Autodesk Maya 2019, Zbrush, Painter - Stylized Mug

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  • เผยแพร่เมื่อ 7 ก.พ. 2025
  • Autodesk Maya 2019 - Stylized Coffee Mug Modeling, UV mapping, and Texturing in Substance Designer , and Maya 2019.
    Learn how to make a stylized model: gum.co/Stylize...
    Learn how to make the Stylized Material here : gumroad.com/l/...
    Intro to 3D Modeling : gum.co/Intro3d
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Zbrush Tools : gumroad.com/a/...
    ------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I use : amzn.to/2YjrwMr
    __
    Join the Premium group for more : 3dex.net/premi...
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
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    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Stylized

ความคิดเห็น • 289

  • @gonderage
    @gonderage 3 ปีที่แล้ว +9

    I love how you consistently demonstrate how simple box modelling can take you far in creating the basic silhouette. i kept thinking I gotta sculpt and retopo my stuff then sculpt in higher detail with the better topo

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      yeah sometimes a simple box model is enough

  • @ExtremeTourname
    @ExtremeTourname 5 ปีที่แล้ว +125

    Lol i didnt expected a jojo reference here

  • @3dextrude
    @3dextrude  5 ปีที่แล้ว +14

    Special Thank you to E1230V4, Makkras, Lucas Idalino Ribeiro, Tien Tien Wang, Marques Scripps, for joining the Premium group recently!
    To join : 3dex.net/premiumpage/

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      So in this case I did the uvs on the initial low poly model I made at the beginning of the video. I could have done uvs right there, but I waited until sculpting just in case I changed the shape while sculpting. Since the sculpting didn't really change the shape much I just did the uvs to the low poly. So the uvs here could have been made immediately after modeling as well.

    • @ЕгорПолшков
      @ЕгорПолшков 5 ปีที่แล้ว

      Excuse me, what is the instrument at 1:15?

  • @TahtoneZ
    @TahtoneZ 2 ปีที่แล้ว

    I know this was 3 years ago, but I've been watching a lot of your videos recently to practice my own 3d skills for my final year/s of my college program. These videos have been super helpful with inspiration for my own ideas, I want to be a concepter or modeler for a studio.

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      Nice! That's great to hear

  • @Bigorados
    @Bigorados 5 ปีที่แล้ว +42

    The mug is the work of the enemy stand!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Haha you never know

  • @YuriNoirProductions
    @YuriNoirProductions 5 ปีที่แล้ว +2

    seriously your stuff is so awesome...you helped me so much with your tutorial.
    i'm still fighting with substance painter and getting all the bakes right but it slowly comes and works better day after day :) thanks so much for this...you basically opened the door for me and now i just have to go the (hard way) through it!
    I'd love to buy more full scale tutorials from you.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Awesome! Great to hear the videos are helping. I am working on another big tutorial at the movement :)

    • @YuriNoirProductions
      @YuriNoirProductions 5 ปีที่แล้ว

      @@3dextrude oh yes i wished so hard for it :) can you tell us already what it is going to be about?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Exterior Environment

    • @YuriNoirProductions
      @YuriNoirProductions 5 ปีที่แล้ว

      @@3dextrude oh my god yes :D I'm so stoked to see this.

  • @YeraTheNewbie
    @YeraTheNewbie 5 ปีที่แล้ว +6

    That's cool, using Zbrush for smaller detail. Nice job!

  • @zwariowany3178
    @zwariowany3178 5 ปีที่แล้ว

    I Gotta Watch This Ten Times To Improve My Modeling. This Looks Sick!

    • @zwariowany3178
      @zwariowany3178 5 ปีที่แล้ว

      @BenJamin Debruyn I Mean, I Use Maya Too. So ,,Copying'' His Skills Should Be No Problem :P

  • @Arfurful
    @Arfurful 5 ปีที่แล้ว +5

    so clean and well optimised, gah so nice :D

  • @aydaryakup4540
    @aydaryakup4540 3 ปีที่แล้ว +1

    DAMN! Dat looks like 2d!

  • @Partypup-123
    @Partypup-123 5 ปีที่แล้ว

    Looks like something out of that game fortnite haha. Super cool watching it come together.

  • @polishSeQoR
    @polishSeQoR 5 ปีที่แล้ว +14

    ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari arrivederci

  • @logix8969
    @logix8969 5 ปีที่แล้ว +3

    This is really nice, and looks like something right out of Overwatch... amazing work!

  • @DigitalArtcast
    @DigitalArtcast 5 ปีที่แล้ว +2

    Great video awesome resources and videos

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Thank you!

    • @DigitalArtcast
      @DigitalArtcast 5 ปีที่แล้ว

      No worries dude check out my latest interview I spoke to Tobias Koepp

  • @zenkodeus157
    @zenkodeus157 5 ปีที่แล้ว +1

    Great job and great taste in music !

  • @XxUndeadXTacoXx
    @XxUndeadXTacoXx 5 ปีที่แล้ว +1

    Great job, this person makes it look so easy!

  • @earlygamer3590
    @earlygamer3590 5 ปีที่แล้ว

    Dude you are very talented artists. keep it up man.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Thank you, highly appreciated

    • @earlygamer3590
      @earlygamer3590 5 ปีที่แล้ว

      @@3dextrude i was wondering if you could make a video about how to use wacom tablet pen with maya? what techniques and shortcuts do you use? i also want a realtime tutorial about using zbrush for adding detail to the mesh, i am so noob at zbrush. I wish you success and prosperity and wealthy.

  • @Luselias
    @Luselias 5 ปีที่แล้ว

    สุดยอดเลยครับ งานละเอียดมาก ♥

  • @SuperPanavision888
    @SuperPanavision888 3 ปีที่แล้ว

    excuse me ,i would like to know how to set up the scale for the standart of game

  • @R4ngeR4pidz
    @R4ngeR4pidz 5 ปีที่แล้ว +1

    Damn, good video, this time the process is really efficient and game ready

  • @DashiVariant1
    @DashiVariant1 5 ปีที่แล้ว +7

    not using the hearthstone menue music is a missed opportunity :D

  • @SkyonPyon
    @SkyonPyon 5 ปีที่แล้ว

    This is incredible, I love your work!

  • @DemigodOfShadows
    @DemigodOfShadows 5 ปีที่แล้ว +2

    Amazing, you are master of 3d :3

  •  5 ปีที่แล้ว

    You are a true master. Thank you for your time.

  • @RicoTheHorizon
    @RicoTheHorizon 5 ปีที่แล้ว

    好きな雰囲気👍

  • @MetalxLicaxPP
    @MetalxLicaxPP 5 ปีที่แล้ว

    Jesus. Those straight lines are incredible. I can't even do straight lines with a mouse let alone a pen.

    • @oonadoodles
      @oonadoodles 5 ปีที่แล้ว +1

      Lorromire i don’t remember zbrush that well but I’m pretty sure you hold down shift to get straight lines like most art programs

    • @MetalxLicaxPP
      @MetalxLicaxPP 5 ปีที่แล้ว +1

      @@oonadoodles That's with lazy mouse on , which makes your strokes veeerrryyy weak (he's not using it which is why I'm impressed by his straight lines)

    • @oonadoodles
      @oonadoodles 5 ปีที่แล้ว

      Lorromire hot damn then. Those are some fine straight lines then :O

    • @MetalxLicaxPP
      @MetalxLicaxPP 5 ปีที่แล้ว

      @@oonadoodles Very!

  • @captainpolka
    @captainpolka 5 ปีที่แล้ว +93

    Nice use of Jojo songs

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +10

      Someone noticed ;)

    • @Casper-jq7ix
      @Casper-jq7ix 5 ปีที่แล้ว +2

      I thought it sounded familiar

    • @k4z0n1x2
      @k4z0n1x2 5 ปีที่แล้ว +4

      JOJO REFERENCE?????? HMMMMMM

    • @miguelm.a7462
      @miguelm.a7462 5 ปีที่แล้ว +2

      So that mug is really an enemy stand, so every liquid that falls into the mug it becomes into a dangerous acid.

    • @bearbones7913
      @bearbones7913 5 ปีที่แล้ว

      @@miguelm.a7462 Its name... Alestorm!

  • @swapnilgopalka
    @swapnilgopalka 5 ปีที่แล้ว

    Thank you for teaching me how to use both Maya and Zbrush.
    I use to export in Zbrush by locking the edges and then I couldn't subdivide.
    And if I don't lock the edges beforehand the subdivision would make the edges smooth.
    Not I know how it's to be done. Thanks a lot. None of my profs were able to solve my doubt and always make up random answers

  • @klocuchy
    @klocuchy 5 ปีที่แล้ว

    The mug worthy of the biggest tauren in the horde

  • @DogeisCut
    @DogeisCut 5 ปีที่แล้ว +2

    this is posible to do in blender

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I am pretty sure , yea

    • @logix8969
      @logix8969 5 ปีที่แล้ว

      Blender has all the tools you need, it's a bit of a learning curve from other software but it's free and fully featured, it has the sculpting tools, UV tools, texture brush tools, material/shader graph... you could absolutely do this in Blender (certainly the new 2.8 betas) but it would take a lot of time. I am primarily a blender user and I've gotta say, the new UI they're giving it certainly makes things a lot easier to use :)

  • @drrrw
    @drrrw 5 ปีที่แล้ว

    this is glorious!

  • @alexanderbutterworth9023
    @alexanderbutterworth9023 5 ปีที่แล้ว +3

    Wow this design is incredible! Do you have a download for it on your website or Patreon? Really fantastic work man, love the style.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Thank you! Model is not currently available for download

  • @LimeLocks
    @LimeLocks 5 ปีที่แล้ว +2

    Great job as per usual!!! Love these vids shows what you can do with brushes easy. Speaking of brushes where can I find that TLF wood brush/alpha I need it!! ♡

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I added that to my brushes pack at gumroad.com/3dex

  • @videoorigins6192
    @videoorigins6192 5 ปีที่แล้ว

    Nice work

  • @aetherium.
    @aetherium. 5 ปีที่แล้ว

    Тебе нужно быть геймдизайнером, у тебя это отлично получается!

  • @Toni-6dB
    @Toni-6dB 4 ปีที่แล้ว

    beautifull

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you! 😊

  • @roxylalondes
    @roxylalondes 5 ปีที่แล้ว

    Nice mug, but if anyone gave me a cup that shallow looking like it's not at a restaurant id be so pissed lol

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Haha, it's full though

  • @Stormy101
    @Stormy101 4 ปีที่แล้ว

    Cool! How long did this take from start to finish?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      about an hour

    • @Stormy101
      @Stormy101 4 ปีที่แล้ว

      @@3dextrude gosh that is quick. I'm building something similar as a blender learning project going from maya to blender.
      Had a chance to have a go on blender?! It's very impressive.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      @@Stormy101 nice, I haven't done anything with Blender yet , but I might look more into it in the future

  • @flyingangel2052
    @flyingangel2052 4 ปีที่แล้ว

    Grt 😀
    hey what is ur pc specs like graphic card and processer....for doing 3d modeling....??

  • @torytar5435
    @torytar5435 ปีที่แล้ว

    Hello, maybe im asking this a bit later, but compared to the rest of the videos youve done, most of them, making a 3d asset, the UV is always done before sculpting. Thats completely irrelevant right? doing the UV´s before or after the sculpt its basicaly the same or not?

    • @3dextrude
      @3dextrude  ปีที่แล้ว +1

      The uvs are done on the low poly model and not the high poly so you can do them as soon as you are done with the low poly model.

  • @ernestomarov1255
    @ernestomarov1255 3 ปีที่แล้ว

    Давно смотрю видео автора, и всегда интересует один момент, в некоторых местах, как на этой пинте, автор экструдил полигоны для создания интересного элемента на моделе, но при этом получились n- угольники, я просто не понимаю, так и надо? Я несколько не умиляю заслуг автора, все работы очень сочные, и сам Я являюсь профаном в моделировании, и только учусь, но все же очень интересно почему именно так, ведь везде в уроках говорят, что нужно опираться на 4-х угольники.

  • @lawrence2598
    @lawrence2598 4 ปีที่แล้ว

    How come you baked each map individually? did you change the settings per bake? does it improve the baking?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I do this because I want to see if there will be any artifacts on the bake which is mainly visible when doing normal map. Painter used to take longer to bake as well which is why I separated the bake in parts in case it crashed in between bakes.

  • @alan-3d-art604
    @alan-3d-art604 5 ปีที่แล้ว

    Just insane

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Thank you! Too kind

  • @sahilv9038
    @sahilv9038 ปีที่แล้ว

    Should we unwrapped both mesh high poly and low poly or only just low poly ?

    • @3dextrude
      @3dextrude  ปีที่แล้ว

      Just the low poly, high polys that are baked to the low poly don't need uvs.

  • @XxRubberDuckyGirlxX
    @XxRubberDuckyGirlxX 5 ปีที่แล้ว

    Hi can't believe i only found your channel now, its so helpful. Would you be able to do a video on a realistic chesterfield armchair for games, specifically interested in matching the low poly silhouette to the high poly. Should I just retopologise the high poly in maya? Or how would you go about it.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      You can retopologize it or you can also model it in Maya and as long as the silloute doesn't change much use that as your low poly.

  • @JMBkiller123
    @JMBkiller123 4 ปีที่แล้ว

    Hi 3dEx ! As usual, great tutorial ! I was wondering about the wood stamp brush you used for the handle and where you got it please ? Thanks in advance !

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I made it : gum.co/stylizedbrushes

  • @MultiNutterbutter
    @MultiNutterbutter 5 ปีที่แล้ว

    How did you applying different materials onto the different parts of the mug without I'd map or going under the different materials section in sp? Did you just artistically paint on the color?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      By making by geometry

  • @LisHard4
    @LisHard4 5 ปีที่แล้ว +1

    Why do not you use the "Layout" option of the UV Toolkit? 7:42 It does this step automatically

    • @adygombos4469
      @adygombos4469 5 ปีที่แล้ว

      I don't work in Maya, but I assume it doesn't do it well enough.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      I do use Layout, but the result is not always very good.

  • @ИльяЦвилий
    @ИльяЦвилий 5 ปีที่แล้ว

    Awesome, bro! How much real time did you took for this?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      It took one hour and 30 mins to make. Thank you!

  • @clydesupot
    @clydesupot 5 ปีที่แล้ว

    Do you prefer creasing over adding edge loops manually? Personally, I duplicate my low poly mesh then add edge loop then export to zbrush then work my way to final render. Nice work btw.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I used to do that too, which does work; now I do creasing or also add supporting edges but in Zbrush with the zmodeler brush

  • @TearThatRedFlagDown
    @TearThatRedFlagDown 5 ปีที่แล้ว +1

    Learned so much from just watching how you work, slowed down the playback speed tho

  • @baaldagon1755
    @baaldagon1755 5 ปีที่แล้ว

    hi, awesome job, just a curiosity, what's your startup material in zbrush? looks really nice

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      That's the orb material. You can get if from Michael Vicente(orb) tutorial on rendering in Zbrush. In comes with his tutorial

    • @baaldagon1755
      @baaldagon1755 5 ปีที่แล้ว +1

      @@3dextrude awesome, thanks for the quick reply

  • @maestro2550
    @maestro2550 5 ปีที่แล้ว

    Awesome

  • @jiexiangshen5839
    @jiexiangshen5839 5 ปีที่แล้ว +1

    Really amazing!
    How long has this work taking?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      This tool an hour and a half, Thank you!

  • @MEneifal
    @MEneifal 4 ปีที่แล้ว

    When u export ur model to substance is it better to have it as a hole object or keep them seperate?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Honestly it depends on the model, I usually prefer to separate things for Painter; you can always merge and weld pieces after texturing

    • @MEneifal
      @MEneifal 4 ปีที่แล้ว

      @@3dextrude thx

  • @abhinavsrivastava6018
    @abhinavsrivastava6018 4 ปีที่แล้ว

    heyyyy i like your work alot and m somewhere inspired from you :)
    I wanna ask you that you also use plugins right ???

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you! The only plugins I use are in the video description. I only use 2 plugins, but they are not required

    • @abhinavsrivastava6018
      @abhinavsrivastava6018 4 ปีที่แล้ว

      @@3dextrude If its okay with you then I wanna share my work with you and if you could give need some tips :)
      I am a begginer in 3d :)
      persuing vfx film making :)
      Thanks :)

  • @gilbertobejar5326
    @gilbertobejar5326 4 ปีที่แล้ว

    Hello, how do you pass an emissive material from substance to maya to render in arnold?

  • @KM-br8pu
    @KM-br8pu 2 ปีที่แล้ว

    ... my god, so many triangle and Ngone 😱

  • @omarelagamy9884
    @omarelagamy9884 5 ปีที่แล้ว +42

    Can you upload courses in udemy ?

  • @Striker10MSF
    @Striker10MSF 5 ปีที่แล้ว

    How much time so far have you been in the 3D industry? That's an impressive job!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Close to 5 years professionally, about 8 years since I started learning 3d.

    • @Striker10MSF
      @Striker10MSF 5 ปีที่แล้ว

      @@3dextrude Nice! I just started my degree at the 3D School and I wish one day I can enjoy being able to do amazing things like yours :) Keep it up

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      You will! Do lots of modeling

  • @gamerbrenno4870
    @gamerbrenno4870 5 ปีที่แล้ว

    As someone who is planning on going into into this field in the future, it's really interesting seeing how multiple programs are used. I'm creating a character in Maya and planning on animating it for my senior project. I'm kinda new, so would you be able to re-import zbrush into Maya and then animate it with a rig?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      You don't need to import a zbrush model to Maya; you can bake the details on the Zbrush model unto the low poly model and then import the textures to Maya

  • @user-sh2bn7yl8y
    @user-sh2bn7yl8y 5 ปีที่แล้ว +12

    Me: Trying to do the same thing
    ZBrush: MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA

  • @Sheldinator
    @Sheldinator 3 ปีที่แล้ว

    Did you do the turntable in space turning in substane or imported it back to maya to do the tuening of the object? And how did you get the neon green to glow

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      It was done with Marmoset toolbag

  • @kobegarcia1728
    @kobegarcia1728 4 ปีที่แล้ว

    What is the software then you used to make the render process?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Marmoset Toolbag

  • @mmodef
    @mmodef 5 ปีที่แล้ว

    Очень круто!

  • @ilyascfrli8074
    @ilyascfrli8074 5 ปีที่แล้ว

    Super

  • @See_Ell
    @See_Ell 5 ปีที่แล้ว

    This looks fantastic. Unfortunately I can’t afford to buy Zbrush, and they don’t have a free student licence. Are there any good alternatives?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      There is Sculptris, but it's really limited. I hear you can do sculpting in Blender as well. 3dcoat also has sculpting tools as well.

  • @crownhimcreate
    @crownhimcreate 4 ปีที่แล้ว

    Are there slower versions to these videos? I'd really like to understand the process.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      There are, but they are not narrated though. If interested you can sign up at 3dex.net/premiumpage/

  • @davidlags6066
    @davidlags6066 5 ปีที่แล้ว

    Great vid. Do you soften edges when exporting the low poly for baking? I get shading errors sometimes when I bake to high. Maybe not enough geo?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Not always. Usually I harden edges where I have uv cuts. The thing is Painters normal map baker is not really that great. You can get better looking normal maps in Marmoset or even Xnormal. Obviously that requires the extra step of importing that into Painter. So if you want cleaner looking normal maps I recommend baking outside of Painter.

    • @davidlags6066
      @davidlags6066 5 ปีที่แล้ว

      @@3dextrude Thankyou

  • @deliastuven3128
    @deliastuven3128 4 ปีที่แล้ว

    Hi, i love yout videos, they are helping me a lor, but while watching and trying to make this, i had a question: How do you isolate only the cup, without the decorations or the handle, to be able to smooth only that part and work only part( 2:00 ), and later on, you do the same with the handle(6:14), how do you do it?

    • @Sackandjam
      @Sackandjam 4 ปีที่แล้ว +1

      When he imported the model to zbrush he most likely did 'Split to parts' in Subtools menu. The mug was made out of different meshes in Maya so Zbrush can divide them into different subtools, then he just used 'Solo' mode when working on individual pieces.

  • @vlusky_husky
    @vlusky_husky 5 ปีที่แล้ว +4

    Now 3d print that boy.

  • @culon4775
    @culon4775 5 ปีที่แล้ว

    Мне напомнило это Варкрафт все супер

  • @Jinjj1992
    @Jinjj1992 5 ปีที่แล้ว

    hi, great example of making props, i have been using this process for years, but one question, Should i unfold UVmap before export the low poly from MAYA to Zbrush?? I always unfold UV before export, but i do not see u did this step in ur video. does it make any difference?? THX

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      You don't need uvs for Zbrush, but you do need to uv before going to Painterl.

  • @Helios.vfx.
    @Helios.vfx. 5 ปีที่แล้ว +3

    If I join would I get the normal speed and whole process on detail?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Normal speed, but without any narration though

  • @tobiasschneider8247
    @tobiasschneider8247 5 ปีที่แล้ว

    how many polygons did you end up having? did you do a retopology after you carved the details in zbrush?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      No retopology, used the original model from Maya. I think it was about 800 vertices?

  • @nijatIbrahimli
    @nijatIbrahimli 5 ปีที่แล้ว

    Very nice tutorial, thank you :)

  • @shinokto3972
    @shinokto3972 5 ปีที่แล้ว

    Hey. Great work. I want to start using zbrushcore by gettin a cad workstation. Do you really work with a less then 800 $ laptop? I mean is there no technical limits? Thank you.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      The laptop I used was more than $800

  • @rik_visuals
    @rik_visuals 3 ปีที่แล้ว

    Hey! I have a question... You do de UVs only on the low poly object, so you won't have displacement maps right?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      You only need uvs for the low poly model, the high poly details are baked in; you can still have displacement maps.

    • @rik_visuals
      @rik_visuals 3 ปีที่แล้ว

      @@3dextrude Cool, thank you so much!

  • @headhunter8928
    @headhunter8928 5 ปีที่แล้ว

    HELL YEAH

  • @blackcinematics
    @blackcinematics 5 ปีที่แล้ว

    how long did this take to create?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      If I remember currently I think it was an hour or hour and a half.

  • @lasses.7808
    @lasses.7808 5 ปีที่แล้ว +3

    you did some edgeflow mistakes but its a nice result :)

  • @zhanik753
    @zhanik753 5 ปีที่แล้ว +1

    what is the name of the first program

  • @kur0162
    @kur0162 5 ปีที่แล้ว

    Modelas como si estuvieras usando plastilina.... genial :0

  • @yuguhtrrh8753
    @yuguhtrrh8753 5 ปีที่แล้ว

    Hey ! Really nice job ! just a question please ^^ How did you make the fight line on the mug ? There is some special brush to get or other ? ^^

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      For the lines I use the orb brushes which you can find online by doing a search for orb brush pack. Alternatively, you can also use the dam standard brush or even the slash brush at a low intensity.

    • @yuguhtrrh8753
      @yuguhtrrh8753 5 ปีที่แล้ว

      @@3dextrude hm thanks a lot !

  • @baldapuk3466
    @baldapuk3466 5 ปีที่แล้ว

    It for Warcraf Reforge ?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Nah, for fun

  • @GrizzlyTT
    @GrizzlyTT 5 ปีที่แล้ว

    when you imported the mesh from maya to zbrush, why not polygroup parts of the object and crease by polygroup? instead of creasing each edge yourself. in my experience it's both faster and cleaner

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yeah that would have been a good way to do it.

  • @wasquiat
    @wasquiat 5 ปีที่แล้ว

    I drag material and select faces to apply it, so how to deselect selected areas? in substance

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      The same way as selecting but paint your mask with a black color insteaf

  • @aleDMart
    @aleDMart 5 ปีที่แล้ว

    Is Trim Dynamic the best brush? Of course it is.

  • @lobolife3693
    @lobolife3693 5 ปีที่แล้ว

    so im curious?
    Is it a normal map that you are exporiting to substance?
    Cause you didnt UV in maya before you took it across to zbrush. Just curious of the process
    Block out in maya, Normal map sculpt in zbrush, then texture and shaders in substance?
    Please help i must know!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I made the model in Maya. Took it to Zbrush for details. Exported from Zbrush. In Maya made uvs on the original model that was initially made. Exported model with uvs to Painter. In Painter under the bake settings assign your high poly that was exported from Zbrush.

  • @justinmyles9831
    @justinmyles9831 5 ปีที่แล้ว

    Hi buddy, could you link me to the TLF alphas you used in Zbrush specifically the wood alpha that you use on the end of your handle? The TLF_WOOD_03 would really love to pick these up. :) Brilliant art as well!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yeah here is a link gumroad.com/3dex Its the Zbrush brush pack one :)

  • @aramkarakeshishyan8263
    @aramkarakeshishyan8263 4 ปีที่แล้ว +1

    Из этой кружки правшам пить будет трудно

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      было бы трудно всем честно haha

  • @jonasberger2852
    @jonasberger2852 4 ปีที่แล้ว

    Were did you learn this

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Originally I learned a lot in school and then more at work and practicing things

  • @Meikerart
    @Meikerart 5 ปีที่แล้ว +5

    А ты хорош. !

    • @kostomosto485
      @kostomosto485 5 ปีที่แล้ว

      Подробно показывает от начала и до конца. Крутой Чувак. LOL.

  • @rubendeath6
    @rubendeath6 5 ปีที่แล้ว

    what is the name of the song that starts at 3:09? anyone knows?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      JoJo's Bizarre Adventure Golden Wind OST - Difficult Situation

    • @rubendeath6
      @rubendeath6 5 ปีที่แล้ว

      @@3dextrude thank ''s

  • @DzxZzz
    @DzxZzz 5 ปีที่แล้ว +8

    Drink Hellscream, claim your destiny

  • @espectkimo7024
    @espectkimo7024 5 ปีที่แล้ว +1

    Good jop

  • @BBlaster55
    @BBlaster55 5 ปีที่แล้ว

    How did you use the uvs of maya on the mesh of zbrush? Projection?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      I Substance Painter I baked the details from the high poly unto the low poly that has uvs

  • @spugnoid
    @spugnoid 5 ปีที่แล้ว

    Any chance you could export that as an STL for 3d printing?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Hmm, possibly. I haven't done 3d printing so not totally sure.

  • @Smarglenargle
    @Smarglenargle 5 ปีที่แล้ว

    How did you make it so that in Zbrush, the Zremesher didn't round the edges? Was it a crease thing? How do I find it?
    Wait nvm I found it lol.

    • @wasquiat
      @wasquiat 5 ปีที่แล้ว

      Can you share it?

    • @Smarglenargle
      @Smarglenargle 5 ปีที่แล้ว +1

      @@wasquiat On the right side, if you pause. Click on "Geometry" to open a list of stuff, under which is the crease tool. Search up the Zbrush crease tol for a more indepth tutorial. :D

  • @ranikurniasari2882
    @ranikurniasari2882 4 ปีที่แล้ว

    then how you render it with maya?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I personally render in Marmoset Toolbag because I like real time renders, for maya you would have to import the textures and apply them to an arnold material to render using arnold.

    • @ranikurniasari2882
      @ranikurniasari2882 4 ปีที่แล้ว +1

      @@3dextrude wow thanks!