*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/cracked-ice • Patreon: www.patreon.com/posts/80836476 • Ultimate Material Pack: ryankingart.gumroad.com/l/ultimate-materials
I am unemployeed. Primary care-giver for my Dad (92!). But I felt compelled to buy your ultimate pack because i listen to your videos all the time. I literally place them on repeat so I can do the dishes and other tasks while still trying to absorb in the information in your videos. Well done partner. You have a gift from God.
Can you do a video on explaining the difference between the effects of mixing shaders( like for example your procedural materials) with mix shader node and mixing shaders with the mix rgb node with each shader having a shader to rgb node at their outputs ?
@Ryan King Art I use Extreme PBR but I developed the process where u can add any mat to its user library...but i still have add that ability to add any procedural....so I'm planning to get your library as soon as I do that
This was an amazing Tutorial. Anytime I can set attributes to be driven by sliders or other shortcut inputs is a welcome lesson i my book. Can't wait to see your other tutorials.
Wow - a stunning tutorial! I’m a total noon, but am beginning to “get it” and was able to follow you. Needless to say this will need a LOT of reviewing. DEF a great learning tool…👍 THANKS!
Great tutorial! love all your stuff. I'm actually stumped on a volume shader I'm trying to make, and I can't find a solution anywhere. Might be a good challenge for you. I'm trying to generate a really accurate close up of a neon tube. The light comes from a very blurry stringy volume inside, but i always end up with a hard edge if i use volumes. I'm trying to generate a volume around a curve that fades with distance (density). I've tried everything i can think of, including extruding a mesh along the curve and using the geometry to drive the volume, but no luck. If i use something like the layer weight like you did, it can look good from some angles, but from certain angles it disappears completely which breaks the effect. Hope you find this interesting, i'm losing hope that blender can even do that. I've found a lot of people online trying to achieve this effect as well with no luck. Thanks!
Any chance you could do a tutorial on the best way to use procedural materials for models being used in game engines? Is it best to bake the materials as textures or would their be ways to export build the shaders in engine? Thanks for all the great info you share with the world! A King among men!
Musgrave Texture Node The Musgrave texture node was replaced by the Noise Texture node, which includes all the same functionality. The Dimension input was replaced by a Roughness input, where .Roughness = lacunarity -dimensions. The Detail input value must be subtracted by 1 compared to the old Musgrave Texture node. This was just copied from the blender website and I don't know what it means. Can someone help?
I think you mentioned earlier that you have materials planned for the future. Can you tell me some hard ones? I want to see how good I am at creating materials.
FR: Pour avoir fait beaucoup de tutoriels sur les matériaux procéduraux, je crois que vous mériter bien votre titre de "King" ! ^o ^ EN: To have made a lot of tutorials on procedural materials, I believe you deserve your name of "King" ! ^o ^
I would like to see this & similar tutorials done with blender set to using MM scale rather than meters as standard. Several of these materials such as this one completely fail at this scale.
I don't understand what you mean. In the video description? In order for me to make these free videos, I need some way to make income from it, so I sell products, like my ultimate material pack, and the single materials.
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/cracked-ice
• Patreon: www.patreon.com/posts/80836476
• Ultimate Material Pack: ryankingart.gumroad.com/l/ultimate-materials
Yes do it everybody
....THIS GUY IS AN ARTISTIC GENIUS!
@@toapyandfriends Thanks!
I am unemployeed. Primary care-giver for my Dad (92!). But I felt compelled to buy your ultimate pack because i listen to your videos all the time. I literally place them on repeat so I can do the dishes and other tasks while still trying to absorb in the information in your videos. Well done partner. You have a gift from God.
Thank you for purchasing! It really helps me out. That is very good of you to take care of your Dad!! God bless!
I can't get enough. You explain everything so well that even I understand it. 😅I never thought I would touch all of these shader/materIal settings.
thanks for watching!
That thumbnail is straight up sick 🎉
thanks!
Can you do a video on explaining the difference between the effects of mixing shaders( like for example your procedural materials) with mix shader node and mixing shaders with the mix rgb node with each shader having a shader to rgb node at their outputs ?
Thanks for the tutorial idea. I will consider it. 👍
Best ICE I'VE EVER SEEN
Glad you like it!
@Ryan King Art I use Extreme PBR but I developed the process where u can add any mat to its user library...but i still have add that ability to add any procedural....so I'm planning to get your library as soon as I do that
I tell everybody about what you do
This was an amazing Tutorial. Anytime I can set attributes to be driven by sliders or other shortcut inputs is a welcome lesson i my book. Can't wait to see your other tutorials.
thanks!
I used this for an ice katana I've made. It turned out gorgeous after playing with the repeats and such.
Cool!
I am thankful beyond words! Your tutorials are the most detailed I've seen so far! Also your voice is ♥
glad you like it! thanks for watching.
Thankyou for making this Ryan. I bought two of your procedural shader kits so I could study them. Keep up the great work 👍
thank you for your purchase! It really helps me out!
the best work i ever made, i did it with your help, thank you
glad my videos can help!
This was very handy needed cracked ice for my environment
Wow - a stunning tutorial! I’m a total noon, but am beginning to “get it” and was able to follow you. Needless to say this will need a LOT of reviewing. DEF a great learning tool…👍 THANKS!
glad you like it! Thanks for watching!
NO WAY!!! Thank you for doing my request!!!
I remember someone requested this, but I couldn't remember who, because I get a lot of comments. But yes, here it is! Hope you like it. 😃
This tutorial also filled my need for an ice lake. You could add ice lake in the title too!
Dude, I don't even know how to make ice material, THIS IS AMAZING!!!
glad you like it!
Another great one Ryan.
Glad you enjoyed it!
Great tutorial, you are very easy to follow and you make awesome Videos!
Glad you like them!
@@RyanKingArt =]
Amazing 🤩🤩
Thanks!
Great tutorial! love all your stuff. I'm actually stumped on a volume shader I'm trying to make, and I can't find a solution anywhere. Might be a good challenge for you. I'm trying to generate a really accurate close up of a neon tube. The light comes from a very blurry stringy volume inside, but i always end up with a hard edge if i use volumes. I'm trying to generate a volume around a curve that fades with distance (density). I've tried everything i can think of, including extruding a mesh along the curve and using the geometry to drive the volume, but no luck. If i use something like the layer weight like you did, it can look good from some angles, but from certain angles it disappears completely which breaks the effect. Hope you find this interesting, i'm losing hope that blender can even do that. I've found a lot of people online trying to achieve this effect as well with no luck. Thanks!
Excellent Ryan :)
thank you very much!
man u can do anything.
thanks 😄
Any chance you could do a tutorial on the best way to use procedural materials for models being used in game engines? Is it best to bake the materials as textures or would their be ways to export build the shaders in engine? Thanks for all the great info you share with the world! A King among men!
You would need to bake out the material to texture maps. Check out my tutorial on how to bake materials: th-cam.com/video/B2kFeMBBBjc/w-d-xo.html
good work you're doing in blender.
thank you! glad you like it.
Очень круто, так можно и без текстур (jpg, png) создавать материалы😮
Yep, exactly. That's what procedural materials are, they don't use image texture files. : )
Great job as always really like your work.
Glad you like it! Thanks for watching.
Musgrave Texture Node
The Musgrave texture node was replaced by the Noise Texture node, which includes all the same functionality.
The Dimension input was replaced by a Roughness input, where
.Roughness = lacunarity -dimensions.
The Detail input value must be subtracted by 1 compared to the old Musgrave Texture node.
This was just copied from the blender website and I don't know what it means. Can someone help?
check out my video I made a while back, about that. Yes the musgrave was removed, but you can get the same effect with the noise texture
Thank you Mr. Ryan. Can you make some other cloth materials as well?
thanks for the tutorial request 👍
7:50 what’s the difference between having one or the other in either A or B?
I think you mentioned earlier that you have materials planned for the future. Can you tell me some hard ones? I want to see how good I am at creating materials.
FR: Pour avoir fait beaucoup de tutoriels sur les matériaux procéduraux, je crois que vous mériter bien votre titre de "King" ! ^o ^
EN: To have made a lot of tutorials on procedural materials, I believe you deserve your name of "King" ! ^o ^
Haha thanks 🙂
I would like to request you for a video about setting Minimum bounding rectangle and generate coordinates in blender. Thank you : )
Great tutorial! Is there any way you could do a plastic wrap/plastic bubble tutorial? I think it be a fun challenge :)
thanks for the material idea 👍
Great tutorial as always, shame my Blender (v3.3) kept on crashing just as I was adding the Bump Node to the cracks
Ahh, Sorry to hear that.
thanks for watching!
Wizardry!
Thank you 😄
How do I export materials to use in other projects?
you could either append in the material data into another file, or set it up as an asset in blender's asset browser.
Thank you so much! @@RyanKingArt
The Mix node doesn't exist in my blender for some reason :/
then just use the Mix RGB node instead.
Thank you for your tutorial! It helped me solve the problem at work.
glad it helped!
I would like to see this & similar tutorials done with blender set to using MM scale rather than meters as standard. Several of these materials such as this one completely fail at this scale.
I scaled the objects down quite a bit before making the material. you can also just change the overall scale with the scale value on the node group.
👍👍👍
thanks!!
Please make videos on environment
Must needed
thanks for the tutorial request. Have you watched my realistic rocky mountains tutorial series?
@@RyanKingArt yes
Your dope thank you for this video!
thanks for watching!!
Is he also groovy or swell?
why do you keep putting links on your videos
I don't understand what you mean. In the video description? In order for me to make these free videos, I need some way to make income from it, so I sell products, like my ultimate material pack, and the single materials.
@@RyanKingArt oh ok thank you
#breaking bad 😂
lol :)