It's Not Nostalgia. Old Minecraft WAS Great.

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  • เผยแพร่เมื่อ 11 ก.พ. 2024
  • Just a video about why I like Beta Minecraft so much.
    Betacraft Launcher: betacraft.uk/downloads
    Old Cobblestone texture pack: www.planetminecraft.com/textu...
    Special thanks to Mongster, whose world tour appears at around 11:40
    • My Beta 1.7.3 World Up...
    Worlds used:
    My survival world: www.planetminecraft.com/proje...
    Kingdom of Beret: www.planetminecraft.com/proje...
    Music used:
    C418 -
    Cat
    Far
    Mice on Venus
    Blocks
    Wait
    Subwoofer Lullaby
  • เกม

ความคิดเห็น • 7K

  • @dialko2596
    @dialko2596  2 หลายเดือนก่อน +2878

    Getting this question a lot, so I’d better answer. The version I mostly play (and what you’re seeing mostly in the video) is *Beta* 1.7.3 (do not confuse this with release 1.7. They’re different)

    • @jasonmehl7111
      @jasonmehl7111 2 หลายเดือนก่อน +24

      where do i find that on my versions list?

    • @piggymadbr0
      @piggymadbr0 2 หลายเดือนก่อน

      🐷

    • @zlette
      @zlette 2 หลายเดือนก่อน +66

      I often find myself playing Beta 1.0_01 more than I play Beta 1.7.3. It feels more classic and honestly looks really beautiful.
      I started my world on Alpha 1.1.1 (yes the rare version of MC) and worked up to a1.2.3_05, and then now b1.0_01.
      I'm quite happy here in this version, I like not having beds to set your spawn, makes things feel more... exciting, or thrilling as you can't sleep off the night. Although I usually just hide in my base. (of which is my largest base ever created by me, maybe I'll make a world tour of my own, who knows?)

    • @zlette
      @zlette 2 หลายเดือนก่อน +56

      @@jasonmehl7111 In the launcher settings, there should be something that says "show historical versions of Minecraft: Java Edition in the launcher". Check that box and then go into your installations and scroll way down. You'll see a bunch of old versions including up to Alpha 1.2.6 and Beta 1.7.3. (Beta 1.8.1 is there too but that version feels more like the release versions of the game.)

    • @user-pc8lt9tt8q
      @user-pc8lt9tt8q 2 หลายเดือนก่อน +18

      Old Minecraft is underrated

  • @horizonsdad3707
    @horizonsdad3707 2 หลายเดือนก่อน +13951

    Old Minecraft gave me a vibe no other game ever has

    • @jazzygaming420
      @jazzygaming420 2 หลายเดือนก่อน +647

      its the graphics, im 100% convinced. They redid the how the lighting gets rendered and its changed the look completely for me.

    • @gui18bif
      @gui18bif 2 หลายเดือนก่อน +283

      New minecraft just gives me an headache

    • @chuckblaze5147
      @chuckblaze5147 2 หลายเดือนก่อน +22

      Yo i know the character from your profile picture, what game's that redhead scientist from?

    • @mchamburgerslice2870
      @mchamburgerslice2870 2 หลายเดือนก่อน +182

      Something about older Minecraft that I used to play as a kid never felt like a game. I have to remind myself that it was a video game, it still doesn’t render in my mind that I was playing a game. It was an experience, it never was a game

    • @Jmz7361
      @Jmz7361 2 หลายเดือนก่อน +98

      ​@@jazzygaming420there is also alot less pride in building now that there are so more types of builds and blocks. Everytime I see a build in minecraft it feels like "just another build.

  • @bdialtech
    @bdialtech 2 หลายเดือนก่อน +6633

    Can we just take a moment to respect how lucky we are that all of these old versions are even still available? So many games just discard the old versions once the new ones are added, but Minecraft saw the need to preserve early. I can't think of any other game that makes it so easy and accessible to play versions of the game at all, let alone old development versions. Regardless of how the design moves forward in the future, we've always got the safety net of playing our favorite iteration years from now, and that's so special in this industry.

    • @ImMimicute
      @ImMimicute 2 หลายเดือนก่อน +294

      I was thinking about this, I've seen so many people hunt for years for release versions, I remember joltzdude asking around if anyone had a copy of day 1 borderlands 2 and spending months beforehand trying to find it, games just don't do this and I'm very glad minecraft has kept hold of it

    • @sargecasm2252
      @sargecasm2252 2 หลายเดือนก่อน +58

      I think 7 days to die also saves the old versions

    • @AgaEra
      @AgaEra 2 หลายเดือนก่อน +167

      very very true.
      If you compare it to a game like a WoW, people FOUGHT for literal years to be allowed to play old versions, and the company behind sued other companies that would host old school versions of the game.
      Night and day difference

    • @kmb600
      @kmb600 2 หลายเดือนก่อน +117

      You can thank the game for being made in Java for that. While not ideal to make a game in, its nature does allow for easier version preservation and modding, due to how easily the files can be decompiled. Compare that with Bedrock Edition, which is made in C++, which is incredibly difficult to reverse engineer, but has its upsides like performance improvements and wide device availability

    • @pierrotA
      @pierrotA 2 หลายเดือนก่อน +23

      In fact, you would be surprise of the number of games on steam that still allow to play many versions.
      You can in fact download any versions that was not manually delected by the devs in the data options...
      The thing is: almost nobody care because most games just get better... Why go back ?
      In addition, most people do not feel the same about playing an old version... It feel to them as playing a modded version, and 90% of players will never touch a modded version of a game.

  • @actualcheetochomper
    @actualcheetochomper หลายเดือนก่อน +1330

    Tbh old minecraft immerses me way more. when there’s so many things, i get overwhelmed and unmotivated to do everything

    • @jetluvzram3n
      @jetluvzram3n หลายเดือนก่อน +58

      Literally terraria
      (dang I posted this in my main account. You didn't hear this from me, guys)

    • @pixelplaygaming1866
      @pixelplaygaming1866 หลายเดือนก่อน +5

      Fr bro I feel the same😢

    • @autury-5703
      @autury-5703 หลายเดือนก่อน +43

      @@jetluvzram3n i would agree "literally terraria" the games are in no way comparable, minecraft is a sandbox first and foremost while terraria has a way more distinguished goal to work towards so you will always have a set clear goal

    • @NickPotatoes
      @NickPotatoes หลายเดือนก่อน

      ​@@autury-5703while i agree that they are pretty different, saying that they are in no way comparable is just being disingenuous

    • @darkseid3008
      @darkseid3008 หลายเดือนก่อน +21

      @@jetluvzram3n how? its literally a game with so much content. it actually gives you goals to strive towards and motivates you to get to them. a bit of a stupid take there buddy

  • @gray5485
    @gray5485 หลายเดือนก่อน +201

    seeing the old lava texture made me emotional for some reason

    • @haydenbell9327
      @haydenbell9327 22 วันที่ผ่านมา +8

      I’ve never felt so emotional from a video before. Especially with the mountain generations

    • @13_cmi
      @13_cmi 12 วันที่ผ่านมา +6

      Baked beans.

    • @piranhalettuce
      @piranhalettuce 10 วันที่ผ่านมา +1

      macaroni and cheese

    • @goofy9125
      @goofy9125 วันที่ผ่านมา +1

      Double pepperoni pizza with extra cheese and large soup

    • @goofy9125
      @goofy9125 วันที่ผ่านมา

      ok buddy you need to calm down now

  • @Jenna_Talia
    @Jenna_Talia 2 หลายเดือนก่อน +800

    One thing about old minecraft is you learn IMMEDIATELY how the myth of Herobrine came to be. There's so little ambience, the world is so dark and empty, and choked by fog at all times. It's only natural for your brain to fear there being another presence in the world. Couple that with old minecraft having legions of generation bugs, and you've got a solid urban legend.

    • @socketbyte5348
      @socketbyte5348 2 หลายเดือนก่อน +44

      Oh I remember that. Herobrine was such a minecraft golden age moment.

    • @NewOrderOfAlexandria
      @NewOrderOfAlexandria 2 หลายเดือนก่อน +78

      Minecraft's lonely atmosphere made finding the rare cow a treat. I actually hated killing them because I knew I'd be alone again. Now there are hundreds and all I see is a way to clear my hunger stat. The isolation was good for deep thinking, old music really made me look back on things. It was dreamy.

    • @xeenoz2417
      @xeenoz2417 2 หลายเดือนก่อน +17

      I remember discussing herobrine in the 2nd grade with my friends lol

    • @RadicalRadixerus
      @RadicalRadixerus หลายเดือนก่อน +10

      In my world, passive mobs frequently spawn in a lit cave 2 blocks below ground right under my path. You'll just be walking by and... *click clack click clack..* sounds exactly like something's following you.

    • @hugubugu9100
      @hugubugu9100 หลายเดือนก่อน +5

      yeah and plus the fact that some versions mobs make the same footstep sounds as the player making you think there's someone else in your world

  • @shukvyshuk
    @shukvyshuk 2 หลายเดือนก่อน +3737

    another thing about older minecraft that i really enjoy is the fact that the darkness out there is actually dark. As soon as the night hits, it's almost impossible to get through the woods with no light source and at the same time any lighting you put up looks so much brighter and more vibrant in comparison with the newer brighter nights

    • @dave7474
      @dave7474 2 หลายเดือนก่อน +309

      there's a texture pack called "golden days" that reinstates the old textures and lighting while also attempting to translate new blocks to the old style. Maybe you'd like it?

    • @colbyboucher6391
      @colbyboucher6391 2 หลายเดือนก่อน +44

      Plus the mod Nostalgia Tweaks which goes way further

    • @kaletchi
      @kaletchi 2 หลายเดือนก่อน +51

      i also really like this too! for some reason those first few nights when i dont have a bed i actually LIKE spending time in my shitty little dirt house waiting out the night

    • @TheQuinn50
      @TheQuinn50 2 หลายเดือนก่อน +35

      yea, never liked smooth lighting and to this day I keep it off. Always ruined the minecraft feel for me.

    • @goshbaby8531
      @goshbaby8531 2 หลายเดือนก่อน +2

      So true

  • @Nikkikoo99
    @Nikkikoo99 หลายเดือนก่อน +93

    The thing i hate in newer versions is that new stuff doesn't work with the old one, for example new mobs have complex animations and more realistic design, so when you look at a cow for example it feels like a different game because of how different these mobs look like

    • @Svenssonnn
      @Svenssonnn หลายเดือนก่อน +7

      I think new Minecraft feels easy at times on hard mode. I also feel like so much of the really important stuff is so easily accessible in new Minecraft that exploring the world becomes kind of an afterthought since getting the desired enchantment for example, can be done at spawn. Need a cat? You got plenty in the village next door at spawn! btw villages are unnecesseraly easy to find!

  • @cowsonfilm
    @cowsonfilm หลายเดือนก่อน +58

    I just want to say I absolutely love how casually you’re talking. There’s no yelling, nothing super fast paced-it’s refreshing

    • @wwemusic4805
      @wwemusic4805 3 วันที่ผ่านมา

      yeah he's not reading off much of a script so it feels like he's just talking to you, its really genuine and his voice is pretty nice

  • @Skyes
    @Skyes 2 หลายเดือนก่อน +4218

    I personally think the old Minecraft was better because of how simple and few things there were in it. No Elytra so the minecart and boats were heavily needed. Enemies hit harder so it was scary to see them. Not knowing how to play the game so the curiosity was huge. no sprinting so exploring felt more brutal and earned instead of like a tiktok speed of exploring as nowadays, everything you found was so much slower so you would appreciate it so much more. you can cover 100k blocks with an elytra in like 20 mins. 100k in old minecraft would be hoursssssssssss, everything had a purpose and nothing made something else obsolete.
    Edit: and heavily agreed that things became really disappointing once mojang headed in the realistic direction... for whatever reason.. Minecraft was way more enjoyable when it was an actual fantasy game.

    • @capuchinosofia4771
      @capuchinosofia4771 2 หลายเดือนก่อน +135

      Yup. Nowadays i dont play, but the new height/depth makes it very hard for casual/once a year players like me, that only play to fool around with friends, to get ores and actually progress without spending 2 hours to get diamonds

    • @Tomboymarcus
      @Tomboymarcus 2 หลายเดือนก่อน +181

      I guess we must be grateful that unlike other games, you can easily access older versions of the game.

    • @DiamondBerry84
      @DiamondBerry84 2 หลายเดือนก่อน +116

      It feels like an itemized list of things you have to do now, instead of just letting curiosity run rampant.

    • @guncolony
      @guncolony 2 หลายเดือนก่อน +50

      "Everything had a purpose" -- that is what I really like about old Minecraft, even though I wouldn't prefer it over newer versions.
      There's literally no point in using more than half the mechanics in newer versions of the game. There may be 10 different designs for a farm but one of them is almost always the obvious winner. This has always been a problem in modded but also in modern vanilla versions where redstone farms are extremely capable, you simply build the best farm to get your items which cuts out a huge segment of the game of gathering and exploring. There are no points gained for variety.
      In old Minecraft you had a reason to build everything and explore every aspect of the game to its fullest because it was often the only way to achieve a goal. To do your goal better requires more ingenious designs. At some point you also reach the point where nothing more can be done other than just build what you want.
      My favorite modpack is E2E Extended exactly because it balances out all the options in each stage of the playthrough, so you have the freedom to use multiple of them at once or vary them between playthroughs. But the fact that you are always working towards the next goal still gives you no time to build unless you deliberately slow yourself down.
      My only idea to fix this is is to introduce some social multiplayer aspect to game design. If you build something actually good looking during your game and others rate it up, you get some in-world reward that helps you progress. Thus there is actually a point to slowing down and building something that looks good, even if your aim is to progress as fast as possible (as is the case for most people in Minecraft).

    • @baltulielkungsgunarsmiezis9714
      @baltulielkungsgunarsmiezis9714 2 หลายเดือนก่อน +40

      Back in the good old days I would normally not move more than a 100 blocks from my base. My most fun expieriences are being stuck on a snow and spruce iland as I did not dear to swim beyond render distance and building it to to be very homey, and seting up a swampy base on a tiny completely flat strip of land building tree uppon room upon tree uppon room and only rarely venturing out to make passages trough the foliage of the jungle on the other size of the shallow moat.

  • @dienand_gaming
    @dienand_gaming 2 หลายเดือนก่อน +732

    One reason I can think of, though I don't really play old Minecraft, is that many of the newer features in Minecraft feel tacked on and some things serve no grander purpose than just being filler. And in older versions it feels like everything had a purpose for existing

    • @MiauFrito
      @MiauFrito 2 หลายเดือนก่อน +81

      Famous quote about gamedev: ''if it's not fun, why bother?"

    • @Shiltz
      @Shiltz 2 หลายเดือนก่อน +16

      ​@@MiauFritoI miss Reggie Fils Aime. That quote just sums up Nintendo and always has

    • @locinolacolino1302
      @locinolacolino1302 2 หลายเดือนก่อน

      Beta Minceraft for Beta Males

    • @picleus
      @picleus 2 หลายเดือนก่อน +22

      I think one part is, as more things are added, there's more chance that something similar already exists; and as more features are added, less of them interact with the others.
      Old Minecraft had so few features that almost everything felt like it served a purpose, or was something unique. But if half of everything is unique, that's not exactly unique, is it?

    • @fghsgh
      @fghsgh 2 หลายเดือนก่อน

      yeppp! 4:40

  • @melohavoc
    @melohavoc หลายเดือนก่อน +46

    this felt so natural i didn't event realize it was 21 minutes long

  • @bradirv
    @bradirv หลายเดือนก่อน +10

    I feel that Notch’s vision for minecraft was a lot more focused. Everything had more weight as there was less. The swedish vision was lost after microsoft acquired mojang. The strategy changed to adding as much to the game for marketing.
    A lot of people get quite aggressive when old minecraft is discussed, often citing “nostalgia”. But these people don’t understand what minecraft is about, and concern themselves with the more superficial elements.

  • @Teethmafia
    @Teethmafia 2 หลายเดือนก่อน +1533

    When they added The different kinds of stone it did begin to complicate the simplicity of mining. I wish there was a way to flag certain things for your character to not pick up in modern Minecraft.

    • @tylerdewald6916
      @tylerdewald6916 2 หลายเดือนก่อน +118

      100% would use that get on my buddies account to block diamonds and shit lol

    • @slof69
      @slof69 2 หลายเดือนก่อน +62

      ngl I used a texture pack that turned andesite granite etc back into stone when they first got added

    • @jasonmehl7111
      @jasonmehl7111 2 หลายเดือนก่อน +58

      this. I love most of the new blocks and features and all, but at the end of the day, its alot to keep track of.
      I do miss simply mining and only managing my inventory space for ores and maybe gravel and dirt. but now, you need to cut down about 12 small trees to produce chests and then carve out a store room every 5 chunks you go.. its no longer just mining. its a full on mining Expedition. an adventure turned into an advent-chore.
      and recently ive been burnt out on this one server trying to produce and sell almost every known block i could produce in minecraft for diamonds (in that servers economy).. the biggest set of blocks that are the most time intensive: colored wool, terracotta and concrete. its too much after all and I may aswell be playing Factorio in 3D.
      I think I'll play old beta again..

    • @handthing9709
      @handthing9709 2 หลายเดือนก่อน +13

      That was the update that made me stop updating my game haha

    • @kojeb
      @kojeb 2 หลายเดือนก่อน +15

      there is: fill up all your inventory slots with items you want to pick up and then just go mining

  • @DomR1997
    @DomR1997 2 หลายเดือนก่อน +333

    It's the classic story of "sometimes less is more."

    • @dj3us
      @dj3us 2 หลายเดือนก่อน +8

      I am a hardcore maximalist who started playing since release 1.8.
      I still find older versions very different, more emotional, more athmospheric.
      I guess it’s about general feel, especially the world generation.

    • @ViolentMLG
      @ViolentMLG หลายเดือนก่อน +12

      I don't think its exactly 'less is more', but more of quality over quantity.
      Minecraft used to be a high quality yet simple game, now its reversed.
      I also think the pacing is different.
      Old Minecraft was the type of game to build a hut with a fireplace, enjoy the rain, and chill, enjoy the music, relax, etc.
      Maybe make a farm, try trapping some animals, maybe go mine occasionally.
      It was lonely, but peaceful.
      It would make you have sentimental moments, or bring you to a place of peace rarely found.
      It also had no end goal, just whatever you felt like doing that day.
      Its the same exact freedom that many people chase in real life, the freedom to do anything.
      Modern Minecraft, and modern gaming by extension, has an ability to game-ify and job-ify your life.
      Its to keep you endlessly hooked and constantly releasing more and more dopamine.
      There is so many goals, purposes, distractions.
      "Oh no, its Illagers", "Oh no, its a phantom I'm going to have to spend 5 minutes of my life killing".
      "Oh great, I looked at an Endermen by accident".
      Its all noise that doesn't really add to the game in a valuable way.
      The idea you can "play the game the way you want" is the same as me saying that those who love camping can camp in their backyard and "play it however they want".
      Its not the same.
      The peace you'd find in the wilderness or nature, you won't find in the city, regardless of how you "play" your life.
      In the same hand, Minecraft has gotten busy, the atmosphere has changed, it lacks that quality feel it used to have.

  • @WaffleShortage
    @WaffleShortage หลายเดือนก่อน +10

    the fog is a big deal. it really did make your worlds feel so much cooler when you'd get up to some high vantage and look back towards your base/town/whatever while you were out gathering things and exploring the woods nearby. looking back at your structures from a distance felt soo cool

  • @E5rael
    @E5rael หลายเดือนก่อน +26

    This reminds me of how I got into making levels for Quake (1996): There's just enough complexity to be able to make fully 3D environments but enough simplicity to easily make levels that look good in the game, with no need to be a professional level designer, something that anyone can pick up and have fun with.

    • @gmjammin4367
      @gmjammin4367 หลายเดือนก่อน +1

      All hail Trenchbroom!

  • @wariacix750
    @wariacix750 2 หลายเดือนก่อน +354

    Sunsets in beta are worth looking at. I have no memory of looking at modern minecraft's sunset with any kind of significant emotion. When I started my beta world, after building my house I looked at a sunset, and pure joy run into my soul. After that I started to look at sunsets from that house pretty often actually. Apart from obvious graphical differences (for example: shadows under trees, cloud height etc), I think the waaaayy slower gameplay tempo and general simplicity is the key here to why they are so memorable in beta. In modern minecraft sunsets aren't worth looking at, because there's always a million things to do. And let's face it: progression is more important than fun in modern versions.

    • @sharpshootersosa0856
      @sharpshootersosa0856 2 หลายเดือนก่อน +32

      I think there is a difference in sunsets in general. While I don't have access to java, I mainly run the ps4 edition of minecraft (pre bedrock) and the sunset difference is night and day. even at the villager pillager update the ps4 edition still has a classic style of rendering and I think thats what makes it so special. The colors used are also much more beautiful imo, and the increased fog really makes the colors pop so much more than modern minecraft where the fog is hardly noticeable.

    • @wariacix750
      @wariacix750 2 หลายเดือนก่อน +2

      @@sharpshootersosa0856 true!!

    • @Fire_Axus
      @Fire_Axus 2 หลายเดือนก่อน

      so this means that both sunsets are good, right?

  • @waxwraps
    @waxwraps 2 หลายเดือนก่อน +408

    The zombie dropping a feather at 1:47 gave me a goddamn entire flashback to my childhood LOL, great video brother

    • @cyruscheng499
      @cyruscheng499 2 หลายเดือนก่อน +13

      And the skeletons holding bows like that as well

    • @Racecar564
      @Racecar564 2 หลายเดือนก่อน +3

      Wait, do they not drop feathers anymore?

    • @cyruscheng499
      @cyruscheng499 2 หลายเดือนก่อน +12

      @@Racecar564 they stopped dropping feathers and replaced it with rotten flesh in 2011

    • @Racecar564
      @Racecar564 2 หลายเดือนก่อน +6

      ​@@cyruscheng499Holy crap, 13 years and I still thought that was current somehow

    • @kobrakon47
      @kobrakon47 2 หลายเดือนก่อน +1

      yeah when I saw it I felt some neurons deep in my brain immediately go "YOOOOO"

  • @soggiebreado
    @soggiebreado 29 วันที่ผ่านมา +4

    another thing to add to the "blocks not being as solid" point is the newer mobs too, they have detailed animations and many moving parts to them, whereas the earlier creatures have only a moving head, sometimes arms, and legs. i remember being ecstatic about wolves and how cool it was that they wagged their tails, and it indicated their health... now, there are frogs leaping around, and salamander looking cute things that slither through the water, just to name a few.. (i don't mind it, i just think its a little different than my usual picture of minecraft)
    sometimes i wish that i can take a few aspects from some newer updates, and put them in older ones.

  • @elyesejones8508
    @elyesejones8508 หลายเดือนก่อน +9

    Please do more videos in this format, it’s so relaxing and peaceful and the vibes are just straight up immaculate

  • @Rovant
    @Rovant 2 หลายเดือนก่อน +1009

    There's this quote that goes like "limitation breeds creativity" and I feel like that applies to this version. Tho I don't personally play it, it definitely has a charm to it and it kinda feels like you can do more with less

    • @_rainwater
      @_rainwater 2 หลายเดือนก่อน

      the seed anomaly and other silly stuffs guy is a dialko fan!? yooooo

    • @nood1le
      @nood1le 2 หลายเดือนก่อน +79

      Fr builds back then were impressive just because of the limitations. Now it's just like, oh cool.

    • @urphakeandgey6308
      @urphakeandgey6308 2 หลายเดือนก่อน +27

      I think it comes down to this. Minecraft has been updated for over a decade now. Eventually, you're just gonna stray from "The Vision™" or add too much stuff.
      Honestly, I am not sure why Minecraft needs constant updates. It should be updated, but maybe every couple of years or even more would be better. Very slow and methodical updates would've been better and I don't think Minecraft ever would've lost its core audience... Which is children. It's children. Not us.

    • @Fire_Axus
      @Fire_Axus 2 หลายเดือนก่อน +2

      your feelings are irrational

    • @alfonshedstrom9859
      @alfonshedstrom9859 2 หลายเดือนก่อน +33

      Even as a 'Mojang give us fucking vertical slabs' fanatic, the lack of micro blocks kind of makes you think larger instead of more detailed. It encourages you to just make bigger builds rather than finding the right fence or stone wall to add depth to your build.

  • @havedalDK
    @havedalDK 2 หลายเดือนก่อน +745

    Your point about old Minecraft feeling a bit eerie, lonely or melancholic worked really well to encourage the player to build stuff, because where your buildings where felt less lonely. Which is why old Minecraft worlds have paths going everywhere, which is something i see way less of in newer Minecraft worlds. It was almost obligatory to have a nice path between every building you made.

    • @adamfoster7437
      @adamfoster7437 2 หลายเดือนก่อน +68

      This is such a good point. I find that the old version worlds felt like blank canvases which you molded in your image. The world's feel changed as you built.

    • @parrot998
      @parrot998 2 หลายเดือนก่อน +75

      Also rail lines... Now that rail is basically useless due to it's comparatively slow speed to things like elytra that let you go anywhere, and rails are way more expensive, no one builds rail systems unless it's part of slme kind of sorting machine.
      Modern MC should take a page from BTA's book and make rails way faster, or perhaps add proper trains that go faster... But it'll never happen under Jeb cuz modern Minecraft is where older features just get ignored with newer shinier bandages pasted on top... Perfect example is Anvils being basically useless and instead of fixing them Jeb added the OP enchantment mending.

    • @GeddyRC
      @GeddyRC 2 หลายเดือนก่อน +38

      @@parrot998oh yeah I used to love building out entire subway systems to connect all my cool stuff.. the prebuilt towns and all that took away from the empty canvas feeling of old Minecraft and made it like you were a new citizen in a pre-existing town. The feeling of loneliness was important to me at least for the desire to build something to call home.

    • @parrot998
      @parrot998 2 หลายเดือนก่อน +26

      @@GeddyRC The way villages are implemented kinda really sucks as well, cuz they were clearly designed to be built up as their own kinda canvas, but in order to facillitate that you need to be able to break every single block in them without consequence.. Which completely breaks game balance, cuz now you can get free food, lava, like half the more advanced crafting facilities, etc without having to so much as search cuz villages are everywhere... And there is no reprocussions for literally dismantling an entire village and letting the villagers die...

    • @vonborgah
      @vonborgah 2 หลายเดือนก่อน +1

      Sorry but no. That sounds a bit personal

  • @IamBrixTM
    @IamBrixTM หลายเดือนก่อน +11

    I downloaded the betalauncher you linked. I loaded the beta 1.7.3 and loaded in to my surprise with my ORIGINAL FIRST skin! I remembered the first screenshot with my old best friend that I first played with for years when I was 12. It almost made me cry. Great video. I'm now one of those OG minecrafters who's going to play the old versions now. I think I prefer beta 1.8 with the hunger bar.

  • @Vastellez
    @Vastellez หลายเดือนก่อน +5

    I honestly love this! Great job on the video! it's so fun seeing the world you're exploring!

  • @alanbrezina4557
    @alanbrezina4557 2 หลายเดือนก่อน +293

    It feels so peaceful, beautiful and simple.... you dont want it to end and leave...

    • @azimli52_kurnaz_ironi_anti-ilk
      @azimli52_kurnaz_ironi_anti-ilk 2 หลายเดือนก่อน +10

      exactly and u can see all persons personalities at the moments is so worthy too

  • @counterfeit6089
    @counterfeit6089 2 หลายเดือนก่อน +1208

    In terms of aesthetics or overall "feel", I really miss the old-school dungeon crawler RPG style that it had in its early years.

    • @NiebieskaAura
      @NiebieskaAura 2 หลายเดือนก่อน +37

      Well said. I mis that feeling too

    • @wingdingdmetrius8025
      @wingdingdmetrius8025 2 หลายเดือนก่อน +20

      Just making things up lmao

    • @richardlionerheart1945
      @richardlionerheart1945 2 หลายเดือนก่อน +139

      ​@@wingdingdmetrius8025dawg i was playing through daggerfall and the early minecraft vibe was undeniable

    • @Fire_Axus
      @Fire_Axus 2 หลายเดือนก่อน

      @@NiebieskaAura don´t

    • @rosecatse
      @rosecatse 2 หลายเดือนก่อน +120

      @@wingdingdmetrius8025 minecraft was made with repurposed assets from an old school dungeon crawler notch scrapped
      the vibe is in fact there and there are multiple reasons for it

  • @MiataKitten
    @MiataKitten หลายเดือนก่อน +39

    This was my first version I played of Minecraft. I remember bringing the game to computer lab in middle school and playing it there and having a bunch of people crowd around my computer like “woah, what’s that, Mia?”
    I remember watching long let’s plays like Ethos Lab and falling in love with the game, the vibes, the quirks, the fact that it was such a unique concept.
    Beta 1.7 will always have a special place in my heart ❤
    Excellent video! Thank you for this!

    • @rodrigoalejandro6301
      @rodrigoalejandro6301 20 วันที่ผ่านมา +1

      I'm not really sure why I say this but, It always makes my day to see other people share their stories and their love towards something.
      It just feels so genuine and wholesome that I can't help but smile by it.
      I don't know what point I'm trying to make, but I can say that this is the side of the internet I'd rather be in.
      (Btw that's a cute Firefly pfp HSR has a really good story that I'm loving so far)

    • @MiataKitten
      @MiataKitten 20 วันที่ผ่านมา +1

      @@rodrigoalejandro6301 aww thank you!! 😊 I’m happy to have been able to brighten your day. You brighten mine sharing how this made you feel! Minecraft is awesome and I love sharing in these beautiful memories with so many others as well haha.
      And yes I’m OBSESSED with Firefly!

    • @rodrigoalejandro6301
      @rodrigoalejandro6301 20 วันที่ผ่านมา +1

      @MiataKitten I'm glad I could brighten up your day as well!
      And I hope you continue sharing your memories and brightening other's days!!!

    • @rodrigoalejandro6301
      @rodrigoalejandro6301 18 วันที่ผ่านมา

      AAAAAA JUST WOKE UP TO SEE THEY'VE DRIP MARKETED THEM 😭😭😭 HAHHAH

    • @MiataKitten
      @MiataKitten 18 วันที่ผ่านมา

      @@rodrigoalejandro6301 WE EATING!!! GOOD MORNING!!

  • @remveel2443
    @remveel2443 หลายเดือนก่อน +7

    I loved how linear but creative old Minecraft was.
    Now it's about Enderman farms, Cactus farms, Xp farms, End Crystal/Totem combat meta, MLG, Speedrun the game, Good seed vs Bad seed, just to name a few.
    This is just super nerdy and complex. I thought Minecraft is supposed to be relaxing. Why is there now a mob that lives underground and is a literal horror mob? Why is the Warden in the game meant to be calming?
    Old Minecraft united everyone on what they want to do. Create a cool Wheat farm, Design the best brick,stone or dirt bases, first to find iron/gold, create an underground bunker.
    Differentiate my first description of new Minecraft vs Old Minecraft and tell me, which of those feels closer to Minecraft?

    • @Onaterdem
      @Onaterdem 21 วันที่ผ่านมา +1

      There's literally nothing stopping you from doing those things you listed.
      Just because people got creative and found efficient ways, doesn't mean you have to do it, and it isn't "new Minecraft"s fault in any way, shape or form.

    • @melon9755
      @melon9755 5 วันที่ผ่านมา

      I regularly play Minecraft and don't even know what any of that is....

  • @ericpalacios920
    @ericpalacios920 2 หลายเดือนก่อน +719

    Just like the limited amount or blocks gave a sort of cohesive Minecraft "look" in beta, the old world generation did too. It used temperature/humidity noise maps to freely generate the biomes independently of terrain shape. So you could get flat desert, hilly desert, flat grassland, hilly grassland, etc naturally. And the transitions between biomes were really smooth.

    • @3mpt7
      @3mpt7 2 หลายเดือนก่อน +59

      Yeah, I don't really understand why the development team wants to make real world temperature maps so badly, other than the fact that Minecraft is a geographer's toolkit. Geographically, a hot mountain with lots of lava at its peak is a volcano. Snowy and icy deserts do in fact exist. There is no real reason why a hot biome can't exist next to a cold biome, other than lifting the concept from Terrafirmacraft, where the plants and seasons changed relative to an 'equator'.

    • @retardedwallabe8297
      @retardedwallabe8297 2 หลายเดือนก่อน +31

      I think a lot of the appeal was the old world generation and the challenge. Nowadays every biome has a village and you could run to ans be safe, on day one. I remember making a new world and my main focus was surviving. The first few days was surviving. THEN I could finally make a house and it felt like a big deal. Nowadays with the hunger bar and bed. I could skip on fighting mobs and just build like it's peaceful mode

    • @Crispiboi
      @Crispiboi 2 หลายเดือนก่อน +34

      I loved how weird and unexpected the old terrain generation was. The current one is fine but it's been tweaked to the point of getting stale, it doesn't generate anything truly weird or unexpected anymore.

    • @kmb600
      @kmb600 2 หลายเดือนก่อน +1

      That is the current system though… biomes generate independent of terrain

    • @sobolanul96
      @sobolanul96 2 หลายเดือนก่อน +7

      @@retardedwallabe8297 I think that the worldgen is the main thing that hurts modern minecraft. Items and blocks and mechanics are all good, but damn that terrain hurts. You can barely find a decent spot for a home/base. It all seems so plain and bland. Nothing spectacular. A big part of the minecraft success was the old worldgen.

  • @Treviath
    @Treviath 2 หลายเดือนก่อน +1990

    In the old versions of minecraft, every block had a purpose. Now there are way too many cosmetic blocks.

    • @thesandkingdom
      @thesandkingdom 2 หลายเดือนก่อน +59

      Yea facts, u dont have to use them bro

    • @absol102
      @absol102 2 หลายเดือนก่อน +190

      @@Hevy150 he didn't say it was bad thing in the video, he literally addressed your exact comment in the first 10 minutes

    • @jamesf4423
      @jamesf4423 2 หลายเดือนก่อน +115

      ⁠@@Hevy150you obviously didn’t watch the video using that argument

    • @KupitmanZ
      @KupitmanZ 2 หลายเดือนก่อน +10

      That good for sandbox game

    • @Fagbagmgee
      @Fagbagmgee 2 หลายเดือนก่อน

      ​@Hevy150 with how many blocks there are now, I get very quickly overwhelmed with them all and don't know where to start. Someone once said something along the lines of, "having less options makes it more enjoyable to try and make something better," or something like that. Theres too much. Simplicity over bloat(you'd understand that if you watched the video)

  • @mc_t2806
    @mc_t2806 หลายเดือนก่อน +2

    Why is no one talking about the old sounds? When I opend up an old version and took my first step on grass I litterly started crying because of the memories of just that one old sound

  • @ryen0262
    @ryen0262 หลายเดือนก่อน +3

    mad ramblings that were in my head tbh, I just didn't know how to get the words out and you did, so thank you

  • @nicktherange
    @nicktherange 2 หลายเดือนก่อน +1338

    bro if they added more biomes but had the same generation and texture style of the old mc it would make my childhood dream come true, exploring biomes was magical back then

    • @cara-setun
      @cara-setun 2 หลายเดือนก่อน +142

      agreed, I felt like the minecraft I knew died when they changed the generation to the more realistic version

    • @AmptDesiqns
      @AmptDesiqns 2 หลายเดือนก่อน +43

      I can’t think of it off the top of my head, but I believe there is a mod that takes old generation, into the newer versions of Minecraft, maybe you can try looking into it and let me know if you find it! (:

    • @CraftTheKnight
      @CraftTheKnight 2 หลายเดือนก่อน +62

      Try the Better than Adventure Mod! It almost completes old Minecraft

    • @wasssted
      @wasssted 2 หลายเดือนก่อน +2

      Except there was like 5 biomes to explore, you could finnish the game in 2 hours and after that there is nothing to do. Not to menition half of biomes have nothing interesting in them

    • @v0id_d3m0n
      @v0id_d3m0n 2 หลายเดือนก่อน +8

      Turning off structures and changing the texture pack in modern Minecraft might help with that feel

  • @ihatesweetgumtrees
    @ihatesweetgumtrees 2 หลายเดือนก่อน +742

    So I’m a landscape architecture student, and I think your point on how it’s easy to make an old Minecraft version build, well, attractive is a very good observation. I don’t feel like going into all of the reasons why, but a highly constrained materials/texture/color palette actually support more creativity. Humans are not evolved to have every material and color at their fingertips, so access to so many options when making design choices often result in ugliness and unconformity in the worst way. That’s why so many people hate post-1920s cities so much - because globalization gave people the power to make anything they want, and the result of that is millions of ugly modern cities built from materials around the world that still somehow look exactly the same. It’s why Americans love to travel to Europe, where each development is culturally unique because 1000 years ago, you built your village with the materials nearby and instead focused on maximizing those materials to their creative and efficiency potential. So, you get a gorgeous medieval Bavarian village constructed in the same style, but each structure is entirely unique. I love Minecraft and I’ve been playing since 2012, and I’ve also experienced the overwhelming feeling when they add new building blocks. I’m very happy that my design school has taught me what to do with that feeling: if you’re given no design constraints, make them yourself. If you have an idea that breaks those constraints, record it, and try it out later. At the beginning of any modern Minecraft build project, I’ll always make a materials and texture palette that fit the style I’m pursuing, and work from there. I don’t waste time with redoing major build sections because I decided on a different material anymore, so I get to just… build!

    • @kallamigmarre6137
      @kallamigmarre6137 หลายเดือนก่อน +19

      That’s me but with drawing. I love markers! I have a small tub with different colours that i can easily bring with me anywhere. Now i do have a ton of other colours that just lay around. But it’s SO NICE to just pull out the tub and do what i can with the few colours i got. Cuz when i look at all the options with minimal verity between them i get decision paralysis. Limiting yourself is the greatest feeling since very few things can go wrong.

    • @sebastianzuzi311
      @sebastianzuzi311 หลายเดือนก่อน +9

      Extremely well said! I think your point that limited resources support more creativity applies for most if not all creative/artistic endeavours.

    • @MenacingSnail
      @MenacingSnail หลายเดือนก่อน +4

      Same reason why picking a movie on netflix or whatever is so damn impossible

    • @matthewlawton9241
      @matthewlawton9241 หลายเดือนก่อน +10

      I dabble in graphics art, and one of my favorite things is using limited color palettes. Like, REALLY limited. 4 colors. It forces you to solve problems, and what's curious about that is it also intrinsically leads to the emergence of a visual language that gives your project a cohesion that is MUCH harder to achieve with broader palettes. I've often said, Minecraft, as a piece of software, isn't really a game in the strictest sense of the word. It's a game-ified art tool.

    • @chickennuggies906
      @chickennuggies906 หลายเดือนก่อน +7

      it always ends up unsatisfying when you have these endless possibilities because you just automatically overthink your choice. The most amazing things are simple and straightforward. Deciding on one of the 100 possible blocks leads to combinations where you dont know if they fit or not and in the end you always decide they dont fit after all. giving yourself a framework where stuff automatically looks fitting is so helpful and liberating!

  • @followtheleader5279
    @followtheleader5279 2 วันที่ผ่านมา +1

    Your style of video is also reminiscent of older Minecraft series, with a pleasant and refreshing scenic pace. You mentioned that the more the blocks changed, the more complicated the builds became, and I think the same goes for popular Minecraft videos. The more advanced the game got, the more ppl adopted the “go big or go home” video style. Not that those are bad, they can be very entertaining at times, but I find myself getting burnt out with the scripts and goals that a normal player could never dream of achieving.
    TLDR: really love the vid style! The natural way of chatting is a breath of fresh air in the sea of Minecraft content!

  • @purelove9133
    @purelove9133 หลายเดือนก่อน +3

    Thank you for inspiring me, I started it and found out I enjoy Minecraft again. Old version have some kind of magic feel that makes me really enjoy it.

  • @s4mfrench
    @s4mfrench 2 หลายเดือนก่อน +547

    Simplicity over bloat can really explain most of modern gaming. That was a really good point. I dont want to always have to grind or have an overwhelming amount of things i could do and old minecraft is just that.

  • @pretzelboi64
    @pretzelboi64 2 หลายเดือนก่อน +517

    Early Minecraft really does look like Daggerfall or Ultima Underworld even. It has that distinct early 90's dungeon crawler aesthetic very few games have

    • @Lunar_Atronach
      @Lunar_Atronach 2 หลายเดือนก่อน +19

      ooh damn I think daggerfall is definitely a really good comparison. it's way simpler than other elderscrolls but it let's you build your world how you like. like, I kept a journal to record my adventure like a ttrpg and it feels amazing, it felt so much more immersive than any other elder scrolls. I'm not saying that it is definitely fundamentally better but i think it appeals to a different type of person, same thing with old minecraft, some people can connect with it easier cause it's simpler, less gamey

    • @MauricioJara
      @MauricioJara 2 หลายเดือนก่อน +15

      It gives me the same feeling that the old Mario games give me. Especially with those brick castle textures. This “retro” aesthetic in Minecraft is one of the things I’ve forgotten about over the years due to the change in art direction, but looking back - That original aesthetic was what grabbed my attention as a kid

    • @genericusername5671
      @genericusername5671 2 หลายเดือนก่อน +7

      I always wondered how to describe the old artstyle, and I think this hits the nail right on the head!
      I mean heck, some of the original textures were from RubyDung which itself was a dungeon crawler.

    • @queuedjar4578
      @queuedjar4578 2 หลายเดือนก่อน +6

      When daggerfall started becoming popular again in recent years everyone said it looks a bit like Minecraft, now we're coming full circle.

    • @EngiGODS358
      @EngiGODS358 2 หลายเดือนก่อน +4

      That what Minecraft was originally going to be and that's what notch based the game off of originally. Which is why it feels like that.

  • @beacon36
    @beacon36 หลายเดือนก่อน +2

    Aside from gratitude for your wonderful video and approval of your point of view on old Minecraft charm, I'd like to express huge respect for talking with no script! It makes the whole video more sincere and soulful and I'm stunned by your heartwarming delivery.

  • @jjrmm7
    @jjrmm7 หลายเดือนก่อน +3

    When I learned you drag the shape of an axe in 2012, after a good week of playing blew my mind. Then slowly learning the different shapes for new items like some ancient secret code. The slow drip was the best feeling. The slow addition of new things, like breeding, pets, new worlds. There was this excitement of learning the mechanics.

  • @Rulerof2006
    @Rulerof2006 2 หลายเดือนก่อน +619

    I'm also a huge fan of the old cobble texture. I was sad back in the day when they changed it.

    • @dialko2596
      @dialko2596  2 หลายเดือนก่อน +155

      fellow old cobble chad, welcome

    • @EllaKarhu
      @EllaKarhu 2 หลายเดือนก่อน +43

      That's still the new cobble to me. The old old cobble looked like ass, I was happy when they changed it. Then they changed it again to fit the newer art style, which is fine I guess.

    • @thomasdilfurd4176
      @thomasdilfurd4176 2 หลายเดือนก่อน +4

      For real

    • @sperglivesmatter2331
      @sperglivesmatter2331 2 หลายเดือนก่อน +19

      The problem of the old cobblestone was the way it was shaded, not that it actually was a bad texture. Old gravel on the other hand I think is actually bad.

    • @thomasdilfurd4176
      @thomasdilfurd4176 2 หลายเดือนก่อน +11

      @@sperglivesmatter2331 old gravel is the only texture ive ever been happy to see change

  • @SenorCringo
    @SenorCringo 2 หลายเดือนก่อน +410

    Another reason why I personally still love playing old Minecraft and why I fell in love with it so fast back in 2011 is that it feels like you're discovering untouched nature, due to the lack of structures and the combined effect of fog, darker nights, slow movement speed and more varied terrain features. When I started playing I was about 8, I lived in a city and loved to imagine how the land would have looked like before cities where built and forests were altered to be more efficient for wood production, and so on. Minecraft gave me an experience similar to that, I was able to be the first to discover landscapes that probably no one ever saw (since no two worlds looked the same) and was able to choose how I would settle in this world.
    I know this feeling can still hold true in modern Minecraft but the abundance of structures throws it off, and even the terrain itself somehow feels less wild, most biomes are more plane, smoothed out and less dense. Anyway great video ! It was very interesting to hear detailed arguments why nostalgia isn't the only appeal of old Minecraft, that I tend to overlook when I simply say that "the feeling is different". Thanks for that !

    • @ViciousVinnyD
      @ViciousVinnyD 2 หลายเดือนก่อน +38

      Minecraft beta used gradual climate variables for it's biomes, which only loosely controlled the shape of terrain.
      The modern terrain generator however is much more strict, with each biome having definitions of what it can and cannot be. So in a way yes, old worldgen was more wild.

    • @WildWombats
      @WildWombats 2 หลายเดือนก่อน +5

      The one and only thing I wish was in older minecraft was the sprint feature. I don't want the hunger that comes with it. I just wish we could sprint. Everything else I was happy with the way it was in old minecraft.

    • @simbathelion123
      @simbathelion123 2 หลายเดือนก่อน +4

      yep, I totally agree with it, especially with the terrain ones. Nowadays Minecraft feels more plain and we're not feeling "alive" anymore in these version. Also, the colour scheme itself for the biomes are more eye - catchy and vibrant, it feels more alive rather than the "realistic way" that Microsoft are trying to approach in these days of Minecraft

    • @OnyxtheFolf
      @OnyxtheFolf 2 หลายเดือนก่อน +3

      You're the inverse of me I spent my entire childhood on a farm and used to have a minecraft server where I just built a gigantic city as accurately as I could. Was on the first ever creative mode build no idea what version that was

    • @SenorCringo
      @SenorCringo 2 หลายเดือนก่อน +2

      @@OnyxtheFolf They introduced creative mode in Beta 1.8 it's probably the version you're mentioning. That's funny you mention that about building cities, in contrast I was definitely more into building cottages or small villages. It just shows how good this game is to let you create or reproduce things you're not able to see for yourself. It always felt more accessible and immersive than drawing for example, and I'm one to think that Minecraft lies somewhere between a game and an artform.

  • @Joost8910
    @Joost8910 วันที่ผ่านมา

    I love how you highlight the aesthetic of the old beta fog. It's one of those details i haven't really given thought to, but now that you pointed it out I realized how I've missed it.

  • @aaazzz8324
    @aaazzz8324 หลายเดือนก่อน +1

    The moment you mentioned how replaying older versions of Minecraft reminded some people why they started liking Minecraft in the first place, it made me want to replay it again too. I was around ten years old when I first played Minecraft, and every time I think about it, I get a sense of peace and calm I dont feel a lot these days. It’s probably because of nostalgia, for me. I remember that the blocked seemed so huge the first time I played, I dont know exactly why. I remember that feeling of urge before the night, trying to gather a few pieces of wood to make a small house before the monsters started appearing. The simplicity of it is probably what brings me calm and peace.
    Simplicity is something I started really valuing recently. I’m in the design field. My daily life is always going so fast, my work put me in situations where i have to think about different kinds of solutions, think about new creative ideas, new concepts, etc. . So it was really a relief when I started balancing that with simple activities, activities with simple rules, activities with repetitive motions, etc.
    So, yeah, I totally understand why the simplicity of the old Minecraft is appreciated by so many people.

  • @psundere9948
    @psundere9948 2 หลายเดือนก่อน +457

    “Simplicity breeds creativity” this is such a simple yet immensely accurate distillation of a lot of my feelings regarding my experience with/perception of both vanilla minecraft and many old school mmorpgs. Well said~

    • @taku1101
      @taku1101 2 หลายเดือนก่อน +16

      yeah.. the fundamental design of Minecraft is encouraging creativity through limitation. Keeping that in mind makes the entire idea of things to explore seem very odd. Other games have quests and storylines and have comparatively little re-play value as a result of that. Giving Minecraft that sort of concept was probably a good idea for the burst in popularity around 2013, but it does significantly go against the basic idea that Minecraft is built upon.

    • @metbube7142
      @metbube7142 2 หลายเดือนก่อน +3

      Totally agree. I played Tibia back then, an isometric 2D MMORPG that looks super rough and had an unforgiving gameplay. But it was really something special. Also a lot of people love wow classic nowadays. To a certain degree limitation and lack of convenience can improve the experience.
      It's not the amount of colours that makes a great artist i guess :]

    • @shrub8644
      @shrub8644 2 หลายเดือนก่อน +3

      This is also Mojang's take on why they don't add vertical slabs

    • @psundere9948
      @psundere9948 2 หลายเดือนก่อน +1

      @@metbube7142 yes, wow classic! these are great examples! i used to play Corum, a ported-korean mmorpg with really grind-y leveling and basic graphics. Some of my favorite memories are listening to music, grinding levels/gear upgrades, and participating in guild chatter. those connections/shared moments made the experience feel much fuller than the game felt on its own (gameplay & graphics-wise).

    • @lordkrishnastolemyheart5485
      @lordkrishnastolemyheart5485 2 หลายเดือนก่อน +2

      That's what I was saying about adventure maps and multiplayer. There was so much more imagination and creativity making it so much better. It seemed to bring people together more which was one of the core ideas.

  • @Amanda_0518
    @Amanda_0518 2 หลายเดือนก่อน +266

    If you asked me what my favorite Minecraft world I ever had was, I would have no trouble answering: The one where I found a hill on a taiga biome not too far from spawn and made my first decent looking house on survival.
    The hill was big enough that I had plenty of space to build on and a great view of my surroundings, but still short enough that it wasn't too hard to climb. There were no big mountains blocking my view, no pillager outposts spawning hostile mobs near my house, no ravines for me to fall into and plenty of those small naturally generated lakes around. I had crops, a dog, some cows, a big cave system to explore and plenty of plans for what I wanted to build. It was great.
    Now I love watching people play on the newer versions, I love watching them fly around the world with elytras, making all sorts of automated farms and building megabases and stuff, but whenever I try to play the game, it just doesn't feel right. The world generation is so different. Everything is too big, the mountains, the rivers, the lakes... Whenever I create a new world I catch myself wandering "is this seed even good enough...? " There are so many biomes and so much stuff on them. I never know what I will need. What if I need something from a jungle? What if I need terracotta? Will ever manage to collect all of the cats? Will I ever be happy with where I built my base? I just can't stop overthinking everything, there's too much stuff and everything feels like it is and isn't important at the same time... and then I just start missing my little house on the hill and how everything was simpler. Sometimes, simpler really does mean better.

    • @Mathosis1118
      @Mathosis1118 2 หลายเดือนก่อน +25

      I vibe with this hard. I've got a very quick answer to this question too: The one where I found a river flowing through a plain. I built a bridge over the river, and I made a nice little hut that I called home. I was so proud of that bridge. I remember how much work it took to get there too, there was a couple of weeks sunk into getting to that point.
      I went back to the old Minecraft trailer after this video, and it speaks volumes. There are no rules. There are no to-do lists. The only objective is what you want to do.

    • @AHungryHunky
      @AHungryHunky 2 หลายเดือนก่อน +12

      My favorite world would be one where i found a snowy mountain in the middle of the plains with a scattering of trees on top, a gentle slope on the north face, cliff with a waterfall on the south face and an arch connecting a spire on the western side. Built my house on the spire and a small village on the mountain for temporary housing for my friends until they could build their own. Built a wall on the north slope and had a large gathering hall on a point above the waterfall. Connected the whole thing together with a series of underground tunnels (the arch was thick enough to tunnel through) and even had a secret lab in the spire under my house and a wheat farm under the gathering hall, and a secret redstone activated entrence to a very long spiral staircase that opened into a small cave where i hid my diamonds. You couldnt make maps because it was a 360 version world that was solid snow and ice to the very edges, so no sugar cane grew. Built beacons on the hilltops out of cobble, torches and netherack to point home instead.
      I think over a 2 year period my friends and i managed to completely mine it out. It got to a point where we no longer stashed diamonds from eachother and began leaving them in chests at the various mine entrance huts we constructed over the openings.
      Sorry for the long winded response, I dont know why i was served this video today but its bringing some happy memories back.

    • @tELMOmlet13
      @tELMOmlet13 2 หลายเดือนก่อน +4

      This comment made me tear up

    • @natenape
      @natenape 2 หลายเดือนก่อน +1

      I've loved Minecraft for years and have played since beta, and I completely agree with this. I still play the new version, but mostly because the world I play on is now over 4 years old. My friends and I, mostly me as they drift in and out to work on their towns and stuff, have made a big sprawling world with different nations, our own goofy lore, a massive road system, all these fun things that we've made countless memories doing.
      But I always think back to when the palette of options was so much more limited. It's like growing up with Super Nintendo, or even better something like Atari. In its simplicity, your mind fills in the gaps. You may not be able to make the most detailed and grandiose things, but your imagination and creativity take over and then all of a sudden you have something super cool, even if basic. I just think there was more reward to that, but that's just me.

    • @Shinybook51
      @Shinybook51 2 หลายเดือนก่อน +1

      Reminded me of my first survival world's house. Made me smile.

  • @SF.-_
    @SF.-_ หลายเดือนก่อน

    Thank you for the video. Really nice to see footage from the game back then, hits me right in the heart. I suppose I have been drinking, but this video felt personal in a way I see many try but none really pull off.

  • @llgan0124
    @llgan0124 หลายเดือนก่อน +2

    just subbed, your content rules, vibe is great, i will be seated for the next video

  • @iroquoiskaram8639
    @iroquoiskaram8639 2 หลายเดือนก่อน +270

    I love the lighting and realistic color palette of the original. It looks very natural and the darkness of night time makes it very atmospheric.

    • @autury-5703
      @autury-5703 หลายเดือนก่อน +4

      no way you think its "realistic" it super over contrasted no way near a real palette

    • @iroquoiskaram8639
      @iroquoiskaram8639 หลายเดือนก่อน +5

      @@autury-5703 It looks better than new Minecraft that's for sure

    • @autury-5703
      @autury-5703 หลายเดือนก่อน +4

      @@iroquoiskaram8639 okay, but its not in anyway shape or form "realistic" or "natural"

    • @iroquoiskaram8639
      @iroquoiskaram8639 หลายเดือนก่อน +6

      @@autury-5703 I mean it depends on where you are in the world..
      Would icelandic terrain look unrealistic to you just because it looks so much different than pretty much everywhere else in the world??

  • @ziltzerzapper8449
    @ziltzerzapper8449 2 หลายเดือนก่อน +456

    Notch had vision, Jeb has game sense.
    And neither has the other's strength.
    The missing ingredient from modern Minecraft is that referenciality that Dialko brought up with the beta color pallets appearing like those of games from decades ago: minecraft under Notch's direction was a game about reflecting on our relationship with cyberspace.
    It's a theme that is subtly woven in with the rest of the game design: mobs drawn directly from classic videogame tropes, C418's heavy use of synthesizers, and if you look into the making of the paintings available in game you will find that they are inspired by the visual illusions caused by older game engines. The ability to see through walls into an endless void in between spawns during a CSGO match, those odd pixilated glitches, so on and so forth.
    The result is a game that forms a nexus of cultural touchstones.
    When Notch retired and Jeb took over he brought with him a very different philosophy to game design. Jeb is interested in making an insular game, with game elements that are unique to Minecraft rather than referential to other media. He states this explicitly in the Minecraft dev handbook. Jeb's goal is to create a new an unique lore within Minecraft, not one that pulls in influences from our entire experience of digital culture.
    I always felt that Jeb's reasoning carried undercurrents of FOMO. Like he creates because he fears loosing the opportunity to be unique, not because he actually has something unique to say.
    But, his technique is phenomenal. There is a coherence to modern Minecraft that did not exist in modpacks of a similar size to what we have now. The game draws one into creating infrastructure, to play the game like a modern survival game with supply chains and forward bases. A stuffed inventory becomes a mining outpost in a cave, a farm becomes a small ranch. I've found that modern Minecraft has a certain flow to it that sets it apart from beta. The two act like different games, and that's because they're made by different devs with different strengths.
    Thank you for listening to my TedTalk.

    • @skaruts
      @skaruts 2 หลายเดือนก่อน +45

      Thanks for confirming my suspicions. I didn't know he actually stated it, but I did notice from very early on, at every update, that MC seem to be trying to be different just for the sake of being different. And personally, I hated that, and still do.

    • @sonnigeshaus
      @sonnigeshaus 2 หลายเดือนก่อน +23

      really insightful comment

    • @_G.C
      @_G.C 2 หลายเดือนก่อน

      It also feels like they try to uphold some politically correct image these days. They know their game is a lot more kid friendly now with the way they present it in advertising and in other forms of media. Notice how the last mob they added to drop meat on death was a hoglin? An inherently evil creature that lives to hunt and be hunted? Of course they don't want you to kill the animals like goats, bears and horses for meat, because how would they market this *survival game* with such tainted ideas?

    • @kaksspl
      @kaksspl 2 หลายเดือนก่อน +60

      I'd argue the opposite. Modern Minecraft lacks the coherence that betas had. Each block and material was distinct and had a role. The gameplay loop didn't force anything on you and by that encouraged creativity and exploration. There were few mechanics in the game but they all worked well together. Now we have more garbage blocks than useful ones. The gameplay loop puts up arbitrary requirement of hunger meter that turn "you can do anything you want" into "you need to get this this and that done before you can have fun". Boring premade content is substituting the amazing procedural worlds we used to have. And there are just so many mechanics that just don't even try to fit into the rest of the game. They're just slapping stuff into the game because the one sentence long prompt sounded cool on paper but they have no idea how to explore these mechanics. And it's so obvious when you look at the history of changes. They add something bland and useless, it sits for years untouched and only later they realise it exists, it's dull and they start trying to give it purpose.

    • @BigFry9591
      @BigFry9591 2 หลายเดือนก่อน +27

      I think that might actually be the opposite. Jeb certainly doesn't have game sense. Minecraft now does have a vision though. Notch didn't really know what Minecraft was going to be. There are a lot of concepts even back then that didn't make it into the game, but were thought of. But Notch definitely knew what made the game what it was. It's why it became so popular in the first place.

  • @thunderr_storm
    @thunderr_storm หลายเดือนก่อน +2

    i love how the biomes can be so close together in old Minecraft, it can make a really nice spot for a base

  • @kaitiemarie9572
    @kaitiemarie9572 หลายเดือนก่อน +1

    I am happy you enjoy it. I have played all new versions since Beta and I love the newer updates. Caves and Cliffs really added some great views and I love how elytra and things like that allow for bigger projects to be done.

  • @Nephelangelo
    @Nephelangelo 2 หลายเดือนก่อน +594

    While I think the current game is far better than any of the earlier versions of Minecraft, the one thing I do think Mojang completely screwed up is the fog. For the life of me, I do not understand what in the world they were thinking with this new fog system, or why they are so incapable of producing a decent looking replacement.

    • @catsdogswoof3968
      @catsdogswoof3968 2 หลายเดือนก่อน +27

      It's most likely they don't care they don't see the appeal unlike players

    • @starsidescav9487
      @starsidescav9487 2 หลายเดือนก่อน +134

      It's the modern terrain generation for me, it's way too hilly,exploring is a mashing spacebar simulator.

    • @matthewtorres7781
      @matthewtorres7781 2 หลายเดือนก่อน +68

      @@starsidescav9487OMG SOMEONE SAYS IT!!!!! i think they wanted to push the warden into the game so bad they turned up mountain biome spawn rate by 1000 used to it was i couldnt make a world without spawning on an island now i cant make a world without spawning on a massive mountain that you fall into the ice of every three steps

    • @Nephelangelo
      @Nephelangelo 2 หลายเดือนก่อน

      I love the new terrain so I can’t agree. @@starsidescav9487

    • @average.yt.commenter609
      @average.yt.commenter609 2 หลายเดือนก่อน +3

      You can just like install a couple mods to fix stuff like that and it's fine.

  • @DamianQualshy
    @DamianQualshy 2 หลายเดือนก่อน +157

    This. I needed this. A perfect explanation of why it's called "Golden Age".
    And the argument of "We beat Ender Dragon, bye" hit close to home.

  • @LeanVHS
    @LeanVHS หลายเดือนก่อน

    nice video dialko, you really make a great job to make me understand why i love the old minecraft (particularly the first versions of consoles)

  • @bananatanker1401
    @bananatanker1401 หลายเดือนก่อน

    When I play Minecraft it’s usually on the newer versions and I only found this video by chance, but it makes me want to check out the older versions, thank you:). Great video btw

  • @JeffreydeKogel
    @JeffreydeKogel 2 หลายเดือนก่อน +469

    I'm from '86, so it's not like Minecraft has anything to do with my childhood or nostalgia; I was 25 years old when I started playing the Minecraft Beta back in early 2011. But there's a magical simplicity to the older versions that make them very attractive to come back to. I feel like the fact that the pre-release versions have so much less stuff going on than current Minecraft makes the entire old-school Minecraft experience more focused and relaxed for me.

    • @kidkangaroo5213
      @kidkangaroo5213 2 หลายเดือนก่อน +46

      You can be nostalgic for things from your adutlhood!

    • @sinisterisrandom8537
      @sinisterisrandom8537 2 หลายเดือนก่อน +15

      @@kidkangaroo5213 Nostalgia doesn't always factor in playing older versions. Even if it sounds like it.

    • @spiderplant
      @spiderplant 2 หลายเดือนก่อน +10

      For me, the extra complexity makes it less accessible for sure, but i think I'm most bothered by the fact that these new niche resources literally override useful ones. The last two times I played, i probably put a combined 20 hours into my play, and found maybe as many iron ore. Not deposits, but just that many units of iron. But boy, after 5 minutes of digging i need to empty out all the andesite and granite and FRIGGIN COPPER ORE. That one alone gets me, as it's used for, like, two things, and yet it's by far the most common metal resource i ever found.

    • @simbathelion123
      @simbathelion123 2 หลายเดือนก่อน

      definitely

    • @joshberlo5046
      @joshberlo5046 2 หลายเดือนก่อน +1

      You’re nostalgisc

  • @brendanness
    @brendanness 2 หลายเดือนก่อน +164

    I love how casual this video is. It’s 3AM rn and I feel like I’m listening to a close friend just kind of gush about old Minecraft before we clock out for the night😂

    • @Spearra
      @Spearra 2 หลายเดือนก่อน

      Even his profile pic radiates that sort of energy

  • @superzordor
    @superzordor หลายเดือนก่อน +1

    This whole video is exactly how I feel put into words, it's so liberating hearing someone talk about it!!

  • @imogenrobinson2026
    @imogenrobinson2026 หลายเดือนก่อน +1

    I haven't seen this version of minecraft since i was a child. You make some really really good points i'm very interested in playing a beta version now!!

  • @danielgadomski5129
    @danielgadomski5129 2 หลายเดือนก่อน +337

    I really like both, but it is hard not to look at old and new Minecraft as pretty much different games.
    It's true that the older versions have this unexplainable charm that I love. The fog, the textures, loneliness and eeriness - it felt like a dream about old games.
    New versions are more lively, full of content and detail. I love how some of my newer builds look thanks to new blocks.
    I wish there was a way to combine the atmosphere of the old Minecraft and the richness of the new, but I think that's impossible. And personally I don't think I could get in the same headspace as I was in when playing Minecraft 10+ years ago. The experience is unrepeatable.

    • @kmb600
      @kmb600 2 หลายเดือนก่อน +9

      I think there are mods that aim to bring back the old feeling in some ways, like the old lighting, old fog, and old textures

    • @OfficialDenzy
      @OfficialDenzy 2 หลายเดือนก่อน +8

      Its possible. I think terrain and fog and a sort of mix of the textures can be added to the newer version

    • @ConnorSemp
      @ConnorSemp 2 หลายเดือนก่อน +4

      New textures marked Minecraft’s downfall. Did you see how ugly the skeletons are? Tho pigs? I miss old textures

    • @bornin2000andieatass
      @bornin2000andieatass 2 หลายเดือนก่อน +4

      and you dont seem to understand. a shame you seemed an honest man.

    • @susumu95108
      @susumu95108 2 หลายเดือนก่อน +4

      @@bornin2000andieatass and all the fears you hooold soo deeeeeaaar, will turn to whispeeer in youuur eeeaaaar

  • @GenMars
    @GenMars 2 หลายเดือนก่อน +1116

    Minecraft without hunger bar is simply a superior experience imo

    • @EllaKarhu
      @EllaKarhu 2 หลายเดือนก่อน +274

      It really changes the vibe. Having this meter at the bottom of the screen I need to keep filling makes it feel like I should be efficient with my time. Like there's no actual hurry, I have a chest full of food, but it's a weird subconcious thing.

    • @GenMars
      @GenMars 2 หลายเดือนก่อน +109

      @@EllaKarhu exactly, and then you can just go explore/build and be immersed in that without interruptions from the hud telling you that you moved/acted too much and need to power up

    • @Tobo_
      @Tobo_ 2 หลายเดือนก่อน +42

      There’s a great mod that allows you to deactivate it in the newer versions, I think it’s called something like vanilla tweaks, I can’t remember exactly… It has many more things you can control such as the door sounds, instant eating, disable food stacking…

    • @GenMars
      @GenMars 2 หลายเดือนก่อน +13

      @@Tobo_ that all sounds pretty freaking great, thanks for the tip

    • @andrea.airsoft
      @andrea.airsoft 2 หลายเดือนก่อน +6

      I actually prefer it, that’s why I play 1.8 instead, still great tho

  • @Lambda_Ovine
    @Lambda_Ovine หลายเดือนก่อน +2

    modern minecraft feels like someone installed in your computer minecraft with a bunch of mods you didn't ask for

  • @herbert7396
    @herbert7396 หลายเดือนก่อน +1

    i was always a 1.12.2 player primarily for years, mostly just because all of my favorite mods got left behind in 1.12.2 with the re-coding of the game, but this made me genuinely consider playing the much older minecraft versions. for me itd probably be nostalgic, getting minecraft in 2012 as a kid was one of my favorite memories after all and i cant help but fondly look back at how i would wear that 3 wolves howling at the moon t shirt but with minecrafty creepers instead of wolves and board myself up every time i saw a spider because i was scared of their eyes, but i see there can be a lot of enjoyment in the game itself regardless of nostalgia too. maybe sometime ill pick it up again. thanks so much for the awesome video!

  • @AM-qv5zf
    @AM-qv5zf 2 หลายเดือนก่อน +96

    13:17 I love the point about that old generation. All the floating terrain gave minecraft such a whimsical feeling. I remember the times when the seeds you wanted to find the most were ones with awesome overhangs.

    • @Boomchacle
      @Boomchacle 2 หลายเดือนก่อน +12

      I really wish the worlds still had floating islands. It made the game feel so majestic.

    • @deadturret4049
      @deadturret4049 2 หลายเดือนก่อน +1

      ​@@Boomchacle its easily what I miss the most. Early release dialed it up to 11 with the extreme heights generation mode. I havent played in a while but I think they got rid of that option.

    • @Karmag555
      @Karmag555 27 วันที่ผ่านมา

      Absolutely agree. Watching videos of modern MC, the worlds just feel so... *bland*.

  • @Flightning99
    @Flightning99 2 หลายเดือนก่อน +129

    I'm so glad you mentioned the fog. I actually found an option in the sodium line of fabric mods that stretches the fog back out and it really does improve the atmosphere *that* much

    • @AzazelTV18
      @AzazelTV18 2 หลายเดือนก่อน +1

      i have to try that out lol, what's the setting called?

    • @Tom-nb6wq
      @Tom-nb6wq 2 หลายเดือนก่อน

      @@AzazelTV18 lmk if u find out please :)

    • @lucamayhem
      @lucamayhem 2 หลายเดือนก่อน

      ​@@AzazelTV18single layer fog?

  • @zacharypearsall9770
    @zacharypearsall9770 หลายเดือนก่อน +2

    Honestly this take is perfect this makes sense everything i love it the simplicity i get it.

  • @Wr3cking8a11
    @Wr3cking8a11 หลายเดือนก่อน

    The bedroom analogy really made the Golden Age community click for me! I think I understand it now. Thanks for sharing : )

  • @snark567
    @snark567 2 หลายเดือนก่อน +440

    The calmness of this video reminds me of 2010 lets plays. Nowadays people have to edit 5 explosions, jump scares, deep fried sound effects, unfunny skits and so on into every min.

    • @Falkuzrules
      @Falkuzrules 2 หลายเดือนก่อน +44

      And onscreen subtitles but not for the entire video so it's not even accomplishing anything???

    • @djjazzyjeff1232
      @djjazzyjeff1232 2 หลายเดือนก่อน +46

      Just like Minecraft, those videos now have become so bloated with stuff like that that they're disorienting. Back in the beginning it was so simple and that's what made old TH-cam so beautiful as well as Minecraft. It ties in nicely.

    • @arson7012
      @arson7012 2 หลายเดือนก่อน +19

      I appreciate subtitles so much, especially when I don't have to use youtube's auto-captioning. But it removes the point when the subtitles are animated or incomplete. I absolutely hate when the subtitles move around (outside of if they're covering something important) or neglect to include "loud" speech because "you can totally hear it" (I can't). For example, when a character in a video game is speaking and for some reason the creator decides not to transcribe it. @@Falkuzrules

    • @SeaSurf74
      @SeaSurf74 2 หลายเดือนก่อน +1

      If this is all you see, you’re not looking in the right places

    • @rustyshackleford234
      @rustyshackleford234 2 หลายเดือนก่อน +3

      Ah yes, camman.

  • @ryanside7095
    @ryanside7095 2 หลายเดือนก่อน +258

    I think the style of fiction was different back then. Modern Minecraft has a more folklore-esque type of fantasy whereas old Minecraft felt more videogamey and almost fever-dream-like, which I personally prefer.
    Another thing is that I think the simplicity of old Minecraft made it easier to have a grasp on the grand scheme of the game, making it feel like your actions weighed more in terms of progress. Its simplicity highlighted the challenge of nighttime as being the main adversary. But now there’s an “end” to the game and tons of other challenges, which isn’t bad of course I still love new Minecraft, but I do think it diminished something very enjoyable about old Minecraft.

    • @seigeengine
      @seigeengine 2 หลายเดือนก่อน +7

      Yeah. The metanarrative of old Minecraft was the game as an ongoing experience. The metanarrative of the modern Minecraft is of a challenge to be completed.

  • @VapidMotors
    @VapidMotors หลายเดือนก่อน +2

    Every single point you made in this video goes to show the sheer impact and provenance Minecraft has had in our childhoods. We respect what each other has to say for our individual versions; whether that be console legacy edition or Java, as we are all under the same understanding that those memories we had are precious and vital. The starting point however is more-so. You state you play minecraft in a way that you didn’t grow up with, and that goes to show how valid our passion is for days gone and how true it is, that they don’t make them like they used to. Great video dude, well done.

  • @plebisMaximus
    @plebisMaximus 2 หลายเดือนก่อน +324

    New versions just feel so overwhelming, more than just the block selection. You also have to worry about phantoms and getting a food source, then there's the parts that are optional but integral to getting the "right" experience like building your base near a village for trade purposes (or importing villagers), collecting the required stuff to get to the end, finding a stronghold and so on. It's such a big game, it's starting to feel more like 10 smaller games in a trenchcoat as opposed to a single unified vision like beta does, made worse with every update. It still has it's merits, I often play 1.12.2 for modding purposes, but the old versions just feel more coherent and tightly designed.

    • @nyanarchy
      @nyanarchy 2 หลายเดือนก่อน +36

      Definitely, I feel like the Adventure Update was a quite big turning point in terms of the game feeling less cohesive (as least in the way it used to). It would have been nice if instead of end strongholds, they instead improved the generation on the normal square spawner dungeons.

    • @idkhahahaha
      @idkhahahaha 2 หลายเดือนก่อน +9

      Yeah. Coherency is definitely key.

    • @wetstoffels3198
      @wetstoffels3198 2 หลายเดือนก่อน +4

      It's quite sad. Beta has the purest gameplay, but modern MC has the best graphics and lighting engine.

    • @JT_117
      @JT_117 2 หลายเดือนก่อน +5

      The bigger focus on progression was definitely a mistake.

    • @DMSBrian24
      @DMSBrian24 2 หลายเดือนก่อน +26

      This is not really an issue but it's easy to make it one for yourself as an experienced player. Shortly before the caves update, I made a lan world with my gf who's never played before, we made a house from mostly old-school materials, we didn't even look for diamonds, didn't do any village stuff, didn't go to the nether, just fished, farmed and explored around, expanded the house, gathered minerals and resources, it felt like an old-school minecraft experience. What can break this experience is meta gaming which we're all guilty of as experienced players, we want to be too efficient.

  • @mr_pi1356
    @mr_pi1356 2 หลายเดือนก่อน +54

    "limitation is the mother of creativity"
    I don't know where this phrase is from, but it's what comes to mind as a justification of why old minecraft feels so amazing. It's the lack of content that makes creativity spark the most

    • @saphirsatillo2357
      @saphirsatillo2357 2 หลายเดือนก่อน

      funny you say that. It reminds me of the BTS talk with mick gordon on doom 2016; he only made the iconic soundtrack the way it is because of limitations.

  • @QaZzFilms
    @QaZzFilms 20 วันที่ผ่านมา +1

    i miss the community. Watching the spawn of the server you said was a quite nostalgic moment for me, ngl

  • @siboullettej1949
    @siboullettej1949 6 วันที่ผ่านมา

    20:51 So that's what felt true about this video ! You give that nice interesting feeling of choosing the words you use at the moment you're speaking, which is good to feel and is lost in scripting.
    That's really interesting to speak of suddle things as well, few people can perceive these things and fewer can talk of them. That's nice to feel the vibe and get this video to explain it in details.
    Thank you for that video, i'm new to the channel

  • @Thetom5000
    @Thetom5000 2 หลายเดือนก่อน +413

    old minecraft had a such a nice look to it, the lighting engine and the fog just gave it such a great atmosphere, the old sounds and music too were just amazing

    • @Kuba-fn8wy
      @Kuba-fn8wy 2 หลายเดือนก่อน +3

      EXACTLY FOG AND LIGHTNING OMG IM IN LOVE WITH THAT NOSTALGIA PICTURE

    • @overlord5068
      @overlord5068 2 หลายเดือนก่อน +5

      *All 120 million Minecraft players should go back go version 1.7.10 and only play that version, all later versions should be removed permanently*

    • @jenson1569
      @jenson1569 2 หลายเดือนก่อน +6

      the fog actually looked more realistic back then, wish there was an option for it now.

    • @gukutto
      @gukutto 2 หลายเดือนก่อน +4

      ​@@jenson1569 i have no idea how fog devolved from beautiful to what we have now in minecraft

    • @jenson1569
      @jenson1569 2 หลายเดือนก่อน

      @@gukutto poor development.

  • @twilightrocketeer4840
    @twilightrocketeer4840 หลายเดือนก่อน +346

    I love your point about the fog so much. I never really played beta beyond the occasional foray with a friend to see what it was like, but the fog in beta adds to the exploration part of the game so much in my opinion. It definitely beckons you towards it a little more, giving you an ever so slight taste of what’s in the distance. It also applies to builds in a fascinating way, especially in areas like yours with several huge structures. It makes it feel like they go on and on.

    • @kentknightofcaelin4537
      @kentknightofcaelin4537 หลายเดือนก่อน +5

      I agree, it also looks more realistic in a way. In modern minecraft, far away structures kinda pop in.

  • @Wesidreigns
    @Wesidreigns หลายเดือนก่อน +3

    This makes me wanna play the old versions again cause the new ones just doesnt give the same vibe anymore.

  • @Brandonfrfr.
    @Brandonfrfr. 9 วันที่ผ่านมา

    One of my favorite memories of Minecraft was playing it. Back in 3rd grade, I'd be coming home from elementary school and playing on the Xbox with my sister. I'd probably say that Minecraft has had a pretty big impact on my life for the last 14-15 years or so, as most of the fondest memories i have are playing it. I stopped playing for a few years, but came back to it during 7th grade and started a sever with my friends. It was so fun coming back to school talking about what we did in the server during the weekend, and discussing plans for build ideas for our home base.

  • @real_pat_ftw420
    @real_pat_ftw420 2 หลายเดือนก่อน +253

    In the old version, since there were fewer blocks, the block pallette was easier to maintain between myltiple structures, especially in multiplayer. Nowadays, since there are so many new blocks, a block pallette is harder to make and harder to maintain. Plus, it felt like every block had a purpose when building. Nowadays, we have a bunch if niche blocks, like purpur, which are kinda just there, lacking a lot of purpose.

    • @NVUSAttitude
      @NVUSAttitude 2 หลายเดือนก่อน +41

      purpur blocks do lack purpur-se

    • @GoodmansGhost
      @GoodmansGhost 2 หลายเดือนก่อน +10

      Counter-point: Old Minecraft already had red bricks for some reason =P

    • @leviklopfenstein8158
      @leviklopfenstein8158 2 หลายเดือนก่อน +3

      ​@@NVUSAttitude amazing, now leave. 😜😆

    • @BeansLive567
      @BeansLive567 2 หลายเดือนก่อน +9

      I would say that when there's too much content it can be overwhelming. I mean minecraft today I gotta say it's ridiculously bloated

    • @NVUSAttitude
      @NVUSAttitude 2 หลายเดือนก่อน

      @@leviklopfenstein8158 i take my shots where i see them.
      Fine im out of here, but remember my name you swines

  • @tadbiscuit2042
    @tadbiscuit2042 2 หลายเดือนก่อน +282

    You really pinned down the feeling I've been having with modern minecraft. I feel like I just cannot build anything without it looking out of place. I think it's the more detailed textures and lighting for me

  • @DatFishyboi
    @DatFishyboi หลายเดือนก่อน +26

    I'm going to be honest. I started playing Minecraft shortly after it's release, in one of the first alphas, and truthfully while I understand all the positive points you've made about old school Minecraft, I just cannot stress enough that at the time, it really was quite boring. Think about what we were doing in 2011: The Xbox and PS3 were still THE way to "play games" with a lot of high-octane smash hits that were blowing up the scene. Minecraft just wasn't that. It was an indie dev project about blocks, and I think in a vacuum, it's... fine, but I do genuinely believe at the time it wasn't much. For a lot of releases, people ENJOYED Minecraft for phases at a time but I don't think I knew anyone (highschool in 2011, lots of friends played) who was playing all the time. They'd hit me with the same generalized consensus that "there just wasn't enough to do". They'd dick around for 5 or so weeks and then ultimately walk away. Even I would check back in every once in a great while to see if they finally added enough diversity to give the game more holding power. I DO subscribe to the concept that there is a lot of bloat in the current version, with blocks that didn't need to be, but really, I think I'd rather play this current release than go back even to beta. Beta's lighting will forever be a mood though: that feeling of a painted sky ceiling was very... Liminal.

    • @matthewlawton9241
      @matthewlawton9241 หลายเดือนก่อน +5

      That's nice. I did know people who played alpha all the time and I was one of them. Your personal experience does not a trend make.

    • @poolofstuff
      @poolofstuff หลายเดือนก่อน +2

      ​@@matthewlawton9241relax he's not attacking you

    • @jebalitabb8228
      @jebalitabb8228 หลายเดือนก่อน +2

      @@matthewlawton9241sounds like you were in the minority

    • @DatFishyboi
      @DatFishyboi หลายเดือนก่อน +1

      @@matthewlawton9241 hey man, likewise.

  • @andresreneau6447
    @andresreneau6447 หลายเดือนก่อน

    You articulated some thoughts and feelings that I’ve had for a very long time…

  • @seaside3218
    @seaside3218 2 หลายเดือนก่อน +227

    Minecraft machinima was iconic. It started dying out in the late 2010s, and is now a integral part of both Minecraft and machinima history.

    • @GumSkyloard
      @GumSkyloard 2 หลายเดือนก่อน +6

      I still remember that damn Machinima intro.

    • @ConnorSemp
      @ConnorSemp 2 หลายเดือนก่อน

      I’d I could time travel I would live a couple years back

    • @Killersanchez256
      @Killersanchez256 2 หลายเดือนก่อน

      I wish many of the classic videos would come back. Apparently some company bought the rights and instead decided of dealing with copyright infringement in the videos they just deleted most off the internet.

    • @higueraft571
      @higueraft571 2 หลายเดือนก่อน

      Alas, Machinima was basically screwing everyone involved behind the scenes

  • @SupaThePotato
    @SupaThePotato 2 หลายเดือนก่อน +47

    something i like about beta is the sense of scale. in modern minecraft, everything is bigger and taller, while in beta everything is smaller. hell, even giant builds in beta look like they fit in, instead of being _truly_ giant

  • @aguywithahat7085
    @aguywithahat7085 11 วันที่ผ่านมา

    you've changed my mind. I've never gone back to a minecraft version much after the new one releases, but this video has moved me to download a beta release and make a world. the colors are so much more vibrant, i wish the old lighting engine could be ported to new versions because it's not just the new textures. most light sources glow orange, but everything used to glow white.

  • @wajfan
    @wajfan หลายเดือนก่อน

    genuinely helped me understand. might give old minecraft a try. thanks

  • @kirbogames9664
    @kirbogames9664 2 หลายเดือนก่อน +293

    They call it beta, but its only played by chads... intriguing

  • @demetriussandoval2476
    @demetriussandoval2476 2 หลายเดือนก่อน +348

    Old Minecraft felt like a game, new Minecraft feels like a live service. Neither is necessarily bad. They both have their own strength for their own reasons, but I feel like old Minecraft felt more like completed package. It felt like someone giving you a really simple but intentional gift that you could enjoy for a long time. It was timeless.
    The new game feels more like a membership, like you’re getting to be a part of a club that overtime introduces new and exciting things for you to try. And every month you get a little membership gift you get to take home. The gifts are always really cool, but it does feel like the more you get the more overwhelming the collection starts to feel. While you like each one you just don’t know what to do with them, and it feels wrong when you don’t take time to enjoy them

    • @disguisedcentennial835
      @disguisedcentennial835 2 หลายเดือนก่อน +5

      That’s how the old felt, too…maybe you just weren’t there to see it, but Beta obviously had updates lol

    • @justinancelin7104
      @justinancelin7104 2 หลายเดือนก่อน +23

      Not what they mean, they mean that while old versions did have updates, each one was simple, newer updates give new complications like new wood, new mobs, new mechanics. I prefer old minecraft as well, it was simple and wonderful.

    • @retring
      @retring 2 หลายเดือนก่อน +2

      @@justinancelin7104 the game still only get small updates, and they only update the game like 1 - 3 times per year

    • @kaiseralec8607
      @kaiseralec8607 2 หลายเดือนก่อน +6

      ​@@justinancelin7104 If Mojang adds things to the game, people complains, if Mojang doesn't adds things to the game, people complains too. What the fuck do you want??

    • @oyc7946
      @oyc7946 2 หลายเดือนก่อน +8

      @@kaiseralec8607 people aren't arguing about how much they add, people are arguing about what they add

  • @rahulr03
    @rahulr03 หลายเดือนก่อน +1

    I think you hit the nail on the head. Covered a lot of the points that I felt similarly towards but couldn't find my own words to put those thoughts into, and I think I absolutely understood what you meant with some of the analogies you used. Less is more, in a sense, and I totally understand going back to playing old beta versions beyond just trying it out for a bit but actually playing it.
    The version I would be most nostalgic for is 1.2.5 since that's what I played for the longest time when I was a kid, but I know it's not just nostalgia that makes me want to go back. I still primarily play the latest version always, but whenever I do, I never even play to beat the game or get far or advanced or anything. I don't bother with elytras or getting netherite or anything like that. Still, I do like many modern additions like lanterns and corner/upside-down stairs, different wood types, etc. and there's arguments to be made about them not fitting with the old aesthetic but that's not the goal for me. As with everything I think both new and old versions can take something from one another. The old textures definitely feel more "Minecraft" than the modern game, and the 1.9 combat is still garbage, but I also think horses are the best way to travel by land, and has the ability to change the way you build your worlds.

  • @alredix6940
    @alredix6940 หลายเดือนก่อน +1

    This is honestly a fascinating topic. I started playing Vintage Story several months ago when a couple of my friends started a new Minecraft server, and I couldn't put my finger on why I was having so much more fun in Vintage Story. Being spoiled for choice honestly might be it. I miss when Minecraft had less distractions. Recently, Minecraft feels like too much questing, grinding, and powering up. Working, building, and crafting used to be time consuming but were so rewarding when you finally finished a project that it really made the experience feel personal. Anyway, this is an advertisement for Vintage Story. Thank you.

  • @AyeItsMike
    @AyeItsMike 2 หลายเดือนก่อน +278

    I started playing in 2011 on Xbox 360
    I remember how confused I was about seeds, how cool it was for me to go into creative, building all sorts of stuff, getting scared by creepers, how excited I was to find a wolf to tame, playing the tutorial worlds, the old textures, eventually buying it on PC, joining servers building bases and doing PVP, finding out about hacks, being banned for testing hacks, the hive, mineplex, Stampy, DANTDM, etc.
    Then the ocelots came, a new tutorial world, updated textures, more new stuff, random useless blocks, Xbox one, PS4, Java migration, it just all went away.
    I'll always remember old Minecraft being better

    • @swagkillayolonoscopesgg
      @swagkillayolonoscopesgg 2 หลายเดือนก่อน +8

      Same dude I remember in 7th grade playing this 2012. It was my first xbox 360 game i had only ever had playstation.

    • @stevenlee3661
      @stevenlee3661 2 หลายเดือนก่อน +2

      Lucky. I remember lots of people in my class having Minecraft before me because they had an xbox 360. I wanted to play it but I had a ps3 so I had to wait until 2013 to play! At least I got the psvita version for free by getting an achievement in the game. I was so annoyed that they stopped updating the old gen consoles but when I bought the ps4 edition of Minecraft I didn't understand any of it and was glad they stopped updating the old versions. Ever since Microsoft bought mojang I disliked most updates they added to the game. Luckily Microsoft didn't completely ruin the old gen versions.

    • @deltaforce2780
      @deltaforce2780 2 หลายเดือนก่อน +2

      While i'd tried to play on a potato laptop the xbox 360 version was my first real taste of minecraft, I remember there was this seed me and school friends found on a gaming website that was basically a woodland valley surrounded with steep cliffs with the only natural exit being though a large cave/arch at the far end of the valley which always had a creeper or two. I would build up high in the cliff walls to be safe.

    • @nytewolf1711
      @nytewolf1711 2 หลายเดือนก่อน +2

      Just recapped my childhood experience of Minecraft, wtf.

    • @dono2926
      @dono2926 2 หลายเดือนก่อน +1

      Minecraft wasn't even on Xbox in 2011 lol.

  • @shanewaslost4283
    @shanewaslost4283 2 หลายเดือนก่อน +230

    My opinion on building is that if you want contrast in modern Minecraft you have to resort to adding depth because all of the Jappa textures blur and blend together. But the original Minecraft textures were all differently contrasted. Cobble doesn't blend into logs doesn't blend into planks doesn't blend into glass. You basically have to add multiple frames and layers to your house if you don't want it to look like a stock photo. But something about the vibrancy and contrast of the old textures makes everything pop out.

    • @shanewaslost4283
      @shanewaslost4283 2 หลายเดือนก่อน +20

      This is also why I'll never forgive terracotta.

    • @ross3695_basedhax
      @ross3695_basedhax 2 หลายเดือนก่อน +46

      The new textures are made to look less pixelated. The old textures actually feel like blocks like they should

    • @sperglivesmatter2331
      @sperglivesmatter2331 2 หลายเดือนก่อน

      What's your thoughts on Faithless or other default revamps like Coterie Craft / Quandary? It's a Stardew Valley style revamp that has the old cobblestone.

    • @basic6735
      @basic6735 2 หลายเดือนก่อน +13

      @@ross3695_basedhaxthe new textures actually look like the things they are trying to copy,
      Like the copper block genuinely looks like someone welded 6 sheets of copper together, whereas back then the gold iron and diamonds blocks were just colourful cubes. Not to mention how incoherent they were too (looking at you pre-1.16 netherrack)

    • @ross3695_basedhax
      @ross3695_basedhax 2 หลายเดือนก่อน +7

      @@basic6735 Copper is ok
      But I wish gold and diamond stayed the same. They should be colourful because it's minecraft

  • @Big-Image
    @Big-Image หลายเดือนก่อน +2

    The problem with modern Minecraft, for me, is that it doesn’t improve what was already there. Instead, they just add things for the sake of adding things, with barely any use at all. Even when they do add a use for said features, it’s superficial, ironically making their value even more pointless. If the Creeper didn’t exist, it wouldn’t even be added today, given Mojang’s current mentality for development.

  • @takao4491
    @takao4491 หลายเดือนก่อน +1

    I eventually found your videos some weeks ago thanks to TH-cam sometimes suggesting nice content. And how on point are you? Man I recognise so much my thoughts in your videos. They materialise really well how past Minecraft was so great!

  • @its_heeho
    @its_heeho 2 หลายเดือนก่อน +85

    I've been playing Indev+ recently, being able to rediscover the game that I've been playing for basically 12 years truly feels magical.

  • @protozoanpro
    @protozoanpro 2 หลายเดือนก่อน +87

    I bought Minecraft in July 2009 which was in the “Classic” era of the game. I still have my world from back then and though I don’t play it as much, it’s got almost 15 years of history on it. Really cool just going back and seeing how I used to be and play and build

    • @SuperAnge911
      @SuperAnge911 2 หลายเดือนก่อน +18

      Wow! Wish I had my old worlds still. Long gone sadly.

    • @ano_nym
      @ano_nym 2 หลายเดือนก่อน +1

      Wish I had a world like that...

    • @protozoanpro
      @protozoanpro 12 นาทีที่ผ่านมา

      @@ano_nym it’s not really too much to look at. I haven’t played much throughout the years, and never that much on one single world either 😂 only cool and nostalgic part is seeing my noob builds with classic Minecraft blocks. I also used to be a lot more afraid of the night and caves, and that reflects in my builds

  • @hello47364
    @hello47364 หลายเดือนก่อน

    Nice video, I'll be sticking around keep up the work

  • @mmmcatfish4299
    @mmmcatfish4299 หลายเดือนก่อน +1

    To add on to what you said at 18:18 Minecraft was yours to shape rather than something that was shaped for you.
    Also this video now makes me want to play Beta more than ever even though I started playing Minecraft very roughly around 1.13 :D