CREATE A PROCEDURAL FROSTED GLASS MATERIAL IN BLENDER V4

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • Learn how to make a procedural frosted glass material in Blender VERSION 4.
    For materials suitable for previous versions of Blender, please check out earlier videos on this playlist - • Blender Shading and Ma...
    Blend file available on my new Patreon page here - / blenderbitesize
    Buy me a coffee at Ko-fi here - ko-fi.com/blen...
    Please remember to like and subscribe!

ความคิดเห็น • 10

  • @md.golamtazbi5930
    @md.golamtazbi5930 4 หลายเดือนก่อน +1

    I like your tutorial. Your video has nice and clean sound. Drag and release then search box is easy to work with. I did not know it before.

  • @yxo6659
    @yxo6659 3 วันที่ผ่านมา

    very helpful thanks

  • @NESCKV1
    @NESCKV1 6 หลายเดือนก่อน +1

    great tutorial! Thanks!!

  • @hiconeji
    @hiconeji 6 หลายเดือนก่อน +1

    ty so much

  •  2 หลายเดือนก่อน

    This video has two problems. First, why use a color ramp node to select a shade of gray? Color ramp is a mapper, maps an input to an output, without input it outputs the value to the right of the slider, white in this case. It's now acting exactly as the base color as is without anything connected.
    Second, if you reduce the saturation of pure white or any shade of neutral grey for what matters... you get the same exact color, no change. It's then using two nodes to set a color when no one of those is doing anything worth of mention. The node tree works exactly the same, 100% just tweaking the base color.
    It's a good way to explain how to use the principled for more advanced materials, but this part of the extra nodes is a bit confusing.

    • @blenderbitesize
      @blenderbitesize  2 หลายเดือนก่อน +1

      Thanks for the feedback, I really appreciate it. As with all of my videos, they are my way of doing things. I cant always guarantee that they are the best way or the way someone else would have done it. Over the years I've noticed that there are often more than one way to do things with blender so if you find a different way that works better for you, run with it. These are mostly a spring board to encourage exploration.