ความคิดเห็น •

  • @thomasshallcross8304
    @thomasshallcross8304 ปีที่แล้ว

    Absolutely fantastic tutorial! Thanks so much for sharing

  • @SimonH-sc5yx
    @SimonH-sc5yx 7 หลายเดือนก่อน +2

    Excellent shader and very well explained!

  • @EntikaiCG
    @EntikaiCG 2 ปีที่แล้ว +24

    This looks amazing. And your skills with nodes in Blender are impressive.

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว

      Thank you, I'm glad you liked it :D

  • @ZaidanMhmood
    @ZaidanMhmood 10 หลายเดือนก่อน +3

    I like how you take into consideration the situations and usage we might need out of these shaders. Thanks for the deep explanation!

    • @philipkriegel
      @philipkriegel 10 หลายเดือนก่อน

      You're welcome, I'm glad you enjoyed it! :)

  • @JoaoSilva22222
    @JoaoSilva22222 2 ปีที่แล้ว +12

    Octane: "increase the dispersion level, as you wish" Lol.

  • @iainpendery8623
    @iainpendery8623 2 ปีที่แล้ว +9

    Great tutorial - like the pace you work at as it's easy to follow without being too slow. I will forever call the colour amount 'Steve' from now on! Keep up the good work!

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว

      Steve for the win!
      Thanks, I'm glad you enjoy the pace, I always hated it when people rushed a tutorial, I think learning takes tame and understanding :D

  • @LarsRichterMedia
    @LarsRichterMedia 2 ปีที่แล้ว +1

    This is the way! Thanks a ton for sharing

  • @ianmcglasham
    @ianmcglasham ปีที่แล้ว

    This is excellent. Thank you.

  • @sakari.niittymaa
    @sakari.niittymaa ปีที่แล้ว

    Thanks! One of the best explanations for this. You got new sub :)

  • @rgferreira78
    @rgferreira78 11 หลายเดือนก่อน

    Nice result. Thanks

  • @DrTomoe-em7rs
    @DrTomoe-em7rs 2 ปีที่แล้ว +1

    great tutorial, thank you!! i wasn't expecting the difference to be too significant but that comparison at the end really sold it for me. super impressive effect :) ! long live steve

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว

      #AbsorbtionSteve! I'm glad you liked it :D

  • @nadstunes77
    @nadstunes77 ปีที่แล้ว

    Wow that is a killer node tree you got going there...thank you for sharing

  • @hhigh_af
    @hhigh_af ปีที่แล้ว +1

    Amazing. Was looking for this several months ago, but so happy to see this now. Super straight forward, reallly well done!!

    • @hhigh_af
      @hhigh_af ปีที่แล้ว

      insta sub!!!

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      Thank you so much! I'm glad you enjoyed this :D

  • @davidsilvester5707
    @davidsilvester5707 ปีที่แล้ว

    Best glass tutorial to date.

  • @caruya
    @caruya ปีที่แล้ว

    Thank you. Great struff

  • @bsko3D
    @bsko3D 2 หลายเดือนก่อน

    this is disgustingly good, thank you!

  • @CG_MIGHTY
    @CG_MIGHTY ปีที่แล้ว

    Thank you so much, it's worked!

  • @Mrflippyfloop
    @Mrflippyfloop ปีที่แล้ว

    This is amazing.

  • @polymerr
    @polymerr ปีที่แล้ว

    Thanks for this, I used to always just add a glass BDSF and set the ior up a bit lol.

  • @thirdofherne9232
    @thirdofherne9232 ปีที่แล้ว

    Beautiful. Thank you.

  • @Bartaug
    @Bartaug ปีที่แล้ว

    Thank you, make huge difference comparing to standard glass effect in blender in my opinion, very good tutorial 🤝

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      Thank you, I'm glad you liked it!

  • @dzomlamasina1560
    @dzomlamasina1560 2 ปีที่แล้ว

    Svaka cast...Vidi se tvoj napredak...

  • @fernandogeraldo6409
    @fernandogeraldo6409 ปีที่แล้ว

    majestoso! obrigado demais!

  • @Joelgeibel1002
    @Joelgeibel1002 10 หลายเดือนก่อน

    Danke Philip! sehr entspanntes Video!

    • @philipkriegel
      @philipkriegel 10 หลายเดือนก่อน

      Gerne! Danke für's Feedback :D

  • @elfahafssa3151
    @elfahafssa3151 9 หลายเดือนก่อน

    Thanks ❤

  • @D3LB0Y
    @D3LB0Y 2 ปีที่แล้ว +1

    cool glass tricks thx

  • @katatonix
    @katatonix 7 หลายเดือนก่อน

    Thanks !

  • @friedegg7864
    @friedegg7864 2 ปีที่แล้ว

    This is really cool indeed

  • @abundantstats7908
    @abundantstats7908 ปีที่แล้ว

    Thank you!!! Just subscribed...

  • @callumtoy6708
    @callumtoy6708 ปีที่แล้ว

    Great tutorial and really well explained. Thanks Philip - looking forward to more of your vids

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      I'm glad you liked it!

    • @callumtoy6708
      @callumtoy6708 ปีที่แล้ว

      @@philipkriegel Would love to know how to extend these refractions into the shadows (like how like goes through cut glass) Is that an easy adjustment to the shadow ray?

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      I have a tutorial on custom caustics which is probably what you are looking for, feel free to check it out, it's fairly easy to do once you see the setup!

    • @callumtoy6708
      @callumtoy6708 ปีที่แล้ว

      @@philipkriegel On my way!

  • @quyenquyennguyen3896
    @quyenquyennguyen3896 ปีที่แล้ว

    omg this is super helpful and really easy to understand, thank you so much!

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      I'm glad you enjoyed the tutorial :D

    • @quyenquyennguyen3896
      @quyenquyennguyen3896 ปีที่แล้ว

      It also helps alot that you are explains the physics and the wayworking of each nodes also! Thank you so much fo the tut and keep up the awesome work!!!

  • @choaybtouhami
    @choaybtouhami ปีที่แล้ว

    You are one of hell good artist, thanks a lot

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      Thank you!
      I'm glad you liked it :)

  • @hund1267
    @hund1267 7 หลายเดือนก่อน +1

    Mega gut. Danke

  • @ali32bit42
    @ali32bit42 8 หลายเดือนก่อน

    OK using the math node to specify refraction count was actually really cool

  • @zunara3Dcenter
    @zunara3Dcenter 4 หลายเดือนก่อน

    realy realy good

  • @willm5032
    @willm5032 8 หลายเดือนก่อน

    Awesome tutorial. I can only imagine how much trial and error this must have took. I'll be using this madlad for glass of all kinds going forward (minus windows)

  • @BlenderRenaissance
    @BlenderRenaissance 2 ปีที่แล้ว +1

    Nice! You should make a blender using this glass.

  • @manishvengurlekar524
    @manishvengurlekar524 ปีที่แล้ว

    Great tutorial, can you tell me the hdri you used for this?

  • @aksi221
    @aksi221 2 ปีที่แล้ว +1

    this looks awesome will try it out on diamonds to render jewelry. thanks ❤️

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +1

      You're welcome!
      The average IOR for diamons is 2.418
      Make sure to change that from the standard 1.45 to get the best results :)

    • @aksi221
      @aksi221 2 ปีที่แล้ว

      @@philipkriegel ya i surely will, thanks!

  • @metehansirin
    @metehansirin ปีที่แล้ว

    I'm trying to make a glass for picture frame. I hope I can find the answer here. Thanks for the tutorial.

  • @NLCatwizard
    @NLCatwizard ปีที่แล้ว

    Amazing tutorial, find this when I'm struggling to make to good looking class, keep up the good work! Any plan for lighting tutorial as well?

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      I don't plan on making any lighting tutorials since I need to still become better at it myself, but once I'm on a more confident level, I'll cover that as well :D

  • @EmperorKagato
    @EmperorKagato 6 หลายเดือนก่อน

    I compared this with a 1 minute tutorial and yeah it's worth every second to put in the effort to include dispersion.

  • @kasbearvfx
    @kasbearvfx 2 ปีที่แล้ว +2

    Sehr nice, danke Philip !

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +1

      Immer gerne, Kasbär! :D

    • @kasbearvfx
      @kasbearvfx 2 ปีที่แล้ว

      @@philipkriegel Du bist ja ein Glas Experte. Hättest du Mal Lust ein Video zu machen, wie man "antique Glas" in blender machen kann ? Also mit der schönen Reflexion?
      Ich habe mich gestern dumm und dämlich herumprobiert.

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว

      Das macht so gut wie keinen Unterschied wie alt das Glas ist. Wenn du Probleme mit der Spiegelung und der Lichtbrechung hast, dann liegt es vermutlich daran, dass dein IOR falsch eingestellt ist. Darauf ankommend aus welcher Zeit das Glas kommt, wurde vermutlich eine andere Form von Glas benutzt, die haben alle einen anderen Lichtbrechungsindex.
      Hier ist eine Seite auf der du viele verschiedene Optionen gelistet bekommst, unter der du bestimmt auch dein Wunschglas finden wirst: pixelandpoly.com/ior.html
      ansonsten, wenn du weiterhin Probleme damit haben solltest, kannst du mir gerne Privat auf Discord schreiben und mir die Datei senden an der du arbeitest, ich helfe dir gerne weiter :)

    • @kasbearvfx
      @kasbearvfx 2 ปีที่แล้ว

      @@philipkriegel oh ja sehr gerne, wie ist denn dein discord Tag ?
      Ja ich meine mit antique Glas nicht unbedingt altes Glas. So heißt die Art von Glas. Kannst ja Mal googlen. Das Glas hat eine ähnliche Reflexion wie Wasser auf dem Meeresgrund.

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +1

      Philip Kriegel#4553
      Das ist der Tag
      kannst es mir gerne schicken, ich schaue es mir dann nach der Arbeit oder in meiner Pause an :)
      du findest aber auch meinen Discord Server in der Videobeschreibung

  • @Flux_One
    @Flux_One ปีที่แล้ว +1

    Absolutely brilliant. Extremely technical but the results are worth it. Would you do anything differently if you wanted to put an object inside the glass? I don't mean liquid, perhaps a metal spoon, or a toy or something

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +2

      No, this setup pretty much works for all use cases
      Just make sure that your solid object doesnt intersect with the glass itself since that will always create weird results, no matter what shader you use

  • @TruthSurge
    @TruthSurge ปีที่แล้ว

    Instead of me adding all those nodes and since glass is basically glass everywhere on planet Earth, I wonder is there a way to download your glass setup? The basic glass node just looks like chrome reflecting the environment with no real transparency. Maybe someone has this online somewhere if you don't. very nice results. Would be good for some closeup subjects, as you said.

  • @RalloR
    @RalloR 10 หลายเดือนก่อน

    THis is awesome! DO you think I could use it to make stained glass windows refracting colored light in the floor of a space? Thanks for your node magic.

    • @philipkriegel
      @philipkriegel 10 หลายเดือนก่อน

      Yes! That's a cool idea and you could totally do that! :D

  • @wavecycle494
    @wavecycle494 11 หลายเดือนก่อน

    Should the Math node to the red Refraction BSDF node use the Subtract function and Add for the blue? In the video you are using Add for the red and Subtract for the blue. I ask because you had 1.4 set as the red IDR and 1.5 for the blue. Maybe I'm not understanding how the Math node works.

  • @cgtechie
    @cgtechie ปีที่แล้ว

    superlike!

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      I'm glad you liked it :D

    • @cgtechie
      @cgtechie ปีที่แล้ว

      @@philipkriegel amazing work man! keep em coming!

  • @WILLIE19601216
    @WILLIE19601216 ปีที่แล้ว

    How do you make right side glass?

  • @yesulcho610
    @yesulcho610 ปีที่แล้ว

    Thank you so much! But what's the reason why it's dark and opaque, not transparent material?

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      It's not supposed to be dark, you either didn't connect something the way it's supposed to be, out you might be using Eevee

  • @manishvengurlekar524
    @manishvengurlekar524 ปีที่แล้ว

    What's the hdri used here?

  • @TV-kj3gi
    @TV-kj3gi 2 ปีที่แล้ว

    Would appreciate if you could make a tutorial on how to make a photosphere effect in blender (glass sphere where the camera is taking a shot)

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว

      Do you mean something like this?
      ae01.alicdn.com/kf/Hbec9e8d8cde9456596fbf938844bfd64u.jpg_640x640Q90.jpg_.webp

  • @kes099
    @kes099 ปีที่แล้ว

    Thank you so much for this tutorial. It is a very nice shader. But please note at the end the math nodes feeding the Refraction BSDF IOR values are wrong... the red IOR should be set to subtract (not add) and the blue IOR set to add (not subtract) because in glass/crystal/ice the red IOR is lowest and the blue IOR is highest.

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      Hey there!
      Thanks for trying to improve the shader, but what you are talking about is the wavelength of the light that is going through the medium.
      You're right, red is lower than blue on that scale, but the index of refraction (IOR) has nothing to do with that fact. The way the colors are produced are controlled by the shape and physical attributes of the object, more than light wavelength itself, which is why sometimes you get disperion that is yellow and purple, rather than red and blue. So really, which way you plug it is personal preference and won't change the outcome too much, especially not the physical correctness of the shader, so don't worry :D
      But you can of course do it your way, just make sure not to mix up those 2 things, since they are somewhat connected, but not in the way that you think they are

  • @Div1ne_1
    @Div1ne_1 6 หลายเดือนก่อน

    Attempting to reproduce exactly in 3.4 ends with an opaque green material,
    Seems to lie within the subtraction/addition nodes as removing these gets close to the desired affect

  • @MrSunamo
    @MrSunamo ปีที่แล้ว

    Great tutorial, but I'm wondering what your sampling and light bounce settings are as I've used this exact same shader setup for my glass but I'm still getting noticeable noise no matter how many samples and bounces I set.

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      That really depends on the scene and your other settings.
      I find about 1024 samples for a still image to be enough for the denoiser at 4k resolution
      When rendering glass, I always set my glossy rays to 32 at least :)
      Can you tell me the resolution you're working with?
      It really matters, because the higher it is the more information the denoising algorithm gets, so that can help you a lot.
      Try doubling your resolution and then devide the amount of samples by 4
      That should give you the same render time, but better results :)

    • @glennet9613
      @glennet9613 ปีที่แล้ว

      I have the same issue. Switching to the OpenImageDenoiser on the Accurate setting seems to help.

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      It helps, but generally, even in engones like luxcore or octane, enabling dispersion tends to bump up render times and generally make the glass noisier
      So really, try to fiddle around until it sticks
      As I said, doubling the resolution and dividing the samples by 4 always seems to do it for me, in the end, you can always just resize the image down to what you needed originally :)

  • @shura8817
    @shura8817 ปีที่แล้ว

    verrrrrryyyy interesting ❤

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      I'm glad you enjoyed it!

    • @shura8817
      @shura8817 ปีที่แล้ว

      @@philipkriegel yes, light with transparent object is a hard topic. I saw that you got other videos about. So that's cool. Thanks for sharing

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      You're welcome :) if you need help with anything make sure to join the discord server linked in the description, we've got lots of members ready to help each other

  • @sreliata
    @sreliata 2 ปีที่แล้ว +1

    Absolutely loved this.
    It leaves me wondering: Do you, by any chance, have a good glass shader for eevee, too?

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +1

      Sadly not, it is really hard to get good looking glass in Eevee
      I definitely have some shaders made that look better than the standard glass bsdf, but obviously when I make a tutorial, I want it to be as close to perfection as I can get it
      So you might have to wait a little for it but once I figure it out, it'll look really good :)

    • @sreliata
      @sreliata 2 ปีที่แล้ว

      @@philipkriegel Ah! I am delighted and sad at the same time, but definitely understand the effort. It's true, eevee needs much more work for things to look good. The SSGI re-write for "eevee next" with 3.3 looks promising and I hope it'll make things easier.
      In any case, you are absolutely amazing and I can not wait to see what you'll do next! ^.^

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว

      I have recently been inspired by blenders native caustic system
      Since I wasn't really satisfied with the results I'm getting and the limitations, I chose to make my own node setup that will resolve the native limitations with shorter render times
      But I have yet to flesh out some minute errors before I can call it done, I'll upload it soon though

    • @sreliata
      @sreliata 2 ปีที่แล้ว

      @@philipkriegel Sounds like you are experiencing quite a lot with blender (as one should). Very exciting times ahead then.
      One of the hardest difficulties in eevee, I find, is skin shading, shadows, and glass. If they ever manage to make that better, there's really no telling how far eevee will go in comparison.

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +1

      I rarely use Eevee to be honest.
      Most of the stuff I do is done in Cycles.
      I like experimenting with nodes and that isn't always very intuitive with Eevee.
      Of course eevee is a lot faster and can get good looking results, but it's simply not worth it for me to trade years of experience over fiddling with eevee until I just kinda get what I wanted.
      But I think unreal engine has quite good looking glass right now, and character shading is also really nice.
      Over all, I like Cycles because it's simple and it just works 100% of the time
      But of course, someone who is more imvested in eevee could get production grade value out of eevee, it's just that I don't know how and never got invested in learning it

  • @jonnyconnoro
    @jonnyconnoro 5 หลายเดือนก่อน +1

    when i do RGB the glass looks pink

  • @BeatSlayer
    @BeatSlayer 8 หลายเดือนก่อน

    Would have been great if in the title it was written "Cycles". I cannot find any Lights Paths settings.
    Other than that, great tutorial

  • @pietroalessandrini
    @pietroalessandrini ปีที่แล้ว

    with blender 3.4 for some reason my caustics turn only red or green or blue depending on what color I'm adding first. Can't understand if it's a bug or i'm doing something wrong

  • @bradenpintar
    @bradenpintar 2 ปีที่แล้ว +4

    I can make the tall glass, but how did you manage the other one that starts as an octagon and changes to a round top?

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +4

      It's a little hard to explain via text, there are a few tutorials on that sort of glass online, but here are some basics:
      - import a circle with 8 vertices
      - subdivide the edges so you get a vertex in the middle of each edge and bevel them so they are close to the initial vertices of the octagon
      - extrude upwards to the height of three octagonal part of your mesh, then do it once more to the height of your indents on the top
      - use the loop tools add-on (circle option) to make it perfectly round and extrude to get the rest of the glass and you're basically done
      Note that I am not a good author so you are probably best off watching a tutorial either way, because my written explanations tend to leave more questions than answers behind :)

    • @swiszcz93
      @swiszcz93 2 ปีที่แล้ว

      @@philipkriegel can you please make a tutorial of that? pleaseeeeee

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว

      I just posted it :D

  • @BonsaiFreunde
    @BonsaiFreunde ปีที่แล้ว

    Nice!! Very Nice! What about Caustics (refelctive/refractive)?

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      Hey there! Glad you liked it!
      I got that covered in here too :D th-cam.com/video/PhOmBbiC0tM/w-d-xo.html

    • @BonsaiFreunde
      @BonsaiFreunde ปีที่แล้ว

      @@philipkriegel I already found it! Thank You!

  • @Imperfectlink.
    @Imperfectlink. ปีที่แล้ว

    Awesome tut! Next, solve the shadow issue.

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      What shadow issue? There is no issue with the shadows, perhaps you could explain the issue you're facing?

    • @Imperfectlink.
      @Imperfectlink. ปีที่แล้ว

      @@philipkriegel Casts a solid shadow.

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      Then perhaps you have not connected something right or you might be using Eevee, I have used this shader on multiple occasions, yet have never found it to showcase any specific issues, especially not regarding shadows

  • @jmh3d
    @jmh3d หลายเดือนก่อน

    Hi, Would you happen to have a tutorial, or point me in a direction for how you modeled the glass on the right? I'm doing a similar glass (a shot glass) and haven't figured out a good approach.

    • @philipkriegel
      @philipkriegel หลายเดือนก่อน

      Yeah I have one on my channel. It's the Pokal glass tutorial, you should be able to find it easily when scrolling through

    • @jmh3d
      @jmh3d หลายเดือนก่อน

      @@philipkriegel Found it! Thank you!

  • @foureljordi1590
    @foureljordi1590 ปีที่แล้ว

    Great tutorial, i really like the music chosen as i think making glass on blender is quite dramatic

  • @SergeyKokotov
    @SergeyKokotov 2 ปีที่แล้ว +3

    Man, this is so cool!
    Only I have been fighting with caustic shadows for two days already!
    I made a caustic using the new Blender 3.2, but the caustic itself is red!
    As an experiment, I changed colors in the RGB sequence, and in this case the caustic turns out to be the color that is the first in the sequence.
    Please tell me how to apply shadow caustics to this glass?!
    Because it would be very cool if such a beautiful glass cast realistic shadows with caustics!
    Thank you!

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +1

      If you're talking about the advanced glass shader from the viseo I made a while back, it's actually pretty easy
      You just need to add another add shader and place it all the way in the back, connect the red refraction node to it and then create another refraction node, make it white and place it in the top input of the add shader :)
      Make sure to tweak the brightest of your other colored refraction nodes so the glass isn't too bright and you're good to go, you can do that by eye, just make sure they all have the same brigthness

    • @SergeyKokotov
      @SergeyKokotov 2 ปีที่แล้ว +1

      @@philipkriegel
      Yes!
      It works!
      A bit difficult for a beginner, but I did it!
      Thank you so much!

    • @philipkriegel
      @philipkriegel 2 ปีที่แล้ว +2

      You're welcome :D

    • @manlangitgian7716
      @manlangitgian7716 ปีที่แล้ว

      What version is this blender?

    • @pietroalessandrini
      @pietroalessandrini ปีที่แล้ว

      @@philipkriegel unfortunately by doing this the caustic will no longer be affected by the absorption cloror, now I have a blue glass with a white caustic sigh

  • @makeshiftsavant
    @makeshiftsavant ปีที่แล้ว

    At 6:00 you mention that the setup shown is the same as the glass BSDF. This is the second time I've heard that, and while it's believable, I'd like to know more. Is this recorded somewhere in blender docs? is this a rumor passed on from blender user to blender user? What's going on here behind the scenes and how did you find out?
    If this is common knowledge, I'd be very interested to know if you have a source - it's likely a valuable resource!
    Thanks anyways for the vid. It's great to see another method on this technique.

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      Hey Jack,
      So basically every bsdf node in blender resembles a basic physical property shown in real life objects, be it the ability to refract light, reflect it, scatter it uppon impact etc...
      So what do in blender is more or less analyze what an object looks like, see which traits it has and then we try to recreate it using the same properties in blender.
      For instance for paper, you could use a diffuse BSDF + glossy BSDF + subsurface scattering, combine them using mix shaders and a fresnel node and then you just adjust the values until they fit
      You up the rougness for instance on the glossy node so it's less shiny and increase the subsurface scattering so light shines through it (also would work with a translucent BSDF node)
      So by that logic, it's easy to assume, that glass is just a refraction BSDF + glossy shader because because it only refracts and reflects light
      They share the same indeed of refraction because that is the only thing that is physically plausible
      This is basically how we used to do all of the our shading before blender 2.79b (when the principled BSDF got implemented)
      A lot of it is just thinking about the basic function of a material, but there is also some learning by doing + trial and error involved
      As far as I know there is no real documentation on that subject, but I also didn't check in great detail, should you need anything, I'll always be glad to help though!

  • @ilmn25
    @ilmn25 ปีที่แล้ว

    anyone reading: if the glass looks broken and glitched out in cycles mode check if theres mistakes in the faces duplicating etc

  • @ruk3d
    @ruk3d ปีที่แล้ว

    After connecting R G & B refractions via add shader I get black glass

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      Can you send me a screenshot on discord of what is happening?
      Also have you connected the gloss shader yet?
      Maybe your normals are inverted, try going to edit mode and selecting everything
      Then press shift+N and see if it is still like that

  • @sergeysergeevich1909
    @sergeysergeevich1909 ปีที่แล้ว

    Hi! Your tutorials are very amazing, but I must be a bad student. I have a question about this dispersion glass topic. I did everything as in this tutorial, but I didn't get a soft and realistic dispersion like you did. My dispersion came out hard and bright, I really want to take away the sharpness and saturation of the colors of the dispersion, how do I do that?

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      Hey there!
      Usually it works equally well on all meshes, perhaps you could send me your blend file on discord or via email so I could check what the issue is :)

    • @sergeysergeevich1909
      @sergeysergeevich1909 ปีที่แล้ว

      @@philipkriegel Ок). Thanks!

  • @oorlyg
    @oorlyg 5 หลายเดือนก่อน

    Looks incredible! but in the other hand 25% render time it's quite much... isn't it?

    • @philipkriegel
      @philipkriegel 5 หลายเดือนก่อน

      Sure it's a lot, I wouldn't recommend making animations with this setup, but this is made for quality, not quantity

  • @jakubbrzozowiec4439
    @jakubbrzozowiec4439 10 หลายเดือนก่อน

    How to combine this node with surface imperfections? like smudges or water droplets etc

    • @philipkriegel
      @philipkriegel 10 หลายเดือนก่อน +1

      You use the same inputs as with the principled bsdf
      Roughness for rougness maps and normal for normal/bump maps

    • @jakubbrzozowiec4439
      @jakubbrzozowiec4439 10 หลายเดือนก่อน

      Thank you :)@@philipkriegel

  • @Mr.McWatson
    @Mr.McWatson หลายเดือนก่อน

    Tutorial is super helpful, but there's a couple things I'm baffled by- where is the mottling texture on your glass coming from? Also did you change the lighting? I followed along, my result is nice but not quite this nice

    • @philipkriegel
      @philipkriegel หลายเดือนก่อน

      It's just the lighting from the HDRI.
      The texture you're referring to is just the background being refracted by the mesh, when rendering glass topology is really important for the final look of refractive objects.

    • @Mr.McWatson
      @Mr.McWatson หลายเดือนก่อน

      @@philipkriegel Does the thickness of the glass in the model play a role like it would in reality? I think my glass a few mm too thick but not sure...

    • @philipkriegel
      @philipkriegel หลายเดือนก่อน +1

      Yes, the thickness of the glass is just as important in 3D as it is in reality.
      When it comes to path teaching, the render engine tries to simulate reality as closely as possible with all of it's variables, so it's generally a good idea to stick to real world measurements when making a model so everything reflects and refracts as expected

  • @3dmodeling102
    @3dmodeling102 4 หลายเดือนก่อน

    How to bake yexture for this glass objects😢

    • @philipkriegel
      @philipkriegel 4 หลายเดือนก่อน

      What texture do you want to bake?

  • @parthchotaliya3468
    @parthchotaliya3468 ปีที่แล้ว

    what to do if we have to put a PNG image on the glass?

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      Here's a video covering just that: th-cam.com/video/CqIreB3VZ-k/w-d-xo.html

  • @Mr.McWatson
    @Mr.McWatson 2 หลายเดือนก่อน

    I don't suppose you can share the hdri?

    • @philipkriegel
      @philipkriegel 2 หลายเดือนก่อน

      Sure can, that's it: polyhaven.com/a/kiara_interior

    • @Mr.McWatson
      @Mr.McWatson 2 หลายเดือนก่อน

      @@philipkriegel thanks

  • @bosse-1760
    @bosse-1760 ปีที่แล้ว

    Looks good on your model. But on my whiskeyglass it doest work as good. The green blue and yellow are very visual and it doesnt look good

    • @philipkriegel
      @philipkriegel ปีที่แล้ว +1

      Check if your glass has a realistic size and if your scale is applied.
      Perhaps your dispersion is too high, try lowering that value to get a better suiting result

    • @bosse-1760
      @bosse-1760 ปีที่แล้ว

      ​@@philipkriegelokay I will check, I'm amazed by the fast answer!

    • @bosse-1760
      @bosse-1760 ปีที่แล้ว

      @@philipkriegel It worked Thanks! I lowered dispersion to 0.010 and now its perfect. It might be too low but Im satisfied.

  • @lehomarddevinci1939
    @lehomarddevinci1939 ปีที่แล้ว

    never seen so much complicated combines for a simple glass shader

  • @nookyool3660
    @nookyool3660 ปีที่แล้ว

    blender wtf
    I find the software everything but intuitive 🤯

    • @philipkriegel
      @philipkriegel ปีที่แล้ว

      I'm not gonna say that blender is the easiest 3D program to use
      But it's definitely the easiest production-ready program
      Compared to autodesks alternative, blender is a breeze to learn :D

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza 8 หลายเดือนก่อน

    THERE IS NOTHING LEFT TO ASK ALL ARE INDEED FOUND IN THIS TUT... KUDOS...

  • @ruslopuslo
    @ruslopuslo ปีที่แล้ว

    😍😍😍😍😍😍😍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍