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CREATE A GLOSSY PLASTIC PROCEDURAL MATERIAL IN BLENDER V4
Learn how to make a procedural glossy plastic material in Blender VERSION 4.
For materials suitable for previous versions of Blender, please check out earlier videos on this playlist - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html
Blend file available on my new Patreon page here - www.patreon.com/blenderbitesize
Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize
Please remember to like and subscribe!
มุมมอง: 1 223

วีดีโอ

CREATE A PROCEDURAL GLAZED CERAMIC MATERIAL IN BLENDER V4
มุมมอง 2.1K4 หลายเดือนก่อน
Learn how to make a procedural glazed ceramic material in Blender VERSION 4. For materials suitable for previous versions of Blender, please check out earlier videos on this playlist - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Blend file available on my new Patreon page here - www.patreon.com/blenderbitesize Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember...
CREATE A PROCEDURAL FROSTED GLASS MATERIAL IN BLENDER V4
มุมมอง 2.7K4 หลายเดือนก่อน
Learn how to make a procedural frosted glass material in Blender VERSION 4. For materials suitable for previous versions of Blender, please check out earlier videos on this playlist - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Blend file available on my new Patreon page here - www.patreon.com/blenderbitesize Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember ...
CREATE A NATURAL WOOD GRAIN PROCEDURAL MATERIAL IN BLENDER V4
มุมมอง 1.8K5 หลายเดือนก่อน
Learn how to make a procedural natural wood grain material in Blender VERSION 4. For materials suitable for previous versions of Blender, please check out earlier videos on this playlist - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Blend file available on my new Patreon page here - www.patreon.com/blenderbitesize Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please reme...
CREATE A DISTRESSED COPPER PROCEDURAL MATERIAL IN BLENDER VERSION 4
มุมมอง 3875 หลายเดือนก่อน
Learn how to make a procedural distressed copper material in Blender VERSION 4. For materials suitable for previous versions of Blender, please check out earlier videos on this playlist - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Blend file available on my new Patreon page here - www.patreon.com/blenderbitesize Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remem...
CREATE A PROCEDURAL SOAP BUBBLE MATERIAL IN BLENDER VERSION 4
มุมมอง 7295 หลายเดือนก่อน
Learn how to make a procedural soap bubble material in Blender VERSION 4. Blend file available on my new Patreon page here - www.patreon.com/blenderbitesize See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
New Patreon Page Now Available - Help Support This Independent Creator!
มุมมอง 2938 หลายเดือนก่อน
Just a quick video to let you know that I now have a new Patreon Page where I have uploaded 90 of my current materials and will be uploading future .Blend files to for both Version 3 and Version 4 of Blender. Please help support this channel by coming over to www.patreon.com/blenderbitesize and subscribing today! Please remember to subscribe to the channel too!
CREATE PROCEDURAL SURFACE DAMAGE IN BLENDER
มุมมอง 1.1K9 หลายเดือนก่อน
Learn how to make procedural surface damage in Blender. Blend file available on Gumroad here - blenderbitesize.gumroad.com/l/surface-damage See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
CREATE A SIMPLE PROCEDURAL AMBER MATERIAL IN BLENDER
มุมมอง 2K9 หลายเดือนก่อน
Learn how to make a simple procedural amber material in Blender. Blend file available on Gumroad here - blenderbitesize.gumroad.com/l/simple-amber See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
CREATE A PROCEDURAL OPAL(ISH) GEMSTONE MATERIAL IN BLENDER
มุมมอง 1K9 หลายเดือนก่อน
Learn how to make an opal-ish gemstone procedural material in Blender. Blend file available on Gumroad here - blenderbitesize.gumroad.com/l/opal-gem See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
CREATE A PROCEDURAL AGED BONE MATERIAL IN BLENDER
มุมมอง 2.3K11 หลายเดือนก่อน
Learn how to make an aged bone procedural material in Blender. Blend file available on Gumroad here - blenderbitesize.gumroad.com/l/aged-bone See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
CREATE A PROCEDURAL COBBLESTONE MATERIAL IN BLENDER
มุมมอง 1.4K11 หลายเดือนก่อน
Learn how to make a cobblestone procedural material in Blender. See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
CREATE A PROCEDURAL AGED MIRROR MATERIAL IN BLENDER
มุมมอง 83411 หลายเดือนก่อน
Learn how to make an aged mirror procedural material in Blender. See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
HOW TO MIX TWO OR MORE MATERIAL SHADERS TOGETHER IN BLENDER
มุมมอง 9Kปีที่แล้ว
Learn how to mix two or more material shaders together in Blender. See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Please remember to like and subscribe!
CREATE A PROCEDURAL SANDY BEACH MATERIAL IN BLENDER
มุมมอง 751ปีที่แล้ว
Learn how to make a sandy beach procedural material in Blender. Blend file available on Gumroad here - blenderbitesize.gumroad.com/l/sandy-beach See the full Blender Prodedural Materials playlist here - th-cam.com/play/PL-J0k20j-Ffh5IWHjeT2Je-asx7YkFbj6.html Buy me a coffee at Ko-fi here - ko-fi.com/blenderbitesize Please remember to like and subscribe!
CREATE A ROCKEY PLANET SCENE IN BLENDER
มุมมอง 615ปีที่แล้ว
CREATE A ROCKEY PLANET SCENE IN BLENDER
CREATE A PROCEDURAL GALVANIZED STEEL MATERIAL IN BLENDER
มุมมอง 1.6Kปีที่แล้ว
CREATE A PROCEDURAL GALVANIZED STEEL MATERIAL IN BLENDER
CREATE A PROCEDURAL BURGER MEAT MATERIAL IN BLENDER
มุมมอง 1.8Kปีที่แล้ว
CREATE A PROCEDURAL BURGER MEAT MATERIAL IN BLENDER
CREATE AN EXPANDED POLYSTYRENE PROCEDURAL MATERIAL IN BLENDER
มุมมอง 2.5Kปีที่แล้ว
CREATE AN EXPANDED POLYSTYRENE PROCEDURAL MATERIAL IN BLENDER
CREATE AN ADJUSTABLE DECAL PROCEDURAL MATERIAL IN BLENDER
มุมมอง 700ปีที่แล้ว
CREATE AN ADJUSTABLE DECAL PROCEDURAL MATERIAL IN BLENDER
CREATE A PROCEDURAL BLUEPRINT WIREFRAME MATERIAL IN BLENDER
มุมมอง 879ปีที่แล้ว
CREATE A PROCEDURAL BLUEPRINT WIREFRAME MATERIAL IN BLENDER
CREATE A PROCEDURAL FANTASY SHELL MATERIAL IN BLENDER
มุมมอง 1.3Kปีที่แล้ว
CREATE A PROCEDURAL FANTASY SHELL MATERIAL IN BLENDER
CREATE A PROCEDURAL PARCHMENT PAPER MATERIAL IN BLENDER
มุมมอง 3Kปีที่แล้ว
CREATE A PROCEDURAL PARCHMENT PAPER MATERIAL IN BLENDER
CREATE A PROCEDURAL CORRUGATED CARDBOARD MATERIAL IN BLENDER
มุมมอง 9Kปีที่แล้ว
CREATE A PROCEDURAL CORRUGATED CARDBOARD MATERIAL IN BLENDER
CREATE A PROCEDURAL OMBRÉ GLASS MATERIAL FOR BLENDER
มุมมอง 1.9Kปีที่แล้ว
CREATE A PROCEDURAL OMBRÉ GLASS MATERIAL FOR BLENDER
CREATE UNDERWATER LIGHTING PROCEDURALLY IN BLENDER
มุมมอง 6Kปีที่แล้ว
CREATE UNDERWATER LIGHTING PROCEDURALLY IN BLENDER
CREATE A PROCEDURAL SKIN WITH ACNE MATERIAL IN BLENDER
มุมมอง 1.2Kปีที่แล้ว
CREATE A PROCEDURAL SKIN WITH ACNE MATERIAL IN BLENDER
CREATE A PROCEDURAL ETCHED GLASS MATERIAL IN BLENDER
มุมมอง 3.8Kปีที่แล้ว
CREATE A PROCEDURAL ETCHED GLASS MATERIAL IN BLENDER
CREATE A PROCEDURAL DOTTY COATING ON GLASS WITH BLENDER
มุมมอง 771ปีที่แล้ว
CREATE A PROCEDURAL DOTTY COATING ON GLASS WITH BLENDER
CREATE A FLOWING LAVA LAMP ANIMATION FROM SCRATCH IN BLENDER
มุมมอง 4.1Kปีที่แล้ว
CREATE A FLOWING LAVA LAMP ANIMATION FROM SCRATCH IN BLENDER

ความคิดเห็น

  • @JZ5U
    @JZ5U 2 วันที่ผ่านมา

    Can you teach us how to set up the lighting and curve plane to set the stage?

  • @technoober8352
    @technoober8352 4 วันที่ผ่านมา

    I cannot understand how the voronoi turns into circles when its plugged into value and the below voronoi is plugged into threshold. How did it turn into circles? Im not understanding the logic behind this.

    • @blenderbitesize
      @blenderbitesize วันที่ผ่านมา

      In short, it's math and masking.

    • @technoober8352
      @technoober8352 วันที่ผ่านมา

      I understand masking but you need a circle to mask, in the future how do I figure out which node or math function to use if I want to do something custom which is not available on TH-cam? How will I approach it? ( I'm bad at math lol)

    • @blenderbitesize
      @blenderbitesize วันที่ผ่านมา

      @@technoober8352 Press CTRL+SHIFT+LMB on each node to get a preview of what it is doing (in shading view with viewport shading enabled). If you start at the left and work your way along, you can see what each node does to the previous nodes. In this case, the Voronoi Texture is creating "cells" with shading from black through grey to white. The math node (LESS THAN) is then calculating the values within each cell and if the colour value within a cell is less than 1 (white) then it will output a value of 0 (black). If the value is 1 (white) then it will output a value of 1 (white). This black and white output from the math node (LESS THAN) creates the white circles on a black background and is then used as a mask (FAC input) within a mix shader. The top BSDF input in the mix shader will use the black areas of the mask and the bottom BSDF input in the mix shader will use the white areas from the mask. Hope this helps.

  • @technoober8352
    @technoober8352 5 วันที่ผ่านมา

    how to get random color in the dots?

    • @blenderbitesize
      @blenderbitesize วันที่ผ่านมา

      If you watch my confetti tutorial, I provide one idea there.

  • @adamp6744
    @adamp6744 5 วันที่ผ่านมา

    Do you know if there is any benefit to combining multiple materials with separate BSDF's with a mix shader like in this video as opposed to combining the materials with the mix node into a single BSDF? Would this just be a "cleaner" process to get the same result?

    • @blenderbitesize
      @blenderbitesize วันที่ผ่านมา

      In all honesty, I didn't think you could use a mix node because they are for combing nodes whereas the mix shader will take the output from bsdf nodes and mix.

  • @jamiehalford1345
    @jamiehalford1345 5 วันที่ผ่านมา

    Musgrave got axed from Blender. I tried unchecking 'normalize' in the noise texture and playing around, bypassing the missing texture, but never got it as nice as your demonstration. Of course, this is my first week using Blender for anything other than racecar onboard video editing!

    • @blenderbitesize
      @blenderbitesize วันที่ผ่านมา

      I knew the noise texture had been removed but will be looking at alternatives when I update these for 4.2

  • @jamiehalford1345
    @jamiehalford1345 6 วันที่ผ่านมา

    This is amazing instructional vid! Your pacing is excellent. So many others rush it, or go too slow.

  • @Luna-360
    @Luna-360 7 วันที่ผ่านมา

    i cannot find the light outpout node.

    • @blenderbitesize
      @blenderbitesize 5 วันที่ผ่านมา

      What version of Blender are you using?

  • @jonatantola2694
    @jonatantola2694 8 วันที่ผ่านมา

    2:12 For those who are in a version that blender doesn't has musgrave texture, it can be solved easily by craeting a noise texture node, and changing the fBM to Hetero Terrain.

    • @blenderbitesize
      @blenderbitesize 5 วันที่ผ่านมา

      Thanks for sharing that. This changed in blender 4.

  • @manuelaguirre3480
    @manuelaguirre3480 9 วันที่ผ่านมา

    Thanks! How could I replace the stripes with an image or logo? and then add some noise as a texture?

  • @Avaloran
    @Avaloran 12 วันที่ผ่านมา

    Any tips on how to make this with eevee2

    • @blenderbitesize
      @blenderbitesize 5 วันที่ผ่านมา

      I tend not to use eevee in Blender 3 but hope to offer advice for future videos relating to blender 4.2

    • @Avaloran
      @Avaloran 5 วันที่ผ่านมา

      @@blenderbitesize it's fantastic for tires in cycles 4.2...eevee? Yikes 😆

  • @filmgirlpipes
    @filmgirlpipes 13 วันที่ผ่านมา

    Thank-you for taking the time to do this tutorial! What a great material! I was thinking you must have a teaching background. I was able to follow along, for the most part, on audio alone. You explain things so well. Much appreciated!

    • @blenderbitesize
      @blenderbitesize 5 วันที่ผ่านมา

      Thanks for the kind feedback. I have taught various creative practices for a couple of decades so it was nice to hear it comes across well.

  • @AndresRSaravia
    @AndresRSaravia 14 วันที่ผ่านมา

    thank you very much!

  • @VladLive
    @VladLive 15 วันที่ผ่านมา

    Nice! Thank you for video 😊 Could you please explain how to work with textures like this? For example, I have a glass and I need to add two or three logos (stickers) to this glass

    • @blenderbitesize
      @blenderbitesize 15 วันที่ผ่านมา

      That would be a different process. I'll add it to the list of videos to do.

  • @alefgaio6878
    @alefgaio6878 15 วันที่ผ่านมา

    Blender could be easier on this aspect....

    • @blenderbitesize
      @blenderbitesize 14 วันที่ผ่านมา

      Lots of things in life could be easier, for sure.

  • @zoraclegames
    @zoraclegames 18 วันที่ผ่านมา

    so yours seems to turn glass and diamondy right when you apply the shaders but mine just remains matte even when i render it. why?

    • @blenderbitesize
      @blenderbitesize 18 วันที่ผ่านมา

      Are you using the cycles render engine?

  • @gubukiv
    @gubukiv 20 วันที่ผ่านมา

    thanks

  • @GuillaumeTouillet
    @GuillaumeTouillet 23 วันที่ผ่านมา

    Hello there, The shader is stunning, I downloaded it, but the node tree just don't appear and I struggle to see how I can apply the shader to another object ... really a beginner here, didn't find the answer elsewhere ... Please help me 😅

    • @blenderbitesize
      @blenderbitesize 21 วันที่ผ่านมา

      I think we've already resolved this via email.

    • @GuillaumeTouillet
      @GuillaumeTouillet 19 วันที่ผ่านมา

      Yes, thank you again!

    • @blenderbitesize
      @blenderbitesize 19 วันที่ผ่านมา

      @@GuillaumeTouillet You're welcome.

  • @Antonwalnuts
    @Antonwalnuts 26 วันที่ผ่านมา

    3:25 THAT WAS THE PAST?? WTF WHY DID THEY CHANGE IT THE STATIC IS SOOTHING

    • @blenderbitesize
      @blenderbitesize 24 วันที่ผ่านมา

      Change is inevitable, unfortunately. Much like new versions of Blender.

    • @Antonwalnuts
      @Antonwalnuts 24 วันที่ผ่านมา

      @@blenderbitesize lmaooo i have a old tv.. it even has those old tv lines sooo i'm happy that still has it

    • @scanncuttutorials
      @scanncuttutorials 24 วันที่ผ่านมา

      @@Antonwalnuts It is a very nostalgic thing in many ways. Waking up in the middle of the night and hearing/seeing it and realising TV shows had ended for the night - another thing that has changed. Also, the Poltergeist movie - would that even work without the static?!

    • @Antonwalnuts
      @Antonwalnuts 24 วันที่ผ่านมา

      @@scanncuttutorials true! i mean for me it's not really nostalgic it's more "yo this is pretty cool why'd they change it?"

  • @hbavs
    @hbavs 26 วันที่ผ่านมา

    thanks

  • @anjanadilshan7057
    @anjanadilshan7057 28 วันที่ผ่านมา

    Can i use an black and white image texture i painted in Photoshop instead of color ramp ?

  • @user-be9sq6ux2g
    @user-be9sq6ux2g 29 วันที่ผ่านมา

    Hi! I am watching your tutorials for a while now, but I still found it hard to learn texture nodes. Do you have any advice?

    • @blenderbitesize
      @blenderbitesize 24 วันที่ผ่านมา

      Keep trying. Play with settings. Repeat.

  • @yazan12090
    @yazan12090 หลายเดือนก่อน

    Thank you so much mate

  • @ProMontreal
    @ProMontreal หลายเดือนก่อน

    Is there a way to enable an emission as well as a principled bsdf into the material output?

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Not 100% sure I follow. If you're asking if you can mix a material with an emission shader for this method, then yes you likely could.

    • @ProMontreal
      @ProMontreal หลายเดือนก่อน

      @@blenderbitesize how do you do that? For example I’m recreating the kitt’s voice box from knight rider, and in the original show when he talks it’s through a voice box that reacts to his voice. But I want to add a png file on top of that because it says ‘knight 2000’. So I want an emission as well as a png file

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      I see. You didn't mention the additional png in your previous message. That might need a different approach as it sounds like you're needing three things to be applied to your object. Whilst you can mix three things using this method you are essentially masking. You may need an alternate set up of nodes though so that the png has its original qualities but the other two textures mix. You'd also need to consider the voice animation which could be controlled by drivers linked to an audio file. Unless someone has done this before, you may need to piece this together from various other tutorials.

  • @Nube5850
    @Nube5850 หลายเดือนก่อน

    와~ 감사합니다!

  • @nancye6267
    @nancye6267 หลายเดือนก่อน

    just stumbled upon your youtube and im so thankful!! you make it so easy for me to understand, hoping to see more content from you! <3

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Thank you for the kind words.

  • @davidmcsween
    @davidmcsween หลายเดือนก่อน

    Nice marble effect. Also kudos for smooth clear presentation

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Thank you for the kind words. 🙏

  • @delpear_
    @delpear_ หลายเดือนก่อน

    Awesome material thanks for sharing. How are you rendering so quickly? what are your PC stats and configs in blender.

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Please keep in mind that I speed up the render when compiling these videos to save time. Generally though glass does tend to take a lot longer than other materials due to all of the calculations needed.

  • @unknown-lol-x
    @unknown-lol-x หลายเดือนก่อน

    every time i try to connect the top color ramp to the height socket in the displacement node it crashes im using a very low end pc and i just want some coal ... can you help me ?

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Sadly, I can't help upgrade the spec of your PC. Blender is quite heavy on the processor, especially when dealing with geometry and displacement.

    • @unknown-lol-x
      @unknown-lol-x หลายเดือนก่อน

      @@blenderbitesize not help me upgrade lol ... if i don't earn a pc it isn't mine , what i wanted is something i can do so i can finish making the material, like decreasing the scale or something like that , just to make it consume less resources ... thanks ! :)

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Well, it sounds like you have some ideas on how to solve your challenge. Trying those can't hurt.

  • @Avaloran
    @Avaloran หลายเดือนก่อน

    Hey Man, I love this shader. Any idea how I should adjust the specular in 4.1?

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Thanks for the compliment. I'm currently working my way through all shaders and creating new versions for v4. In the meantime, trying won't hurt anything.

  • @Michael4Times
    @Michael4Times หลายเดือนก่อน

    this is really cool

  • @koning_thomasvd
    @koning_thomasvd หลายเดือนก่อน

    This helped out a lot! Thank you!

  • @maryse6244
    @maryse6244 หลายเดือนก่อน

    Je comprends pas... j'ai fait toutes les mêmes paramètrages que vous et ça ne fonctionne pas... La plaque (qui est le tissu), passe au travers de la sphère et n'entre pas du tout en collision avec elle....

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      I don't understand why it wouldn't work if you have done everything exactly. Perhaps try again and look to see if anything else is different.

    • @maryse6244
      @maryse6244 หลายเดือนก่อน

      @@blenderbitesize Ok, je vais essayer de le refaire et je vous en redonne des nouvelles, à bientôt!

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Good luck.

    • @maryse6244
      @maryse6244 หลายเดือนก่อน

      Je pense que c'est parce que je n'ai pas fait le début: de mettre un plancher...? et j'aimerais savoir, s'il y a un tutoriel que vous avez fait pour les premières étapes du début? je suppose qu'on prend la mesh: Plan et ensuite...? vous courbez le plan pour avoir une scène? (j'en suis qu'au début de mon apprentissage) je connais les bases, mais encore beaucoup à apprendre, pour bien maîtriser. Merci de votre aide!

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      A floor doesn't have much to do with it but you do need an object for the fabric to collide with as I show in the early stages of the video. If you don't have an object for the fabric to collide with it will just drop down out of view.

  • @KYmium3319
    @KYmium3319 หลายเดือนก่อน

    !Muchas gracias!

  • @unkwnchild730
    @unkwnchild730 หลายเดือนก่อน

    i am currently making a logo with the bone procedural on it and it was going really well till I forgot that I had the render engine to EEVEE and when I changed it to CYCLES the item had white smudges all over. I thought it was a mistake I made so I bought the material just to be sure and its still coming out the same. I am not too sure what i did wrong but I love this material sm I will get to the bottom of it!!!!

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      The material is intended to be 'mottled' and this may show more prominently if the scale differs. You might like to try adjusting this in your scene shader set up to see if that makes a difference. Please also keep in mind this was made with v3 so if you're using a later version, the setup/output may have changed slightly. Thanks for purchasing the material and good luck with finding a solution.

  • @maryse6244
    @maryse6244 หลายเดือนก่อน

    Wow!!! je viens de tomber sur votre site et je trouve que toutes vos vidéos sont justes EXTRA!!!! Merci pour le partage!

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Thank you for the kind words.

  • @kryptboy
    @kryptboy หลายเดือนก่อน

    This was so good I signed in on my own account just to Sub and Like - thank you so much!

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      High praise indeed, thank you!

  • @md.golamtazbi5930
    @md.golamtazbi5930 หลายเดือนก่อน

    Thank you

  • @MapachePH
    @MapachePH หลายเดือนก่อน

    he clearly cooking 🔥🔥🔥

  • @elandy8178
    @elandy8178 หลายเดือนก่อน

    What type of update are you using? because I don't get the same BSDF prinsipled

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Most of my tutorials (unless it says in the title) were made with version 3. I'm currently updating them to version 4, which saw big changes to the principled bsdf nodes.

  • @md.golamtazbi5930
    @md.golamtazbi5930 หลายเดือนก่อน

    Nice Tutorial

  • @md.golamtazbi5930
    @md.golamtazbi5930 หลายเดือนก่อน

    Super Fresh Tutorial!

  • @md.golamtazbi5930
    @md.golamtazbi5930 หลายเดือนก่อน

    Very fresh Tutorial

  • @Avaloran
    @Avaloran หลายเดือนก่อน

    A lot of this seems to have changed since 3.0

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      Yes, I'm afraid it has. I am working my way through creating new versions but time keeps running away with me.

    • @Avaloran
      @Avaloran หลายเดือนก่อน

      @blenderbitesize no worries. I'll just buy it. Blender usually compensates automatically. Btw I'm absolutely loving your textures. They're just perfect for my projects and I'm learning a lot.

    • @Avaloran
      @Avaloran หลายเดือนก่อน

      @@blenderbitesize update: works fine. Blender adds a fresnel node to compensate for the lack of an IOR setting in the subsurface scattering node.

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      @@Avaloran Perfect! Don't you just love Blender for that!

  • @johntorrington2672
    @johntorrington2672 หลายเดือนก่อน

    Is the shader node as a light source available on Eevee?

    • @blenderbitesize
      @blenderbitesize หลายเดือนก่อน

      I don't think so although I rarely use Eevee so I could be wrong.

  • @md.golamtazbi5930
    @md.golamtazbi5930 2 หลายเดือนก่อน

    We need more tutorial and with a little more explanation.

    • @blenderbitesize
      @blenderbitesize 2 หลายเดือนก่อน

      More are on the way. What detail are you needing?

  • @md.golamtazbi5930
    @md.golamtazbi5930 2 หลายเดือนก่อน

    I like your tutorial. Your video has nice and clean sound. Drag and release then search box is easy to work with. I did not know it before.

    • @blenderbitesize
      @blenderbitesize 2 หลายเดือนก่อน

      Glad to have helped.

  • @md.golamtazbi5930
    @md.golamtazbi5930 2 หลายเดือนก่อน

    Thank you, Bro!

  • @klucas3765
    @klucas3765 2 หลายเดือนก่อน

    how can i get my colors more saturated? my yellows and oranges look dirty. also my blues disappear when there's no light, why is that

    • @blenderbitesize
      @blenderbitesize 2 หลายเดือนก่อน

      I'm not 100% sure as a number of things go into a finished style including lighting, environment, render engine, contrast settings etc. One simple thing to try would be the hue/saturation node.

  • @teflonczmotherboard4551
    @teflonczmotherboard4551 2 หลายเดือนก่อน

    How can i paint material on another same as in texture painting. I have a terrain then i want to paint road on the terrain. How can i do this?. Its been about 3 days i searching for an answer

    • @blenderbitesize
      @blenderbitesize 2 หลายเดือนก่อน

      I think you already have your answer with texture painting. Try looking fir those tutorials, sadly I don't have one at the moment.

    • @teflonczmotherboard4551
      @teflonczmotherboard4551 หลายเดือนก่อน

      Now i got it. Texture painting is basically a mask for multiple materials😁

    • @scanncuttutorials
      @scanncuttutorials หลายเดือนก่อน

      @@teflonczmotherboard4551 Exactly that.

  • @md.golamtazbi5930
    @md.golamtazbi5930 2 หลายเดือนก่อน

    Nice and clean tutorial. I like it very much