Creating A 3d Game Asset (Full Process) | Maya, ZBrush, Substance Painter

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • A quick run through of the entire pipeline involved in creating a low poly, stylised asset for use in game. (NOTE: You can still use this workflow for something other than a game, you would just use more polys and detail)
    Follow me here:
    / stulloydart
    www.artstation...
    #lowpoly #substancepainter #tutorial

ความคิดเห็น • 49

  • @StuLloyd
    @StuLloyd  2 หลายเดือนก่อน

    At 8:03 for the first decimated version, I should have said 150 "thousand" poly's... sorry

  • @Zerikix
    @Zerikix 25 นาทีที่ผ่านมา

    Wonderful job! You sound like such a wholesome person and I want to emphasize how helpful this video was to a beginner who is just exploring this new avenue. Thank you so much for your effort dude the axe looks absolutely phenomenal and you really seem to know what you're doing! Keep it up the amazing work and again I wanna appreciate the calm, straightforward, humble, genuine attitude! I wish you all the best please continue posting.

  • @caitlinou
    @caitlinou 9 วันที่ผ่านมา +2

    As a beginner this is the best compact video I've seen for the pipeline, thank you!!

    • @StuLloyd
      @StuLloyd  7 วันที่ผ่านมา

      Thank you :)

    • @Sagegabs
      @Sagegabs 3 วันที่ผ่านมา

      Right? It's great to see the whole process from start to finish!

  • @thealmightycat69
    @thealmightycat69 6 วันที่ผ่านมา +2

    Best 21 minutes of my week.

    • @StuLloyd
      @StuLloyd  5 วันที่ผ่านมา

      Haha cheers! Clearly you have never tried eating a whole pack of tim tams with your pants off 😁

  • @cerencelik3929
    @cerencelik3929 2 หลายเดือนก่อน +1

    Thank you so much for this video. It really helped me understand the whole pipeline and the mistakes that I can do in this process. The way you talk and explain everything is just perfect. Thanks :)

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +1

      Thank you! I'm glad it could help :)

  • @AmyWallaceVocalist
    @AmyWallaceVocalist 2 หลายเดือนก่อน +1

    This is SO cool! 🤩✨️

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +1

      You're SO cool! Many thanks Amy :)

  • @kavishamutucumarana7037
    @kavishamutucumarana7037 2 หลายเดือนก่อน +2

    Seen heaps of different tutorials on youtube but so far this is the best one! Everything is explained clearly. Please do more

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน

      Cheers Kavmaster! I appreciate it :) ...oh there will be moooooooRRRREEEEEEEEE 💪

  • @tiagomesquita6980
    @tiagomesquita6980 2 หลายเดือนก่อน

    Gotta say, you explain it very well.
    Blender is easier for me, but I will try it to follow with Maya.
    Thanks for the tutorial.

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +1

      Cheers mate! Yeah you can do this similar process in Blender, although it is a really great software, I just don't use it very often :(

  • @F10F11hm
    @F10F11hm 2 หลายเดือนก่อน

    Excellent! Thank you, just in time as I wanted to get into this subject.

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +1

      No worries! I hope it helps :) 🤞

  • @AnkuRRR-ve9cy
    @AnkuRRR-ve9cy 2 หลายเดือนก่อน +1

    One of the best I see now only in whole TH-cam brother you are doing a job in animation industry and give reply

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +1

      Cheeeeeers! I don't quite understand the last part of your message, but thanks for you kind words :)

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 2 หลายเดือนก่อน +1

      @@StuLloyd brother you have a job in animation industry that is I am asking 🥺 please reply because I am also wanted to go for animation industry that's why I am asking you are doing any job or not in animation industry

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 2 หลายเดือนก่อน

      @@StuLloyd brother reply 🥺🥺

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 2 หลายเดือนก่อน

      @@StuLloyd and brother according to your work I think you have a job in animation or not

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +2

      @@AnkuRRR-ve9cy Yes, I've been working in the industry as a 3d animator for 17 years, working on my own projects atm and teaching as a side gig

  • @blueside244
    @blueside244 2 วันที่ผ่านมา

    this is my favorite video ever

    • @StuLloyd
      @StuLloyd  2 วันที่ผ่านมา

      Thank you :)

  • @Sagegabs
    @Sagegabs 4 วันที่ผ่านมา

    I don't know why but my substance doesn't let me preview the baking process, I've been having to bake plenty of times to see which config applies the best

    • @StuLloyd
      @StuLloyd  4 วันที่ผ่านมา

      As far as I know you can't preview, you need to bake to see the results, then rebake if they're not to your liking, so sounds like you're doing it correct

    • @Sagegabs
      @Sagegabs 4 วันที่ผ่านมา

      @@StuLloyd Ok I missexpressed, what I really mean't is that when you adjust the cases to match as much as possile you can see the changes while adjusting. My substance doesn't do that, It wasn't as complicated since it's a relatively simple model but still...
      It's also my very first time using substance so that doesn't help either 😂.
      Also another issue I have is that when I blur my colour mask the line where the UVs join get's visible.

    • @StuLloyd
      @StuLloyd  3 วันที่ผ่านมา

      @@Sagegabs Hmm that's a strange one, you're definitely using 2 meshes yeah? Loading the low poly and projecting with the high?
      For the blur issue, you might need to manually paint your mask going a bit further past the UV seam so when it blurs it doesn't cross the seam

    • @Sagegabs
      @Sagegabs 3 วันที่ผ่านมา

      ​@@StuLloyd Yes, lol it's funny cuz I was able to just add one fire icon alpha in the blade.
      But yeah, I am doing the exact same steps.

    • @Sagegabs
      @Sagegabs 3 วันที่ผ่านมา

      @@StuLloyd The only thing I'm not liking this far is that your model looks way better, more natural. The way you sculpted the wood looks way better than mine but it's ok, I'll just practice much more my scultping 👍

  • @natewagstaff7693
    @natewagstaff7693 2 หลายเดือนก่อน +1

    Best workflow video I've seen Stu! Been modelling some weapons lately but get stuck around the Zbrush/Substance stage, huge help :)

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +1

      Cheers Natus! Good to hear from you! Ooooh would love to see your work when you're ready to share it :)

    • @natewagstaff7693
      @natewagstaff7693 2 หลายเดือนก่อน

      ​@@StuLloyd Can't wait to share with everyone Stew! We're looking at a December/January release ;)

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน

      @@natewagstaff7693 🍿

  • @lawebley
    @lawebley 2 หลายเดือนก่อน +1

    Excellent overview Stu and great results.

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +2

      Cheers mate, much appreciated :)

  • @Sagegabs
    @Sagegabs 19 วันที่ผ่านมา

    New sub

    • @StuLloyd
      @StuLloyd  18 วันที่ผ่านมา +1

      Thank you :)

    • @Sagegabs
      @Sagegabs 18 วันที่ผ่านมา

      ​@@StuLloyd I will copy your whole process to then apply it to some of my models, but for example the Venom symbiote pfp is a Dynamesh mess (devided in head, body, teeth, tough, upper and lower gums and eyes) that I have zero idea of what to do next...

    • @StuLloyd
      @StuLloyd  17 วันที่ผ่านมา +1

      @@Sagegabs Nice! It's good to keep the meshes separate if they are supposed to be, in your case, teeth, tongue, gums and eyes should remain separate, however I would merge the head to the body as one mesh. You should then retopologise all the meshes, then you can combine all the retopoed meshes as 1. If you want to make it easier to texture in Substance painter, you can apply multi materials to each separate mesh, so in Painter they will have their own material set.

    • @Sagegabs
      @Sagegabs 17 วันที่ผ่านมา

      ​@@StuLloyd Thanks a lot bro! I'll try it 🍻