Autodesk Maya 2019, Zbrush 2019, Painter - Stylized Well

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  • เผยแพร่เมื่อ 17 มิ.ย. 2019
  • Autodesk Maya 2019 - Stylized Water Well Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019. Zbrush 2019
    Learn how to make a stylized model: gum.co/StylizedTutorial
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    Learn how to light a scene in Unreal Engine 4: gum.co/ue4room
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I use : amzn.to/2YjrwMr
    __
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Stylized

ความคิดเห็น • 140

  • @3dextrude
    @3dextrude  5 ปีที่แล้ว +5

    Thank you to ramazan yildiz, Adel ISSOUFI, Antoan, Jose del Aguila, for joining the Patreon group recently!
    To join : www.patreon.com/3dEx

    • @tommyviles
      @tommyviles 5 ปีที่แล้ว

      Hi @3dEx, could I ask, where did you learn all the skills you used for this video?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I went to school, but alot of it was also from various youtube videos throughout the years.

  • @staggabob
    @staggabob 3 ปีที่แล้ว

    I like how you show you're trying different techniques- such as marking out the tiles- and then changing your mind and doing it a different way. It's definitely useful to see the thought process.

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Great to hear, yes I like to experiment on different ways to do things, sometimes it works and sometimes it doesn't, but I think it's good to show that

  • @ravenmindd
    @ravenmindd 5 ปีที่แล้ว

    The orb brushes are a dream!

  • @abdool1972
    @abdool1972 5 ปีที่แล้ว +3

    Thanks for producing these videos, dude.
    They're a great source of inspiration!

  • @gabrielaudette7345
    @gabrielaudette7345 5 ปีที่แล้ว

    Love your style !

  • @XxKINGxVIDSxX
    @XxKINGxVIDSxX 5 ปีที่แล้ว

    Thank you for continuously sharing your process! Its great to see the improvements that has been made with the stylised assets.
    I always watch these late at night and they always get me motivated to get stuck in myself. I should perhaps hold off on watching these until the right moment in the day :P

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Haha that's great to hear. Don't get stuck just keep at it!

  • @martymoonart
    @martymoonart 5 ปีที่แล้ว

    Holy crap, that looks amazing!

  • @Xiox321
    @Xiox321 5 ปีที่แล้ว +7

    I'd say that was done pretty well. It's a well made video, and a well made well.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Well thank you! ;)

  • @shifutv9680
    @shifutv9680 5 ปีที่แล้ว

    Thank you very much! Your videos are really great . Big UP!

  • @RicoCilliers
    @RicoCilliers 5 ปีที่แล้ว

    Cool stuff!

  • @cringerirgendwas7288
    @cringerirgendwas7288 5 ปีที่แล้ว +19

    You're getting better and better! You're the reason why I started learning Maya.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +3

      That's great to hear!

    • @cringerirgendwas7288
      @cringerirgendwas7288 5 ปีที่แล้ว +2

      @@3dextrude Yeah, I follow you since 2018 and even bought your book, because of the inspiration you gave me.

    • @moneymonkey2985
      @moneymonkey2985 5 ปีที่แล้ว

      @@cringerirgendwas7288 same here :)

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Nice!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Awesome!

  • @SCHC111
    @SCHC111 5 ปีที่แล้ว +2

    Hey! Thanks for use my render (Andres Felipe Florian) like a reference for this video... your textures are incredible!!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It was a great reference!

  • @andiilham1631
    @andiilham1631 5 ปีที่แล้ว

    Thank you 3dex for this video ❤

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Thank you for being here!

  • @mateo_cobanov
    @mateo_cobanov 5 ปีที่แล้ว

    Nice work man, very cool textures... :)

  • @fnoonalmadinah9027
    @fnoonalmadinah9027 ปีที่แล้ว

    It's working thanks my friend

  • @bearwolffish
    @bearwolffish 5 ปีที่แล้ว

    lovely job mate.

  • @Manuel-pv8ir
    @Manuel-pv8ir 5 ปีที่แล้ว

    Awesome Work!

  • @yggrassildigital8483
    @yggrassildigital8483 5 ปีที่แล้ว

    wow 😮. nice master

  • @MisterGibbycrumbles
    @MisterGibbycrumbles 3 ปีที่แล้ว +1

    I actually said a very audible "thank you" to the mute button. God, that little guy was appreciated.

  • @Sithwar777
    @Sithwar777 5 ปีที่แล้ว

    Im always amazed by your work/models. Just so beautiful. Quick question do you take request for modeling models?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I am open to suggestions but can't promise anything

  • @GypsyPaz
    @GypsyPaz 2 ปีที่แล้ว

    At 11:10 you did some sort of gradient/lighting under layer in Substance Painter. What exactly were you doing there and how did you do it? Thanks

  • @jphdez15
    @jphdez15 5 ปีที่แล้ว +3

    Came for the tutorial stayed for the music. BNHA

  • @ellexoxo0212
    @ellexoxo0212 2 ปีที่แล้ว

    What are you doing with the Outliner? combining them? Thank you!

  • @MrExtendet
    @MrExtendet ปีที่แล้ว

    Hello! Big fan of urs :) can you tell me why you used double or triple holding edges when preparing the highpoly of the wheel (6:28)? Is it because the upcoming face is so long, the normals need extra help in that case? thx!

    • @3dextrude
      @3dextrude  ปีที่แล้ว

      that was because I was going to subdivide it and without the extra supporting geometry it would become really smooth as opposed to a hard edge but with a bevel.

  • @DarkBladeNemo
    @DarkBladeNemo 5 ปีที่แล้ว

    That is really good. Your sculpting technique has changed or maybe even evolved. Are you taking a course or something? or is it just constant practice?
    Edit: I noticed in the last render that the pole on the other side has some ambient occlusion baked from the wheel on the other side. Possibly due to UV overlap.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It's a matter is doing this more and coming up with new ways to make things. The render artifact is because I didn't bake the ambient occlusion by mesh name so there is some overlap. Would have been clean if I had done bake by name

  • @antonio3059
    @antonio3059 5 ปีที่แล้ว

    Hi, how exactly did you duplicate at 0:38? Thank you!

  • @nel.tharion7
    @nel.tharion7 5 ปีที่แล้ว

    I dream the day that I can finally do these kinds of art

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      You will! Just keep at it

    • @nel.tharion7
      @nel.tharion7 5 ปีที่แล้ว

      @@3dextrude I will :D, I just started zBrush about 4 days ago :D

  • @MrKrzHD
    @MrKrzHD 5 ปีที่แล้ว

    Hello I bought your pack Alpha and Brush but when I take the brush for the wood he can not find the alpha !
    Zbrush can not find the Alpha for 3dex_Wood_003.ZBP as for the video at 6:55
    Help please, Continue like this

  • @momonkey
    @momonkey 5 ปีที่แล้ว

    Thanks for the video! May I ask why'd you decide to do highpoly in zbrush?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Its easier for adding details

  • @pixelion8
    @pixelion8 5 ปีที่แล้ว

    hi, nice video dude ! just one question: why do you bake the thickness map ?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Its used for some filters in the smart material

  • @SpecialistFrost
    @SpecialistFrost 5 ปีที่แล้ว +1

    It's very cool! I have a question tho: If you want to use it on a game you obv would need to retopology that right?
    Awesome as always 3dEX!!

    • @MickehPuppeh
      @MickehPuppeh 5 ปีที่แล้ว

      I'm obviously not him, but this already seems very, very well optimized for games!

    • @SpecialistFrost
      @SpecialistFrost 5 ปีที่แล้ว

      @@MickehPuppeh the zbrush versionhas near 2 million polys, i dont know about that hahaha

    • @MickehPuppeh
      @MickehPuppeh 5 ปีที่แล้ว

      @@SpecialistFrost Oh yeah, I just got a glimpse at the wireframe in the Substance Painter version and that looked pretty conservative :p

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +2

      The low poly model I initially made in Maya was my final model. So there was no need to retopo since the shaoe didn't change much

    • @Zeriel00
      @Zeriel00 5 ปีที่แล้ว

      The Zbrush model is only used to bake textures and you don't need to worry about topology if it's a static object (Not animated) but I always try to have nice topology.
      I've seen 3dEx just decimate on Zbrush and cut edges for UVs and that's fine if it's a static object.

  • @aricornejo
    @aricornejo 5 ปีที่แล้ว

    Amazing work. I'm confused about your uv process though, you created uvs for the wood and stone but on zbrush you altered them by carving in your own bevels, wouldn't this at the very least stretch your uv's? Thanks

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      The Zbrush model was the high poly model which doesn't even need uvs so adding extra geometry doesn't mess up the uvs in the loq poly model

  • @luxiip
    @luxiip 3 ปีที่แล้ว +1

    This is amazing! I'm always struggling to get the right pipeline between those different softwares.
    I'm a little confused about something here though: while sculpting on Zbrush, you activate dynamesh. Doesn't it make you loose your topology and then, your UVs?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      It does, but I used Zbrush for the high poly model which doesn't need uvs.

    • @luxiip
      @luxiip 3 ปีที่แล้ว

      @@3dextrude Tanks for the reply! Ok, but in how maner do you use these high poly UVless meshes? I'm definitely confused 😌

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      @@luxiip you bake the details to a low poly in something like Substance Painter

    • @luxiip
      @luxiip 3 ปีที่แล้ว

      @@3dextrude Oh I see, I thought they also needed UVs... Thank you! :)

  • @apextoso98
    @apextoso98 5 ปีที่แล้ว

    hey dude how do you export your model from maya to zbrush and from there to substance? awesome job!!

    • @Zeriel00
      @Zeriel00 5 ปีที่แล้ว +1

      You can export as OBJ for substance you need a high poly from Zbrush and a low poly that is UV mapped

  • @cuscotsang6972
    @cuscotsang6972 3 ปีที่แล้ว +1

    Can you adding speech in your tutorial. The short cut make me confuse

  • @MainDoodler
    @MainDoodler 5 ปีที่แล้ว +2

    omg. A like for japanese composition!)

  • @mae2309
    @mae2309 5 ปีที่แล้ว +2

    You have an actual tutorial about this?.
    Looks fukn dope. Cheers!

  • @AthyskTFM
    @AthyskTFM 5 ปีที่แล้ว +1

    Nice man, this asset would be good for a game?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yeah, it's low poly

  • @MrXBJonte
    @MrXBJonte 5 ปีที่แล้ว

    What tool are you using in zbrush when you are making edges Hard?

    • @user-jh3tc5yq4d
      @user-jh3tc5yq4d 5 ปีที่แล้ว +1

      Clay Pollish in Geometry make edges sharpen (using masks) and easy dam standart brush

  • @derk6826
    @derk6826 5 ปีที่แล้ว

    Where do you get your reference images or do you draw them yourself?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Google search mostly

  • @truesofa
    @truesofa 5 ปีที่แล้ว

    Hi, dude. Tell me, please, in the full versions of the videos that are posted on the Patreon website, do you comment your actions step by step or is there just music playing?

    • @truesofa
      @truesofa 5 ปีที่แล้ว

      I want to join 5$ tier

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Its the videos at regular speed but no narration

  • @MetalxLicaxPP
    @MetalxLicaxPP 5 ปีที่แล้ว

    What material do you use in ZBrush? It's so much nicer than Matcap Grey, lol.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It's the orb clay material. Search on google for Michael Vicente orb render tutorial

    • @MetalxLicaxPP
      @MetalxLicaxPP 5 ปีที่แล้ว +1

      @@3dextrude Awesome! Thank you.

  • @stillfree47
    @stillfree47 5 ปีที่แล้ว

    Once in zbrush you crease all the supporting edges and than dynamesh yo add detail right? And than for painter have 2 meshes low and high? I always mess up this process sad life.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Yes, you load the high in the bake settings in Painter

  • @catchad-bu2cm
    @catchad-bu2cm ปีที่แล้ว

    can we have normal speed videos? really dont know what were you doing right there

  • @Rebondzify
    @Rebondzify 5 ปีที่แล้ว

    Does anybody know this song in beginning?

  • @simongarcia8694
    @simongarcia8694 4 ปีที่แล้ว

    I can see you use both Dynamesh and high subdivs for different parts? why is that? which one is better then?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Dynamesh can create bad looking triangulated geometry in edges and corners sometimes so it's good to use at early stages. I personally subdivide or use claypolish on a dynameshed model so it becomes a bit smoother.

  • @R-SXX
    @R-SXX 5 ปีที่แล้ว

    Heyho! I like to use your video as a reference, is it okay if I post the project on my instagram with mentioning you? Great art!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Yes that's fine

  • @r.pawlow
    @r.pawlow 2 ปีที่แล้ว

    Why does it look so good ? And mine so crap xD

  • @NelsinhoSouto
    @NelsinhoSouto 5 ปีที่แล้ว

    Hello there. Is the full video available for Patreon’s ??? Thanks for the video!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Yes, but it's not narrated

  • @lau3854
    @lau3854 5 ปีที่แล้ว

    once you duplicated all those stuff, what happened to the UV map? they already occupied the whole square even before you duplicated it so Im kind of confused. did they overlapped?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +2

      Yeah some parts had overlapping uvs. That is fine since the object is very symmetrical.

    • @lau3854
      @lau3854 5 ปีที่แล้ว

      3dEx as I thought but I was rather confused what would happen to the normal map, wouldnt it be symmetrical also? like if you put some sort of cut on one side it will also show on the other side since both sides are using the same map and would be a problem if you wanna make it a bit more natural.
      (my pc had problems and couldnt try it myself for a while so I'd just take the opportunity to ask hahah)
      sorry I literally just started learning creating game assets hahahaha

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yes, everything on the other would be symmetrical. If that's not what you want you can always not overlap uvs also

  • @quencyewen4537
    @quencyewen4537 5 ปีที่แล้ว +1

    I would like you to put how much time you spent in total doing the asset

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +3

      This was 2 hours total

  • @LaFaisal
    @LaFaisal 5 ปีที่แล้ว

    Hello
    Is there anyway to render the model with dimensions details?
    And is there another way to add dimensions than Distance Tool?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Honestly I am not really sure. I guess you could add that in post through image/video editing

    • @LaFaisal
      @LaFaisal 5 ปีที่แล้ว +1

      @@3dextrude
      Thank you for your response 🙏🏻

  • @TIPS_INGENIERIA
    @TIPS_INGENIERIA 5 ปีที่แล้ว +1

    Ponlo sin camara rapida bro!!

  • @angeliquestamaria9268
    @angeliquestamaria9268 5 ปีที่แล้ว

    hi! when I import my lowpoly model from maya to zbrush it gets a very messed up topology (holes etc) i'm not sure why

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      That usually happens when you have ngons. Can you double check for ngons. This sometimes, but rarely can also happen of you have oddly shaped triangles or quads.

    • @angeliquestamaria9268
      @angeliquestamaria9268 5 ปีที่แล้ว

      3dEx just fixed it, it was ngons. thanks and great video!! 😁

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Awesome!

  • @mumeimisiku
    @mumeimisiku 5 ปีที่แล้ว

    What is that ZBrush export plugin?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It's the regular export tool found under the plugin menu

  • @Zeriel00
    @Zeriel00 5 ปีที่แล้ว +1

    Would be nice if he said what song in the description...

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yeah, I keep forgetting to add links there. In yhe meantime the track names do show up in the video when they start playing.

  • @ericwutv
    @ericwutv 5 ปีที่แล้ว

    Can you or anyone explain to me what's the process between 5:30 to 6:40? I really need to know this part, I would pay to learn that part, please.

    • @Rhemi.
      @Rhemi. 5 ปีที่แล้ว

      吳克洲 sorry i dont know, but maybe try playing he video back in .25 speed and try to see what he does?

    • @RenanRanciaro30
      @RenanRanciaro30 5 ปีที่แล้ว +1

      He is only adding edges so that when increasing number of polygons the object does not lose the main shape. you can do this directly in maya before exporting to zbrush using the insert edge tool

    • @ericwutv
      @ericwutv 5 ปีที่แล้ว

      @@RenanRanciaro30 Thank you.

  • @guz1nh0_8
    @guz1nh0_8 5 ปีที่แล้ว +1

    Eu D novo

  • @mauriciob1107
    @mauriciob1107 5 ปีที่แล้ว +1

    I make all this in one tool....blender

  • @vipermjs
    @vipermjs 5 ปีที่แล้ว

    the wood beam ends are way too intense.

  • @fahadikhlaq579
    @fahadikhlaq579 5 ปีที่แล้ว

    Can you make a slow version which tell what the fuck are you doing in zbrush

  • @rounoic1878
    @rounoic1878 5 ปีที่แล้ว

    You know, you could do all of this in blender without paying a cent

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I do want to try it but last time I checked it was still in beta.

  • @rendericeib4513
    @rendericeib4513 5 ปีที่แล้ว

    S. PAINTER DOESN'T SUPORT MY GPU SINCE 2018......WHAT THE FXXX

  • @x-lobygaming2896
    @x-lobygaming2896 5 ปีที่แล้ว

    Build game

  • @lilshake6414
    @lilshake6414 5 ปีที่แล้ว

    This stylized well is stylized well

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +2

      Haha I see what you did there

  • @alexo2303
    @alexo2303 5 ปีที่แล้ว

    All that effort just for a single well

  • @SheeshMaster64
    @SheeshMaster64 ปีที่แล้ว

    me, watching the video in .25x speed so i can see what youre doing more easily
    the music: 👻💀🦇🩸

  • @pariyanaseri-hagh1730
    @pariyanaseri-hagh1730 ปีที่แล้ว

    just to be sure (cuz im new to 3D software) this model has a high polycount cuz you moved it over to zrbsuh to do the details and dynamesh always increases the polys. did you do retopo after zbrush or did you just continue with colouring cuz you wont use the model for an engine / for animation

    • @3dextrude
      @3dextrude  ปีที่แล้ว

      The final model was the one that was made at the beginning which is why I did uvs for it. The high poly model in Zbrush is only to add the details and it's used to bake those details to the low poly model in Painter.