CREATE A PROCEDURAL CRYSTAL GLASS MATERIAL FOR BLENDER

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Learn how to make a crystal glass procedural material in Blender.
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  • แนวปฏิบัติและการใช้ชีวิต

ความคิดเห็น • 84

  • @protozoaprincess
    @protozoaprincess 11 หลายเดือนก่อน +1

    Love these tutorials! Appreciate learning why we do things, not just what to do. Thank you!

    • @blenderbitesize
      @blenderbitesize  10 หลายเดือนก่อน

      You're welcome. Thanks for the feedback.

  • @c.e.6014
    @c.e.6014 ปีที่แล้ว +4

    Beautiful, simple, and easy to follow. 👍

  • @tarkbilgili929
    @tarkbilgili929 2 ปีที่แล้ว +3

    Really its amazing

  • @acoustichit9405
    @acoustichit9405 ปีที่แล้ว

    You really made yourself crystal clear with this tutorial 😃

  • @TomasHradckyComposer
    @TomasHradckyComposer ปีที่แล้ว

    Beyond useful. Beautiful. Thank you.

  • @PoggersFloppa
    @PoggersFloppa 3 หลายเดือนก่อน +1

    you have such a soothing voice but ur also so helpful

    • @blenderbitesize
      @blenderbitesize  3 หลายเดือนก่อน

      Thank you for the kind words. 🙏

  • @Seaweed_animations
    @Seaweed_animations ปีที่แล้ว

    Keep up with these tutorials! You will blow up soon ❤ So good videos

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว

      Thank you for the vote of confidence! ❤️

  • @MapachePH
    @MapachePH หลายเดือนก่อน

    he clearly cooking 🔥🔥🔥

  • @kei_kun0_0
    @kei_kun0_0 ปีที่แล้ว

    thank you so much for making this tutorial it was super helpful 🙌

  • @LunaSkye64
    @LunaSkye64 6 หลายเดือนก่อน

    Very easy to follow! Thank you

  • @iren7844
    @iren7844 ปีที่แล้ว +7

    Just what I needed for my project. Thank you ♥

  • @sfdh5580
    @sfdh5580 ปีที่แล้ว

    It looks really good

  • @rextone777
    @rextone777 2 หลายเดือนก่อน

    bro, this tutorial is very beautiful, thank you, this is very useful, keep up the good work 🎉

  • @rosemariemcgowan6388
    @rosemariemcgowan6388 2 หลายเดือนก่อน

    Thank you for this xx

  • @eichorcist
    @eichorcist ปีที่แล้ว

    thanks, very helpful, great, good luck

  • @ridhofaturrahman6080
    @ridhofaturrahman6080 ปีที่แล้ว +5

    this channel is so underrated, thanks for your hard work 🙂

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว +1

      Thank you so much. Its slow but steadily growing. I'm grateful for all comments, likes and shares.

  • @mael4157
    @mael4157 ปีที่แล้ว

    Thank's man it's help me a lot !

  • @ANDRENEVERDIE21
    @ANDRENEVERDIE21 11 หลายเดือนก่อน

    THANK YOU!!

  • @nanakihell
    @nanakihell 11 หลายเดือนก่อน

    Great video!

  • @butterdogoficcial
    @butterdogoficcial 10 หลายเดือนก่อน

    underrated

  • @ripkobexnip3719
    @ripkobexnip3719 11 หลายเดือนก่อน

    How do u export it I added an image texture but when I adjust the metallic and roughness it doesn’t save the metallic and roughness only the image texture plz help

    • @blenderbitesize
      @blenderbitesize  10 หลายเดือนก่อน

      You've added an image texture to the crystal glass shader?

  • @user-sc9qf5ei5u
    @user-sc9qf5ei5u 7 หลายเดือนก่อน

    Thank you very much for your video, I just needed this material

  • @clementinetea252
    @clementinetea252 ปีที่แล้ว +2

    When I get to the part where you start connecting the shaders, my material shows up as a blue color instead of clear/colorless, and I'm unable to see any of the color dispersion by the end. Do you have any ideas as to what might be causing this?
    Edit: I realized I forgot to connect the two Add Shader nodes together! Thanks for the awesome tutorial, this was perfect 👍

  • @Phlickit
    @Phlickit ปีที่แล้ว

    Any tips about trying to export maps to render crystal in an external renderer of some sort? This looks great in Blender, but I'm not sure how to replicate this kind of thing outside of the program.

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว

      Sadly I only have experience of using the render engines that come with Blender and so can't offer any direct help with this question. I am confident that you will find your answer on TH-cam though. There are many channels that cover engines such as Octane etc.

  • @ShebanFPV
    @ShebanFPV ปีที่แล้ว

    Many thanks for the tutorial. Crystal glass looks really nice 👍🏻👍🏻👍🏻 Curious to why you did not add Math node to the green shader? 🤔

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว

      Thanks for the question.
      You add math nodes to two of the three colours to shift them slightly + and - to aid the refraction effect.
      Therefore there will always be one colour that is the standard or default value. It just seemed easier and "cleaner" in the layout to make the centre colour (green) the default.

    • @ShebanFPV
      @ShebanFPV ปีที่แล้ว

      @@blenderbitesize this is by far the best looking crystal glass 🙀 Thanks again for sharing!

  • @DaveThompsonfairlife4all
    @DaveThompsonfairlife4all 10 หลายเดือนก่อน +1

    Thanks for this. Got all the nodes set up the same. I have used an animated icosphere to mimic an ear stud on a face portrait on a 2D plane, but because it's small, it doesn't have much impact.I have put a spotlight behind it to make it brighter, but that fades the colours. Can you recommend a way to illuminate it properly? I am very new to Blender. Thank you.

    • @blenderbitesize
      @blenderbitesize  10 หลายเดือนก่อน +1

      In my example I use a three light set up. This is because refraction is used to scatter the light. Therefore lighting it with only one light won't have as much impact.

    • @DaveThompsonfairlife4all
      @DaveThompsonfairlife4all 10 หลายเดือนก่อน

      @@blenderbitesize Thank you kind person. I will set up multiple lights for it and see how it goes. Any idea on light values? 150w for a 0.13m wide icosphere is about right? It's hard to see what the lights are doing as I'm using cycles without GPU support.

    • @blenderbitesize
      @blenderbitesize  10 หลายเดือนก่อน

      @@DaveThompsonfairlife4allIt will all depend on your scene. Try various set ups and see what "sparkles".

    • @DaveThompsonfairlife4all
      @DaveThompsonfairlife4all 10 หลายเดือนก่อน

      @@blenderbitesize Anyone ever told you you sound like Julian Clary?

    • @blenderbitesize
      @blenderbitesize  10 หลายเดือนก่อน +1

      Yes, lol.

  • @glenn_r_frank_author
    @glenn_r_frank_author ปีที่แล้ว

    Is there any way to get crystal made with this kind of shader to cast caustics light and shadows that use the Red Green blue? I know that Blender can now cast caustic shadow effects but I don't think it separates light colors in the caustics like a prism does in real life.

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว +1

      🤔 An interesting question. I'm afraid to say that I don't know the answer at this time but will add it to the list and look into it.

    • @glenn_r_frank_author
      @glenn_r_frank_author ปีที่แล้ว +1

      @@blenderbitesize Thanks. I think I have tried to find a way to do this but have not had any luck.

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว

      I love a challenge.

  • @Lenghhi
    @Lenghhi ปีที่แล้ว +1

    hi there! I had a question, my material is greyed out, I can't make it look like a diamond texture, what could it be?

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว +1

      I'm not 100% sure but things to check could be the render engine, refraction settings and that you are in the appropriate viewport state.

    • @commanderbootycall2033
      @commanderbootycall2033 ปีที่แล้ว +1

      I had this same issue and it was all in the render settings.

  • @olekstarasov
    @olekstarasov ปีที่แล้ว

    God

    • @blenderbitesize
      @blenderbitesize  ปีที่แล้ว

      Erm, thank you? Lol.

    • @olekstarasov
      @olekstarasov ปีที่แล้ว

      @@blenderbitesize this is what i need because there is dispersion but crystal clear

  • @natsunwtk
    @natsunwtk 9 หลายเดือนก่อน

    How do you make the sphere be rectangular like that?

    • @blenderbitesize
      @blenderbitesize  9 หลายเดือนก่อน

      Shade flat instead of shade smooth.

    • @natsunwtk
      @natsunwtk 9 หลายเดือนก่อน

      @@blenderbitesize I mean how to model it, this id icosphere(?) or something that came out as a sphere but the shape of faces were like that correct? But if I want to make it in different shapes that not sphere but with the same looking as that. Idk how to say it, hope you understand

    • @blenderbitesize
      @blenderbitesize  9 หลายเดือนก่อน

      @@natsunwtkIt was a standard icosphere which is built into the software.

    • @natsunwtk
      @natsunwtk 9 หลายเดือนก่อน

      @@blenderbitesize yah, but I want the same ico looking but not sphere but some other shape. Do you have some tricks to provide?

    • @blenderbitesize
      @blenderbitesize  9 หลายเดือนก่อน

      Use low resolution/face count and shade flat.

  • @AlessZapata
    @AlessZapata 9 หลายเดือนก่อน

    Anyone here can direct me to the ambient lightning?
    I see other layers and not getting the same result :(

    • @blenderbitesize
      @blenderbitesize  9 หลายเดือนก่อน

      Do you mean the lighting in the scene?

  • @GuillaumeTouillet
    @GuillaumeTouillet 22 วันที่ผ่านมา

    Hello there,
    The shader is stunning, I downloaded it, but the node tree just don't appear and I struggle to see how I can apply the shader to another object ... really a beginner here, didn't find the answer elsewhere ...
    Please help me 😅

    • @blenderbitesize
      @blenderbitesize  21 วันที่ผ่านมา

      I think we've already resolved this via email.

    • @GuillaumeTouillet
      @GuillaumeTouillet 18 วันที่ผ่านมา

      Yes, thank you again!

    • @blenderbitesize
      @blenderbitesize  18 วันที่ผ่านมา

      @@GuillaumeTouillet You're welcome.

  • @user-ce8ur2mn2s
    @user-ce8ur2mn2s ปีที่แล้ว +1

    thanks

  • @gskiriny8550
    @gskiriny8550 ปีที่แล้ว

    Thank you

  • @vietpham7091
    @vietpham7091 ปีที่แล้ว

    just one question how to make the shape of this crystal glass?
    🥲