Ah yes, "Long Long" Ranch has always been one of my favorite locations in Ocarina of Time.
Lmao
why doesnt this have more likes
It’s Lon Lon ranch
auto generated captions be like
@zeldamaster Luke You win at being the worst.
Do boundary break of The Legend of Zelda Majora's Mask 3D
THIS
pls
I was just thinking that yes
Indeed
Since that game added support for player camera control, I wouldn't be surprised if there was actually more there than in the original game.
3:00
Irises/pupils. Retinas are the thin layer of light-processing cells inside and on the back wall of the eye. It's where the "rods" and "cones" are. Just being "that guy." Love your work, thanks for doing what you do!
The retina comment really bothered me also.
I just ctrl+f'd "retina" to see if anyone else mentioned this. Also really bothered me lol. I'll hear people often mix up iris/pupil/cornea, but never retina.
I cmd+f'd too!
Cornea would be technically correct, but there's no reason why "eyeball" doesn't make 100x more sense in every way. Other than wanting to sound smart (but failing to).
@Nintendough I know... I'm saying he should've just said eyeball or eye. No need to be pointlessly specific.
This feels way more in depth than some of your other episodes.
Like you left no stone unturned.
Insanely good job.
thank you so much man!
@@BoundaryBreak she's a woman.
@@steviewonder8656 man = mankind not men/women
@@4717-b7j no one likes a smart ass
A gossip stone?~
So, I confess to having never actually completed (or even played) a Zelda game before. However, I recently decided to change that and start playing OOT so I could try out the randomizer.
I'm actually amazed at how enjoyable the game is given it's almost the same age as me. I really have been missing out.
"I HAVE NO MOUTH AND I MUST SCREAM"
-Those random townspeople, probably.
And then you realise it's a book that sacrred me as a kid
That's actually a really creepy game
@@germanikolaas where in the german version an entire character was CUT making the game unfinishable
stil haven't played it to this day v.
You my friend have good taste in creepy games
So true so very true
As a fledgling game developer, this was a pretty satisfying watch. It's really cool to see all the creative solutions that developers take in order to create a certain effect. My favorite one was the Phantom Ganon size shifting trick. Great job on the video!
Spectacular episode. I can not get enough of Ocarina of Time.
14:35 "Eyes up here, pal!"
One suggestion I have is when covering effects like 12:09: it would be better if you first showed how it looks from the intended perspective before the "magic-revealed angle" to give people a better sense of how effective the trick is in practice. Other than that, thanks for the great video.
Man this takes me back! When this game came out, I really wanted to play it, but I couldn’t afford it- when my friend found out and knew I would potentially be moving soon for work, he bought it for me on my birthday. That man is my best friend, and this is one of my favorite games!
You’re old
Keith Tutor 😂😂
Keith Tutor thanks
Edward Richards I’m just playin but you did date yourself. I was a you going when ocarina came out
The dungeon map layout reminds of me of the NES dungeon layout, they had to pack the maps to fit into a single sheet so it would only call one bit per room in every dungeon
I love your channel so much !!
15:18
EXCUSE ME? Are we gonna just brush away the fact Dampe has a SHEIKAH book in his home?
Wait what
Damn so they're linking all the Zelda games together? Like they knew of breath of the wild back then? That's insane. Miyamoto is a genius
Only in the 3ds version.. and botw has been in development for years.. it was supposed to be a wiiu exclusive and the sales made them wait and launch it with the switch (probably change a lot aswell). The 3ds versions were a sideproject
Not sure how much Miyamoto is involved with the later Zelda games. Maybe Aonuma was responsible for that one.
@@benshapiroeatscrack8865 what does a sheikah book have to do with BotW?
I've played this many times on my N64 but not on the 3DS.
I love how most of the bosses are just stored underneath the ground, just waiting..lol
Can I get your insta? 🥰
@@eduardoosuna1995 15:42
@stranger things 3 HAHAHAHA
@@kingawkward6508 Hmm? I have NO clue what any of you are on about.. 😆
@@legendaryzelda945 If you missed that. Eduardo was being creepy. and stranger things' reaction was what the character model did in the time stamp link :)
9:49 the lost woods looks like a yoshi
It DOES!
Jasper’s a cool dude y’all. His tool helped me discover some interesting things about the unused galleries in Luigi’s Mansion. Speaking of which, I need to get back to making that video sometime. Anyway, great video as always, Shesez!
15:21
Thats because the same logo asset is used in the 3ds main menu screen, where you can blow on the mic and cause it to spin around revealing the backside iirc.
Absolutely fascinating! Great video
Yo zeldadungeon, you were the only reason I ever beat oot, much thank
15:43 “I have to go, my people need me.”
Dude please dont stop making these videos. I look forward to seeing you take us all on a tour through the areas of our favorite videogames that we were never able to see
The grottos, i knew that before, because you could hear a golden skulltula from 3 other grottos. Realy cool to see the shoes from above.
Omg, you just solved a literal two decades longe mystery.
Probably the reason Link’s head isn’t culled out with the slingshot view is because, when you hold down the R button (I think), you get a view behind Link’s head. Doesn’t explain why Link’s face isn’t culled out, though.
another reason could be that there was a first person mode planned for oot n64,but it got scrapped and has to be enabled by glitches. it was obviously never finished,so they never uncalled the face in first person segments(in first person mode,the face flips into the camera somewhat)
More than anything, I just want a SUPER HD remake of Ocarina of Time for the switch. I mean, how COOL would it be to have a Breath of the Wild level graphics Ocarina of Time?? I would pee my pants
I'd probably die
And they kept all the original secrets and tricks from the original game.
th-cam.com/video/a7GMEG3tdWs/w-d-xo.html
YES!
We'll be saying this every 5 years
I couldn’t be more happy to see a Zelda boundary break, thank you for the great content
Hey man, keep making these, love them. It's not only interesting, but as someone who's trying to learn game design, they're also a really valuable resource.
I think Final Fantasy 10 and 12 would have some interesting stuff to see. Take awhile to make the videos on those games though
the zoom-out of the Lost Woods + that music choice = actual magical childhood tears in my grown adult eyes
2:20 I wrote about this on another video of yours, guess you never saw it. They have the 3D geometry there to populate the depth-buffer, so Link can move behind objects in the 2D scene without having to split the 2D scene into separate layers for foreground/background. It's a very, very clever trick and one that's not possible on the PlayStation due to its lack of a depth buffer, so it's a major optimisation benefit of the N64 if you were to use pre-rendered backgrounds (which take up so much cartridge space that almost no games did).
Man I really love the visual style of the OoT and MM remakes-- great fit for an episode despite how much is still unmodeled, the scenery has so much detail and appeal
This is one of the greatest games of all time in my opinion. So thank you for making an upload for this. The more that experience this amazing adventure, then all the better. The more that enjoyed what I enjoyed many times over makes me happy!.. Thank you for making Zelda great again!
You can see the back of the logo, because it is also used in the home menu, where you can turn the logo by blowing in the mic :)
OoT 3D looks so good outside of the 3DS resolution. We need a Switch port stat! (Great video too)
It only looks this good because citrus emulates the textures to be upscaled and look better, the game dosent look very good just upscaling the normal game
@@assholian3225 that's what he said, *outside* of the 3ds resolution
@@youwillpayforyoursins9372 If it is outside the 3DS resolution it would not look good, this is no longer the actual ocarina of time 3D. It is not on actual hardware and is using that as advantage to redo textures and the look in all.
@@assholian3225 it's upscaling the textures. It doesn't mean that there are completely new textures, it's just that they are at an higher resolution
@@youwillpayforyoursins9372 Let me give you an example dude, games in the 3DS era used very small ratios "like 800-600" which is almost as much as 480p, this follows for DS games too, when they are all made the textures are made small, they cant upscale, and if they do its a blurry mess, a emulator like Citra takes a 3DS game cartridge file "3DS ROM" and makes it upscaled on its on data base of textures and what have yous, just for the sole purpose of entertainment on like a tv or better quality for youtubers, and overall people who cant afford the system or game. So everything in this is falsely upscaled, it would not look this good in rerelease, unless on scratch, cause Nintendo hates emulaters.
11:34 You, uh, lef the camera there for a bit there, buddy
8:10 New Super Mario Bros. DS. The Mario game I grew up with. Simply amazing.
8:17 this is the thing I was itching to see the most
3:03 what I look like when I open up my camera and it's on selfie
Big noose.
9:59 I used to always think that those other platforms were other Hero's and their respective guardians from other dimensions unrelated to Link.
Half the length, 2x better overall
Great job
Pro tip: save the playlist so you always have direct access to new uploads no matter what. It's basically a backup sub feed for individual creators (who make playlists of their uploads, that is).
feels weird seeing certain parts of the map despite playing that oot3d map on tf2
As an aspiring game environment artist, your videos and the noclip website are a huge massive help for learning. Thank you so much.
The N64 version of OoT was one of the first games I ever owned and as a child I often wondered what the out of bounds areas would look like if they were fully modeled. My imagination ran wild back then and I wondered things like what it was like beyond Hyrule and the rumors of an obtainable Triforce kept me searching and playing well beyond the end of the game. Good times.
17:18
Ah yes,
A Link to the Playlist, my favorite Zelda game of all time
Sorry to hear TH-cam's screwing you, too, man. I've been subbed since the old days and really enjoy your videos. Keep them coming!
If you asked me he is screwing us by constantly trying to change boundary break.
Are you a conservative by chance? I know that have been censoring and screwing them a lot lately.
This is really neat. Taking the camera to positions where it normally would not be able to go reveals much of the geometry in the rooms that was never created because the player would never see them. This is done so that the game runs as fast as it possibly can since the 3ds has limited resources to work with. Its just a shame that many people who create content for VRChat don't understand this when creating rooms or avatars with 200k+ triangles. You get 30 people with unnecessarily complex avatars in the same room and even people with decent gaming computers will slow down to a few frames a second.
9:45 lies! all lies!
When you actually play the lost woods and get lost, it seems at least 10 times that big. Crap, I suck at games.
I love these out of bounds videos. It's like the vanilla game is the blue pill and these videos show you how far the rabbit hole really goes.
I love Ocarina of time so much! Old zelda games where bomb!
were*
CosmicPinkk grammar nazi
Zelda FTW
Fantastic episode!!!! I love the zoom-outs! The Lost Woods look so small when you see it like that! The desert was so neat to see! Weird but cool to how they handle FPP mode and the bits about Sheik and the Iron Knuckles are neat since I saw your original vid. ^_^
This remake warmed my heart, but at the same time it reminded me that I'm getting old. A handheld remake that far outclasses a console original that came out when you were a smol kid.
Looking back, this is one of the most impressive remakes nintendo has ever done.
This makes the game look extremely modern that it has aged amazingly well. Some serious technology and design was used to make this game. This stuff blows my even today, can't imagine being in the 90's and seeing this game
It is impressive, but this is the 3ds remake you're looking at!
*I'm happy people still play/check ocarina of time still*
I was wondering if you were gonna continue sequence break sometime? I actually liked it a lot.
Edit: Alright so it got some popularity and a heart from Shesez(thanks!!!) so I’ll add some games I believe could suit sequence break. It was tough coming up with a list of games, but hopefully this helps!
1. Majora’s Mask
I always thought about what would happen if you had a certain mask way earlier than intended. This could lead to skips and odd glitches as well, and was the first to come to mind.
2. Luigi’s mansion
This would be kind of the opposite of getting items early; what if you were able to skip the scene where you Rt the Poultergust? Could you still function, and how? Probably wouldn’t lead too far, but still interesting.
3. Basically every main series Metroid in existence: Metroid generally depends on you gathering items throughout your adventure, so that can be heavily thrown off by having items early or skipping them. Metroid could be covered in one semi-long video as well, and might be my most realistic suggestion.
That’s all for now, I’ll try to think of more! Thanks everyone!
Dang, the edit removed Shesez’s heart! Hopefully he’ll see it again 😢
Johnthefish 39 super metroid is one of the most covered sequence breakable games I've ever come across, the possibilities are endless. He wouldn't be able to bring anything new with that one
Here's a heart from Shesez ❤
Vincent L Lol thanks :)
Pretty sure he won't see edits, but new comments maybe.
MM wouldn't be that interesting, there's not a lot of things that would result from sequence breaks and if something cool did result it was probably already known from speedruning and glitches.
fun fact: while I haven't used or explored the toolset he's using, you can actually get somewhat 3d views of rooms you're only supposed to see at certain angles in a vanilla copy of ocarina of time 3D by teleporting into the room via farore's wind. You are only supposed to be able to use farore's wind in certain dungeon rooms, but theres a glitch that allows you to create a farore's wind save point in any room in the game exclusive to OOT 3D. To activate it you have to switch farore's wind with any usable item, and then activate it the frame directly after dropping the menu. I usually got it to work by repeatedly swapping it in and out and then button mashing the activation key, it has to be the very next frame. if you activate it it will warp you into the area of the game you chose but will unlock the camera.
Here are two more little discoveries I made:
1: They added waving blue flags to the Hyrule Castle roof in the remake
2: The crown of Lord Jabu-Jabu got a makeover. In the N64 version, its emblem resembles the Zora Sapphire, whereas in the 3DS version they added a forth blue jewel at the bottom, so it is now more difficult to figure out that connection.
Not really anything outside of bounds, but those small details can be overlooked quite easily.
It's kind of creepy realizing how actually small and limited the world of OoT really is. That's supposed to be a legendary forest of hundreds of square miles, but it's a damn box of like 500m by 200m. I've always ended up having these weird thoughts for no reason. It's such a tiny world, I can't believe this actually was immersive back in 1998.
There was nothing like it then.
I'm programming a simple 3D version of this for the Game Boy Advance! I just posted a 3D Minecraft on the GBA on my channel so I want to make Zelda next :)
You know the haunted wasteland is never revisited in other games for you enter the desert in different angles of the Gerudo desert, this must mean that the Desert Colossus is so sacred that it's protected to the point that no one goes to see it ever again until breath of the wild and tears of the kingdom when you can just explore the whole desert and the Desert colossus is probably burried under sand or its seen as something else that is forgotten by the Gerudo. 😅
i like it when you play as Zelda, trying to save Link from Bowser while fighting of the covenant and Mother Brain
Dude this was the first video game I ever played when I was only five years old twenty years later it’s still my favorite game it’s so weird to see how it was put together great video
"If you saw the original version of the N64 version, you're gonna see a lot of similarities here."
There are people who have claimed that, while Nintendo says they built the 3DS version from the ground up, there is a lot of unused content left from the N64 version that wouldn't exist if they really did make it from the ground up, including a lot of speedrunning glitches.
They said, they recreated those "glitches" so as not eliminate the old "feeling" of the original N64 version... basically they added in those glitches on purpose.
@@SSDARKPITits not hard to keep gliches in code. so i dont see why anyone says that nintendo didnt really build the 3ds version from the ground yet art and such were all redone and the code was easy to remake since they have the master key
well,there is unused data from the n64 game left in the oot3d files. while they may have built the game itself from the ground up,they used a lot of old data as referencepoints and they remastered some of the old assets
(btw,i am not really against it. it just means that there is almost no thing that is worse than on n64 and manx things are even better because they recreated it with more modern possibilitys and knowledge about games)
Oh My Gosh!!! The speedrunning grotto trick with bomb hovering makes sense now!!
9:50 Just look in the OOT 64 guide for the full view
If I had to guess (knowing nothing about game development) I'd say that the reason part of him is left in when using a long range weapon is so that there is a trigger/something to load if you decide to target lock. When you target lock it shifts to the third person perspective.
Nicely done! How about Kid Icarus: Uprising next?
This was so cool! Thanks for finding and sharing all these cool "behind-the-scenes" shots. I'm going to check out the N64 one next!
Shesez did you know that the top of the roof of the castle is the smash stage we've had since N64?
I just got this in my recommended, but this video makes me so happy because this was my first 3ds game, and this brought back a lot of good memories for me
Can you do a Majora's mask 3D episode?
Your so cool, you go over every little detail, and you've got me back into the Zelda franchise!
You rock Shesez! Keep it up!!!
I don't think they culled all of link out behind the camera, because In the land of Zelda, it's not just about being armed.
*_Thank you_* for not zooming in on Dead Hand's face/body.... For _20 years_ that thing has haunted me... I always had to have my brother fight it for me, because it gave me the chills.
If you were to do a 3ds majoras mask episode, the lobby of the mayor's residence there is a 3D model of clock town that I had a hard time looking at it, if you could at least go above that, that would be pretty neat and it shows all of clock town. 😁😁
if you go to the website he mentions at the end of the video you can check it out yourself right now
I love that the moon is just chilling at the bottom until it's needed
Any plans on doing a Boundary Break of the Metro Series?
Plovatro Bardengal ooh. That sounds good. Although the engine those games use are infamous for being difficult to mod so it may be a challenge doing a boundary break
Using that noclip website I finally noticed that the shape of Hyrule Castles roof/towers in OoT3D line up with the Hyrule Castle map in Smash Bros. You can see best in the Hyrule Field or Market maps better than in the 'Hyrule Caslte' map itself. I don't know if that was also the case in the original N64 version but I'm glad I've finally made that connection. With the way older 3D Zelda games played you never really had a reason to look up unless you were being attacked or ran out of ideas.
Im hyped to see the revisit of Majora's mask. ;3
Ocarina is my favorite game! I loved your video on the awesome 3DS remaster. Keep up the good work!
In the water temple if you roll and go first person (veiw 👀) towards the door of the water temple you will see the boss hiding behind the door
15:28 I think the reason the back is modelled is because its the same model used for the game on the home screen before you start it up and it rotates allowing you to see the back
You alright dude? You seem a little less energetic then usual but not saying it made the video worst just pointing it out. Keep up the good work!
He's probably suuuuper tired
@@shrom9336 yeah I guess that could be it
that's what i thought so too ... :<
but that's probably the case. boundary breakin must take a lot out of ya
1:50: "Keep that in the back of your mind--"
Everyone who knows why February 21st is significant: *violently activates mental notepad*
"Thanks for clicking on the video."
You're very welcome.
Yesssss more grottos pls!!!!! A game like OOT would be amazing for a new Zelda. Give me lots of caves to explore
I remember when I first played The Lost woods I didn't realize the music would tell you which way to go. So I just did try and error with pencil and paper
Same
Side Effects I looked at the tunnel shapes the first time.
I eventually learned that that darkest tunnels were the ones you can actually go through, the ones with light at the ends led back to Kokiri Forest so then I didn’t need a map, especially once I memorized how to navigate the place by heart. Took a long time though.
ZeldaLover6 yeah and the cone shaped ones take you to kokiri, the ones that end in a square do not.
@@vap1777 Can you see the cone shape in-game?
I've never played this game but I can see why ppl love it so much
Anyone know the neat soundfont remix of LostWoods theme @9:44 ?
I need it in my life.
i think that's OoT's ed credits lol
@@johtrio FINALLY! THANK YOU!
@@Ech0Chamber no prob !! ^^
Disageee with you at 9:35 I actually really enjoyed that shot it was my favorite in the episode and I wish you ran through more rooms !
Which page?
6:01 am I the only one who’s very curious about that huge glowing thing underneath??? Why is nobody talking about this
Sun or moon maybe?? It can be seen underneath the map near the Temple of Time too. Who knows haha.
I didn't think it was possible to love this game more. Thanks
Thank you Shesez, very -cool!- *epic!*
I loved the zoom out of hyrule field!
Thank you so much for uploading 💜