Hey all! I'm livestreaming every saturday (I am moving in a week, so that may affect the schedule lol)! If you miss a stream, become a member to see the full VOD. I'm also going to upload "Highlight reels" from each stream to give you guys some content from me between essays! Tell me what you think about Beta vs. Modern Minecraft! I'd love to hear your thoughts! Thanks for watching! :D
i only like beta for its world generation,and a few quirks such as creepers seeming deadlier? aswell as spiders,other mobs are much worse tho,way items look 2d when dropped,old void fog,old giant stars,and regular fog at end of the render distance,old sun textures i do not like that theres no bow drawing animation yet,nor chest opening animation,and the fact that it is a full block,same goes for fences i think alot of these issues can be compensated in both modern aswell as in old minecraft through mods i can bring old world generation through modern beta mod (firgified fabric api in 1.20.1 can makde forge and fabric mods compatible) aswell as nostalgic tweaks mixed with programmer art and golden days resource pack,in resource pack i had to delete quite a few stuff and i had to tweak off quite a few stuff in nostalgic tweaks mod because they both had on default enabled extremely authenthic experience wich breaks the point of playing it in modern minecraft because they brougt old animationless bows and chests without animations that are full blocks,so i had to struggle to figure out how to manualy take those off wanting something to look different due to style change is great,hoever sometimes you gotta draw the line on "its just different" and "its a downgrade"
Alright; here's my 2 cents: Old Minecraft, as an experience, was just... Smaller, back then. It was just you, the world, and the annoying undead. The world was only so deep, and the gameplay loop was simple, concise, united. It was a cohesive, tight experience with infinite creative potential. ... Modern Minecraft, to me, feels like a different game trying to fit in old minecraft's old ass foundations, which just isn't working. The worlds in modern Minecraft is DENSE with feature's, and a world too small to hold them. This isn't even talking about questionable design decisions _cough cough_ the Anvil/Mending/Enchanting/potion brewing _cough cough_
Its great that both Minecraft and Terraria allow you to do this... Then theres Starbound where you need depot downloader to redownload one of the beta versions, then look around the internet hoping somebody has archived some mods.
It didn't use to be like this. The original launcher did not have older versions, and you had to perform some black magic fuckery to get access to older versions.
People just don't like to admit Notch was better at running Minecraft than Microsoft all because of the controversial things he's said. No matter how much people hate him they have to admit that he did a better job than a soulless corporation.
@@gampedump I'm pretty sure you just had to click "Edit profile" and check two check-boxes to see beta/alpha versions? (Unless you are talking about specifically a Microsoft-era launcher)
@@woop6078 do people really have this opinion lol? i never saw someone say that, only see people shitting on current mojang/microsoft for making minecraft worse with every update
I still don’t get why a rise in old MC is concerning. If people are feeling nostalgic or don’t like the direction MC has taken let them enjoy what they want. I swear people taking this way too seriously.
I agree with your sentiment, but nostalgia is an awful tool in discussions due to its subjectivity and bias towards older things. It's a bigger problem in gaming that people won't admit.
@@daffo1745it's not that big of a problem as nostalgia is a fairly universal experience and gaming is one area where it is a collective experience. Games can absolutely be played for that element. Hell look at the mmorpg community in which droves of people are/have flooded back to Wow or Old school runescape. Nostalgia doesn't belittle modern games, it just shows sometimes there are elements of the game's history that were appreciated or preffered. We are already getting to a point where people are nostalgic for prime fortnight, nostalgia slaps everyone in the face eventually.
To me its more when people pretend its not mostly nostalgia and then try to make up a bunch of issues that either just don't exist with newer versions or are more issues with how they play the game than the game itself
i don't think it's necessarily concerning that people are interested in old versions but rather that they are interested in old versions because they don't like modern minecraft and with the amount of people thinking this way it makes people question the current state of the game and if the updates they're making are actually good updates. i personally like both the old and new versions of the game, they're both fun and unique but definitely can feel very different
I have seen modern servers die immediately after the Ender Dragon was defeated a couple times. This obviously isn't the game's fault but it seems like a lot of people these days don't grasp the inherent theme and strengths of Minecraft anymore. In Beta Minecraft you are almost immediately asked to find your own "meaning" in the world whereas modern Minecraft distracts you with a couple of quest lines and almost kind of leaves you feeling empty after it has all been done. Beta servers still fade in and out of existence of course but they tend to end up much more rounded and complete unlike the modern servers that I have played on. Great video by the way!
I find the same. It's hard for my friends and I to keep a long-term world in the newer versions, because once we're stacked with resources, we get bored. In Beta, you can't become "stacked". There's no mending, so your tools break. There's no trading, so you're forced to grind. There's no dragon, so there's no "end goal". There's no elytra, so you're forced to build railways to travel long distances. I find that my friends and I only ever log on when there are new updates out. Within a week, the server becomes dormant again. I don't dislike anyone who prefers modern Minecraft, but I find the older versions very therapeutic -- we can do more, with less.
Why is it concerning that a small minority of people choose to play the version of the game that they prefer? That doesn’t seem like something anyone needs to be concerned about.
i have no nostalgia for beta, cause i never played it as a kid - i started with 1.2. but it's become my favorite version of the game because the survival aspect is my favorite part, and beta feels so much more balanced and deliberate in that area. unstackable food especially adds so much to the resource management aspect of the game. i usually challenge myself not to skip the night with beds or use ores i don't find in caves, since i feel like that forces me to engage with the game's mechanics more. i've looked for mods for modern minecraft that enhance the survival aspect this way, but i can't find any. the closest is stuff that adds thirst meters or armor penalties or whatever, but that's just busywork - i'm not looking for realism, i'm looking for the kind of difficulty that forces me to engage with the game on a deeper level, exploring caves and managing my limited food and iron and light. modern minecraft has a totally different approach to difficulty - you can see it in raids, piglin bastions, the warden. the player can obtain such high stats that new monsters have bloated stats to compensate. but regular old nighttime mobs are trivialized so easily once you get some decent armor that it makes me wonder why they're there. there's not much pressure on your resources, either; food is everywhere, you can make unbreakable god-gear, and it's so easy to automate everything that it feels like a checklist instead of that pressure on your resources that beta has. there is one thing i do really like about modern minecraft - the amount of stuff to do gives you way more reasons to explore and build. i like having enchantment tables to make me engage with the combat and build a fancy wizard tower to put it in; i like having potions to give obscure items extra uses and make me explore the nether. but the constant inventory clutter, overwhelming amount of choices when trying to build, complete lack of survival elements, and phantoms, just makes me enjoy the game so much less.
This is what I've been thinking. We need more things like the Creeper. In a game about building, why not have an enemy that can break them? Just that alone makes you have to engage with the game more. Most hostile mobs, especially the modern ones, don't really do anything like this and just damage the player directly. It doesn't help that most modern mobs are useless and extremely rare. Survival has become easy unless you play on hardcore because of this. All the normal mobs are a joke and the actually tough ones have busted stats and are hidden away in little forts that you can completely avoid. It's like the game wants to be a causal, relaxing game despite having so many survival elements baked in and doesn't know what to do so it just tosses things in.
I've been thinking about survival Minecraft for a long time and I have to say I agree with a lot of your conclusions. For me I think what went wrong isn't so much the Adventure Update itself as a lot of people will say, but the way it was handled. The reason 1.7.3 feels so good is because the game had a singular focused direction of being a good building game with light survival and RPG elements, and since it was also just smaller in scope it was easier for Notch and his team to keep things in line with a set vision. By the end of beta, the game's existing systems had been refined and developed to a point where every element had a clear, fleshed-out purpose and they all fit tightly together like clockwork. It was a complete and mature game at that point. But then that all changed with beta 1.8, which upon the completion of survival suddenly changed the game's direction to also being an open world action-adventure game, adding a slew of new less mature features which in some cases wouldn't be finished for years afterwards, and knocking the game's overall quality back into an alpha state. Certainly, it more than survived thanks to both the strength of the game's existing core survival mechanics and the mostly optional nature of the new adventure content, so it hardly makes since to say that b1.8 killed the game. And I'm not going to pretend the changes were all bad, or even that everything in old Minecraft was perfect - the brewing system is a perfect way to reward exploration IMO while farming continues to be one of the least interesting mechanics of the game. But many of the new features were really half-assed and would continue to be developed in a much more haphazard fashion than their survival predecessors. For instance, emeralds were finally added in 1.3 allowing villager trading, and sprinting wasn't fully ironed out until 1.11. The Adventure Update was hardly a bad idea, as Minecraft has an enormous open-world sandbox to explore and it would be a shame not to put it to good use, but crafting a massive procedurally generated world that's actually interesting is a much broader and more ambitious goal than giving the player a few more considerations than just building materials to worry about. It seems the plan was that since the basic backbone of survival was now in place, they would slowly add more adventure content piecemeal as time went on to keep players interested, but Mojang lacked a clear roadmap and was in for years of internal turmoil. First there was Notch's decreasing involvement with the project, followed by his eventual departure and the resulting fallout, and then of course came the studio's acquisition by Microsoft, all of which somewhat left them a chicken without a head. With all that going on and the pressure not to change anything too drastic that might risk altering the game's identity, Mojang was left floundering for the next four years as they struggled to find a new consistent direction for the game that would keep players satisfied. They did well from 1.13 onwards by revamping a number of older features that had long been neglected, though today with the worst offenders all being fixed I think they're struggling once again to find another new direction. I think the real problem though is that while there's been a steady stream of new features to enhance adventure (along with great deal of feature creep and bloat) the game's basic survival mechanics have grown stale and even dull compared with some of their younger cousins. In fact I think that's precisely what drove the initial demand for a cave update. Caves are the single biggest feature of survival gameplay, yet they'd gone essentially unchanged since infdev and are effectively obsolete now because of iron golem farms and strip mining. Whitelight attempted to answer the question of how Mojang can return to a focus on survival in their updates in his third Minecraft video, "The Perfect Minecraft Update", but really I think a lot of the more substantial changes people want could only have been made years ago in the game's development and that's why we're seeing so many mods now for older Minecraft. That way they can eschew the 13+ years of adventure's baggage entirely, and start fresh from that foundation of 1.7.3 when the game's features had an overall higher consistent quality as survival was essentially complete. In way it's a shame, because for all its problems adventure gameplay has a lot to keep players coming back like you mentioned. But "how do you add to a game with infinite potential without either whittling it away and forcing players into a specific playstyle or just adding random bloat" is now more difficult a question than ever for Mojang to answer, and I think we're going to see a few more rough years like the period from 1.9-1.12 before they really figure that out. They're really in an unenviable position, either they continue to add more adventure icing, which we've had more than enough of and isn't filling, or they revisit survival, and risk completely ruining the game. Given that survival is the game's core, and changes made to it can't be as easily opted out of as new structures for instance, a major screwup there could potentially alienate the game's entire playerbase, and for an example of that we need look no further than phantoms. For the solution though, me personally I think both Mojang and some of the survival purists are looking at it from entirely the wrong perspective, because Minecraft was never a survival game to begin with. When Notch created Minecraft, he didn't set out to create a grindy PvP Lord of the Flies sim, his inspirations were Dwarf Fortress and to a lesser extent Dungeon Keeper, and he wanted to create a similar experience in a first person voxel engine after seeing the concept in Infiniminer. Minecraft as a game is first and foremost one about base-building, and any mechanics added should first answer the question "does this give the player meaningful challenges to overcome with creative building?". Redstone farms are an abomination that have essentially taken a feature originally meant for adventure maps and Infinifactory nerds and turned the entire game into a really bad clone of Infiniminer where everyone just copies the number one most efficient design from a TH-cam tutorial. Adding a real tech tree to Minecraft (which need not break the game's medieval fantasy theme as the history of industrialization stretches back long before steam engines) that provides more engaging alternatives for resource production than mindlessly laying out someone else's redstone contraption is a clear, achievable long-term goal for which they already have a mountain of prior tech mods to take inspiration from. While yes most clash badly with the game's aesthetics, I believe that's still the reason why mods like IndustrialCraft and Mekanism became so popular is because mechanically they're a natural outgrowth of the game's survival, resource management, and most importantly base-building elements. I'd be remiss not to end with at least a mod recommendation though, and I believe I have the perfect mod for you. If you want an example of a tech mod that doesn't clash with the game's aesthetics, look no further than Better Than Wolves. While yes with later versions the mod author went and made it a more typical grind-y survival game, I personally like playing mod version 4.59 for Minecraft 1.4.7 as IMO that was the last version with multiplayer support (which wasn't possible until 4.0) before he started really going off the rails with the sweaty hardcore gamer crap. It doesn't do enough with caves IMO, it's not compatible with other mods, and other than ultra survival realism in the later versions it doesn't have much to offer in the way of farming or animal husbandry, but it's not worse in any way than vanilla 1.4.7, and overall it is one of the best-balanced and most well-thought out mods in Minecraft's history and it is really worth playing for anyone at all interested in what the game's survival mode could be.
One thing I like about beta is that the visual style is more consistent than the newer versions. Like in this version, all the animals and monsters look really goofy and unrealistic, whereas in the newer version you have a lot more detailed animals that more closely resemble the real thing, but they’ve still kept all the old ones relatively unchanged. It’s night-and-day comparing a sheep to a horse or a goat, or comparing the spiders that ascend up walls and promptly fall down, injuring themselves, to the more detailed and animated monsters like drowned and phantoms. I don’t think one style is necessarily better than the other, but I wish Mojang would retool some of the old creatures to match with everything else.
@@brainwong3223 ok, i think the warden is the one mob that i think benefits from the different design. the whole point of the warden is that it’s something that’s meant to be feared. I think the fact that it has a spawning animation, (compared to every other mob in the game, which just pop in), adds to the feeling that the warden is odd, almost unnatural.
I recommend the Golden Days texturepack. It's goal is to make the game look like the beta versions, and it does a great job. It makes all the stuff fit together better. Also I personally think that the new style is simply worse than the old one, because with such smooth textures it looks ugly if there's a jagged edge between two different textures, and the new textures also don't really all fit together, there's some blocks that can't be made to look nice next to certain other blocks, and those things combined make it harder to make a good-looking build.
I play on 1.20 but my goal is not to beat the game, its to create a world that I play for years, I am nearly one year in and have not been to the, got netherite, I never understood why those 100 days youtubers beat the game in the first couple of hours
People like beating the game fast, not because of simply beating it, but beaxuse some people prefer late-game technic minecraft. Min-maxing farms, etc....@@weaponizedknight7316
The best thing about beta is the old lighting. Everything was alot darker and made the game feel alot more spooky and made nights feel alot more threatening as you literally couldn't see anything in the dark so having to hide in a shelter over night felt like a necessity And the awsome old terrain generation ofcourse
People tend to stress about collecting the best stuff in modern minecraft when really, you don't need them. Netherite, enchantments, beacon, etc are all just things for players who enjoy grinding But it is still possible to play minecraft today like old minecraft
Pretty much. Minecraft is and always has been, a sandbox. The joy you derive is limited only by your imagination, sure elements of the game can be grindy but beyond that, you're not FORCED to grind.
No it’s not because the game textures and color palette are a lot more boring than the old versions. Nights aren’t as dark. The new music isn’t as good. The games aesthetics and simplicity have been lost. PC players can revert to the old version but if you’re on console you’re out of luck.
Oh and also the terrain generation is a lot more boring and not as “gamey” as it used to be. I liked the randomness that it used to have. Now it’s “oh look pink trees” or “oh look a giant mansion in a dull brown forest with ugly lighting and textures”
I personally enjoy modern MineCraft more, but Beta Minecraft has the best "vibe" of any game I know of. I was first introduced to Minecraft through XBox 360 Edition, and I think that this fits the vibe too. The music and simplicity work together to create such a relaxing mood.
Hello, Beta Unleashed Dev here. First of all, a great video. Not all beta players will agree with all your points (since humans tend to have these things called opinions, and even less the people who think that modern is best), but you showed off a couple sides of the argument for playing beta really well. Congrats! On another note, I also wanted to show off some of the features that Beta Unleashed 2.0 will have (Beta Unleashed 1.x will still be developed, this is just a Java 17 port, while 1.1 uses Java 8). As mentioned, Beta Unleashed 2.0 will be using Java 17 (instead of Java 8) making mod development easier, so its more future proof. And now some in-game, fully togglable features: Support for shaders, a better, “more like modern” Creative mode, the ability to customize your hotbar position, coloring sign text with dye, apples drop from oak leaves, disable trampling farmland when just walking, modern armor system, adds compatibility to slim skins, a player list (TAB) for multiplayer, customizable fog density, customizable render distance (goes up to 32 chunks), Main Menu Panorama, Improved Controls Menu, which now lets you rebind all keys, including hotbar number keys and Function keys, placing sugar cane on sand, better boats, disable spawning mobs when you sleep (removes the nightmare bug), fences connect to blocks and modern fence placement, more sounds (tool breaking, sheep shearing, eating), lots of configurable crafting recipes (6 slabs crafted, can books require leather, 1 stone for button), equip armor with right click, and a bunch more…
You briefly touched on this, but I think it is worth honing in on this point because of how incredibly important it is: the internet and, especially, TH-cam’s influence on this game. It was always this symbiotic relationship between Minecraft and youtube; if one grew, the other was sure to follow. Let's Plays exploded onto the scene, and they were the first of their kind. Wherever there were places to make money, it sure wasn't places without involvement with Minecraft. the fact is, you're right. times HAVE changed. but i think one main thing you're missing here is that minecraft…became too big. They nailed the simple sandbox but they just had to keep going. they had to keep growing their brand, selling out to microsoft, and adding more. Now, it can be argued that minecraft's base game resembles a roguelike more than a sandbox. Just like youtube had to keep growing and keep monetizing their website, Mojang outgrew their simple indie grassroots; in the present day, their instagram is full of corporate veneer and out-of-touch infographics and they allow shitty situations like the mob vote to persist because it, no doubt, generates unprecedented hype for Minecraft, all for it to add a useless, one-off mob to further bloat their game. And so I think part of this resurgence of beta sentiment is most definitely coming from anti-corporate feelings. Microsoft IS worth criticizing; you cant just write them off. They are responsible for making Minecraft a brand, not a game. And i don't know about you, but that feels wrong. You can try to spin the situation however you want, but one thing will always remain true; Minecraft became too big. Successful influencers nowadays who do all of these extravagant things in their worlds make bank and it's very popular on the internet. But you can still play modern versions without grinding diamonds out and making dozens of automatic farms and without doing all of that. You can play them how you would play Beta 1.7.3. No one tells you what you can or cannot do, and thats the true beauty of this video game. It's just that those extravagant things aren't for everybody and it doesn't help when websites like youtube plaster it all in front of our eyes because dopamine rush go brrrr. Really great video by the way, i love this game and the modern/beta versions do deserve their criticisms for sure! Much love. your channel is very underrated.
I have tried old school play style in moderncraft, and you're right, it is possible and still rewarding. But I really miss a lot of the VIBES of old school, like dark darkness and distance haze and bizarre impossible geological formations. Which is why I am trying to downgrade
For me, it has a lot to do with artistic intention. Minecraft used to be a game made by a single man, a passion project that he used to express himself and give a platform for others to do the same. You could feel his passion, just look at how much he did in those 2 short years of development before the full release. At times, he released updates weekly, introducing revolutionary new mechanics like Redstone or the Nether. Everything he put in the game was there because he wanted it to be there, it was all a part of his very focused and particular vision. Sure he did have a team after a while, but it was still his baby. With 1.8 Notch largely passed the torch over to Jeb, who was much more focused on the lore side of the game and Notch's more wacky creative side took a back seat until slowly being phased out entirely with the last remnants of it snuffed out with the Microsoft acquisition. Now it's not a humble little passion project, it's the best selling video game of all time with a massive company controlling every aspect of it. This probably sounds pretentious, but it's no longer really "art", seeing as art is really just a form of self expression. There is no "self" to be expressed with modern Minecraft, or even if there is a few super passionate devs all of their visions are merged together and diluted. TLDR: Beta Minecraft is Notch's passion project. Modern Minecraft is a toy made by a company to sell as much as possible.
THIS. THIS THIS THIS! In the modern day, they want to appeal to as many people as possible.. so what do they do? They stray away from fantasy monsters and start adding more real life animals… to a game about blocks where you travel across literal dimensions and slay a freaking dragon.💀💀 Realism, in my opinion, hurts the Minecraft experience because it just clashes SO HARD with that original artistic intention.
while i agree notch's minecraft would have gone in a better direction than modern minecraft, a child's finger painting will never be as good as generic, designed by committee 'art' designed to fill space in boomer's homes, even if the finger painting would be infinitely more meaningful.
@@MrAppleSalad it absolutely isn't, but it is technically superior to a child's finger painting. notch's work is bad, he has gone so far as to apologize for his bad programming, but that can be fixed with time and means more than anything mojang has put out.
I liked how empty beta Minecraft felt, and how scary the hostile mobs felt. Especially how creepers seemed to wait for you, and peer through your windows. They seemed more menacing.
Actually the "bed" thing you mentioned where a mob spawned next to you was bugged on its own. And not just because of the block not being correctly placed where it should be. I remember playing the old game way back when and I had my own bed encased in a small 2x3x3 room. It was neat and cozy. I liked it. One day I try to sleep and a skelleton pops in. I start to encase myself further. Everywhere until I only had the 2x2x1 space left. AND THE THING STILL FRICKING SPAWNED XD
@@idlekrisp Yea I tried to recall my memories on it a bit after someone mentioned the mechanic to me and something just didnt make sense. And then I remembered having boxed myself in and... yea lol
it’s not bugged, the way it works is that in a two block radius from the bed if it’s possible for a monster to get there you will wake up with a “nightmare” so either if you’re in a dark place or in a two block radius of a place opened from a dark place you won’t sleep
@@matheuscabral9618 My brother in christ did you read the part where I said that I was encased in the bloody rock? It was bugged. And it was very bright. Young me spammed torches on almost every block imaginable.
@@vinesthemonkey what's worse about it though? Are there features I'll never use? Yes, however the things I wanted out of Minecraft are now in the game (mostly build height related). And it's to be said if you wait long enough Minecraft will be the game you wanted. Kind of what I'm sad about Minecraft is that because it's perfect for me right now every other update will kind of be downhill if I let it. But that's also part of growing up Though I still wanna know why you think it's worse now
God, hearing the old Minecraft music made me want to cry. It's insane that music that old can still grip your emotions so intensely like that. We are very lucky to be born into this world with such a gem of a game.
I cant help but feel that Dream and the new age of TH-camrs have singlehandedly thrown the community into shit. They played a huge part in speedrunning, which led to the mass popularization of doing everything as fast as possible, which led to technical minecraft going from a small niche to THE way to play the game. This led to everyone complaining about how competitive the game is and how they "have to get villagers day one in the smp". With their nonstop dramas they made the community toxic and turn on Mojang, despite the game becoming popular through smaller updates. They ruined the mob votes. They ruined pvp. They ruined letsplays.
These has nothing to do with the problem. Speedrunners are speedrunning every damn game in existence. The problem is Microsoft/Mojang and their stupid developers nothing else. It takes them years to add irrelevant content meanwhile modders make a NEW GAME in just weeks.
@@herossj1 No, the biggest problem is the gaming culture. For example, there are people who think that modders could replace the backbone of Minecraft and its well thought-out content, from Switch to PC. There are people who fall for clickbait youtubers who write titles like "I just programmed this update in 7 days". But when you play these mods, you quickly realize that they are not really thought out. Many people don't understand how much it takes to design good content. Instead, they let themselves to be blinded by wannabe developers from the modding scene.
@oppa.24 mojang has to go through a lot of red tape too it seems, they have oversight from Microsoft, they have multiple platforms and versions they have to develop for, they have to go through quality assurance and so much more shit. theres a lot more they need to deal with these days compared to beta so it's no wonder updates take so long. Then again they also tend to cut a lot of content for the most absolutely stupid reasons (see the fireflies in the wilds update)
@@mercury5003 The updates don't take long. The fact that it supposedly takes so long is solely due to impatience. Impatience that all the influencer propagandists have put out into the world. There are so many developer studios that no longer exist because of crunch. Hopefully that won't happen with Mojang.
As someone that played the alpha all the way through till full release and for years after, I miss those simple days of building simple structures, enjoying the calm, exploring the interesting areas and generations that I would find and make up ideas of what to build there. Sometimes a simple choice, is better than choice paralysis.
To those who say that they become bored of Minecraft easily by being someone who grinds for mending, netherite, those who make a farm for iron, crops, anything else, is that in your quest to become stronger, in your quest to make everything “easier”, to make everything automatic, you have forgotten how it felt to live in a small home, to manually harvest crops, to go mining for iron. You have forgotten how life felt when you first started. Then you wonder why you feel hollow, why nothing you do feels rewarding, and it’s because you made it that way.
I feel like silver age minecraft is the best mainly 1.7.10 but I do enjoy beta from time to time. I don't see to many alpha/infdev players let alone any who enjoy modern minecraft.
@@corbinallen4562legacy console minecraft is really high up there. Its better than modern bedrock due to insanely low lag, theres obvious care put into every single thing, even the tutorials for each and every block, cool gimmicks that were removed, and it still feels like new minecraft but old at the same time.
I think that people also kind of hope mojang would start going in the direction old minecraft was meant to go which is a sandbox rather than a bloated unoptimised adventure game
you NEED to discover! you MUST load new chunks! updates with a new features are coming faster than you can live to the chunks you just loaded, and most of the new features are not even obtainable without this endless rush with looting and searching. here, take this elytra with a rockets and go, as fast as you can do! go until this world will not collapse under it's own file weight.. this is sad.
Minecraft was also meant to be an adventure game. Even during alpha. Why do you think there are infinite worlds, structures, caves with good items? If it was a sandbox game, there would be no point of an infinite world with caves and structures. Just a very large world only consisting of different biomes and trees. No caves or no structures
Bloated, unoptimized adventure game with atrociously bad progression. I hate to always bring up the age old "look at Terraria" argument but .... Mojang should probably take some notes
What do you mean??? I want it to be both. Exploration is one of the most important parts of Minecraft, at least for me. The game is still as sandboxy as it was in 2012.
I think we need a survival update for all the people who want to build their base and mine instead of making all these farms and trading halls. In Polish language there's a term "sielanka". Check what that means, and I think you'll agree we need more of that in our lovely block game.
@@miimiiandco I've always liked how Skyrim handles enchantments. You go out into the world and find enchanted loot, destroy it to learn the enchantment, and then you can apply it to your own gear. It's a lot more interesting than Minecraft's magical slot machine.
@@dreamdesk7258 it... Can get boring. Especially without friends, I just don't feel the same as I did when playing as a kid. Nothing really drives me to progressing. The only challenge is to not quit out of boredom.
I hate the new ost for minecraft, which is surprising because i really like lena raines’ older pieces in celeste. The music in older minecraft really sets the vibe and i hate that you never hear it anymore
Most of the new soundtracks don't feel like you are playing Minecraft (especially the Pigstep disc and most of the new soundtracks that only play in the Overworld), I dislike them and just turn off the in game music and play C418 soundtracks in youtube while playing the game.
4:25 correction, it does NOT spawn a new mob into the world when this happens, instead it sees if an existing mob is able to pathfind to the bed and moves that mob. Basically it was the beginnings of simulating passage of time while sleeping, and it's a shame it was scrapped due to people misunderstanding what was happening.
@@matheuscabral9618 Nope, be aware that the pathfinding cuts corners literally, it can go diagonally and doesn't check nearby blocks to make sure it's actually physically possible. The room might look closed but if you forget to add blocks to the corners on the outside, the pathfinding considers it an open room.
@@matheuscabral9618 My source is I was playing the game and viewing community content when these features were being implemented and reverse-engineered by the community. You could probably see if older versions of the Minecraft Wiki pages mention it, but a lot of info related to older versions is difficult to come by. You could also just decompile the game yourself and check the one true source: the source code.
@@matheuscabral9618 Also I forgot to mention, if your wall is 1 block thick and you place the bed directly next to it, that allows enemies to pathfind within 2 blocks of the bed which triggers the teleport.
The minecraft we have today is going through what I like to call "feature bloat", where there's so much you can do with building and so many things you have to leave your base to go find that its overwhelming. It's in my opinion that having less you can do with a build encourages players to get creative and think outside the box and having less tools you can rely on like elytra, enchanted gear and potions makes it feel like mojang at the time trusted players to be able to asses risks while exploring like deciding if you have enough food to heal after combat or deciding if the diamonds you found over a lava pit are worth going for if you hear mobs nearby. Both versions are different flavors and it's all about if you value simplicity over quantity or vice versa.
I'd play Modern Minecraft if they fixed the atrocious survival-mode balance issues. There's no consistency at all between risk and reward. For example, the loot acquired from the simple and safe act of buried treasure hunting is superior to the dangerous and rare ocean monuments. The fact that players can grind trades all the way to end-game progression loot really siphons the satisfaction of the classic gameplay loop. When I mine diamonds in Beta, the only thing I'm thinking is how excited I am to have one. But when I mine diamonds in new versions, I'm thinking "I probably could have gotten diamonds faster through trading, treasure maps, desert temples, etc." Shields, beds, and sprinting are obviously hugely detrimental to the threat the basic hostile mobs pose. But it's not just that. Health is just such a trivial resource in modern Minecraft, food is both more abundant and you can essentially carry infinite amount on you. Enchantments really throw balance out the window, mending especially ruins resource balance. Elytra, Blue Ice, Soul Speed, and Dolphins really annihilate balance of traversal options. This is annoying to me, because I actually like a lot of the new stuff in Minecraft. I like the Deep Dark, Nether Biomes, New Music, Shaders, Ocean Biomes, Geodes, Axolotls, Glow Ink, Lanterns, Concrete, Stained Glass, etc. I don't play Minecraft Beta out of nostalgia or because I need simplicity. I play it because modern Minecraft's balance makes the game boring and unsatisfying. Unfortunately, there's no mod or anything that fixes this. So I don't really have my "favorite" version of Minecraft, I think they both are fairly bad for their own reasons.
But its pretty easy to just... not hunt for buried treasures, or exploit villager trades- frankly I never even attempt to do those because they're far too much effort for what they're worth, im here thinking it would be far better to go caving for my diamonds than to hope that the one ancient treasure I come across after 3 hours has more than one measley diamond. For your second paragraph I get what you mean except for blue ice and soul speed; again, blue ice being way more effort to get than its worth, just stick to packed ice (which better suits your point anyways) and... who uses soulspeed instead of packed ice? And dolphins I don't get either since unlike land transportation the only other good option is a boat.... or an elytra, which entirely negates both of these along with every other method of transportation in the game so long as you get mending (which honestly when you aren't abusing villagers actually is a rare commodity, but still)
@@apersoniguess_ Imagine if in Lord of the Rings, Frodo always had a teleportation spell that could teleport him inside Mt. Doom, but Frodo refuses to use the spell in order to challenge himself. Suddenly, every obstacle he overcame turns every heroic triumph to a joke. Challenges and self-imposed challenges invoke completely different feelings. It's frankly condescending that you implied that I haven't simply avoided the many overpowered options Minecraft has added to Survival Mode. I have done so multiple times, and it was an incredibly boring experience. The goal of survival is surviving, I shouldn't need to intentionally sabotage my own survival to be challenged in a survival game. Why would I waste time designing self-imposed challenges for myself in Minecraft when I could have more fun playing a more rewarding game made with more thought and care?
@@iminumst7827 Yeah I don’t think that’s a very good analogy at all to be honest. And nobody’s going to ocean monuments for op loot, they’re going for sponges as well as prismarine and other related blocks for decoration (and gold too but who cares). If your idea of surviving is to speedrun the game in the most efficient manner possible I think you miss the entire point of “survival”. In survival you shape the world around you, you find new structures, more aspects of the game to interact with, and the game isn’t demanding that you do any particular thing- pretty much nothing is mandatory in Minecraft. If you’re at the point where you feel like you’re playing the game wrong for NOT immediately building a villager farm for op gear then I think that’s more an issue with you playing the same game for years than an issue with the game itself. Not that the game doesn’t have its flaws, I just don’t think this is one of them
@@apersoniguess_ I said I prefer playing Beta Minecraft (Minecraft had no end or goal until the last Beta version) and I said that I have played Modern Minecraft with self-imposed restrictions. How could you possibly think that I want to "speedrun the game in the most efficient manner possible?" I've never speedran Minecraft in my life. I would never want Minecraft to force players to play a certain way. We can't hold a meaningful conversation if you won't listen to what I am saying. You keep trying to refute my point, but don't seem to have any idea what my point is. I will only continue this conversation, if you can accurately summarize what my point is.
@@iminumst7827 I don't even think YOU understand what your own point is. The way you described playing modern minecraft makes it seem, at least to me, that you optimized the fun out of the game for yourself, and now need to resort to Beta Minecraft where you're physically incapable of playing the way you normally do to restrain yourself. And then you don't even elaborate what about Beta still fails to satisfy you. It really does seem like you're simply burnt out of the game if literally nothing you do outside of drastically altering it's core gameplay loop let's you enjoy it.
I like older mincraft because its more focused. It knew what it wanted to be and didnt shove random shit into the game for the sake of it. In the older versions every object had a purpose, mutiple purposes in some cases. Modern minecraft has so many items that have little to no use. Additionally, old minecrafts artsyle is so simple and charming. Modern minecraft textures are far too detailed and didn't mesh with the old ones very well. Modern minecraft also lacks any challenge after a point. "The creeper would never be added into modern minecraft" is a saying for a reason. It feels like the devs hate hostile mobs that arent boring reskins or extremely rare. The crafting book also takes a lot of the fun out of crafting imo. Overall, is still think modern minecraft is a good game, but I think the older versions have a lot more charm and focus in the expirence.
6:15 You rang? As someone who creates content for Old Minecraft I thought this was a great video! Modern Minecraft isn't bad, I even run a SMP for it, but the simplicity of beta Minecraft is what draws me to it. There is nothing to grind for other than resources for your builds. I just hop on and grab my iron pick and get to digging and building. I don't have to worry about breaking my building momentum to repair my tools, get more food, grind a mob farm for XP, worry about breeding villagers for a trading hall etc. I know this stuff isn't required in modern Minecraft and there is nothing stopping someone from just ignoring the meta-aspects of the modern game but as someone who is always concerned with having the best gear and whatnot, it's very hard for me to put that stuff into the back of my mind. With that long rant done, it's just really nice that at the end of the day, the game we all love has so many different ways to play and engage with it. Minecraft's sandbox potential doesn't just end at your ability to craft worlds to your liking but also being able to create the perfect environment that fits your personal playstyle.
Beta Minecraft I would think is more of what Minecraft is than modern Minecraft, modern Minecraft is really AdventureCraft, just discovering new things, which is fine, but Beta Minecraft feels like Minecraft and what it really was, Mine and Craft, a simple concept in name and that's what Minecraft was, simple, at least back then, it reminds me of when I first played Minecraft on the Xbox 360, loading up into the first tutorial world was a beautiful time, and this gives me what I've always wanted. What I'm getting at is old and new Minecraft shouldn't be compared to each other, but rather should be what you feel on that day, Adventure, or Mine
Bloat takes away from the game's experience, they should be adding the new features to pre-existing blocks instead of adding entirely new ones. We all saw how copper turned out. It's still not exactly an ore most people care about.
On a meme mod for beta minecraft there was this amazing idea to craft copper blocks out of iron and gold ingots. If you combine that with crafting lightning rods and spyglasses from gold ingots, you can now finally get rid of copper ore, while giving gold some desperately needed uses. This is how new features should be added.
@@carinaslima Copper is just another block so I guess it is "based" based in reality, but it's nothing more. It has no real purpose that another block could've been used for.
I wonder how much of modern Minecraft's detractors are influenced by "the meta" and expectations. You can still play modern Minecraft in a slow, methodical way. Yes you have more tools in your toolbox, and inventory clutter is AWFUL, but honestly a lot of this feels kind of self-imposed imo. No one is forcing you to make a mega base. Rushing endgame tools and farms is not mandatory. That slow and simple game still exists.
Literally just started a new survival world back in January and I think a played about 40-50 hours before going to find diamonds and another 50 hours to explore the Nether. It felt very natural to take it slow and play the game at its own pace.
Absolutely agree. Its even better if youre playing online. Couple days ago me and my friends joined a small server. Almost everyone around us already has elytra and diamond tools but we are just enjoying the game, looting ancient cities with iron gear, building stupid things etc. It really feels kinda melancholic...
Agreed, I started a new survival world a few days ago and I still haven't touched the nether or end yet. I don't even have a full set of iron armor or even touched diamonds either.
People are not generally masochists, if there is a more optimal way to do something they will naturally gravitate towards that. You cant just expect them to shoot themselves in the foot in order to make "walking harder".
I think a really big overlooked aspect of Minecraft is the multiplayer worlds and maps you could play with your friends that changed the community and gameplay. I remember the super adventure maps by bodil40 and the amusement park minigames really revolutionized the media around the game with many new maps and youtube creators covering these maps and spreading them for a wider audience. Everyone is focused on the single player but the multiplayer is what kept the game fresh all this time.
i was 11, i asked my mom ifi could get minecraft for $20, she finally said yes, and i was ecstatic. that was 13 years ago, i never played anything before the official release unfortunately, but i did have a small glimpse of what it was like. i think the main issue with this whole thing is, to put it simply, people are growing up. and a lot of them yearn for the days of little responsibility. true the world has changed much since then, arguably its the internet and media thats become oversaturated and bloated, rather than minecraft. the core issue being, this just isnt the same world as 10-15 years ago. weve grown up.
recently my friends and I started an smp in 1.21, and we all build in close proximity to sort of make a town. I built in the same style as old buildings (oak smooth stone cobble etc) and I have to say it really gives off nostalgia especially with older textures enabled
Better Than Adventure adds so much. I've been playing it consistently for a while now. I love it so much, and I have it to thank for my channel's success.
I actually started playing on the main release 1.5.2 version of the game that came around in 2013. Not so much of a nostalgia thing (how can it be nostalgia, I never played any of the beta versions or anything before 1.5.2), but it is definitely simpler and more enjoyable. The game just feels more cohesive to me and less cluttered, which just makes it feel better for me (as well as other reasons that plenty in the comments and here on TH-cam have stated better than I could). I'm actually playing a slightly modded version of the game called Better Than Adventure, which takes b1.7.3 and extends it with the original direction and goals in mind, while still making the game feel cohesive. I recommend checking it out!
Unsure I would call this concerning. To me, it's more of a good thing. Since right now has added and or altered things to where reliance of the community becomes less and less. The Recipe book is an example of this. It wasn't a bad idea on paper but the implications weren't exactly fond of. I find it useful however I find it more enjoyable to "write this down for later". Aside from that the past is something modern Minecraft just isn't. Texture a lot of things have been oversmoothened out to where it just looks like mush and or the original textures end up having textures from the newer content not having its texture changed to better blend in. Meaning programmer's art as it is known really isn't programmers art anymore. You also have those spooky, feels like someone is watching you feel, rather lackluster. Honestly, the world feels more lively than it truly should. Which would explain why some did enjoy the Ancient City. It still has this creepy, you're being watched feel to it and any mistake is disastrous. Aside from that newer textures are also more dull. But to more important stuff. Generally, I think the older Minecrafts had a sort of touch that newer ones lack. There was a sense of adventure, you felt like someone was always watching you, so you often traveled a lot building new homes and outposts. But at the same time, the game in some ways encouraged you to build faster ways to travel between everything. A mindset that has never left me and I was a pocket edition player->Console so transitioning was interesting. Conclusions, Mojang needs to stop making new stuff and focus on adding the old and missing stuff just not the crappy bad stuff.
Idk, for me, I find it concerning for a game when large groups of people aren't just actively refusing to update their game, but go back to a version from nearly 13 years ago.
I definitely disagree that the textures are dull. I love building with the new textures. Sure, some are dull, but others are so vibrant. Either way, I find these textures to be great.
@@TheGeekFactor that five digit amount of people have zero steer on the game one direction or another, that's less concerning and more the natural evolution of any long lived game
I was someone who, for the longest time, thought that 1.7 was the peak of minecraft. Then I tried newer versions, and was instantly converted. They're just better
The newer versions are pretty much a different game entirely. Playing a newer version of minecraft feels like playing a total conversion mod made by someone with no idea what players actuality want. New blocks are neat now and again but we have so many that it's kinda ridiculous. New mobs that offer nothing, a new armor and tool upgrade with no new bosses or ore to use it on. New combat that just sucks and a broken rework to villagers that encourages sweatshops. Meanwhile the enchanting system remains broken.
@@corbinallen4562 I agree, there's too many new blocks, the new mobs trend toward being garbage, and the lack of bosses is disappointing. I disagree completely on the combat "just sucking." Its better, sorry you can't button mash and win now. The villager rework was fine imo. I would say mojang is squandering the franchise, but I fail to see how these changes lead to a worse game. A more fair complaint is that the new additions are just lame or half-assed.
@@theolwinkledink village and pillage ruined the difficulty of the game by introducing farmable totems(effectively making hardcore meaningless once you get far enough into the game), naturally spawning beds and hay bales, and other less noteworthy shenanigans i genuinely think it’s the worst update to the game and one of the few that’s an objective downgrade despite all the good it adds to the game i wish mojang could rebalance it somewhat but people would complain if totems were no longer farmable(people are already complaining that raid farms are no longer automatic, imagine what’d happen if totems became actually valuable again)
I find myself returning to older versions myself, mostly to replay the game from when I first started in Beta 1.2_02. Sometimes I like trying to build stuff in the greater limitations of older versions or just enjoy a simpler game. I recently built a castle in Infdev then rebuilt it in today's version and it felt like a more fun and rewarding prospect to do it in Infdev than modern where I can use commands, mods and creative mode to make it much faster.
Minecraft is truly the first big example of a game that we played as kids and has received constant updates. Games used to be static, physical cartridges or discs that were cemented in history the moment they hit the shelves. It's a strange thing to see something you loved morph into something else over time. I personally prefer playing older version of Minecraft when I do, at least 1.16 when terrain wasn't nuts.
The thing I miss most.... atmosphere. Older Minecraft felt lonely and post-apocalyptic. Any life was occupied by animals (which were rarer), and mobs - which were, well... monsters - monsters plaguing the land, leading to this apocalyptic feel. Add in the fog bordering your render distance (which is just aesthetically pleasing, to me), and the darkness actually being DARK (modern Minecraft is far brighter)... and the game felt scarier. I even think the newer dynamic-lighting harmed the game aesthetically (yes, newer Minecraft is 'smoother' in regards to lighting - but less 'blocky': and yes, that matters - it has a retro-y feel: not nostalgia, but... well, a certain appealing art-style). I absolutely believe the additions of villages/villagers began the downfall of this atmosphere. The world is more alive... you are no longer the inheritor of a broken world - there is no more isolation. You are but one among many - civilisation exists. And villages became more common. And pillagers were added - thus, more civilisation. And a wandering trader, and igloos, etc. Adding to the game is great! More content is ideal... but the correct way to add structures was, well... abandoned minecrafts, strongholds, dungeons, etc - these structures, again, made the world feel post-apocalyptic - civilisation is reduced to broken, ancient remnants: the 'old world' is dead. Villagers greatly undermine this. It's not a case of new=bad - the Deep Dark/Ancient Cities offer this same 'older' feel: THAT is how you add content, without reducing atmosphere (hell, it enhances it). (I'd add... this is why Herobrine became such a big thing... in a game that makes you feel lonely and isolated, of course the community will latch onto this idea of some other intelligent creature, that has the player model, stalking you - another human! It's unsettling - there is no other 'human' life, after all - this would never work in modern Minecraft: that old atmosphere is, mostly, dead) So yeah. Of course, there are other things I prefer (some addressed in this video): difficulty (no enchantments/no sprint/darkness made the game more dangerous), aesthetics (older textures were simpler and 'worse' - but that is THE Minecraft aesthetic), less block complexity (I'd be fine with a few different types of stone/bricks and wood/planks added - spicing up biomes, and giving more building materials - but new Minecraft goes overboard with SO many useless items, adding to inventory bloat). But atmosphere is the BIG one. (Naturally newer Minecraft DID do good things... caves are actually exciting to explore now, for instance - but I'm not sure I'd take that at the cost of the above noted atmosphere - how I wish I could take bits and pieces from both old and new, and combine them)
@@comyuse9103 Absolutely. Zombies and skeletons inhabit the world and there is no intelligent life - zombies alone (dressed like the player) imply an apocalypse. There are hints of civilisation, but they are scarce and in ruins (music disks found in dungeons for instance). If you feel like the last person in an empty and natural world (plagued by monsters), with civilisation in ruins... that's post-apocalyptic.
@@TheMinecraftHype the zombies are just generic enemies, and there are no hints of previous civilizations at all. music disks are just gamified rewards to beating enemies. to feel post apocalyptic they'd have to add actual ruins, real signs of civilization that is built into the experience.
@@comyuse9103 Zombies, generic enemy or not, are undead Steve-like creatures. By definition, zombies are undead humans. So clearly life DID exist at one point. Music disks are rewards, sure. But they imply people once existed who could produce music. Whether intended as lore or not, you objectively cannot say these things do not justify a post-apocalyptic feel. And they DID add remnants of civilisation. Strongholds, temples, abandoned mineshafts, ancient cities, etc. So clearly the developers thought ancient civilisations once existing is part of the lore.
I feel like developing the game this way would be awesome for both halves of the mc community (builders and grinders) because the grinders now have something to explore and a new challenge and the builders feel more at will to build and develop the lonely canvas that is minecraft. I can’t word my thoughts exactly but this is 100% what Mojang needs to do!
Guys, try this experiment. Start a new world, unbind your sprint key, and turn the difficulty up all the way to hard. I want you to notice JUST how different the game feels when you do that. Sprinting was something that was added over a decade ago, but I remember still what it was like to play Minecraft when I was a wee lad. After doing this experiment for myself, I truly think that sprinting was what sucked the intimacy out of Minecraft when it was released. So, from now on, I never play with sprint. Try it out for yourself.
The whole point of a sandbox game is for YOU to do whatever YOU want. As long as you do that, then you're playing the game exactly how it was always intended. You can play in Alpha, Beta, Modern. Survival, Creative, Hardcore. Singleplayer, Multiplayer. Or even a mix of everything. But in the grand scheme of things, it doesn't matter. The TRUE superior way to play the game is YOUR WAY. And, despite what others might want to say, nothing can ever truly take that away from you.
15:32 Dunno man, I've played Beta 1.7.3 in my life alot and loved it (I've started playing on Christmas 2011 when 1.0.0 just came out), but after discovering Better Than Adventure I doubt I'll ever come back to it. This mod feels to me like the 80s never ended, I get the same cozy feeling as in vanilla 1.7.3. There's also multiple world types, including a classic one that doesn't include the new biomes and seasons
I think it comes down to the terrible, nonsensical progression minecraft has always somewhat struggled with, and that the new versions, through how bloated they are, only underscore further. in beta, not only is it more difficult to get all you need, simply because the game is much harder at the start, but it also does not feel like it expect you to reach any goal - your goal is what you make it, and it can be nothing else, making it much easier to get lost in the process
I made a whole video about this, but as a 2012 player that's consistently played (due to being ExplodingTNT's lead actor) since then, I do think modern Minecraft has an issue with adding features with no depth. If you look at most updates prior to 1.10 most of what was added had some form of purpose beyond their base use. When endermen and strongholds were added, for instance, they didn't really do anything on their own. When 1.0 came out you could use ender pearls to make eyes of ender to then go to the stronghold to fight the ender dragon. Modern updates don't really work this way, they add things with 1 use and that's it. They don't expand on what already existed more often than not.
I've been thinking alot about this and I think it boils down to two changes (tl;dr at the end): - Biome Generation - Caves I've joked that Minecraft should be renamed CaveCraft, as I functionally cannot build mineshafts anymore, or build underground in general, due to the near all-encompassing presence of ultra-scale caverns and caves. It hasn't made mining any more enjoyable - if anything, worse - and it turns mining into cave exploration, a fundamentally different experience. Biomes are... everything feels like some version of extreme hills. While some of the landscape is genuinely beautiful, the universal presence of extreme terrain (as well as the overly-clean lines between biomes) really break enjoyment for me. This, and the fact that everywhere I go now feels like I am on an archipelago, with ocean being universally present and inescapable if you'd rather be landlocked. tl;dr biome generation feels out of touch and caves are -way- too plentiful and oversized, and I believe these impact the core "fun-factor" in a largely negative manner compared to previous versions of Minecraft.
> This, and the fact that everywhere I go now feels like I am on an archipelago, with ocean being universally present and inescapable if you'd rather be landlocked. conversely, if you're like me and want to set up on the seafloor of a wide ocean, then you'll also be disappointed. minecraft's "oceans" are more like saltwater lakes.
Personally I love minecraft because I am a builder and I for that reason enjoy modern minecraft far more than the older versions of the game. I did try it out Beta and other old versions but building just fealt so restrictive. I just generally like the sheer variety of blocks you have at your disposal in modern minecraft because it allows for such interesting and unique builds that look very distinct from one another. Best thing you could make back then was a oak and cobble castle
I played beta 1.7.3 on BetaLands in 2020 for two years. I Built several things, a underground dwarven town, a cluster of clouds with a temple and metros falling out of the sky, and a grand cathedral that i didnt finish the interior off but the exterior took me over 100 hours alone. The reason I loved it so much was the community was super chill and everyone was helpfull And it was a time sink when i needed one. The last reason is why I no longer play minecraft in general I takes to much time to just build things in survival (my preferred game mode). I have grown a bit and now am making my own games while playing other indie games on the side so i do not have time to sink hundreds of hours into minecraft anymore :/ I wish i could but its just not feasible.
I think people really forgot they have power to set their own experience in Minecraft. This game has no expectations from a player: you are not compelled to do anything in any particular way.
now you need to kill an enderdragon in just a 100 days, following a strong pre-made concept of the particular achievements. first wood => iron => diamonds => mob grinder => iron farm => kill dragon => new world, repeat. "you do not have a ultimate 12h-to-build shulker farm in your world by day 50? ha, loser!"
The game doesn’t force you to play a certain way. However, the world building in modern Minecraft does create incentives in your mind to play a certain way.
@@soyman5392 mostly just to serve as extrinsic motivation for ppl who don't have the intrinsic motivation to figure out what they wanna do themselves The whole reason The End, the dragon, and all the new exploration updates were added was because lots of ppl were playing pre-release Minecraft and then quitting after an hour because "there's no objective"
@@Ryan-op7yd imo, Minecraft has taken a more combat oriented approach. Rather than the simplistic, mining and crafting or mining and building. Terraria does a much better job when it comes to combat oriented progression.
Oh goodness, and I am one of them. Every time the launcher tries to warn me about installing mods I just pay it on the head and remind it I was modding before it was a twinkle in a developer's eye.
Color saturation and limited blocks make whatever you build look good no matter what. Because all the blocks work seemlessly together. Add the simplicity too, it forces everyone to use the same blocks but differently according to their mind and creativity.
It's really annoying how many people bitch about this game not being survival enough, when those same people call it a sandbox game themselves. Go play a survival game if you want that. This game at it's core is TO BUILD. Plain and simple, end of story. I never played way back in the day. I started maybe 2016, somewhere around there, I don't really remember, so I don't have this hardcore nostalgia for older times. But for me the game has gotten nothing but better with every update. More blocks to build with? Yes please. More mobs? Why not. A new Biome? Again, yes. I just don't understand this backwards mentality of less is better. This is the only game ever where people object to more content. Like what the hell do you want, the game to receive zero updates and just sit dead in limbo forever? Can you imagine an MMO or any other live service game doing that? No because people would be pissed and the same goes for Minecraft. Beyond that though, it would just be boring as hell with nothing new to do ever. The older versions of the game are there for you to still play, so what are you moaning on about? Go play them and be quiet. To me that just says people don't really like the older versions better, but rather they are just pissed that the updates aren't precisely what they think they should be. Oh the game didn't go in the direction I think it should have so it's no good anymore!. Lol okay. My only real issue with the game is inventory management. Otherwise though, I always look forward to new updates, even if parts of them don't interest me, or are downright stupid in my opinion (archaeology), because someone else out there might enjoy it, and there's no harm in adding it. If you don't like certain parts of the game, you can literally just ignore and not engage with them.
I just think that older Minecraft had a bigger variety of mods compared to modern Minecraft, although modern vanilla Minecraft has much more options to build with. I personally just wish I could play modern Minecraft with old school Minecraft mods.
What I like about BETA and earlier versions is that it’s a whole lot harder. After BETA 1.8 Minecraft got a lot easier, so much food variety as well as the mobs not being able to catch up or surround you. Then there’s the world terrain, this is something I actually like modern Minecraft for, 1.18 with caves and cliffs solved this issue for me. But BETA 1.8 and after until 1.18 had such boring and repetitive terrain. One thing I still miss from the BETA days are the oceans, they could be so huge and you could find huge islands far out there. If you look at modern maps the oceans are extremely repetitive and predictable pretty much always with a mushroom island as well as water temple.
TheGeekFactor: "A time when many of us didn't have to worry about jobs, or bills, or the general strife of life" Grade School: "That's a nice pair of rose tinted glasses you have there."
Try better than adventure, I knew there would be QOL that i would be missing if i went to old vanilla so it was a good place to jump to. It has the shift clicking you mussed so much, along with a lot of good features that don't take away the experience of these versions.
i think modern minecraft is objectively better, and i'd personally never downgrade, but i also agree that a lot of the content added after clashed badly with the original vibe, and it's really frustrating because that vibe is what i think we're all desperate for and why we criticise modern minecraft so much. it's not that it's a bad game or that more content is a bad thing, we just know that we should be feeling that vibe so when we don't it makes the whole experience feel hollow, and the only fix for that is multiplayer or being a creator.
funnily enough, beta minecraft is when i first started having a shop on a server selling iron tools, then I made a bakery to sell food, and it worked very well until the server died, but i was so happy to see my balance going up as I kept selling items to people in need :p
My biggest gripe in modern Minecraft is that it just feels kind of boring with all the extra blocks. Theres like 30 variations of one block which given me indecisiveness makes it hard to choose and i end up just building a wood shack. With older versions the more limited block pallete helps me get more creative, working in the constraints of the game to make something cool.
yeah, back in the beta versions you basically just chose if you wanted to use planks or not, while now you have to pick between every shade of brown, 2 reds, blue, and pink, while also considering what wood to use for the door so it doesnt turn out ugly
I’ve never understood the idea of not liking a certain feature and saying it “ruins the game”. As a beta player, I’ve seen this game evolve in ways I like and dislike. But one thing has stayed the same, it’s a sandbox. So.. that means you can ignore certain features. Don’t like mending? Don’t use it. Don’t like farms? Don’t build them. I personally don’t like elytra, so I choose not to use it. So when people say X feature ruins the game, I’ll never understand.. modern Minecraft is fun as hell. I love beta, but modern in my opinion is better in every way. But hey, that’s my opinion!
"If you don't like it don't use it" is a cop out for bad design, ignoring bad design doesn't fix it. Mending being so easily accessible and iron farms/villages (Which are extremely easy to set up) negating basically all loot, and diamonds being so easy to find is bad game design, it shouldn't be possible to begin with.
@@EmperorPenguin1217 I personally think mending makes Minecraft less grindy. I don't want to farm exp for hours just to replace a broken maxed out pickaxe.
@@EmperorPenguin1217If it's bad design, then just.. disable them. There is an option during world creation to disable structures, which removes a majority of the things that make Minecraft "easy". Like legit, disabling structures means that brewing and villages becomes inaccessible, making the process of getting mending or doing iron farms almost impossible.
I think most of this negativity is due to a combination of Microsoft exerting their ownership more (chat reporting, account migration) and the Caves & Cliffs saga (constant delays and cancelations of features promised). I only hope that starting with 1.21, things get better in terms of more positivity surrounding the game.
to me 1.21 kinda seems like the end to the C&Cs saga, since this seems to add the last of the promised or related features meant for 1.17, except for the Bundle or at least that's what im telling myself to be hopeful like they've been decent if not great updates all around but like cmon guys that's enough😭
@thestargazer679 1.21 adds C&C content? I can only recall Trial Chamber features... unless some of the new block variants were mentioned back during Minecraft Live 2020 and I forgot.
@@thestargazer679We still haven't got bundles because Mojang doesn't know how to make them work in Pocket Edition! And some people say that we are toxic and ungrateful when we say that Mojang is incompetent and lazy when in reality they keep delaying a feature because they couldn't figure out a solution to fix such simple issue.
This really takes me back. As a Kid I was always obsessed with Minecraft, later on I got to play it for the first time (the little test version for free) and then got it for XBox since I didn't own a Computer till I was 15. I then played coop with friends alot, we got excited when the Hunger system came into the game. I even played pocket edition alot, remember the old Nether Altar? All of this is something I hold dear, yet I do prefer new Minecraft. We came a long way, but I prefer making new memories with the new stuff and worlds and not sit back to where I once was. I am not saying it's bad in my eyes, just not the thing for me. I prefer to look onward, making the best of what I got in this new world And Oh god, the Chainmail But also Beta symbolises a quote i very much like and live by: "There is beauty in simplicity"
You have to be crazy to complain about updates on a game where you can literally play any version of the game you want If you like beta, play beta If you like modern, play modern You can like any version as long as you're enjoying the game
Everything you said about beta applies to current minecraft. The only difference is that in beta you are forced to play that way as opposed to current minecraft where you can choose how you want to play
I really liked this video! It was all awesome, except the part where you said not to make fun of people who like the other version. The message itself is good, but the delivery felt really bad and unnecessary. I really liked that you acknowledged potential bias & looked at what it was you liked in each version. Keep up the great work!
4:25 It's the first time I'm hearing this. As someone who doesn't make a house until mid-game and immediately sleeps as soon as it's night, I actually kinda want this feature back. Like a revised version where sleeping in the open only skips 5 minutes into night, instead of the full 8.5. Enough time for mobs to spawn and attack you
@@weedGato yeah... Ideas sound cool when you think of them, but there's always something you don't consider... I still hope the night actually becomes threatening beyond the 1st playthrough one day
@@gamejitzu have you tried the epic siege mod it makes it so that most mobs can actually break through blocks so you can't just put yourself in a dirt shelter every night
Sadly I think Jeb edged out Notch, took over as creative lead and made the game after his own vision, not Notch's. Go back and read the old Word of Notch posts about how he envisioned where the game would go, and it's nothing like what we got
Hey all! I'm livestreaming every saturday (I am moving in a week, so that may affect the schedule lol)! If you miss a stream, become a member to see the full VOD. I'm also going to upload "Highlight reels" from each stream to give you guys some content from me between essays! Tell me what you think about Beta vs. Modern Minecraft! I'd love to hear your thoughts! Thanks for watching! :D
noice
U got discord man?
I do! Check the description!
i only like beta for its world generation,and a few quirks such as creepers seeming deadlier? aswell as spiders,other mobs are much worse tho,way items look 2d when dropped,old void fog,old giant stars,and regular fog at end of the render distance,old sun textures
i do not like that theres no bow drawing animation yet,nor chest opening animation,and the fact that it is a full block,same goes for fences
i think alot of these issues can be compensated in both modern aswell as in old minecraft through mods
i can bring old world generation through modern beta mod (firgified fabric api in 1.20.1 can makde forge and fabric mods compatible) aswell as nostalgic tweaks mixed with programmer art and golden days resource pack,in resource pack i had to delete quite a few stuff and i had to tweak off quite a few stuff in nostalgic tweaks mod because they both had on default enabled extremely authenthic experience wich breaks the point of playing it in modern minecraft because they brougt old animationless bows and chests without animations that are full blocks,so i had to struggle to figure out how to manualy take those off wanting something to look different due to style change is great,hoever sometimes you gotta draw the line on "its just different" and "its a downgrade"
Alright; here's my 2 cents:
Old Minecraft, as an experience, was just... Smaller, back then. It was just you, the world, and the annoying undead. The world was only so deep, and the gameplay loop was simple, concise, united. It was a cohesive, tight experience with infinite creative potential.
... Modern Minecraft, to me, feels like a different game trying to fit in old minecraft's old ass foundations, which just isn't working. The worlds in modern Minecraft is DENSE with feature's, and a world too small to hold them. This isn't even talking about questionable design decisions _cough cough_ the Anvil/Mending/Enchanting/potion brewing _cough cough_
i will forever be grateful that we even have the option to go and play older versions
Its great that both Minecraft and Terraria allow you to do this... Then theres Starbound where you need depot downloader to redownload one of the beta versions, then look around the internet hoping somebody has archived some mods.
It didn't use to be like this. The original launcher did not have older versions, and you had to perform some black magic fuckery to get access to older versions.
People just don't like to admit Notch was better at running Minecraft than Microsoft all because of the controversial things he's said. No matter how much people hate him they have to admit that he did a better job than a soulless corporation.
@@gampedump I'm pretty sure you just had to click "Edit profile" and check two check-boxes to see beta/alpha versions? (Unless you are talking about specifically a Microsoft-era launcher)
@@woop6078 do people really have this opinion lol? i never saw someone say that, only see people shitting on current mojang/microsoft for making minecraft worse with every update
I still don’t get why a rise in old MC is concerning. If people are feeling nostalgic or don’t like the direction MC has taken let them enjoy what they want. I swear people taking this way too seriously.
I agree with your sentiment, but nostalgia is an awful tool in discussions due to its subjectivity and bias towards older things. It's a bigger problem in gaming that people won't admit.
@@daffo1745it's not that big of a problem as nostalgia is a fairly universal experience and gaming is one area where it is a collective experience. Games can absolutely be played for that element. Hell look at the mmorpg community in which droves of people are/have flooded back to Wow or Old school runescape. Nostalgia doesn't belittle modern games, it just shows sometimes there are elements of the game's history that were appreciated or preffered. We are already getting to a point where people are nostalgic for prime fortnight, nostalgia slaps everyone in the face eventually.
To me its more when people pretend its not mostly nostalgia and then try to make up a bunch of issues that either just don't exist with newer versions or are more issues with how they play the game than the game itself
@@daffo1745who cares
i don't think it's necessarily concerning that people are interested in old versions but rather that they are interested in old versions because they don't like modern minecraft and with the amount of people thinking this way it makes people question the current state of the game and if the updates they're making are actually good updates. i personally like both the old and new versions of the game, they're both fun and unique but definitely can feel very different
I have seen modern servers die immediately after the Ender Dragon was defeated a couple times. This obviously isn't the game's fault but it seems like a lot of people these days don't grasp the inherent theme and strengths of Minecraft anymore. In Beta Minecraft you are almost immediately asked to find your own "meaning" in the world whereas modern Minecraft distracts you with a couple of quest lines and almost kind of leaves you feeling empty after it has all been done. Beta servers still fade in and out of existence of course but they tend to end up much more rounded and complete unlike the modern servers that I have played on.
Great video by the way!
I find the same. It's hard for my friends and I to keep a long-term world in the newer versions, because once we're stacked with resources, we get bored. In Beta, you can't become "stacked". There's no mending, so your tools break. There's no trading, so you're forced to grind. There's no dragon, so there's no "end goal". There's no elytra, so you're forced to build railways to travel long distances. I find that my friends and I only ever log on when there are new updates out. Within a week, the server becomes dormant again. I don't dislike anyone who prefers modern Minecraft, but I find the older versions very therapeutic -- we can do more, with less.
I blame Enchanting for giving the player a huge extrinsic grind, then dumping them and asking to them do find their own fun.
Why is it concerning that a small minority of people choose to play the version of the game that they prefer? That doesn’t seem like something anyone needs to be concerned about.
people on the internet get mad if someone prefers anything they don't like it's funny lol
i have no nostalgia for beta, cause i never played it as a kid - i started with 1.2. but it's become my favorite version of the game because the survival aspect is my favorite part, and beta feels so much more balanced and deliberate in that area. unstackable food especially adds so much to the resource management aspect of the game. i usually challenge myself not to skip the night with beds or use ores i don't find in caves, since i feel like that forces me to engage with the game's mechanics more.
i've looked for mods for modern minecraft that enhance the survival aspect this way, but i can't find any. the closest is stuff that adds thirst meters or armor penalties or whatever, but that's just busywork - i'm not looking for realism, i'm looking for the kind of difficulty that forces me to engage with the game on a deeper level, exploring caves and managing my limited food and iron and light.
modern minecraft has a totally different approach to difficulty - you can see it in raids, piglin bastions, the warden. the player can obtain such high stats that new monsters have bloated stats to compensate. but regular old nighttime mobs are trivialized so easily once you get some decent armor that it makes me wonder why they're there. there's not much pressure on your resources, either; food is everywhere, you can make unbreakable god-gear, and it's so easy to automate everything that it feels like a checklist instead of that pressure on your resources that beta has.
there is one thing i do really like about modern minecraft - the amount of stuff to do gives you way more reasons to explore and build. i like having enchantment tables to make me engage with the combat and build a fancy wizard tower to put it in; i like having potions to give obscure items extra uses and make me explore the nether. but the constant inventory clutter, overwhelming amount of choices when trying to build, complete lack of survival elements, and phantoms, just makes me enjoy the game so much less.
This is what I've been thinking. We need more things like the Creeper. In a game about building, why not have an enemy that can break them? Just that alone makes you have to engage with the game more. Most hostile mobs, especially the modern ones, don't really do anything like this and just damage the player directly. It doesn't help that most modern mobs are useless and extremely rare.
Survival has become easy unless you play on hardcore because of this. All the normal mobs are a joke and the actually tough ones have busted stats and are hidden away in little forts that you can completely avoid. It's like the game wants to be a causal, relaxing game despite having so many survival elements baked in and doesn't know what to do so it just tosses things in.
Lot to read, but yes.
try terrafirmacraft! I also wanted a better survival experience and this mod delivered it in spades
I've been thinking about survival Minecraft for a long time and I have to say I agree with a lot of your conclusions. For me I think what went wrong isn't so much the Adventure Update itself as a lot of people will say, but the way it was handled. The reason 1.7.3 feels so good is because the game had a singular focused direction of being a good building game with light survival and RPG elements, and since it was also just smaller in scope it was easier for Notch and his team to keep things in line with a set vision. By the end of beta, the game's existing systems had been refined and developed to a point where every element had a clear, fleshed-out purpose and they all fit tightly together like clockwork. It was a complete and mature game at that point.
But then that all changed with beta 1.8, which upon the completion of survival suddenly changed the game's direction to also being an open world action-adventure game, adding a slew of new less mature features which in some cases wouldn't be finished for years afterwards, and knocking the game's overall quality back into an alpha state. Certainly, it more than survived thanks to both the strength of the game's existing core survival mechanics and the mostly optional nature of the new adventure content, so it hardly makes since to say that b1.8 killed the game. And I'm not going to pretend the changes were all bad, or even that everything in old Minecraft was perfect - the brewing system is a perfect way to reward exploration IMO while farming continues to be one of the least interesting mechanics of the game. But many of the new features were really half-assed and would continue to be developed in a much more haphazard fashion than their survival predecessors. For instance, emeralds were finally added in 1.3 allowing villager trading, and sprinting wasn't fully ironed out until 1.11. The Adventure Update was hardly a bad idea, as Minecraft has an enormous open-world sandbox to explore and it would be a shame not to put it to good use, but crafting a massive procedurally generated world that's actually interesting is a much broader and more ambitious goal than giving the player a few more considerations than just building materials to worry about.
It seems the plan was that since the basic backbone of survival was now in place, they would slowly add more adventure content piecemeal as time went on to keep players interested, but Mojang lacked a clear roadmap and was in for years of internal turmoil. First there was Notch's decreasing involvement with the project, followed by his eventual departure and the resulting fallout, and then of course came the studio's acquisition by Microsoft, all of which somewhat left them a chicken without a head. With all that going on and the pressure not to change anything too drastic that might risk altering the game's identity, Mojang was left floundering for the next four years as they struggled to find a new consistent direction for the game that would keep players satisfied. They did well from 1.13 onwards by revamping a number of older features that had long been neglected, though today with the worst offenders all being fixed I think they're struggling once again to find another new direction.
I think the real problem though is that while there's been a steady stream of new features to enhance adventure (along with great deal of feature creep and bloat) the game's basic survival mechanics have grown stale and even dull compared with some of their younger cousins. In fact I think that's precisely what drove the initial demand for a cave update. Caves are the single biggest feature of survival gameplay, yet they'd gone essentially unchanged since infdev and are effectively obsolete now because of iron golem farms and strip mining. Whitelight attempted to answer the question of how Mojang can return to a focus on survival in their updates in his third Minecraft video, "The Perfect Minecraft Update", but really I think a lot of the more substantial changes people want could only have been made years ago in the game's development and that's why we're seeing so many mods now for older Minecraft. That way they can eschew the 13+ years of adventure's baggage entirely, and start fresh from that foundation of 1.7.3 when the game's features had an overall higher consistent quality as survival was essentially complete.
In way it's a shame, because for all its problems adventure gameplay has a lot to keep players coming back like you mentioned. But "how do you add to a game with infinite potential without either whittling it away and forcing players into a specific playstyle or just adding random bloat" is now more difficult a question than ever for Mojang to answer, and I think we're going to see a few more rough years like the period from 1.9-1.12 before they really figure that out. They're really in an unenviable position, either they continue to add more adventure icing, which we've had more than enough of and isn't filling, or they revisit survival, and risk completely ruining the game. Given that survival is the game's core, and changes made to it can't be as easily opted out of as new structures for instance, a major screwup there could potentially alienate the game's entire playerbase, and for an example of that we need look no further than phantoms. For the solution though, me personally I think both Mojang and some of the survival purists are looking at it from entirely the wrong perspective, because Minecraft was never a survival game to begin with.
When Notch created Minecraft, he didn't set out to create a grindy PvP Lord of the Flies sim, his inspirations were Dwarf Fortress and to a lesser extent Dungeon Keeper, and he wanted to create a similar experience in a first person voxel engine after seeing the concept in Infiniminer. Minecraft as a game is first and foremost one about base-building, and any mechanics added should first answer the question "does this give the player meaningful challenges to overcome with creative building?". Redstone farms are an abomination that have essentially taken a feature originally meant for adventure maps and Infinifactory nerds and turned the entire game into a really bad clone of Infiniminer where everyone just copies the number one most efficient design from a TH-cam tutorial. Adding a real tech tree to Minecraft (which need not break the game's medieval fantasy theme as the history of industrialization stretches back long before steam engines) that provides more engaging alternatives for resource production than mindlessly laying out someone else's redstone contraption is a clear, achievable long-term goal for which they already have a mountain of prior tech mods to take inspiration from. While yes most clash badly with the game's aesthetics, I believe that's still the reason why mods like IndustrialCraft and Mekanism became so popular is because mechanically they're a natural outgrowth of the game's survival, resource management, and most importantly base-building elements.
I'd be remiss not to end with at least a mod recommendation though, and I believe I have the perfect mod for you. If you want an example of a tech mod that doesn't clash with the game's aesthetics, look no further than Better Than Wolves. While yes with later versions the mod author went and made it a more typical grind-y survival game, I personally like playing mod version 4.59 for Minecraft 1.4.7 as IMO that was the last version with multiplayer support (which wasn't possible until 4.0) before he started really going off the rails with the sweaty hardcore gamer crap. It doesn't do enough with caves IMO, it's not compatible with other mods, and other than ultra survival realism in the later versions it doesn't have much to offer in the way of farming or animal husbandry, but it's not worse in any way than vanilla 1.4.7, and overall it is one of the best-balanced and most well-thought out mods in Minecraft's history and it is really worth playing for anyone at all interested in what the game's survival mode could be.
@@chelonianegghead274 uhhhhhh, give me like a year to read that, ill get back to you...
One thing I like about beta is that the visual style is more consistent than the newer versions. Like in this version, all the animals and monsters look really goofy and unrealistic, whereas in the newer version you have a lot more detailed animals that more closely resemble the real thing, but they’ve still kept all the old ones relatively unchanged. It’s night-and-day comparing a sheep to a horse or a goat, or comparing the spiders that ascend up walls and promptly fall down, injuring themselves, to the more detailed and animated monsters like drowned and phantoms. I don’t think one style is necessarily better than the other, but I wish Mojang would retool some of the old creatures to match with everything else.
precisely.
The warden especially does not feel like it is from the same game anymore. I wonder what if all the mobs have a spawn-in animation would look like.
@@brainwong3223 ok, i think the warden is the one mob that i think benefits from the different design. the whole point of the warden is that it’s something that’s meant to be feared. I think the fact that it has a spawning animation, (compared to every other mob in the game, which just pop in), adds to the feeling that the warden is odd, almost unnatural.
I recommend the Golden Days texturepack. It's goal is to make the game look like the beta versions, and it does a great job. It makes all the stuff fit together better.
Also I personally think that the new style is simply worse than the old one, because with such smooth textures it looks ugly if there's a jagged edge between two different textures, and the new textures also don't really all fit together, there's some blocks that can't be made to look nice next to certain other blocks, and those things combined make it harder to make a good-looking build.
I cant play minecraft without 1.13 swimming for the life of me
just build a boat
I play on 1.20 but my goal is not to beat the game, its to create a world that I play for years, I am nearly one year in and have not been to the, got netherite, I never understood why those 100 days youtubers beat the game in the first couple of hours
People like beating the game fast, not because of simply beating it, but beaxuse some people prefer late-game technic minecraft. Min-maxing farms, etc....@@weaponizedknight7316
@@RedlineWasTakenjust never go underwater💀
@@valentai_777 why would you want to go underwater? tf?
The best thing about beta is the old lighting. Everything was alot darker and made the game feel alot more spooky and made nights feel alot more threatening as you literally couldn't see anything in the dark so having to hide in a shelter over night felt like a necessity
And the awsome old terrain generation ofcourse
did they change the lighting? that explains a lot of memories i had thinking it was just my imagination it looked better back then
@@petercottantail7850 Yeah OG nights were literally pitch black and there was no brightness slider
People tend to stress about collecting the best stuff in modern minecraft when really, you don't need them. Netherite, enchantments, beacon, etc are all just things for players who enjoy grinding
But it is still possible to play minecraft today like old minecraft
Exactly! I literally never even made dimond tools or armor cause iron was more than enough, let alone all the netherite and enchantment stuff 🌚
@@Zeropanickosame here pretty much.
Pretty much. Minecraft is and always has been, a sandbox. The joy you derive is limited only by your imagination, sure elements of the game can be grindy but beyond that, you're not FORCED to grind.
No it’s not because the game textures and color palette are a lot more boring than the old versions. Nights aren’t as dark. The new music isn’t as good. The games aesthetics and simplicity have been lost. PC players can revert to the old version but if you’re on console you’re out of luck.
Oh and also the terrain generation is a lot more boring and not as “gamey” as it used to be. I liked the randomness that it used to have. Now it’s “oh look pink trees” or “oh look a giant mansion in a dull brown forest with ugly lighting and textures”
I personally enjoy modern MineCraft more, but Beta Minecraft has the best "vibe" of any game I know of. I was first introduced to Minecraft through XBox 360 Edition, and I think that this fits the vibe too. The music and simplicity work together to create such a relaxing mood.
the vibe of not being able to sprint
@@piranhalettuce It's a slow-pace kind of vibe ¯\_(ツ)_/¯
Xbox 360 minecraft is my favorite.
I agree with that
Hello, Beta Unleashed Dev here.
First of all, a great video. Not all beta players will agree with all your points (since humans tend to have these things called opinions, and even less the people who think that modern is best), but you showed off a couple sides of the argument for playing beta really well. Congrats!
On another note, I also wanted to show off some of the features that Beta Unleashed 2.0 will have (Beta Unleashed 1.x will still be developed, this is just a Java 17 port, while 1.1 uses Java 8).
As mentioned, Beta Unleashed 2.0 will be using Java 17 (instead of Java 8) making mod development easier, so its more future proof. And now some in-game, fully togglable features:
Support for shaders, a better, “more like modern” Creative mode, the ability to customize your hotbar position, coloring sign text with dye, apples drop from oak leaves, disable trampling farmland when just walking, modern armor system, adds compatibility to slim skins, a player list (TAB) for multiplayer, customizable fog density, customizable render distance (goes up to 32 chunks), Main Menu Panorama, Improved Controls Menu, which now lets you rebind all keys, including hotbar number keys and Function keys, placing sugar cane on sand, better boats, disable spawning mobs when you sleep (removes the nightmare bug), fences connect to blocks and modern fence placement, more sounds (tool breaking, sheep shearing, eating), lots of configurable crafting recipes (6 slabs crafted, can books require leather, 1 stone for button), equip armor with right click, and a bunch more…
You briefly touched on this, but I think it is worth honing in on this point because of how incredibly important it is: the internet and, especially, TH-cam’s influence on this game. It was always this symbiotic relationship between Minecraft and youtube; if one grew, the other was sure to follow. Let's Plays exploded onto the scene, and they were the first of their kind. Wherever there were places to make money, it sure wasn't places without involvement with Minecraft. the fact is, you're right. times HAVE changed. but i think one main thing you're missing here is that minecraft…became too big. They nailed the simple sandbox but they just had to keep going. they had to keep growing their brand, selling out to microsoft, and adding more. Now, it can be argued that minecraft's base game resembles a roguelike more than a sandbox. Just like youtube had to keep growing and keep monetizing their website, Mojang outgrew their simple indie grassroots; in the present day, their instagram is full of corporate veneer and out-of-touch infographics and they allow shitty situations like the mob vote to persist because it, no doubt, generates unprecedented hype for Minecraft, all for it to add a useless, one-off mob to further bloat their game.
And so I think part of this resurgence of beta sentiment is most definitely coming from anti-corporate feelings. Microsoft IS worth criticizing; you cant just write them off. They are responsible for making Minecraft a brand, not a game. And i don't know about you, but that feels wrong. You can try to spin the situation however you want, but one thing will always remain true; Minecraft became too big.
Successful influencers nowadays who do all of these extravagant things in their worlds make bank and it's very popular on the internet.
But you can still play modern versions without grinding diamonds out and making dozens of automatic farms and without doing all of that. You can play them how you would play Beta 1.7.3. No one tells you what you can or cannot do, and thats the true beauty of this video game. It's just that those extravagant things aren't for everybody and it doesn't help when websites like youtube plaster it all in front of our eyes because dopamine rush go brrrr.
Really great video by the way, i love this game and the modern/beta versions do deserve their criticisms for sure! Much love. your channel is very underrated.
I have tried old school play style in moderncraft, and you're right, it is possible and still rewarding. But I really miss a lot of the VIBES of old school, like dark darkness and distance haze and bizarre impossible geological formations.
Which is why I am trying to downgrade
For me, it has a lot to do with artistic intention. Minecraft used to be a game made by a single man, a passion project that he used to express himself and give a platform for others to do the same. You could feel his passion, just look at how much he did in those 2 short years of development before the full release. At times, he released updates weekly, introducing revolutionary new mechanics like Redstone or the Nether. Everything he put in the game was there because he wanted it to be there, it was all a part of his very focused and particular vision. Sure he did have a team after a while, but it was still his baby. With 1.8 Notch largely passed the torch over to Jeb, who was much more focused on the lore side of the game and Notch's more wacky creative side took a back seat until slowly being phased out entirely with the last remnants of it snuffed out with the Microsoft acquisition. Now it's not a humble little passion project, it's the best selling video game of all time with a massive company controlling every aspect of it. This probably sounds pretentious, but it's no longer really "art", seeing as art is really just a form of self expression. There is no "self" to be expressed with modern Minecraft, or even if there is a few super passionate devs all of their visions are merged together and diluted.
TLDR: Beta Minecraft is Notch's passion project. Modern Minecraft is a toy made by a company to sell as much as possible.
THIS. THIS THIS THIS! In the modern day, they want to appeal to as many people as possible.. so what do they do? They stray away from fantasy monsters and start adding more real life animals… to a game about blocks where you travel across literal dimensions and slay a freaking dragon.💀💀 Realism, in my opinion, hurts the Minecraft experience because it just clashes SO HARD with that original artistic intention.
while i agree notch's minecraft would have gone in a better direction than modern minecraft, a child's finger painting will never be as good as generic, designed by committee 'art' designed to fill space in boomer's homes, even if the finger painting would be infinitely more meaningful.
Well said
@comyuse9103 Personally I wouldn't consider a painting created by a committee to be "art".
@@MrAppleSalad it absolutely isn't, but it is technically superior to a child's finger painting. notch's work is bad, he has gone so far as to apologize for his bad programming, but that can be fixed with time and means more than anything mojang has put out.
I liked how empty beta Minecraft felt, and how scary the hostile mobs felt. Especially how creepers seemed to wait for you, and peer through your windows. They seemed more menacing.
Actually the "bed" thing you mentioned where a mob spawned next to you was bugged on its own. And not just because of the block not being correctly placed where it should be.
I remember playing the old game way back when and I had my own bed encased in a small 2x3x3 room. It was neat and cozy. I liked it. One day I try to sleep and a skelleton pops in.
I start to encase myself further. Everywhere until I only had the 2x2x1 space left. AND THE THING STILL FRICKING SPAWNED XD
I thought it was a "nightmare" mechanic that they removed because everyone hated it
maybe thats a minecraft folk tale, idk lol
@@idlekrisp Yea I tried to recall my memories on it a bit after someone mentioned the mechanic to me and something just didnt make sense. And then I remembered having boxed myself in and... yea lol
it’s not bugged, the way it works is that in a two block radius from the bed if it’s possible for a monster to get there you will wake up with a “nightmare” so either if you’re in a dark place or in a two block radius of a place opened from a dark place you won’t sleep
@@matheuscabral9618 My brother in christ did you read the part where I said that I was encased in the bloody rock?
It was bugged.
And it was very bright. Young me spammed torches on almost every block imaginable.
@@GikamesShadow there was no part where you said that it was underground, you only said it was a room
Minecraft grew up, it’s not worse or even bad it’s just not what a lot of people expected
I dunno what they expected from this point. I'm honestly glad it went from Legos on PC to what it is now
@@issholland Legos on PC with microtransactions?
@@EnbyOccultist you naughty bedrock player you
nah it's worse
@@vinesthemonkey what's worse about it though? Are there features I'll never use? Yes, however the things I wanted out of Minecraft are now in the game (mostly build height related). And it's to be said if you wait long enough Minecraft will be the game you wanted. Kind of what I'm sad about Minecraft is that because it's perfect for me right now every other update will kind of be downhill if I let it. But that's also part of growing up
Though I still wanna know why you think it's worse now
God, hearing the old Minecraft music made me want to cry. It's insane that music that old can still grip your emotions so intensely like that. We are very lucky to be born into this world with such a gem of a game.
Yeah minecraft made many memories
I cant help but feel that Dream and the new age of TH-camrs have singlehandedly thrown the community into shit. They played a huge part in speedrunning, which led to the mass popularization of doing everything as fast as possible, which led to technical minecraft going from a small niche to THE way to play the game. This led to everyone complaining about how competitive the game is and how they "have to get villagers day one in the smp". With their nonstop dramas they made the community toxic and turn on Mojang, despite the game becoming popular through smaller updates. They ruined the mob votes. They ruined pvp. They ruined letsplays.
These has nothing to do with the problem. Speedrunners are speedrunning every damn game in existence. The problem is Microsoft/Mojang and their stupid developers nothing else. It takes them years to add irrelevant content meanwhile modders make a NEW GAME in just weeks.
The mob votes were ruined before these lunatics touched them. The very idea of them is a hated thing by any sane person.
@@herossj1 No, the biggest problem is the gaming culture. For example, there are people who think that modders could replace the backbone of Minecraft and its well thought-out content, from Switch to PC. There are people who fall for clickbait youtubers who write titles like "I just programmed this update in 7 days". But when you play these mods, you quickly realize that they are not really thought out. Many people don't understand how much it takes to design good content. Instead, they let themselves to be blinded by wannabe developers from the modding scene.
@oppa.24 mojang has to go through a lot of red tape too it seems, they have oversight from Microsoft, they have multiple platforms and versions they have to develop for, they have to go through quality assurance and so much more shit. theres a lot more they need to deal with these days compared to beta so it's no wonder updates take so long. Then again they also tend to cut a lot of content for the most absolutely stupid reasons (see the fireflies in the wilds update)
@@mercury5003 The updates don't take long. The fact that it supposedly takes so long is solely due to impatience. Impatience that all the influencer propagandists have put out into the world. There are so many developer studios that no longer exist because of crunch. Hopefully that won't happen with Mojang.
As someone that played the alpha all the way through till full release and for years after, I miss those simple days of building simple structures, enjoying the calm, exploring the interesting areas and generations that I would find and make up ideas of what to build there.
Sometimes a simple choice, is better than choice paralysis.
To those who say that they become bored of Minecraft easily by being someone who grinds for mending, netherite, those who make a farm for iron, crops, anything else, is that in your quest to become stronger, in your quest to make everything “easier”, to make everything automatic, you have forgotten how it felt to live in a small home, to manually harvest crops, to go mining for iron. You have forgotten how life felt when you first started. Then you wonder why you feel hollow, why nothing you do feels rewarding, and it’s because you made it that way.
As an Infdev/Alpha player, I will say that I prefer modern Minecraft.
I feel like silver age minecraft is the best mainly 1.7.10 but I do enjoy beta from time to time. I don't see to many alpha/infdev players let alone any who enjoy modern minecraft.
@@corbinallen4562legacy console minecraft is really high up there. Its better than modern bedrock due to insanely low lag, theres obvious care put into every single thing, even the tutorials for each and every block, cool gimmicks that were removed, and it still feels like new minecraft but old at the same time.
@@Y_u_dumyeah I miss it it’s definitely the best version of Minecraft
But you're
not a Beta player.?
@@Y_u_dum You should try silver age minecraft out it has a similar feel.
I think that people also kind of hope mojang would start going in the direction old minecraft was meant to go which is a sandbox rather than a bloated unoptimised adventure game
you NEED to discover!
you MUST load new chunks!
updates with a new features are coming faster than you can live to the chunks you just loaded, and most of the new features are not even obtainable without this endless rush with looting and searching. here, take this elytra with a rockets and go, as fast as you can do! go until this world will not collapse under it's own file weight..
this is sad.
Minecraft was also meant to be an adventure game. Even during alpha. Why do you think there are infinite worlds, structures, caves with good items? If it was a sandbox game, there would be no point of an infinite world with caves and structures. Just a very large world only consisting of different biomes and trees. No caves or no structures
It feels like somewhere along the way MC saw what Terraria was cooking and said "I could do that".
It could not.
Bloated, unoptimized adventure game with atrociously bad progression. I hate to always bring up the age old "look at Terraria" argument but .... Mojang should probably take some notes
What do you mean??? I want it to be both.
Exploration is one of the most important parts of Minecraft, at least for me.
The game is still as sandboxy as it was in 2012.
This was featured on Gerg's nostalgic slander rant video and he thought that you hate modern Minecraft too
who cares about losers opinion
I like both versions. It's like playing different games. They're both fun, IMHO
The old world generation had some long-lost charm that i miss to this day
I think we need a survival update for all the people who want to build their base and mine instead of making all these farms and trading halls.
In Polish language there's a term "sielanka". Check what that means, and I think you'll agree we need more of that in our lovely block game.
I think there should be like a classic survival mode with no hunger or enchantments so we have the option to play it that way
Making Enchantments fun to get instead of a tedious grind would solve that issue singlehandedly.
@@miimiiandco I've always liked how Skyrim handles enchantments. You go out into the world and find enchanted loot, destroy it to learn the enchantment, and then you can apply it to your own gear. It's a lot more interesting than Minecraft's magical slot machine.
Why don’t you just build your base and mine instead of making farms then?
@@dreamdesk7258 it... Can get boring. Especially without friends, I just don't feel the same as I did when playing as a kid. Nothing really drives me to progressing. The only challenge is to not quit out of boredom.
I hate the new ost for minecraft, which is surprising because i really like lena raines’ older pieces in celeste. The music in older minecraft really sets the vibe and i hate that you never hear it anymore
Wait the ost is completely redone? As in new tracks completely replaced the old ones? I didn't know
@@billross9132 yep it really sucks it definitely doesnt match the same vibe whenever i play i turn off in game music now and listen to spotify
@@DeadlyFortato ok I read it isn't removed just rarer to hear compared to the new music. That sucks imo it should b 50/50 chance
Yup, i hate it too, i always install a resource pack that removes it
Most of the new soundtracks don't feel like you are playing Minecraft (especially the Pigstep disc and most of the new soundtracks that only play in the Overworld), I dislike them and just turn off the in game music and play C418 soundtracks in youtube while playing the game.
4:25 correction, it does NOT spawn a new mob into the world when this happens, instead it sees if an existing mob is able to pathfind to the bed and moves that mob. Basically it was the beginnings of simulating passage of time while sleeping, and it's a shame it was scrapped due to people misunderstanding what was happening.
but if you’re in a dark closed room it will still spawn an enemy there, even if no monster is able to pathfind there
@@matheuscabral9618 Nope, be aware that the pathfinding cuts corners literally, it can go diagonally and doesn't check nearby blocks to make sure it's actually physically possible. The room might look closed but if you forget to add blocks to the corners on the outside, the pathfinding considers it an open room.
@@LB_ really? That's interesting, also do you have a source?
@@matheuscabral9618 My source is I was playing the game and viewing community content when these features were being implemented and reverse-engineered by the community. You could probably see if older versions of the Minecraft Wiki pages mention it, but a lot of info related to older versions is difficult to come by. You could also just decompile the game yourself and check the one true source: the source code.
@@matheuscabral9618 Also I forgot to mention, if your wall is 1 block thick and you place the bed directly next to it, that allows enemies to pathfind within 2 blocks of the bed which triggers the teleport.
I just adore how the light worked in beta, enjoyed watching chunks get darker oftenly being buggy as some chunks still be lit up etc
The minecraft we have today is going through what I like to call "feature bloat", where there's so much you can do with building and so many things you have to leave your base to go find that its overwhelming.
It's in my opinion that having less you can do with a build encourages players to get creative and think outside the box and having less tools you can rely on like elytra, enchanted gear and potions makes it feel like mojang at the time trusted players to be able to asses risks while exploring like deciding if you have enough food to heal after combat or deciding if the diamonds you found over a lava pit are worth going for if you hear mobs nearby.
Both versions are different flavors and it's all about if you value simplicity over quantity or vice versa.
I value quantity and quality over simplicity, new features are better made and make you excited
I'd play Modern Minecraft if they fixed the atrocious survival-mode balance issues. There's no consistency at all between risk and reward. For example, the loot acquired from the simple and safe act of buried treasure hunting is superior to the dangerous and rare ocean monuments. The fact that players can grind trades all the way to end-game progression loot really siphons the satisfaction of the classic gameplay loop. When I mine diamonds in Beta, the only thing I'm thinking is how excited I am to have one. But when I mine diamonds in new versions, I'm thinking "I probably could have gotten diamonds faster through trading, treasure maps, desert temples, etc."
Shields, beds, and sprinting are obviously hugely detrimental to the threat the basic hostile mobs pose. But it's not just that. Health is just such a trivial resource in modern Minecraft, food is both more abundant and you can essentially carry infinite amount on you. Enchantments really throw balance out the window, mending especially ruins resource balance. Elytra, Blue Ice, Soul Speed, and Dolphins really annihilate balance of traversal options.
This is annoying to me, because I actually like a lot of the new stuff in Minecraft. I like the Deep Dark, Nether Biomes, New Music, Shaders, Ocean Biomes, Geodes, Axolotls, Glow Ink, Lanterns, Concrete, Stained Glass, etc. I don't play Minecraft Beta out of nostalgia or because I need simplicity. I play it because modern Minecraft's balance makes the game boring and unsatisfying.
Unfortunately, there's no mod or anything that fixes this. So I don't really have my "favorite" version of Minecraft, I think they both are fairly bad for their own reasons.
But its pretty easy to just... not hunt for buried treasures, or exploit villager trades- frankly I never even attempt to do those because they're far too much effort for what they're worth, im here thinking it would be far better to go caving for my diamonds than to hope that the one ancient treasure I come across after 3 hours has more than one measley diamond.
For your second paragraph I get what you mean except for blue ice and soul speed; again, blue ice being way more effort to get than its worth, just stick to packed ice (which better suits your point anyways) and... who uses soulspeed instead of packed ice? And dolphins I don't get either since unlike land transportation the only other good option is a boat.... or an elytra, which entirely negates both of these along with every other method of transportation in the game so long as you get mending (which honestly when you aren't abusing villagers actually is a rare commodity, but still)
@@apersoniguess_ Imagine if in Lord of the Rings, Frodo always had a teleportation spell that could teleport him inside Mt. Doom, but Frodo refuses to use the spell in order to challenge himself. Suddenly, every obstacle he overcame turns every heroic triumph to a joke. Challenges and self-imposed challenges invoke completely different feelings.
It's frankly condescending that you implied that I haven't simply avoided the many overpowered options Minecraft has added to Survival Mode. I have done so multiple times, and it was an incredibly boring experience. The goal of survival is surviving, I shouldn't need to intentionally sabotage my own survival to be challenged in a survival game. Why would I waste time designing self-imposed challenges for myself in Minecraft when I could have more fun playing a more rewarding game made with more thought and care?
@@iminumst7827 Yeah I don’t think that’s a very good analogy at all to be honest. And nobody’s going to ocean monuments for op loot, they’re going for sponges as well as prismarine and other related blocks for decoration (and gold too but who cares).
If your idea of surviving is to speedrun the game in the most efficient manner possible I think you miss the entire point of “survival”. In survival you shape the world around you, you find new structures, more aspects of the game to interact with, and the game isn’t demanding that you do any particular thing- pretty much nothing is mandatory in Minecraft. If you’re at the point where you feel like you’re playing the game wrong for NOT immediately building a villager farm for op gear then I think that’s more an issue with you playing the same game for years than an issue with the game itself. Not that the game doesn’t have its flaws, I just don’t think this is one of them
@@apersoniguess_ I said I prefer playing Beta Minecraft (Minecraft had no end or goal until the last Beta version) and I said that I have played Modern Minecraft with self-imposed restrictions. How could you possibly think that I want to "speedrun the game in the most efficient manner possible?" I've never speedran Minecraft in my life. I would never want Minecraft to force players to play a certain way.
We can't hold a meaningful conversation if you won't listen to what I am saying. You keep trying to refute my point, but don't seem to have any idea what my point is. I will only continue this conversation, if you can accurately summarize what my point is.
@@iminumst7827 I don't even think YOU understand what your own point is. The way you described playing modern minecraft makes it seem, at least to me, that you optimized the fun out of the game for yourself, and now need to resort to Beta Minecraft where you're physically incapable of playing the way you normally do to restrain yourself. And then you don't even elaborate what about Beta still fails to satisfy you. It really does seem like you're simply burnt out of the game if literally nothing you do outside of drastically altering it's core gameplay loop let's you enjoy it.
I like older mincraft because its more focused. It knew what it wanted to be and didnt shove random shit into the game for the sake of it.
In the older versions every object had a purpose, mutiple purposes in some cases. Modern minecraft has so many items that have little to no use.
Additionally, old minecrafts artsyle is so simple and charming. Modern minecraft textures are far too detailed and didn't mesh with the old ones very well.
Modern minecraft also lacks any challenge after a point. "The creeper would never be added into modern minecraft" is a saying for a reason. It feels like the devs hate hostile mobs that arent boring reskins or extremely rare. The crafting book also takes a lot of the fun out of crafting imo.
Overall, is still think modern minecraft is a good game, but I think the older versions have a lot more charm and focus in the expirence.
6:15 You rang? As someone who creates content for Old Minecraft I thought this was a great video! Modern Minecraft isn't bad, I even run a SMP for it, but the simplicity of beta Minecraft is what draws me to it. There is nothing to grind for other than resources for your builds. I just hop on and grab my iron pick and get to digging and building. I don't have to worry about breaking my building momentum to repair my tools, get more food, grind a mob farm for XP, worry about breeding villagers for a trading hall etc. I know this stuff isn't required in modern Minecraft and there is nothing stopping someone from just ignoring the meta-aspects of the modern game but as someone who is always concerned with having the best gear and whatnot, it's very hard for me to put that stuff into the back of my mind.
With that long rant done, it's just really nice that at the end of the day, the game we all love has so many different ways to play and engage with it. Minecraft's sandbox potential doesn't just end at your ability to craft worlds to your liking but also being able to create the perfect environment that fits your personal playstyle.
Everyone go sub to rick.
@@TheGeekFactor Awww thanks, but I dont think people will be ready for my content, its just too good /s
One of my complaints about modern Minecraft is the music.. i prefer all the originals.. and i used to not even like them.
Beta Minecraft I would think is more of what Minecraft is than modern Minecraft, modern Minecraft is really AdventureCraft, just discovering new things, which is fine, but Beta Minecraft feels like Minecraft and what it really was, Mine and Craft, a simple concept in name and that's what Minecraft was, simple, at least back then, it reminds me of when I first played Minecraft on the Xbox 360, loading up into the first tutorial world was a beautiful time, and this gives me what I've always wanted. What I'm getting at is old and new Minecraft shouldn't be compared to each other, but rather should be what you feel on that day, Adventure, or Mine
Bloat takes away from the game's experience, they should be adding the new features to pre-existing blocks instead of adding entirely new ones. We all saw how copper turned out. It's still not exactly an ore most people care about.
Cooper is based
On a meme mod for beta minecraft there was this amazing idea to craft copper blocks out of iron and gold ingots. If you combine that with crafting lightning rods and spyglasses from gold ingots, you can now finally get rid of copper ore, while giving gold some desperately needed uses. This is how new features should be added.
@@carinaslima Copper is just another block so I guess it is "based" based in reality, but it's nothing more. It has no real purpose that another block could've been used for.
I get the appeal of the older versions, but as a strictly modded player, I cannot go back to just normal Minecraft, both old or modern versions
I wonder how much of modern Minecraft's detractors are influenced by "the meta" and expectations. You can still play modern Minecraft in a slow, methodical way. Yes you have more tools in your toolbox, and inventory clutter is AWFUL, but honestly a lot of this feels kind of self-imposed imo. No one is forcing you to make a mega base. Rushing endgame tools and farms is not mandatory. That slow and simple game still exists.
Literally just started a new survival world back in January and I think a played about 40-50 hours before going to find diamonds and another 50 hours to explore the Nether. It felt very natural to take it slow and play the game at its own pace.
Absolutely agree. Its even better if youre playing online. Couple days ago me and my friends joined a small server. Almost everyone around us already has elytra and diamond tools but we are just enjoying the game, looting ancient cities with iron gear, building stupid things etc. It really feels kinda melancholic...
Agreed, I started a new survival world a few days ago and I still haven't touched the nether or end yet. I don't even have a full set of iron armor or even touched diamonds either.
People are not generally masochists, if there is a more optimal way to do something they will naturally gravitate towards that. You cant just expect them to shoot themselves in the foot in order to make "walking harder".
@@thorthewolf8801 definitely a balance
I think a really big overlooked aspect of Minecraft is the multiplayer worlds and maps you could play with your friends that changed the community and gameplay. I remember the super adventure maps by bodil40 and the amusement park minigames really revolutionized the media around the game with many new maps and youtube creators covering these maps and spreading them for a wider audience. Everyone is focused on the single player but the multiplayer is what kept the game fresh all this time.
i was 11, i asked my mom ifi could get minecraft for $20, she finally said yes, and i was ecstatic. that was 13 years ago, i never played anything before the official release unfortunately, but i did have a small glimpse of what it was like. i think the main issue with this whole thing is, to put it simply, people are growing up. and a lot of them yearn for the days of little responsibility. true the world has changed much since then, arguably its the internet and media thats become oversaturated and bloated, rather than minecraft. the core issue being, this just isnt the same world as 10-15 years ago. weve grown up.
i prefer old mincraft because of how crowded new Minecraft feels.
recently my friends and I started an smp in 1.21, and we all build in close proximity to sort of make a town. I built in the same style as old buildings (oak smooth stone cobble etc) and I have to say it really gives off nostalgia especially with older textures enabled
Better Than Adventure adds so much.
I've been playing it consistently for a while now. I love it so much, and I have it to thank for my channel's success.
I actually started playing on the main release 1.5.2 version of the game that came around in 2013. Not so much of a nostalgia thing (how can it be nostalgia, I never played any of the beta versions or anything before 1.5.2), but it is definitely simpler and more enjoyable. The game just feels more cohesive to me and less cluttered, which just makes it feel better for me (as well as other reasons that plenty in the comments and here on TH-cam have stated better than I could).
I'm actually playing a slightly modded version of the game called Better Than Adventure, which takes b1.7.3 and extends it with the original direction and goals in mind, while still making the game feel cohesive. I recommend checking it out!
Unsure I would call this concerning. To me, it's more of a good thing. Since right now has added and or altered things to where reliance of the community becomes less and less. The Recipe book is an example of this. It wasn't a bad idea on paper but the implications weren't exactly fond of. I find it useful however I find it more enjoyable to "write this down for later".
Aside from that the past is something modern Minecraft just isn't. Texture a lot of things have been oversmoothened out to where it just looks like mush and or the original textures end up having textures from the newer content not having its texture changed to better blend in. Meaning programmer's art as it is known really isn't programmers art anymore.
You also have those spooky, feels like someone is watching you feel, rather lackluster. Honestly, the world feels more lively than it truly should. Which would explain why some did enjoy the Ancient City. It still has this creepy, you're being watched feel to it and any mistake is disastrous.
Aside from that newer textures are also more dull. But to more important stuff.
Generally, I think the older Minecrafts had a sort of touch that newer ones lack. There was a sense of adventure, you felt like someone was always watching you, so you often traveled a lot building new homes and outposts. But at the same time, the game in some ways encouraged you to build faster ways to travel between everything. A mindset that has never left me and I was a pocket edition player->Console so transitioning was interesting.
Conclusions, Mojang needs to stop making new stuff and focus on adding the old and missing stuff just not the crappy bad stuff.
Idk, for me, I find it concerning for a game when large groups of people aren't just actively refusing to update their game, but go back to a version from nearly 13 years ago.
I definitely disagree that the textures are dull. I love building with the new textures. Sure, some are dull, but others are so vibrant. Either way, I find these textures to be great.
@@TheGeekFactor that five digit amount of people have zero steer on the game one direction or another, that's less concerning and more the natural evolution of any long lived game
@@TheGeekFactortheres nothing wrong with that
@@TheGeekFactor So, you find it concerning that people dont think newer=better and prefer older stuff? Preference is concerning?
Millenaire is also a classic mod that exists for Beta 1.7.3. I remember playing it as a kid way back in the day.
Something being popular doesn't automatically make it good.
i feel like the whole part about "everything will break so why care" changed something in me
I was someone who, for the longest time, thought that 1.7 was the peak of minecraft. Then I tried newer versions, and was instantly converted. They're just better
The newer versions are pretty much a different game entirely. Playing a newer version of minecraft feels like playing a total conversion mod made by someone with no idea what players actuality want. New blocks are neat now and again but we have so many that it's kinda ridiculous. New mobs that offer nothing, a new armor and tool upgrade with no new bosses or ore to use it on. New combat that just sucks and a broken rework to villagers that encourages sweatshops. Meanwhile the enchanting system remains broken.
@@corbinallen4562 I agree, there's too many new blocks, the new mobs trend toward being garbage, and the lack of bosses is disappointing. I disagree completely on the combat "just sucking." Its better, sorry you can't button mash and win now. The villager rework was fine imo. I would say mojang is squandering the franchise, but I fail to see how these changes lead to a worse game. A more fair complaint is that the new additions are just lame or half-assed.
@@corbinallen4562caves and cliffs was great though
@@theolwinkledink village and pillage ruined the difficulty of the game by introducing farmable totems(effectively making hardcore meaningless once you get far enough into the game), naturally spawning beds and hay bales, and other less noteworthy shenanigans
i genuinely think it’s the worst update to the game and one of the few that’s an objective downgrade despite all the good it adds to the game
i wish mojang could rebalance it somewhat but people would complain if totems were no longer farmable(people are already complaining that raid farms are no longer automatic, imagine what’d happen if totems became actually valuable again)
@@theolwinkledink The new combat is arguably easier than the older versions due to shields just making you invincible to most attacks.
the title implies that its a bad thing that people are playing older versions of minecraft
It might be. If there are large groups of people all rejecting the new version of a game, that doesn’t spell out a bright future for the game
I find myself returning to older versions myself, mostly to replay the game from when I first started in Beta 1.2_02. Sometimes I like trying to build stuff in the greater limitations of older versions or just enjoy a simpler game. I recently built a castle in Infdev then rebuilt it in today's version and it felt like a more fun and rewarding prospect to do it in Infdev than modern where I can use commands, mods and creative mode to make it much faster.
8:07 Reminds me of the saying "No one's ever *truly* gone"
Minecraft is truly the first big example of a game that we played as kids and has received constant updates. Games used to be static, physical cartridges or discs that were cemented in history the moment they hit the shelves. It's a strange thing to see something you loved morph into something else over time. I personally prefer playing older version of Minecraft when I do, at least 1.16 when terrain wasn't nuts.
dwarf fortress still gets updated, rct1+2 are updated via the community, theres a ton of games from the late 90's and 2000's that are still updated
The thing I miss most.... atmosphere. Older Minecraft felt lonely and post-apocalyptic. Any life was occupied by animals (which were rarer), and mobs - which were, well... monsters - monsters plaguing the land, leading to this apocalyptic feel. Add in the fog bordering your render distance (which is just aesthetically pleasing, to me), and the darkness actually being DARK (modern Minecraft is far brighter)... and the game felt scarier. I even think the newer dynamic-lighting harmed the game aesthetically (yes, newer Minecraft is 'smoother' in regards to lighting - but less 'blocky': and yes, that matters - it has a retro-y feel: not nostalgia, but... well, a certain appealing art-style). I absolutely believe the additions of villages/villagers began the downfall of this atmosphere. The world is more alive... you are no longer the inheritor of a broken world - there is no more isolation. You are but one among many - civilisation exists. And villages became more common. And pillagers were added - thus, more civilisation. And a wandering trader, and igloos, etc. Adding to the game is great! More content is ideal... but the correct way to add structures was, well... abandoned minecrafts, strongholds, dungeons, etc - these structures, again, made the world feel post-apocalyptic - civilisation is reduced to broken, ancient remnants: the 'old world' is dead. Villagers greatly undermine this. It's not a case of new=bad - the Deep Dark/Ancient Cities offer this same 'older' feel: THAT is how you add content, without reducing atmosphere (hell, it enhances it).
(I'd add... this is why Herobrine became such a big thing... in a game that makes you feel lonely and isolated, of course the community will latch onto this idea of some other intelligent creature, that has the player model, stalking you - another human! It's unsettling - there is no other 'human' life, after all - this would never work in modern Minecraft: that old atmosphere is, mostly, dead)
So yeah.
Of course, there are other things I prefer (some addressed in this video): difficulty (no enchantments/no sprint/darkness made the game more dangerous), aesthetics (older textures were simpler and 'worse' - but that is THE Minecraft aesthetic), less block complexity (I'd be fine with a few different types of stone/bricks and wood/planks added - spicing up biomes, and giving more building materials - but new Minecraft goes overboard with SO many useless items, adding to inventory bloat). But atmosphere is the BIG one.
(Naturally newer Minecraft DID do good things... caves are actually exciting to explore now, for instance - but I'm not sure I'd take that at the cost of the above noted atmosphere - how I wish I could take bits and pieces from both old and new, and combine them)
...post apocalyptic? no, not at all. lonely? sure.
@@comyuse9103 Absolutely. Zombies and skeletons inhabit the world and there is no intelligent life - zombies alone (dressed like the player) imply an apocalypse. There are hints of civilisation, but they are scarce and in ruins (music disks found in dungeons for instance).
If you feel like the last person in an empty and natural world (plagued by monsters), with civilisation in ruins... that's post-apocalyptic.
@@TheMinecraftHype the zombies are just generic enemies, and there are no hints of previous civilizations at all. music disks are just gamified rewards to beating enemies. to feel post apocalyptic they'd have to add actual ruins, real signs of civilization that is built into the experience.
@@comyuse9103 Zombies, generic enemy or not, are undead Steve-like creatures. By definition, zombies are undead humans. So clearly life DID exist at one point.
Music disks are rewards, sure. But they imply people once existed who could produce music.
Whether intended as lore or not, you objectively cannot say these things do not justify a post-apocalyptic feel.
And they DID add remnants of civilisation. Strongholds, temples, abandoned mineshafts, ancient cities, etc. So clearly the developers thought ancient civilisations once existing is part of the lore.
I feel like developing the game this way would be awesome for both halves of the mc community (builders and grinders) because the grinders now have something to explore and a new challenge and the builders feel more at will to build and develop the lonely canvas that is minecraft. I can’t word my thoughts exactly but this is 100% what Mojang needs to do!
Guys, try this experiment. Start a new world, unbind your sprint key, and turn the difficulty up all the way to hard. I want you to notice JUST how different the game feels when you do that.
Sprinting was something that was added over a decade ago, but I remember still what it was like to play Minecraft when I was a wee lad. After doing this experiment for myself, I truly think that sprinting was what sucked the intimacy out of Minecraft when it was released. So, from now on, I never play with sprint. Try it out for yourself.
Sprinting would be fine if the mobs were balanced around it
Nah I rather not be like a Bungie Stan and not sprint
Shift is CROUCH lol. Playing MC without that is extra-masochistic.
Sprint is ctrl or double-tapping the direction button.
@@arahman56 shift to sprint supremacy.
@@Jrivera4905 You mean shift to fall off (because you're used to crouching with shift) lol.
I always think of the lightning
Honestly, as a 1.0 lover, I am glad it is an option. Not that modern Minecraft is bad or anything, I just prefer the simpler 1.0
Alot of the things in BTA were meant to be added to Minecraft
The whole point of a sandbox game is for YOU to do whatever YOU want.
As long as you do that, then you're playing the game exactly how it was always intended.
You can play in Alpha, Beta, Modern. Survival, Creative, Hardcore. Singleplayer, Multiplayer. Or even a mix of everything.
But in the grand scheme of things, it doesn't matter.
The TRUE superior way to play the game is YOUR WAY.
And, despite what others might want to say, nothing can ever truly take that away from you.
That is a better title for the video. The interest in older minecraft versions is not really concerning at all.
The 404 challenge has been popping up on yt again, might have something to do with the rerise of beta
15:32 Dunno man, I've played Beta 1.7.3 in my life alot and loved it (I've started playing on Christmas 2011 when 1.0.0 just came out), but after discovering Better Than Adventure I doubt I'll ever come back to it. This mod feels to me like the 80s never ended, I get the same cozy feeling as in vanilla 1.7.3. There's also multiple world types, including a classic one that doesn't include the new biomes and seasons
Finally a vudeo that isnt just jrking off beta and completely shting on modern MC
I think it comes down to the terrible, nonsensical progression minecraft has always somewhat struggled with, and that the new versions, through how bloated they are, only underscore further. in beta, not only is it more difficult to get all you need, simply because the game is much harder at the start, but it also does not feel like it expect you to reach any goal - your goal is what you make it, and it can be nothing else, making it much easier to get lost in the process
I made a whole video about this, but as a 2012 player that's consistently played (due to being ExplodingTNT's lead actor) since then, I do think modern Minecraft has an issue with adding features with no depth. If you look at most updates prior to 1.10 most of what was added had some form of purpose beyond their base use. When endermen and strongholds were added, for instance, they didn't really do anything on their own. When 1.0 came out you could use ender pearls to make eyes of ender to then go to the stronghold to fight the ender dragon. Modern updates don't really work this way, they add things with 1 use and that's it. They don't expand on what already existed more often than not.
i am very torn in what version i prefer being a builder - but beta minecraft will always have a place in my heart. damn do i miss it.
I've been thinking alot about this and I think it boils down to two changes (tl;dr at the end):
- Biome Generation
- Caves
I've joked that Minecraft should be renamed CaveCraft, as I functionally cannot build mineshafts anymore, or build underground in general, due to the near all-encompassing presence of ultra-scale caverns and caves. It hasn't made mining any more enjoyable - if anything, worse - and it turns mining into cave exploration, a fundamentally different experience.
Biomes are... everything feels like some version of extreme hills. While some of the landscape is genuinely beautiful, the universal presence of extreme terrain (as well as the overly-clean lines between biomes) really break enjoyment for me. This, and the fact that everywhere I go now feels like I am on an archipelago, with ocean being universally present and inescapable if you'd rather be landlocked.
tl;dr biome generation feels out of touch and caves are -way- too plentiful and oversized, and I believe these impact the core "fun-factor" in a largely negative manner compared to previous versions of Minecraft.
The first survival world I created in years is exactly that. I thought at first that I accidentally chose amplified world when generating the world.
> This, and the fact that everywhere I go now feels like I am on an archipelago, with ocean being universally present and inescapable if you'd rather be landlocked.
conversely, if you're like me and want to set up on the seafloor of a wide ocean, then you'll also be disappointed. minecraft's "oceans" are more like saltwater lakes.
still remember the first version i played "Beta 1.2.5" .... Pure Nostalgia
Personally I love minecraft because I am a builder and I for that reason enjoy modern minecraft far more than the older versions of the game. I did try it out Beta and other old versions but building just fealt so restrictive. I just generally like the sheer variety of blocks you have at your disposal in modern minecraft because it allows for such interesting and unique builds that look very distinct from one another. Best thing you could make back then was a oak and cobble castle
I just think minecraft alpha/beta is more calming than today. No it's not nostalgia, I only starting minecraft in 2016 on console edition
WHY dO pEoPLE pLAY OLD MINECRAFT???? ThERES nO ElYtRA oR WiTheR BoSS!!!! (I have 18 hours logged in Infdev and growing)
amateur hours tbh
I played beta 1.7.3 on BetaLands in 2020 for two years. I Built several things, a underground dwarven town, a cluster of clouds with a temple and metros falling out of the sky, and a grand cathedral that i didnt finish the interior off but the exterior took me over 100 hours alone. The reason I loved it so much was the community was super chill and everyone was helpfull And it was a time sink when i needed one. The last reason is why I no longer play minecraft in general I takes to much time to just build things in survival (my preferred game mode). I have grown a bit and now am making my own games while playing other indie games on the side so i do not have time to sink hundreds of hours into minecraft anymore :/ I wish i could but its just not feasible.
Everyone talking about Beta puritanism and Modern Enjoyers. Well iam an alpha 1.2 Purist.
I think people really forgot they have power to set their own experience in Minecraft. This game has no expectations from a player: you are not compelled to do anything in any particular way.
now you need to kill an enderdragon in just a 100 days, following a strong pre-made concept of the particular achievements. first wood => iron => diamonds => mob grinder => iron farm => kill dragon => new world, repeat.
"you do not have a ultimate 12h-to-build shulker farm in your world by day 50? ha, loser!"
@@BazilBuildBases Just stop considering what those people have to say about you valid.
The game doesn’t force you to play a certain way. However, the world building in modern Minecraft does create incentives in your mind to play a certain way.
@@soyman5392 mostly just to serve as extrinsic motivation for ppl who don't have the intrinsic motivation to figure out what they wanna do themselves
The whole reason The End, the dragon, and all the new exploration updates were added was because lots of ppl were playing pre-release Minecraft and then quitting after an hour because "there's no objective"
@@Ryan-op7yd imo, Minecraft has taken a more combat oriented approach. Rather than the simplistic, mining and crafting or mining and building. Terraria does a much better job when it comes to combat oriented progression.
ah yes the concerning trend of oeople liking a videogame
Holy shit we've hit the dangerzone, there are Minecraft Boomers. "Back in my day ..." Minecrafters.
its a 15 year old game having been manhandled by a major corporation for well over half of that, what do you expect?
They've been around for like the last 10 years.
Game has received continuous updates for 15 years. It's a given.
@@Iriza_Sanguine_Argenti15 years*
Oh goodness, and I am one of them. Every time the launcher tries to warn me about installing mods I just pay it on the head and remind it I was modding before it was a twinkle in a developer's eye.
Color saturation and limited blocks make whatever you build look good no matter what. Because all the blocks work seemlessly together. Add the simplicity too, it forces everyone to use the same blocks but differently according to their mind and creativity.
It's really annoying how many people bitch about this game not being survival enough, when those same people call it a sandbox game themselves. Go play a survival game if you want that. This game at it's core is TO BUILD. Plain and simple, end of story. I never played way back in the day. I started maybe 2016, somewhere around there, I don't really remember, so I don't have this hardcore nostalgia for older times. But for me the game has gotten nothing but better with every update. More blocks to build with? Yes please. More mobs? Why not. A new Biome? Again, yes.
I just don't understand this backwards mentality of less is better. This is the only game ever where people object to more content. Like what the hell do you want, the game to receive zero updates and just sit dead in limbo forever? Can you imagine an MMO or any other live service game doing that? No because people would be pissed and the same goes for Minecraft. Beyond that though, it would just be boring as hell with nothing new to do ever.
The older versions of the game are there for you to still play, so what are you moaning on about? Go play them and be quiet. To me that just says people don't really like the older versions better, but rather they are just pissed that the updates aren't precisely what they think they should be. Oh the game didn't go in the direction I think it should have so it's no good anymore!. Lol okay.
My only real issue with the game is inventory management. Otherwise though, I always look forward to new updates, even if parts of them don't interest me, or are downright stupid in my opinion (archaeology), because someone else out there might enjoy it, and there's no harm in adding it. If you don't like certain parts of the game, you can literally just ignore and not engage with them.
I just think that older Minecraft had a bigger variety of mods compared to modern Minecraft, although modern vanilla Minecraft has much more options to build with.
I personally just wish I could play modern Minecraft with old school Minecraft mods.
Nothing Lasts Forever
except the old minecraft versions. they'll be there forever
@@vinesthemonkey Forever is a very...very long time...
What I like about BETA and earlier versions is that it’s a whole lot harder. After BETA 1.8 Minecraft got a lot easier, so much food variety as well as the mobs not being able to catch up or surround you.
Then there’s the world terrain, this is something I actually like modern Minecraft for, 1.18 with caves and cliffs solved this issue for me. But BETA 1.8 and after until 1.18 had such boring and repetitive terrain.
One thing I still miss from the BETA days are the oceans, they could be so huge and you could find huge islands far out there. If you look at modern maps the oceans are extremely repetitive and predictable pretty much always with a mushroom island as well as water temple.
wondering how it's concerning that people have a preference
Clickbait
@@TheGeekFactor ah i see
TheGeekFactor: "A time when many of us didn't have to worry about jobs, or bills, or the general strife of life"
Grade School: "That's a nice pair of rose tinted glasses you have there."
I’m sorry your childhood sucked
Try better than adventure, I knew there would be QOL that i would be missing if i went to old vanilla so it was a good place to jump to. It has the shift clicking you mussed so much, along with a lot of good features that don't take away the experience of these versions.
Minecraft with every update gets easier and easier and also there's more blocks to have to figure out where to store
i think modern minecraft is objectively better, and i'd personally never downgrade, but i also agree that a lot of the content added after clashed badly with the original vibe, and it's really frustrating because that vibe is what i think we're all desperate for and why we criticise modern minecraft so much. it's not that it's a bad game or that more content is a bad thing, we just know that we should be feeling that vibe so when we don't it makes the whole experience feel hollow, and the only fix for that is multiplayer or being a creator.
funnily enough, beta minecraft is when i first started having a shop on a server selling iron tools, then I made a bakery to sell food, and it worked very well until the server died, but i was so happy to see my balance going up as I kept selling items to people in need :p
My biggest gripe in modern Minecraft is that it just feels kind of boring with all the extra blocks. Theres like 30 variations of one block which given me indecisiveness makes it hard to choose and i end up just building a wood shack. With older versions the more limited block pallete helps me get more creative, working in the constraints of the game to make something cool.
yeah, back in the beta versions you basically just chose if you wanted to use planks or not, while now you have to pick between every shade of brown, 2 reds, blue, and pink, while also considering what wood to use for the door so it doesnt turn out ugly
00:34 "Try Mount & Blade" I've never noticed this one before, I wonder who in Mojang liked that game then.
I’ve never understood the idea of not liking a certain feature and saying it “ruins the game”. As a beta player, I’ve seen this game evolve in ways I like and dislike. But one thing has stayed the same, it’s a sandbox. So.. that means you can ignore certain features. Don’t like mending? Don’t use it. Don’t like farms? Don’t build them. I personally don’t like elytra, so I choose not to use it. So when people say X feature ruins the game, I’ll never understand.. modern Minecraft is fun as hell. I love beta, but modern in my opinion is better in every way. But hey, that’s my opinion!
"If you don't like it don't use it" is a cop out for bad design, ignoring bad design doesn't fix it.
Mending being so easily accessible and iron farms/villages (Which are extremely easy to set up) negating basically all loot, and diamonds being so easy to find is bad game design, it shouldn't be possible to begin with.
@@EmperorPenguin1217 I personally think mending makes Minecraft less grindy. I don't want to farm exp for hours just to replace a broken maxed out pickaxe.
@@EmperorPenguin1217If it's bad design, then just.. disable them. There is an option during world creation to disable structures, which removes a majority of the things that make Minecraft "easy". Like legit, disabling structures means that brewing and villages becomes inaccessible, making the process of getting mending or doing iron farms almost impossible.
@@NikowoOneshot villagers are still accessible by curing zombies (just want to point it out)
@@EmperorPenguin1217 but isn’t the point of a sandbox to edit and change the game to your liking? We don’t have to play by Mojangs rules
as someone who started in beta 1.7, hating on Mojang is my hobby and meshes well with my other hobby of hating on Microsoft
Most people have hobbies like “sports” or “gaming” but no, you- my bold friend- take it a step further; complaining online.
@@TheGeekFactor hating on microsoft is part of my work as well
Keep up the grind 🫡
I think most of this negativity is due to a combination of Microsoft exerting their ownership more (chat reporting, account migration) and the Caves & Cliffs saga (constant delays and cancelations of features promised). I only hope that starting with 1.21, things get better in terms of more positivity surrounding the game.
to me 1.21 kinda seems like the end to the C&Cs saga, since this seems to add the last of the promised or related features meant for 1.17, except for the Bundle
or at least that's what im telling myself to be hopeful like they've been decent if not great updates all around but like cmon guys that's enough😭
@thestargazer679 1.21 adds C&C content? I can only recall Trial Chamber features... unless some of the new block variants were mentioned back during Minecraft Live 2020 and I forgot.
@@thestargazer679We still haven't got bundles because Mojang doesn't know how to make them work in Pocket Edition! And some people say that we are toxic and ungrateful when we say that Mojang is incompetent and lazy when in reality they keep delaying a feature because they couldn't figure out a solution to fix such simple issue.
@@JazzyWaffles 1.21 is in that weird spot where it isn't C&C but a majority of the additions could be used to convince a new player it's part five
@@el_gatoNegro i dont play modern but why not add a button
This really takes me back. As a Kid I was always obsessed with Minecraft, later on I got to play it for the first time (the little test version for free) and then got it for XBox since I didn't own a Computer till I was 15. I then played coop with friends alot, we got excited when the Hunger system came into the game. I even played pocket edition alot, remember the old Nether Altar?
All of this is something I hold dear, yet I do prefer new Minecraft. We came a long way, but I prefer making new memories with the new stuff and worlds and not sit back to where I once was. I am not saying it's bad in my eyes, just not the thing for me. I prefer to look onward, making the best of what I got in this new world
And Oh god, the Chainmail
But also Beta symbolises a quote i very much like and live by: "There is beauty in simplicity"
You have to be crazy to complain about updates on a game where you can literally play any version of the game you want
If you like beta, play beta
If you like modern, play modern
You can like any version as long as you're enjoying the game
Everything you said about beta applies to current minecraft. The only difference is that in beta you are forced to play that way as opposed to current minecraft where you can choose how you want to play
I really liked this video! It was all awesome, except the part where you said not to make fun of people who like the other version. The message itself is good, but the delivery felt really bad and unnecessary. I really liked that you acknowledged potential bias & looked at what it was you liked in each version. Keep up the great work!
Sorry, I tell it like it is wily lol
4:25 It's the first time I'm hearing this. As someone who doesn't make a house until mid-game and immediately sleeps as soon as it's night, I actually kinda want this feature back. Like a revised version where sleeping in the open only skips 5 minutes into night, instead of the full 8.5. Enough time for mobs to spawn and attack you
that will just force you to do nothing in your dirt shelter while waiting
@@weedGato yeah... Ideas sound cool when you think of them, but there's always something you don't consider... I still hope the night actually becomes threatening beyond the 1st playthrough one day
@@gamejitzu have you tried the epic siege mod it makes it so that most mobs can actually break through blocks so you can't just put yourself in a dirt shelter every night
Sadly I think Jeb edged out Notch, took over as creative lead and made the game after his own vision, not Notch's. Go back and read the old Word of Notch posts about how he envisioned where the game would go, and it's nothing like what we got
In beta 1.7.3, passive mobs simply spawn the same way hostile mobs do, so you can theoretically get an unlimited amount of them in surrounding chunks