What makes Old Minecraft so Good?

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  • เผยแพร่เมื่อ 7 เม.ย. 2024
  • It seems like a lot of Minecraft players are drawn toward negativity, and with it, a desire to go toward the past; the way things used to be. I wanted to see if this desire was blinded by pure nostalgia or if the old versions of Minecraft were as good as I remembered them to be. What mods can help the experience? How does this compare to modern versions of Minecraft?
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ความคิดเห็น • 937

  • @TheGeekFactor_
    @TheGeekFactor_  3 หลายเดือนก่อน +85

    Hey all! I'm livestreaming every saturday (I am moving in a week, so that may affect the schedule lol)! If you miss a stream, become a member to see the full VOD. I'm also going to upload "Highlight reels" from each stream to give you guys some content from me between essays! Tell me what you think about Beta vs. Modern Minecraft! I'd love to hear your thoughts! Thanks for watching! :D

    • @axelven8080
      @axelven8080 3 หลายเดือนก่อน +2

      noice

    • @axelven8080
      @axelven8080 3 หลายเดือนก่อน +2

      U got discord man?

    • @TheGeekFactor_
      @TheGeekFactor_  3 หลายเดือนก่อน +6

      I do! Check the description!

    • @theicyphoenix_7745
      @theicyphoenix_7745 3 หลายเดือนก่อน

      i only like beta for its world generation,and a few quirks such as creepers seeming deadlier? aswell as spiders,other mobs are much worse tho,way items look 2d when dropped,old void fog,old giant stars,and regular fog at end of the render distance,old sun textures
      i do not like that theres no bow drawing animation yet,nor chest opening animation,and the fact that it is a full block,same goes for fences
      i think alot of these issues can be compensated in both modern aswell as in old minecraft through mods
      i can bring old world generation through modern beta mod (firgified fabric api in 1.20.1 can makde forge and fabric mods compatible) aswell as nostalgic tweaks mixed with programmer art and golden days resource pack,in resource pack i had to delete quite a few stuff and i had to tweak off quite a few stuff in nostalgic tweaks mod because they both had on default enabled extremely authenthic experience wich breaks the point of playing it in modern minecraft because they brougt old animationless bows and chests without animations that are full blocks,so i had to struggle to figure out how to manualy take those off wanting something to look different due to style change is great,hoever sometimes you gotta draw the line on "its just different" and "its a downgrade"

    • @Pyracyntrix
      @Pyracyntrix 3 หลายเดือนก่อน

      Alright; here's my 2 cents:
      Old Minecraft, as an experience, was just... Smaller, back then. It was just you, the world, and the annoying undead. The world was only so deep, and the gameplay loop was simple, concise, united. It was a cohesive, tight experience with infinite creative potential.
      ... Modern Minecraft, to me, feels like a different game trying to fit in old minecraft's old ass foundations, which just isn't working. The worlds in modern Minecraft is DENSE with feature's, and a world too small to hold them. This isn't even talking about questionable design decisions _cough cough_ the Anvil/Mending/Enchanting/potion brewing _cough cough_

  • @blackshadow7214
    @blackshadow7214 3 หลายเดือนก่อน +805

    i will forever be grateful that we even have the option to go and play older versions

    • @sampeng1
      @sampeng1 3 หลายเดือนก่อน +35

      Its great that both Minecraft and Terraria allow you to do this... Then theres Starbound where you need depot downloader to redownload one of the beta versions, then look around the internet hoping somebody has archived some mods.

    • @gampedump
      @gampedump 2 หลายเดือนก่อน +20

      It didn't use to be like this. The original launcher did not have older versions, and you had to perform some black magic fuckery to get access to older versions.

    • @woop6078
      @woop6078 2 หลายเดือนก่อน +24

      People just don't like to admit Notch was better at running Minecraft than Microsoft all because of the controversial things he's said. No matter how much people hate him they have to admit that he did a better job than a soulless corporation.

    • @Nayutune
      @Nayutune 2 หลายเดือนก่อน +2

      @@gampedump I'm pretty sure you just had to click "Edit profile" and check two check-boxes to see beta/alpha versions? (Unless you are talking about specifically a Microsoft-era launcher)

    • @MultiDarkII
      @MultiDarkII 2 หลายเดือนก่อน +1

      @@woop6078 do people really have this opinion lol? i never saw someone say that, only see people shitting on current mojang/microsoft for making minecraft worse with every update

  • @ammazer1229
    @ammazer1229 2 หลายเดือนก่อน +219

    I still don’t get why a rise in old MC is concerning. If people are feeling nostalgic or don’t like the direction MC has taken let them enjoy what they want. I swear people taking this way too seriously.

    • @daffo1745
      @daffo1745 หลายเดือนก่อน +22

      I agree with your sentiment, but nostalgia is an awful tool in discussions due to its subjectivity and bias towards older things. It's a bigger problem in gaming that people won't admit.

    • @LettucesCreations
      @LettucesCreations หลายเดือนก่อน +11

      ​@@daffo1745it's not that big of a problem as nostalgia is a fairly universal experience and gaming is one area where it is a collective experience. Games can absolutely be played for that element. Hell look at the mmorpg community in which droves of people are/have flooded back to Wow or Old school runescape. Nostalgia doesn't belittle modern games, it just shows sometimes there are elements of the game's history that were appreciated or preffered. We are already getting to a point where people are nostalgic for prime fortnight, nostalgia slaps everyone in the face eventually.

    • @apersoniguess_
      @apersoniguess_ หลายเดือนก่อน +3

      To me its more when people pretend its not mostly nostalgia and then try to make up a bunch of issues that either just don't exist with newer versions or are more issues with how they play the game than the game itself

    • @bogmire9608
      @bogmire9608 29 วันที่ผ่านมา

      @@daffo1745who cares

    • @grimace3983
      @grimace3983 12 วันที่ผ่านมา +2

      i don't think it's necessarily concerning that people are interested in old versions but rather that they are interested in old versions because they don't like modern minecraft and with the amount of people thinking this way it makes people question the current state of the game and if the updates they're making are actually good updates. i personally like both the old and new versions of the game, they're both fun and unique but definitely can feel very different

  • @juanitoalcachofa3485
    @juanitoalcachofa3485 3 หลายเดือนก่อน +590

    Abundance in simplicity. Boredom in abundance.
    It’s just a matter of perception and what to expect out of a game . When you’re offered less to focus on, you’ll just learn to enjoy the few tools you got at hand and get more out of them in the process.
    Nowdays everyone is in such a constant rush to get diamonds and netherite that people forget to enjoy the hundred different aspects of the game.
    It’s strange but being a gamer don’t mean you know how to enjoy the game you play; That is something that becomes evident in open ended, sandbox-like games such as Minecraft. You have to learn to see the game in a different light, so to speak, to try and get an experience truer to what the game is meant to offer: the ability to shape itself to whatever you may want to get out of it, and not just a rush to the top, although fun as it temporarily can be.

    • @spyro2002
      @spyro2002 3 หลายเดือนก่อน +54

      Yeah I feel like more than anything the gaming culture is what has changed. Now people are way more competitive and trying to optimize everything and ahead and try to not fall behind. Gaming has been more and more pushed to be viewed as a chore or a job than actually having fun playing a game.

    • @jammybot2529
      @jammybot2529 3 หลายเดือนก่อน +4

      Bro wrote a whole essay

    • @CantoniaCustoms
      @CantoniaCustoms 3 หลายเดือนก่อน +8

      Kinda the one thing that pushed me from PVP multi-player is the fact that it loses its fun since it's gonna get filled with sweaty tryhards.

    • @16floz
      @16floz 3 หลายเดือนก่อน +34

      ​​@@jammybot2529bro thinks 3 lil paragraphs is an essay

    • @16floz
      @16floz 3 หลายเดือนก่อน +23

      A significant portion of the player base has quite literally optimized the fun out of the game. People get mad at bug fixes because they stop them from using exploits. People will literally cheat and turn around and criticize mojang for progression issues.

  • @fexus9730
    @fexus9730 3 หลายเดือนก่อน +238

    I have seen modern servers die immediately after the Ender Dragon was defeated a couple times. This obviously isn't the game's fault but it seems like a lot of people these days don't grasp the inherent theme and strengths of Minecraft anymore. In Beta Minecraft you are almost immediately asked to find your own "meaning" in the world whereas modern Minecraft distracts you with a couple of quest lines and almost kind of leaves you feeling empty after it has all been done. Beta servers still fade in and out of existence of course but they tend to end up much more rounded and complete unlike the modern servers that I have played on.
    Great video by the way!

    • @Computerdude323
      @Computerdude323 2 หลายเดือนก่อน +39

      I find the same. It's hard for my friends and I to keep a long-term world in the newer versions, because once we're stacked with resources, we get bored. In Beta, you can't become "stacked". There's no mending, so your tools break. There's no trading, so you're forced to grind. There's no dragon, so there's no "end goal". There's no elytra, so you're forced to build railways to travel long distances. I find that my friends and I only ever log on when there are new updates out. Within a week, the server becomes dormant again. I don't dislike anyone who prefers modern Minecraft, but I find the older versions very therapeutic -- we can do more, with less.

    • @miimiiandco
      @miimiiandco หลายเดือนก่อน +2

      I blame Enchanting for giving the player a huge extrinsic grind, then dumping them and asking to them do find their own fun.

  • @squashgaming9279
    @squashgaming9279 3 หลายเดือนก่อน +50

    Why is it concerning that a small minority of people choose to play the version of the game that they prefer? That doesn’t seem like something anyone needs to be concerned about.

    • @MaskedMarshy
      @MaskedMarshy หลายเดือนก่อน +16

      people on the internet get mad if someone prefers anything they don't like it's funny lol

  • @caydengonzales5495
    @caydengonzales5495 3 หลายเดือนก่อน +234

    I think that people also kind of hope mojang would start going in the direction old minecraft was meant to go which is a sandbox rather than a bloated unoptimised adventure game

    • @BazilBuildBases
      @BazilBuildBases 3 หลายเดือนก่อน +45

      you NEED to discover!
      you MUST load new chunks!
      updates with a new features are coming faster than you can live to the chunks you just loaded, and most of the new features are not even obtainable without this endless rush with looting and searching. here, take this elytra with a rockets and go, as fast as you can do! go until this world will not collapse under it's own file weight..
      this is sad.

    • @KingOfMadnesss
      @KingOfMadnesss 2 หลายเดือนก่อน +10

      Minecraft was also meant to be an adventure game. Even during alpha. Why do you think there are infinite worlds, structures, caves with good items? If it was a sandbox game, there would be no point of an infinite world with caves and structures. Just a very large world only consisting of different biomes and trees. No caves or no structures

    • @Spearra
      @Spearra 2 หลายเดือนก่อน +8

      It feels like somewhere along the way MC saw what Terraria was cooking and said "I could do that".
      It could not.

    • @FoxesInferno
      @FoxesInferno 2 หลายเดือนก่อน +17

      Bloated, unoptimized adventure game with atrociously bad progression. I hate to always bring up the age old "look at Terraria" argument but .... Mojang should probably take some notes

    • @Proud_Troll
      @Proud_Troll 2 หลายเดือนก่อน +1

      What do you mean??? I want it to be both.
      Exploration is one of the most important parts of Minecraft, at least for me.
      The game is still as sandboxy as it was in 2012.

  • @screm5514
    @screm5514 3 หลายเดือนก่อน +598

    I cant play minecraft without 1.13 swimming for the life of me

    • @RedlineWasTaken
      @RedlineWasTaken 3 หลายเดือนก่อน +35

      just build a boat

    • @weaponizedknight7316
      @weaponizedknight7316 3 หลายเดือนก่อน +34

      I play on 1.20 but my goal is not to beat the game, its to create a world that I play for years, I am nearly one year in and have not been to the, got netherite, I never understood why those 100 days youtubers beat the game in the first couple of hours

    • @rubennavarrobonanad9439
      @rubennavarrobonanad9439 3 หลายเดือนก่อน

      People like beating the game fast, not because of simply beating it, but beaxuse some people prefer late-game technic minecraft. Min-maxing farms, etc....​@@weaponizedknight7316

    • @valentai_777
      @valentai_777 3 หลายเดือนก่อน +16

      @@RedlineWasTakenjust never go underwater💀

    • @RedlineWasTaken
      @RedlineWasTaken 3 หลายเดือนก่อน +6

      @@valentai_777 why would you want to go underwater? tf?

  • @Ata.TeaGargler
    @Ata.TeaGargler 3 หลายเดือนก่อน +67

    People tend to stress about collecting the best stuff in modern minecraft when really, you don't need them. Netherite, enchantments, beacon, etc are all just things for players who enjoy grinding
    But it is still possible to play minecraft today like old minecraft

    • @Anntonio-im5oe
      @Anntonio-im5oe หลายเดือนก่อน +10

      Exactly! I literally never even made dimond tools or armor cause iron was more than enough, let alone all the netherite and enchantment stuff 🌚

    • @KaserinoMakanen
      @KaserinoMakanen หลายเดือนก่อน +3

      @@Anntonio-im5oesame here pretty much.

    • @S3SSioN_Solaris
      @S3SSioN_Solaris หลายเดือนก่อน +2

      Pretty much. Minecraft is and always has been, a sandbox. The joy you derive is limited only by your imagination, sure elements of the game can be grindy but beyond that, you're not FORCED to grind.

    • @Isaak-eo6tr
      @Isaak-eo6tr หลายเดือนก่อน +5

      No it’s not because the game textures and color palette are a lot more boring than the old versions. Nights aren’t as dark. The new music isn’t as good. The games aesthetics and simplicity have been lost. PC players can revert to the old version but if you’re on console you’re out of luck.

    • @Isaak-eo6tr
      @Isaak-eo6tr หลายเดือนก่อน +5

      Oh and also the terrain generation is a lot more boring and not as “gamey” as it used to be. I liked the randomness that it used to have. Now it’s “oh look pink trees” or “oh look a giant mansion in a dull brown forest with ugly lighting and textures”

  • @Tom-jw7ii
    @Tom-jw7ii 3 หลายเดือนก่อน +60

    One thing I like about beta is that the visual style is more consistent than the newer versions. Like in this version, all the animals and monsters look really goofy and unrealistic, whereas in the newer version you have a lot more detailed animals that more closely resemble the real thing, but they’ve still kept all the old ones relatively unchanged. It’s night-and-day comparing a sheep to a horse or a goat, or comparing the spiders that ascend up walls and promptly fall down, injuring themselves, to the more detailed and animated monsters like drowned and phantoms. I don’t think one style is necessarily better than the other, but I wish Mojang would retool some of the old creatures to match with everything else.

    • @omnitone
      @omnitone 2 หลายเดือนก่อน +1

      precisely.

    • @brainwong3223
      @brainwong3223 2 หลายเดือนก่อน +8

      The warden especially does not feel like it is from the same game anymore. I wonder what if all the mobs have a spawn-in animation would look like.

    • @lisatroiani6119
      @lisatroiani6119 2 หลายเดือนก่อน +9

      @@brainwong3223 ok, i think the warden is the one mob that i think benefits from the different design. the whole point of the warden is that it’s something that’s meant to be feared. I think the fact that it has a spawning animation, (compared to every other mob in the game, which just pop in), adds to the feeling that the warden is odd, almost unnatural.

    • @vinsplayer2634
      @vinsplayer2634 17 วันที่ผ่านมา +2

      I recommend the Golden Days texturepack. It's goal is to make the game look like the beta versions, and it does a great job. It makes all the stuff fit together better.
      Also I personally think that the new style is simply worse than the old one, because with such smooth textures it looks ugly if there's a jagged edge between two different textures, and the new textures also don't really all fit together, there's some blocks that can't be made to look nice next to certain other blocks, and those things combined make it harder to make a good-looking build.

  • @level2janitor
    @level2janitor 3 หลายเดือนก่อน +212

    i have no nostalgia for beta, cause i never played it as a kid - i started with 1.2. but it's become my favorite version of the game because the survival aspect is my favorite part, and beta feels so much more balanced and deliberate in that area. unstackable food especially adds so much to the resource management aspect of the game. i usually challenge myself not to skip the night with beds or use ores i don't find in caves, since i feel like that forces me to engage with the game's mechanics more.
    i've looked for mods for modern minecraft that enhance the survival aspect this way, but i can't find any. the closest is stuff that adds thirst meters or armor penalties or whatever, but that's just busywork - i'm not looking for realism, i'm looking for the kind of difficulty that forces me to engage with the game on a deeper level, exploring caves and managing my limited food and iron and light.
    modern minecraft has a totally different approach to difficulty - you can see it in raids, piglin bastions, the warden. the player can obtain such high stats that new monsters have bloated stats to compensate. but regular old nighttime mobs are trivialized so easily once you get some decent armor that it makes me wonder why they're there. there's not much pressure on your resources, either; food is everywhere, you can make unbreakable god-gear, and it's so easy to automate everything that it feels like a checklist instead of that pressure on your resources that beta has.
    there is one thing i do really like about modern minecraft - the amount of stuff to do gives you way more reasons to explore and build. i like having enchantment tables to make me engage with the combat and build a fancy wizard tower to put it in; i like having potions to give obscure items extra uses and make me explore the nether. but the constant inventory clutter, overwhelming amount of choices when trying to build, complete lack of survival elements, and phantoms, just makes me enjoy the game so much less.

    • @bigtrent3600
      @bigtrent3600 3 หลายเดือนก่อน +35

      This is what I've been thinking. We need more things like the Creeper. In a game about building, why not have an enemy that can break them? Just that alone makes you have to engage with the game more. Most hostile mobs, especially the modern ones, don't really do anything like this and just damage the player directly. It doesn't help that most modern mobs are useless and extremely rare.
      Survival has become easy unless you play on hardcore because of this. All the normal mobs are a joke and the actually tough ones have busted stats and are hidden away in little forts that you can completely avoid. It's like the game wants to be a causal, relaxing game despite having so many survival elements baked in and doesn't know what to do so it just tosses things in.

    • @scauldfire3498
      @scauldfire3498 3 หลายเดือนก่อน

      Lot to read, but yes.

    • @Pyritie
      @Pyritie 3 หลายเดือนก่อน +1

      try terrafirmacraft! I also wanted a better survival experience and this mod delivered it in spades

    • @chelonianegghead274
      @chelonianegghead274 3 หลายเดือนก่อน +11

      I've been thinking about survival Minecraft for a long time and I have to say I agree with a lot of your conclusions. For me I think what went wrong isn't so much the Adventure Update itself as a lot of people will say, but the way it was handled. The reason 1.7.3 feels so good is because the game had a singular focused direction of being a good building game with light survival and RPG elements, and since it was also just smaller in scope it was easier for Notch and his team to keep things in line with a set vision. By the end of beta, the game's existing systems had been refined and developed to a point where every element had a clear, fleshed-out purpose and they all fit tightly together like clockwork. It was a complete and mature game at that point.
      But then that all changed with beta 1.8, which upon the completion of survival suddenly changed the game's direction to also being an open world action-adventure game, adding a slew of new less mature features which in some cases wouldn't be finished for years afterwards, and knocking the game's overall quality back into an alpha state. Certainly, it more than survived thanks to both the strength of the game's existing core survival mechanics and the mostly optional nature of the new adventure content, so it hardly makes since to say that b1.8 killed the game. And I'm not going to pretend the changes were all bad, or even that everything in old Minecraft was perfect - the brewing system is a perfect way to reward exploration IMO while farming continues to be one of the least interesting mechanics of the game. But many of the new features were really half-assed and would continue to be developed in a much more haphazard fashion than their survival predecessors. For instance, emeralds were finally added in 1.3 allowing villager trading, and sprinting wasn't fully ironed out until 1.11. The Adventure Update was hardly a bad idea, as Minecraft has an enormous open-world sandbox to explore and it would be a shame not to put it to good use, but crafting a massive procedurally generated world that's actually interesting is a much broader and more ambitious goal than giving the player a few more considerations than just building materials to worry about.
      It seems the plan was that since the basic backbone of survival was now in place, they would slowly add more adventure content piecemeal as time went on to keep players interested, but Mojang lacked a clear roadmap and was in for years of internal turmoil. First there was Notch's decreasing involvement with the project, followed by his eventual departure and the resulting fallout, and then of course came the studio's acquisition by Microsoft, all of which somewhat left them a chicken without a head. With all that going on and the pressure not to change anything too drastic that might risk altering the game's identity, Mojang was left floundering for the next four years as they struggled to find a new consistent direction for the game that would keep players satisfied. They did well from 1.13 onwards by revamping a number of older features that had long been neglected, though today with the worst offenders all being fixed I think they're struggling once again to find another new direction.
      I think the real problem though is that while there's been a steady stream of new features to enhance adventure (along with great deal of feature creep and bloat) the game's basic survival mechanics have grown stale and even dull compared with some of their younger cousins. In fact I think that's precisely what drove the initial demand for a cave update. Caves are the single biggest feature of survival gameplay, yet they'd gone essentially unchanged since infdev and are effectively obsolete now because of iron golem farms and strip mining. Whitelight attempted to answer the question of how Mojang can return to a focus on survival in their updates in his third Minecraft video, "The Perfect Minecraft Update", but really I think a lot of the more substantial changes people want could only have been made years ago in the game's development and that's why we're seeing so many mods now for older Minecraft. That way they can eschew the 13+ years of adventure's baggage entirely, and start fresh from that foundation of 1.7.3 when the game's features had an overall higher consistent quality as survival was essentially complete.
      In way it's a shame, because for all its problems adventure gameplay has a lot to keep players coming back like you mentioned. But "how do you add to a game with infinite potential without either whittling it away and forcing players into a specific playstyle or just adding random bloat" is now more difficult a question than ever for Mojang to answer, and I think we're going to see a few more rough years like the period from 1.9-1.12 before they really figure that out. They're really in an unenviable position, either they continue to add more adventure icing, which we've had more than enough of and isn't filling, or they revisit survival, and risk completely ruining the game. Given that survival is the game's core, and changes made to it can't be as easily opted out of as new structures for instance, a major screwup there could potentially alienate the game's entire playerbase, and for an example of that we need look no further than phantoms. For the solution though, me personally I think both Mojang and some of the survival purists are looking at it from entirely the wrong perspective, because Minecraft was never a survival game to begin with.
      When Notch created Minecraft, he didn't set out to create a grindy PvP Lord of the Flies sim, his inspirations were Dwarf Fortress and to a lesser extent Dungeon Keeper, and he wanted to create a similar experience in a first person voxel engine after seeing the concept in Infiniminer. Minecraft as a game is first and foremost one about base-building, and any mechanics added should first answer the question "does this give the player meaningful challenges to overcome with creative building?". Redstone farms are an abomination that have essentially taken a feature originally meant for adventure maps and Infinifactory nerds and turned the entire game into a really bad clone of Infiniminer where everyone just copies the number one most efficient design from a TH-cam tutorial. Adding a real tech tree to Minecraft (which need not break the game's medieval fantasy theme as the history of industrialization stretches back long before steam engines) that provides more engaging alternatives for resource production than mindlessly laying out someone else's redstone contraption is a clear, achievable long-term goal for which they already have a mountain of prior tech mods to take inspiration from. While yes most clash badly with the game's aesthetics, I believe that's still the reason why mods like IndustrialCraft and Mekanism became so popular is because mechanically they're a natural outgrowth of the game's survival, resource management, and most importantly base-building elements.
      I'd be remiss not to end with at least a mod recommendation though, and I believe I have the perfect mod for you. If you want an example of a tech mod that doesn't clash with the game's aesthetics, look no further than Better Than Wolves. While yes with later versions the mod author went and made it a more typical grind-y survival game, I personally like playing mod version 4.59 for Minecraft 1.4.7 as IMO that was the last version with multiplayer support (which wasn't possible until 4.0) before he started really going off the rails with the sweaty hardcore gamer crap. It doesn't do enough with caves IMO, it's not compatible with other mods, and other than ultra survival realism in the later versions it doesn't have much to offer in the way of farming or animal husbandry, but it's not worse in any way than vanilla 1.4.7, and overall it is one of the best-balanced and most well-thought out mods in Minecraft's history and it is really worth playing for anyone at all interested in what the game's survival mode could be.

    • @scauldfire3498
      @scauldfire3498 3 หลายเดือนก่อน +3

      @@chelonianegghead274 uhhhhhh, give me like a year to read that, ill get back to you...

  • @epicsouththeoduskiangamer
    @epicsouththeoduskiangamer 3 หลายเดือนก่อน +443

    I cant help but feel that Dream and the new age of TH-camrs have singlehandedly thrown the community into shit. They played a huge part in speedrunning, which led to the mass popularization of doing everything as fast as possible, which led to technical minecraft going from a small niche to THE way to play the game. This led to everyone complaining about how competitive the game is and how they "have to get villagers day one in the smp". With their nonstop dramas they made the community toxic and turn on Mojang, despite the game becoming popular through smaller updates. They ruined the mob votes. They ruined pvp. They ruined letsplays.

    • @herossj1
      @herossj1 3 หลายเดือนก่อน +42

      These has nothing to do with the problem. Speedrunners are speedrunning every damn game in existence. The problem is Microsoft/Mojang and their stupid developers nothing else. It takes them years to add irrelevant content meanwhile modders make a NEW GAME in just weeks.

    • @silvertheelf
      @silvertheelf 3 หลายเดือนก่อน

      The mob votes were ruined before these lunatics touched them. The very idea of them is a hated thing by any sane person.

    • @oppa.24
      @oppa.24 3 หลายเดือนก่อน +88

      ​@@herossj1 No, the biggest problem is the gaming culture. For example, there are people who think that modders could replace the backbone of Minecraft and its well thought-out content, from Switch to PC. There are people who fall for clickbait youtubers who write titles like "I just programmed this update in 7 days". But when you play these mods, you quickly realize that they are not really thought out. Many people don't understand how much it takes to design good content. Instead, they let themselves to be blinded by wannabe developers from the modding scene.

    • @mercury5003
      @mercury5003 3 หลายเดือนก่อน +33

      ​@oppa.24 mojang has to go through a lot of red tape too it seems, they have oversight from Microsoft, they have multiple platforms and versions they have to develop for, they have to go through quality assurance and so much more shit. theres a lot more they need to deal with these days compared to beta so it's no wonder updates take so long. Then again they also tend to cut a lot of content for the most absolutely stupid reasons (see the fireflies in the wilds update)

    • @oppa.24
      @oppa.24 3 หลายเดือนก่อน +24

      @@mercury5003 The updates don't take long. The fact that it supposedly takes so long is solely due to impatience. Impatience that all the influencer propagandists have put out into the world. There are so many developer studios that no longer exist because of crunch. Hopefully that won't happen with Mojang.

  • @MegamanZero410
    @MegamanZero410 2 หลายเดือนก่อน +8

    As someone that played the alpha all the way through till full release and for years after, I miss those simple days of building simple structures, enjoying the calm, exploring the interesting areas and generations that I would find and make up ideas of what to build there.
    Sometimes a simple choice, is better than choice paralysis.

  • @CustomcrowdMitroc
    @CustomcrowdMitroc 3 หลายเดือนก่อน +9

    The best thing about beta is the old lighting. Everything was alot darker and made the game feel alot more spooky and made nights feel alot more threatening as you literally couldn't see anything in the dark so having to hide in a shelter over night felt like a necessity
    And the awsome old terrain generation ofcourse

    • @petercottantail7850
      @petercottantail7850 2 หลายเดือนก่อน

      did they change the lighting? that explains a lot of memories i had thinking it was just my imagination it looked better back then

  • @MrAppleSalad
    @MrAppleSalad 3 หลายเดือนก่อน +326

    For me, it has a lot to do with artistic intention. Minecraft used to be a game made by a single man, a passion project that he used to express himself and give a platform for others to do the same. You could feel his passion, just look at how much he did in those 2 short years of development before the full release. At times, he released updates weekly, introducing revolutionary new mechanics like Redstone or the Nether. Everything he put in the game was there because he wanted it to be there, it was all a part of his very focused and particular vision. Sure he did have a team after a while, but it was still his baby. With 1.8 Notch largely passed the torch over to Jeb, who was much more focused on the lore side of the game and Notch's more wacky creative side took a back seat until slowly being phased out entirely with the last remnants of it snuffed out with the Microsoft acquisition. Now it's not a humble little passion project, it's the best selling video game of all time with a massive company controlling every aspect of it. This probably sounds pretentious, but it's no longer really "art", seeing as art is really just a form of self expression. There is no "self" to be expressed with modern Minecraft, or even if there is a few super passionate devs all of their visions are merged together and diluted.
    TLDR: Beta Minecraft is Notch's passion project. Modern Minecraft is a toy made by a company to sell as much as possible.

    • @ianmorr222
      @ianmorr222 3 หลายเดือนก่อน +72

      THIS. THIS THIS THIS! In the modern day, they want to appeal to as many people as possible.. so what do they do? They stray away from fantasy monsters and start adding more real life animals… to a game about blocks where you travel across literal dimensions and slay a freaking dragon.💀💀 Realism, in my opinion, hurts the Minecraft experience because it just clashes SO HARD with that original artistic intention.

    • @comyuse9103
      @comyuse9103 3 หลายเดือนก่อน +18

      while i agree notch's minecraft would have gone in a better direction than modern minecraft, a child's finger painting will never be as good as generic, designed by committee 'art' designed to fill space in boomer's homes, even if the finger painting would be infinitely more meaningful.

    • @Fangornmmc
      @Fangornmmc 3 หลายเดือนก่อน +2

      Well said

    • @MrAppleSalad
      @MrAppleSalad 3 หลายเดือนก่อน +13

      @comyuse9103 Personally I wouldn't consider a painting created by a committee to be "art".

    • @comyuse9103
      @comyuse9103 3 หลายเดือนก่อน +5

      @@MrAppleSalad it absolutely isn't, but it is technically superior to a child's finger painting. notch's work is bad, he has gone so far as to apologize for his bad programming, but that can be fixed with time and means more than anything mojang has put out.

  • @marcusupdegraff5870
    @marcusupdegraff5870 3 หลายเดือนก่อน +98

    I personally enjoy modern MineCraft more, but Beta Minecraft has the best "vibe" of any game I know of. I was first introduced to Minecraft through XBox 360 Edition, and I think that this fits the vibe too. The music and simplicity work together to create such a relaxing mood.

    • @piranhalettuce
      @piranhalettuce 3 หลายเดือนก่อน +2

      the vibe of not being able to sprint

    • @marcusupdegraff5870
      @marcusupdegraff5870 3 หลายเดือนก่อน +16

      @@piranhalettuce It's a slow-pace kind of vibe ¯\_(ツ)_/¯

    • @aithon6936
      @aithon6936 หลายเดือนก่อน

      Xbox 360 minecraft is my favorite.

  • @johnsexton4352
    @johnsexton4352 3 หลายเดือนก่อน +191

    Minecraft grew up, it’s not worse or even bad it’s just not what a lot of people expected

    • @issholland
      @issholland 3 หลายเดือนก่อน +7

      I dunno what they expected from this point. I'm honestly glad it went from Legos on PC to what it is now

    • @EnbyOccultist
      @EnbyOccultist 3 หลายเดือนก่อน +14

      @@issholland Legos on PC with microtransactions?

    • @issholland
      @issholland 3 หลายเดือนก่อน +16

      @@EnbyOccultist you naughty bedrock player you

    • @vinesthemonkey
      @vinesthemonkey 3 หลายเดือนก่อน +8

      nah it's worse

    • @issholland
      @issholland 3 หลายเดือนก่อน +14

      @@vinesthemonkey what's worse about it though? Are there features I'll never use? Yes, however the things I wanted out of Minecraft are now in the game (mostly build height related). And it's to be said if you wait long enough Minecraft will be the game you wanted. Kind of what I'm sad about Minecraft is that because it's perfect for me right now every other update will kind of be downhill if I let it. But that's also part of growing up
      Though I still wanna know why you think it's worse now

  • @polishscribe674
    @polishscribe674 3 หลายเดือนก่อน +30

    I think we need a survival update for all the people who want to build their base and mine instead of making all these farms and trading halls.
    In Polish language there's a term "sielanka". Check what that means, and I think you'll agree we need more of that in our lovely block game.

    • @mercury5003
      @mercury5003 3 หลายเดือนก่อน +6

      I think there should be like a classic survival mode with no hunger or enchantments so we have the option to play it that way

    • @miimiiandco
      @miimiiandco หลายเดือนก่อน +2

      Making Enchantments fun to get instead of a tedious grind would solve that issue singlehandedly.

    • @CubicApocalypse128
      @CubicApocalypse128 หลายเดือนก่อน +1

      @@miimiiandco I've always liked how Skyrim handles enchantments. You go out into the world and find enchanted loot, destroy it to learn the enchantment, and then you can apply it to your own gear. It's a lot more interesting than Minecraft's magical slot machine.

    • @dreamdesk7258
      @dreamdesk7258 27 วันที่ผ่านมา +1

      Why don’t you just build your base and mine instead of making farms then?

    • @polishscribe674
      @polishscribe674 27 วันที่ผ่านมา +1

      @@dreamdesk7258 it... Can get boring. Especially without friends, I just don't feel the same as I did when playing as a kid. Nothing really drives me to progressing. The only challenge is to not quit out of boredom.

  • @ElijahSoul
    @ElijahSoul 3 หลายเดือนก่อน +42

    Guys, try this experiment. Start a new world, unbind your sprint key, and turn the difficulty up all the way to hard. I want you to notice JUST how different the game feels when you do that.
    Sprinting was something that was added over a decade ago, but I remember still what it was like to play Minecraft when I was a wee lad. After doing this experiment for myself, I truly think that sprinting was what sucked the intimacy out of Minecraft when it was released. So, from now on, I never play with sprint. Try it out for yourself.

    • @EmperorPenguin1217
      @EmperorPenguin1217 3 หลายเดือนก่อน +18

      Sprinting would be fine if the mobs were balanced around it

    • @mysticspace3369
      @mysticspace3369 3 หลายเดือนก่อน +2

      Nah I rather not be like a Bungie Stan and not sprint

    • @arahman56
      @arahman56 2 หลายเดือนก่อน +1

      Shift is CROUCH lol. Playing MC without that is extra-masochistic.
      Sprint is ctrl or double-tapping the direction button.

    • @Jrivera4905
      @Jrivera4905 2 หลายเดือนก่อน

      @@arahman56 shift to sprint supremacy.

    • @arahman56
      @arahman56 2 หลายเดือนก่อน

      @@Jrivera4905 You mean shift to fall off (because you're used to crouching with shift) lol.

  • @vogonp4287
    @vogonp4287 2 หลายเดือนก่อน +5

    I liked how empty beta Minecraft felt, and how scary the hostile mobs felt. Especially how creepers seemed to wait for you, and peer through your windows. They seemed more menacing.

  • @iminumst7827
    @iminumst7827 2 หลายเดือนก่อน +16

    I'd play Modern Minecraft if they fixed the atrocious survival-mode balance issues. There's no consistency at all between risk and reward. For example, the loot acquired from the simple and safe act of buried treasure hunting is superior to the dangerous and rare ocean monuments. The fact that players can grind trades all the way to end-game progression loot really siphons the satisfaction of the classic gameplay loop. When I mine diamonds in Beta, the only thing I'm thinking is how excited I am to have one. But when I mine diamonds in new versions, I'm thinking "I probably could have gotten diamonds faster through trading, treasure maps, desert temples, etc."
    Shields, beds, and sprinting are obviously hugely detrimental to the threat the basic hostile mobs pose. But it's not just that. Health is just such a trivial resource in modern Minecraft, food is both more abundant and you can essentially carry infinite amount on you. Enchantments really throw balance out the window, mending especially ruins resource balance. Elytra, Blue Ice, Soul Speed, and Dolphins really annihilate balance of traversal options.
    This is annoying to me, because I actually like a lot of the new stuff in Minecraft. I like the Deep Dark, Nether Biomes, New Music, Shaders, Ocean Biomes, Geodes, Axolotls, Glow Ink, Lanterns, Concrete, Stained Glass, etc. I don't play Minecraft Beta out of nostalgia or because I need simplicity. I play it because modern Minecraft's balance makes the game boring and unsatisfying.
    Unfortunately, there's no mod or anything that fixes this. So I don't really have my "favorite" version of Minecraft, I think they both are fairly bad for their own reasons.

    • @apersoniguess_
      @apersoniguess_ หลายเดือนก่อน

      But its pretty easy to just... not hunt for buried treasures, or exploit villager trades- frankly I never even attempt to do those because they're far too much effort for what they're worth, im here thinking it would be far better to go caving for my diamonds than to hope that the one ancient treasure I come across after 3 hours has more than one measley diamond.
      For your second paragraph I get what you mean except for blue ice and soul speed; again, blue ice being way more effort to get than its worth, just stick to packed ice (which better suits your point anyways) and... who uses soulspeed instead of packed ice? And dolphins I don't get either since unlike land transportation the only other good option is a boat.... or an elytra, which entirely negates both of these along with every other method of transportation in the game so long as you get mending (which honestly when you aren't abusing villagers actually is a rare commodity, but still)

    • @iminumst7827
      @iminumst7827 หลายเดือนก่อน +2

      ​@@apersoniguess_ Imagine if in Lord of the Rings, Frodo always had a teleportation spell that could teleport him inside Mt. Doom, but Frodo refuses to use the spell in order to challenge himself. Suddenly, every obstacle he overcame turns every heroic triumph to a joke. Challenges and self-imposed challenges invoke completely different feelings.
      It's frankly condescending that you implied that I haven't simply avoided the many overpowered options Minecraft has added to Survival Mode. I have done so multiple times, and it was an incredibly boring experience. The goal of survival is surviving, I shouldn't need to intentionally sabotage my own survival to be challenged in a survival game. Why would I waste time designing self-imposed challenges for myself in Minecraft when I could have more fun playing a more rewarding game made with more thought and care?

    • @apersoniguess_
      @apersoniguess_ หลายเดือนก่อน +1

      @@iminumst7827 Yeah I don’t think that’s a very good analogy at all to be honest. And nobody’s going to ocean monuments for op loot, they’re going for sponges as well as prismarine and other related blocks for decoration (and gold too but who cares).
      If your idea of surviving is to speedrun the game in the most efficient manner possible I think you miss the entire point of “survival”. In survival you shape the world around you, you find new structures, more aspects of the game to interact with, and the game isn’t demanding that you do any particular thing- pretty much nothing is mandatory in Minecraft. If you’re at the point where you feel like you’re playing the game wrong for NOT immediately building a villager farm for op gear then I think that’s more an issue with you playing the same game for years than an issue with the game itself. Not that the game doesn’t have its flaws, I just don’t think this is one of them

    • @iminumst7827
      @iminumst7827 หลายเดือนก่อน +2

      @@apersoniguess_ I said I prefer playing Beta Minecraft (Minecraft had no end or goal until the last Beta version) and I said that I have played Modern Minecraft with self-imposed restrictions. How could you possibly think that I want to "speedrun the game in the most efficient manner possible?" I've never speedran Minecraft in my life. I would never want Minecraft to force players to play a certain way.
      We can't hold a meaningful conversation if you won't listen to what I am saying. You keep trying to refute my point, but don't seem to have any idea what my point is. I will only continue this conversation, if you can accurately summarize what my point is.

    • @apersoniguess_
      @apersoniguess_ หลายเดือนก่อน +1

      @@iminumst7827 I don't even think YOU understand what your own point is. The way you described playing modern minecraft makes it seem, at least to me, that you optimized the fun out of the game for yourself, and now need to resort to Beta Minecraft where you're physically incapable of playing the way you normally do to restrain yourself. And then you don't even elaborate what about Beta still fails to satisfy you. It really does seem like you're simply burnt out of the game if literally nothing you do outside of drastically altering it's core gameplay loop let's you enjoy it.

  • @ianmorr222
    @ianmorr222 3 หลายเดือนก่อน +40

    You briefly touched on this, but I think it is worth honing in on this point because of how incredibly important it is: the internet and, especially, TH-cam’s influence on this game. It was always this symbiotic relationship between Minecraft and youtube; if one grew, the other was sure to follow. Let's Plays exploded onto the scene, and they were the first of their kind. Wherever there were places to make money, it sure wasn't places without involvement with Minecraft. the fact is, you're right. times HAVE changed. but i think one main thing you're missing here is that minecraft…became too big. They nailed the simple sandbox but they just had to keep going. they had to keep growing their brand, selling out to microsoft, and adding more. Now, it can be argued that minecraft's base game resembles a roguelike more than a sandbox. Just like youtube had to keep growing and keep monetizing their website, Mojang outgrew their simple indie grassroots; in the present day, their instagram is full of corporate veneer and out-of-touch infographics and they allow shitty situations like the mob vote to persist because it, no doubt, generates unprecedented hype for Minecraft, all for it to add a useless, one-off mob to further bloat their game.
    And so I think part of this resurgence of beta sentiment is most definitely coming from anti-corporate feelings. Microsoft IS worth criticizing; you cant just write them off. They are responsible for making Minecraft a brand, not a game. And i don't know about you, but that feels wrong. You can try to spin the situation however you want, but one thing will always remain true; Minecraft became too big.
    Successful influencers nowadays who do all of these extravagant things in their worlds make bank and it's very popular on the internet.
    But you can still play modern versions without grinding diamonds out and making dozens of automatic farms and without doing all of that. You can play them how you would play Beta 1.7.3. No one tells you what you can or cannot do, and thats the true beauty of this video game. It's just that those extravagant things aren't for everybody and it doesn't help when websites like youtube plaster it all in front of our eyes because dopamine rush go brrrr.
    Really great video by the way, i love this game and the modern/beta versions do deserve their criticisms for sure! Much love. your channel is very underrated.

    • @dustinlattimore7336
      @dustinlattimore7336 หลายเดือนก่อน +2

      I have tried old school play style in moderncraft, and you're right, it is possible and still rewarding. But I really miss a lot of the VIBES of old school, like dark darkness and distance haze and bizarre impossible geological formations.
      Which is why I am trying to downgrade

  • @Lorn_Forge
    @Lorn_Forge 3 หลายเดือนก่อน +23

    The minecraft we have today is going through what I like to call "feature bloat", where there's so much you can do with building and so many things you have to leave your base to go find that its overwhelming.
    It's in my opinion that having less you can do with a build encourages players to get creative and think outside the box and having less tools you can rely on like elytra, enchanted gear and potions makes it feel like mojang at the time trusted players to be able to asses risks while exploring like deciding if you have enough food to heal after combat or deciding if the diamonds you found over a lava pit are worth going for if you hear mobs nearby.
    Both versions are different flavors and it's all about if you value simplicity over quantity or vice versa.

    • @carinaslima
      @carinaslima 2 หลายเดือนก่อน +1

      I value quantity and quality over simplicity, new features are better made and make you excited

  • @wooddawood
    @wooddawood 2 หลายเดือนก่อน +6

    God, hearing the old Minecraft music made me want to cry. It's insane that music that old can still grip your emotions so intensely like that. We are very lucky to be born into this world with such a gem of a game.

    • @Babyr1der
      @Babyr1der หลายเดือนก่อน

      Yeah minecraft made many memories

  • @rickthiccem
    @rickthiccem 3 หลายเดือนก่อน +29

    6:15 You rang? As someone who creates content for Old Minecraft I thought this was a great video! Modern Minecraft isn't bad, I even run a SMP for it, but the simplicity of beta Minecraft is what draws me to it. There is nothing to grind for other than resources for your builds. I just hop on and grab my iron pick and get to digging and building. I don't have to worry about breaking my building momentum to repair my tools, get more food, grind a mob farm for XP, worry about breeding villagers for a trading hall etc. I know this stuff isn't required in modern Minecraft and there is nothing stopping someone from just ignoring the meta-aspects of the modern game but as someone who is always concerned with having the best gear and whatnot, it's very hard for me to put that stuff into the back of my mind.
    With that long rant done, it's just really nice that at the end of the day, the game we all love has so many different ways to play and engage with it. Minecraft's sandbox potential doesn't just end at your ability to craft worlds to your liking but also being able to create the perfect environment that fits your personal playstyle.

    • @TheGeekFactor_
      @TheGeekFactor_  3 หลายเดือนก่อน +5

      Everyone go sub to rick.

    • @rickthiccem
      @rickthiccem 3 หลายเดือนก่อน +5

      @@TheGeekFactor_ Awww thanks, but I dont think people will be ready for my content, its just too good /s

  • @Axodus
    @Axodus 2 หลายเดือนก่อน +5

    Bloat takes away from the game's experience, they should be adding the new features to pre-existing blocks instead of adding entirely new ones. We all saw how copper turned out. It's still not exactly an ore most people care about.

    • @carinaslima
      @carinaslima 2 หลายเดือนก่อน +1

      Cooper is based

    • @vinsplayer2634
      @vinsplayer2634 17 วันที่ผ่านมา

      On a meme mod for beta minecraft there was this amazing idea to craft copper blocks out of iron and gold ingots. If you combine that with crafting lightning rods and spyglasses from gold ingots, you can now finally get rid of copper ore, while giving gold some desperately needed uses. This is how new features should be added.

    • @Axodus
      @Axodus 17 วันที่ผ่านมา

      @@carinaslima Copper is just another block so I guess it is "based" based in reality, but it's nothing more. It has no real purpose that another block could've been used for.

  • @Real_The_Goof
    @Real_The_Goof 2 หลายเดือนก่อน +6

    One of my complaints about modern Minecraft is the music.. i prefer all the originals.. and i used to not even like them.

  • @GikamesShadow
    @GikamesShadow 3 หลายเดือนก่อน +81

    Actually the "bed" thing you mentioned where a mob spawned next to you was bugged on its own. And not just because of the block not being correctly placed where it should be.
    I remember playing the old game way back when and I had my own bed encased in a small 2x3x3 room. It was neat and cozy. I liked it. One day I try to sleep and a skelleton pops in.
    I start to encase myself further. Everywhere until I only had the 2x2x1 space left. AND THE THING STILL FRICKING SPAWNED XD

    • @idlekrisp
      @idlekrisp 3 หลายเดือนก่อน +13

      I thought it was a "nightmare" mechanic that they removed because everyone hated it
      maybe thats a minecraft folk tale, idk lol

    • @GikamesShadow
      @GikamesShadow 3 หลายเดือนก่อน

      @@idlekrisp Yea I tried to recall my memories on it a bit after someone mentioned the mechanic to me and something just didnt make sense. And then I remembered having boxed myself in and... yea lol

    • @matheuscabral9618
      @matheuscabral9618 3 หลายเดือนก่อน +8

      it’s not bugged, the way it works is that in a two block radius from the bed if it’s possible for a monster to get there you will wake up with a “nightmare” so either if you’re in a dark place or in a two block radius of a place opened from a dark place you won’t sleep

    • @GikamesShadow
      @GikamesShadow 3 หลายเดือนก่อน +3

      @@matheuscabral9618 My brother in christ did you read the part where I said that I was encased in the bloody rock?
      It was bugged.
      And it was very bright. Young me spammed torches on almost every block imaginable.

    • @ketaminepoptarts
      @ketaminepoptarts หลายเดือนก่อน +1

      ​@@GikamesShadow there was no part where you said that it was underground, you only said it was a room

  • @JacksonHolloman
    @JacksonHolloman 3 หลายเดือนก่อน +22

    "you're just biased from nostalgia!" i've never played any minecraft beta/alpha version before the last two years. at my absolute youngest, i have only ever played minecraft as early as version 1.5 on the playstation 3. you have to realize that there are reasons that the old versions are so well remembered in the first place. they offer a coherent, interesting and fulfilling experience which holds on its own without the need for the season-pass like content updates we see now. we think that it is now "bloated" because almost none of the content post beta actually refines or changes the game in a meaningful way whatsoever. take the myriad transport methods added one after another. the only way these changed the game is by making a previous addition which did exactly the same thing redundant. we've gotten to the point where every key aspect of minecraft's gameplay has been made redundant. challenging bow attacks from a skeleton? nope, just block it with a shield. you died? nope, just use a totem of undying. literally any combat whatsoever? forget about it by enchanting all your crap. surviving the night? literally just fucking skip it. collecting valuable resources? who needs to do that when you can find a ruined nether portal, and get enchanted armor 20 fucking blocks from spawn? who needs to mine? just raid a village! it's like playing Gmod with a bunch of addons. they may be novel, but that fun doesn't last and it's not very long before you end up just checking another set of addons (updates) out. the gameplay of minecraft never changes, they just make more fluff, and put out seasonal dungeon campaigns. that, and the world is bland. the terrain is flat and round, and the textures are pitifully dull. in contrast, my experience with alpha minecraft has been one of pure joy. when you boot it up, you are placed into a spectacular world. bizarre, fractured, ominously artificial looking ground is everywhere and at magnificent scale. gorgeously dramatic fog phases through the area,. the world is harsh, cold and eerie. all which the world encompasses is harsh, cold and eerie. there is no bed, thus you are subject to the elements. the combat is unforgiving. your selection of materials is limited. as you play the game, you feel pure accomplishment. even something as plain as a cobblestone building emits a grand, industrious feeling as it sits in the night, with the sharp, speckled torch light covering it. you are a creature designed for community, connection and relationship. here you stand with nothing and no one by your side. there is no help. here you stand with naught but yourself, and yet you will accomplish all. poetry aside, it's just really fun in general. for unlike later versions, you are actually encouraged to use redstone, and it is not intimidating. when the amount of redstone components themselves are primitive and missing, every component of the game becomes a redstone component. the liquid physics are truly fascinating. i remember spending a week doing nothing but experimenting with the water physics and finding out how it worked. never before had i been inclined to do anything like that whatsoever. eventually, i created a very fast and easy to replicate water elevator completely on my own. when you allow the world itself and all its quirks to contribute to redstone, you really do feel like an engineer rather then a stressed amateur programmer. it's one of the very few versions where you are encouraged to use everything at your disposal to solve problems. you really do feel accomplished when you play it because of how unforgiving the world is.
    as a side note, all of the things you mention modern minecraft's benefits are things created by the player base, not minecraft. though of course i must look at it through the materialist lens and understand that they are part of the experience regardless, but it doesn't say much for modern minecraft when the first thing that comes to mind about what's better about modern minecraft compared to alpha are mods and not the game itself.

    • @JozaManolic103
      @JozaManolic103 2 หลายเดือนก่อน +2

      tldr?

    • @Anntonio-im5oe
      @Anntonio-im5oe หลายเดือนก่อน

      really enjoyed the poetry part👏 absolutely agree with everything you said

    • @Anntonio-im5oe
      @Anntonio-im5oe หลายเดือนก่อน +2

      I recently played new minecraft w my friend and we came cross 4 fn villages within an hour of playing 💀 we took all the stuff we could and I was thinking like ok... so... what we do next?🌚

    • @draglorr5578
      @draglorr5578 หลายเดือนก่อน

      This is some good writing here man!

    • @ambi_cc8464
      @ambi_cc8464 หลายเดือนก่อน +1

      @@JozaManolic103tldr people aren’t blinded by nostalgia, modern minecraft is just not as memorable or enjoyable on its own

  • @SomethingSpecial.
    @SomethingSpecial. 2 หลายเดือนก่อน +5

    I made a whole video about this, but as a 2012 player that's consistently played (due to being ExplodingTNT's lead actor) since then, I do think modern Minecraft has an issue with adding features with no depth. If you look at most updates prior to 1.10 most of what was added had some form of purpose beyond their base use. When endermen and strongholds were added, for instance, they didn't really do anything on their own. When 1.0 came out you could use ender pearls to make eyes of ender to then go to the stronghold to fight the ender dragon. Modern updates don't really work this way, they add things with 1 use and that's it. They don't expand on what already existed more often than not.

  • @TheMinecraftHype
    @TheMinecraftHype 3 หลายเดือนก่อน +41

    The thing I miss most.... atmosphere. Older Minecraft felt lonely and post-apocalyptic. Any life was occupied by animals (which were rarer), and mobs - which were, well... monsters - monsters plaguing the land, leading to this apocalyptic feel. Add in the fog bordering your render distance (which is just aesthetically pleasing, to me), and the darkness actually being DARK (modern Minecraft is far brighter)... and the game felt scarier. I even think the newer dynamic-lighting harmed the game aesthetically (yes, newer Minecraft is 'smoother' in regards to lighting - but less 'blocky': and yes, that matters - it has a retro-y feel: not nostalgia, but... well, a certain appealing art-style). I absolutely believe the additions of villages/villagers began the downfall of this atmosphere. The world is more alive... you are no longer the inheritor of a broken world - there is no more isolation. You are but one among many - civilisation exists. And villages became more common. And pillagers were added - thus, more civilisation. And a wandering trader, and igloos, etc. Adding to the game is great! More content is ideal... but the correct way to add structures was, well... abandoned minecrafts, strongholds, dungeons, etc - these structures, again, made the world feel post-apocalyptic - civilisation is reduced to broken, ancient remnants: the 'old world' is dead. Villagers greatly undermine this. It's not a case of new=bad - the Deep Dark/Ancient Cities offer this same 'older' feel: THAT is how you add content, without reducing atmosphere (hell, it enhances it).
    (I'd add... this is why Herobrine became such a big thing... in a game that makes you feel lonely and isolated, of course the community will latch onto this idea of some other intelligent creature, that has the player model, stalking you - another human! It's unsettling - there is no other 'human' life, after all - this would never work in modern Minecraft: that old atmosphere is, mostly, dead)
    So yeah.
    Of course, there are other things I prefer (some addressed in this video): difficulty (no enchantments/no sprint/darkness made the game more dangerous), aesthetics (older textures were simpler and 'worse' - but that is THE Minecraft aesthetic), less block complexity (I'd be fine with a few different types of stone/bricks and wood/planks added - spicing up biomes, and giving more building materials - but new Minecraft goes overboard with SO many useless items, adding to inventory bloat). But atmosphere is the BIG one.
    (Naturally newer Minecraft DID do good things... caves are actually exciting to explore now, for instance - but I'm not sure I'd take that at the cost of the above noted atmosphere - how I wish I could take bits and pieces from both old and new, and combine them)

    • @comyuse9103
      @comyuse9103 3 หลายเดือนก่อน +5

      ...post apocalyptic? no, not at all. lonely? sure.

    • @TheMinecraftHype
      @TheMinecraftHype 3 หลายเดือนก่อน +16

      @@comyuse9103 Absolutely. Zombies and skeletons inhabit the world and there is no intelligent life - zombies alone (dressed like the player) imply an apocalypse. There are hints of civilisation, but they are scarce and in ruins (music disks found in dungeons for instance).
      If you feel like the last person in an empty and natural world (plagued by monsters), with civilisation in ruins... that's post-apocalyptic.

    • @comyuse9103
      @comyuse9103 3 หลายเดือนก่อน +3

      @@TheMinecraftHype the zombies are just generic enemies, and there are no hints of previous civilizations at all. music disks are just gamified rewards to beating enemies. to feel post apocalyptic they'd have to add actual ruins, real signs of civilization that is built into the experience.

    • @TheMinecraftHype
      @TheMinecraftHype 3 หลายเดือนก่อน +19

      @@comyuse9103 Zombies, generic enemy or not, are undead Steve-like creatures. By definition, zombies are undead humans. So clearly life DID exist at one point.
      Music disks are rewards, sure. But they imply people once existed who could produce music.
      Whether intended as lore or not, you objectively cannot say these things do not justify a post-apocalyptic feel.
      And they DID add remnants of civilisation. Strongholds, temples, abandoned mineshafts, ancient cities, etc. So clearly the developers thought ancient civilisations once existing is part of the lore.

    • @kattej837
      @kattej837 3 หลายเดือนก่อน +6

      I feel like developing the game this way would be awesome for both halves of the mc community (builders and grinders) because the grinders now have something to explore and a new challenge and the builders feel more at will to build and develop the lonely canvas that is minecraft. I can’t word my thoughts exactly but this is 100% what Mojang needs to do!

  • @A-G-F-
    @A-G-F- หลายเดือนก่อน +3

    The old world generation had some long-lost charm that i miss to this day

  • @bigtrent3600
    @bigtrent3600 3 หลายเดือนก่อน +57

    I like older mincraft because its more focused. It knew what it wanted to be and didnt shove random shit into the game for the sake of it.
    In the older versions every object had a purpose, mutiple purposes in some cases. Modern minecraft has so many items that have little to no use.
    Additionally, old minecrafts artsyle is so simple and charming. Modern minecraft textures are far too detailed and didn't mesh with the old ones very well.
    Modern minecraft also lacks any challenge after a point. "The creeper would never be added into modern minecraft" is a saying for a reason. It feels like the devs hate hostile mobs that arent boring reskins or extremely rare. The crafting book also takes a lot of the fun out of crafting imo.
    Overall, is still think modern minecraft is a good game, but I think the older versions have a lot more charm and focus in the expirence.

  • @DeadlyFortato
    @DeadlyFortato 3 หลายเดือนก่อน +79

    I hate the new ost for minecraft, which is surprising because i really like lena raines’ older pieces in celeste. The music in older minecraft really sets the vibe and i hate that you never hear it anymore

    • @billross9132
      @billross9132 3 หลายเดือนก่อน +4

      Wait the ost is completely redone? As in new tracks completely replaced the old ones? I didn't know

    • @DeadlyFortato
      @DeadlyFortato 3 หลายเดือนก่อน +3

      @@billross9132 yep it really sucks it definitely doesnt match the same vibe whenever i play i turn off in game music now and listen to spotify

    • @billross9132
      @billross9132 3 หลายเดือนก่อน +11

      @@DeadlyFortato ok I read it isn't removed just rarer to hear compared to the new music. That sucks imo it should b 50/50 chance

    • @Helperbot-2000
      @Helperbot-2000 3 หลายเดือนก่อน +8

      Yup, i hate it too, i always install a resource pack that removes it

    • @el_gatoNegro
      @el_gatoNegro 3 หลายเดือนก่อน +20

      Most of the new soundtracks don't feel like you are playing Minecraft (especially the Pigstep disc and most of the new soundtracks that only play in the Overworld), I dislike them and just turn off the in game music and play C418 soundtracks in youtube while playing the game.

  • @LordSluggo
    @LordSluggo หลายเดือนก่อน +5

    Sadly I think Jeb edged out Notch, took over as creative lead and made the game after his own vision, not Notch's. Go back and read the old Word of Notch posts about how he envisioned where the game would go, and it's nothing like what we got

  • @rover908
    @rover908 2 หลายเดือนก่อน +4

    I just adore how the light worked in beta, enjoyed watching chunks get darker oftenly being buggy as some chunks still be lit up etc

  • @sinisterisrandom8537
    @sinisterisrandom8537 3 หลายเดือนก่อน +30

    Unsure I would call this concerning. To me, it's more of a good thing. Since right now has added and or altered things to where reliance of the community becomes less and less. The Recipe book is an example of this. It wasn't a bad idea on paper but the implications weren't exactly fond of. I find it useful however I find it more enjoyable to "write this down for later".
    Aside from that the past is something modern Minecraft just isn't. Texture a lot of things have been oversmoothened out to where it just looks like mush and or the original textures end up having textures from the newer content not having its texture changed to better blend in. Meaning programmer's art as it is known really isn't programmers art anymore.
    You also have those spooky, feels like someone is watching you feel, rather lackluster. Honestly, the world feels more lively than it truly should. Which would explain why some did enjoy the Ancient City. It still has this creepy, you're being watched feel to it and any mistake is disastrous.
    Aside from that newer textures are also more dull. But to more important stuff.
    Generally, I think the older Minecrafts had a sort of touch that newer ones lack. There was a sense of adventure, you felt like someone was always watching you, so you often traveled a lot building new homes and outposts. But at the same time, the game in some ways encouraged you to build faster ways to travel between everything. A mindset that has never left me and I was a pocket edition player->Console so transitioning was interesting.
    Conclusions, Mojang needs to stop making new stuff and focus on adding the old and missing stuff just not the crappy bad stuff.

    • @TheGeekFactor_
      @TheGeekFactor_  3 หลายเดือนก่อน +17

      Idk, for me, I find it concerning for a game when large groups of people aren't just actively refusing to update their game, but go back to a version from nearly 13 years ago.

    • @marcusupdegraff5870
      @marcusupdegraff5870 3 หลายเดือนก่อน +13

      I definitely disagree that the textures are dull. I love building with the new textures. Sure, some are dull, but others are so vibrant. Either way, I find these textures to be great.

    • @WriggleNightbug
      @WriggleNightbug 3 หลายเดือนก่อน +13

      @@TheGeekFactor_ that five digit amount of people have zero steer on the game one direction or another, that's less concerning and more the natural evolution of any long lived game

    • @mrjack3855
      @mrjack3855 3 หลายเดือนก่อน +11

      ​@@TheGeekFactor_theres nothing wrong with that

    • @vladprus4019
      @vladprus4019 3 หลายเดือนก่อน +11

      ​@@TheGeekFactor_ So, you find it concerning that people dont think newer=better and prefer older stuff? Preference is concerning?

  • @Inspirator_AG112
    @Inspirator_AG112 3 หลายเดือนก่อน +638

    As an Infdev/Alpha player, I will say that I prefer modern Minecraft.

    • @juanitoalcachofa3485
      @juanitoalcachofa3485 3 หลายเดือนก่อน +185

      As a cabin telephone user, I will say that I prefer modern smartphones.

    • @corbinallen4562
      @corbinallen4562 3 หลายเดือนก่อน +52

      I feel like silver age minecraft is the best mainly 1.7.10 but I do enjoy beta from time to time. I don't see to many alpha/infdev players let alone any who enjoy modern minecraft.

    • @Y_u_dum
      @Y_u_dum 3 หลายเดือนก่อน +56

      ​@@corbinallen4562legacy console minecraft is really high up there. Its better than modern bedrock due to insanely low lag, theres obvious care put into every single thing, even the tutorials for each and every block, cool gimmicks that were removed, and it still feels like new minecraft but old at the same time.

    • @chasethemaster3440
      @chasethemaster3440 3 หลายเดือนก่อน +7

      @@Y_u_dumyeah I miss it it’s definitely the best version of Minecraft

    • @v-14415
      @v-14415 3 หลายเดือนก่อน +1

      But you're
      not a Beta player.?

  • @YungSchmuel
    @YungSchmuel 3 หลายเดือนก่อน +5

    I get the appeal of the older versions, but as a strictly modded player, I cannot go back to just normal Minecraft, both old or modern versions

  • @dragon_house_
    @dragon_house_ 2 หลายเดือนก่อน +3

    I actually started playing on the main release 1.5.2 version of the game that came around in 2013. Not so much of a nostalgia thing (how can it be nostalgia, I never played any of the beta versions or anything before 1.5.2), but it is definitely simpler and more enjoyable. The game just feels more cohesive to me and less cluttered, which just makes it feel better for me (as well as other reasons that plenty in the comments and here on TH-cam have stated better than I could).
    I'm actually playing a slightly modded version of the game called Better Than Adventure, which takes b1.7.3 and extends it with the original direction and goals in mind, while still making the game feel cohesive. I recommend checking it out!

  • @Raviolling
    @Raviolling 24 วันที่ผ่านมา +2

    Bro, the old Minecraft houses were so much better than the ones in 2019-2024. The new ones look so weird and looks so modern

  • @no_mic_
    @no_mic_ 3 หลายเดือนก่อน +39

    Hello, Beta Unleashed Dev here.
    First of all, a great video. Not all beta players will agree with all your points (since humans tend to have these things called opinions, and even less the people who think that modern is best), but you showed off a couple sides of the argument for playing beta really well. Congrats!
    On another note, I also wanted to show off some of the features that Beta Unleashed 2.0 will have (Beta Unleashed 1.x will still be developed, this is just a Java 17 port, while 1.1 uses Java 8).
    As mentioned, Beta Unleashed 2.0 will be using Java 17 (instead of Java 8) making mod development easier, so its more future proof. And now some in-game, fully togglable features:
    Support for shaders, a better, “more like modern” Creative mode, the ability to customize your hotbar position, coloring sign text with dye, apples drop from oak leaves, disable trampling farmland when just walking, modern armor system, adds compatibility to slim skins, a player list (TAB) for multiplayer, customizable fog density, customizable render distance (goes up to 32 chunks), Main Menu Panorama, Improved Controls Menu, which now lets you rebind all keys, including hotbar number keys and Function keys, placing sugar cane on sand, better boats, disable spawning mobs when you sleep (removes the nightmare bug), fences connect to blocks and modern fence placement, more sounds (tool breaking, sheep shearing, eating), lots of configurable crafting recipes (6 slabs crafted, can books require leather, 1 stone for button), equip armor with right click, and a bunch more…

  • @DiamondDepthYT
    @DiamondDepthYT 3 หลายเดือนก่อน +9

    I like both versions. It's like playing different games. They're both fun, IMHO

  • @siluss
    @siluss 2 หลายเดือนก่อน +8

    My biggest gripe in modern Minecraft is that it just feels kind of boring with all the extra blocks. Theres like 30 variations of one block which given me indecisiveness makes it hard to choose and i end up just building a wood shack. With older versions the more limited block pallete helps me get more creative, working in the constraints of the game to make something cool.

    • @ketaminepoptarts
      @ketaminepoptarts หลายเดือนก่อน

      yeah, back in the beta versions you basically just chose if you wanted to use planks or not, while now you have to pick between every shade of brown, 2 reds, blue, and pink, while also considering what wood to use for the door so it doesnt turn out ugly

  • @robertbrown3064
    @robertbrown3064 2 หลายเดือนก่อน +5

    Something being popular doesn't automatically make it good.

  • @kyceessadki2501
    @kyceessadki2501 3 หลายเดือนก่อน +9

    popularity does not mean better, the popularity caused it to go bad, not saying that it's bad when things go popular, but jebb appealing to a wider audience and shifting focus onto rpg and combat is an issue with the game that will result in it's death, and that death will either be a long while as it gets worse, or instantaneous as hytale is released, which is a minecraft like game except its focus is entirely focused on rpg and combat from the beginning

  • @masterofbuttercream
    @masterofbuttercream 3 หลายเดือนก่อน +3

    I think a really big overlooked aspect of Minecraft is the multiplayer worlds and maps you could play with your friends that changed the community and gameplay. I remember the super adventure maps by bodil40 and the amusement park minigames really revolutionized the media around the game with many new maps and youtube creators covering these maps and spreading them for a wider audience. Everyone is focused on the single player but the multiplayer is what kept the game fresh all this time.

  • @cmw184
    @cmw184 2 หลายเดือนก่อน +3

    i was 11, i asked my mom ifi could get minecraft for $20, she finally said yes, and i was ecstatic. that was 13 years ago, i never played anything before the official release unfortunately, but i did have a small glimpse of what it was like. i think the main issue with this whole thing is, to put it simply, people are growing up. and a lot of them yearn for the days of little responsibility. true the world has changed much since then, arguably its the internet and media thats become oversaturated and bloated, rather than minecraft. the core issue being, this just isnt the same world as 10-15 years ago. weve grown up.

  • @XeiMos_
    @XeiMos_ 3 หลายเดือนก่อน +6

    The 404 challenge has been popping up on yt again, might have something to do with the rerise of beta

  • @Kelso540
    @Kelso540 2 หลายเดือนก่อน +15

    I've been thinking alot about this and I think it boils down to two changes (tl;dr at the end):
    - Biome Generation
    - Caves
    I've joked that Minecraft should be renamed CaveCraft, as I functionally cannot build mineshafts anymore, or build underground in general, due to the near all-encompassing presence of ultra-scale caverns and caves. It hasn't made mining any more enjoyable - if anything, worse - and it turns mining into cave exploration, a fundamentally different experience.
    Biomes are... everything feels like some version of extreme hills. While some of the landscape is genuinely beautiful, the universal presence of extreme terrain (as well as the overly-clean lines between biomes) really break enjoyment for me. This, and the fact that everywhere I go now feels like I am on an archipelago, with ocean being universally present and inescapable if you'd rather be landlocked.
    tl;dr biome generation feels out of touch and caves are -way- too plentiful and oversized, and I believe these impact the core "fun-factor" in a largely negative manner compared to previous versions of Minecraft.

    • @gircakes2
      @gircakes2 หลายเดือนก่อน +2

      The first survival world I created in years is exactly that. I thought at first that I accidentally chose amplified world when generating the world.

  • @SteamboatStudios
    @SteamboatStudios หลายเดือนก่อน

    Can you link the adventure mod you mentioned? And which version is Minecraft beta specifically?

  • @Fox0814
    @Fox0814 3 หลายเดือนก่อน +3

    15:32 Dunno man, I've played Beta 1.7.3 in my life alot and loved it (I've started playing on Christmas 2011 when 1.0.0 just came out), but after discovering Better Than Adventure I doubt I'll ever come back to it. This mod feels to me like the 80s never ended, I get the same cozy feeling as in vanilla 1.7.3. There's also multiple world types, including a classic one that doesn't include the new biomes and seasons

  • @samuelmark
    @samuelmark 2 หลายเดือนก่อน +3

    I think it comes down to the terrible, nonsensical progression minecraft has always somewhat struggled with, and that the new versions, through how bloated they are, only underscore further. in beta, not only is it more difficult to get all you need, simply because the game is much harder at the start, but it also does not feel like it expect you to reach any goal - your goal is what you make it, and it can be nothing else, making it much easier to get lost in the process

  • @chiefbubbles800
    @chiefbubbles800 2 หลายเดือนก่อน +3

    The whole point of a sandbox game is for YOU to do whatever YOU want.
    As long as you do that, then you're playing the game exactly how it was always intended.
    You can play in Alpha, Beta, Modern. Survival, Creative, Hardcore. Singleplayer, Multiplayer. Or even a mix of everything.
    But in the grand scheme of things, it doesn't matter.
    The TRUE superior way to play the game is YOUR WAY.
    And, despite what others might want to say, nothing can ever truly take that away from you.

  • @lolzasouruhm179
    @lolzasouruhm179 หลายเดือนก่อน +1

    I played beta 1.7.3 on BetaLands in 2020 for two years. I Built several things, a underground dwarven town, a cluster of clouds with a temple and metros falling out of the sky, and a grand cathedral that i didnt finish the interior off but the exterior took me over 100 hours alone. The reason I loved it so much was the community was super chill and everyone was helpfull And it was a time sink when i needed one. The last reason is why I no longer play minecraft in general I takes to much time to just build things in survival (my preferred game mode). I have grown a bit and now am making my own games while playing other indie games on the side so i do not have time to sink hundreds of hours into minecraft anymore :/ I wish i could but its just not feasible.

  • @TheBMGGaming4182
    @TheBMGGaming4182 11 วันที่ผ่านมา +2

    This was featured on Gerg's nostalgic slander rant video and he thought that you hate modern Minecraft too

    • @j-d0g
      @j-d0g 8 วันที่ผ่านมา +2

      who cares about losers opinion

  • @shanewaslost4283
    @shanewaslost4283 3 หลายเดือนก่อน +4

    WHY dO pEoPLE pLAY OLD MINECRAFT???? ThERES nO ElYtRA oR WiTheR BoSS!!!! (I have 18 hours logged in Infdev and growing)

  • @DiamondDepthYT
    @DiamondDepthYT 3 หลายเดือนก่อน +3

    Better Than Adventure adds so much.
    I've been playing it consistently for a while now. I love it so much, and I have it to thank for my channel's success.

  • @Karlund0512
    @Karlund0512 หลายเดือนก่อน +2

    What I miss about Minecraft has little to do with the program itself. Players seemed to be happier and upbeat in the past. I miss the funny LP’s, SMP’s and when players posted funny moments on TH-cam. Happier videos made happier moments in Minecraft. Today it seems negative videos have taken over, and overtime that drains the enjoyment of actually playing the game.

  • @safsnake
    @safsnake หลายเดือนก่อน

    recently my friends and I started an smp in 1.21, and we all build in close proximity to sort of make a town. I built in the same style as old buildings (oak smooth stone cobble etc) and I have to say it really gives off nostalgia especially with older textures enabled

  • @rac1equalsbestgame853
    @rac1equalsbestgame853 3 หลายเดือนก่อน +3

    Honestly, as a 1.0 lover, I am glad it is an option. Not that modern Minecraft is bad or anything, I just prefer the simpler 1.0

  • @CBMX_GAMING
    @CBMX_GAMING 3 หลายเดือนก่อน +60

    I wonder how much of modern Minecraft's detractors are influenced by "the meta" and expectations. You can still play modern Minecraft in a slow, methodical way. Yes you have more tools in your toolbox, and inventory clutter is AWFUL, but honestly a lot of this feels kind of self-imposed imo. No one is forcing you to make a mega base. Rushing endgame tools and farms is not mandatory. That slow and simple game still exists.

    • @johnsexton4352
      @johnsexton4352 3 หลายเดือนก่อน +25

      Literally just started a new survival world back in January and I think a played about 40-50 hours before going to find diamonds and another 50 hours to explore the Nether. It felt very natural to take it slow and play the game at its own pace.

    • @asimjanov
      @asimjanov 3 หลายเดือนก่อน +10

      Absolutely agree. Its even better if youre playing online. Couple days ago me and my friends joined a small server. Almost everyone around us already has elytra and diamond tools but we are just enjoying the game, looting ancient cities with iron gear, building stupid things etc. It really feels kinda melancholic...

    • @piranhalettuce
      @piranhalettuce 3 หลายเดือนก่อน +4

      Agreed, I started a new survival world a few days ago and I still haven't touched the nether or end yet. I don't even have a full set of iron armor or even touched diamonds either.

    • @thorthewolf8801
      @thorthewolf8801 2 หลายเดือนก่อน

      People are not generally masochists, if there is a more optimal way to do something they will naturally gravitate towards that. You cant just expect them to shoot themselves in the foot in order to make "walking harder".

    • @CBMX_GAMING
      @CBMX_GAMING 2 หลายเดือนก่อน

      @@thorthewolf8801 definitely a balance

  • @homeserver32
    @homeserver32 2 หลายเดือนก่อน

    Hi, do you still have the recovery image lying around? The original download for TWRP is dead.

    • @TheGeekFactor_
      @TheGeekFactor_  2 หลายเดือนก่อน

      I’m not sure what you’re referring to. What is this recovery image?

    • @homeserver32
      @homeserver32 2 หลายเดือนก่อน +1

      @@TheGeekFactor_ it seems that youtube bugged out and uploaded the comment on the wrong video lmao, this comment was meant for an android mod video

    • @DanielClear2
      @DanielClear2 หลายเดือนก่อน

      @@homeserver32 well statistically, android developers are way more likely to play Minecraft.

    • @homeserver32
      @homeserver32 หลายเดือนก่อน +1

      @@DanielClear2 lol

  • @FLy1nRabBit
    @FLy1nRabBit หลายเดือนก่อน +1

    Millenaire is also a classic mod that exists for Beta 1.7.3. I remember playing it as a kid way back in the day.

  • @Gigi4u
    @Gigi4u 3 หลายเดือนก่อน +15

    Personally I love minecraft because I am a builder and I for that reason enjoy modern minecraft far more than the older versions of the game. I did try it out Beta and other old versions but building just fealt so restrictive. I just generally like the sheer variety of blocks you have at your disposal in modern minecraft because it allows for such interesting and unique builds that look very distinct from one another. Best thing you could make back then was a oak and cobble castle

  • @Dizrak
    @Dizrak 3 หลายเดือนก่อน +34

    I think people really forgot they have power to set their own experience in Minecraft. This game has no expectations from a player: you are not compelled to do anything in any particular way.

    • @BazilBuildBases
      @BazilBuildBases 3 หลายเดือนก่อน +9

      now you need to kill an enderdragon in just a 100 days, following a strong pre-made concept of the particular achievements. first wood => iron => diamonds => mob grinder => iron farm => kill dragon => new world, repeat.
      "you do not have a ultimate 12h-to-build shulker farm in your world by day 50? ha, loser!"

    • @Jackpkmn
      @Jackpkmn 2 หลายเดือนก่อน +4

      @@BazilBuildBases Just stop considering what those people have to say about you valid.

    • @soyman5392
      @soyman5392 2 หลายเดือนก่อน +2

      The game doesn’t force you to play a certain way. However, the world building in modern Minecraft does create incentives in your mind to play a certain way.

    • @Ryan-op7yd
      @Ryan-op7yd 2 หลายเดือนก่อน +1

      ​@@soyman5392 mostly just to serve as extrinsic motivation for ppl who don't have the intrinsic motivation to figure out what they wanna do themselves
      The whole reason The End, the dragon, and all the new exploration updates were added was because lots of ppl were playing pre-release Minecraft and then quitting after an hour because "there's no objective"

    • @soyman5392
      @soyman5392 2 หลายเดือนก่อน

      @@Ryan-op7yd imo, Minecraft has taken a more combat oriented approach. Rather than the simplistic, mining and crafting or mining and building. Terraria does a much better job when it comes to combat oriented progression.

  • @charmyzard
    @charmyzard 3 หลายเดือนก่อน

    Playing 1.16 to this day because I want to finish my base, I ask: Why all the way up to Beta when anything before the latest versions exists?

  • @MacrWest
    @MacrWest 2 หลายเดือนก่อน +2

    I remember when 1.8 came out. My family computer died the week before it came out so I had to use my dad's laptop to play the game. I thought the update was amazing. Now I've soured on the update. Was the beginning of mediocrity

  • @Wily_Wendigo
    @Wily_Wendigo 3 หลายเดือนก่อน +4

    I really liked this video! It was all awesome, except the part where you said not to make fun of people who like the other version. The message itself is good, but the delivery felt really bad and unnecessary. I really liked that you acknowledged potential bias & looked at what it was you liked in each version. Keep up the great work!

    • @TheGeekFactor_
      @TheGeekFactor_  3 หลายเดือนก่อน +1

      Sorry, I tell it like it is wily lol

  • @theolwinkledink
    @theolwinkledink 3 หลายเดือนก่อน +95

    I was someone who, for the longest time, thought that 1.7 was the peak of minecraft. Then I tried newer versions, and was instantly converted. They're just better

    • @corbinallen4562
      @corbinallen4562 3 หลายเดือนก่อน +40

      The newer versions are pretty much a different game entirely. Playing a newer version of minecraft feels like playing a total conversion mod made by someone with no idea what players actuality want. New blocks are neat now and again but we have so many that it's kinda ridiculous. New mobs that offer nothing, a new armor and tool upgrade with no new bosses or ore to use it on. New combat that just sucks and a broken rework to villagers that encourages sweatshops. Meanwhile the enchanting system remains broken.

    • @theolwinkledink
      @theolwinkledink 3 หลายเดือนก่อน +22

      @@corbinallen4562 I agree, there's too many new blocks, the new mobs trend toward being garbage, and the lack of bosses is disappointing. I disagree completely on the combat "just sucking." Its better, sorry you can't button mash and win now. The villager rework was fine imo. I would say mojang is squandering the franchise, but I fail to see how these changes lead to a worse game. A more fair complaint is that the new additions are just lame or half-assed.

    • @disrespecc9678
      @disrespecc9678 3 หลายเดือนก่อน +3

      @@corbinallen4562caves and cliffs was great though

    • @emperortoho
      @emperortoho 3 หลายเดือนก่อน +1

      @@theolwinkledink village and pillage ruined the difficulty of the game by introducing farmable totems(effectively making hardcore meaningless once you get far enough into the game), naturally spawning beds and hay bales, and other less noteworthy shenanigans
      i genuinely think it’s the worst update to the game and one of the few that’s an objective downgrade despite all the good it adds to the game
      i wish mojang could rebalance it somewhat but people would complain if totems were no longer farmable(people are already complaining that raid farms are no longer automatic, imagine what’d happen if totems became actually valuable again)

    • @corbinallen4562
      @corbinallen4562 3 หลายเดือนก่อน +2

      @@theolwinkledink The new combat is arguably easier than the older versions due to shields just making you invincible to most attacks.

  • @RedmageAdam
    @RedmageAdam 3 หลายเดือนก่อน +2

    I find myself returning to older versions myself, mostly to replay the game from when I first started in Beta 1.2_02. Sometimes I like trying to build stuff in the greater limitations of older versions or just enjoy a simpler game. I recently built a castle in Infdev then rebuilt it in today's version and it felt like a more fun and rewarding prospect to do it in Infdev than modern where I can use commands, mods and creative mode to make it much faster.

  • @leonardomafrareina7634
    @leonardomafrareina7634 3 หลายเดือนก่อน +2

    I just think that older Minecraft had a bigger variety of mods compared to modern Minecraft, although modern vanilla Minecraft has much more options to build with.
    I personally just wish I could play modern Minecraft with old school Minecraft mods.

  • @BANCLAMOFFICIAL
    @BANCLAMOFFICIAL 3 หลายเดือนก่อน +15

    Nothing Lasts Forever

    • @vinesthemonkey
      @vinesthemonkey 3 หลายเดือนก่อน

      except the old minecraft versions. they'll be there forever

    • @BANCLAMOFFICIAL
      @BANCLAMOFFICIAL 3 หลายเดือนก่อน

      @@vinesthemonkey Forever is a very...very long time...

  • @Jhakri_
    @Jhakri_ 3 หลายเดือนก่อน +128

    Holy shit we've hit the dangerzone, there are Minecraft Boomers. "Back in my day ..." Minecrafters.

    • @WriggleNightbug
      @WriggleNightbug 3 หลายเดือนก่อน +51

      its a 15 year old game having been manhandled by a major corporation for well over half of that, what do you expect?

    • @Irizathylia
      @Irizathylia 3 หลายเดือนก่อน +18

      They've been around for like the last 10 years.

    • @witherschat
      @witherschat 3 หลายเดือนก่อน +15

      Game has received continuous updates for 15 years. It's a given.

    • @el_gatoNegro
      @el_gatoNegro 3 หลายเดือนก่อน +1

      ​@@Irizathylia15 years*

    • @jakkaljakobie8774
      @jakkaljakobie8774 3 หลายเดือนก่อน +12

      Oh goodness, and I am one of them. Every time the launcher tries to warn me about installing mods I just pay it on the head and remind it I was modding before it was a twinkle in a developer's eye.

  • @rekz9988
    @rekz9988 หลายเดือนก่อน

    Is there any villagers, more npc mod for 1.7.3 beta?

  • @tryourbest56
    @tryourbest56 8 วันที่ผ่านมา +1

    Beta Minecraft I would think is more of what Minecraft is than modern Minecraft, modern Minecraft is really AdventureCraft, just discovering new things, which is fine, but Beta Minecraft feels like Minecraft and what it really was, Mine and Craft, a simple concept in name and that's what Minecraft was, simple, at least back then, it reminds me of when I first played Minecraft on the Xbox 360, loading up into the first tutorial world was a beautiful time, and this gives me what I've always wanted. What I'm getting at is old and new Minecraft shouldn't be compared to each other, but rather should be what you feel on that day, Adventure, or Mine

  • @Learn_The_Cube
    @Learn_The_Cube 3 หลายเดือนก่อน +10

    Minecraft is truly the first big example of a game that we played as kids and has received constant updates. Games used to be static, physical cartridges or discs that were cemented in history the moment they hit the shelves. It's a strange thing to see something you loved morph into something else over time. I personally prefer playing older version of Minecraft when I do, at least 1.16 when terrain wasn't nuts.

    • @peanut5376
      @peanut5376 3 หลายเดือนก่อน

      dwarf fortress still gets updated, rct1+2 are updated via the community, theres a ton of games from the late 90's and 2000's that are still updated

  • @Irizathylia
    @Irizathylia 3 หลายเดือนก่อน +9

    The "survival" mode was always disappointing to me in Minecraft, and this became ever more true as Mojang added more sources of food in the game, like we weren't overflowing with it already. And then came shields, elytra, etc... I'm not saying Minecraft was ever a good survival game, but it certainly hasn't gotten better. Only worse.
    I don't think "survival" mode is a very fitting name. Sandbox mode seems more fitting.
    I wish Mojang would rename it and make an actual survival mode, taking inspiration from Vintage Story and TerraFirmaCraft.
    I say wish, because realistically, it's not something they can do. It's not only not the direction the game has gone in, but it would basically require them to develop two games at the same time within the same game... So it's best left to other games and mods. I just mention it because they originally called it survival mode, but then it never actually went in a survival direction.

    • @sirbox7850
      @sirbox7850 3 หลายเดือนก่อน +1

      sandbox mode is creative, i don't really agree. it's survival mode because you have to build, craft, mine to survive, at least that's the idea

    • @comyuse9103
      @comyuse9103 3 หลายเดือนก่อน +3

      @@sirbox7850 but you absolutely do not have to do any of that. build a dirt hut and 3 farm lands and you've completed every single piece of infrastructure you need to beat the game.

    • @el_gatoNegro
      @el_gatoNegro 3 หลายเดือนก่อน

      They should rename it to what a TH-camr called Whitelight re-name it in his serious Minecraft critque which is "conquest mode" because we are literally conquering the game's world by raiding and looting pre-generated structures, expanding our control over the world through tourching up areas, building houses, defensive walls, barriers, constructing irom golems, enslaving villagers, destroying or taking control of the homes of hostile mobs like illagers and piglins and so on. It is a real shame that Minecraft shifted its focus towards "conquest with some survival elements" when the "actual survival mode" was able to encourage more creativity on building something defensive and practical, yet also aesthetically pleasing.

    • @matheuscabral9618
      @matheuscabral9618 3 หลายเดือนก่อน

      yes, you can just make a bed and all danger of the game is optional, which then makes it an adventure game, not a survival one. All Minecraft has been doing since beta 1.8 is make the game more of an adventure game, which means there’s a very limited amount of things to do, and gets boring very quickly

    • @el_gatoNegro
      @el_gatoNegro 3 หลายเดือนก่อน

      @@matheuscabral9618 To be honest, I see no problem that Minecraft adopted the "adventure formula with some basic survival elements" or in other words "conquest mode". The real problem is the execution/implementation of such formula in Minecraft is barely done right, which is why many people just go back to beta versions before beds were added when the modern Minecraft "conquest mode" doesn't satisfy the need for some difficult challenge. If anyone wants to play Minecraft with actual survive elements and depth, I recommend installing and trying RLCraft or Minecraft: Rebirth of the Night modpacks which turns this simple game of building aesthetic things and raiding structures into a difficult game that requires careful planning and good skills when fight mobs, looting structures, and building practical and defensive structures to protect yourself and your base from powerful hostile mods (though I reccomend Rebirth of the Night more because it is less tedious than RLcraft), those two modpacks are truely the Dark Souls of Minecraft mods/modpacks :) .

  • @andreasherg
    @andreasherg หลายเดือนก่อน +1

    I genuinely hate the Mending Enchantment.
    It removes the necessity to build more than 1 of any type of items, materials like iron and even diamonds become useless because your things never break and because you have the best of everything you want on your items you reach a point where you are essentially done with your gear.
    I used to use stone pickaxes to not damage my iron pickaxes, but now i only use netherite and repair as needed.
    But not using Mending would be stupid, because it's an OP and incredibly cheap enchantment.
    It also makes the infinity enchantment worse, that while seeming OP at first, really just now has become a terrible deal.

  • @Snoc06
    @Snoc06 3 หลายเดือนก่อน +2

    I can play all versions of Minecraft and have fun, but enjoy the older ones more. I just like less features and not having to use mods to get rid of them.

  • @JazzyWaffles
    @JazzyWaffles 3 หลายเดือนก่อน +13

    I think most of this negativity is due to a combination of Microsoft exerting their ownership more (chat reporting, account migration) and the Caves & Cliffs saga (constant delays and cancelations of features promised). I only hope that starting with 1.21, things get better in terms of more positivity surrounding the game.

    • @thestargazer679
      @thestargazer679 3 หลายเดือนก่อน +2

      to me 1.21 kinda seems like the end to the C&Cs saga, since this seems to add the last of the promised or related features meant for 1.17, except for the Bundle
      or at least that's what im telling myself to be hopeful like they've been decent if not great updates all around but like cmon guys that's enough😭

    • @JazzyWaffles
      @JazzyWaffles 3 หลายเดือนก่อน

      @thestargazer679 1.21 adds C&C content? I can only recall Trial Chamber features... unless some of the new block variants were mentioned back during Minecraft Live 2020 and I forgot.

    • @el_gatoNegro
      @el_gatoNegro 3 หลายเดือนก่อน +1

      ​​@@thestargazer679We still haven't got bundles because Mojang doesn't know how to make them work in Pocket Edition! And some people say that we are toxic and ungrateful when we say that Mojang is incompetent and lazy when in reality they keep delaying a feature because they couldn't figure out a solution to fix such simple issue.

    • @EmperorPenguin1217
      @EmperorPenguin1217 3 หลายเดือนก่อน +1

      @@JazzyWaffles 1.21 is in that weird spot where it isn't C&C but a majority of the additions could be used to convince a new player it's part five

    • @Byron-Hungerford
      @Byron-Hungerford 3 หลายเดือนก่อน

      @@el_gatoNegro i dont play modern but why not add a button

  • @ywoyiakuelwywpfnd
    @ywoyiakuelwywpfnd 3 หลายเดือนก่อน +8

    You have to be crazy to complain about updates on a game where you can literally play any version of the game you want
    If you like beta, play beta
    If you like modern, play modern
    You can like any version as long as you're enjoying the game

  • @SlimeyZockt
    @SlimeyZockt หลายเดือนก่อน

    This really takes me back. As a Kid I was always obsessed with Minecraft, later on I got to play it for the first time (the little test version for free) and then got it for XBox since I didn't own a Computer till I was 15. I then played coop with friends alot, we got excited when the Hunger system came into the game. I even played pocket edition alot, remember the old Nether Altar?
    All of this is something I hold dear, yet I do prefer new Minecraft. We came a long way, but I prefer making new memories with the new stuff and worlds and not sit back to where I once was. I am not saying it's bad in my eyes, just not the thing for me. I prefer to look onward, making the best of what I got in this new world
    And Oh god, the Chainmail
    But also Beta symbolises a quote i very much like and live by: "There is beauty in simplicity"

  • @Thesamurai1999
    @Thesamurai1999 หลายเดือนก่อน +1

    What I like about BETA and earlier versions is that it’s a whole lot harder. After BETA 1.8 Minecraft got a lot easier, so much food variety as well as the mobs not being able to catch up or surround you.
    Then there’s the world terrain, this is something I actually like modern Minecraft for, 1.18 with caves and cliffs solved this issue for me. But BETA 1.8 and after until 1.18 had such boring and repetitive terrain.
    One thing I still miss from the BETA days are the oceans, they could be so huge and you could find huge islands far out there. If you look at modern maps the oceans are extremely repetitive and predictable pretty much always with a mushroom island as well as water temple.

  • @SlayingtheGloom
    @SlayingtheGloom 3 หลายเดือนก่อน +20

    Say what you will about beta Minecraft, but it was a much more focused experience. You were a lone builder living a simple life of slow-paced building without any rush to finish anything massive. That was the intended experience.
    Modern Minecraft is a poorly balanced mix of an adventure game, factory simulator, Roblox-style game/server platform, and a sandbox for quick and large-scale constructions. Its development team is too large and can’t seem to agree on anything.

  • @beezer0382
    @beezer0382 3 หลายเดือนก่อน +6

    I’ve never understood the idea of not liking a certain feature and saying it “ruins the game”. As a beta player, I’ve seen this game evolve in ways I like and dislike. But one thing has stayed the same, it’s a sandbox. So.. that means you can ignore certain features. Don’t like mending? Don’t use it. Don’t like farms? Don’t build them. I personally don’t like elytra, so I choose not to use it. So when people say X feature ruins the game, I’ll never understand.. modern Minecraft is fun as hell. I love beta, but modern in my opinion is better in every way. But hey, that’s my opinion!

    • @EmperorPenguin1217
      @EmperorPenguin1217 3 หลายเดือนก่อน +9

      "If you don't like it don't use it" is a cop out for bad design, ignoring bad design doesn't fix it.
      Mending being so easily accessible and iron farms/villages (Which are extremely easy to set up) negating basically all loot, and diamonds being so easy to find is bad game design, it shouldn't be possible to begin with.

    • @Superficial_Intelligence
      @Superficial_Intelligence 3 หลายเดือนก่อน +1

      ​@@EmperorPenguin1217 I personally think mending makes Minecraft less grindy. I don't want to farm exp for hours just to replace a broken maxed out pickaxe.

    • @NikowoOneshot
      @NikowoOneshot 3 หลายเดือนก่อน +1

      ​@@EmperorPenguin1217If it's bad design, then just.. disable them. There is an option during world creation to disable structures, which removes a majority of the things that make Minecraft "easy". Like legit, disabling structures means that brewing and villages becomes inaccessible, making the process of getting mending or doing iron farms almost impossible.

    • @mechanical_squid4047
      @mechanical_squid4047 3 หลายเดือนก่อน

      ​​@@NikowoOneshot villagers are still accessible by curing zombies (just want to point it out)

    • @beezer0382
      @beezer0382 3 หลายเดือนก่อน +1

      @@EmperorPenguin1217 but isn’t the point of a sandbox to edit and change the game to your liking? We don’t have to play by Mojangs rules

  • @taner873
    @taner873 หลายเดือนก่อน +1

    i’m 19 and started playing minecraft when i was 7. It would have been around the time 1.8 was only a few months away. I think most of the people going back to 1.7 weren’t even playing the game around that time or even aware of its presence yet. I think the major problem with mojang is that they add all these features or items and don’t flesh them out for years. Copper is a big example. I don’t necessarily think the game is “bloated” I think mojang has a lot of good ideas it just takes them forever to implement these ideas so they decide to stagger them for whatever reason. I haven’t played the game for years but i think the main thing why people are going back is they are bored of modern minecraft and 1.7 feels “fresh” in a sense since it’s missing A LOT of features even smaller things like upside down stairs. The game is also a lot harder then modern minecraft which is a good thing

  • @staggerleon5077
    @staggerleon5077 3 หลายเดือนก่อน +1

    Strangely enough, i found this same rush playing the MCSX PS1 modpack on Cursed Forge. Past the obvious horror elements the pack is meant to be, it has a perfect mix of Modern Minecraft and Nostalgic Beta's in a single package. For a modpack, it's actually a really interesting way of seeing how Modern and Beta Minecraft would mix together on top of contributing to the old horror stories of Beta and even Alpha versions.

    • @genericcatgirl
      @genericcatgirl 2 หลายเดือนก่อน

      Is that the modpack with the CRT TV shaders? If so, really liked the feeling of that pack because the shaders essentially brought back the old beta fog

    • @staggerleon5077
      @staggerleon5077 2 หลายเดือนก่อน

      @@genericcatgirl Yes, that's the pack i was referring too

  • @corbinallen4562
    @corbinallen4562 3 หลายเดือนก่อน +9

    Modern minecraft adds features,mobs,and tools that arent needed. Whats the point of new tools without a new boss or ore. Or a new mob with a niche use. Or reworks to a perfectly fine system when enchanting is still broken.

  • @aldrichunfaithful3589
    @aldrichunfaithful3589 3 หลายเดือนก่อน +11

    i think modern minecraft is objectively better, and i'd personally never downgrade, but i also agree that a lot of the content added after clashed badly with the original vibe, and it's really frustrating because that vibe is what i think we're all desperate for and why we criticise modern minecraft so much. it's not that it's a bad game or that more content is a bad thing, we just know that we should be feeling that vibe so when we don't it makes the whole experience feel hollow, and the only fix for that is multiplayer or being a creator.

  • @A1D3NR1L3Y
    @A1D3NR1L3Y 2 หลายเดือนก่อน +1

    i am very torn in what version i prefer being a builder - but beta minecraft will always have a place in my heart. damn do i miss it.

  • @JohnnyMayHymn
    @JohnnyMayHymn 3 หลายเดือนก่อน +1

    I played a lot of Beta back in the day, and I find Tekkit Classic (Minecraft 1.2.5) to be one of the best old Minecraft experiences (1.6.4 has some of the mod packs of all time, but it can be finicky with Java versions). Lately I've been playing with 1.12.2 mods because it's the newest version with the older chunks that has a ton of forge mods available, and they removed Herobrine.

  • @tftc97
    @tftc97 2 หลายเดือนก่อน +4

    wondering how it's concerning that people have a preference

    • @TheGeekFactor_
      @TheGeekFactor_  2 หลายเดือนก่อน

      Clickbait

    • @tftc97
      @tftc97 2 หลายเดือนก่อน +2

      @@TheGeekFactor_ ah i see

  • @honeybeerose4108
    @honeybeerose4108 3 หลายเดือนก่อน +7

    I definitely think MC now is just better, my biggest thing here is that you said you didn't feel the need to craft diamond armor because "itll break anyway" and my question after hearing that (I literally said it aloud) was "so why does it exist then?" and I feel like modern MC is much better at telling you why you SHOULD progress
    in modern MC it's "my armor breaks fast and my pickaxe is slow, I need a better one" in old MC there's a bit of that, but when there's no point where in which you're just like "aight it was rough in the beginning but now we're chilling" because you've curved your worries by progressing, I think that's weird
    progression in MC still sucks, netherite armor is only useful as a flex and/or if you don't like getting knocked about by skeletons, and you can get mid tier in like less than an hour, so like it's still bad, but when there's no reason to progress in minecraft, and all you're supposed to do is build it's like what's the point? why can't I just have all the blocks and make whatever I want if that's the goal? if minecraft is solely for building then creative should be the default, but it's not, there is a sense of progression, and that's a good thing

  • @cookiman4225
    @cookiman4225 3 หลายเดือนก่อน +2

    Everything you said about beta applies to current minecraft. The only difference is that in beta you are forced to play that way as opposed to current minecraft where you can choose how you want to play

  • @David_Alvarez77
    @David_Alvarez77 หลายเดือนก่อน +1

    That is a better title for the video. The interest in older minecraft versions is not really concerning at all.

  • @mysticspace3369
    @mysticspace3369 3 หลายเดือนก่อน +19

    Finally a vudeo that isnt just jrking off beta and completely shting on modern MC

  • @gamingthebeans4088
    @gamingthebeans4088 3 หลายเดือนก่อน +7

    Here's the best Minecraft in MY eyes.
    1. No hunger, only eat food to replenish health
    2. Cows, sheep and chicken drop food, not just pigs
    3. Punch sheep for wool
    4. Beta 1.4 textures (minus gravel) and sounds
    5. What ever gravel looked like in 2016
    6. Old villages
    7. No overworld, broken/pre generated nether portals
    8. Caves before the "Caves and Cliffs" update
    9. Terrain before beta 1.8?
    10. Stackable foods
    11. Able to cheat, and there is no limit to about much you can spawn (64,128, 256, etc)
    12. Modern world menu, specifically the settings
    13. No phantoms!
    14. Make villages very rare
    15. Able to customize what biome you want for a world (that's already an option in the recent update)
    16. Classic loading screen, with the green line
    17. Beta ouch sound?
    18. No sprint
    19. There still will be crouch though
    20. The building style in Bedrock
    21. Dual-wielding/off hand
    22. NO BLINKING!
    23. No "Aquatic Update"
    24. Cows always drop leather
    25. You can cook rotten flesh to make it safe to eat?
    26. Deeper ravines and longer caves
    27. Armor for dogs, cats, and any other pets
    28. No cave noises
    29. Shift clicking for sure
    30. Lastly, old school piglins
    ----

    • @DylanWalker-uo6fv
      @DylanWalker-uo6fv 3 หลายเดือนก่อน +3

      come on, the cave noises are essential

    • @Wheeler07
      @Wheeler07 2 หลายเดือนก่อน +1

      I don't understand why some people dislike the aquatic update. Also, choosing not to have cave noises is actually crazy

  • @marquiseh5128
    @marquiseh5128 3 หลายเดือนก่อน +2

    Try better than adventure, I knew there would be QOL that i would be missing if i went to old vanilla so it was a good place to jump to. It has the shift clicking you mussed so much, along with a lot of good features that don't take away the experience of these versions.

  • @kvin96
    @kvin96 3 หลายเดือนก่อน +1

    I believe this disenchantment with modern Minecraft comes from ineffective communication with Mojang. They again and again say that some idea that community really wants added is 'incompatible' with Mojang's idea of Minecraft, then add it a few years later and sell it as a great new concept that noone ever thought of. Metal ore chunks come to mind, they've been suggested since fortune enchantment exist, but somehow couldn't have been added before Yet Another Dark Stone Block, because 'reasons'