Your trick on the rope was super nice! never thought of doing it that way :D The whole placing one to the side to sculpt on and bake it and share the same uv space, nice!
@@bearbones7913 He does it at 3:01 - takes all ropes and a straight cylinder and tweaks uvs so they are the same. Which means, when you bake straight rope on the straight cylinder, you bake all ropes since they share the same uvs.
dont get too excited mate, this trick, while it is optimized has its compromises. You cannot bake AO on shared UV space. if you look closely, you'll see that the rope has no AO (there is AO on the wooden support but not on the rope). For more complex models this is a major problem, however it can usually be circumvented using a second set of UVs for AO and in some cases, its the same UV set used for baked lighting in engines such as UE4. If this was for a film project or offline render, then you can just use UDIMs
@@3dextrude Also if You don't mind me asking then could you please tell me what shader you're using in substance painter? Because most shaders don't allow to fully use opacity channel and if they do then the colours seem a little bit of which isn't the case in your videos.
Great job dude. I often cheat when it comes to cloth and run a simulation where I can, and I thought that's what you had done here until I saw you dry sculpt it. Nice work, your style is super appealing.
That's pretty neat how you can pull a premade texture in and sculpt off of it. I've never touched Maya so idk if that's common knowledge but I bet it speeds up workflow a bit.
its so amazing . next time please please its humble request. upload full length video without any editing .....that will be more helpful to see what n where you clicking
Pero que mania con enseñar las cosas con velocidad rapida!!!. Ya se ve que eres una persona con talento pero las personas no pueden aprender con este sistema. Un saludo y gracias por tu trabajo.
holii, me encantas tus vídeos, me inspiran mucho para hacer mis propios modelados, quería hacerte una pregunta, cuando pase el modelado de maya a zbrush para los detalles, la maya estaba dañada, en mi caso estaba rota en una parte y cuando la revise en maya estaba bien y no tenia nada abierto y no se q sera :( tu sabes porq pasa eso?
What was the little pole that looked like rope for? Seemed like somehow the detail from that ended up on the actual ropes and I'm wondering how you did it :)
amazing work bro! one question tho... when you gave volume to the tent (extrude it inward 03:59), it was only after you already did the UV, shouldn't you had to do the tent UV again? as you added polys... Also how many texture sets you had in painter? tnx in advance :)
May I ask what Tablet and Settings for the Tablet you use? Your Orb_Cracks strokes are looking so damn fine, mine look rather weird, I have the feeling that it is due to my setting. When I try to make a knothole with the Orbs_Cracks and drawing a steep curve, it gives a very unclean result, as if the stroke is continue drawing in straight small lines breaking out of the curve. I'm using a XP Pen Artist 12. Real nice video as usual! I'm learning a lot from them for sculpting
I'm confused, how did you go from the tent tarp with no bottom face in substance to the full model? Did you export the meshes and reapply them to your highpoly in Marmoset?
You should try it yourself! I have an intel Celeron and I use blender quite well, for low poly models, it works fine, and I can even sculpt some models, but with not so many poligons as I would like. And I don't have a graphics card. Maybe you could try blender first, it's only 300MB you have to download, and previous versions even less. Download it, subdivide a model many times (it could be a simple plane) and try to sculpt it, and see how many poligons your processor can handle! Edit: The final version of blender 2.80 has been released, it is 83 MB only 😁.
I'm trying to practice something similar with the rope UVS. But they are not baking properly. I'm not sure what i'm doing wrong, but the match-by-name is working, just not for these stacked UVS.
Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message
Thank you to Carlos Mastretta, 지원 최 , for joining the Patreon group this week!
To join the Patreon group: www.patreon.com/3dEx
Really Great video, man!!
Hey 3dEx, I like you Art Work! I Support you with buy you Brush! ;)
Thank you Stanislaw!
That Rope idea is a game changer for me. Awesome solution.
Your trick on the rope was super nice! never thought of doing it that way :D The whole placing one to the side to sculpt on and bake it and share the same uv space, nice!
how did he do that? it looks really handy
@@bearbones7913 He does it at 3:01 - takes all ropes and a straight cylinder and tweaks uvs so they are the same. Which means, when you bake straight rope on the straight cylinder, you bake all ropes since they share the same uvs.
@@tamaraorlova Thats cool! thanks
@@tamaraorlova Thanks for explaining.
dont get too excited mate, this trick, while it is optimized has its compromises. You cannot bake AO on shared UV space. if you look closely, you'll see that the rope has no AO (there is AO on the wooden support but not on the rope). For more complex models this is a major problem, however it can usually be circumvented using a second set of UVs for AO and in some cases, its the same UV set used for baked lighting in engines such as UE4. If this was for a film project or offline render, then you can just use UDIMs
In this tutorial, there are a lot of tips for game prop modeling. I really wanna appreciate them;)
Recently this is the best 3D related YT channel I know. Congratz dude. I wish there were videos like yours years ago
Thank you! Too kind
Great as always! Thx for sharing!
Thank you!
Wow looks absolutely beautiful!
Thank you!
@@3dextrude Also if You don't mind me asking then could you please tell me what shader you're using in substance painter? Because most shaders don't allow to fully use opacity channel and if they do then the colours seem a little bit of which isn't the case in your videos.
Great job dude. I often cheat when it comes to cloth and run a simulation where I can, and I thought that's what you had done here until I saw you dry sculpt it. Nice work, your style is super appealing.
Thank you!
テントなど布っぽい質感のものを作りたいと思っていたので参考になりました
ありがとうございます
That's pretty neat how you can pull a premade texture in and sculpt off of it. I've never touched Maya so idk if that's common knowledge but I bet it speeds up workflow a bit.
good 😍😍
assassin creed soundtrack 😂
yes this is even better than the car 👍im gonna tell my friends about this channel 👌👍🤘🤙
Thank you!
your the only TH-camr that actually replies to me
Lovely work 😀😀😀😀
Thank you
Всё гениальное просто
Top level tutorial and one thing I want to know is the final render how did you cut the cloth in side areas can u explain please 😊
superb
Ну всё дядя, ты нарвался, это лайк подписка на канал и репост в соц. сетях.
Cool!
Your music is giving me vibes of AC IV BF
Because it is AC BF lol
its so amazing . next time please please its humble request. upload full length video without any editing .....that will be more helpful to see what n where you clicking
Full videos are posted on Patreon, without narration though
This tent looks gorgeous, I love the patchwork! 😍⛺️
I was wondering how you utilise mirroring your UVs? I’d love to learn how to do it properly 😊
Thank you! I make the uvs on half of the model and then mirror the model, that way both sides get overlapping uvs
fantastic wow
Thank you! Cheers!
Круто мне нравится 😍🤗😋😋🤣😎
i really need to pick up sculpting :/ or ill never get proper normals baked on my meshes
Awesome!
Pero que mania con enseñar las cosas con velocidad rapida!!!. Ya se ve que eres una persona con talento pero las personas no pueden aprender con este sistema. Un saludo y gracias por tu trabajo.
Cool😀
How did you fix your normals for the tent after importing to substance?
Nice
holii, me encantas tus vídeos, me inspiran mucho para hacer mis propios modelados, quería hacerte una pregunta, cuando pase el modelado de maya a zbrush para los detalles, la maya estaba dañada, en mi caso estaba rota en una parte y cuando la revise en maya estaba bien y no tenia nada abierto y no se q sera :( tu sabes porq pasa eso?
Asegurate que no tenga ngons en Maya, Mesh - Cleanup - more than 4 sided
Oh~I just wondering how to create something like this,thanks
What was the little pole that looked like rope for? Seemed like somehow the detail from that ended up on the actual ropes and I'm wondering how you did it :)
That is the rope. The other ropes on the model are using the same uv space as that so they also have the rope texture.
Ahh! That makes sense! Very clever, I love it :D
that’s so freaking clever what the hell
Very nice man! Can u please explain why you bake the channels separately?
Only to see if there are any artifacts, so I don't have to wait for all maps to bake at once to find out
@@3dextrude Oh, I think I'll adopt that method, thanks!
amazing work bro!
one question tho... when you gave volume to the tent (extrude it inward 03:59), it was only after you already did the UV, shouldn't you had to do the tent UV again?
as you added polys...
Also how many texture sets you had in painter?
tnx in advance :)
That was the high poly model, the low poly model does not have thickness.
May I ask what Tablet and Settings for the Tablet you use? Your Orb_Cracks strokes are looking so damn fine, mine look rather weird, I have the feeling that it is due to my setting. When I try to make a knothole with the Orbs_Cracks and drawing a steep curve, it gives a very unclean result, as if the stroke is continue drawing in straight small lines breaking out of the curve.
I'm using a XP Pen Artist 12.
Real nice video as usual! I'm learning a lot from them for sculpting
have you tried turning off lazy mouse on ZBrush?
Does the tablet support pressure sensitivity? Is your model high poly enough when you draw your lines.
красота !!
Very cool as always :D Did you add the small tears on the tents fabric of recording? Are they a part of the low poly also or only the high poly?
Yeah, that was done in Substance Painter using opacity
could you make something with a lot of vegetation if you got time? like stylised tree forest etc.
I am currently working on something similar to that, so coming soon
amazing... i love work with maya or zbrush but my laptop is 32bit
How he does the thing with rings in 1:49? I'm new with maya :(
create- polygon primitive - torus
@@3dextrude thank you so much!
Genial!!!
I'm confused, how did you go from the tent tarp with no bottom face in substance to the full model? Did you export the meshes and reapply them to your highpoly in Marmoset?
Not sure what you mean, you mean the under side is visible? I enabled double sided for that in Marmoset Toolbag
where is that setting at on which program? @@3dextrude
wow
I want to use blender 2.8 and 3D Maya . but I don't have graphic card so that which one you recommended for me .
I have i7 second G..
You should try it yourself! I have an intel Celeron and I use blender quite well, for low poly models, it works fine, and I can even sculpt some models, but with not so many poligons as I would like. And I don't have a graphics card. Maybe you could try blender first, it's only 300MB you have to download, and previous versions even less. Download it, subdivide a model many times (it could be a simple plane) and try to sculpt it, and see how many poligons your processor can handle!
Edit: The final version of blender 2.80 has been released, it is 83 MB only 😁.
can you make some assets that can be put together? and show how you use your assets??
Coming soon
How did you make the holes in the tent? It is in the ending but not in the process :D
I painted out as opacity. Could also cut as geometry
@@3dextrude Thanks, does it have special name in 3D? When you wanna search it how to do it
@@MaDmonkey3311 painting an opacity map
what did you do with ropes in Zbrush?
Used the rope brush and dragged it on top of the model, then deleted the basic shape and left the new rope
Oh i like 😊 you the best duplicate speed ctrl+d
Hello 3dEx,
Where can I find your wood ring brush ? at 5.25 of your video "3dex_Wood_003"
thank you
It comes with this brush pack : gum.co/stylizedbrushes
@@3dextrude Hello, ok thank you but I see only 9 brushes ! Not the wood brushes
@@nicolaspenancier9128 really? There should have been two folders for you to extract which includes the wood ones
@@3dextrude yes exactly thank you :-)
when i export as fbx, the zbrush freezes, what can i do?
really? how many polys is the high poly, if you're having issues I would probably recommend reducing the poly count by decimation and try again.
where did you find these bursh?
Which ones? The orb brushes you can find by doing a google search for orb brush pack
@@3dextrude both the wood brush and the one with cross
I'm trying to practice something similar with the rope UVS. But they are not baking properly. I'm not sure what i'm doing wrong, but the match-by-name is working, just not for these stacked UVS.
You may need to offset the overlapping uvs. In Maya you can offset uvs, set the kverlapping ones to offset by 1
@@3dextrude Thank you! I'll be sure to try it out :)
what do you render with?
Marmoset Toolbag
Dancing sangoma in my room 3 am watching this
Haha awesome
How to know your version Maya 2019 or ..18 ,..17 2020
so your recording in old screen display 1024x768
this was in 2019, but newer version is pretty much the same
is it crash bandicoot soundtrack ?
Assasins creed music
How to model peppa pig (cartoon) in maya 3d please
Wait.. Idk that maya already had the 2019 ver🥺🥺
They're probably going to come up with 2020 soon
it's good, but you go so fast we can't cach anything
Full video is at Patreon, you can also change the playback speed to be slower here on TH-cam
Make a Server
666th like. Someone change that ;))
Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message
Hi, not currently doing freelance work but I invite you to join my discord group( link in channel bio) someone there mighy be interested in helping.
good 😍😍
assassin creed soundtrack 😂