Creating A 3d Game Asset (Full Process) | Maya, ZBrush, Substance Painter

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 87

  • @StuLloyd
    @StuLloyd  6 หลายเดือนก่อน +6

    At 8:03 for the first decimated version, I should have said 150 "thousand" poly's... sorry

  • @caitlinou
    @caitlinou 4 หลายเดือนก่อน +26

    As a beginner this is the best compact video I've seen for the pipeline, thank you!!

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน

      Thank you :)

    • @Sagegabs
      @Sagegabs 4 หลายเดือนก่อน

      Right? It's great to see the whole process from start to finish!

  • @NormIy
    @NormIy 3 หลายเดือนก่อน +7

    legit one of the best turtorials i've ever watched

    • @StuLloyd
      @StuLloyd  3 หลายเดือนก่อน +1

      Woop! Thank you so much :)

  • @mariavegatorres9521
    @mariavegatorres9521 2 หลายเดือนก่อน +2

    Better explanation provided than some professors. So feel proud. You answered many of my questions as well. So, thank you.

  • @thealmightycat69
    @thealmightycat69 4 หลายเดือนก่อน +11

    Best 21 minutes of my week.

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน +3

      Haha cheers! Clearly you have never tried eating a whole pack of tim tams with your pants off 😁

  • @aussieraver7182
    @aussieraver7182 4 หลายเดือนก่อน +11

    Now that's what I call "FULL PROCESS"!
    Legend, cheers!

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน +1

      Thank you, you're the legend :)

  • @kavishamutucumarana7037
    @kavishamutucumarana7037 6 หลายเดือนก่อน +4

    Seen heaps of different tutorials on youtube but so far this is the best one! Everything is explained clearly. Please do more

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน

      Cheers Kavmaster! I appreciate it :) ...oh there will be moooooooRRRREEEEEEEEE 💪

  • @pixbaddy
    @pixbaddy หลายเดือนก่อน +1

    Came for the content stayed for the humor. Very gold, thanks

    • @StuLloyd
      @StuLloyd  หลายเดือนก่อน

      Thank you :)

  • @cerencelik3929
    @cerencelik3929 6 หลายเดือนก่อน +2

    Thank you so much for this video. It really helped me understand the whole pipeline and the mistakes that I can do in this process. The way you talk and explain everything is just perfect. Thanks :)

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +1

      Thank you! I'm glad it could help :)

  • @lpsc_zzz
    @lpsc_zzz หลายเดือนก่อน +1

    one of the best tutorials I’ve seen so far 👏🎉

    • @StuLloyd
      @StuLloyd  หลายเดือนก่อน

      Thank you :) 👍

  • @Zerikix
    @Zerikix 4 หลายเดือนก่อน

    Wonderful job! You sound like such a wholesome person and I want to emphasize how helpful this video was to a beginner who is just exploring this new avenue. Thank you so much for your effort dude the axe looks absolutely phenomenal and you really seem to know what you're doing! Keep it up the amazing work and again I wanna appreciate the calm, straightforward, humble, genuine attitude! I wish you all the best please continue posting.

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน

      Thank you for the kind words, really appreciated :) and I'm so glad it was helpful! I will try to make more as soon as I can :)

  • @AmyWallaceVocalist
    @AmyWallaceVocalist 6 หลายเดือนก่อน +1

    This is SO cool! 🤩✨️

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +1

      You're SO cool! Many thanks Amy :)

  • @Ventus252
    @Ventus252 25 วันที่ผ่านมา

    Very helpful tutorial, amazing work! Thanks a lot :))

    • @StuLloyd
      @StuLloyd  22 วันที่ผ่านมา

      Thank you :)

  • @natewagstaff7693
    @natewagstaff7693 6 หลายเดือนก่อน +2

    Best workflow video I've seen Stu! Been modelling some weapons lately but get stuck around the Zbrush/Substance stage, huge help :)

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +1

      Cheers Natus! Good to hear from you! Ooooh would love to see your work when you're ready to share it :)

    • @natewagstaff7693
      @natewagstaff7693 6 หลายเดือนก่อน

      ​@@StuLloyd Can't wait to share with everyone Stew! We're looking at a December/January release ;)

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน

      @@natewagstaff7693 🍿

  • @lawebley
    @lawebley 6 หลายเดือนก่อน +1

    Excellent overview Stu and great results.

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +2

      Cheers mate, much appreciated :)

  • @shirotonbo6315
    @shirotonbo6315 2 หลายเดือนก่อน

    Axedentally watched this, I have none of those software, but it was fun, thanks!

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน +1

      Very punny ;) I guess you could get similar results in free apps like Blender and xNormal, although I don't use them myself.

  • @AnkuRRR-ve9cy
    @AnkuRRR-ve9cy 6 หลายเดือนก่อน +1

    One of the best I see now only in whole TH-cam brother you are doing a job in animation industry and give reply

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +1

      Cheeeeeers! I don't quite understand the last part of your message, but thanks for you kind words :)

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 6 หลายเดือนก่อน +1

      @@StuLloyd brother you have a job in animation industry that is I am asking 🥺 please reply because I am also wanted to go for animation industry that's why I am asking you are doing any job or not in animation industry

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 6 หลายเดือนก่อน

      @@StuLloyd brother reply 🥺🥺

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 6 หลายเดือนก่อน

      @@StuLloyd and brother according to your work I think you have a job in animation or not

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +2

      @@AnkuRRR-ve9cy Yes, I've been working in the industry as a 3d animator for 17 years, working on my own projects atm and teaching as a side gig

  • @TheNilliz85
    @TheNilliz85 3 หลายเดือนก่อน

    Love this. Great work.
    And also thanks for teaching me a a bunch of things.

    • @StuLloyd
      @StuLloyd  3 หลายเดือนก่อน

      No worries! Thank you :)

  • @MerdaLegal
    @MerdaLegal 6 หลายเดือนก่อน

    Gotta say, you explain it very well.
    Blender is easier for me, but I will try it to follow with Maya.
    Thanks for the tutorial.

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +1

      Cheers mate! Yeah you can do this similar process in Blender, although it is a really great software, I just don't use it very often :(

  • @F10F11hm
    @F10F11hm 6 หลายเดือนก่อน

    Excellent! Thank you, just in time as I wanted to get into this subject.

    • @StuLloyd
      @StuLloyd  6 หลายเดือนก่อน +1

      No worries! I hope it helps :) 🤞

  • @Ariel-z3f
    @Ariel-z3f หลายเดือนก่อน

    I find it interesting that you decided to first do the low poly in maya before processing it through zbrush, it's a good approach I've not seen adopted much. Personally I model everything in zbrush since you get more flexibility out of it and wont be so worried about drastic topology changes, though this results in a much more harder time doing the retopo once finished.

    • @StuLloyd
      @StuLloyd  หลายเดือนก่อน

      Yeah I find modelling in Maya easier, but it's just a use case thing. Anything organic I will always sculpt first, but for these more hard edged surfaces I find it easier to model a base first. Good thing about modelling in Zbrush first though is that you can have your low poly done at the same time, and also export displacement maps without having to project it all back.

  • @Newbiesxd1
    @Newbiesxd1 หลายเดือนก่อน

    I'm glad that this vid found me

    • @StuLloyd
      @StuLloyd  หลายเดือนก่อน

      Thank you! and Merry Xmas!

  • @blueside244
    @blueside244 4 หลายเดือนก่อน

    this is my favorite video ever

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน

      Thank you :)

  • @RonAdamsky
    @RonAdamsky 3 หลายเดือนก่อน

    Great tutorial!
    Simply weapon with toons detailed explanation how to mixed 3D applications.

  • @ungvaros
    @ungvaros หลายเดือนก่อน

    So helpful!

  • @anissar7301
    @anissar7301 2 หลายเดือนก่อน

    nice work. thanks for sharing

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน

      Thanks for your support 😍

  • @muratozyurt1656
    @muratozyurt1656 22 วันที่ผ่านมา

    Thanks for your sharing

    • @StuLloyd
      @StuLloyd  22 วันที่ผ่านมา

      Thanks for watching :)

  • @mahiraalikhan6648
    @mahiraalikhan6648 หลายเดือนก่อน

    Can u also tell how did you finalised the low poly model (how did you add the belt type of the thing around the handel)

    • @StuLloyd
      @StuLloyd  หลายเดือนก่อน +1

      I duplicated faces from the handle then extruded the faces to give them thickness, but you can also use the "sweep" function in Maya.

  • @Leo-i2u2j
    @Leo-i2u2j 2 หลายเดือนก่อน

    thanks man!

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน

      Thank "you" :)

  • @KrishitaChoudhury
    @KrishitaChoudhury 19 วันที่ผ่านมา

    First.we .have to import high poly mesh modelling.. then low polly? In substance painter

    • @StuLloyd
      @StuLloyd  19 วันที่ผ่านมา

      You open the low poly in painter, then load the high poly as the projection mesh

  • @caminanubemusiclist2326
    @caminanubemusiclist2326 หลายเดือนก่อน

    thx hombre

  • @Sagegabs
    @Sagegabs 4 หลายเดือนก่อน +1

    I don't know why but my substance doesn't let me preview the baking process, I've been having to bake plenty of times to see which config applies the best

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน

      As far as I know you can't preview, you need to bake to see the results, then rebake if they're not to your liking, so sounds like you're doing it correct

    • @Sagegabs
      @Sagegabs 4 หลายเดือนก่อน

      @@StuLloyd Ok I missexpressed, what I really mean't is that when you adjust the cases to match as much as possile you can see the changes while adjusting. My substance doesn't do that, It wasn't as complicated since it's a relatively simple model but still...
      It's also my very first time using substance so that doesn't help either 😂.
      Also another issue I have is that when I blur my colour mask the line where the UVs join get's visible.

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน

      @@Sagegabs Hmm that's a strange one, you're definitely using 2 meshes yeah? Loading the low poly and projecting with the high?
      For the blur issue, you might need to manually paint your mask going a bit further past the UV seam so when it blurs it doesn't cross the seam

    • @Sagegabs
      @Sagegabs 4 หลายเดือนก่อน

      ​@@StuLloyd Yes, lol it's funny cuz I was able to just add one fire icon alpha in the blade.
      But yeah, I am doing the exact same steps.

    • @Sagegabs
      @Sagegabs 4 หลายเดือนก่อน +1

      @@StuLloyd The only thing I'm not liking this far is that your model looks way better, more natural. The way you sculpted the wood looks way better than mine but it's ok, I'll just practice much more my scultping 👍

  • @ryukMG
    @ryukMG 4 หลายเดือนก่อน

    Hi, great video! I have a question and would really appreciate your response. I've been using Cinema 4D to create 3D models and have a solid grasp of modeling tools, maintaining proper topology, and edge flow. However, I’m looking to transition away from C4D and move to either Maya or Blender. While I have some experience with Blender, I’d prefer to learn Maya since it's the industry standard and is used at my company. The only issue is that due to my work schedule, I don't have much time to dedicate to learning Maya, although I can take a week off to focus on it. Given my strong modeling background, do you think Maya would be quicker and easier for me to pick up? How long do you think it would take to get comfortable with the UI and tools? My goal is to start creating game assets and low-poly characters for rigging and animation. Thanks

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน +2

      Hey! Thank you :) Seeing as you already know the important concepts of modeling, you would pick it up very fast, one week would be enough time for sure. Maya would be easier for you to transition because Blender's shortcuts 's are very far away from most 3d software. It does have a way to switch to industry standard mode, which behaves more like Maya, however it actually makes it harder to learn because most tutorials etc always teach the standard Blender shortcuts. Maya has some easy accessible modeling tools in the "modeling toolkit" menu, and a "shift + right click" menu. It also has one of my fave features, which is "D + Ctrl" to quickly align your pivot to any face or edge, really handy while modeling! It's UV'ing is also very nice. I come from a 3ds Max background and I wish it has a lot of Maya's functions. Maya doesn't really have a "modifier stack" though, it has more of a "history" workflow, which might take some getting used to.

    • @ryukMG
      @ryukMG 4 หลายเดือนก่อน

      @@StuLloyd Thanks, your channel is going to be really helpful to me in this journey of learning maya 🙏

  • @Sagegabs
    @Sagegabs 4 หลายเดือนก่อน

    New sub

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน +1

      Thank you :)

    • @Sagegabs
      @Sagegabs 4 หลายเดือนก่อน

      ​@@StuLloyd I will copy your whole process to then apply it to some of my models, but for example the Venom symbiote pfp is a Dynamesh mess (devided in head, body, teeth, tough, upper and lower gums and eyes) that I have zero idea of what to do next...

    • @StuLloyd
      @StuLloyd  4 หลายเดือนก่อน +1

      @@Sagegabs Nice! It's good to keep the meshes separate if they are supposed to be, in your case, teeth, tongue, gums and eyes should remain separate, however I would merge the head to the body as one mesh. You should then retopologise all the meshes, then you can combine all the retopoed meshes as 1. If you want to make it easier to texture in Substance painter, you can apply multi materials to each separate mesh, so in Painter they will have their own material set.

    • @Sagegabs
      @Sagegabs 4 หลายเดือนก่อน

      ​@@StuLloyd Thanks a lot bro! I'll try it 🍻

  • @mariavegatorres9521
    @mariavegatorres9521 2 หลายเดือนก่อน

    Better explanation provided than some professors. So feel proud. You answered many of my questions as well. So, thank you.

    • @StuLloyd
      @StuLloyd  2 หลายเดือนก่อน

      Woop! Thank you so much :)