Procedural Cracked Ice Material 🧊 (Blender Tutorial)

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

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  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +5

    *Purchase the project files and support the channel:*
    • Gumroad: ryankingart.gumroad.com/l/cracked-ice
    • Patreon: www.patreon.com/posts/80836476
    • Ultimate Material Pack: ryankingart.gumroad.com/l/ultimate-materials

    • @toapyandfriends
      @toapyandfriends ปีที่แล้ว +1

      Yes do it everybody
      ....THIS GUY IS AN ARTISTIC GENIUS!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      @@toapyandfriends Thanks!

  • @helpmenowmark
    @helpmenowmark ปีที่แล้ว +4

    I am unemployeed. Primary care-giver for my Dad (92!). But I felt compelled to buy your ultimate pack because i listen to your videos all the time. I literally place them on repeat so I can do the dishes and other tasks while still trying to absorb in the information in your videos. Well done partner. You have a gift from God.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Thank you for purchasing! It really helps me out. That is very good of you to take care of your Dad!! God bless!

  • @digitalAuge
    @digitalAuge 9 หลายเดือนก่อน +1

    I can't get enough. You explain everything so well that even I understand it. 😅I never thought I would touch all of these shader/materIal settings.

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      thanks for watching!

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 ปีที่แล้ว +1

    That thumbnail is straight up sick 🎉

  • @notahuman-r4j
    @notahuman-r4j ปีที่แล้ว +8

    Can you do a video on explaining the difference between the effects of mixing shaders( like for example your procedural materials) with mix shader node and mixing shaders with the mix rgb node with each shader having a shader to rgb node at their outputs ?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +4

      Thanks for the tutorial idea. I will consider it. 👍‍

  • @toapyandfriends
    @toapyandfriends ปีที่แล้ว

    Best ICE I'VE EVER SEEN

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad you like it!

    • @toapyandfriends
      @toapyandfriends ปีที่แล้ว +1

      @Ryan King Art I use Extreme PBR but I developed the process where u can add any mat to its user library...but i still have add that ability to add any procedural....so I'm planning to get your library as soon as I do that

    • @toapyandfriends
      @toapyandfriends ปีที่แล้ว +1

      I tell everybody about what you do

  • @gabe_lamas_art
    @gabe_lamas_art 11 หลายเดือนก่อน

    This was an amazing Tutorial. Anytime I can set attributes to be driven by sliders or other shortcut inputs is a welcome lesson i my book. Can't wait to see your other tutorials.

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      thanks!

  • @zombiedoggie2732
    @zombiedoggie2732 8 หลายเดือนก่อน

    I used this for an ice katana I've made. It turned out gorgeous after playing with the repeats and such.

  • @NordStreamG
    @NordStreamG ปีที่แล้ว

    I am thankful beyond words! Your tutorials are the most detailed I've seen so far! Also your voice is ♥

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      glad you like it! thanks for watching.

  • @KidIndia
    @KidIndia ปีที่แล้ว +1

    Thankyou for making this Ryan. I bought two of your procedural shader kits so I could study them. Keep up the great work 👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thank you for your purchase! It really helps me out!

  • @mistikedheastrologji
    @mistikedheastrologji ปีที่แล้ว

    the best work i ever made, i did it with your help, thank you

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad my videos can help!

  • @xanderscherens9911
    @xanderscherens9911 10 หลายเดือนก่อน

    This was very handy needed cracked ice for my environment

  • @Harrzack
    @Harrzack ปีที่แล้ว

    Wow - a stunning tutorial! I’m a total noon, but am beginning to “get it” and was able to follow you. Needless to say this will need a LOT of reviewing. DEF a great learning tool…👍 THANKS!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like it! Thanks for watching!

  • @ibraheembinahmed-zh4wq
    @ibraheembinahmed-zh4wq ปีที่แล้ว +1

    NO WAY!!! Thank you for doing my request!!!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I remember someone requested this, but I couldn't remember who, because I get a lot of comments. But yes, here it is! Hope you like it. 😃

    • @ibraheembinahmed-zh4wq
      @ibraheembinahmed-zh4wq ปีที่แล้ว +1

      This tutorial also filled my need for an ice lake. You could add ice lake in the title too!

  • @eno_one_eno
    @eno_one_eno ปีที่แล้ว

    Dude, I don't even know how to make ice material, THIS IS AMAZING!!!

  • @paulkuykendall5584
    @paulkuykendall5584 ปีที่แล้ว

    Another great one Ryan.

  • @Revenant483
    @Revenant483 ปีที่แล้ว +1

    Great tutorial, you are very easy to follow and you make awesome Videos!

  • @blenderstuffs
    @blenderstuffs ปีที่แล้ว +2

    Amazing 🤩🤩

  • @Refract3d
    @Refract3d ปีที่แล้ว

    Great tutorial! love all your stuff. I'm actually stumped on a volume shader I'm trying to make, and I can't find a solution anywhere. Might be a good challenge for you. I'm trying to generate a really accurate close up of a neon tube. The light comes from a very blurry stringy volume inside, but i always end up with a hard edge if i use volumes. I'm trying to generate a volume around a curve that fades with distance (density). I've tried everything i can think of, including extruding a mesh along the curve and using the geometry to drive the volume, but no luck. If i use something like the layer weight like you did, it can look good from some angles, but from certain angles it disappears completely which breaks the effect. Hope you find this interesting, i'm losing hope that blender can even do that. I've found a lot of people online trying to achieve this effect as well with no luck. Thanks!

  • @GaryParris
    @GaryParris ปีที่แล้ว

    Excellent Ryan :)

  • @thomas7726
    @thomas7726 ปีที่แล้ว

    man u can do anything.

  • @adubs1221
    @adubs1221 ปีที่แล้ว +1

    Any chance you could do a tutorial on the best way to use procedural materials for models being used in game engines? Is it best to bake the materials as textures or would their be ways to export build the shaders in engine? Thanks for all the great info you share with the world! A King among men!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      You would need to bake out the material to texture maps. Check out my tutorial on how to bake materials: th-cam.com/video/B2kFeMBBBjc/w-d-xo.html

  • @AnimeShhiinBlender69
    @AnimeShhiinBlender69 ปีที่แล้ว

    good work you're doing in blender.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thank you! glad you like it.

  • @resu3191
    @resu3191 ปีที่แล้ว

    Очень круто, так можно и без текстур (jpg, png) создавать материалы😮

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Yep, exactly. That's what procedural materials are, they don't use image texture files. : )

  • @aaronwest1781
    @aaronwest1781 ปีที่แล้ว

    Great job as always really like your work.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad you like it! Thanks for watching.

  • @jacksonghurst3430
    @jacksonghurst3430 หลายเดือนก่อน +1

    Musgrave Texture Node
    The Musgrave texture node was replaced by the Noise Texture node, which includes all the same functionality.
    The Dimension input was replaced by a Roughness input, where
    .Roughness = lacunarity -dimensions.
    The Detail input value must be subtracted by 1 compared to the old Musgrave Texture node.
    This was just copied from the blender website and I don't know what it means. Can someone help?

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      check out my video I made a while back, about that. Yes the musgrave was removed, but you can get the same effect with the noise texture

  • @shihansenavirathna7347
    @shihansenavirathna7347 ปีที่แล้ว

    Thank you Mr. Ryan. Can you make some other cloth materials as well?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the tutorial request 👍‍

  • @wot_noobclown5621
    @wot_noobclown5621 ปีที่แล้ว

    7:50 what’s the difference between having one or the other in either A or B?

  • @ibraheembinahmed-zh4wq
    @ibraheembinahmed-zh4wq ปีที่แล้ว

    I think you mentioned earlier that you have materials planned for the future. Can you tell me some hard ones? I want to see how good I am at creating materials.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem ปีที่แล้ว

    FR: Pour avoir fait beaucoup de tutoriels sur les matériaux procéduraux, je crois que vous mériter bien votre titre de "King" ! ^o ^
    EN: To have made a lot of tutorials on procedural materials, I believe you deserve your name of "King" ! ^o ^

  • @sunitakhichar7954
    @sunitakhichar7954 ปีที่แล้ว

    I would like to request you for a video about setting Minimum bounding rectangle and generate coordinates in blender. Thank you : )

  • @peepinlechien2560
    @peepinlechien2560 ปีที่แล้ว

    Great tutorial! Is there any way you could do a plastic wrap/plastic bubble tutorial? I think it be a fun challenge :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the material idea 👍‍

  • @akeel_1701
    @akeel_1701 ปีที่แล้ว

    Great tutorial as always, shame my Blender (v3.3) kept on crashing just as I was adding the Bump Node to the cracks

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Ahh, Sorry to hear that.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for watching!

  • @smepable
    @smepable ปีที่แล้ว

    Wizardry!

  • @zapiltar
    @zapiltar ปีที่แล้ว

    How do I export materials to use in other projects?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      you could either append in the material data into another file, or set it up as an asset in blender's asset browser.

    • @zapiltar
      @zapiltar ปีที่แล้ว +1

      Thank you so much! @@RyanKingArt

  • @SyncronedStuff
    @SyncronedStuff ปีที่แล้ว

    The Mix node doesn't exist in my blender for some reason :/

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      then just use the Mix RGB node instead.

  • @铁头腿
    @铁头腿 5 หลายเดือนก่อน

    Thank you for your tutorial! It helped me solve the problem at work.

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      glad it helped!

  • @deaultusername
    @deaultusername ปีที่แล้ว

    I would like to see this & similar tutorials done with blender set to using MM scale rather than meters as standard. Several of these materials such as this one completely fail at this scale.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I scaled the objects down quite a bit before making the material. you can also just change the overall scale with the scale value on the node group.

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว +1

    👍👍👍

  • @prasadbhople1909
    @prasadbhople1909 ปีที่แล้ว

    Please make videos on environment
    Must needed

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the tutorial request. Have you watched my realistic rocky mountains tutorial series?

    • @prasadbhople1909
      @prasadbhople1909 ปีที่แล้ว +1

      @@RyanKingArt yes

  • @viccardobrown529
    @viccardobrown529 ปีที่แล้ว +1

    Your dope thank you for this video!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!!

    • @kentjensen4504
      @kentjensen4504 ปีที่แล้ว +1

      Is he also groovy or swell?

  • @Exeulla
    @Exeulla ปีที่แล้ว

    why do you keep putting links on your videos

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I don't understand what you mean. In the video description? In order for me to make these free videos, I need some way to make income from it, so I sell products, like my ultimate material pack, and the single materials.

    • @Exeulla
      @Exeulla ปีที่แล้ว

      @@RyanKingArt oh ok thank you

  • @mr.lunatic3157
    @mr.lunatic3157 ปีที่แล้ว

    #breaking bad 😂